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sasakure.UK feat. Hatsune Miku - *Hello,Planet.

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Topic Starter
Faust
Updated.

It is now up to NatsumeRin to place in the final piece of the collab.
Patchouli
Topic Starter
Faust
Updated!

Thank you.
Suzully
Sorry please update my fixed first part too~ :o

Download: sasakure.UK feat. Hatsune Miku - Hello,Planet. (Faust) [my first part].osu
Miu Matsuoka
LOVE THIS SONG <3
Would you accept a guest diff? :D
DeeN
loooooooooooooooooooooong time no c~

uk fan~~ >3<
LordLloyd
is there going to bet a normal & hard ranked beatmap? ;w;~
Topic Starter
Faust

LordLloyd wrote:

is there going to bet a normal & hard ranked beatmap? ;w;~
Sadly, no.

Mapping the entirety of this song goes severly overboard the score limit lol :cry:
anthonyyy0
Love this map and the song, thanks for making it!
eveless
Topic Starter
Faust
It is finished !
ShadowSoul
SOLO
Looks fine i think

Multiplayer
01:06:885 (1) - Remove New Combo .
01:25:285 (1) - ^
01:50:085 (1) - ^
04:54:185 (1) - let it start at 04:54:285 -
Armin
[Multiplayer]

01:49:885 (1) - It's curious to notice the only gray combo colour present in this first part of the song >.< Is that intentional or you missed it? :P
02:45:685 (x) .- If I were you I'd add another circle here, because you were following a 1/1 rhythm (like you did here btw 02:51:685 (6))
02:56:885 (1,2,3,4) - I expected the clap pattern here >.<

I cannot complain nothing on [Solo Mission], for me it's really good.

Awesomeness.
HakuNoKaemi
[General]
You know that at the strat you have this?

Well, you can do an SB to select "1 Player Game" for "SOLO MISSION" and "2 Player game" for "MULTIPLAYER" with the note
I do think Slider tick 2 do fit better ( and it's the first map I see where Slider tick 4 could work )


[SOLO MISSION]
You could've added some more whistles though
00:44:085 (2,3) - Can't understand why you stopped the slider in the blue tick, it feel kinda akward... you can
  1. Fill the space between this slider and the circle with circles in 1/4
  2. Make the slider end on (3)
  3. Use a different pattern with 1/4 distanced 1/2 sliders or something similiar
  4. Make the slider end in a red tick and adding a note in 00:44:785 (x)
04:47:485 (1) - As the noise sound it's for all the slider.... you could've zigzaged it to the end? (in the sense of making al the slider withe the vibrando effect)

[MULTIPLAYER]
A little more Finishes... could have been awesomess ( like at 00:32:085 (1) and 00:44:885 (1) start or some other strophe start-end)
00:57:685 (x) - Add a note here, as now it's not consistent with the rhytmn you're following
Muya
irc modded

SPOILER
13:20 <Muya> : 00:00:885 (4) - end at 1/3 snap
13:20 <Faust> : which diff
13:21 <Muya> : MULTIPLAYER
13:21 <Faust> : ah
13:21 <Faust> : thanks !
13:21 <Muya> : solo too
13:22 <Faust> : okay !
13:28 <Muya> : 03:30:685 (1,2,3,4,5,6) - overmapped here. delete blue line note?
13:31 <Muya> : 04:54:185 (1) - end at 04:57:885
13:33 <Faust> : blue line..?
13:33 <Faust> : :O
13:34 <Muya> : 803:30:785 (2,4,6) - this !
13:34 <Faust> : not blue line lol
13:35 <Faust> : maybe blue highlight XD
13:35 <Faust> : wait
13:35 <Faust> : maybe it is.
13:35 <Faust> : hmm
13:35 <Faust> : done !
13:39 <Muya> : solo mission
13:41 <Muya> : 03:42:485 (7) - different speed here. add new combo?
13:42 <Faust> : done!
13:43 <Muya> : 04:40:085 (6) - same
13:43 <Faust> : done !
13:44 <Muya> : 04:54:185 (1) - end at 04:57:885
13:44 <Faust> : done.
13:44 <Muya> : end!
13:44 <Faust> : post this log :3
13:44 <Muya> : yes
L_P
how should i mod....well, only suggestion

Multiplayer
if i were you, i would make the select cursor from "1player game" to the "2 player game"
why not?this wont take a long time...

00:08:885 (4) - x:240,y:184? the spacing reduced too much ?
00:10:485 (5) - make it like 00:09:685 (1,2,3) - ? the long slider sounds a bit boring
00:13:085 (1,2,3) - make a three notes antijump? i like to emphasize the vocal
00:18:485 (5) - a slider which ends at red tick will do better?
00:37:185 (3) - add a note?
00:50:085 (8) - add a return?seems you followed the music //
00:50:885 (11,12) - into a slider? there is a 3/4 sound there....if so, change the previous repeating slider into a stream?
00:56:885 (4,5,6,7,8) - here seems to be a bit different from front part(i mean the music), suggest cancel antijump?
01:01:685 (1) - stack at last note 3
01:02:485 (1) - ^ only suggestion...
01:13:685 (1,2) - use this rhythm? 00:36:085 (7,8) -
01:57:485 (4,5,6,7,1,2,3) - make a star shape? http://puu.sh/dfeL
02:43:085 (11) - could curve it better..
02:53:485 (3) - make it symmetrical, the next slider is prettier
02:55:085 (7,8) - move these two further apart? may confuse player
03:07:685 (8) - note style? the vocal sings very high that i feel here should make a jump?
03:27:285 (4) - arrange the position and let the heart shape in the back ground inside the slider? http://puu.sh/dffu
03:46:685 (5) - make a slider ends at blue tick, then add a note at next tick

i feel like last part (from 04:36:485 (1) - )can make slider velocity change from fast to slow...?


SOLO
00:12:885 (1) - change to note..id like to emphasize the vocal on the next three ピピピ sound
00:30:885 (1,2,3,4) - could make the antijump with bigger spacing,now isnt that obvious..
00:56:885 (5,6,7,8,9) - like the multiplayer diff. i suggest here dont need antijumps?
01:08:885 (13) - finish?
01:16:885 (4,5,6,7) - could make the arrangement even better..
01:39:085 (1) - shorten by a tick and add a repeat?
02:03:585 (10,11) - delete these two notes make the rhythm even clearer
03:21:485 (1,2,3) - i would suggest making these into a repeat slider
03:24:085 (2,3,1) - make the antijump more obvious?
03:26:485 (4) - make this into two sliders orz, now is a bit boring
03:32:485 (3) - didnt stack properly
03:33:685 (5,6,7,8,1) - make antijump?
03:51:685 (1) - head finish? because it was the last kiai, i think maybe finish does make it kiai
03:58:085 (1) - finish
04:04:485 (1) - head finish
04:06:285 (8) - the arrangement isnt very pretty,maybe make this totally vertical?
04:10:885 (1) - finish?
04:17:285 (1) - finish


thats all i can suggest, what a nice map, what a long map
Colin Hou
[General]:
  1. *Hello, Planet.
  2. ^ add 1 more blank space there lol
[SOLO MISSION]:
  1. 00:23:485 (11,1,2,3) - these are snapped to what..?
  2. 00:55:885 (7,8,9) - i suggest taking the stack-thing into consideration, find a better place for these.
  3. 01:41:285 (7,8) - this stack looks badly
  4. 04:38:685 (3,4,5,1) - make them more like jumps? or keep the spacing
  5. 04:47:485 (1) - keep you know what till 04:50:885 plz.
[MULTIPLAYER]:
  1. 00:27:085 (6) - use red way-point? that felt more 8-bit
  2. 04:30:085 (T) - claps suddenly gone after here
I'd suggest turn down volume or mute the sliderslide.

cool PV
Topic Starter
Faust
That's the actual title.
Colin Hou
http://www.nicovideo.jp/watch/sm7138245
this is the page in nicovideo, and of course there's only *ハロー、プラネット。as title.

in most youtube/Google results, there does be a blank between '*Hello,' and 'Planet.'. it seems to be a common sense of using a comma in English. maybe you think in Japanese there isn't any blank after 「、」, but they are in different languages. :P
Topic Starter
Faust
Common sense doesn't apply to intentional typos though.
Teras
Sup

[SOLO MISSION]

01:26:485 (1) Add a finish?
02:33:685 (1) ^

[MULTIPLAYER]

03:09:885 (5) New combo?

Looks neat overall, have a star!
TicClick
SOLO MISSION
  1. 00:05:685 (9) - add.. whistle, because that sound from music changes here
  2. 00:16:085 (1) - add whistle to beginning?
  3. 00:23:485 (11,1,2,3) - uncomfortable transition b/w 1/2 and 1/3 (well, it's 1/6 actually, so 1/3 plays kinda weird)
  4. 00:32:085 (4) - new combo?
  5. 00:44:885 (4) - slider fits better (because of that sound)
  6. 01:04:085 (8) - shouldn't NC be here?
  7. 01:07:085 (8) - the stream in music starts right in the middle of this slider..
  8. 01:20:485 — add claps on 2nd & 4th ticks?
  9. 01:26:485 (1) - finish, you need a finish here
  10. 01:30:085 (11) - I would change it to slider (2x shorter) + note
  11. 01:41:285 (7,8) - umm.. I heard that combinations like this one require a manually created stack, don't they?
  12. 01:43:885 (3,5) - ^
  13. 02:33:685 (1) - you need a finish here (at least from normal sampleset)
  14. 03:22:385 (8) - this note doesn't exist in music
  15. 03:44:885 — why do you start kiai here, shouldn't it be started 1/1 later?
    03:45:285 — also, metronome reset? It moves 1/1 back, so that's the time where downbeat is.
  16. 03:49:085 (4) - according to previous kiai logic, NC should be here (where that weak voice appears)
MULTIPLAYER
  1. 00:15:885 (4) - add whistle to the end?
  2. 00:23:685 (1,2,3,4,5) - it's 1/6 here, not 1/4
  3. 00:41:685 (5) - this beat blanket isn't ideal, but probably no one will notice it (except Od--)
  4. 00:51:885 (2) - isn't it too high?
  5. 01:07:285 (1) - add whistle
  6. 01:20:485 — I hear claps in music
  7. 01:26:485 — why is there no kiai?
  8. 01:50:785 (1) - shouldn't it be started 1/4 earlier?
  9. 01:59:685 (7) - hm, cute thing
  10. 02:29:885 (7,8) - uh.. following music, not vocals? I like the single note on blue tick more
  11. 03:31:985 — I feel like you should add a note here
  12. 03:37:085 (1) - I thought that grey combo colour appears only on that really weak part (3:23 ~ 3:30), so you better change it to another usual one, I think
  13. 03:40:285 (1) - ^
I hope it's useful.
Copter-kun
SPOILER
12:53 <Copter-kun> : Can I go IRC mod?
12:53 <Faust> : sure.
12:54 <Copter-kun> : Ok. [Solo mission] first.
12:54 <Copter-kun> : 00:37:485 (9,10) - Move this slider so it doesn't overlap.
12:54 <Faust> : k
12:56 <Copter-kun> : 01:40:685 (6,7,8) - Getting them stacked will look better.
12:56 <Faust> : needs to be manually stacked
12:56 <Faust> : or it will look broken
12:57 <Copter-kun> : Hmm.
12:57 <Copter-kun> : It does too.
12:57 <Copter-kun> : nvm then
13:01 <Copter-kun> : 02:24:085 (4) - May break the pattern but, NC to follow the music
13:01 <Faust> : no.
13:05 <Copter-kun> : 04:39:485 (5) - Not really fitting spacing, I advise you bring this slider sloser.
13:05 <Copter-kun> : *closer
13:08 <Faust> : k
13:12 <Faust> : is that all for SOLO?
13:12 <Copter-kun> : Yes.
13:12 <Copter-kun> : And, I really have nothing in MULTIPLAYER.
13:12 <Copter-kun> : Nice map.
13:13 <Faust> : cool
13:14 <Faust> : post this log for your efforts
13:14 <Faust> : I took a single suggestion

Nice map, Did a small irc mod as mentioned above.

I hope this gets approved soon, good luck!
kosiga
hi~ Faust :)

from my queue ~

here my mod ~

[SOLO MISSION]
  1. 00:23:485 (11,1,2,3) - Rhythm is difficult for me ><. Suggestion of the rhythm: http://puu.sh/h0Rj ( and 00:23:685 (1) - add whistle.) I think it is easy to understand that rhythm changes
  2. 00:30:485 (7) - add NC and 00:30:885 (1) - remove NC ? ( because jump and next note DS changed )
  3. 00:32:085 (5) - add NC ?
  4. 00:44:885 (4) - add NC and 00:45:085 (1) - remove NC. ( this is intentional? ) and Suggestion of the rhythm: http://puu.sh/h0Ug
  5. 00:54:685 (1,2,3,4,5,6,7,8,9) - When I played for the first time, I mistook it for repeated blows :(  because like (ex:00:49:085 (7,8,9)) DS since it is almost the same >:(
  6. 01:05:485 (1) - remove NC ( I think t is shorter than others )
  7. 01:25:685 (1) - remove finish to end of the slider. ( I think there is no sound that is emphasized in the back.)
  8. 01:26:485 (1) - add finish here is better IMO ><!
  9. 01:34:685 (1) - remove NC ( different from the others. ex: 01:28:485 (7,8) , 01:41:285 (7,8) )
  10. 01:50:385 - KIAI TIME end - move to 01:50:285 is better. ( like MULTIPLAYER diff )
  11. 03:54:485 (1) - remove NC and 03:54:685 (2) - add NC ?
[MULTIPLAYER]
  1. 00:15:285 (1) - remove NC and 00:15:885 (4) - add NC ?
  2. 00:19:485 (6) - add NC and 00:19:685 (1) - remove NC
  3. 00:29:885 (4) - add NC and 00:30:085 (1) - remove NC
  4. 00:30:085 (1) - one grid up ? stack with 00:28:685 (5) ?
  5. 00:43:285 (1) - remove NC and 00:43:685 (2) - add NC
  6. 01:10:435 - remove green line
  7. 01:44:885 (1) - remove NC and 01:45:085 (2) - add NC
  8. 02:51:485 (5) - remove finish ( why is here finish? )
  9. 04:22:085 (7) - add NC ? ( slider speed change point )
  10. 04:32:085 (1) - remove NC and 04:32:285 (2) - add NC

    It is almost only suggestion about the NC.... sorry.. because mapset & rhythm is great :cry:
sorry, poor mod.
When mod is useless, please do not throw kudosu.

I like this song and great map. 2☆~ :D

Good luck ~ :)
Topic Starter
Faust
Revived.
Sync
[General]
-- Your combo colors are inconsistent. I'm not sure if this was your aim or not (I believe it was), so I'm pointing it out just in case.

[MULTIPLAYER]
00:17:885 (7) - Add a note here. I know exactly what you were aiming for -- however, it isn't plausible on a gameplay stand-point. It's almost impossible to read that stream. It starts on an offbeat which will catch people off guard. Yes, adding a note here won't precisely follow that high-pitched (triangle?) noise but it'd still follow the music (and play a whole lot better).

00:19:485 (6,1) - The vocals start on (6), so it'd make more sense for a new combo to be there too. Remove it on (1) and add it on (6).

00:23:685 (1,2,3,4) - This 1/3 section isn't readable. Either space the notes out considerably or use sliders. For the sake of readability, I would suggest the latter.

00:38:085 (5) - Take this as a light suggestion, but I'd add a soft-whistle here.

00:41:685 (5) - Same as above, on the slider's start-point.

00:47:285 (1) - This combo doesn't make much sense. I'd remove it. If you don't want your combo to be super long, then add it at 00:46:885 (7) instead.

00:49:485 (4,5,6,7,8,9,10,11,12,13,14) - This stream is very iffy, mostly because there needs to be a note at 00:50:385 or else it simply doesn't follow the music very well. Simply adding a note will make the stream even more awkward than it is now. The only viable option (in my eyes) is to make the sliders into 1/4 sliders instead. It doesn't follow the melody spot-on but it's a good way to simplify it. Play around with it and come up with something cool.

00:53:685 (1) - see 00:47:285 (1)

01:00:885 (1) ~ 01:03:085 (3) - This section is unreadable. The 3/4ths spacing between the notes is unpredictable. I'd replace each combo with one slider instead but one on the very first one will suffice as it will at least give the player a (small) heads-up.

01:15:285 (1) - Aesthetically, this is a part of a beautiful pattern; however, there is no way a player can read this slow down. It isn't practical. I'd just make the slider velocity normal.

01:30:485 (1,2) - I can see what you were trying to do here, but the slider's shape doesn't stress the vocals on the red-tick enough. With that being said, you should shorten the sliders by half and add another beat on the slider's original end-point so that the player gets a better feel for the music.

01:36:885 (1,2) - Same as above. Besides, this pattern is very hard to see because you're stacking them right under the previous one.

01:55:285 (1,2) - Extend this slider by one tick and get rid of that note stacked under it. It really doesn't make sense why that slider ends on an off-beat -- it just makes it harder to play.

02:07:285 (1) - Remove this combo. There is no significance in the music that entails a combo (based on your previous patterns) here. Instead, add it at 02:07:885 (8) instead to be consistent.

02:43:685 (13) - You're missing a clap on the start of this slider.

03:12:485 (13) - Same as above. Though, I'm not exactly sure about this one. Was it your intention? If so, feel free to leave it out. I think it fits very well though.

03:46:685 (5,1) - I'd ditch these two elements -- a 1-beat slider would follow the vocals much better.

03:48:685 (1,2) - Remove this combo and start it on (2) instead since a new line of the vocals starts there. After that, remove the combo at 03:50:085 (1).

03:55:685 (3) - Definitely add a note here to follow the vocals. You'll need to change the pattern around because the jump is pretty big but it'll do great justice to the map at least.

04:25:085 (4) - It'd make more sense if you added the combo here instead of on the next slider.

04:27:485 (1) - This combo is senseless so I'd remove it. Add one at 04:28:285 (5) instead and remove the combo on the note right after it.


[SOLO MISSION]
00:05:418 (7,8,9) - Stacking these irregular 1/3 notes under this slider is pretty hard to read the first time around. The ones at the start were fine but 1/4 notes have been introduced since then and these can easily confuse the player. I'd replace them with a slider.

00:24:485 (3) - I get that this slider is following the percussion, but it's more natural for the player to follow the melody at this point. I'd rather see a 1/2-beat slider instead for the sake of simplicity.

00:32:085 (4) - Add a combo here to emphasize the transition in music.

01:10:485 (4,1) - It'd make more sense to add the new combo on the downbeat instead.

01:16:885 (4) - see 00:32:085 (4)

01:32:885 (1) - To follow the vocals more accurately, it'd be better to shorten this slider by half and to add another beat where the slider originally ended instead to stress the vocals on that red-tick.

01:58:485 (1) - Same as above.

01:59:285 (4) - ^

02:24:085 (4) - see 00:32:085 (4)

04:19:085 (1) - Since your combo is pretty long (and the drain is crazy), I'd add a new combo here.

Good luck. I hope I helped. Both maps were very fun and the song is awesome.
Armin
Fixed a non rankable slider.

Both difficulties are awesome, the mapset is clean and I didn't find many "grey" areas.
Consider that for me it can go for approval, so here you are the 1st bubble!
Shohei Ohtani
ALLRIGHT

Too lazy to mod my forum PM requests / potential mod4mod maps so I'll mod this :3

Overall:
Combo Colors are different~.

MULTIPLAYER:
00:08:885 (4) - Make this the same distance as (1,2,3) so it flows better?
00:27:085 (6) - Make this curve more notable. Right now, it just looks like a messed up straight slider~
02:43:685 (13) - Add clap on beginning of slider
02:45:285 (6) - ^
03:23:685 (1,2,3,4) - (2) is a tiny bit too far from (1), notable enough to look unsymmetrical
03:31:285 (1) - Make this curve more notable?
03:32:485 (6) - ^

SOLO:
00:32:085 (4) - NC?
00:59:685 (6) - Make this parallel with (5)?~
01:41:285 (7,8) - Stack this with (6)?

A lot of suggestions here~. Very good map :D. Have a star~.
Garven
Yo

[SOLO]
02:03:085 (7,8,9,10,11) - Move these down and right to adjust for stacking
04:47:485 (1) - Nice, haha

[MP]
01:15:285 (1) - I'm wary of this since you're using tick rate 1 and can't see the slowdown via ticks.
04:11:485 (4) - Aaah so many whistles on slider slides during this section

Hooray for 8bit video being smaller than the sound file, haha.

Cute set.
Topic Starter
Faust
Fixed !
Garven
Since tick rate was changed, I have to reset this to #1, but you should be good to go, me thinks. Excellent set, you guys.

Bubble #1!
Topic Starter
Faust
Come on come on !
Garven
Actually, crap, hold on a sec. Check SOLO. The sliders at the beginning should be snapped to 1/6. Also since you changed to tick rate 2, I'd recommend you silence the ticks for the introduction since 2 doesn't fit well.
Low
also, add eveless (goodbye's former username) to the tags.
Topic Starter
Faust
Done & done.

I appreciate it.
Garven
Sorry about that. Shoulda caught that initially. Anyway.

ReReBubble #1
Topic Starter
Faust
Hurry hurry hurry hurry hurry hurry hurry hurry HURRY HURRY HURRY HURRYHURRYHURRYHURRYHURRY

Tears of blood.
Yuukari-Banteki
As I said earlier, I can't support a map that has so many inexplicable spacing changes. I don't really know where to begin with this so I guess I'll just give you a set of general guidelines for when spacing changes are effective and then a long list of places where you have spacing changes that are ineffective.

First, the guidelines: jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather bad if you put them in places they don't belong. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be bad for your map.

Now the list, this is for [Multiplayer]
00:02:485 (6) - (should be farther away from 5)
00:06:685 (2) - (should be closer to 1)
00:08:885 (4,5) - (both should be spaced farther away from the previous note)
00:23:485 (8) - (should be closer to 7)
00:24:685 (12) - (should be farther from 11)
00:28:885 (6,7) - (should switch places)
00:35:085 (4,5,6,8) - (each should be farther from the previous note)
00:38:285 (6) - (should be farther away from 5)
00:38:485 (1,2,3,4,5,6) - (has no consistent spacing whatsoever)
00:47:085 (8) - (should be closer to 7)
00:52:485 (4,5) - (both should be closer to previous note)
01:11:685 (6) - (should be closer to 5)
01:33:485 (3) - (should be closer to 2)
01:34:085 (4) - (should be closer to 3)
01:47:085 (5) - (should be closer to 4)
01:55:085 (8) - (should be closer to 7 and form a pattern to justify the closer spacing of 7)
01:58:885 (4) - (should be closer to 3)
02:08:685 (7) - (should be closer to 6)
02:10:485 (6) - (make this a new combo to indicate the fact that you are switching which melodic line you are following with the map)
02:12:085 (4) - (should be closer to 5)
02:14:085 (7) - (should be closer to 6)
02:28:085 (5) - (should be closer to 4)
02:29:885 (7) - (should be closer to 6)
03:30:685 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways)
03:32:085 (3) - (should be closer to 2)
03:35:285 (3) - (should be closer to 2)
03:36:285 (6) - (should be closer to 5)
03:47:685 (4) - (should be either closer to 3 or farther from 5)
03:49:285 (2) - (should be either farther from 1 or closer to 3)
03:54:085 (4) - (should be closer to 3)
03:55:685 (3) - (make this a new combo to indicate the fact that you are switching which melodic line you are following with the map)
03:55:885 (4) - (should be closer to 3)
04:00:685 (5) - slider is about 50% hidden, can you move it so that its more visible?
04:02:085 (3) - (make this a new combo to indicate the fact that you are switching which melodic line you are following with the map)
04:10:885 (1) - note within one beat of spinner end
04:29:485 (4) - (should be closer to both 3 and 5)

in [Solo]
00:28:485 (8) - should be closer to 7
00:33:285 (10) - should be farther from 9
00:38:285 (11) - should be closer to 10
00:45:485 (2) - should be closer to 1
00:53:485 (8) - should be closer to 7
00:59:685 (6) - if you want to make this spacing you have to make it obvious that this is a semi-symmetrical pair with 5, which means it should be parallel
sorry I need to accelerate to get this done by dinner, I'll come back with exact suggestions later
01:00:085 (7) - should be closer to 6
01:03:285 (6,7) - since these are clearly supposed to be a pair, can you make it so that one is a vertical flip of the other instead of having different slopes so that the map looks a bit cleaner?
01:04:085 (8) - should be farther away from 7
01:07:085 (8) - should be closer to 7
01:11:285 (4) - this note isnt quite centered between 3 and 5, you need to move it farther to the right
01:12:885 (3) - should be closer to 2
01:22:885 (4) - too far from 3 to parse as a pair
01:28:485 (7,8,9) - these notes are too close to each other, please space them out a bit more
01:31:085 (3,4) - I think these notes were intended to be a pair utilizing oval flow, but the arc of 4 doesn't return towards 3. To make them more pairlike it should look like this: http://puu.sh/GaL6
01:34:085 (5) - should be closer to 4
01:35:685 (3) - should be closer to 2
01:37:485 (3,4) -Again, I think you intended these to be a pair but in order to have them act that way they need to form some sort of a pattern, maybe make 4 a h-flip of 3?
01:40:685 (6,7,8) - stack
01:43:685 (2) - should be closer to 3
01:46:085 (2) - should be closer to 1
01:48:085 (12) - i think this is supposed to pair with 7, in which case they should be parallel
01:52:885 (5) - new combo to show jumps
02:00:885 (7) - ^
02:03:085 (7) - should be farther from 6
02:04:685 (5) - please center this between 2 and 4 for the sake of making your map look cleaner
02:12:485 (5) - I think this is supposed to pair with 4, but again you need to h-flip so that the sliders have the same curve to create the "pair" sensation
02:20:685 (4) - should be farther from 3
02:29:085 (10) - should be closer to 9
02:42:685 (3) - can you center this between 1 and 2 for neatness' sake? pic: http://puu.sh/GaTF
03:16:085 (5) - should be closer to 4
03:19:685 (5,6,7,8,9) - none of these notes has consistent spacing; please pick a distance snap and apply it to them all.
03:46:685 (7) - (maybe 4 for the sake of symmetry) 7 needs to start closer to 6
03:49:285 (6) - should be farther from 7
03:49:885 (7,9) - please make 7 and 9 h-flips from each other to emphasize the symmetry
04:06:685 (9) - please make this parallel to 8
04:20:085 (4) - I think I see what you are doing with this combo but you need to decrease the spacing between notes by a set amount each time, so perhaps 2x between 1 and 2, then 1.8, 1.6, 1.4 etc throughout the combo
04:39:485 (5) - should be closer to 4

It has come to my attention that you've also failed to make some important edits requested by Sync earlier. You should really be sticking to what the people who have been handpicked for their modding skills have to say about your map. It also occurred to me that I wrongly denied you of SP by forgetting to put the popped bubble icon on my post originally, so I will do so now.



Edit: as requested, a list of places where the spacing changes properly

[Solo]
00:05:418 (7,8,9) -
00:11:685 (4) -
00:12:485 (9) -
00:17:885 (4) -
00:20:485 (5) -
00:32:385 (5) -
00:32:685 (7) -
00:34:285 (4) -
00:36:685 (7) -
00:37:485 (9) -
00:42:285 (4) -
00:47:685 (10) -
00:48:685 (4) -
00:49:685 (3) -
00:52:785 (5) -
00:59:285 (5) -
01:02:785 (3) -
01:03:085 (5) -
01:10:785 (2) -
01:11:585 (6) -
01:17:485 (5) -
01:19:285 (8) -
01:31:685 (4) -
01:32:385 (6) -
01:36:485 (5) -
01:38:085 (4) -
01:38:785 (6) -
01:41:285 (7) -
01:42:085 (9) -
01:42:885 (11) -
01:44:485 (4,5,6) -
ok I think you get the idea. by now and this is taking up a lot of my time. Roughly speaking, my point is that I'm not just sitting here being a nazi about 100% perfect spacing, I'm pointing out serious design issues and trying to allow you as much freedom as possible. If you want, I can point you to several maps and/or mappers that use jumps and spacing changes properly and you can study their maps, because I'd rather you achieve an innate understanding of what makes a good spacing change rather than robotically following all of my suggestions. If there is anything I can do to help, send me a message and I will be on it.
dkun
[General]
SB in collaber names? Shouldn't be so hard, no?

The rest of the map is perfectly fine.
Great job, Faust and co.

I especially like how the map flows and is intuitive when it comes to playing. 8-)
yeahyeahyeahhh

Saturos-fangirl wrote:

As I said earlier, I can't support a map that has so many inexplicable spacing changes. I don't really know where to begin with this so I guess I'll just give you a set of general guidelines for when spacing changes are effective and then a long list of places where you have spacing changes that are ineffective.

First, the guidelines: jumps are like spices, they work best if you put them in places that work with the rest of the dish and can end up being rather bad if you put them in places they don't belong. Generally, jumps work well when either 1. they make up an entire phrase of the song that stands out 2. they occur between musical phrases (a sort of phrase-breaker if you will) 3. they are required to form a symmetrical pattern in your map or 4. there is a shift in the music midphrase (a random note much higher or lower than the rest, a key change, etc). Usually, placing jumps in a location that does not fit one of these will be bad for your map.

Now the list, this is for [Multiplayer]
00:02:485 (6) - (should be farther away from 5)
00:06:685 (2) - (should be closer to 1)
00:08:885 (4,5) - (both should be spaced farther away from the previous note)
00:23:485 (8) - (should be closer to 7)
00:24:685 (12) - (should be farther from 11)
00:28:885 (6,7) - (should switch places)
00:35:085 (4,5,6,8) - (each should be farther from the previous note)
00:38:285 (6) - (should be farther away from 5)
00:38:485 (1,2,3,4,5,6) - (has no consistent spacing whatsoever)
00:47:085 (8) - (should be closer to 7)
00:52:485 (4,5) - (both should be closer to previous note)
01:11:685 (6) - (should be closer to 5)
01:33:485 (3) - (should be closer to 2)
01:34:085 (4) - (should be closer to 3)
01:47:085 (5) - (should be closer to 4)
01:55:085 (8) - (should be closer to 7 and form a pattern to justify the closer spacing of 7)
01:58:885 (4) - (should be closer to 3)
02:08:685 (7) - (should be closer to 6)
02:10:485 (6) - (make this a new combo to indicate the fact that you are switching which melodic line you are following with the map)
02:12:085 (4) - (should be closer to 5)
02:14:085 (7) - (should be closer to 6)
02:28:085 (5) - (should be closer to 4)
02:29:885 (7) - (should be closer to 6)
03:30:685 (1) - placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways)
03:32:085 (3) - (should be closer to 2)
03:35:285 (3) - (should be closer to 2)
03:36:285 (6) - (should be closer to 5)
03:47:685 (4) - (should be either closer to 3 or farther from 5)
03:49:285 (2) - (should be either farther from 1 or closer to 3)
03:54:085 (4) - (should be closer to 3)
03:55:685 (3) - (make this a new combo to indicate the fact that you are switching which melodic line you are following with the map)
03:55:885 (4) - (should be closer to 3)
04:00:685 (5) - slider is about 50% hidden, can you move it so that its more visible?
04:02:085 (3) - (make this a new combo to indicate the fact that you are switching which melodic line you are following with the map)
04:10:885 (1) - note within one beat of spinner end
04:29:485 (4) - (should be closer to both 3 and 5)

in [Solo]
00:28:485 (8) - should be closer to 7
00:33:285 (10) - should be farther from 9
00:38:285 (11) - should be closer to 10
00:45:485 (2) - should be closer to 1
00:53:485 (8) - should be closer to 7
00:59:685 (6) - if you want to make this spacing you have to make it obvious that this is a semi-symmetrical pair with 5, which means it should be parallel
sorry I need to accelerate to get this done by dinner, I'll come back with exact suggestions later
01:00:085 (7) - should be closer to 6
01:03:285 (6,7) - since these are clearly supposed to be a pair, can you make it so that one is a vertical flip of the other instead of having different slopes so that the map looks a bit cleaner?
01:04:085 (8) - should be farther away from 7
01:07:085 (8) - should be closer to 7
01:11:285 (4) - this note isnt quite centered between 3 and 5, you need to move it farther to the right
01:12:885 (3) - should be closer to 2
01:22:885 (4) - too far from 3 to parse as a pair
01:28:485 (7,8,9) - these notes are too close to each other, please space them out a bit more
01:31:085 (3,4) - I think these notes were intended to be a pair utilizing oval flow, but the arc of 4 doesn't return towards 3. To make them more pairlike it should look like this: http://puu.sh/GaL6
01:34:085 (5) - should be closer to 4
01:35:685 (3) - should be closer to 2
01:37:485 (3,4) -Again, I think you intended these to be a pair but in order to have them act that way they need to form some sort of a pattern, maybe make 4 a h-flip of 3?
01:40:685 (6,7,8) - stack
01:43:685 (2) - should be closer to 3
01:46:085 (2) - should be closer to 1
01:48:085 (12) - i think this is supposed to pair with 7, in which case they should be parallel
01:52:885 (5) - new combo to show jumps
02:00:885 (7) - ^
02:03:085 (7) - should be farther from 6
02:04:685 (5) - please center this between 2 and 4 for the sake of making your map look cleaner
02:12:485 (5) - I think this is supposed to pair with 4, but again you need to h-flip so that the sliders have the same curve to create the "pair" sensation
02:20:685 (4) - should be farther from 3
02:29:085 (10) - should be closer to 9
02:42:685 (3) - can you center this between 1 and 2 for neatness' sake? pic: http://puu.sh/GaTF
03:16:085 (5) - should be closer to 4
03:19:685 (5,6,7,8,9) - none of these notes has consistent spacing; please pick a distance snap and apply it to them all.
03:46:685 (7) - (maybe 4 for the sake of symmetry) 7 needs to start closer to 6
03:49:285 (6) - should be farther from 7
03:49:885 (7,9) - please make 7 and 9 h-flips from each other to emphasize the symmetry
04:06:685 (9) - please make this parallel to 8
04:20:085 (4) - I think I see what you are doing with this combo but you need to decrease the spacing between notes by a set amount each time, so perhaps 2x between 1 and 2, then 1.8, 1.6, 1.4 etc throughout the combo
04:39:485 (5) - should be closer to 4

It has come to my attention that you've also failed to make some important edits requested by Sync earlier. You should really be sticking to what the people who have been handpicked for their modding skills have to say about your map. It also occurred to me that I wrongly denied you of SP by forgetting to put the popped bubble icon on my post originally, so I will do so now.
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