denosaur
den0saur wrote:
[Challenging]
whoa, this is some intensive hitsounding OмO[Ordinary]
- 00:32:934 (1,1) - this is placed the same way as all 3/4+slider patterns in this map. maybe move it farther so the first slider wont touch the second one. stacked instead
- 01:17:395 (3) - ctrl+g? then it follows the idea of movement on 2 consecutive 1/2 sliders more with the rest of the map works well, but i don't like how it looks this way
- 02:37:251 (1) - wow owo rip cockiezi skin users on this
- 02:38:546 (1) - imo it sounds better without a whistle here. but this hitsounding is too advanced for my mind so feel free to disregard what i said X--D this one is landed on the SPFHGOGDVBNSOIB sound and soundjs ok for me
- 02:45:452 (6,7,1) - im not too sure about this placement
- 03:19:769 (1) - giving this slider a shape like here(00:47:395 (3) - ) might be good
- 00:38:330 (2,3,4,1) - can be better visually, bad overlaps i think its ok
- 01:06:172 (2,3,4,5) - i feel the lack of whistles
- 03:00:129 (3) - not a problem, but this shape might feel out of place.
Lafayla
Lafayla wrote:
Challenging>
02:15:236 (2) - you sure you don't want to emphasize this one instead of 02:15:021 (1) - sounds are connected so does the objects
rs_fadeaway
rs_fadeaway wrote:
[challenge]
00:11:352 (3,4,5,6,7) - balance the DS with 1.0x turn on stack view
00:56:675 (7,1) - too close
01:56:028 (1) - put the spinners head at 01:55:920 -
03:10:272 (2,3) - too close
[ordinary]
00:38:330 (2,4) - this better seprate no
02:54:949 (3,4) - dont recommend to use stack here, coz u usurally use 1/2 stack in map, and we usurally use 1 kind of stack in low diffs.
Overall its a good set, but maybe we need a ex lol
Hytex
Hytex wrote:
hi mod queue
is 1.99 3.28 gap good? lol density of diffs is balanced i think, star rating doesn't represent true difficulty
[normal ordinary]
00:19:121 (1,2,3,4,5) - could be misreadable as 1/2 for beginners tbh
00:23:870 (5,1) - ^ since you had stacks for 1/2 aswell
00:38:330 (2,4) - please avoid overlapping slidertails if possible it looks ok so why not
00:53:654 (1,2) - ^ i think its on the rc to avoid overlapping these except for the sliderbodies it isn't a repeat slider so should be fine, and this thing you are talking about is for easy diffs
01:02:287 - why did you start NC'ing every 2 downbeats in this section?
01:10:057 (3,4) - misreadable as 1/2 again
01:16:100 (1,3) - probably avoid this too, dunno
02:11:352 (1,2) - are overlaps like this unrankable, IDK?!
02:14:805 (2,3) - i think its possible for you to adjust the spacing for the second circle to avoid
it being misreadable
02:18:258 (1,2) - ^
02:54:949 (3,4) - misreadable as 1/2
[hard challenging]
you're nc'ing on different ticks.. i nc for patterns and changes in music
maybe try to nc only every 1 downbeat (this means before or after the downbeat)
00:26:891 (4,5,6,7,1) - isn't this a bit too intense? 5 notes streams are what hard diff is for
00:28:618 (1,2,3,4,5,6) - misreadable for 1/4 tbh agree
00:45:452 (3,4,5,6) - maybe lets try to avoid this kind of pattern if possible
00:53:654 (2,3,4,5,6,1,2) - ^
01:00:992 (1) - such a short spinner, maybe make a slider instead?
01:18:474 (1,2,3) - not sure about this overlap lol why are you though?
02:45:452 (6,7,1) - could be misreadable for 1/4 too
02:55:380 (2,3,4,5) - whats with this flow lol O_o
03:09:193 (3,4,5,6) - what are you mapping to here?
03:16:100 (3,4,5,6) - ^
03:23:222 (3,4,5,6) - ^ i have shet laptop so i cant hear xd
03:27:107 (2,3) - opportunity for blanket tbh i dont like blankets, only irl
here are our diffs yohanes chan apudetoo please https://puu.sh/yknTt/dba5ee61ab.zip