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posted
This beatmap was submitted using in-game submission on segunda-feira, 4 de dezembro de 2017 at 21:13:03

Artist: Foster The People
Title: Don't Stop (Thefatrat remix)
Tags: thefatrat dont stop cuc pacsu
BPM: 133
Filesize: 5392kb
Play Time: 03:42
Difficulties Available:
  1. Cuc's Light Insane (4,05 stars, 576 notes)
  2. Easy (1,34 stars, 241 notes)
  3. Normal (1,97 stars, 296 notes)
  4. pacsu's insane (4,12 stars, 618 notes)


Download: Foster The People - Don't Stop (Thefatrat remix)
Information: Scores/Beatmap Listing
---------------
Easy - Done
Normal - Done
Cuc's Light Insane - Done
Pacsu's Insane - Done
posted
axo q isso ai nao e 266bpm nao
posted
da uma averiguada ai xefe
posted

favela wrote:

axo q isso ai nao e 266bpm nao
Me pareceu uma bpm melhor pra trabalhar do que 133 que foi a outra que achei
posted
humm bem legal esta divertido a musica e boa e o mapa e ligeiro tudo mais curti mas a minha nota e zero
posted
se for p critica n abre a boca seu merda invejozo recalcado vai p inferno menino chamado texats
posted

Texats wrote:

humm bem legal esta divertido a musica e boa e o mapa e ligeiro tudo mais curti mas a minha nota e zero
humm bem legal esta divertido a musica e boa e o mapa e ligeiro tudo mais curti mas a minha nota e zero
posted
00:00:247 - bpm 133
00:44:006 - bpm 133

boa sorte
posted
Can I first start out by saying that some custom combo colours would be appreciated!
I see your map is also in 1/2, try using 1/4 so you can mix things up and add some spice with 1/4 stuff
00:14:908 (2) - this slider ends on a strong vocal so map it with two circles instead.
00:15:359 (3,4,5,6,7) - this doesnt really fit with the music. For example
00:15:810 (5) - has no vocal on it. Use a 1/2 slider on 4. Same with 7
You have done this throughout the map so you might want to rethink your method of mapping vocals like this.
Straight line linear 1/2 circles can be good in higher bpm songs but for this bpm and song it just seems boring.
Maybe use jumps instead but not too big!
Your patterning is also very inconsistent and informal. you could use a lot more "blankets" which are essentially sliders with the curve being used to fill another note like https://goo.gl/6aMccL
I know your using ds for this but for a hard I think you can turn it off to allow more complex patterns and such. Keep ds for normals and easys
Your whole map seems to just be filling in the 1/2 rhythm with no empathise on specific notes. Therefore I would really advice you gain some more experience with more "intense" songs so you can practice this
I know you are a new mapper and actually this is probably better than my fist go too so kudos there but try looking at other peoples hards and see how they mapped theirs. Jumps are the main thing your map is lacking.
You can empathise a lot of notes by simply spacing them out further or incorporating "awkward" or harder flow into them.
01:56:186 (1,2,3,4,5,6) - stuff like this is just crazy. You dont need to space these so much! Remember to follow the music, also you used 01:09:495 (1,2,3,4,5,6) - this pattern for these sounds before
What this map reminds me of is older 2007 style maps which stick to the grid. Try to be more creative with what your mapping so the players dont get bored hehe
Please dont let this mod put you off mapping as there is so much more to be learnt and your only just starting but really your whole map needs a lot of work.



Gl for the future dude! :)
posted
00:14:908 (2) - this slider ends on a strong vocal so map it with two circles instead.
Got it.

00:15:359 (3,4,5,6,7) - this doesnt really fit with the music. For example
00:15:810 (5) - has no vocal on it. Use a 1/2 slider on 4. Same with 7
I'm not focusing on vocals for this part, 00:14:683 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1) - This section is dedicated to the 7 little sounds that you can hear from the beggining and the parts that lack vocals, it's the main instrument, idk how to explain.. but yeah, kinda focusing on that, I focus on vocals when the chorus comes up, because you can barely hear those 7 sounds, the whole mapping is based on vocals and this one instrument.. dunno if it's the best option, but that's what I'm going for. and if ''this doesnt really fit with the music.'', what would you suggest?

Straight line linear 1/2 circles can be good in higher bpm songs but for this bpm and song it just seems boring.
I'll save them for the end then, might actually try jumps and see how it goes

you could use a lot more "blankets" which are essentially sliders with the curve being used to fill another note
Maybe.. the main goal is to fill the main instrument(s) and vocals.. I might consider that but, by the amount of sliders I've added, I tried to cover as many notes as possible, using sliders and reverse arrow.. if you can specify how/why my patterns are inconsistent that'd be much helpful ^^ so I have a better idea on what to do and consider really adding extra notes.

I know your using ds for this but for a hard I think you can turn it off to allow more complex patterns and such
I'm not using ds lol but as I mapped/modded some easy/normal I think I got used to it.. idk.. I just went for feeling and I got worried that my map can't be too hard.. but well, might wanna try make it a little harder

Your whole map seems to just be filling in the 1/2 rhythm with no empathise on specific notes. Therefore I would really advice you gain some more experience with more "intense" songs so you can practice this
Yeah probably.. but that was the main goal at first, focus only on certain notes, the strong sounds, so it'd be more intuitive.. practice is what I need for mapping overall not only intense songs xD but I got it :)

try looking at other peoples hards and see how they mapped theirs. Jumps are the main thing your map is lacking.
Alright.

You can empathise a lot of notes by simply spacing them out further or incorporating "awkward" or harder flow into them.
Interesting, got it ;)

01:56:186 (1,2,3,4,5,6) - stuff like this is just crazy. You dont need to space these so much! Remember to follow the music, also you used
Can't argue with that

01:09:495 (1,2,3,4,5,6) - this pattern for these sounds before
Isn't that what the song also does? the song is pretty repetitive too.. anyway, gonna change it

This might get me to remap again.. or make big changes.
Well, thanks for modding!
posted
Hey,m4m from my queue.

Hard
I should first mention that rather basing the majority of the through vocals can be very boring to play. its best to switch between different rhythms (which you did but very subtly I think) in a map to make things more interesting for the player.

00:20:547 (7) - This slider should repeat once, the fourth beat lands on nothing.

00:27:765 - ^

00:31:825 (2) - This object is slightly to the left, snap it to the grid to make a perfect square

00:34:983 (7) - The fourth beat does land on a clap but is rather hard to notice. This is when you need to start adding different hitsounds to let the player know which different beats and sounds you're trying to follow with the map. If you're going to attempt to get this ranked, you have to add custom hitsounds.

00:58:442 (1,2,3,4,5,6) - Equally space these together, some are further than others and there is know change or pitch in the music asking for different spacing.

01:11:299 (1,2,3,4,5,6) - These feel like they're 2 ticks behind the beat you're following. try something like This.
Try placing sliders that start on a beat rather than ending on them. There is more impact to a map when a player taps the key rather than releasing the key on a beat.

01:20:773 (1,2,3,4,5,6,7) - I feel like the music is asking for high spaced objects for this section of the song. I know this is only hard difficulty but this seems rather easy to play.

01:22:577 (1,2,3,4,5,6) - ^

01:32:728 (1,2,3,4) - I think these are 2 ticks behind, the sliders are ending on the beat which I think has less impact as explained before. You'll have to try and figure what you want to do here as moving them forward in the timeline mess with 01:34:532 (1)
Maybe try something like this. however this is up to you to decide what you want to do here.

01:39:946 (1,2,3,4,1) - ^

01:43:555 (1) - This curvy slider feels really out of place and random compared to every other slider in the map. Maybe make this one straight like the others. It won't impact the pace or flow of the map.

01:47:164 (1,2,3,4,1) - As mentioned before.

01:56:186 (1,2,3,4,5,6,7) - This section is nicely mapped. A big change in the music and volume, asking for higher spaced objects and you acted accordingly, and followed the vocals nicely.

02:16:938 (6) - I think this slider should repeat 3 times rather than 4.

02:20:547 (6) - ^

02:39:495 - This is a Really long break and can be considered lazy. At least continue mapping from 02:46:262 - that point onward.

If you want, you can map that whole break section and have a break from here 03:08:367 - and maybe continue mapping from here 03:16:036 - (if that made any sense) Up to you on how you want to map, just don't have 40 second breaks.

03:37:690 - Spinner?


Good luck mapping. o/
posted
Ayy, from my q (M4M)

General: Are you planning to make a full spread? This map needs an easy and/or normal difficulty if your planning to reach ranked.
Also, you can make your notes quieter at the end as the music fades so that notes don't become too loud (and sound better as well).
Hitsounding is appreciated.
Variety in patterns is also needed. Parts like 02:10:622 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) can be repetitive since you placed them at the same spots. For rhythm, it's good since you're keeping the rhythm consistent but for patterns, players will feel like you copypasted them.
Hard:
00:16:262 (8) - You should place it at x:160 y:224 so that 00:14:683 (1,2,3,4,5,6,7,8,9) could form a nice diamond pattern. Don't forget to adjust the next note after that.
00:33:404 (1,2,3,4) - You should just equally space them out. The third circle doesn't have a strong sound to justify unequal spacing. Rather, the fourth note has a clap and I think you could space it away to show emphasis. Repeats with 00:37:013 (3,4,5,6) and 00:38:818 (1,2,3,4).
00:34:983 (7) - This slider should be repeated only once. There's not a strong sound the slider can end on when you make it repeat twice.
00:47:840 (1,2,3,4,5) - These sliders end on stronger sounds. You should make those sounds clickable.
01:03:179 (3) - Move the slider endpoint one up and move the entire slider one to the right so the pattern of 01:02:277 (1,2,3,4,5) looks symmetrical.
01:12:540 (4,6) - There's no sound in the music that these notes represent. You should delete them.
01:23:592 (6) - You need to add a note at the white tick after this. If you listen, there's a sound there.
01:34:983 (2) - I suggest moving this one up so that 01:34:983 (2,3,4,5,6) could form a zigzag pattern.
01:42:201 (2) - Move this down one so that the slider before aligns with it.
01:44:908 (6) - This has a strong sound yet you move it closer to the last circle, move it away to show emphasis better.
01:51:224 (2) - Could move this up once so pattern of the combo looks better.

This map has potential but don't be fully restricted by the grid. GL :)
posted
Alright guys, thanks for modding! This was really helpful, it's enough to keep me busy for a while.. I'll get to you asap :)
posted
Hi! From queue~


I'm not going to mod the map note by note because I don't think that would help you really

Foster The People - Don't Stop (Thefatrat remix) (Hard)
  • -Disable countdown pls (song setup > design > untick enable count down)

    -First of all, I think that the rhythm that you used needs some major revising, for example 00:14:675 (1,2,3,4,5,6,7,8,9) - This is not constant 1/2 rhythm but you mapped it as such.

    -I think you could work on emphasising things through spacing more as well, try and emphasise stronger notes through spacing changes ect. This would help the map feel less same-y and more fun to play

    -You seem to ignore some of the cool and exciting beats in the map, which, if mapped correctly could add a whole new dimension to your map 00:51:224 (6,1,2,3,4) - Here, for example, 1 is a 1/4 triple with the last beat, the one on the white tick, being the most emphasised. This is not reflected in the map. 2, 3, 4 are all mapped the same way and ignore the massive variation of noises and intensities that occur there. If you used something like SV changes to emphasise the intensity, the map would feel more exciting.

    -01:05:660 (6,1) - Here there a sound that is stronger on the tail then the head, the stronger sounds need to be clickable

    -I also think that you need to use more than one slider shape, in order to mix up the maps aesthetics

    I think a lot of the map is undermapped and some parts are overmapped as well. You need to follow the song more closely


Apply all of what I've said for the whole map, there's a few examples of each case. As of right now, the map feels a bit too expressionless when the song is full of interesting sounds and rhythms. Basically, try and spice things up!
posted

Catt wrote:

Hi! From queue~


I'm not going to mod the map note by note because I don't think that would help you really

Foster The People - Don't Stop (Thefatrat remix) (Hard)
  • -Disable countdown pls (song setup > design > untick enable count down) Fixed

    -First of all, I think that the rhythm that you used needs some major revising, for example 00:14:675 (1,2,3,4,5,6,7,8,9) - This is not constant 1/2 rhythm but you mapped it as such. At this section I should keep 1/2 because it's less intense and doesn't have much sounds to cover, some suggestion for this part to clarify your point would be appreciated, but I think I won't change it rn unless others report the same issue.

    -I think you could work on emphasising things through spacing more as well, try and emphasise stronger notes through spacing changes ect. This would help the map feel less same-y and more fun to play Hmm yeah, def should do that more :D

    -You seem to ignore some of the cool and exciting beats in the map, which, if mapped correctly could add a whole new dimension to your map 00:51:224 (6,1,2,3,4) - Here, for example, 1 is a 1/4 triple with the last beat, the one on the white tick, being the most emphasised. This is not reflected in the map. 2, 3, 4 are all mapped the same way and ignore the massive variation of noises and intensities that occur there. If you used something like SV changes to emphasise the intensity, the map would feel more exciting. Yeah, cover all the instruments is kinda hard for me and as a new mapper I tried to avoid using SV changes because I might mess things up but I'll try and see how it goes.. I'll do simple changes like from 1.0x to 1.5 or 0.75 which are basic changes.. you're right.

    -01:05:660 (6,1) - Here there a sound that is stronger on the tail then the head, the stronger sounds need to be clickable woo I thought I had that fixed with the other mod.. thanks :D

    -I also think that you need to use more than one slider shape, in order to mix up the maps aesthetics Alright :) I'll use different slider shapes for the most intense parts of the song, mainly in the chorus.

    I think a lot of the map is undermapped and some parts are overmapped as well. You need to follow the song more closely I guess.. but I need to know here it's overmapped and where it's undermapped..


Apply all of what I've said for the whole map, there's a few examples of each case. As of right now, the map feels a bit too expressionless when the song is full of interesting sounds and rhythms. Basically, try and spice things up! Alright
Thanks for modding!
posted
hello m4m
[general]

  • remove letterbox during breaks and widescreen support
    what about use sliderside?

[easy]

  • where is Kiai Time?
    00:22:803 (2,1) - make these two sliders look like each other, as well as make symmetry
    ah its not completed..........

[hard]

  • I see you do not know how to use the grid in the editor : use letter G
    WHAT about NCs : you'd better put it on every second white tick
    00:21:450 (5) - delete the red point in the slider's tail
    00:34:532 (6,7) - make more distance between objects
    00:44:006 - Kiai Time star here, so put the 1st green lihe on this place/ BUT i'll this what here u dont need use here Kiai so, 00:43:780 - delete here green line
    01:56:186 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - why u use only this area?
    02:28:668 (1) - unrankable slider

~~~~~~~~~~~~~~~~~~~~~~~~~

really this map need so much help and mods,its really looks dirty on Hard BUT ur Hitsounds awersome, I like it <3 so...

Good Luck ;)
posted

Gordon123 wrote:

hello m4m
[general]

  • remove letterbox during breaks and widescreen support
    what about use sliderside?

[easy]

  • where is Kiai Time?
    00:22:803 (2,1) - make these two sliders look like each other, as well as make symmetry
    ah its not completed..........

[hard]

  • I see you do not know how to use the grid in the editor : use letter G
    WHAT about NCs : you'd better put it on every second white tick
    00:21:450 (5) - delete the red point in the slider's tail
    00:34:532 (6,7) - make more distance between objects
    00:44:006 - Kiai Time star here, so put the 1st green lihe on this place/ BUT i'll this what here u dont need use here Kiai so, 00:43:780 - delete here green line
    01:56:186 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - why u use only this area?
    02:28:668 (1) - unrankable slider

~~~~~~~~~~~~~~~~~~~~~~~~~

really this map need so much help and mods,its really looks dirty on Hard BUT ur Hitsounds awersome, I like it <3 so...

Good Luck ;)
Thanks for mod ;)
posted
Hi-Hi
From my queue!
M4M
my map: https://osu.ppy.sh/s/597903


Okay let's see here..

General!

The Kiai Mode starts in 00:44:006 - and en in 00:54:833 -
The second kiai mode starts in 00:58:442 - and en in 01:23:705 -

Kiai mode starts in 02:10:622 - and end in 02:25:059 -


Easy

00:20:096 (4) - (This it's not neccesary, delete this) :o

00:14:683 - (Here it's better the hitsounds "Soft" or "Drum")

00:44:006 (1) - (Here starts the hitsound "Normal")

Activate the Distance Snap

Ctrl + Shift + A "Check Distance Snap"



Fix all..

Hard

00:14:683 (1) - (Here starts with the hitsound "Soft" or "Drum")

00:44:006 (1) - (Here starts with hitsound "Normal")

01:23:705 (1) - (Here starts with hitsound "Soft")

01:27:314 (1) - (Here starts with hitsound "Drum", sounds really good!)

02:39:720 (1) - (Here starts with hitsound "Soft")

02:46:262 (5) - (Here nc) ("new combo")

02:47:164 (1) - (And not nc here)

02:48:066 (4) - (Nc here)

02:49:871 (4) - (NC here)

02:50:773 (1) - (And not here)

02:55:284 (4) - (Nc)

02:57:089 (3) - (NC)

02:59:795 (1,2,3,4,5,6,7,8,9) - (This looks really bad :/) (Change)

try this



Looks better, right? :)

03:16:036 (1) - (Here with hitsounds "Soft")

03:24:156 (5) - (Here NC)

03:25:961 (4) - (Here NC)

03:27:765 (4) - (Here NC)

03:29:570 (10) - (Here NC)

03:31:374 (5) - (Here nc)

03:33:179 (4) - (Here nc)

03:34:983 (4) - (Here nc)

03:36:111 (1,2,3,4,5,6,1) - (it's better delete this part)

And put a spinner here..

starts in 03:36:111 - and en in 03:39:495 -

Isso é tudo! Boa sorte amigo :D
posted
:D

July - San wrote:

Hi-Hi
From my queue!
M4M
my map: https://osu.ppy.sh/s/597903


Okay let's see here..

General!

The Kiai Mode starts in 00:44:006 - and en in 00:54:833 -
The second kiai mode starts in 00:58:442 - and en in 01:23:705 -

Kiai mode starts in 02:10:622 - and end in 02:25:059 -


Easy

00:20:096 (4) - (This it's not neccesary, delete this) :o

00:14:683 - (Here it's better the hitsounds "Soft" or "Drum")

00:44:006 (1) - (Here starts the hitsound "Normal")

Activate the Distance Snap

Ctrl + Shift + A "Check Distance Snap"



Fix all..

Hard

00:14:683 (1) - (Here starts with the hitsound "Soft" or "Drum")

00:44:006 (1) - (Here starts with hitsound "Normal")

01:23:705 (1) - (Here starts with hitsound "Soft")

01:27:314 (1) - (Here starts with hitsound "Drum", sounds really good!)

02:39:720 (1) - (Here starts with hitsound "Soft")

02:46:262 (5) - (Here nc) ("new combo")

02:47:164 (1) - (And not nc here)

02:48:066 (4) - (Nc here)

02:49:871 (4) - (NC here)

02:50:773 (1) - (And not here)

02:55:284 (4) - (Nc)

02:57:089 (3) - (NC)

02:59:795 (1,2,3,4,5,6,7,8,9) - (This looks really bad :/) (Change)

try this



Looks better, right? :)

03:16:036 (1) - (Here with hitsounds "Soft")

03:24:156 (5) - (Here NC)

03:25:961 (4) - (Here NC)

03:27:765 (4) - (Here NC)

03:29:570 (10) - (Here NC)

03:31:374 (5) - (Here nc)

03:33:179 (4) - (Here nc)

03:34:983 (4) - (Here nc)

03:36:111 (1,2,3,4,5,6,1) - (it's better delete this part)

And put a spinner here..

starts in 03:36:111 - and en in 03:39:495 -

Isso é tudo! Boa sorte amigo :D
Oh, sorry to say that but.. I'm going to remap Hard, maybe you can recheck when I finish? I'll mod your map as soon as I finish remapping mine, and also Easy is a WIP so no hitsounds yet. Thanks for the warning on Easy and General though.
posted
Mod

easy
Fix distance snap every objects should have 1.1/1.2 distance scale
00:34:532 (4,1) - fix blanket
Hard
Circle size 5 in hard is bad idea lol should be 4 or below
You are overusing circles place more sliders
00:18:066 (4,1) - why is this slider facing down
00:20:998 (1,2,3) - you are jumping to the right and then slider goes to the left this is how to map with bad flow
00:25:284 (4,1) - too big jump bad in hard
00:44:006 (1,2) - flows bad
00:44:908 (1) - bad slider shape your shapes should be simple
00:52:126 (1,2) - another bad flow
00:58:442 (1,1,1) - this is bad
01:17:389 (1) - shape doesnt make sense
01:18:292 (1,2,1,2) - distance between those doesnt make sense + you changes it here 01:19:645 (2,1)
01:20:998 (1) - bad shape
01:21:901 (1,2) - bad flow
01:22:803 (1) - shape
01:28:893 (4,5,1) - stack these
01:30:698 (4,5,1) - same
01:32:502 (4,5,1) - ^ and do the same with all of these
02:10:622 (1,2,1,2,1,2) - bad distance scaling
02:14:683 (2,1,2,1) - thats match to troll maps
02:25:059 (1,1,1,1,1,1,1,1,1,1) - too bad


I cant see this map ranked but GL anyway
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