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DECO*27 feat. Hatsune Miku - Ai Kotoba [OsuMania]

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Topic Starter
SyShawn
This beatmap was submitted using in-game submission on 2017年11月23日 at 下午 06:21:33

Artist: DECO*27 feat. Hatsune Miku
Title: Ai Kotoba
Tags: vocaloid vocaloid2 Project DIVA 2nd Future Tone dx Arcade f 2 psp psvita ps4 Sou Ai Sei Ri Ron love words
BPM: 137
Filesize: 3892kb
Play Time: 01:39
Difficulties Available:
  1. Easy - 4Key (1.17 stars, 234 notes)
  2. Hard - 4Key (2.45 stars, 687 notes)
  3. Normal - 4Key (1.64 stars, 413 notes)
Download: DECO*27 feat. Hatsune Miku - Ai Kotoba
Information: Scores/Beatmap Listing
---------------

Self Check for Criteria
General
O No two hitobjects on the same tick (osu!mania game mode is an exception).
V Do not overuse kiai time.
V Do not manually edit anything in an .osu file that cannot be changed through the Editor.
V There must not be any obscene imagery in the background/storyboard/video content.
V You must have a background image on every difficulty of your map.
1920*1080!
O Approved Category is only for Marathon maps.
V There must not be any unused files in the map's folder

Mapset
V Mapsets must have at least two difficulties of the same game mode, one of which must be an Easy/Normal level.
V The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty.
V The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it.
V A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.
V Each difficulty must be able to be played by a single player.
V A mapset cannot have just one osu!taiko or osu!mania difficulty.
O Having just one osu!catch specific difficulty is allowed within an osu! standard mapset, if it is not an Extra level difficulty.
V No guest mapper should have more difficulties in the mapset than the creator, all modes together.

Metadata
V Metadata must be consistent across all difficulties.
O Eastern artists must be written in the proper 'surname firstname' format
V Songs with Japanese titles must use the Modified Hepburn method of romanisation in the
O Songs with Chinese titles must be romanised in this method: each character must be romanised into a single, capitalised, separated word.
V Vocaloids can be featured within the artist section if the producer/composer includes it via official sources.
V Do not alter the song's title.
? Only use the Source field if the song comes from or was made famous by a video game, movie, or series.
i'm not sure if project DIVA counts. since this is a song famous(and originated from) by niconico douga.
O Tracks created by composers belonging to doujin circles should list the circle's name as the main composer.
O The information of multiple mapset contributors must be provided in the mapset, if there is any guest mapper.

Timing
V Uninherited timing points must be used to accurately map the song's time signatures.
V Maps with Single-BPM and Multi-BPM timing must be perfectly timed.
V Uninherited timing points must be the same in every difficulty of a mapset.
V There must not be extra uninherited timing points in any difficulty.
V No two uninherited or two inherited timing points can be placed at the same point.
V An inherited timing point cannot be placed before the first uninherited timing point.
V A map’s first uninherited point cannot be used to toggle kiai.
V If objects cannot be snapped using the editor’s supported beat snap divisors, a change in BPM must be used to accommodate for it.
V An object which is wrongly snapped due to passing through a new uninherited timing point must have its end snapped within the new timing section.
V An object which is wrongly snapped due to ending slightly before a new uninherited timing point must have its end snapped to the new timing point.

Audio
V A beatmap set may only contain one music file used by all difficulties.
V The song's audio file must be of reasonable quality.
192kbps
V The minimum draining (play) time for a map is 30 seconds
V You must cut your .mp3 if you're using less than 80% of it.
V You must use hitsounds.
V Hitsounds must be in .wav.
V Hitsounds from notes and sliders must be audible.
O Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat.
V Songs/Maps with mature lyrics/themes must be marked with a label such as 18+ in the map's thread.
V Each difficulty of the mapset must have a preview point set
V Every .wav file must be at least 100ms long

V Hitsounds must have an acceptable range of delay under 5ms.
they are 0!

Video
V A beatmap set may not contain multiple background video files.

Skinning
X

Storyboarding
X

Self Check for Mania Criteria
General
V osu!topus (AutoPlay) must be able to achieve the full score (1,000,000) in all diffifculties.
V You are not allowed to leave any column empty.
V You are not allowed to put more than 6 notes simultaneously.
V You can't have two notes in the same column that overlap each other, and there must always be a space between two notes in the same column.
V You must turn off the letterbox option.

Difficulty Spread
V Each beatmap must have at least 2 difficulties and one of them must be Easy/Normal. Marathon is an exemption
V Different key amounts within a mapset must be treated as different gamemodes and require a respective independent difficulty spread.

Timing
V You can't use uninherited timing sections when there is no actual BPM changes.

Kudos to Modders!
FelixSpade
Navyzeap09
ArcherMahou
Umo-
[ Blaze ]
SpectorDG
tailsdk
CrumpetFiddler
Time Series
Quick Draw
愛が10=ありがとう
Murasame
_Stan
error_exe777 x 2
Ayachi Meme
Mage
FadillSan
[B A D]

Colors: fixed explained no

i'll keep working on this, and do self mod everyday!
FelixSpade
hi! modding this map to do M4M request :)

firstly, i think the best offset of this map should be on here 00:00:961 -
and for the difficulty name should be Easy and Hard since its just 4K only.
if there are some difficulty that have a different key, then use the prefix. ;)

Column prefs : 0|1|2|3

4K Easy
00:00:961 - 00:27:677 - nice LN =w= but i have a strange feel on those LN, might be on 1/2 snap

00:14:100 (14100|3,14319|3) - better avoid the jacks for Easy diff
00:14:976 (14976|3,15195|3) - ^
00:28:991 - 00:57:020 - its too quiet here, my suggestion is to follow the hi-hat sounds as single note
01:02:056 (62056|2,62056|1,63808|2,63808|1,65560|2,65560|3,67531|1,67531|2,68407|0,68407|3) - this should be single since it is Easy
01:13:443 (73443|3) - suggest, col 2
01:16:947 (76947|3) - suggest, col 2
01:20:450 (80450|2) - suggest, col 3
01:27:458 (87458|0) - suggest, col 1
01:30:961 (90961|0) - suggest, col 1
01:34:465 (94465|0) - suggest, col 0

it is Easy difficulty, so avoid of using 1/2 jacks ;)

4K Hard
00:00:961 - 00:27:677 - nice LN =w= but i have a strange feel on those LN, might be on 1/2 snap

00:14:866 (14866|1,14976|1) - avoid minijack, its kind of strange feel
00:14:319 (14319|3) - just suggesting, this should be on col 2
00:14:538 (14538|1,14538|2) - suggest, this should be on col 0 and 1
00:14:866 (14866|1) - suggest, col 2
00:14:976 (14976|2) - suggest, col 3
00:01:837 (1837|3,1837|2,2713|0,2713|1,3589|3,3589|0,4465|1,4465|3,5341|2,5341|3,6217|1,6217|0,7093|0,7093|3,7969|3,7969|1,8845|3,8845|2,9720|0,9720|1,10596|3,10596|0,11472|3,11472|1,12348|3,12348|2,13224|0,13224|1,15852|0,15852|1,16728|3,16728|2,17604|0,17604|3,18480|2,18480|0,19355|1,19355|0,20231|3,20231|2,21107|3,21107|0,21983|0,21983|2,22859|0,22859|1,23735|3,23735|2,24611|3,24611|0,25487|2,25487|0,26363|0,26363|1,27239|1,27239|3) - all of this should be single, because the kick sound is weak than the snare
00:32:494 (32494|3,32494|0,32494|2) - double? i dont hear anything but synth and bass guitar
00:39:501 (39501|3,39501|0,39501|2) - ^same reason
00:46:509 (46509|1,46509|0,46509|3) - ^same reason
00:50:012 (50012|3,50012|0,50012|1) - ^
00:53:516 (53516|3,53516|2,53516|0) - ^
00:55:268 (55268|2,55268|0,55268|3) - ^
01:08:407 (68407|0,68407|1,68407|3) - ^
01:24:392 (84392|2,84611|2,84830|2,85049|2) - anchors, try to avoid it
01:24:830 (84830|2) - suggest, this should be on col 0

well, goodluck on working this map :D
m4m form soon ;)
Topic Starter
SyShawn

FelixSpade wrote:

hi! modding this map to do M4M request :)

firstly, i think the best offset of this map should be on here 00:00:961 -
and for the difficulty name should be Easy and Hard since its just 4K only.
if there are some difficulty that have a different key, then use the prefix. ;)

Column prefs : 0|1|2|3

4K Easy
00:00:961 - 00:27:677 - nice LN =w= but i have a strange feel on those LN, might be on 1/2 snap

00:14:100 (14100|3,14319|3) - better avoid the jacks for Easy diff
00:14:976 (14976|3,15195|3) - ^
00:28:991 - 00:57:020 - its too quiet here, my suggestion is to follow the hi-hat sounds as single note
01:02:056 (62056|2,62056|1,63808|2,63808|1,65560|2,65560|3,67531|1,67531|2,68407|0,68407|3) - this should be single since it is Easy
01:13:443 (73443|3) - suggest, col 2
01:16:947 (76947|3) - suggest, col 2
01:20:450 (80450|2) - suggest, col 3
01:27:458 (87458|0) - suggest, col 1
01:30:961 (90961|0) - suggest, col 1
01:34:465 (94465|0) - suggest, col 0

it is Easy difficulty, so avoid of using 1/2 jacks ;)

4K Hard
00:00:961 - 00:27:677 - nice LN =w= but i have a strange feel on those LN, might be on 1/2 snap

00:14:866 (14866|1,14976|1) - avoid minijack, its kind of strange feel
00:14:319 (14319|3) - just suggesting, this should be on col 2
00:14:538 (14538|1,14538|2) - suggest, this should be on col 0 and 1
00:14:866 (14866|1) - suggest, col 2
00:14:976 (14976|2) - suggest, col 3
00:01:837 (1837|3,1837|2,2713|0,2713|1,3589|3,3589|0,4465|1,4465|3,5341|2,5341|3,6217|1,6217|0,7093|0,7093|3,7969|3,7969|1,8845|3,8845|2,9720|0,9720|1,10596|3,10596|0,11472|3,11472|1,12348|3,12348|2,13224|0,13224|1,15852|0,15852|1,16728|3,16728|2,17604|0,17604|3,18480|2,18480|0,19355|1,19355|0,20231|3,20231|2,21107|3,21107|0,21983|0,21983|2,22859|0,22859|1,23735|3,23735|2,24611|3,24611|0,25487|2,25487|0,26363|0,26363|1,27239|1,27239|3) - all of this should be single, because the kick sound is weak than the snare
00:32:494 (32494|3,32494|0,32494|2) - double? i dont hear anything but synth and bass guitar
00:39:501 (39501|3,39501|0,39501|2) - ^same reason
00:46:509 (46509|1,46509|0,46509|3) - ^same reason
00:50:012 (50012|3,50012|0,50012|1) - ^
00:53:516 (53516|3,53516|2,53516|0) - ^
00:55:268 (55268|2,55268|0,55268|3) - ^
01:08:407 (68407|0,68407|1,68407|3) - ^
01:24:392 (84392|2,84611|2,84830|2,85049|2) - anchors, try to avoid it
01:24:830 (84830|2) - suggest, this should be on col 0

well, goodluck on working this map :D
m4m form soon ;)
wow thanks i'll try them later, and give the reply to the mods.
but first i should know what map i need to mod.
is it the same one in my queue(https://osu.ppy.sh/s/677212)?
FelixSpade

SyShawn wrote:

wow thanks i'll try them later, and give the reply to the mods.
but first i should know what map i need to mod.
is it the same one in my queue(https://osu.ppy.sh/s/677212)?
nope, i request the different one. you'll see it later on ur queue
Topic Starter
SyShawn

FelixSpade wrote:

hi! modding this map to do M4M request :)

firstly, i think the best offset of this map should be on here 00:00:961 - ok
and for the difficulty name should be Easy and Hard since its just 4K only.
if there are some difficulty that have a different key, then use the prefix. ;)
there were two 7Ks but deleted yesterday.
I think 7K doesn't fit this song


Column prefs : 0|1|2|3

4K Easy
00:00:961 - 00:27:677 - nice LN =w= but i have a strange feel on those LN, might be on 1/2 snap

00:14:100 (14100|3,14319|3) - better avoid the jacks for Easy diff
00:14:976 (14976|3,15195|3) - ^
00:28:991 - 00:57:020 - its too quiet here, my suggestion is to follow the hi-hat sounds as single note
applied

01:02:056 (62056|2,62056|1,63808|2,63808|1,65560|2,65560|3,67531|1,67531|2,68407|0,68407|3) - this should be single since it is Easy
01:13:443 (73443|3) - suggest, col 2
01:16:947 (76947|3) - suggest, col 2
01:20:450 (80450|2) - suggest, col 3
01:27:458 (87458|0) - suggest, col 1
01:30:961 (90961|0) - suggest, col 1
01:34:465 (94465|0) - suggest, col 0

it is Easy difficulty, so avoid of using 1/2 jacks ;)
it seems like it's too hard to me to make an Easy diff,
so i change the diff name to Normal since it's over 1.5* after some hi-hat notes are added

4K Hard
00:00:961 - 00:27:677 - nice LN =w= but i have a strange feel on those LN, might be on 1/2 snap

00:14:866 (14866|1,14976|1) - avoid minijack, its kind of strange feel
00:14:319 (14319|3) - just suggesting, this should be on col 2
00:14:538 (14538|1,14538|2) - suggest, this should be on col 0 and 1
00:14:866 (14866|1) - suggest, col 2
00:14:976 (14976|2) - suggest, col 3
00:01:837 (1837|3,1837|2,2713|0,2713|1,3589|3,3589|0,4465|1,4465|3,5341|2,5341|3,6217|1,6217|0,7093|0,7093|3,7969|3,7969|1,8845|3,8845|2,9720|0,9720|1,10596|3,10596|0,11472|3,11472|1,12348|3,12348|2,13224|0,13224|1,15852|0,15852|1,16728|3,16728|2,17604|0,17604|3,18480|2,18480|0,19355|1,19355|0,20231|3,20231|2,21107|3,21107|0,21983|0,21983|2,22859|0,22859|1,23735|3,23735|2,24611|3,24611|0,25487|2,25487|0,26363|0,26363|1,27239|1,27239|3) - all of this should be single, because the kick sound is weak than the snare
00:32:494 (32494|3,32494|0,32494|2) - double? i dont hear anything but synth and bass guitar
00:39:501 (39501|3,39501|0,39501|2) - ^same reason
00:46:509 (46509|1,46509|0,46509|3) - ^same reason
00:50:012 (50012|3,50012|0,50012|1) - ^
00:53:516 (53516|3,53516|2,53516|0) - ^
00:55:268 (55268|2,55268|0,55268|3) - ^
01:08:407 (68407|0,68407|1,68407|3) - ^
01:24:392 (84392|2,84611|2,84830|2,85049|2) - anchors, try to avoid it
01:24:830 (84830|2) - suggest, this should be on col 0
all applied

well, goodluck on working this map :D
m4m form soon ;)
helps me a lot!
Navyzeap09
Hitsounding
00:00:961 - 00:28:990 - I think the clap hitsounds are not match because it's too bland :P I think you should change it to snare (I'll give you a snare that matches that link down below)
00:28:990 - 00:57:019 - The hi-hats don't actually match the song I think you should replace that with the synth, I will review that part more so I can review on what can I replace it (maybe I can do that and replace with the synth but I need midi :P)
00:32:493 (32493|3,32493|0) - This two hitsouds sounds so awkward and irrelevant I think you should remove this 00:32:493 (32493|0) because it doesn't sound right and remove the hit sounds (I'm gonna find also an alternative for that
00:35:997 (35997|3,35997|0) - Again this two toms are just not right for the song :P I think you should remove those hitsounds
00:37:968 (37968|3,37968|2) - The hihats sounds so awkward if its doubled :P I think you should remove one of the hitsounds there I think you should replace it into a snare (the one I will give you :)
00:39:501 (39501|0) - Again this sounds so awkward I think you should remove it until we find an alternative :)
00:40:596 (40596|2) - You should replace it to snare again
00:43:004 (43004|0) - Sounds so awkward
00:43:442 (43442|2) - Replace it into snare :)
00:44:099 (44099|2) - Replace it too :)
00:44:537 (44537|2) - Replace it here too :)
00:46:508 (46508|3) - Replace it here too :)
00:46:946 (46946|0,47603|0,48041|0) - In this too
00:50:450 (50450|0) - Here too
00:51:106 (51106|1,51544|1) - here too
00:53:515 (53515|3) - Replace this into kick (I will give you a kick hitsounds too)
00:55:705 (55705|3,56362|3,56800|3) - Replace this into snare
01:00:085 (60085|1) - Remove the claps ^_^
01:01:836 (61836|1,62055|1) - Replace this into snare again
01:03:588 (63588|2,63807|2) - You should replace this into snare again
01:07:530 (67530|3,67530|2,67530|1,67968|0,67968|2,67968|1,68406|1,68406|3,68406|0,68844|2,68844|3,68844|0,69501|2,69501|3,69501|1,69720|1,69720|2,69720|0,70158|1,70158|2,70158|0) - Find a better hitsounds here (I can help you there if you want)

And you should know what to do on the chorus ^_^ :)


Note placements & Timing points
I think you should reduce the number of three notes being clicked at the same time because its too repitetive

01:07:530 (67530|3,67530|2,67530|1,67968|0,67968|2,67968|1,68406|1,68406|3,68406|0,68844|2,68844|3,68844|0,69501|2,69501|3,69501|1,69720|1,69720|2,69720|0,70158|1,70158|2,70158|0) - Pretty sure on this placement you can do a SV's here (like ya know fast pause slow fast pause slow)
and also in this part you can use three notes but use different three note patterns on every note for more variations

TIP
You can override the hitsounds on soft and drum because it will continue to sound awkward because if someone changes the skin (like me)
it will be different on every person


Ayyy :) here are the keysounds you can use as an alternative I can only give you this two but I will get back on this map
https://drive.google.com/open?id=0ByCP7Os7Y7gpU3FlcVViZkV3ZzA
Topic Starter
SyShawn

Navyzeap09 wrote:

Hitsounding
00:00:961 - 00:28:990 - I think the clap hitsounds are not match because it's too bland :P I think you should change it to snare (I'll give you a snare that matches that link down below)
00:28:990 - 00:57:019 - The hi-hats don't actually match the song I think you should replace that with the synth, I will review that part more so I can review on what can I replace it (maybe I can do that and replace with the synth but I need midi :P)
00:32:493 (32493|3,32493|0) - This two hitsouds sounds so awkward and irrelevant I think you should remove this 00:32:493 (32493|0) because it doesn't sound right and remove the hit sounds (I'm gonna find also an alternative for that
00:35:997 (35997|3,35997|0) - Again this two toms are just not right for the song :P I think you should remove those hitsounds
00:37:968 (37968|3,37968|2) - The hihats sounds so awkward if its doubled :P I think you should remove one of the hitsounds there I think you should replace it into a snare (the one I will give you :)
00:39:501 (39501|0) - Again this sounds so awkward I think you should remove it until we find an alternative :)
00:40:596 (40596|2) - You should replace it to snare again
00:43:004 (43004|0) - Sounds so awkward
00:43:442 (43442|2) - Replace it into snare :)
00:44:099 (44099|2) - Replace it too :)
00:44:537 (44537|2) - Replace it here too :)
00:46:508 (46508|3) - Replace it here too :)
00:46:946 (46946|0,47603|0,48041|0) - In this too
00:50:450 (50450|0) - Here too
00:51:106 (51106|1,51544|1) - here too
00:53:515 (53515|3) - Replace this into kick (I will give you a kick hitsounds too)
00:55:705 (55705|3,56362|3,56800|3) - Replace this into snare
01:00:085 (60085|1) - Remove the claps ^_^
01:01:836 (61836|1,62055|1) - Replace this into snare again
01:03:588 (63588|2,63807|2) - You should replace this into snare again
01:07:530 (67530|3,67530|2,67530|1,67968|0,67968|2,67968|1,68406|1,68406|3,68406|0,68844|2,68844|3,68844|0,69501|2,69501|3,69501|1,69720|1,69720|2,69720|0,70158|1,70158|2,70158|0) - Find a better hitsounds here (I can help you there if you want)

And you should know what to do on the chorus ^_^ :)


Note placements & Timing points
I think you should reduce the number of three notes being clicked at the same time because its too repitetive

01:07:530 (67530|3,67530|2,67530|1,67968|0,67968|2,67968|1,68406|1,68406|3,68406|0,68844|2,68844|3,68844|0,69501|2,69501|3,69501|1,69720|1,69720|2,69720|0,70158|1,70158|2,70158|0) - Pretty sure on this placement you can do a SV's here (like ya know fast pause slow fast pause slow)
and also in this part you can use three notes but use different three note patterns on every note for more variations

TIP
You can override the hitsounds on soft and drum because it will continue to sound awkward because if someone changes the skin (like me)
it will be different on every person


Ayyy :) here are the keysounds you can use as an alternative I can only give you this two but I will get back on this map
https://drive.google.com/open?id=0ByCP7Os7Y7gpU3FlcVViZkV3ZzA
i'll try them later,
but i can't open the .wavs
Navyzeap09
I'll check on the wav later ^_^ :) :) Tell me if you have troubles reading those wavs :P
ArcherMahou
整體來說我覺得不錯 但我感覺兩格難度有差異
A 1 3 1 3
B 1 4 1 4
兩個難度感覺節奏的重點不同
Topic Starter
SyShawn

Navyzeap09 wrote:

I'll check on the wav later ^_^ :) :) Tell me if you have troubles reading those wavs :P
it can't be read by Adobe Audition but osu
i just don't know why

it really sounds better now,
and i think i should do more works on this, and search for some suitable hitsounds.
Topic Starter
SyShawn

ArcherMahou wrote:

整體來說我覺得不錯 但我感覺兩格難度有差異
A 1 3 1 3
B 1 4 1 4
兩個難度感覺節奏的重點不同
確實我應該要把他兩個改的都跟 Hard 一樣比較好
Normal的確感覺很奇怪
Topic Starter
SyShawn
WIP with hitsounds now
don't mod hitsounds
Topic Starter
SyShawn
Update hitsounds
Umo-
hi
1|2|3|4
[NM]
00:13:452 (13452|2) - this should be a LN like other notes
00:13:890 (13890|1) - ^
00:27:905 (27905|2) - ^
00:32:503 (32503|3,32503|0) - remove clap from one of those notes because 1 in enough
00:33:160 (33160|0,33160|1) - ^
remove all notes that have double hitsounds
00:41:262 - I belive you missed a note here
01:11:919 - missed a double here
01:15:423 - ^
01:18:927 - 01:29:438 - 01:30:533 - ^ and so on
[HD]
00:27:467 (27467|0,27905|2) - these should be LN like other notes
00:43:014 - it would be nice if you changed the pattern here, change it to 232323 and dont repeate 121212 pattern since it can be a little boring
00:46:518 - same here but change to 14141414
00:57:029 - could rearange some notes so that they are not same as in EZ difficulty
01:07:540 - could map hihats here every 1/2
01:07:540 - I didn't check if you did but make sure that you average your SVs
here is the formula
click
• Y = average of an SV sequence
• S1 = Starting SV value (the one you choose)
• S2 = Second SV value to make the sequence average 1x
• U = Units (counted by snaps)
• U1 = Total number of units
• U2 = Remaining number of units

Here are two equations you’ll probably end up using a lot:
• Finding average SV of a sequence when given both values

(S1 × U + S2 × U) ÷ U1 = Y

• Finding S2 when given the average SV, U1, and S1

(U1 – S1) ÷ U2 = Y
but you can use http://zardoru.github.io/sv-tools/ but I'm not sure if it works lol
01:10:496 (70496|2,70606|1) - ctrl+j. feels better while playing imo
01:14:109 (74109|0,74547|0) - this shouldn't be in same column since they are not the same pitch, same applys for other ones
01:22:430 (82430|3) - I belive this should be double
Good Luck!
Topic Starter
SyShawn

Umo- wrote:

hi
1|2|3|4
[NM]
00:13:452 (13452|2) - this should be a LN like other notes
00:13:890 (13890|1) - ^
00:27:905 (27905|2) - ^
great point,
I think it's due to forgetting the two notes
00:13:233 (13233|1)
00:27:248 (27248|1)
and the synth sounds not that long here(compared to previous part)


00:32:503 (32503|3,32503|0) - remove clap from one of those notes because 1 in enough
00:33:160 (33160|0,33160|1) - ^
remove all notes that have double hitsounds
i don't know whether it is too loud or not, since i feel it's a bit quiet now.
waiting for further mods.
or maybe it's not the problem of volume?

but triple hitsounds on finishes are fixed

00:41:262 - I belive you missed a note here
I can't hear a hi-hat sound there
01:11:919 - missed a double here
01:15:423 - ^
01:18:927 - 01:29:438 - 01:30:533 - ^ and so on
true, but i think it is too hard for 1.5* to hit so much objects while holding.
so finally i choose to follow only snares here now.
[HD]
00:27:467 (27467|0,27905|2) - these should be LN like other notes
same as NM
00:43:014 - it would be nice if you changed the pattern here, change it to 232323 and dont repeate 121212 pattern since it can be a little boring
00:46:518 - same here but change to 14141414
fixed
00:57:029 - could rearange some notes so that they are not same as in EZ difficulty
i don't know which it's better,
try to follow everything in easy diff for consistency,
or try to rearrange everything for variation.
at least i think i'm a believer in consistency, if it doesn't break the ranking rules

01:07:540 - could map hihats here every 1/2

true.but then the SVs will make it too hard to play.

01:07:540 - I didn't check if you did but make sure that you average your SVs
here is the formula
click
• Y = average of an SV sequence
• S1 = Starting SV value (the one you choose)
• S2 = Second SV value to make the sequence average 1x
• U = Units (counted by snaps)
• U1 = Total number of units
• U2 = Remaining number of units

Here are two equations you’ll probably end up using a lot:
• Finding average SV of a sequence when given both values

(S1 × U + S2 × U) ÷ U1 = Y

• Finding S2 when given the average SV, U1, and S1

(U1 – S1) ÷ U2 = Y
but you can use http://zardoru.github.io/sv-tools/ but I'm not sure if it works lol
since i use a concept of how to map SVs in StepMania

expand the two white snaps to three white snaps by 1.5SV
shrink the two white snaps to one white snap by 0.5SV
then it will remain 4 white snaps in total, keeping the snaps going properly.

this may be another way to check easy SVs for ppl who are bad at arithmetic like me


01:10:496 (70496|2,70606|1) - ctrl+j. feels better while playing imo
fixed
01:14:109 (74109|0,74547|0) - this shouldn't be in same column since they are not the same pitch, same applys for other ones
i think the synths are.
but it's true that there are guitars in different pitch

01:22:430 (82430|3) - I belive this should be double
same as normal, i double them for snares,
but i think this is a kick or something i can't describe.
Good Luck!
very helpful for me to review my hitsound policy
thank you so much
[ Blaze ]


hi,NM req on Illusionary Border Queue
it depends from you,feel free to reject my mod

column
l1l2l3l4l


HD
00:28:353 (28353|1,28572|3) - ctrl + j will fit this imo
00:30:980 (30980|1,31199|0,31418|1,31637|0,31856|1,32075|0,32294|1,32513|0) - well it's too many pattern like this (I call this stacks)so I suggest you don't do that in hard diff lol replace this to become a random pattern (I'll not repeat the same problem like this again)
00:35:579 (35579|3,35798|3,36017|3) - don't put jacks like this since it's still possible to move that into another column imo
01:09:740 (69740|2,69740|0) - change this become normal note and the LN put it into the white line imo

well this diff is "NEED A LOT FOR TIDY UP" since the pattern is not really so neat imo
do the self-mod for more experience

NM
00:35:798 (35798|3,35798|2,35908|0,35908|1) - remove 1 note each Line because I think it's too hard if you put a note like that imo
00:53:754 (53754|1,54192|1,54630|1,55068|1,55506|1,55944|1,56382|1) - what is this lol
01:07:550 (67550|1,67550|2) - same problem
01:09:740 (69740|0,69740|2,70178|2,70178|0) - why you dare to use shield pattern on normal mode? well the best solution for this I think move the normal note to col 2 and 4 then the LN sould finish at whine line


well not bad for NM diff but I don't really understand with your mapping style for this song


good luck!
Topic Starter
SyShawn

[ Blaze ] wrote:



hi,NM req on Illusionary Border Queue
it depends from you,feel free to reject my mod

column
l1l2l3l4l


HD
00:28:353 (28353|1,28572|3) - ctrl + j will fit this imo ok
00:30:980 (30980|1,31199|0,31418|1,31637|0,31856|1,32075|0,32294|1,32513|0) - well it's too many pattern like this (I call this stacks)so I suggest you don't do that in hard diff lol replace this to become a random pattern (I'll not repeat the same problem like this again)
i think i won't change this, since it's the best way i can find to emphasize the bass guitar here.
except jack them all in a column
00:35:579 (35579|3,35798|3,36017|3) - don't put jacks like this since it's still possible to move that into another column imo
fixed
01:09:740 (69740|2,69740|0) - change this become normal note and the LN put it into the white line imo
follow NM

well this diff is "NEED A LOT FOR TIDY UP" since the pattern is not really so neat imo
do the self-mod for more experience
edit: i think i just change the pattern in the stack part and do another fan diff that's not for mod.

NM
00:35:798 (35798|3,35798|2,35908|0,35908|1) - remove 1 note each Line because I think it's too hard if you put a note like that imofixed
00:53:754 (53754|1,54192|1,54630|1,55068|1,55506|1,55944|1,56382|1) - what is this lol
fixed
01:07:550 (67550|1,67550|2) - same problem
fixed
01:09:740 (69740|0,69740|2,70178|2,70178|0) - why you dare to use shield pattern on normal mode? well the best solution for this I think move the normal note to col 2 and 4 then the LN sould finish at whine line
good suggestion


well not bad for NM diff but I don't really understand with your mapping style for this song
it's do the drum and bass for this song by hitsounds


good luck!
thank you for your mod!
error_exe777
hello!

unfortunately, im going to have to skip on modding this. its because i feel like the map needs more work and i cant mod it to the best of my abilities.

sorry for the bail, i really do hate bailing out. i hope you understand.

best of luck! o/
SpectorDG
Normal mod request from my queue!

[General]
  1. NM=HD diff are same OD HP (HD HP-7 :arrow: 8)
  2. Turn off Widescreen Support (both diff)
  3. Fix Kiai problem https://i.imgur.com/89WLKex.png
[HD]
  1. 00:35:798 - So this pattern focused to catch only Right-hand? maybe you can try re-arrange like this
  2. 00:48:061 (48061|1,48280|3) - 1/2 triple jacks kinda awkard to get it so Ctrl+G for the balance, after 00:48:499 (48499|1,48718|3) - Ctrl+G
  3. 00:42:805 - Add LN for [1] it's must be more difference than NM
  4. 00:44:119 (44119|0,44338|0,44557|0) - Same triple jacks as before
  5. 00:55:068 (55068|1) - Move to [4] column
  6. 00:56:820 (56820|2) - What about move to [1] and 00:57:039 (57039|3) - [3]?
  7. 00:58:791 (58791|0,60105|1,60543|0) - This LN's looks spammed
  8. 01:02:294 (62294|1) - Move to [3] for keeping 1/2 triple jacks
[NM]
  1. 00:13:681 - 00:14:557 - Missing one more notes? same as 00:28:572
  2. 00:58:791 (58791|0) - Move to [4] if it's possible, same reason as HD
goodluck!
Topic Starter
SyShawn

error_exe777 wrote:

hello!

unfortunately, im going to have to skip on modding this. its because i feel like the map needs more work and i cant mod it to the best of my abilities.

sorry for the bail, i really do hate bailing out. i hope you understand.

best of luck! o/
it's ok, i'll keep improving it
hope you can try it one day

probably because i just remapped 30s for this yesterday
since the previous patterns are so non-mainstream imo.
Topic Starter
SyShawn

SpectorDG wrote:

Normal mod request from my queue!

[General]
  1. NM=HD diff are same OD HP (HD HP-7 :arrow: 8)
  2. Turn off Widescreen Support (both diff)
  3. Fix Kiai problem https://i.imgur.com/89WLKex.png
[HD]
  1. 00:35:798 - So this pattern focused to catch only Right-hand? maybe you can try re-arrange like this
  2. 00:48:061 (48061|1,48280|3) - 1/2 triple jacks kinda awkard to get it so Ctrl+G for the balance, after 00:48:499 (48499|1,48718|3) - Ctrl+G
  3. 00:42:805 - Add LN for [1] it's must be more difference than NM
  4. 00:44:119 (44119|0,44338|0,44557|0) - Same triple jacks as before
  5. 00:55:068 (55068|1) - Move to [4] column
  6. 00:56:820 (56820|2) - What about move to [1] and 00:57:039 (57039|3) - [3]?
  7. 00:58:791 (58791|0,60105|1,60543|0) - This LN's looks spammed
  8. 01:02:294 (62294|1) - Move to [3] for keeping 1/2 triple jacks
[NM]
  1. 00:13:681 - 00:14:557 - Missing one more notes? same as 00:28:572
  2. 00:58:791 (58791|0) - Move to [4] if it's possible, same reason as HD
goodluck!
All fixed
thank you so much,
i think i just learned a lot from your mod
Topic Starter
SyShawn
i don't know whether i should make a post everytime i do a self mod
since i've been doing self mod every day.

HD
00:14:338 (14338|0) - to 1
00:14:557 (14557|2,14557|3,14776|0,14886|1) - C+h
00:42:586 (42586|3) - remove
01:12:148 (72148|2) - to 1
Topic Starter
SyShawn
NM
01:36:017 (96017|2) - to1
01:32:513 (92513|2,93389|1) - C+h
show more
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