good map
thanks!Garden wrote:
top dif
00:33:798 (3,4,5) - I forget how the old version looks and dunno what you have changed, but what about https://puu.sh/ziEoq/d930f8733b.png ok
02:38:546 (1) - well this point is neither replied nor changed .. I missed the "1/2 slider part". I make the slider faster, but I keep 3/4 because they will give more build up toward kiai
xie xie 花园Garden wrote:
bubbled
I do honestlyDelis wrote:
do u need a bee enu
All fixed, otherwise adressed!Delis wrote:
[top]
00:06:387 (1) - oui but why isn't this ending on the white tick either would play fine but it sounds weird at first glance Add repeat
00:08:330 (10) - 00:11:783 (6) - the hs on the sliderends
01:32:395 (3) - very questionably questionable , from 01:33:258 (5) - the rhythm is already inconsistent in a measure. I mean the 1/8 plays garbage and the sound rides on the 1/8 tick isn't that important so would ignore it
01:49:121 (2,3,4) - 01:51:711 (4,5,6) - 1/6 this is why this icon happened I guess my simplification didn't work lol
02:33:042 (5,6) - would swap the clap
03:32:718 (5) - uhh this stands out in a bad way due to there'll be 1-2s after this one I will never do this but 03:32:503 (4) - nc on this will be decent to have an earlier 1-2 pattern and it actually syncs to the 1-2 movements afterward otherwise this needs to be changed in someway i dont know of NC for now
the 1/4 jumps moved this from good map to meh,,, its probs just me If you're talking about the last jump, I think its justified because of the intensity the music. If it's something else, you need to tell me which one is it lo
i dont feel ranking this at all due to raised points in the lower diffs. you may just get garden for a rebubble if he doesn't think these can be problematic, otherwise this should be addressed and get me again for a recheck
no reply = fixedDelis wrote:
[mid]
01:00:992 (1) - noobs cant react this in sight read tho
01:48:042 (3) - whisle dobdy
01:54:085 (3,4,5,6) - no this is too fast and no u shouldn't space out it to look like the common 1/2 spacing all of sudden it doesn't even fit ehtierh
02:35:524 (1) - remove nc
02:38:977 - the rhythm/patterns until next part where probs mirash is mapping are quite random tho, i shoulda just checked it for garden earlier but this probs made him think that this diff needed more feed backs b4 idk if he gets some eventually. this is not a gimmicky insane diff it needs to be a hard diff out of 3 diffs, the circles patterns are against the natural flow the people consider during game play. I mean the section is boosting its difficulty due to the slider speed is not really suitable level for a hard diff, it still is fine as a single option but additionally the jumps are commonly hard to follow for the targeted players of this diff, to sort out the problems I had in this part I've just came up with the points that I think can be improved a lot.
- 02:39:841 (5,6,7) - is pretty random rhythm id say it's not like ur following the synth u did for 02:49:337 (1,2) - so just 1/2 slider spams would work right here
I think I follow exactly the same synth like I did for 02:49:337 (1,2) -
- 02:41:567 (2,3,4,5,1,2) - spacing is out of control, and the spacing makes the pattern itself pretty brutal to play. it also looks like you've just ignored what's going on with the song otherwise you wouldn't have had a big spacing gap from 02:38:977 (1,2,3) - it should be changed in both spacing/patterning way to appropriately map the section without any weird spikes. https://cdn.discordapp.com/attachments/ ... ot1102.png trynna said this is shit but I thought it's still fine to just indicate how you would need to adjust the spacing for suitable shit. also this is because the current pattern wouldn't work after a nerf of the spacing so could still refer to it.
- 02:42:862 (3) - ah only is this 3/2 in this section? I honestly think it should be 1/1 at its finest and it's because the slider looks ugly ass due to it just looks like made without being careful for its shape. 1/1 and a circle 02:43:510 - to pause would do literally the same as what currently it is while it can look much neater.
- 02:45:884 (1,2) - any point of using the variety spacing yet to map the pattern nothing pleasant to the patterning around? for example, change the flow opposite, or any different direction clearly from the new combo to use the different spacing can work, but when you just map the pattern along with the previous circles I'd say this is not really good for the majority of people including me. https://delisha.s-ul.eu/rRvANz0h is what i thought of, this kind of patterning usually will work fine with the inconsistent spacing.
- 02:48:690 (2,3,4,1) - yeah so, you've been using this x0.2 increasing patterns a lot later but what is this spacing increase for? that's objectively breaking the aesthetic and how it plays like, neither it follows the song so i don't really know what youd do with the pattern whichs generally banned since 2011.
The tone of sounds is increase - the spacing is increase too
- 02:49:337 (1,2,3) - I'm nitpicky at this point... well I still don't understand as to why you happened to space the shit suddenly, more like the rhythm is to emphasize the sound, the spacing increase is excessive for the sounds already. and that's why 02:39:841 (5,6,7) - is considered to get nerfs, to highlight a specific part by using different rhythm, not overusing of the spacing, thats how to map more clean usually.
I just can't hear this shit 02:39:841 (5,6,7) - nerfed sorry
03:19:769 (1) - alright the jumps work very fine, but the slider didn't. the speed change from x1.0 to x1.5 is such a huge jump, yet the patterning itself is also jumping across the circles, which is TOO much at once. you should decrease either the sv or the jump between 03:19:553 (6,1) - for somewhat comfortable playing, https://delisha.s-ul.eu/EF7KfTKO can do much more intuitive stuff as the slider flows around the circles fine. although my alternative still will be decreasing the sv to differentiate from 03:06:172 (1) - like, using the same slider with much more intense patterns makes 03:06:172 (1) - not special, when the sound behind, and how the song goes are drastically different.
03:20:200 (1,2,3) - 1/6
[bot]
ok this is neither "normal" nor "the least diff" level in a set obviously. all the 1/2s are spaced out? you just continuously spamming the 1/2 rhythm? just go doing that in an advanced, or a hard -__- seriously, i dont understand why this just didn't go like 2.6* lmao
00:11:352 - wheres hs
00:18:690 (3) - soft finish?? idk
00:21:927 - whistle could be a viable choice because 00:23:654 -
00:27:754 (1) - whistle doesnt work here tbh
ugh sorry but i cant really mod this diff anymore when it needs either remap or change to diffname and my mod would just be "nerf this" "nerf that" and that'll be overdose of it which can turn to be useless.
i dont feel ranking this at all due to raised points in the lower diffs. you may just get garden for a rebubble if he doesn't think these can be problematic, otherwise this should be addressed and get me again for a recheck
Kalibe wrote:
Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav It's less than 5ms. I've checked in Audacity but I can't upload the ss because my internet connection is rubbish. Its the default osu! hitsound btw :3
basic
- add kiai here 02:38:977 - because you have it on your last diff too
- 00:13:510 (1,2) - would have more sense to switch nc, because it's the same thing as 00:20:416 (7) -
- 00:26:891 (4) - normal finish on end sounds really out of place, i'd just use finish without addition, same to other diffs
- 00:31:208 (1) - add whistle on spinner?
- 00:49:121 (2,3) - this seems kinda hard to play and you never did spaced 1/2 rhythm before, so stacking those will be great
- 00:59:265 (1,2,3) - just a little spacing error
- 01:14:157 (4) - there's nothing really to click on red tick, maybe try 2 circles instead? http://osu.ppy.sh/ss/10922968 sounds better to me
also here 01:49:769 (5) - i'd change this to circle, there's no need to make complex 1/2 rhythm when music doesn't even call for it I switched the rhytym on 01:14:157 (4) - because I think it fits well to the music
- 02:23:222 (1) - your second head lands on almost nothing in music, perhaps how about removing repeat and doing something like https://osu.ppy.sh/ss/10923005 ?
- 02:42:862 (5,2) - overlap looks really odd here, https://osu.ppy.sh/ss/10923016 that could work better imo
- 02:49:769 (5) - 1/1 repeat don't really fit with what music is doing, i'd change rhythm https://osu.ppy.sh/ss/10923074 to follow these sounds in song
03:03:150 (3) - here sounds more reasonable cuz music tone is diffirent
- 03:33:798 (6) - you could remove, repeat and add circle for emphasis crash
intricate
- 00:06:387 (1) - i don't think this deserves such a high-speed movement, but would be good adding some shapes to it https://osu.ppy.sh/ss/10923385 I think it's fine, I just generally don't like the idea of a short slider to have intricate shape lol
- 00:58:402 (6,7) - im not a fan how this plays tbh, it would be better stacking 00:58:402 (6) - on 00:57:323 (2) - head, so u will get neater transition to 00:58:618 (7,8,1) - imo
- 01:08:546 (4,5,6,7) - 01:22:359 (4,5,6,7) - these sounds more like 1/4 to me tbh, there's nothing on 01:08:690 (6) - 01:22:503 (6) - if you listen closely Tbh I still conflicted about this one, but I changed it into 1/4s. I also change the shapes of some 1/6 quaplet to give visual difference from 1/4s
- 02:07:251 - your break is somehow broken lol
- 03:03:582 (2,5) - that overlap is not really nessesary and just looks odd uwu
- 03:19:769 (5,6) - really unexpected jump in diffirent direction makes it weird to play, how about this instead? https://osu.ppy.sh/ss/10923476 I really like my pattern to be honest xD I think mine have a right amount of bounciness to it, and it gives the best transition from previous to the next pattern
call me when its updated Everything else is fixed!
Thank you
thanksKalibe wrote:
ordinary
- 00:31:639 (2,3) - no idea what these sliders follows to, but im sure it can be better presented, how about https://osu.ppy.sh/ss/10923121 ? or you could just use 4 circles instead of 2 1/1 sliders
yeah
- 02:54:949 (3,4) - stack is broken a bit
fixed
- 03:19:769 (3) - actually, clap on end sonuds not bad here if you want to use
Why not
- 03:27:539 (2) - 03:30:992 (2) - whistle on sliderend
yup
challenging
- 00:44:157 (3,1) - unstack is specially?
Nope, I'm just goddess of unstacks
- 01:00:992 (4) - whistle? feels missing something on head
sounds more like finish, but you're right
- 01:52:143 (6,7) - not really sure about this jump, i'd reduce it just for safety by moving 01:52:143 (6) - around 380/298
moved
- 03:16:100 (3,4,5,6) - to avoid total complexity, just stack those doubles? like you did for all doubles before
okie
call me when its updated