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zts - lastendconductor

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Delis
[top]
00:06:387 (1) - oui but why isn't this ending on the white tick :o either would play fine but it sounds weird at first glance :?:
00:08:330 (10) - 00:11:783 (6) - the hs on the sliderends :?
01:32:395 (3) - very questionably questionable :?: , from 01:33:258 (5) - the rhythm is already inconsistent in a measure. :cry: I mean the 1/8 plays garbage and the sound rides on the 1/8 tick isn't that important so would ignore it ;)
01:49:121 (2,3,4) - 01:51:711 (4,5,6) - 1/6 :arrow: this is why this icon happened :o
02:33:042 (5,6) - would swap the clap :oops:
03:32:718 (5) - uhh this stands out in a bad way due to there'll be 1-2s after this one :roll: I will never do this but 03:32:503 (4) - nc on this will be decent to have an earlier 1-2 pattern and it actually syncs to the 1-2 movements afterward :oops: otherwise this needs to be changed in someway i dont know of

the 1/4 jumps moved this from good map to meh,,, its probs just me >:(
[mid]
01:00:992 (1) - noobs cant react this in sight read tho
01:04:013 (1) - normal whistle on the slideslideslide and like 01:17:826 (4) - i cant tell if u forgot or something but whistle commonly sounds ncier with the hitsound overall ;) u shuld check thru, also soft whistles literally do nothing in the louder part like 01:31:639 (1) -
01:19:985 (1) - this overlap is super trash can u just move to where the slider flows :lol:
01:26:891 - the finish is out of place unless u have an additional finish on 01:26:459 - to follow how the finish was supposed to work
01:48:042 (3) - whisle dobdy
01:54:085 (3,4,5,6) - no this is too fast and no u shouldn't space out it to look like the common 1/2 spacing all of sudden it doesn't even fit ehtierh
02:35:524 (1) - remove nc
02:37:251 (1) - ewwwwwwwwwwwwwwwww why, this doesn't work cool when it's just for nothing in the song im not forcing u to follow all the stuff in the song properly like other modders but this isn't working either delete the hs or make it just objects instead of holding a slider
02:38:977 - the rhythm/patterns until next part where probs mirash is mapping are quite random tho, i shoulda just checked it for garden earlier but this probs made him think that this diff needed more feed backs b4 idk if he gets some eventually. this is not a gimmicky insane diff it needs to be a hard diff out of 3 diffs, the circles patterns are against the natural flow the people consider during game play. I mean the section is boosting its difficulty due to the slider speed is not really suitable level for a hard diff, it still is fine as a single option but additionally the jumps are commonly hard to follow for the targeted players of this diff, to sort out the problems I had in this part I've just came up with the points that I think can be improved a lot.

- 02:39:841 (5,6,7) - is pretty random rhythm id say it's not like ur following the synth u did for 02:49:337 (1,2) - so just 1/2 slider spams would work right here
- 02:41:567 (2,3,4,5,1,2) - spacing is out of control, and the spacing makes the pattern itself pretty brutal to play. it also looks like you've just ignored what's going on with the song otherwise you wouldn't have had a big spacing gap from 02:38:977 (1,2,3) - it should be changed in both spacing/patterning way to appropriately map the section without any weird spikes. https://cdn.discordapp.com/attachments/ ... ot1102.png trynna said this is shit but I thought it's still fine to just indicate how you would need to adjust the spacing for suitable shit. also this is because the current pattern wouldn't work after a nerf of the spacing so could still refer to it.
- 02:42:862 (3) - ah only is this 3/2 in this section? I honestly think it should be 1/1 at its finest and it's because the slider looks ugly ass due to it just looks like made without being careful for its shape. 1/1 and a circle 02:43:510 - to pause would do literally the same as what currently it is while it can look much neater.
- 02:45:884 (1,2) - any point of using the variety spacing yet to map the pattern nothing pleasant to the patterning around? for example, change the flow opposite, or any different direction clearly from the new combo to use the different spacing can work, but when you just map the pattern along with the previous circles I'd say this is not really good for the majority of people including me. https://delisha.s-ul.eu/rRvANz0h is what i thought of, this kind of patterning usually will work fine with the inconsistent spacing.
- 02:48:690 (2,3,4,1) - yeah so, you've been using this x0.2 increasing patterns a lot later but what is this spacing increase for? that's objectively breaking the aesthetic and how it plays like, neither it follows the song so i don't really know what youd do with the pattern whichs generally banned since 2011.
- 02:49:337 (1,2,3) - I'm nitpicky at this point... well I still don't understand as to why you happened to space the shit suddenly, more like the rhythm is to emphasize the sound, the spacing increase is excessive for the sounds already. and that's why 02:39:841 (5,6,7) - is considered to get nerfs, to highlight a specific part by using different rhythm, not overusing of the spacing, thats how to map more clean usually.

02:57:970 (2,3) - would be actually cool if the (2) was along with the (3) https://delisha.s-ul.eu/E8QqBY2R
03:06:172 (1) - this looks like 03:05:740 (6) - being 3/2 slider but in x0.75, especially after a stream of 5 it might cause misreading easily. it's actually not big deal but it still would be great if it was stacked or smth to appear more obvious for the rhythm
03:19:769 (1) - alright the jumps work very fine, but the slider didn't. the speed change from x1.0 to x1.5 is such a huge jump, yet the patterning itself is also jumping across the circles, which is TOO much at once. you should decrease either the sv or the jump between 03:19:553 (6,1) - for somewhat comfortable playing, https://delisha.s-ul.eu/EF7KfTKO can do much more intuitive stuff as the slider flows around the circles fine. although my alternative still will be decreasing the sv to differentiate from 03:06:172 (1) - like, using the same slider with much more intense patterns makes 03:06:172 (1) - not special, when the sound behind, and how the song goes are drastically different.
03:20:200 (1,2,3) - 1/6
03:26:891 (1,2,3) - a bit too far from (8), can move this to visually sandwich 03:26:028 (7) - would be cool imo https://delisha.s-ul.eu/s23KSa1J
03:32:503 (1,2,3,4,1,2,1,2,3,4) - yeah u go obviously mad 03:33:798 (1,2,3,4) - can be 2 sliders, and not too jumpy since it's uhhhhhhhhhh too hard lol
[bot]
ok this is neither "normal" nor "the least diff" level in a set obviously. all the 1/2s are spaced out? you just continuously spamming the 1/2 rhythm? just go doing that in an advanced, or a hard -__- seriously, i dont understand why this just didn't go like 2.6* lmao

00:11:352 - wheres hs
00:18:690 (3) - soft finish?? idk
00:21:927 - whistle could be a viable choice because 00:23:654 -
00:27:754 (1) - whistle doesnt work here tbh
00:54:517 (2) - wanna avoid overlap XD
00:58:834 (1) - the spike in the rhythm is kind of stupid, when you go the way only mapping 1/2 or 1/1 the 2/1 slider makes it underwhelming af
01:03:582 (3) - yo but overlap is ugly

ugh sorry but i cant really mod this diff anymore when it needs either remap or change to diffname and my mod would just be "nerf this" "nerf that" and that'll be overdose of it which can turn to be useless.

i dont feel ranking this at all due to raised points in the lower diffs. you may just get garden for a rebubble if he doesn't think these can be problematic, otherwise this should be addressed and get me again for a recheck
Topic Starter
Yohanes

Delis wrote:

[top]
00:06:387 (1) - oui but why isn't this ending on the white tick :o either would play fine but it sounds weird at first glance :?: Add repeat
00:08:330 (10) - 00:11:783 (6) - the hs on the sliderends :?
01:32:395 (3) - very questionably questionable :?: , from 01:33:258 (5) - the rhythm is already inconsistent in a measure. :cry: I mean the 1/8 plays garbage and the sound rides on the 1/8 tick isn't that important so would ignore it ;)
01:49:121 (2,3,4) - 01:51:711 (4,5,6) - 1/6 :arrow: this is why this icon happened :o I guess my simplification didn't work lol
02:33:042 (5,6) - would swap the clap :oops:
03:32:718 (5) - uhh this stands out in a bad way due to there'll be 1-2s after this one :roll: I will never do this but 03:32:503 (4) - nc on this will be decent to have an earlier 1-2 pattern and it actually syncs to the 1-2 movements afterward :oops: otherwise this needs to be changed in someway i dont know of NC for now

the 1/4 jumps moved this from good map to meh,,, its probs just me >:( If you're talking about the last jump, I think its justified because of the intensity the music. If it's something else, you need to tell me which one is it lo
i dont feel ranking this at all due to raised points in the lower diffs. you may just get garden for a rebubble if he doesn't think these can be problematic, otherwise this should be addressed and get me again for a recheck
All fixed, otherwise adressed!
Now I'll see how both of them are going to adress that lol
Thanks Delisha

btw, I can add Easy Diff if that could fill the gap (so they can make the map as good as it could be)
Delis
the 1/4s i mean the slider circle circle or slider circle slider jumps like "o=o ∞" (how it's spaced, like it's everywhere in the map)

also it needs to be a normal if u map a diff below the current normal
PandaHero

Delis wrote:

[mid]
01:00:992 (1) - noobs cant react this in sight read tho
01:48:042 (3) - whisle dobdy
01:54:085 (3,4,5,6) - no this is too fast and no u shouldn't space out it to look like the common 1/2 spacing all of sudden it doesn't even fit ehtierh
02:35:524 (1) - remove nc
02:38:977 - the rhythm/patterns until next part where probs mirash is mapping are quite random tho, i shoulda just checked it for garden earlier but this probs made him think that this diff needed more feed backs b4 idk if he gets some eventually. this is not a gimmicky insane diff it needs to be a hard diff out of 3 diffs, the circles patterns are against the natural flow the people consider during game play. I mean the section is boosting its difficulty due to the slider speed is not really suitable level for a hard diff, it still is fine as a single option but additionally the jumps are commonly hard to follow for the targeted players of this diff, to sort out the problems I had in this part I've just came up with the points that I think can be improved a lot.
- 02:39:841 (5,6,7) - is pretty random rhythm id say it's not like ur following the synth u did for 02:49:337 (1,2) - so just 1/2 slider spams would work right here
I think I follow exactly the same synth like I did for 02:49:337 (1,2) -
- 02:41:567 (2,3,4,5,1,2) - spacing is out of control, and the spacing makes the pattern itself pretty brutal to play. it also looks like you've just ignored what's going on with the song otherwise you wouldn't have had a big spacing gap from 02:38:977 (1,2,3) - it should be changed in both spacing/patterning way to appropriately map the section without any weird spikes. https://cdn.discordapp.com/attachments/ ... ot1102.png trynna said this is shit but I thought it's still fine to just indicate how you would need to adjust the spacing for suitable shit. also this is because the current pattern wouldn't work after a nerf of the spacing so could still refer to it.
- 02:42:862 (3) - ah only is this 3/2 in this section? I honestly think it should be 1/1 at its finest and it's because the slider looks ugly ass due to it just looks like made without being careful for its shape. 1/1 and a circle 02:43:510 - to pause would do literally the same as what currently it is while it can look much neater.
- 02:45:884 (1,2) - any point of using the variety spacing yet to map the pattern nothing pleasant to the patterning around? for example, change the flow opposite, or any different direction clearly from the new combo to use the different spacing can work, but when you just map the pattern along with the previous circles I'd say this is not really good for the majority of people including me. https://delisha.s-ul.eu/rRvANz0h is what i thought of, this kind of patterning usually will work fine with the inconsistent spacing.
- 02:48:690 (2,3,4,1) - yeah so, you've been using this x0.2 increasing patterns a lot later but what is this spacing increase for? that's objectively breaking the aesthetic and how it plays like, neither it follows the song so i don't really know what youd do with the pattern whichs generally banned since 2011.
The tone of sounds is increase - the spacing is increase too
- 02:49:337 (1,2,3) - I'm nitpicky at this point... well I still don't understand as to why you happened to space the shit suddenly, more like the rhythm is to emphasize the sound, the spacing increase is excessive for the sounds already. and that's why 02:39:841 (5,6,7) - is considered to get nerfs, to highlight a specific part by using different rhythm, not overusing of the spacing, thats how to map more clean usually.
I just can't hear this shit 02:39:841 (5,6,7) - nerfed sorry
03:19:769 (1) - alright the jumps work very fine, but the slider didn't. the speed change from x1.0 to x1.5 is such a huge jump, yet the patterning itself is also jumping across the circles, which is TOO much at once. you should decrease either the sv or the jump between 03:19:553 (6,1) - for somewhat comfortable playing, https://delisha.s-ul.eu/EF7KfTKO can do much more intuitive stuff as the slider flows around the circles fine. although my alternative still will be decreasing the sv to differentiate from 03:06:172 (1) - like, using the same slider with much more intense patterns makes 03:06:172 (1) - not special, when the sound behind, and how the song goes are drastically different.
03:20:200 (1,2,3) - 1/6

[bot]
ok this is neither "normal" nor "the least diff" level in a set obviously. all the 1/2s are spaced out? you just continuously spamming the 1/2 rhythm? just go doing that in an advanced, or a hard -__- seriously, i dont understand why this just didn't go like 2.6* lmao

00:11:352 - wheres hs
00:18:690 (3) - soft finish?? idk
00:21:927 - whistle could be a viable choice because 00:23:654 -
00:27:754 (1) - whistle doesnt work here tbh

ugh sorry but i cant really mod this diff anymore when it needs either remap or change to diffname and my mod would just be "nerf this" "nerf that" and that'll be overdose of it which can turn to be useless.

i dont feel ranking this at all due to raised points in the lower diffs. you may just get garden for a rebubble if he doesn't think these can be problematic, otherwise this should be addressed and get me again for a recheck
no reply = fixed

Mirash also fixed everything

https://delusional.s-ul.eu/va024kjD
Kalibe
call me if you need bn
Topic Starter
Yohanes
I hope this don't go to v2 when I revived it
Suissie
owo revived
Kalibe
Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav

basic

- add kiai here 02:38:977 - because you have it on your last diff too
- 00:13:510 (1,2) - would have more sense to switch nc, because it's the same thing as 00:20:416 (7) -
- 00:26:891 (4) - normal finish on end sounds really out of place, i'd just use finish without addition, same to other diffs
- 00:31:208 (1) - add whistle on spinner?
- 00:49:121 (2,3) - this seems kinda hard to play and you never did spaced 1/2 rhythm before, so stacking those will be great
- 00:59:265 (1,2,3) - just a little spacing error
- 01:14:157 (4) - there's nothing really to click on red tick, maybe try 2 circles instead? http://osu.ppy.sh/ss/10922968 sounds better to me
also here 01:49:769 (5) - i'd change this to circle, there's no need to make complex 1/2 rhythm when music doesn't even call for it
- 02:23:222 (1) - your second head lands on almost nothing in music, perhaps how about removing repeat and doing something like https://osu.ppy.sh/ss/10923005 ?
- 02:42:862 (5,2) - overlap looks really odd here, https://osu.ppy.sh/ss/10923016 that could work better imo
- 02:49:769 (5) - 1/1 repeat don't really fit with what music is doing, i'd change rhythm https://osu.ppy.sh/ss/10923074 to follow these sounds in song
03:03:150 (3) - here sounds more reasonable cuz music tone is diffirent
- 03:33:798 (6) - you could remove, repeat and add circle for emphasis crash

ordinary

- 00:31:639 (2,3) - no idea what these sliders follows to, but im sure it can be better presented, how about https://osu.ppy.sh/ss/10923121 ? or you could just use 4 circles instead of 2 1/1 sliders
- 00:40:704 (3) - you can change this to circle and 1/2 slider https://osu.ppy.sh/ss/10923136 to follow better sounds you're trying to follow in this part
- 00:53:438 (4) - use whistle and clap on 00:53:654 (5) - end
- 00:56:891 (1) - nc seems unnessesary here
- 01:31:639 (4,5) - should be used 1.2x ds here, not 1.3x
- 01:49:769 (3,4) - spacing error, use here 1.2x ds aswell
- 02:54:949 (3,4) - stack is broken a bit
- 03:19:769 (3) - actually, clap on end sonuds not bad here if you want to use
- 03:27:539 (2) - 03:30:992 (2) - whistle on sliderend

challenging

- 00:06:387 (1) - too fast for starter slider on hard diffs, at least i'd reduce sv to 1.3x like you've done here 03:19:769 (1) -
- 00:13:078 (3,4) - spacing seems out of place and don't really fit with what music offer, try reducing spacing
same for this one 00:19:985 (3,4) -
- 00:14:373 (6) - could add hitsound here
- 00:24:949 (2,3) - would be better to play, if you can make easier transition to play https://osu.ppy.sh/ss/10923252
- 00:26:244 (2,3) - edgy jump that doesn't represnt anything, try maybe http://osu.ppy.sh/ss/10923262
- 00:44:157 (3,1) - unstack is specially?
- 01:00:992 (4) - whistle? feels missing something on head
- 01:08:977 (4,1) - another not really comfortable jump to play, how about stacking 01:08:977 (4) - on 01:08:546 (3) - end? plays nicer
- 01:25:812 (2) - maybe stack this circle on 01:23:870 (3) - head? so you will get neater flow to 01:26:028 (1) -
- 01:27:970 (4,5) - imo this should be more spaced than 01:26:891 (3,4) - try this instead? https://osu.ppy.sh/ss/10923304
- 01:52:143 (6,7) - not really sure about this jump, i'd reduce it just for safety by moving 01:52:143 (6) - around 380/298
- 02:18:258 (4) - would have more sense ctrl g to get spacing emphasis from 02:17:826 (3) -
- 02:35:093 (5,6) - also seems overdone a bit in terms of spacing, would rather move it somewhere around 420/243 to also get more spacing to 02:35:848 (1) -
- 02:54:085 (4,1,2) - similar problem as 01:27:970 (4,5) - but 02:55:164 (1,2) - should be spaced bigger, try http://osu.ppy.sh/ss/10923361 ?
- 03:04:661 (5) - there's nothing really worthy to map on blue tick, circle instead would be great idea
- 03:16:100 (3,4,5,6) - to avoid total complexity, just stack those doubles? like you did for all doubles before

intricate

- 00:06:387 (1) - i don't think this deserves such a high-speed movement, but would be good adding some shapes to it https://osu.ppy.sh/ss/10923385
- 00:58:402 (6,7) - im not a fan how this plays tbh, it would be better stacking 00:58:402 (6) - on 00:57:323 (2) - head, so u will get neater transition to 00:58:618 (7,8,1) - imo
- 01:08:546 (4,5,6,7) - 01:22:359 (4,5,6,7) - these sounds more like 1/4 to me tbh, there's nothing on 01:08:690 (6) - 01:22:503 (6) - if you listen closely
- 02:07:251 - your break is somehow broken lol
- 03:03:582 (2,5) - that overlap is not really nessesary and just looks odd uwu
- 03:19:769 (5,6) - really unexpected jump in diffirent direction makes it weird to play, how about this instead? https://osu.ppy.sh/ss/10923476

call me when its updated
Topic Starter
Yohanes

Kalibe wrote:

Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav It's less than 5ms. I've checked in Audacity but I can't upload the ss because my internet connection is rubbish. Its the default osu! hitsound btw :3

basic
- add kiai here 02:38:977 - because you have it on your last diff too
- 00:13:510 (1,2) - would have more sense to switch nc, because it's the same thing as 00:20:416 (7) -
- 00:26:891 (4) - normal finish on end sounds really out of place, i'd just use finish without addition, same to other diffs
- 00:31:208 (1) - add whistle on spinner?
- 00:49:121 (2,3) - this seems kinda hard to play and you never did spaced 1/2 rhythm before, so stacking those will be great
- 00:59:265 (1,2,3) - just a little spacing error
- 01:14:157 (4) - there's nothing really to click on red tick, maybe try 2 circles instead? http://osu.ppy.sh/ss/10922968 sounds better to me
also here 01:49:769 (5) - i'd change this to circle, there's no need to make complex 1/2 rhythm when music doesn't even call for it I switched the rhytym on 01:14:157 (4) - because I think it fits well to the music
- 02:23:222 (1) - your second head lands on almost nothing in music, perhaps how about removing repeat and doing something like https://osu.ppy.sh/ss/10923005 ?
- 02:42:862 (5,2) - overlap looks really odd here, https://osu.ppy.sh/ss/10923016 that could work better imo
- 02:49:769 (5) - 1/1 repeat don't really fit with what music is doing, i'd change rhythm https://osu.ppy.sh/ss/10923074 to follow these sounds in song
03:03:150 (3) - here sounds more reasonable cuz music tone is diffirent
- 03:33:798 (6) - you could remove, repeat and add circle for emphasis crash

intricate
- 00:06:387 (1) - i don't think this deserves such a high-speed movement, but would be good adding some shapes to it https://osu.ppy.sh/ss/10923385 I think it's fine, I just generally don't like the idea of a short slider to have intricate shape lol
- 00:58:402 (6,7) - im not a fan how this plays tbh, it would be better stacking 00:58:402 (6) - on 00:57:323 (2) - head, so u will get neater transition to 00:58:618 (7,8,1) - imo
- 01:08:546 (4,5,6,7) - 01:22:359 (4,5,6,7) - these sounds more like 1/4 to me tbh, there's nothing on 01:08:690 (6) - 01:22:503 (6) - if you listen closely Tbh I still conflicted about this one, but I changed it into 1/4s. I also change the shapes of some 1/6 quaplet to give visual difference from 1/4s
- 02:07:251 - your break is somehow broken lol
- 03:03:582 (2,5) - that overlap is not really nessesary and just looks odd uwu
- 03:19:769 (5,6) - really unexpected jump in diffirent direction makes it weird to play, how about this instead? https://osu.ppy.sh/ss/10923476 I really like my pattern to be honest xD I think mine have a right amount of bounciness to it, and it gives the best transition from previous to the next pattern

call me when its updated Everything else is fixed!
Thank you :D
PandaHero

Kalibe wrote:

Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav

ordinary

- 00:31:639 (2,3) - no idea what these sliders follows to, but im sure it can be better presented, how about https://osu.ppy.sh/ss/10923121 ? or you could just use 4 circles instead of 2 1/1 sliders
yeah
- 02:54:949 (3,4) - stack is broken a bit
fixed
- 03:19:769 (3) - actually, clap on end sonuds not bad here if you want to use
Why not
- 03:27:539 (2) - 03:30:992 (2) - whistle on sliderend
yup

challenging

- 00:44:157 (3,1) - unstack is specially?
Nope, I'm just goddess of unstacks
- 01:00:992 (4) - whistle? feels missing something on head
sounds more like finish, but you're right
- 01:52:143 (6,7) - not really sure about this jump, i'd reduce it just for safety by moving 01:52:143 (6) - around 380/298
moved
- 03:16:100 (3,4,5,6) - to avoid total complexity, just stack those doubles? like you did for all doubles before
okie

call me when its updated
thanks
Mirash
Topic Starter
Yohanes
all updated
Kalibe
basic

02:41:783 (2,3) - i'd stack this too, seems kinda complex to play if one is spaced and one is stacked 1/2

ordinary

01:49:769 (3,4) - ds problem is still there
01:31:639 (4,5) - use 1,2 ds not 1,3 aaaaaa

challenging

00:19:985 (3,4) - for this one i was thinking of doing something more like https://osu.ppy.sh/ss/10936389

intricate

00:06:387 (1) - add normal whistle on sliderbody? like mirash and panda did in their diffs

ok that should be all
Topic Starter
Yohanes
consider it's done
Kalibe
light green cyan light red orange best colors
Topic Starter
Yohanes
thanks den0saur
Garden
qualified
Trynna
gratz owo
Topic Starter
Yohanes
Thank you!
Kalibe
grats w
PandaHero
Russian set
Topic Starter
Yohanes
the bell on 01:09:625 - sounds a lot like my phone notification. So everytime I got passed those part, I always pause the game to look at my phone
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