da uma averiguada ai xefe
Me pareceu uma bpm melhor pra trabalhar do que 133 que foi a outra que acheifavela wrote:
axo q isso ai nao e 266bpm nao
humm bem legal esta divertido a musica e boa e o mapa e ligeiro tudo mais curti mas a minha nota e zeroTexats wrote:
humm bem legal esta divertido a musica e boa e o mapa e ligeiro tudo mais curti mas a minha nota e zero
00:14:908 (2) - this slider ends on a strong vocal so map it with two circles instead.Got it.
00:15:359 (3,4,5,6,7) - this doesnt really fit with the music. For exampleI'm not focusing on vocals for this part, 00:14:683 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1) - This section is dedicated to the 7 little sounds that you can hear from the beggining and the parts that lack vocals, it's the main instrument, idk how to explain.. but yeah, kinda focusing on that, I focus on vocals when the chorus comes up, because you can barely hear those 7 sounds, the whole mapping is based on vocals and this one instrument.. dunno if it's the best option, but that's what I'm going for. and if ''this doesnt really fit with the music.'', what would you suggest?
00:15:810 (5) - has no vocal on it. Use a 1/2 slider on 4. Same with 7
Straight line linear 1/2 circles can be good in higher bpm songs but for this bpm and song it just seems boring.I'll save them for the end then, might actually try jumps and see how it goes
you could use a lot more "blankets" which are essentially sliders with the curve being used to fill another noteMaybe.. the main goal is to fill the main instrument(s) and vocals.. I might consider that but, by the amount of sliders I've added, I tried to cover as many notes as possible, using sliders and reverse arrow.. if you can specify how/why my patterns are inconsistent that'd be much helpful ^^ so I have a better idea on what to do and consider really adding extra notes.
I know your using ds for this but for a hard I think you can turn it off to allow more complex patterns and suchI'm not using ds lol but as I mapped/modded some easy/normal I think I got used to it.. idk.. I just went for feeling and I got worried that my map can't be too hard.. but well, might wanna try make it a little harder
Your whole map seems to just be filling in the 1/2 rhythm with no empathise on specific notes. Therefore I would really advice you gain some more experience with more "intense" songs so you can practice thisYeah probably.. but that was the main goal at first, focus only on certain notes, the strong sounds, so it'd be more intuitive.. practice is what I need for mapping overall not only intense songs xD but I got it
try looking at other peoples hards and see how they mapped theirs. Jumps are the main thing your map is lacking.Alright.
You can empathise a lot of notes by simply spacing them out further or incorporating "awkward" or harder flow into them.Interesting, got it
01:56:186 (1,2,3,4,5,6) - stuff like this is just crazy. You dont need to space these so much! Remember to follow the music, also you usedCan't argue with that
01:09:495 (1,2,3,4,5,6) - this pattern for these sounds beforeIsn't that what the song also does? the song is pretty repetitive too.. anyway, gonna change it
Thanks for modding!Catt wrote:
Hi! From queue~
I'm not going to mod the map note by note because I don't think that would help you reallyFoster The People - Don't Stop (Thefatrat remix) (Hard)
- -Disable countdown pls (song setup > design > untick enable count down) Fixed
-First of all, I think that the rhythm that you used needs some major revising, for example 00:14:675 (1,2,3,4,5,6,7,8,9) - This is not constant 1/2 rhythm but you mapped it as such. At this section I should keep 1/2 because it's less intense and doesn't have much sounds to cover, some suggestion for this part to clarify your point would be appreciated, but I think I won't change it rn unless others report the same issue.
-I think you could work on emphasising things through spacing more as well, try and emphasise stronger notes through spacing changes ect. This would help the map feel less same-y and more fun to play Hmm yeah, def should do that more
-You seem to ignore some of the cool and exciting beats in the map, which, if mapped correctly could add a whole new dimension to your map 00:51:224 (6,1,2,3,4) - Here, for example, 1 is a 1/4 triple with the last beat, the one on the white tick, being the most emphasised. This is not reflected in the map. 2, 3, 4 are all mapped the same way and ignore the massive variation of noises and intensities that occur there. If you used something like SV changes to emphasise the intensity, the map would feel more exciting. Yeah, cover all the instruments is kinda hard for me and as a new mapper I tried to avoid using SV changes because I might mess things up but I'll try and see how it goes.. I'll do simple changes like from 1.0x to 1.5 or 0.75 which are basic changes.. you're right.
-01:05:660 (6,1) - Here there a sound that is stronger on the tail then the head, the stronger sounds need to be clickable woo I thought I had that fixed with the other mod.. thanks
-I also think that you need to use more than one slider shape, in order to mix up the maps aesthetics Alright I'll use different slider shapes for the most intense parts of the song, mainly in the chorus.
I think a lot of the map is undermapped and some parts are overmapped as well. You need to follow the song more closely I guess.. but I need to know here it's overmapped and where it's undermapped..
Apply all of what I've said for the whole map, there's a few examples of each case. As of right now, the map feels a bit too expressionless when the song is full of interesting sounds and rhythms. Basically, try and spice things up! Alright
Thanks for modGordon123 wrote:
hello m4m
[general][easy]
remove letterbox during breaks and widescreen support
what about use sliderside?[hard]
where is Kiai Time?
00:22:803 (2,1) - make these two sliders look like each other, as well as make symmetry
ah its not completed..........
I see you do not know how to use the grid in the editor : use letter G
WHAT about NCs : you'd better put it on every second white tick
00:21:450 (5) - delete the red point in the slider's tail
00:34:532 (6,7) - make more distance between objects
00:44:006 - Kiai Time star here, so put the 1st green lihe on this place/ BUT i'll this what here u dont need use here Kiai so, 00:43:780 - delete here green line
01:56:186 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - why u use only this area?
02:28:668 (1) - unrankable slider~~~~~~~~~~~~~~~~~~~~~~~~~
really this map need so much help and mods,its really looks dirty on Hard BUT ur Hitsounds awersome, I like it <3 so...
Good Luck
Oh, sorry to say that but.. I'm going to remap Hard, maybe you can recheck when I finish? I'll mod your map as soon as I finish remapping mine, and also Easy is a WIP so no hitsounds yet. Thanks for the warning on Easy and General though.July - San wrote:
Hi-Hi
From my queue!
M4M
my map: https://osu.ppy.sh/s/597903
Okay let's see here..
General!
The Kiai Mode starts in 00:44:006 - and en in 00:54:833 -
The second kiai mode starts in 00:58:442 - and en in 01:23:705 -
Kiai mode starts in 02:10:622 - and end in 02:25:059 -
Easy
00:20:096 (4) - (This it's not neccesary, delete this)
00:14:683 - (Here it's better the hitsounds "Soft" or "Drum")
00:44:006 (1) - (Here starts the hitsound "Normal")
Activate the Distance Snap
Ctrl + Shift + A "Check Distance Snap"
Fix all..
Hard
00:14:683 (1) - (Here starts with the hitsound "Soft" or "Drum")
00:44:006 (1) - (Here starts with hitsound "Normal")
01:23:705 (1) - (Here starts with hitsound "Soft")
01:27:314 (1) - (Here starts with hitsound "Drum", sounds really good!)
02:39:720 (1) - (Here starts with hitsound "Soft")
02:46:262 (5) - (Here nc) ("new combo")
02:47:164 (1) - (And not nc here)
02:48:066 (4) - (Nc here)
02:49:871 (4) - (NC here)
02:50:773 (1) - (And not here)
02:55:284 (4) - (Nc)
02:57:089 (3) - (NC)
02:59:795 (1,2,3,4,5,6,7,8,9) - (This looks really bad :/) (Change)
try this
Looks better, right?
03:16:036 (1) - (Here with hitsounds "Soft")
03:24:156 (5) - (Here NC)
03:25:961 (4) - (Here NC)
03:27:765 (4) - (Here NC)
03:29:570 (10) - (Here NC)
03:31:374 (5) - (Here nc)
03:33:179 (4) - (Here nc)
03:34:983 (4) - (Here nc)
03:36:111 (1,2,3,4,5,6,1) - (it's better delete this part)
And put a spinner here..
starts in 03:36:111 - and en in 03:39:495 -
Isso é tudo! Boa sorte amigo
I'm gonna try remapping hard with the mods I got in mind, but yours just.. doesn't really help, you could specify each decision in your mod and WHY do you think X thing is bad and Y thing is good. I can't see an improvement in my map if I get only an ''bad flow'' or ''bad shape'', anyways I'll remap Hard after finish Easy and hopefully it'll be a bit better.PeterEU wrote:
ModeasyFix distance snap every objects should have 1.1/1.2 distance scale
00:34:532 (4,1) - fix blanketHardCircle size 5 in hard is bad idea lol should be 4 or below
You are overusing circles place more sliders
00:18:066 (4,1) - why is this slider facing down
00:20:998 (1,2,3) - you are jumping to the right and then slider goes to the left this is how to map with bad flow
00:25:284 (4,1) - too big jump bad in hard
00:44:006 (1,2) - flows bad
00:44:908 (1) - bad slider shape your shapes should be simple
00:52:126 (1,2) - another bad flow
00:58:442 (1,1,1) - this is bad
01:17:389 (1) - shape doesnt make sense
01:18:292 (1,2,1,2) - distance between those doesnt make sense + you changes it here 01:19:645 (2,1)
01:20:998 (1) - bad shape
01:21:901 (1,2) - bad flow
01:22:803 (1) - shape
01:28:893 (4,5,1) - stack these
01:30:698 (4,5,1) - same
01:32:502 (4,5,1) - ^ and do the same with all of these
02:10:622 (1,2,1,2,1,2) - bad distance scaling
02:14:683 (2,1,2,1) - thats match to troll maps
02:25:059 (1,1,1,1,1,1,1,1,1,1) - too bad
I cant see this map ranked but GL anyway
Thanks.Awsisazeen wrote:
Hey! it's me from my queue for your M4M request.
Hard
From first impression, the map doesn't seem to follow the rythm very well at all. This won't get ranked in the near future at all from what I can see.
Don't be discouraged though, keep mapping! k
I can't really mod the whole thing since it'd be repeating myself a lot, so i'll give general info and provide examples.
First of all, your hitsounding.
Nothing wrong with it, just think there needs to be more of it. There's a lot of locations where sound could be put, but there's none. Where?
Your patterns:
Your patterns break a user's expectations by breaking circular flow too often and without reason.
Try to keep it either clockwise or anti clockwise unless there's a reason to switch.
Examples of your mistake (where there was no reasoning to make such changes):
I thought about making a hard diff so breaking flow or making irregular flow for the sake of difficulty would make the map interesting, ok got it.
Lack of balance between sliders and hitcircles.
Some places REALLY need sliders, some places REALLY need some hitcircles. More examples (Where there was no good reason to do this)
But there are some parts where I can just use HC or sliders to cover only 1 or 2 instruments, the part at the end, for example.. I shouldn't add sliders, I made this on purpose.
No good emphasis.
Here, the yellow triple is a much smaller sound compared to the purple one. The purple triple required emphasis but they were both the same.
Got it
Random mistakes:SPOILERGot it(There's no audio difference either, yet there's a triple with the same audio later on)
Keep mapping bro, you'll get better!
128,224,24156,1,2,0:0:0:0:by this:
192,160,24607,6,0,P|288:96|352:96,1,160,2|2,0:0|0:0,0:0:0:0:
416,128,25961,1,2,0:0:0:0:
352,192,26412,2,0,B|224:224|224:224|192:224,2,160,2|0|2,0:0|0:0|0:0,0:0:0:0:
416,128,28668,1,0,0:0:0:0:
149,181,24156,1,2,0:0:0:0:
208,108,24607,6,0,P|304:44|368:44,1,160,2|2,0:0|0:0,0:0:0:0:
429,97,25961,1,2,0:0:0:0:
408,182,26412,2,0,B|328:230|328:230|258:213,2,160,2|0|2,0:0|0:0|0:0,0:0:0:0:
437,97,28668,1,0,0:0:0:0:
Thanks for the mod!ChuuritsuTv wrote:
Hi, from my queque
[Easy]
00:17:389 (3, 1, 2) - fix spacing between these objects, it should be the same
00:23:254 (2, 3, 1) - meh... 1. ^ 2. objects location isn't good, try do these more prettieror just do thisThank you! done!replace this:128,224,24156,1,2,0:0:0:0:by this:
192,160,24607,6,0,P|288:96|352:96,1,160,2|2,0:0|0:0,0:0:0:0:
416,128,25961,1,2,0:0:0:0:
352,192,26412,2,0,B|224:224|224:224|192:224,2,160,2|0|2,0:0|0:0|0:0,0:0:0:0:
416,128,28668,1,0,0:0:0:0:149,181,24156,1,2,0:0:0:0:
208,108,24607,6,0,P|304:44|368:44,1,160,2|2,0:0|0:0,0:0:0:0:
429,97,25961,1,2,0:0:0:0:
408,182,26412,2,0,B|328:230|328:230|258:213,2,160,2|0|2,0:0|0:0|0:0,0:0:0:0:
437,97,28668,1,0,0:0:0:0:
00:33:630 (2, 3, 4) - more prettier What do you mean by ''more prettier'' may I have an explanation?
00:36:788 (4, 1, 2) - fix spacing Okay but the spacing is 1.0x which means it can be ~0,8x to ~1,15x I guess so.. it doesn't need to be always 1.0x
00:39:946 (1, 2, 3) - fix spacing and do sliders more prettier Again, I don't kno what you mean
and do the same with the rest of the map
My advice:I'll have a look ^^ thanks
- Don't change the spacing if music don't become louder or more intensive Alright cool
- By putting the sliders, try not to leave a lot of empty and ugly looking places between them (This should look something like this map: link)
Oh cool.. yeah indeed, and thanks for clarification!ChuuritsuTv wrote:
I mean the placement of objectsexampleThis placement isn't pretty
This placement is pretty
SuperCSGO wrote:
Hello!
From my M4M queue:Cuc's Light Insane00:00:923 (2,3) - Maybe make these notes face each other instead of being at slightly wrong angles, would improve aesthetics and flow to note 4.
00:04:532 (1,2) - ^ k
00:47:389 (10,1) - Misleading, and extremely hard to read. Maybe Ctrl+G slider 1? I think that it will not be difficult to read, especially when is present jumps
tfw second kiai is copy pasted but upside down
02:37:690 (1,1,2) - Rhythm sounds off here - shorten the spinner by half a beat, move the slider back by half a beat and then place a note on the remaining white tick to follow rhythm better. k
02:54:833 (3,4) - This should be one longer slider to follow the melody better. ?!? I don't really understand what you mean, then everything is fine...
03:23:480 (1,2,3,1,2,3,1,2,3) - These notes have a slight variation in pattern between them, but make it more obvious so that this pattern doesn't get boring. to some it may seem boring, Yes, but I put here that are on the same sounds and therefore decided not to provide them with something variety (in addition to changing the distance between them), but if any more people write about it - I'm change
Overall, pretty nicely mapped! (except copy pasting the kiai pls no) I will probably change soon one of the kiai, but that if there is a desire and time and thx ^^
I should mention that, I was gonna mod your map right after I got your mod which was helpful so I'll try to be as much helpful as I can in my mod too, though my Internet is pretty slow atm, so don't blacklist me I will mod your map as soon as I get my Internet speed back, I promise.SuperCSGO wrote:
ez pz00:45:810 (1,2,3) - Make these notes a perfect triangle. Okay I tried that
00:46:713 (3,1,2) - Overlap - move note 2 further to the left to avoid this. Fixed
01:56:186 (1,2,3,1) - Another slightly bad triangle - try to make it perfectly equilateral. Trying to make an perfectly equilateral triangle here without overlap any note or make it look bad in some way (or even spaced too much) is.. hard, in my view, I'd rather only keep the circular flow without any shape pattern, can you suggest something for this perfect triangle? would be much of helpful
02:10:171 (1) - Kiai should start on an active beat, e.g. a note or slider head, not a reverse arrow. Try making this reverse slider 3 notes. Fixed Kiai
02:10:171 (1) - Delete this, so that you come out of the break into an obvious change in the music. What? should I make the reverse slider 3 notes or delete it? also, should I add another reverse arrow? that's what I'm doing for now, you should clarify, sorry :V
There's a lot of strange slider flow in this map, too. I would check out this video on it, then revisit some points of the map:
00:14:683 (1,2,3)
00:18:292 (2,3,4)
00:22:803 (2,3,1)
00:39:043 (1,2,3)
01:44:457 (4,1,2,3)
01:46:262 (3,4)
01:51:224 (3,4,1)
I watched the video once and I feel like I need to watch it again in a better quality and stuff, really my Internet is really slow atm so I can barely watch any YT video >.> but yeah, I moved each mentioned object on an attempt to make them flow better together, including adding blankets emphasizing spacing and stuff, and also did some quick revise on others too, thanks!
I'm sure you can find other examples on your own
Good map so far! Thanks
GL, HF!
Marmorexx wrote:
Hey there \o/
I come from my modding queue
Since i am really bad on low difficulties i hope you understand if i limit myself to modding the hardest diff. ^^'
Cuc's Light Insane ---
First of all, your combo colour 4 is really dark! It will fade away into the dark background on a lot of player's skins. You should try using a light purple instead. Try moving around the hue of either the blue, green or pink colour because they look really nice ! this is not to speak to me about the color change(fffffffffffffxD that's your job)
00:00:247 (1,2,3,4,5) - Nice part! Though you should consider starting your map closer to the center of the screen. Starting in the far corners looks and feels really irritating. leave as is
00:06:111 (5) - You should place a new Combo here because of the little break and move the part a little closer to the center. This will build up the song nicer. Keep your far spacings for the faster parts of the song and let the intro be slow and steady, like the song suggests NC - no, distance - k
00:16:938 (5) - Make this a new combo to prevent going too high up on the combo counters. here no, but next object yes
00:27:765 (5) - Should be a new combo too, because youre going pretty far with this one. also there is a break. k
00:35:886 (5,6) - Because of the clapin the song, i would space these 2 out a little more to emphasize it. no want change this moment
00:44:908 (3,4,5) - Here you missed a really nice opportunity! not understand what u mean
00:51:224 (1,2,3) - Sliders like these feel really nice if you place them in a more zigg-zaggy motion, like this.
https://puu.sh/yj6wl/87d714d079.png i do slightly another
01:01:149 (1) - Try making this a new combo Looks better k
01:02:051 (1,2) - Also try to avoid using too many perfectly aligned sliders. It feels unnatural. You should turn them at least a little. Straght sliders are super 2010 changed some sliders
01:08:367 (8) - New combo. Same reason as before. k
01:18:292 (6,7,8) - This pattern has been used too often in a row. It doesnt go that well with the music here. Since theres a change in the melody i'd place them like this:
to me, this idea is not particularly like, perhaps it would be better to change the sliders yourself
01:34:532 (5) - Should be a new combo because of the next verse. oops
01:40:171 (5) - ^ k
01:55:397 (3,4,5,6) - Dont place them like that. Its a really old and bad mapping style that will irritate a lot of people. Go for curves! Curves are the new Edges! >_> changeg this
02:06:788 (1,2) - If you have a long spinner, make sure the following notes are close to the center to prevent annoying combo-breaks. i think it's okay
02:09:720 (10) - New combo here to prevent high counters. k
02:12:427 (6) - ^ no
02:16:938 (7) - New combo because of the transmission to the next part. k
02:20:547 (8) - ^ k
02:25:059 (8) - New combo here instead of 02:25:735 (1) - here nope
Also, switch out these two: 02:25:059 (8,9) The motion from Slider->Circle feels waaay better here. k
02:30:472 (6,7,8) - Again, try to not use that pattern in this part. Do it like i suggested, or maybe think of another fun way to play this part. changed from 1st kiai
02:32:051 (3) - That should be 2 circles that lead to a break. The song suggests it. (Or a circle and a long slider, feels even better) no want change this
02:39:495 (1) - From this point on, the mapping feels really nice I don't know what you did there, but seriously. Compared to this the first part feels way less smooth. The circle-slider transitions are perfect! thx
03:11:074 (3) - Change this to
nope
03:23:480 (1,2,3,1,2,3,1,2,3) - Maybe refrain of placing them exactly ontop of each other. Variation is what makes your map fun to play. Of course the overlap style is a really fun style to play, and i use it a lot in my own maps, but here the song is just too slow and quiet for it. okay, this be changed
03:29:119 (5,6) - Place a long slider here Feels much better. i no want do this
Its a nice song, but its really hard to map due to its low speed. The only hard thing about this map are the sliders, and if the difficulty of a map depends on just one part, the map lacks continuity. The jumps are really easy and the streams really hard. If you remove the streams, this could be a 2.5-3.0 star map.
Think about making the jumps a little harder and more interesting to work with the streams better! That should make your map even more fun to play ^-^
I hope i could be of help!
Good Luck !
Not gonna reply to cuc's gd, but you did a great job modding this for a first time, it was actually quite useful! thanks! and good luck with modding other maps, always try to see the mapper's view and what he's aiming for with his map, at least it's what I try to do when I mod other maps (I'm a new mapper/modder to, so).SDK wrote:
Hello, This is the new modder from my NM Queue
This is my first mod I hope we can both learn something!
If you think my mod is dumb please tell me, I have way more room for improvement modding than your beatmap does :3
Easy:SPOILERThis Easy seems to be aimed at maintaining very simple rhythm for VERY new players so I'll try to mod as such.
I think this is already a wonderful easy and plays better than lots of ranked easy diffs. Thanks!
General Fixes:
00:44:006 (1) - Kiai Time starts here but I believe it would be better to start it here: 00:58:893 (4) - or even as late as here: 01:12:878 (1) - Hmm makes sense
In this version you have a large section almost identical to the middle of the map as kiai time when the middle of the map is not kiai time, just a small inconsistency. Yes, I should have the most dense part with Kiai time, so I Made it shorter.. and changed when it starts too But the only time where I'd like to have Kiai time is the main chorus when every instrument is playing, that happens 2 times in the song.
02:10:171 (1) - Has the same part repeat 4 times but this first one is mapped with a double reverse slider instead of the following the pattern and matching the things after it.
As it is the only time you use double reverse sliders new players may be confused and misread it. I'd recommend replacing the Double reverse slider with a reverse slider that starts at 02:10:622 (1) - and removing 02:09:720 (2) - this both makes the map more fun to play and makes the "don't stop" right at the drop feel more S A T I S F Y I N G. To this end I would also change the start of the Kiai time here to 02:10:622 (1) - as well. Fixed I added a hit circle instead of reverse arrow
03:08:367 (1,2,3,4,1,2) - The sliders in this part feel like a missed opportunity to add a little more flavor to the map. If these long sliders were zig-zag shaped in step with the soft melody in the background this part would be really cool and not add too much difficulty. Zig zag shape though, if I make it the way I'm thinking it'd be cool but not easy, so I'd rather curved sliders or simple slider shapes, same thing for my Normal, but in my Normal there'll be only curved sliders to represent this calm section.
Now Just Minor Fixes:
00:30:923 (3,1) - Small spacing inconsistency Fixed?
00:36:788 (1) - Even the spacing of this note out Fixed?
00:56:637 (2,3) - Accidental overlap? Didn't notice, fixed
02:28:668 (1,2) - Small spacing inconsistency Fixed?
02:30:472 (3) - Even the spacing of this note out Hmm nah..
03:23:705 (2,3) - Accidental overlap?Fixed
Normal:SPOILERIk this is just a wip so I'll keep it brief
00:36:337 (1,2,3,4,1,2,3,4) - I'd avoid overlapping notes at this diff because the AR is so low. It's up to you though!
00:44:683 (2) - 00:45:585 (4) - 00:46:487 (6) - 00:48:292 (2) - These notes feel odd when placed under the sliders, try placing them so they just barely overlap with the slider tail.
Thanks for the feedback, I remapped Normal and I tried to avoid overlapping notes as much as possible, I actualy forgot to read the ranking criteria, guidelines and stuff so when I did, I decided to remap my Normal.. I believe it looks better now without overlap stuff and some other things that I consider unrankable in a Normal diff.
Cuc's Light Insane:SPOILERThis diff is odd to me. I feel like the bpm and low jump distance make the map have a pretty low difficulty overall, then BAM! complicated stream patterns! Imo the difficulty spikes don't feel right in this map and these parts should be overhauled. May I suggest jumps between triples or jumps between double reverse sliders to keep the same overall feel but tune down the difficulty.
00:00:247 (1) - Perhaps start closer to the middle of the screen
00:00:923 (2,3) - I wouldn't put a reverse slider here, it's off putting for the first couple notes.
00:27:765 (5,6,7,8,9,10) - The spacing increases significantly here, but the music has not changed yet to support it.
00:40:397 (1) - It's a good idea to place the notes after a spinner near the center
00:43:329 (6,1) - Replace these sliders with a longer interestingly shaped slide, it fits the music much better and adds a little something extra to the drop.
00:51:224 (1,2,3) - I REALLY like how this plays.
00:54:833 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - See first paragraph.
00:59:344 (3,4,5) - I know you like the symmetry here because I do too, but it just doesn't play well. To preserve it try reversing the curves of the sliders and move them closer to the note in the middle.
01:11:862 (1,2,3,4,5,6) - This stream actually works very well
01:23:706 (1,2,3,4,5,6,7,8) - This part of the stream needs reworking , see paragraph 1.
01:24:607 (9,10,11,12,1,2,3,4) - This part of the stream should remain, feels really good.
02:06:788 (1,2,3,4,5,6) - Spacing does not reflect rhythm separate the first 2 notes from the line.
02:11:524 (3,4,5) - I know you like the symmetry here because I do too, but it just doesn't play well. To preserve it try reversing the curves of the sliders and move them closer to the note in the middle. ( Same as above )
02:24:042 (1,2,3,4,5,6) - Again, this stream is great!
02:25:058 (8,1) - Move note up to overlap with slider tail and keep spacing consistent with 02:25:734 (2,3,4,5,6) -
02:25:508 (9) - Move combo change back to this note, it's a little more readable that way.
02:32:501 (4,5) - Just make this a single slider
02:35:660 (11) - Move this note away from the start of the stream
02:35:886 (1,2,3,4,5,6,7,8) - Again, just needs a rework, I really would suggest double reverse slider jumps.
02:36:787 (9,10,11,12,1,2,3,4) - I know you know this stream is good to stay.
03:16:036 (1) - 03:19:645 (1, 2) - All feel like they could have cool shapes that zig-zag with the rhythm in the melody, just an opportunity to make your map a little cooler.
03:33:630 (1) - This beat needs to be emphasized. You could place a note here then start your spinner or you could make a really long and slow slider. ( I'd recommend that)
After modding I found that there is a lot of copy paste tomfoolery (which kinda works for this song) but, will not always fit so well in the future so be careful!
Thank you for reading, and don't take my opinions to hard.
Good Luck on achieving Ranked status!
Cheers, Jacob
EDIT: Spelling
SDK wrote:
Hello, This is the new modder from my NM Queue
This is my first mod I hope we can both learn something!
If you think my mod is dumb please tell me, I have way more room for improvement modding than your beatmap does :3
Cuc's Light Insane:SPOILERThis diff is odd to me. I feel like the bpm and low jump distance make the map have a pretty low difficulty overall, then BAM! complicated stream patterns! Imo the difficulty spikes don't feel right in this map and these parts should be overhauled. May I suggest jumps between triples or jumps between double reverse sliders to keep the same overall feel but tune down the difficulty. I might consider it, but I'm not going to radically change the map(except for the kiai copy), probably be second update about this proposal be after
00:00:247 (1) - Perhaps start closer to the middle of the screen k
00:00:923 (2,3) - I wouldn't put a reverse slider here, it's off putting for the first couple notes. but leave as is
00:27:765 (5,6,7,8,9,10) - The spacing increases significantly here, but the music has not changed yet to support it. slightly do are close
00:40:397 (1) - It's a good idea to place the notes after a spinner near the center i'm not see problem in this circle placement
00:43:329 (6,1) - Replace these sliders with a longer interestingly shaped slide, it fits the music much better and adds a little something extra to the drop. i no want do this
00:51:224 (1,2,3) - I REALLY like how this plays. thx ^^
00:54:833 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - See first paragraph.
00:59:344 (3,4,5) - I know you like the symmetry here because I do too, but it just doesn't play well. To preserve it try reversing the curves of the sliders and move them closer to the note in the middle. fixed
01:11:862 (1,2,3,4,5,6) - This stream actually works very well thx ^^
01:23:706 (1,2,3,4,5,6,7,8) - This part of the stream needs reworking , see paragraph 1.
01:24:607 (9,10,11,12,1,2,3,4) - This part of the stream should remain, feels really good. thx ^^
02:06:788 (1,2,3,4,5,6) - Spacing does not reflect rhythm separate the first 2 notes from the line. now i'm not see big problem with this, but slightly changed
02:11:524 (3,4,5) - I know you like the symmetry here because I do too, but it just doesn't play well. To preserve it try reversing the curves of the sliders and move them closer to the note in the middle. ( Same as above ) k, changed
02:24:042 (1,2,3,4,5,6) - Again, this stream is great! thx ^^
02:25:058 (8,1) - Move note up to overlap with slider tail and keep spacing consistent with 02:25:734 (2,3,4,5,6) - but it would be foolish to look here, in this interval
02:25:508 (9) - Move combo change back to this note, it's a little more readable that way. hm... k
02:32:501 (4,5) - Just make this a single slider now nope
02:35:660 (11) - Move this note away from the start of the stream i'm not see problem in this
02:35:886 (1,2,3,4,5,6,7,8) - Again, just needs a rework, I really would suggest double reverse slider jumps. I don't see now the problem here in this stream, but if it will be said again - i change
02:36:787 (9,10,11,12,1,2,3,4) - I know you know this stream is good to stay. thx ^^
03:16:036 (1) - 03:19:645 (1, 2) - All feel like they could have cool shapes that zig-zag with the rhythm in the melody, just an opportunity to make your map a little cooler. nope, i'm leave as is
03:33:630 (1) - This beat needs to be emphasized. You could place a note here then start your spinner or you could make a really long and slow slider. ( I'd recommend that) long slider i no want here, but k
After modding I found that there is a lot of copy paste tomfoolery (which kinda works for this song) but, will not always fit so well in the future so be careful!
later be changed, now i want to sleep x_x
Thank you for reading, and don't take my opinions to hard.
Good Luck on achieving Ranked status!
Cheers, Jacob
EDIT: Spelling
Cuc's plays way better now! great job dude!fffffffffffffxD wrote:
:arrow: Update:
-Added new diff ''Pacsu's hard''
-Changed preview time (equally) for all diffs
-Added new tag ''pacsu''
-Updated ''Cuc's Light Insane'' diff
-Changed combo color 2