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Kelemen Kabtban - Maradjatok Gyerekek feat. Ecku

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Topic Starter
greenhue
This beatmap was submitted using in-game submission on Wednesday, December 27, 2017 at 3:30:14 AM

Artist: Kelemen Kabtban
Title: Maradjatok Gyerekek feat. Ecku
Tags: Hungary DnB original melodic
BPM: 174
Filesize: 4274kb
Play Time: 02:59
Difficulties Available:
  1. Easy (1.61 stars, 201 notes)
  2. Extra (5.56 stars, 607 notes)
  3. Hard (3.26 stars, 427 notes)
  4. Insane (4.49 stars, 482 notes)
  5. Normal (2.1 stars, 272 notes)
Download: Kelemen Kabtban - Maradjatok Gyerekek feat. Ecku
Information: Scores/Beatmap Listing
---------------
Easy -> DONE!
Normal -> DONE!
Hard -> DONE!
Insane -> DONE!
Extra1 -> DONE!

JUST NEED MODS NOW! ALL DIFFS COMPLETE! HYPE!

-will take about 2 more mods until pushing for ranked status.
Ultima Fox
Hey!

[General]

  1. There are no combo colors on this map, so make sure to add some
  2. On all diffs, the timing point at 02:37:425 isn't snapped to the timeline
  3. Remove all of the commas from the tags, tags are separated by spaces

    There are some inconsistencies revolving around metadata and settings throughout the diffs, so make sure to straighten these out:
  4. On insane all of the tags have a comma after rather than one missing one like in all the other diffs, but this should be fixed once you remove the commas from the tags
  5. Countdown setting on normal and easy are on, while on hard and insane its off, so you should turn off countdown on all diffs to be consistent
  6. Remove "Youtube" as the source on normal. Not only is it the only diff with a source, but Youtube doesn't qualify as a source, a source would be if the song came from an anime, show, game etc.

[Easy]

  1. On easy difficulties, distance snap is required. Use ctrl + shift + A to bring up AiMod and check the "check distance snap" box to see where it needs to be fixed.
  2. 00:44:319 (1) - With this slider, you are ignoring a lot of the drums and such that are happening in the song. Thus, it would probably be best for you to map like you did before taking into account the drums. This applies for all other sliders like this as well
  3. 00:47:768 (2,3,4,5) - Pure linear motion like this isn't really good and can be unconfortable to play, so perhaps make these circles in a slightly more zig zagged motion
  4. 00:49:837 (6) - I noticed some inconsistencies with the hitsounds, for example having a clap on all the snares but not on the end of this slider even though theres a snare sound. It might be a good idea to go through and check to see if hitsounds are as they should be.
  5. 00:53:630 (2) - Generally sliderends shouldn't be on downbeats (big white ticks), so it would probably be better to replace 2 and 3 with a circle into a slider rather than a slider into a circle
  6. 00:59:492 (3,4,5) - Same thing about linear motion
  7. 01:28:457 (3) - Add a new combo here because it is the start of a new part.
  8. No point in having a timing section at 01:53:285 if it affects no notes because of the break
  9. 02:05:354 (3) - This is an odd place to have a long slider considering its the only one in the section and it lasts 4 beats, so perhaps change it to something else
  10. 02:20:871 (1,2) - Overlap like this doesn't really look that good, so move 2 a little more to the left to get it off of 1

[Hard]

  • 02:23:630 (1,2,3,4,1,2,3,4) - All of the sliderends in this section are no snapped to the timeline, so you should go through and fix these
  1. 00:41:561 (1) - The slider velocity on this slider is really high for a hard, so you should lower it a little
  2. 00:52:595 (1,2,3) - Since 1 is overlapping 3, it makes 3 really hard to see when playing, so you should move 3 to somewhere more visible
  3. 00:58:630 (2,3) - I see you have used stacking like this in this diff a decent amount, but it seems kind of random, because 00:56:388 (8,9) - here you used it in a completely different place. Consider trying to be more consistent with your stacks
  4. 00:56:388 (8,9) - ^
  5. 01:02:250 (6,7,8) - Again, this makes it really hard to see and should really not be something put in a hard diff
  6. 01:09:147 (1,2,3,4,1,2,3,4) - These patterns can be kind of boring after a while, so try to have a little more variance in your patterns
  7. 01:13:630 (1) - Remove the NC here, theres no point in having a new combo
  8. 01:29:837 (1) - This slider isnt really visually appealing, so perhaps modify it to make it something simpler
  9. 01:43:975 (2) - You should probably ctrl J this slider so it makes it easier to play
  10. 01:46:044 (4,1,2) - Woah lots of weird overlaps here, you should spread these out so it doesn't look messy like this
  11. Same thing about the pointless timing point as i said in easy
  12. 02:30:182 (4,1,2,3) - Lots of linear movement here, I think you should make it more zig zagged to make it more comfortable to play

[Insane]

  1. Set the HP Drain in this diff to around 5-6, 4 is way too low
  2. 00:32:939 (4) - Sliderend isnt snapped to the timeline
  3. 00:43:630 (3,4) - This pattern is really weird, so i think you should consider Ctrl G'ing 3
  4. 00:51:216 (5,6,7,8) - Another weird overlap, you should separate these a little more
  5. 01:03:285 (5) - Since the beat on the end of this slider is a strong sound, you should probably make this slider 1/2 and put a circle on the downbeat so that the strong sound is clickable
  6. Same thing i mentioned in easy and hard about pointless timing point
  7. 02:41:906 (1,2) - These are really under emphasized, since the sound is strong (and the whole section is decently spaced) these should be further away from each other
  8. 02:41:906 (1,2) - Very awkward movement, change the circles to a slider or do something else to make it easier to play

Good Luck :)
gamescreator
Yo

General


♦ Everything Ultima Fox said lol

Easy


♦ Like Ultima Fox said, make sure everything is snapped to the same distance, this is a requirement for easy diffs
♦ 00:44:319 (1) - Should probably be two sliders (This aplies to all similar sliders imo)
♦ 01:28:457 (3) - NC
♦ 01:43:285 (2,4) - This looks weird imo, probably stack them or make them separated completely
♦ 02:05:354 (3) - This slider does not fit the song
♦ Get rid of the overlaps in 02:05:354 (3,1,2) - and 02:47:078 (3,1) -
♦ 02:56:733 (1) - Sounds kinda off, I think it would be better as circle - slider

Hard

♦00:25:353 (1,2,3,4,5) - I would change the distance between those slightly just so it looks better (and prob fits the song a bit better too)
♦ A lot of the stuff Ultima Fox mentioned about overlapping making visibility harder in some sections should be fixed
♦01:02:250 (6,7,8) - This too, should probably do it like this
♦01:13:630 (1) - Remove NC
♦02:18:457 (1,2,3,4,5,6) - Really odd pattern, feels like old mapping a bit. I would change it to something different
♦02:21:216 (1,2,3,4,5,6) - Like the other one I pointed out, maybe add some distance variety
♦ I actually liked this diff a lot, nice job!

Insane

♦The AR is way too high and doesn't quite fit the song nor the diff, I suggest lowering it a bit (also increase HP diff like Ultima said)
♦ 00:33:285 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This whole section seems like quite an abrupt diff spike, and even though it fits the song, I would make it less difficult or at least make those 4 patterns gradually increase distance or something
♦00:53:975 (1) - I don't quite like the looks in this slider, maybe change it a bit
♦01:16:733 (3) - Make it symettrical
♦01:21:044 (5,6) - Quite a big jump out of nowhere that doesn't quite fit the intensity in this case, maybe decrease distance a bit
♦01:47:078 (3) - My OCD tells me to move it to X229 Y213
♦02:45:699 (1) - same as 00:53:975 (1)

That's all I guess, good luck :)
Topic Starter
greenhue

Ultima Fox wrote:

Hey!

[General]

  1. There are no combo colors on this map, so make sure to add some Will do! thanks!
  2. On all diffs, the timing point at 02:37:425 isn't snapped to the timeline fixed!
  3. Remove all of the commas from the tags, tags are separated by spaces Done

    There are some inconsistencies revolving around metadata and settings throughout the diffs, so make sure to straighten these out:Fixed (all inconsistencies)
  4. On insane all of the tags have a comma after rather than one missing one like in all the other diffs, but this should be fixed once you remove the commas from the tags
  5. Countdown setting on normal and easy are on, while on hard and insane its off, so you should turn off countdown on all diffs to be consistent
  6. Remove "Youtube" as the source on normal. Not only is it the only diff with a source, but Youtube doesn't qualify as a source, a source would be if the song came from an anime, show, game etc.

[Easy]

  1. On easy difficulties, distance snap is required. Use ctrl + shift + A to bring up AiMod and check the "check distance snap" box to see where it needs to be fixed.Fixed!
  2. 00:44:319 (1) - With this slider, you are ignoring a lot of the drums and such that are happening in the song. Thus, it would probably be best for you to map like you did before taking into account the drums. This applies for all other sliders like this as well I have mapped the long synth and mapped the drums by making the slider show that there are drums :) ill keep it how i have it for now unless i get a few more mods telling me to change it!
  3. 00:47:768 (2,3,4,5) - Pure linear motion like this isn't really good and can be unconfortable to play, so perhaps make these circles in a slightly more zig zagged motion Done!
  4. 00:49:837 (6) - I noticed some inconsistencies with the hitsounds, for example having a clap on all the snares but not on the end of this slider even though theres a snare sound. It might be a good idea to go through and check to see if hitsounds are as they should be. hitsounds on easy are bad.
    i plan to redo them soon!
  5. 00:53:630 (2) - Generally sliderends shouldn't be on downbeats (big white ticks), so it would probably be better to replace 2 and 3 with a circle into a slider rather than a slider into a circle :) it has been fixed
  6. 00:59:492 (3,4,5) - Same thing about linear motion fixed
  7. 01:28:457 (3) - Add a new combo here because it is the start of a new part. whoops!
  8. No point in having a timing section at 01:53:285 if it affects no notes because of the break removed
  9. 02:05:354 (3) - This is an odd place to have a long slider considering its the only one in the section and it lasts 4 beats, so perhaps change it to something else Good idea! will do
  10. 02:20:871 (1,2) - Overlap like this doesn't really look that good, so move 2 a little more to the left to get it off of 1
I shouldn't even have overlaps in ez.
[Hard]

  • 02:23:630 (1,2,3,4,1,2,3,4) - All of the sliderends in this section are no snapped to the timeline, so you should go through and fix these fixed!
  1. 00:41:561 (1) - The slider velocity on this slider is really high for a hard, so you should lower it a little even thought it looks pretty i do admit i must change it
  2. 00:52:595 (1,2,3) - Since 1 is overlapping 3, it makes 3 really hard to see when playing, so you should move 3 to somewhere more visible fixed
  3. 00:58:630 (2,3) - I see you have used stacking like this in this diff a decent amount, but it seems kind of random, because 00:56:388 (8,9) - here you used it in a completely different place. Consider trying to be more consistent with your stacks yeah ive noticed the same thing and will do that !
  4. 00:56:388 (8,9) - ^ :)
  5. 01:02:250 (6,7,8) - Again, this makes it really hard to see and should really not be something put in a hard diff fixed
  6. 01:09:147 (1,2,3,4,1,2,3,4) - These patterns can be kind of boring after a while, so try to have a little more variance in your patterns unboringafied
  7. 01:13:630 (1) - Remove the NC here, theres no point in having a new combo whoops
  8. 01:29:837 (1) - This slider isnt really visually appealing, so perhaps modify it to make it something simpler slider is now cute
  9. 01:43:975 (2) - You should probably ctrl J this slider so it makes it easier to play ctrl+j'd and made it look nicer
  10. 01:46:044 (4,1,2) - Woah lots of weird overlaps here, you should spread these out so it doesn't look messy like this haha fixed this before you even modded!
  11. Same thing about the pointless timing point as i said in easy its cute though OwO
  12. 02:30:182 (4,1,2,3) - Lots of linear movement here, I think you should make it more zig zagged to make it more comfortable to play
done

[Insane]

  1. Set the HP Drain in this diff to around 5-6, 4 is way too low whoops! had it like that when i was messing around, forgot to change it!
    thanks for telling me!
  2. 00:32:939 (4) - Sliderend isnt snapped to the timeline fixed
  3. 00:43:630 (3,4) - This pattern is really weird, so i think you should consider Ctrl G'ing 3 made better
  4. 00:51:216 (5,6,7,8) - Another weird overlap, you should separate these a little more nothing overlaps there!
  5. 01:03:285 (5) - Since the beat on the end of this slider is a strong sound, you should probably make this slider 1/2 and put a circle on the downbeat so that the strong sound is clickable made it circular
  6. Same thing i mentioned in easy and hard about pointless timing point it's my style ;)
  7. 02:41:906 (1,2) - These are really under emphasized, since the sound is strong (and the whole section is decently spaced) these should be further away from each other removed reverse slider... wait a minute... i changed that to a reverse slider from 2 circles earlier! now its changed back!
  8. 02:41:906 (1,2) - Very awkward movement, change the circles to a slider or do something else to make it easier to play

Good Luck :)
Thank you for this beautiful mod. Well done. map got 23x better. thank you.
Topic Starter
greenhue

gamescreator wrote:

Yo

General


♦ Everything Ultima Fox said lol :D

Easy


♦ Like Ultima Fox said, make sure everything is snapped to the same distance, this is a requirement for easy diffs
♦ 00:44:319 (1) - Should probably be two sliders (This aplies to all similar sliders imo) once again i really think the map would be pland w/o these will probably change in future though.
♦ 01:28:457 (3) - NC already done!
♦ 01:43:285 (2,4) - This looks weird imo, probably stack them or make them separated completely done already!
♦ 02:05:354 (3) - This slider does not fit the song done!
♦ Get rid of the overlaps in 02:05:354 (3,1,2) - and 02:47:078 (3,1) - done!
♦ 02:56:733 (1) - Sounds kinda off, I think it would be better as circle - slider should be better now!

Hard

♦00:25:353 (1,2,3,4,5) - I would change the distance between those slightly just so it looks better (and prob fits the song a bit better too) yeah good idea! changed spacing a bit :)
♦ A lot of the stuff Ultima Fox mentioned about overlapping making visibility harder in some sections should be fixed
♦01:02:250 (6,7,8) - This too, should probably do it like this
♦01:13:630 (1) - Remove NC done!
♦02:18:457 (1,2,3,4,5,6) - Really odd pattern, feels like old mapping a bit. I would change it to something different I kept it :)
♦02:21:216 (1,2,3,4,5,6) - Like the other one I pointed out, maybe add some distance varietygonna keep this how it is for now:)
♦ I actually liked this diff a lot, nice job! :*

Insane

♦The AR is way too high and doesn't quite fit the song nor the diff, I suggest lowering it a bit (also increase HP diff like Ultima said) keeping it how it is at the moment! however changed AR to 9.2![/color]
♦ 00:33:285 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This whole section seems like quite an abrupt diff spike, and even though it fits the song, I would make it less difficult or at least make those 4 patterns gradually increase distance or something ^
♦00:53:975 (1) - I don't quite like the looks in this slider, maybe change it a bit i think its cute!
♦01:16:733 (3) - Make it symettrical done
♦01:21:044 (5,6) - Quite a big jump out of nowhere that doesn't quite fit the intensity in this case, maybe decrease distance a bit lowered spacing
♦01:47:078 (3) - My OCD tells me to move it to X229 Y213
♦02:45:699 (1) - same as 00:53:975 (1) :)

That's all I guess, good luck :)
Thanks for the mod! :)
RVMathew
Hi there. Returning the m4m.
Note that I haven't modded in a long time, so I am quite rusty.
I may mention blanket mods quite a bit; you may disregard them if you want but it is better to try and polish the map earlier so you don't have to worry about it later.

I knew this song sounded familiar
General
1) Tags: Remove 'Kelemen' 'Kabtban' 'Maradjatok' 'Gyerekek' from the tags, since they are in the artist and song field and people will just find it by searching the song on the database. The above tags are made redundant.
2) Small thing but I was wondering if you could map the song till 03:01:906. You don't have to but it seems cool to map this section.

Easy
Is it possible for you to make the DS between every note 1.1x instead of 1.0x? The notes will be spaced a little bit more, but you will understand why I ask of that later on in the mod.

Since the rhythm for easy is good, I will only focus on the aesthetic portion.

1) 00:12:595 (2,3) - I assume you were going for a symmetrical pattern. If so, copy 3 and ctrl+h, then ctrl + j to achieve https://osu.ppy.sh/ss/9398278
2) 00:15:354 (4,1) - Fix the blanket please. Right now the overlap looks a mess.
3) 00:23:630 (2) - Fix the blanket.
4) 00:26:388 (4) - Center the red anchor point on the slidertick to make the slider shape more even.
5) 00:27:768 (1) - With wave sliders, remove the red anchor point; you will get a smoother curve.
6) 00:33:285 (1,2,3) - At 1.00x, some parts of the map like these notes touch quite a bit, and it does not look nice. If everything is spaced up a bit more you can make the map a lot more cleaner.
7) 00:38:802 (1) - The spinner is fine, but you need at least 3/1 to 4/1 recovery time after the spinner (for easy players). Therefore you can keep the spinner, but remove 00:41:561 (1,1), or keep 00:41:561 (1,1) but remove the spinner. I recommend the former.
8) 00:44:319 (1) - Cool slider art.
9) 00:49:837 (6,7) - The overlap does not look nice. Again this will probably be solved by the general DS increase.
10) 01:15:699 (2,3) - Fix blanket
11) 01:42:250 (1) - Slider looks ugly imo.
12) 02:19:492 (4) - see point 5
13) 02:37:423 Seems strange that for this part there is no kiai? May I know why?

Hard
Since you don't stick to DS for some parts of the map, I can suggest a few more ideas.
1) 00:12:595 (5) - I would recommend splitting this slider into a 1/2 and a 1/1 repeat slider (https://osu.ppy.sh/ss/9398364). With this, you can keep that cool pattern and capture the vocal at 00:12:768. Try and do this for other instances, such as 02:16:733 (5) etc.
2) If you applied point 1, 00:13:630 (6) - delete. Instead have a note at 00:13:975, and place 00:13:975 (1) on top of 00:14:319 (2).
3) 00:18:113 (4,5,6) - because of the stack (4,5) the blanket seems off. You can try stack 5 on top of 6 and the blanket should look proper. Or you can try an alternate slider shape.
4) 00:23:630 (5,6) - Again, see points 1 and 2.
5) 00:25:354 (1,2,3,4,5) - One thing you can do here is slowly the distance between the sliders. ie. keep 00:25:354 (1,2) - at the current distance (2.34), but make 00:26:044 (3,4) - around 2.5-2.6 apart.
6) 00:27:078 (6) - Make this a 1/1 slider, and if you did make the change, stack 00:27:768 (1) on top of 00:28:113 (2) -
7) 00:33:285 (1,2,3,4) - I like how you successively increase the distance between 1 and 2, and 3 and 4. I would recommend the latter be a bit farther apart. To make the whole pattern cleaner, just flip it horizontally; rn it seems a bit off centre, and as a result it doesn't look good.
8) 00:41:561 (1) - Teach me how to make cool slider art :D
9) 00:55:354 (5) - You can make the slider shape more even
10) 00:58:113 (1) - Remove the red anchor point for a smoother wave slider
11) 01:02:940 (8) - This is unsnapped. I recommend ending the slider at 01:03:285, and adding a note at 01:03:371; you can capture 2 sounds with this arrangement.
12) 01:03:630 (1) - If you want, you can add a spinner here, that ends at 01:06:044.
13) 01:20:182 (1,2) - Blanket is off.
14) 01:29:492 (4) - Change this to 2x notes.
15) 01:36:733 (1,2,3) - You can improve the visual spacing between 1, 2 and 3; as of now, it looks like 1 and 3 are much closer compared to 1 and 2. Make them even, so you get a neat triangle pattern.
16) 01:50:182 (8) - Stack this underneath the sliderend of 01:49:147 (5); looks cleaner that way.
17) 02:31:906 (1,2,1,2) - See point 7
18) 02:36:130 (1) - Shift the spinner to 02:36:044, and end it at 02:37:078
19) 02:37:423 No kiai?
20) 02:58:802 (3,4) - Make these the same shape.

I have to say the last part is really mapped well.

Insane
1) 00:16:044 (7) - Remove the repeat, and place 00:16:733 (1) - on top of 00:17:078 (2).
2) 00:37:423 (1,2) - If you want to capture the vocals better, I recommend changing the 1/4 repeats into 4x 1/4 sliders. It will feel like you are hitting 4x 1/2 notes while the rhythm follows the stream pattern. In addition since this is an insane you can have more complex patterns.
3) 00:43:630 (3,4) - Make them the same shape for cleanliness. In addition, tuck the slider end of 00:43:630 (3) underneath the slider end of 00:42:940 (1)
4) 00:40:871 (3) - Remove the red anchor for a smoother wave slider.
5) 00:40:871 (3,1,2,3,1) - Really nice that you have the stream increase in distance. Kudos :D
6) 00:44:837 (2,3,4) - You can improve the visual spacing between 2,3,4 like so: https://osu.ppy.sh/ss/9398549
7) 00:51:733 (6,7,8) - I recommend moving this away from the sliderhead of 00:51:216 (5), because the overlap does not look good. https://osu.ppy.sh/ss/9398556
8) 00:53:285 (2) - Move this 5-10 px to the right and move 00:53:113 (1) around 3-5 px to the right to maintain visual spacing
9) 00:55:354 (1) - Slider does not look even. Please fix.
10) 01:03:802 (1) - Perhaps add a spinner here?
11) 01:16:733 (3) - Split this into a 1/1 slider and a note 1/2 apart.
12) 01:21:044 (5,6,7) - Visual spacing between 5 and 6 compared to 6 and 7 is uneven. Please fix.
13) 01:38:113 (1,2,3,4) - If you want to make the map a bit more challenging, you can convert these sliders into 8 notes and then perhaps have a back and forth pattern, or use a pattern of your choice that gives a challenge.
https://osu.ppy.sh/ss/9398568 This is an example of what you could do.
14) 01:50:526 (5) - Missing sound?
15) 02:11:216 (1) - Remove the red anchor.
16) 02:37:423 (1) - Unsnapped.

Overall
It may seem like a lot of points, but most of the mod revolves around the aesthetic portion, since the rhythm is pretty good. However, the insane has parts where it feels way easier than it should be, so those parts can be made a bit more difficult. A lot of parts are unpolished, but since the map was recently completed I assume you just wanted to get the rhythm and the basic pattern sorted out.

Note that a lot of stuff is my own opinion.

Good luck!
Topic Starter
greenhue

RVMathew wrote:

Hi there. Returning the m4m.
Note that I haven't modded in a long time, so I am quite rusty.
I may mention blanket mods quite a bit; you may disregard them if you want but it is better to try and polish the map earlier so you don't have to worry about it later.

I knew this song sounded familiar
General
1) Tags: Remove 'Kelemen' 'Kabtban' 'Maradjatok' 'Gyerekek' from the tags, since they are in the artist and song field and people will just find it by searching the song on the database. The above tags are made redundant. will do that!
2) Small thing but I was wondering if you could map the song till 03:01:906. You don't have to but it seems cool to map this section. probably not :/ i think the best stopping place is at 2:56 or wherever i stopped it at

Easy
Is it possible for you to make the DS between every note 1.1x instead of 1.0x? The notes will be spaced a little bit more, but you will understand why I ask of that later on in the mod. brb resnapping. i totally agree. it was like that before i messed it all up!

Since the rhythm for easy is good, I will only focus on the aesthetic portion.

1) 00:12:595 (2,3) - I assume you were going for a symmetrical pattern. If so, copy 3 and ctrl+h, then ctrl + j to achieve https://osu.ppy.sh/ss/9398278
2) 00:15:354 (4,1) - Fix the blanket please. Right now the overlap looks a mess.
3) 00:23:630 (2) - Fix the blanket.
4) 00:26:388 (4) - Center the red anchor point on the slidertick to make the slider shape more even.
5) 00:27:768 (1) - With wave sliders, remove the red anchor point; you will get a smoother curve.
6) 00:33:285 (1,2,3) - At 1.00x, some parts of the map like these notes touch quite a bit, and it does not look nice. If everything is spaced up a bit more you can make the map a lot more cleaner.
7) 00:38:802 (1) - The spinner is fine, but you need at least 3/1 to 4/1 recovery time after the spinner (for easy players). Therefore you can keep the spinner, but remove 00:41:561 (1,1), or keep 00:41:561 (1,1) but remove the spinner. I recommend the former.
8) 00:44:319 (1) - Cool slider art.
9) 00:49:837 (6,7) - The overlap does not look nice. Again this will probably be solved by the general DS increase.
10) 01:15:699 (2,3) - Fix blanket
11) 01:42:250 (1) - Slider looks ugly imo.
12) 02:19:492 (4) - see point 5
^^^FIXED^^^

13) 02:37:423 Seems strange that for this part there is no kiai? May I know why? its there on my other diffs :thinking:

Hard
Since you don't stick to DS for some parts of the map, I can suggest a few more ideas.
1) 00:12:595 (5) - I would recommend splitting this slider into a 1/2 and a 1/1 repeat slider (https://osu.ppy.sh/ss/9398364). With this, you can keep that cool pattern and capture the vocal at 00:12:768. Try and do this for other instances, such as 02:16:733 (5) etc. Good idea!
2) If you applied point 1, 00:13:630 (6) - delete. Instead have a note at 00:13:975, and place 00:13:975 (1) on top of 00:14:319 (2). Done!

3) 00:18:113 (4,5,6) - because of the stack (4,5) the blanket seems off. You can try stack 5 on top of 6 and the blanket should look proper. Or you can try an alternate slider shape.
4) 00:23:630 (5,6) - Again, see points 1 and 2. also done!

5) 00:25:354 (1,2,3,4,5) - One thing you can do here is slowly the distance between the sliders. ie. keep 00:25:354 (1,2) - at the current distance (2.34), but make 00:26:044 (3,4) - around 2.5-2.6 apart. good idea!

6) 00:27:078 (6) - Make this a 1/1 slider, and if you did make the change, stack 00:27:768 (1) on top of 00:28:113 (2) - did stack some stuff but kept repeating slider!

7) 00:33:285 (1,2,3,4) - I like how you successively increase the distance between 1 and 2, and 3 and 4. I would recommend the latter be a bit farther apart. To make the whole pattern cleaner, just flip it horizontally; rn it seems a bit off centre, and as a result it doesn't look good. done!

8) 00:41:561 (1) - Teach me how to make cool slider art :D any day!
9) 00:55:354 (5) - You can make the slider shape more even sure can and sure will
10) 00:58:113 (1) - Remove the red anchor point for a smoother wave slider we discussed this!
11) 01:02:940 (8) - This is unsnapped. I recommend ending the slider at 01:03:285, and adding a note at 01:03:371; you can capture 2 sounds with this arrangement.

12) 01:03:630 (1) - If you want, you can add a spinner here, that ends at 01:06:044. added
13) 01:20:182 (1,2) - Blanket is off. *turns blanket on*
14) 01:29:492 (4) - Change this to 2x notes. the slider follows the rhythm better!
15) 01:36:733 (1,2,3) - You can improve the visual spacing between 1, 2 and 3; as of now, it looks like 1 and 3 are much closer compared to 1 and 2. Make them even, so you get a neat triangle pattern. splendid

16) 01:50:182 (8) - Stack this underneath the sliderend of 01:49:147 (5); looks cleaner that way.
17) 02:31:906 (1,2,1,2) - See point 7

18) 02:36:130 (1) - Shift the spinner to 02:36:044, and end it at 02:37:078 +

19) 02:37:423 No kiai? kiai

20) 02:58:802 (3,4) - Make these the same shape.

I have to say the last part is really mapped well. :)

Insane
1) 00:16:044 (7) - Remove the repeat, and place 00:16:733 (1) - on top of 00:17:078 (2). done!

2) 00:37:423 (1,2) - If you want to capture the vocals better, I recommend changing the 1/4 repeats into 4x 1/4 sliders. It will feel like you are hitting 4x 1/2 notes while the rhythm follows the stream pattern. In addition since this is an insane you can have more complex patterns. i like the repeating sliders!

3) 00:43:630 (3,4) - Make them the same shape for cleanliness. In addition, tuck the slider end of 00:43:630 (3) underneath the slider end of 00:42:940 (1) ditto

4) 00:40:871 (3) - Remove the red anchor for a smoother wave slider. hehe

5) 00:40:871 (3,1,2,3,1) - Really nice that you have the stream increase in distance. Kudos :D Thanks!

6) 00:44:837 (2,3,4) - You can improve the visual spacing between 2,3,4 like so: https://osu.ppy.sh/ss/9398549 changed

7) 00:51:733 (6,7,8) - I recommend moving this away from the sliderhead of 00:51:216 (5), because the overlap does not look good. fixed

8) 00:53:285 (2) - Move this 5-10 px to the right and move 00:53:113 (1) around 3-5 px to the right to maintain visual spacing

9) 00:55:354 (1) - Slider does not look even. Please fix. fixed

10) 01:03:802 (1) - Perhaps add a spinner here? added

11) 01:16:733 (3) - Split this into a 1/1 slider and a note 1/2 apart. I personally like the long slider better! adds variety

12) 01:21:044 (5,6,7) - Visual spacing between 5 and 6 compared to 6 and 7 is uneven. Please fix. done!

13) 01:38:113 (1,2,3,4) - If you want to make the map a bit more challenging, you can convert these sliders into 8 notes and then perhaps have a back and forth pattern, or use a pattern of your choice that gives a challenge.
https://osu.ppy.sh/ss/9398568 This is an example of what you could do. good idea! and implemented

14) 01:50:526 (5) - Missing sound? not anymore

15) 02:11:216 (1) - Remove the red anchor.>:(

16) 02:37:423 (1) - Unsnapped.

Overall
It may seem like a lot of points, but most of the mod revolves around the aesthetic portion, since the rhythm is pretty good. However, the insane has parts where it feels way easier than it should be, so those parts can be made a bit more difficult. A lot of parts are unpolished, but since the map was recently completed I assume you just wanted to get the rhythm and the basic pattern sorted out.

Note that a lot of stuff is my own opinion.

Good luck!
Thanks for the mod!
Scarsnic
Insane
00:30:182 (7,1) - Compare this spacing to 00:31:561 (4,1) - where they have similar DS yet one is a half beat and the other is a whole beat. Consider changing ds of either one of them

00:39:492 (1,2,3,1) - I don't understand this NC'ing imo only 00:40:182 (2) - needs a NC

00:42:940 (1,3) - Here is a stack, 00:44:319 (1,5) - but this isn't, the (5) feels kind of out of place here. Try to make it neater.

00:51:906 (8) - NC this SV change and remove NC on 00:52:337 (1) - and add NC 00:52:595 (4) -

00:56:733 (1) - This powerful sound uses less DS than before? Before you use a jump of around 2.00x DS but here it is only 1.40x but nothing really changed to reflect in the music

For this next part it just feels super inconsistent... 01:08:802 (4,1,2,3,4) - The objects could generally be separated into sets of 4, sometimes they are like 01:10:526 (1,2,3,4) - but other times you have relationships like 01:12:595 (3,4,1,2) - that don't really play well with the strong downbeat on 01:13:285 (1) -

01:14:319 (5) - Any reason to make the downbeat passive here?

01:16:733 (3) - you could lower SV for this slider just slightly to make the next slider SV change more emphasized

01:22:250 (3,5) - Supposed to stack?

02:38:802 (1) - Kinda stood out, you don't break flow in this way usually

02:41:906 (1) - Remove NC

02:48:457 (5) - Add NC

Overall rhythm choice and intensity of the map are solid. Some weird NC'ing going on here and there but ok for the most part.
My biggest thing to look over is relationships between some of your patterns/overlaps/structures.

GL 8-)
Tatan
hi!
Ok, so this is my first time modding a map, and I my english isn't very good, so I hope this is useful. Returning M4M

Hard

★ 01:32:595 (1,4) - Both sliders are overlapped and look kinda confusing to be a Hard diff, you could move 01:33:285 (4) and 01:32:940 (2) a little bit to the left to make it less confusing

Insane

★ 00:52:337 (1,2,3,4) - There isn't any sound in the first blue tick, so it should start from 00:52:423 (2) this note

★ 02:08:975 (2) - You could maybe move this note between 02:09:147 (3,4) these sliders, to add aestethic effect (x=120 y=232 ?)

★ 00:53:285 (2) - This slider could be in the same angle as the circle from before, like this

★ 01:03:285 (5) - This may feel like nitpicking, but I think this slider should be a circle because i feel that the sliderend doesn't represent any sound

★ 01:38:113 (1,2,3,4,5,6) - These jumps keep getting bigger, but I feel the song is less intense in that part (idk if you understand what I mean but whatever)

★ 02:38:802 (1) - This slider stand out too much, I sincerely think it looks... bad.

★ 02:45:009 (3,4) - These circles should be jumps because they have the same intensity as other parts that have jumps, and feels kinda inconsistent while playing

★ 01:36:044 (3,4) - ⏫⏫ same ⏫⏫

Sorry for it being too short, it's my first time modding and I can't find any more flaws :(
Topic Starter
greenhue

Scarsnic wrote:

Insane
00:30:182 (7,1) - Compare this spacing to 00:31:561 (4,1) - where they have similar DS yet one is a half beat and the other is a whole beat. Consider changing ds of either one of them Ive been considering changing this for a while and this is much better!

00:39:492 (1,2,3,1) - I don't understand this NC'ing imo only 00:40:182 (2) - needs a NC you're right. its the same measure!

00:42:940 (1,3) - Here is a stack, 00:44:319 (1,5) - but this isn't, the (5) feels kind of out of place here. Try to make it neater. is now neater

00:51:906 (8) - NC this SV change and remove NC on 00:52:337 (1) - and add NC 00:52:595 (4) - once again correct

00:56:733 (1) - This powerful sound uses less DS than before? Before you use a jump of around 2.00x DS but here it is only 1.40x but nothing really changed to reflect in the music good ide!

For this next part it just feels super inconsistent... 01:08:802 (4,1,2,3,4) - The objects could generally be separated into sets of 4, sometimes they are like 01:10:526 (1,2,3,4) - but other times you have relationships like 01:12:595 (3,4,1,2) - that don't really play well with the strong downbeat on 01:13:285 (1) -seems alright to me!

01:14:319 (5) - Any reason to make the downbeat passive here? [/color]yeah, i decided that the lyrics were important!

01:16:733 (3) - you could lower SV for this slider just slightly to make the next slider SV change more emphasized very solid idea

01:22:250 (3,5) - Supposed to stack? yeah whoops

02:38:802 (1) - Kinda stood out, you don't break flow in this way usually ctl+h

02:41:906 (1) - Remove NC its fine!

02:48:457 (5) - Add NC
also fine!

Overall rhythm choice and intensity of the map are solid. Some weird NC'ing going on here and there but ok for the most part.
My biggest thing to look over is relationships between some of your patterns/overlaps/structures.

GL 8-)
^-^
Topic Starter
greenhue

- Tatan - wrote:

hi!
Ok, so this is my first time modding a map, and I my english isn't very good, so I hope this is useful. Returning M4M Theres a first time for everyone!

Hard

★ 01:32:595 (1,4) - Both sliders are overlapped and look kinda confusing to be a Hard diff, you could move 01:33:285 (4) and 01:32:940 (2) a little bit to the left to make it less confusing good idea! putting the circle under the slider makes it cleaner

Insane

★ 00:52:337 (1,2,3,4) - There isn't any sound in the first blue tick, so it should start from 00:52:423 (2) this note its fine!

★ 02:08:975 (2) - You could maybe move this note between 02:09:147 (3,4) these sliders, to add aestethic effect (x=120 y=232 ?) yep!
gotta have that visual spacing


★ 00:53:285 (2) - This slider could be in the same angle as the circle from before, like this good idea!

★ 01:03:285 (5) - This may feel like nitpicking, but I think this slider should be a circle because i feel that the sliderend doesn't represent any sound there is a sound there!

★ 01:38:113 (1,2,3,4,5,6) - These jumps keep getting bigger, but I feel the song is less intense in that part (idk if you understand what I mean but whatever)
the jumps show that its the chorus of the song!

★ 02:38:802 (1) - This slider stand out too much, I sincerely think it looks... bad. made it more circular

★ 02:45:009 (3,4) - These circles should be jumps because they have the same intensity as other parts that have jumps, and feels kinda inconsistent while playing word is 2 syllables, it adds variety
★ 01:36:044 (3,4) - ⏫⏫ same ⏫⏫ same^^

Sorry for it being too short, it's my first time modding and I can't find any more flaws :(
prometheus_v
good song , should be ranked
Topic Starter
greenhue

OwOwWhatsThis wrote:

good song , should be ranked
:*
moonpoint
howdy, first mod! no m4m here tho :)

Easy
* 00:38:802 (1) - For half the spinner, the next slider is visible. I'm worried that that might be difficult for newer players to read, perhaps going for the slider before the spinner ends. I think shortening the spinner might be beneficial?

Normal
* 00:18:113 (4) - Slider is not snapped to timeline
* 01:20:182 (1) - This note being stacked with the slider will be misleading, as previously in the same section stacking was used for 1/4 whilst this is 1/2 ( see 01:25:009 (5) - and 01:07:423 (3) - )
* 02:39:492 (4,5,6) - The 3 notes here are something that aren't really done anywhere else in the map, usually you mapped it with a note-slider. It definitely feels a bit out of nowhere.

Insane
* 00:30:699 (1) - Excessive spacing? Moving this whole combo so the first note is 2.5x might be more comfortable for players.
* 00:39:492 (1) - Is this supposed to be NC? If so, then you should also NC both 00:40:182 (2,3) -
* 02:52:595 (1,2) - Moving this slightly closer & higher to the main group of notes feels more comfortable for me but that might be subjective. The 2 -> 3 spacing ended up being best was 2.3x for me.

Extra
02:33:285 (1,2) - Slider end(s) not snapped.

I like the map set. Looking forward to it in a ranked state!
Topic Starter
greenhue

Apo11o wrote:

howdy, first mod! no m4m here tho :)

Easy
* 00:38:802 (1) - For half the spinner, the next slider is visible. I'm worried that that might be difficult for newer players to read, perhaps going for the slider before the spinner ends. I think shortening the spinner might be beneficial? I made it end one tick earlier

Normal
* 00:18:113 (4) - Slider is not snapped to timeline fixed!
* 01:20:182 (1) - This note being stacked with the slider will be misleading, as previously in the same section stacking was used for 1/4 whilst this is 1/2 ( see 01:25:009 (5) - and 01:07:423 (3) - ) good point! fixed.
* 02:39:492 (4,5,6) - The 3 notes here are something that aren't really done anywhere else in the map, usually you mapped it with a note-slider. It definitely feels a bit out of nowhere.also true.

Insane
* 00:30:699 (1) - Excessive spacing? Moving this whole combo so the first note is 2.5x might be more comfortable for players. looks fine to me! thanks for bringing it to my attention though. ill see what other modders say about it!
* 00:39:492 (1) - Is this supposed to be NC? If so, then you should also NC both 00:40:182 (2,3) - my mistake! thanks!
* 02:52:595 (1,2) - Moving this slightly closer & higher to the main group of notes feels more comfortable for me but that might be subjective. The 2 -> 3 spacing ended up being best was 2.3x for me.i like having the pattern here!

Extra
02:33:285 (1,2) - Slider end(s) not snapped. OwO

I like the map set. Looking forward to it in a ranked state!
Ametrin
m4m from my q. my mappu: https://osu.ppy.sh/beatmapsets/696085#osu/1474641

[Easy]
combo color 1 and 2 are toooooooo similar boi
and maybe ar3 cuz it's not a bpm 140 song

00:11:216 (1) - beginning at corner in an easy diff is not a friendly action lol
00:11:216 (1,3) - dont overlap like this. make u map clean plz
00:20:871 (1) - why nc this
00:58:802 (2,3,4,5) - u can just make this symmetrical, and 01:00:871 (1) - stack at the head of 2. much cleaner
01:00:871 (1,3) - this kind of reading trick is not encouraged in an easy diff
01:03:975 - add relax or noobs will get nothing to do but still get nervous
01:14:664 (1,3) - meaningless overlap
i'll stop here since actually lower diff has not much to say... just pay more attention to make your diff tidier then at least it will be safe to rank

[Normal]
00:21:216 (2) - reverse slider like 00:19:837 (2) - can make this part feels more consistent
00:38:802 (1,2,3,4) - make it more clean plz. maybe you wanna keep the overlap, but at least make sure that the direction and distance of 13 and 24 are exactly the same
00:49:147 (5) - two note plz. consistency is important
00:57:423 (4) - or your can use more pattern like this so we wont notice that there are patterns here
still stops here. there are lots of tiny problem in your map like overlap things or consistency or flow... just check them

[Hard]
00:26:733 (5,6) - thats too far man
00:31:216 (2,5) - OVERLAP
00:52:595 (1,2,3) - not a good choice. actually avoiding overlap like that in lower diff is a more proper choice unless one are really good at arranging patterns
01:00:871 (1,2) - blanket. oh i forgot to point out these question in EZ and NM... if there is any, just fix them :3
01:11:906 (1,2) - can u use ctrl+j
01:32:940 (2,3,4) - why ds between 2, 3 get larger
01:45:009 (1) - i guess this kind of stack is not wildly used in this diff
:3

[Insane]
umm... u can ctrl+a ur whole map and u will see all edge area were left blank. actually ur map makes me feel just like spinning around the center of mapping area

also ur map is not well structured imo. can you tell me the differences between kiai and normal time besides ds and sv? i cannot see a consistent concept tbh. feels like you just keep mapping as you thinking about without consider such issue, but they are important indeed

00:42:595 (4) - too close from previous. its a heavy sound and it get nothing special
00:47:595 (2,4) - OVERLAP
00:49:492 (4) - wont mention similar problem later
00:55:871 (2,5) - BLANKET
k let just ignore all this or this will be a wallmodding (already is sorry :<) overall flow is nice, but maybe u can pay more attention to ds imo

extra is just another insane for me so skipped :3

not bad but u really should focus more on details and have clear concepts on "how to exhibit this part" and "how to tell the differences between each part". GL!
Topic Starter
greenhue

Ametrin wrote:

m4m from my q. my mappu: https://osu.ppy.sh/beatmapsets/696085#osu/1474641

[Easy]
combo color 1 and 2 are toooooooo similar boi -good idea, will fix :)
and maybe ar3 cuz it's not a bpm 140 song thats pushing it a little imo

00:11:216 (1) - beginning at corner in an easy diff is not a friendly action lol idk but i made it different
00:11:216 (1,3) - dont overlap like this. make u map clean plz its not overlapped :)
00:20:871 (1) - why nc this idk you tell me!
00:58:802 (2,3,4,5) - u can just make this symmetrical, and 01:00:871 (1) - stack at the head of 2. much cleaner tbh i did this diff a while ago and might remap lots of it.
01:00:871 (1,3) - this kind of reading trick is not encouraged in an easy diff fix
01:03:975 - add relax or noobs will get nothing to do but still get nervous [/color]it is a relax
01:14:664 (1,3) - meaningless overlap no more
i'll stop here since actually lower diff has not much to say... just pay more attention to make your diff tidier then at least it will be safe to rank

[Normal]
00:21:216 (2) - reverse slider like 00:19:837 (2) - can make this part feels more consistent ill look more
00:38:802 (1,2,3,4) - make it more clean plz. maybe you wanna keep the overlap, but at least make sure that the direction and distance of 13 and 24 are exactly the same was totally looking at this before, has been re worked
00:49:147 (5) - two note plz. consistency is important this map is quite repetitive, ill add the pattern more in the diff to make it consistent
00:57:423 (4) - or your can use more pattern like this so we wont notice that there are patterns here ^
still stops here. there are lots of tiny problem in your map like overlap things or consistency or flow... just check them sounds good

[Hard]
00:26:733 (5,6) - thats too far man looks good to me.
00:31:216 (2,5) - OVERLAP done
00:52:595 (1,2,3) - not a good choice. actually avoiding overlap like that in lower diff is a more proper choice unless one are really good at arranging patterns
01:00:871 (1,2) - blanket. oh i forgot to point out these question in EZ and NM... if there is any, just fix them :3 lol yes
01:11:906 (1,2) - can u use ctrl+j ill keep. me likey
01:32:940 (2,3,4) - why ds between 2, 3 get larger owo
01:45:009 (1) - i guess this kind of stack is not wildly used in this diff good point
:3

[Insane]
umm... u can ctrl+a ur whole map and u will see all edge area were left blank. actually ur map makes me feel just like spinning around the center of mapping area

also ur map is not well structured imo. can you tell me the differences between kiai and normal time besides ds and sv? i cannot see a consistent concept tbh. feels like you just keep mapping as you thinking about without consider such issue, but they are important indeed hmm, im using sv and ds to show kiai, thats the concept

00:42:595 (4) - too close from previous. its a heavy sound and it get nothing special
00:47:595 (2,4) - OVERLAP no :(
00:49:492 (4) - wont mention similar problem later
00:55:871 (2,5) - BLANKET nothing needs to be blanketed :)
k let just ignore all this or this will be a wallmodding (already is sorry :<) overall flow is nice, but maybe u can pay more attention to ds imo

extra is just another insane for me so skipped :3

not bad but u really should focus more on details and have clear concepts on "how to exhibit this part" and "how to tell the differences between each part". GL!
Thanks for the mod <3
ailv
extra_

00:31:561 (4,1) - consider stacking, i think this is the only non-stacked 1/1 in this section.

00:19:492 (1,2,3) - 00:20:354 (6,7,8,1) - the linear flow here plays really weird

00:28:285 (2,3,4,5,6) - imo this jump section is too high distance, compare this to 00:44:837 (2,3,4,5,6) -

i really don't like the rhythm and the general concept of the kiai's tbh. Given this is a drum and bass song, I personally don't feel like its a good idea to undermap the break, for the most part you completely ignore any hi-hats in the kiai's.

00:44:837 (2,3,4,5,6) - There's also issues generally speaking, here and in other locations
00:45:009 (3) - this note is relatively quiet but it has very similar spacing to the rest of the pattern, which really doesn't make sense.

theres also 00:48:457 (1,2) - vs , 00:49:837 (1) - which are essentially the same, but you map as two different rhythms

I'd suggest a rework of the kiai's throughout, however, in the second kiai,

01:42:250 (1) - you pretty much only use 1/1 sliders for this, and the rhythm is generally better., If you don't fully change the rhythm, I'd advise to follow the second kiai.

02:38:802 (1) - 02:39:147 (1) - remove nc from 02:39:147 (1) -


Insane

Generally speaking you have some of the same issues, inconsistent rhythms in the kiai and weird spacing, apply similar changes from the Extra here as well.

00:45:699 (6) - remove nc,

02:56:733 (1,2,3,4,1,2,3,4) - i think lower spacing jumps fits here better like in the top diff
Topic Starter
greenhue

ailv wrote:

extra_

00:31:561 (4,1) - consider stacking, i think this is the only non-stacked 1/1 in this section. done

00:19:492 (1,2,3) - 00:20:354 (6,7,8,1) - the linear flow here plays really weird its a pattern i think ill keep for now!

00:28:285 (2,3,4,5,6) - imo this jump section is too high distance, compare this to 00:44:837 (2,3,4,5,6) - nerfed

i really don't like the rhythm and the general concept of the kiai's tbh. Given this is a drum and bass song, I personally don't feel like its a good idea to undermap the break, for the most part you completely ignore any hi-hats in the kiai's. The rhythms are very consistent and I chose to focus on vocals, main drums and the melody during kiai

00:44:837 (2,3,4,5,6) - There's also issues generally speaking, here and in other locations would be nice if you could explain what issues and where.
00:45:009 (3) - this note is relatively quiet but it has very similar spacing to the rest of the pattern, which really doesn't make sense. changed pattern a little

theres also 00:48:457 (1,2) - vs , 00:49:837 (1) - which are essentially the same, but you map as two different rhythms there is no change in rhythm

I'd suggest a rework of the kiai's throughout, however, in the second kiai, kiai is on chorus, the most basic kiai.

01:42:250 (1) - you pretty much only use 1/1 sliders for this, and the rhythm is generally better., If you don't fully change the rhythm, I'd advise to follow the second kiai. im very confused bc there is only one 1/1 slider, rhythm stays the same. [/color]

02:38:802 (1) - 02:39:147 (1) - remove nc from 02:39:147 (1) - whoops!]


Insane

Generally speaking you have some of the same issues, inconsistent rhythms in the kiai and weird spacing, apply similar changes from the Extra here as well.

00:45:699 (6) - remove nc, fixed whoops

02:56:733 (1,2,3,4,1,2,3,4) - i think lower spacing jumps fits here better like in the top diff
Thanks for the m4m! <3
Cheri
Hello from my queue! I have some concerns to address with the top difficulty (that may also applied to the insane as well) so hold on a second

Mod coming up soon :)

Placeholder

EDIT:
Just a short mod


  • Extra
  1. Before around here 00:33:285 - I believe some of the jumps is pretty high spacing for the calm part and it isn't much different from the jumps from the kiai itself like here for instances 00:19:492 (1,2,3,4,5,6,7,8) -
    Basically - I believe you should lower some of them (mainly the more obviously ones like the 1 above) so it should more emphasizes towards the ones in the actually kiai and reflect the music better
  2. 00:52:250 (5) - For here - the music seems to kind of slow down around here - it would be cool if you make a Slow sv change for this particular slider then go back to your regular SV in the kiai here 00:52:595 - to reflect that
  3. What I do not understand is why you are not mapping the hihats in the kiai? I mean in the non-kiai section ya did here for instances 01:17:940 (3,4,5) - and so you really shouldn't be undermapping it in the kiai especially since it clearly the strongest point in this song and mapping them isn't really gonna interfere on what you are mainly focusing at all (it didn't prevent you in the non-kiai just saying...) but instead just makes the map more consistent since right now it is inconsistent no matter how I see it.
    If you feel that you do not wish to map the hihat's in the kiai then it may be best to not map them in the non-kiai
    Also I feel that you should increase your SV in your kiai to at least somewhere 1.1x+ to make a more clear difference of how strong it is and to different it from everything else
    Those are obviously not all the problems with it - It just that when I compare this section 01:17:423 - to this kiai section 01:28:457 -
    Not only isn't there really a difference between the two (except for some of the obvious symmetry in the kiai and some jumps...) - the non-kiai can be actually be said to be more challenging in a way (this doesn't apply to all the non-kiai btw)
    There is basic things ya to some quick fixes on it without effect too much (reduce the overall spacing on nonkiai, do what I said about the sv changes and hihats, etc)

    Anyways this concern applies to all kiais


  • Normal
  1. Some of your DS is off from the looks of Aimod (turn check distance snap on) mainly at the beginning and 1 later on - ya should check it out to make it consistent in this difficulty
  2. 00:13:630 (5,1) - ctrl+G this because I believe it works better with the vocals if ya do (by doing this you obviously have to do some rearranging but it won't take much)
    Can do the same to this 00:30:182 (5,1) - (a little understandable if ya don't this time) ^
  3. 00:44:319 (1,2) - For this I feel that it undermap kind of a bit too much here since some of the strong sounds that should be focus like you been doing is on the slider end
    To fix this (which will require to rearrange) is to change (1) into a repeat - remove (2) - and add a circle like in this picture of the timeline https://puu.sh/yOv55/5854c6ef33.png
    Can applied this to any other similar if ya agree with above
  4. 00:49:147 (5,6,1) - this is the only time ya do this in the kiai which is kind of strange and inconsistent - the other time where the part was basically like this 1 - ya do it normally here 01:00:182 (4,5,6) -
    Another thing about this is the other 2 00:57:423 (4,5,1) - and 00:46:388 (4,5,6) -
    They both are on the same spot but map differently for some reason kind of like above
    It pretty simple to fix this
    make 00:46:388 (4,5,6) - like this 00:49:147 (5,6,1) - and make 00:49:147 (5,6,1) - like 00:46:388 (4,5,6) -
    that way it be both consistent and actually works better with the song.
  5. 01:03:914 - good idea to add a break here
  6. 01:17:423 (1) - curve the head more down since right now it's a bit awkward as it is now
  7. 01:12:595 (3,4,5,6,7,1,2,3) - this is pretty dense right around here and I believe it should be more nerf because when I look at the more obviously stronger section 01:17:423 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - ya can see there isn't a part in there that is harder than that which makes it looks like the calmer section is strong than it when it really shouldn't
    Basically - removing 01:13:113 (4) - and 01:15:182 (2) - would do the trick without inferring too much and just adjust the spacing (or ya could buff the stronger sections if ya really felt like ya really need these notes)
  8. 01:38:802 (5,2) - Have the slider ends completely overlap each other (minor adjustments is needed)
  9. 01:41:906 (5,2) - Should really avoid overlaps like this (can confused new players and other problems)
    best solution is to do it similar to how ya did with the other overlaps is to move slider head of 01:42:940 (2) - under 01:41:906 (5) - with some adjustments involve
  10. For some consistency why don't ya do this 01:49:837 (4,5) - the same way ya did this 01:38:630 (4,5) - since it emphasizing the same vocal lines (kind of minor)
  • General

  1. Unused file: andrei.PNG
  2. 00:41:302 - Unsnapped timing line on Both Insane and Extra
  3. Turn off Widescreen support
~ Note: Most of this mod is my opinion and only my opinion - treat it as such (Forgive my grammar and hope some of my points were clear enough to understand.)

Yea sorry I really could go over way more (especially for the Normal since I see it needs more work than just the suggestions I gave) but got other request to check (took me 3 hour+ to finish this :c)

GL on your mapset :)
Topic Starter
greenhue

Hailie wrote:

Hello from my queue! I have some concerns to address with the top difficulty (that may also applied to the insane as well) so hold on a second

Mod coming up soon :)

Placeholder
:D
Topic Starter
greenhue

Hailie wrote:

Hello from my queue! I have some concerns to address with the top difficulty (that may also applied to the insane as well) so hold on a second

Mod coming up soon :)

Placeholder

EDIT:
Just a short mod


  • Extra
  1. Before around here 00:33:285 - I believe some of the jumps is pretty high spacing for the calm part and it isn't much different from the jumps from the kiai itself like here for instances 00:19:492 (1,2,3,4,5,6,7,8) - few have been altered. most have stayed

    Basically - I believe you should lower some of them (mainly the more obviously ones like the 1 above) so it should more emphasizes towards the ones in the actually kiai and reflect the music better I wouldnt say they are too overpowering but you are definitely right
  2. 00:52:250 (5) - For here - the music seems to kind of slow down around here - it would be cool if you make a Slow sv change for this particular slider then go back to your regular SV in the kiai here 00:52:595 - to reflect tha t drums stay the same and so does the tempo so i will stay with what i currently have because the SV change wont be very noticeable or if i make a 1/1 slider it will miss out on drum sounds
  3. What I do not understand is why you are not mapping the hihats in the kiai? I mean in the non-kiai section ya did here for instances 01:17:940 (3,4,5) - and so you really shouldn't be undermapping it in the kiai especially since it clearly the strongest point in this song and mapping them isn't really gonna interfere on what you are mainly focusing at all (it didn't prevent you in the non-kiai just saying...) but instead just makes the map more consistent since right now it is inconsistent no matter how I see it. When I was originally mapping the song i felt that the vocals and drums overpower the hi-hats because they are barely noticable in the kiai sections. ill consider remapping if a BN hates it

    If you feel that you do not wish to map the hihat's in the kiai then it may be best to not map them in the non-kiai
    Also I feel that you should increase your SV in your kiai to at least somewhere 1.1x+ to make a more clear difference of how strong it is and to different it from everything else
    Those are obviously not all the problems with it - It just that when I compare this section 01:17:423 - to this kiai section 01:28:457 -
    Not only isn't there really a difference between the two (except for some of the obvious symmetry in the kiai and some jumps...) - the non-kiai can be actually be said to be more challenging in a way (this doesn't apply to all the non-kiai btw)
    There is basic things ya to some quick fixes on it without effect too much (reduce the overall spacing on nonkiai, do what I said about the sv changes and hihats, etc)



    Anyways this concern applies to all kiais
I totally see what you are saying and it does make a lot of sense. Ill have to sleep on it. it wouldnt be too hard to re-do SV


  • Normal
  1. Some of your DS is off from the looks of Aimod (turn check distance snap on) mainly at the beginning and 1 later on - ya should check it out to make it consistent in this difficulty fixed
  2. 00:13:630 (5,1) - ctrl+G this because I believe it works better with the vocals if ya do (by doing this you obviously have to do some rearranging but it won't take much) ehhhhhhhhhhhhhhh

    Can do the same to this 00:30:182 (5,1) - (a little understandable if ya don't this time) ^
    ^
  3. 00:44:319 (1,2) - For this I feel that it undermap kind of a bit too much here since some of the strong sounds that should be focus like you been doing is on the slider end
    doing that makes it so i cant map the lead
    To fix this (which will require to rearrange) is to change (1) into a repeat - remove (2) - and add a circle like in this picture of the timeline https://puu.sh/yOv55/5854c6ef33.png
    Can applied this to any other similar if ya agree with above
  4. 00:49:147 (5,6,1) - this is the only time ya do this in the kiai which is kind of strange and inconsistent - the other time where the part was basically like this 1 - ya do it normally here 01:00:182 (4,5,6) - used it once more in the first kiai (which is different from the other kiai)

    Another thing about this is the other 2 00:57:423 (4,5,1) - and 00:46:388 (4,5,6) -
    They both are on the same spot but map differently for some reason kind of like above
    It pretty simple to fix this
    make 00:46:388 (4,5,6) - like this 00:49:147 (5,6,1) - and make 00:49:147 (5,6,1) - like 00:46:388 (4,5,6) -
    that way it be both consistent and actually works better with the song.
  5. 01:03:914 - good idea to add a break here there is a smol break there
  6. 01:17:423 (1) - curve the head more down since right now it's a bit awkward as it is now looks fine and plays fine
  7. 01:12:595 (3,4,5,6,7,1,2,3) - this is pretty dense right around here and I believe it should be more nerf because when I look at the more obviously stronger
    section 01:17:423 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - ya can see there isn't a part in there that is harder than that which makes it looks like the calmer section is strong than it when it really shouldn't done

    Basically - removing 01:13:113 (4) - and 01:15:182 (2) - would do the trick without inferring too much and just adjust the spacing (or ya could buff the stronger sections if ya really felt like ya really need these notes)
    ^^
  8. 01:38:802 (5,2) - Have the slider ends completely overlap each other (minor adjustments is needed)
  9. 01:41:906 (5,2) - Should really avoid overlaps like this (can confused new players and other problems) that was an error with spacing i made on accident. thanks for catching it
    best solution is to do it similar to how ya did with the other overlaps is to move slider head of 01:42:940 (2) - under 01:41:906 (5) - with some adjustments involve
  10. For some consistency why don't ya do this 01:49:837 (4,5) - the same way ya did this 01:38:630 (4,5) - since it emphasizing the same vocal lines (kind of minor)
  • General

  1. Unused file: andrei.PNG
  2. 00:41:302 - Unsnapped timing line on Both Insane and Extra[/color]
  3. Turn off Widescreen support
~ Note: Most of this mod is my opinion and only my opinion - treat it as such (Forgive my grammar and hope some of my points were clear enough to understand.)

Yea sorry I really could go over way more (especially for the Normal since I see it needs more work than just the suggestions I gave) but got other request to check (took me 3 hour+ to finish this :c)

if it makes you feel better normal might get remapped in a few parts

GL on your mapset :)
sleepy kira
The map is one of my favorite maps! Please push it to ranked =D
Topic Starter
greenhue

mgmn wrote:

The map is one of my favorite maps! Please push it to ranked =D


I would LOVE to but there are a few major design flaws with the top diffs that Hailie has pointed out. I could remap and get some quality Guest difficulties however once i become more experienced.
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