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44teru-k remixed wa. - Higanbana Daini -Shuusei no Lycoris-

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bakatono
これすき
JJfly_old

AngelHoney wrote:

濕潤哥就一煞筆
我只是隊形
spboxer3
re-bubble By IRC mod
Joy your bubble~

Rein
:!:
threenash
:o
Charles445
I think we can get this ranked soon. Just need a few more changes.

Normal
  1. AR +1
  2. 00:45:578 (3,1) - Change this into a slider. This is a weird beat that is hard to follow. Making that a slider will make it easier for beginners.
Hard
  1. AR +1
Hyper
  1. The 5% timing sections are still a problem. They are effectively silencing the objects, which is just about unrankable. This is a rhythm game, so the objects should have sound.
  2. Consider AR +1. 8 or 9 will work with this difficulty, but 9 seems like it fits more. It's up to you.
  3. 00:34:092 (7) - Remove 1 repeat. This'll stop unneeded sliderbreaking.
  4. 00:51:835 - Add circle?
  5. 01:08:549 (1,2,3,4,1,2,3,4) - These are way too close together. It's far too hard to read. Space it out more.
  6. 01:18:321 (1) - Add 2 repeats, it seems you forgot two.
Fear

  • I have gotten better at playing, so I'm able to evaluate this difficulty properly now.

    This difficulty's strengths are its slider stream jumps, not its circle stream jumps.
  1. 00:46:521 (34,1) - This sudden jump in spacing is very frustrating with circles. Either decrease the spacing so the two are touching or turn (33,34) into a slider.
  2. 00:56:121 (18) - Remove this circle. It creates a painful circle stream jump that the difficulty would be better off without.
  3. 01:28:864 - Add a circle at x:56 y:352. I think you forgot one there :P
  4. 01:51:492 (9,1) - This sudden jump in spacing is very frustrating with circles. Either decrease the spacing so the two are touching or turn (8,9) into a slider.
  5. 01:52:178 (8,9) - This sudden jump in spacing is very frustrating with circles. Either decrease the spacing so the two are touching or turn (7,8) into a slider.
  6. 01:53:721 (4) - Remove circle. It doesn't fit with the other stacks here.
Call me back when you make these changes.
Topic Starter
soulfear

Charles445 wrote:

I think we can get this ranked soon. Just need a few more changes.

Normal
  1. AR +1 Fixed
  2. 00:45:578 (3,1) - Change this into a slider. This is a weird beat that is hard to follow. Making that a slider will make it easier for beginners. Fixed
Hard
  1. AR +1 Fixed
Hyper
  1. The 5% timing sections are still a problem. They are effectively silencing the objects, which is just about unrankable. This is a rhythm game, so the objects should have sound. Fixed
  2. Consider AR +1. 8 or 9 will work with this difficulty, but 9 seems like it fits more. It's up to you.
  3. 00:34:092 (7) - Remove 1 repeat. This'll stop unneeded sliderbreaking.
  4. 00:51:835 - Add circle?
  5. 01:08:549 (1,2,3,4,1,2,3,4) - These are way too close together. It's far too hard to read. Space it out more.Fixed
  6. 01:18:321 (1) - Add 2 repeats, it seems you forgot two. Fixed
Fear

  • I have gotten better at playing, so I'm able to evaluate this difficulty properly now.

    This difficulty's strengths are its slider stream jumps, not its circle stream jumps.
  1. 00:46:521 (34,1) - This sudden jump in spacing is very frustrating with circles. Either decrease the spacing so the two are touching or turn (33,34) into a slider.
  2. 00:56:121 (18) - Remove this circle. It creates a painful circle stream jump that the difficulty would be better off without.
  3. 01:28:864 - Add a circle at x:56 y:352. I think you forgot one there :P
  4. 01:51:492 (9,1) - This sudden jump in spacing is very frustrating with circles. Either decrease the spacing so the two are touching or turn (8,9) into a slider.
  5. 01:52:178 (8,9) - This sudden jump in spacing is very frustrating with circles. Either decrease the spacing so the two are touching or turn (7,8) into a slider.
  6. 01:53:721 (4) - Remove circle. It doesn't fit with the other stacks here.
Call me back when you make these changes.
Sorry I can't fix all of them.
Garven
spboxer:

Don't make any suggestions along this line please. It doesn't do anything and is an intended calculation.
Cygnus
Current Score Spread:

Normal [592k] > Hard [1,074k] > Hyper [9,747k] > Fear [18,969k]

I'm really not feeling great with the score distance from Hard and Hyper. D:
JJfly_old

Philippines wrote:

Current Score Spread:

Normal [592k] > Hard [1,074k] > Hyper [9,747k] > Fear [18,969k]

I'm really not feeling great with the score distance from Hard and Hyper. D:
Mapping is for playing,not for your feeling. :roll:
Cygnus
Okay let me map a 1000 BPM song. /me runs.
JJfly_old
Of cause you can map,if you feel fun and you can play that for fun.
Rein
I don't think this map have any problem :(
Charles445
Discussed the Fear diff in IRC. Fear explained the reasoning for keeping certain things, and did a good job in doing so. We moved a stack at the end so it wasn't so clustered together. Difficulty is definitely playable (even the insane slider stream jumps work quite nicely). Here's a pic of one of my scores.

Other diffs are good / great.

Rebubbled.

If any approval team members have questions about my reasoning / the map feel free to ask.
Suzully
[Normal]
  1. 00:56:207 (1) - ちょっと空きすぎているので1grid上へ。
  2. 01:16:778 (1,2,3,4,5,6) - 音量上げてfinishをつけるか、ノーマルサウンドに変えるかでもう少し強調していきたいところです。
  3. 01:30:835 (1) - finishよりはwhistleの方が合っています。
  4. 01:36:149 (4) - どこの音にも乗っていません。削除してしまって良いと思います。
  5. 01:48:321 (1) - 始端にfinish。
  6. 01:51:749 (2,3) - ^
[Hard]
  1. 00:35:635 (1) - 始端にfinish。
  2. 01:18:835 (6) - ^ 終端に。
  3. 01:48:321 (2) - ^ 始端に。
  4. 01:52:435 (1) - これもノーマルサウンドでfinishつけた方が合っていると思います。
[Fear]
  1. 00:06:492 (7,8) - Finish sound fits (8) rather than (7).
  2. 01:19:521 (1) - Why not add finish here?
  3. 00:32:721 (2,1) - There is too short time after a kick slider having a big jump so it's really difficulty to play here. Hum...try Ctrl+H/J on 00:32:978 (1,2,1,2), and Ctrl+Shift+R on 00:33:664 (1,2,1,2) then rotate by 60°. I guess the flow won't be broken even if you use this pattern instead.
  4. 00:42:492 (18) - Add new combo at the downbeat during the stream. It makes the gameplay better.
  5. 00:45:235 (19) - ^
  6. 00:47:978 (13) - ^
  7. 00:50:721 (13) - ^
  8. 00:53:464 (16) - ^
  9. 01:42:150 (5,1,1) - Add new combo to (5) and remove them from two (1)s.
  10. 01:48:321 (3) - Add new combo.
Call me back after fix.
swish

Suzully wrote:

[Hard]
  1. 00:35:635 (1) - 始端にfinish。
  2. 01:18:835 (6) - ^ 終端に。
  3. 01:48:321 (2) - ^ 始端に。
  4. 01:52:435 (1) - これもノーマルサウンドでfinishつけた方が合っていると思います。
Call me back after fix.
all fixed~ :) ty

http://puu.sh/yrwn
Topic Starter
soulfear

Suzully wrote:

[Normal]
  1. 00:56:207 (1) - ちょっと空きすぎているので1grid上へ。done
  2. 01:16:778 (1,2,3,4,5,6) - 音量上げてfinishをつけるか、ノーマルサウンドに変えるかでもう少し強調していきたいところです。。done
  3. 01:30:835 (1) - finishよりはwhistleの方が合っています。。done
  4. 01:36:149 (4) - どこの音にも乗っていません。削除してしまって良いと思います。。done
  5. 01:48:321 (1) - 始端にfinish。。done
  6. 01:51:749 (2,3) - ^。done
[Hard]
  1. 00:35:635 (1) - 始端にfinish。
  2. 01:18:835 (6) - ^ 終端に。
  3. 01:48:321 (2) - ^ 始端に。
  4. 01:52:435 (1) - これもノーマルサウンドでfinishつけた方が合っていると思います。
[Fear]
  1. 00:06:492 (7,8) - Finish sound fits (8) rather than (7).。done
  2. 01:19:521 (1) - Why not add finish here?。done
  3. 00:32:721 (2,1) - There is too short time after a kick slider having a big jump so it's really difficulty to play here. Hum...try Ctrl+H/J on 00:32:978 (1,2,1,2), and Ctrl+Shift+R on 00:33:664 (1,2,1,2) then rotate by 60°. I guess the flow won't be broken even if you use this pattern instead.
  4. 00:42:492 (18) - Add new combo at the downbeat during the stream. It makes the gameplay better.
  5. 00:45:235 (19) - ^
  6. 00:47:978 (13) - ^
  7. 00:50:721 (13) - ^
  8. 00:53:464 (16) - ^
  9. 01:42:150 (5,1,1) - Add new combo to (5) and remove them from two (1)s.
  10. 01:48:321 (3) - Add new combo.
    Fixしなかったところ保留したいです、自分がプレイ時に感じがいいから
Call me back after fix.
Suzully

Suzully wrote:

[Fear]
  1. 00:32:721 (2,1) - There is too short time after a kick slider having a big jump so it's really difficulty to play here. Hum...try Ctrl+H/J on 00:32:978 (1,2,1,2), and Ctrl+Shift+R on 00:33:664 (1,2,1,2) then rotate by 60°. I guess the flow won't be broken even if you use this pattern instead.
I still think this pattern should be fixed. The player will feel it's too sudden and surprising when playing first. You needn't to follow my suggested patten, but please do something you like to make the gameplay better.
Topic Starter
soulfear

Suzully wrote:

Suzully wrote:

[Fear]
  1. 00:32:721 (2,1) - There is too short time after a kick slider having a big jump so it's really difficulty to play here. Hum...try Ctrl+H/J on 00:32:978 (1,2,1,2), and Ctrl+Shift+R on 00:33:664 (1,2,1,2) then rotate by 60°. I guess the flow won't be broken even if you use this pattern instead.
I still think this pattern should be fixed. The player will feel it's too sudden and surprising when playing first. You needn't to follow my suggested patten, but please do something you like to make the gameplay better.
I think it's not sudden...because that part fits the song and give us what we feel,if I did as you say,the space here will be all broken,all my consider of the space place and beat way will be all broken,like 00:34:092 (2,1) -
hope you know me
Suzully
Alright. To respect the mapper's opinion is also what we should do.
Ranked!
S o r d a
finally gratz Fear!
Meowcenaries
grats
rrtyui
キター
Potofu
おめでとう!!!
spboxer3
終於了 恭喜摟
Topic Starter
soulfear
Thanks for all of you understand me.
Gamu
おめでとう!
Jupiter
Gratz!!!!
DeeN
GREAT!
Cygnus
wtf is this? ok nevermind, congrats.
Rein
uooooooooo!
xsrsbsns
恭喜 终于呢
AngelHoney
:) :) :)
friendok53
gratz
Bass
I kinda disagree having this mapset with Fear difficulty ranked, this is just like some parts feels placed randomly and it feels like 2008 map. Rest of difficulites feels ok enough.

I believe this map could be done better and be more polished.

btw. I am not here to "KILL MAPPERS' SPIRIT" because I myself approve of "mapping is an art" but everything HAVE borders.
JJfly_old
hehe
ampzz
Congratulations Fear, it's always nice being able to play your maps.
Chewin

Philippines wrote:

wtf is this? ok nevermind, congrats.
^ lol
Charles445

Bass wrote:

I kinda disagree having this mapset with Fear difficulty ranked, this is just like some parts feels placed randomly and it feels like 2008 map. Rest of difficulites feels ok enough.

I believe this map could be done better and be more polished.

btw. I am not here to "KILL MAPPERS' SPIRIT" because I myself approve of "mapping is an art" but everything HAVE borders.
At first glance it does look pretty random, but there are lots of hard to see patterns in the seemingly random intro. Every bit of strange spacing is intentional.
xsrsbsns

Bass wrote:

it feels like 2008 map.
brb downloading 2008 maps to play
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