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Laura Shigihara - Cerebrawl IN-GAME

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Topic Starter
Dokatu
This beatmap was submitted using in-game submission on 23 December 2017 at 20:29:38

Artist: Laura Shigihara
Title: Cerebrawl IN-GAME
Source: Plants vs. Zombies
Tags: plants vs zombies soundtrack popcap vasebreaker minigame tower defense night EggsGone pvz
BPM: 100.04
Filesize: 3352kb
Play Time: 01:38
Difficulties Available:
  1. Difficult Puzzle (2.42 stars, 198 notes)
  2. Easy Puzzle (1.14 stars, 63 notes)
  3. EggsGone's Medium Puzzle (1.69 stars, 133 notes)
Download: Laura Shigihara - Cerebrawl IN-GAME
Information: Scores/Beatmap Listing
---------------
Easy Puzzle by Me


Medium Puzzle by EggsGone


Difficult Puzzle by Me
July - San
Hii! From mod req!
M4M!
My map : https://osu.ppy.sh/s/597903

Mmmm
Okay Let's see here..

Easy Puzzle

00:02:399 (1) - (The Hitsound "Whistle" it's not neccesary)

00:04:799 (2) - (The Hitsound "Finish" it's not neccesary)

00:22:197 - (Put a Circle)

00:43:195 (2) - (add hitsound "Whistle" at the end of the slidder)

01:09:593 (1) - (Delete this circle)
Like this...


01:26:691 (4,1) - (Do the same with these)

01:36:590 (1) - (Delete the Hitsound "Finish")

uff

Difficult Puzzle

00:35:996 (1) - (The end of the object is not adjusted)

Great diff!

That's All, i guess..

Good song and good map dude! :)

GOOD LUCK!
Topic Starter
Dokatu
Thanks for the mod!

I'll make a mod tomorrow.

If there are errors in words, grammar - I'm sorry.

July - San wrote:

Hii! From mod req!
M4M!
My map : https://osu.ppy.sh/s/597903

Mmmm
Okay Let's see here..

Easy Puzzle

00:02:399 (1) - (The Hitsound "Whistle" it's not neccesary) - I here singles out strong sounds.

00:04:799 (2) - (The Hitsound "Finish" it's not neccesary) - OK!

00:22:197 - (Put a Circle) - Yes you are right.

00:43:195 (2) - (add hitsound "Whistle" at the end of the slidder) - Probably yes. It goes well.

01:09:593 (1) - (Delete this circle) - No. There is a strong sound, which should not be removed.
Like this...


01:26:691 (4,1) - (Do the same with these) - ^^^

01:36:590 (1) - (Delete the Hitsound "Finish") - Yes, it was superfluous.

uff

Difficult Puzzle

00:35:996 (1) - (The end of the object is not adjusted) - OK!

Great diff!

That's All, i guess..

Good song and good map dude! :)

GOOD LUCK!
Justysuwu
Privet :3
General

  • Audio is too quiet
  • move this map into pending, this don't need to stay in "work in progres"
Easy Puzzle

- 00:59:994 (1,2) - make two 1-beat sliders instead this 2 circles
- 01:09:593 (1,2) - ^
- 01:19:192 (1,2) - ^
- 01:28:791 (1,2) - ^
Difficult Puzzle

- 01:00:593 - place there circle
- 01:01:793 - ^
- 01:10:192 - ^
- 01:11:392 - ^
- 01:19:792 - ^
- 01:20:991 - ^
- 01:29:391 - ^
- 01:30:590 - ^
Nice map o/

GL with rank it :3
Topic Starter
Dokatu
Thanks for the mod!


MyAngelMeinter wrote:

Privet :3 - PRIVET!
General

  • Audio is too quiet - ok )
  • move this map into pending, this don't need to stay in "work in progres" - k
Easy Puzzle

- 00:59:994 (1,2) - make two 1-beat sliders instead this 2 circles - Maybe you're right.
- 01:09:593 (1,2) - ^ - ^
- 01:19:192 (1,2) - ^ - ^
- 01:28:791 (1,2) - ^ - ^
Difficult Puzzle

- 01:00:593 - place there circle - Yes. I missed a strong note.
- 01:01:793 - ^ - ^
- 01:10:192 - ^ - ^
- 01:11:392 - ^ - ^
- 01:19:792 - ^ - ^
- 01:20:991 - ^ - ^
- 01:29:391 - ^ - ^
- 01:30:590 - ^
Nice map o/

GL with rank it :3 - Thx!
Cirno no Baka
Hi Domo-desu!
[Easy puzzle]

GENERAL:

1. HP Drain is too much, same as AR and OD is too much for a easy difficult.

2. THE SONG IS OUT OF OFFSET, please check timing in other forums of timming

3. same as 1. , easy diffs max diff.
ar :3
cs: 3
hp:3
od:3

01:07:493 (2,4) - make a similar form of slider, this point is necesary for consistency in game.

01:17:392 (2,3) - The distance in jumps not is necesary ( https://i.imgur.com/0hjb5O5.png )make a little space in jumps .

01:36:590 (1) - the roulette is so cut, the minimun space in the slider/point is 2 seconds.
And the duration of slider is minimun 4 sec in easy diff's.

00:22:197 (4,5) - fix this notes, for make a perfect blanket .
Graphic:

Bad: https://i.imgur.com/LuY5TP3.png (actual)

Good: https://i.imgur.com/CCBAOkq.png

[Difficult Puzzle]

General:
-The song not is rapid for make diff's of hards, is fine make easy-normal for this style of songs pasive.
-Look the wika of rules of mapping for more info and confirm this sentences.

If you make a hard fidd:
. SV is to much ( 2.00x ) for hard map , is better 1,50 or 1.70x to much.

- 00:10:498 (2,3,4) - the distance is to much, the change of song is here 00:11:398 (5,6) -

00:16:798 (1,2) - this note is the upbeat , and this is down beat 00:17:398 (3) - please fix (1) , (2) more cut and large (3)

00:23:997 (1,2,3,4,5,6) - the flow in the song is poligonal, and here is line , make a circle and look the magic :D
Topic Starter
Dokatu
Thanks for the mod!

-Sakurasaki wrote:

Hi Domo-desu!
[Easy puzzle]

GENERAL:

1. HP Drain is too much, same as AR and OD is too much for a easy difficult.

2. THE SONG IS OUT OF OFFSET, please check timing in other forums of timming

3. same as 1. , easy diffs max diff.
ar :3
cs: 3
hp:3
od:3

01:07:493 (2,4) - make a similar form of slider, this point is necesary for consistency in game.

01:17:392 (2,3) - The distance in jumps not is necesary ( https://i.imgur.com/0hjb5O5.png )make a little space in jumps .

01:36:590 (1) - the roulette is so cut, the minimun space in the slider/point is 2 seconds.
And the duration of slider is minimun 4 sec in easy diff's.

00:22:197 (4,5) - fix this notes, for make a perfect blanket .
Graphic:

Bad: https://i.imgur.com/LuY5TP3.png (actual)

Good: https://i.imgur.com/CCBAOkq.png

[Difficult Puzzle]

General:
-The song not is rapid for make diff's of hards, is fine make easy-normal for this style of songs pasive.
-Look the wika of rules of mapping for more info and confirm this sentences.

If you make a hard fidd:
. SV is to much ( 2.00x ) for hard map , is better 1,50 or 1.70x to much.

- 00:10:498 (2,3,4) - the distance is to much, the change of song is here 00:11:398 (5,6) -

00:16:798 (1,2) - this note is the upbeat , and this is down beat 00:17:398 (3) - please fix (1) , (2) more cut and large (3)

00:23:997 (1,2,3,4,5,6) - the flow in the song is poligonal, and here is line , make a circle and look the magic :D
FIX!
realy0_
Hello, m4m from #modreq

General
BPM should be 100,015, remove all the laters red timing points
i find the first timing point too loud for a calm part, reducing it to 35% would be better
Reduce all the volume of every timing point by 10% it's too loud lol if you're not using timing points for changing sampleset/volume, just delete every timing points after the third timing point. it's useless.
the song should be cutted to 01:50:383 (1) -

Easy Puzzle
00:22:797 (5) - the slider should end on 00:23:397 (5) -, it overlaps with 00:23:997 (1) - and you mapped almost everything in 1/1 except this one in 1/2
00:31:195 (1) - intentional that isn't 100% aligned ?
00:43:193 (2) - you breaked the flow, maybe put it under 00:39:594 (4,1) -
01:04:190 (4,1) - seems better for me like that : https://i.imgur.com/2YXRASX.png
01:07:489 (2) - you should make something like this : https://i.imgur.com/U8Z1Z4e.png instead of placing extended slider, it's placed in 1/2 and it doesn't fit well the music.
01:26:686 (4) - ^ and it's worse because it overlap with 01:23:987 (3) - 01:28:786 (1) -
01:17:388 (2,3) - unstacking them with a 0,8x DS ? visually better for me.
01:35:385 (1) - the spinner should start here : 01:35:985 (1)

Difficult Puzzle
00:04:799 (1) - replace it with a circle, 00:02:399 (1) - this one is okay because it's a extended slider
00:08:399 (3) - ^
00:07:799 (2) - replace it with 2 circles, fit better the melody
00:13:198 (3) - unstack this
00:16:798 (1,2) - better if you can think of a pattern that have these 2 circles stacked ?
00:25:197 (5,6,7) - the rhythm should be ctrl+g
00:40:795 (1) - unstack this
00:46:795 (4) - ^
00:52:794 (1,2) - circle placement should be below 1
00:57:594 (1,2) - ^
00:58:794 (1) - make the spinner end on a red tick, ending on a blue tick makes that the player doesn't recover enough to click 00:59:994 (1) -
01:03:591 (3) - could be improved by making the middles anchors aligned above the tiny white circle
01:14:084 (6) - blanket
01:23:678 (6) - ^
01:33:270 (6) - ^
01:27:574 (3) - ctrl+H
01:29:973 (3) - ^
maybe i did fogot to point some extra errors to difficult puzzle but that's all i can find.
Topic Starter
Dokatu

realy0_ wrote:

Hello, m4m from #modreq

General
BPM should be 100,015, remove all the laters red timing points +
i find the first timing point too loud for a calm part, reducing it to 35% would be better +
Reduce all the volume of every timing point by 10% it's too loud lol if you're not using timing points for changing sampleset/volume, just delete every timing points after the third timing point. it's useless. +
the song should be cutted to 01:50:383 (1) -

Easy Puzzle
00:22:797 (5) - the slider should end on 00:23:397 (5) -, it overlaps with 00:23:997 (1) - and you mapped almost everything in 1/1 except this one in 1/2
00:31:195 (1) - intentional that isn't 100% aligned ?
00:43:193 (2) - you breaked the flow, maybe put it under 00:39:594 (4,1) -
01:04:190 (4,1) - seems better for me like that : https://i.imgur.com/2YXRASX.png
01:07:489 (2) - you should make something like this : https://i.imgur.com/U8Z1Z4e.png instead of placing extended slider, it's placed in 1/2 and it doesn't fit well the music.
01:26:686 (4) - ^ and it's worse because it overlap with 01:23:987 (3) - 01:28:786 (1) -
01:17:388 (2,3) - unstacking them with a 0,8x DS ? visually better for me.
01:35:385 (1) - the spinner should start here : 01:35:985 (1)

Difficult Puzzle
00:04:799 (1) - replace it with a circle, 00:02:399 (1) - this one is okay because it's a extended slider
00:08:399 (3) - ^
00:07:799 (2) - replace it with 2 circles, fit better the melody +
00:13:198 (3) - unstack this
00:16:798 (1,2) - better if you can think of a pattern that have these 2 circles stacked ?
00:25:197 (5,6,7) - the rhythm should be ctrl+g +
00:40:795 (1) - unstack this
00:46:795 (4) - ^
00:52:794 (1,2) - circle placement should be below 1
00:57:594 (1,2) - ^
00:58:794 (1) - make the spinner end on a red tick, ending on a blue tick makes that the player doesn't recover enough to click 00:59:994 (1) -
01:03:591 (3) - could be improved by making the middles anchors aligned above the tiny white circle
01:14:084 (6) - blanket +
01:23:678 (6) - ^
01:33:270 (6) - ^
01:27:574 (3) - ctrl+H +
01:29:973 (3) - ^
maybe i did fogot to point some extra errors to difficult puzzle but that's all i can find.
Thanks for the mod!
Megapcmx
Hi, M4M

Easy Puzzle
00:05:999 (3,1) - I know that you are following the spacing but i suggest to do a blanket with this slider tail 00:05:999 (3) - and the slider head of 00:07:199 (1) -
Example
00:07:199 (1) - Also, remove the NC
00:14:398 (3) - Move this slider to x:160 y:56 (Also fix the position of this red sliderpoint 00:14:398 (3) - ) Example
00:22:797 (5) - Make a Blanket with 00:22:197 (4) -
00:39:594 (4) - This slider can be more curved (just a suggestion)
01:01:190 (1) - Remove NC here
01:01:190 (1) - Those sliders are fine, but the red sliderpoints aren't well aligned.

Difficult Puzzle
00:28:795 (1,2) - (1) Slider has a different rotation compared to (2), Just Copy it and revert the selection (Ctrl+G)
00:33:594 (1,2) - Same as before


IMPORTANT

01:29:386 (2) - This circle has the coordinates of x:168 y:200 compared to 01:28:486 (4) - and 01:30:586 (4) - that are placed on x:166 y:198

That causes a little bit so confusion of the exact location fo the circle on the screen, that players will think that they are in the same exact coordinates but in the reality, they don't, making some perfectionists become angry and making some threads discussing this type of mistakes on the actual mapping and also saying some type of insults for a little and innocent mistake like this so I really suggest fixing this asap to avoid throwing this map in the nuked state :C



Just kidding, Stack 01:29:386 (2) - with 01:28:486 (4) - and problem solved :p
Topic Starter
Dokatu
Thanks for the mod!

Megapcmx wrote:

Hi, M4M

Easy Puzzle
00:05:999 (3,1) - I know that you are following the spacing but i suggest to do a blanket with this slider tail 00:05:999 (3) - and the slider head of 00:07:199 (1) - +
Example
00:07:199 (1) - Also, remove the NC +
00:14:398 (3) - Move this slider to x:160 y:56 (Also fix the position of this red sliderpoint 00:14:398 (3) - ) +Example
00:22:797 (5) - Make a Blanket with 00:22:197 (4) - +
00:39:594 (4) - This slider can be more curved (just a suggestion) +
01:01:190 (1) - Remove NC here +
01:01:190 (1) - Those sliders are fine, but the red sliderpoints aren't well aligned. IDK


Difficult Puzzle
00:28:795 (1,2) - (1) Slider has a different rotation compared to (2), Just Copy it and revert the selection (Ctrl+G) +
00:33:594 (1,2) - Same as before +


IMPORTANT

01:29:386 (2) - This circle has the coordinates of x:168 y:200 compared to 01:28:486 (4) - and 01:30:586 (4) - that are placed on x:166 y:198

That causes a little bit so confusion of the exact location fo the circle on the screen, that players will think that they are in the same exact coordinates but in the reality, they don't, making some perfectionists become angry and making some threads discussing this type of mistakes on the actual mapping and also saying some type of insults for a little and innocent mistake like this so I really suggest fixing this asap to avoid throwing this map in the nuked state :C I already began to worry. :D



Just kidding, Stack 01:29:386 (2) - with 01:28:486 (4) - and problem solved :p +
THEORYONLEANCE
Привет дружочек

General
Отключи Windescreen Support для стандарта он тебе не нужен.

Easy Puzzle
00:02:399 (1) - Что-то слишком сомнительный слайдер и не понимаю под какие конкретно звуки он поставлен, если под все что именно там есть то он выглядит очень отвратно (прости) предлагаю сделать вот так - играется приятней и звучит лучше я думаю.
00:14:398 (3,1,2) - на счет вот этого момента, на конце 00:14:397 (3) отчетливо слышится начало нового звука да и вообще начало динамичности, а это начало у тебя стоит на концовке слайдера. Предлагаю уменьшить его и сделать вот так - А дальше продолжить вот так -

Difficult Puzzle
00:07:198 (1) - Может стоит его перевернуть.
01:18:588 (4,5,6,7) - блин ну не знаю, стримы в хардиках это такое себе я думаю ( хотя я все еще не понял что это хардик или инсейн :D )
01:37:785 (4,5,6,7,8) - вот тут тоже самое, я просто очень редко видел где используют стримы в хардиках, а если и использовали дак только в старых картах.

Удачи тебе с картой!
Topic Starter
Dokatu
Спасибо за мод!

Meouxe- wrote:

Привет дружочек - o/

General
Отключи Windescreen Support для стандарта он тебе не нужен. - Хм... Странно я даже его не ставил, но галка стоит. Ну ок. Убрал.

Easy Puzzle
00:02:399 (1) - Что-то слишком сомнительный слайдер и не понимаю под какие конкретно звуки он поставлен, если под все что именно там есть то он выглядит очень отвратно (прости) предлагаю сделать вот так - играется приятней и звучит лучше я думаю. - Ну можно.
00:14:398 (3,1,2) - на счет вот этого момента, на конце 00:14:397 (3) отчетливо слышится начало нового звука да и вообще начало динамичности, а это начало у тебя стоит на концовке слайдера. Предлагаю уменьшить его и сделать вот так - А дальше продолжить вот так - +

Difficult Puzzle
00:07:198 (1) - Может стоит его перевернуть. +
01:18:588 (4,5,6,7) - блин ну не знаю, стримы в хардиках это такое себе я думаю ( хотя я все еще не понял что это хардик или инсейн :D ) Это Хард. Все оставлю как есть. Т.к. БПМ тут невысок. И думаю новички (Ну почти :D ) могут прожать это.
01:37:785 (4,5,6,7,8) - вот тут тоже самое, я просто очень редко видел где используют стримы в хардиках, а если и использовали дак только в старых картах. ^

Удачи тебе с картой! - Взаимно!
Jonis221
SPOILER
  • [General]
  1. How about to extend kiai to 00:50:392 -
  2. According to Bandcamp, source should be Plants vs. Zombies
  3. Offset should be 15 and BPM 100,045 imo.

    [Easy Puzzle]
  4. 00:00:000 (1,2) - You can make sliders curved for better flow (sth like this: https://i.imgur.com/D9AQGYk.png )
  5. 00:02:399 (1,2) - I would not make stacks on easies, cause it'll be too complicated for new players.
  6. 00:16:197 (4,1) - ^ same for this.
  7. 00:05:999 (4,5) - You can blanket this.
  8. 00:22:796 (5) - I think it would be better to use 1/1 for this.
  9. 00:25:796 - this gap feels audible, or maybe you can make it more consistent with 00:22:197 (4,5) - part, also there's a lot same gaps in this map.
  10. 00:26:396 (2,3) - This flow looks a bit odd, because sliderhead is pretty close, maybe try to blanket these. https://i.imgur.com/BguFLbJ.png , or something else.
  11. 00:43:193 (2,1) - Sliders a bit too close. (Do sth like this https://i.imgur.com/Y741eEh.png)
  12. 00:33:594 (1,2) - 00:16:797 (1,2) - ^
  13. 01:04:790 (1,2) - to avoid 1/2 rhythm to can do sth like this https://i.imgur.com/13NUSk2.png
  14. 01:23:987 (3,4,1) - ^ Same avoid 1/2 rhythm
  15. 01:21:587 (1,3) - Make sliders more simple, remove sharp corners.
  16. 01:31:186 (3,4,1) - Make this pattern more symmetrical, as you see circle (4) doesn't blanketing both sliders equally.

    [Difficult Puzzle]
  17. 00:02:399 (1) - 01:03:590 (3) - You can make this more symmetrical.
  18. 00:22:796 (3,4,5) - Use more consistent spacing on 1/4 rhythm cause some has 1.1x , 1.0x, 0,8x.
  19. 00:58:791 (1,1) - Recovery time for spinners on hard difficulties should be at least 1 bar.
  20. 00:59:991 - Here's SV should same as here 01:19:188 -
  21. 01:26:387 (1,2,3,4) - Make distance more consistent here.
  22. 00:02:399 (1,2,3,4) - 00:40:793 (1,2,3,4,5) - ^
Oh man this game's so good, I could make GD for this. Just let me know. :)
Topic Starter
Dokatu
Thanks for the mod!

EggsGone wrote:

SPOILER
  • [General]
  1. How about to extend kiai to 00:50:392 - I think you're right.
  2. According to Bandcamp, source should be Plants vs. Zombies +
  3. Offset should be 15 and BPM 100,45 !!! You found the most accurate bpm! Thank you!

    [Easy Puzzle]
  4. 00:00:000 (1,2) - You can make sliders curved for better flow (sth like this: https://i.imgur.com/D9AQGYk.png )
  5. 00:02:399 (1,2) - I would not make stacks on easies, cause it'll be too complicated for new players. +
  6. 00:16:197 (4,1) - ^ same for this. +
  7. 00:05:999 (4,5) - You can blanket this. Already fixed.
  8. 00:22:796 (5) - I think it would be better to use 1/1 for this.
  9. 00:25:796 - this gap feels audible, or maybe you can make it more consistent with 00:22:197 (4,5) - part, also there's a lot same gaps in this map.
  10. 00:26:396 (2,3) - This flow looks a bit odd, because sliderhead is pretty close, maybe try to blanket these. https://i.imgur.com/BguFLbJ.png , or something else. Error (CLICK)
  11. 00:43:193 (2,1) - Sliders a bit too close. (Do sth like this https://i.imgur.com/Y741eEh.png) +
  12. 00:33:594 (1,2) - 00:16:797 (1,2) - ^ I think that the sliders are located normally.
  13. 01:04:790 (1,2) - to avoid 1/2 rhythm to can do sth like this https://i.imgur.com/13NUSk2.png +
  14. 01:23:987 (3,4,1) - ^ Same avoid 1/2 rhythm +
  15. 01:21:587 (1,3) - Make sliders more simple, remove sharp corners. +
  16. 01:31:186 (3,4,1) - Make this pattern more symmetrical, as you see circle (4) doesn't blanketing both sliders equally. +

    [Difficult Puzzle]
  17. 00:02:399 (1) - 01:03:590 (3) - You can make this more symmetrical. +
  18. 00:22:796 (3,4,5) - Use more consistent spacing on 1/4 rhythm cause some has 1.1x , 1.0x, 0,8x. +
  19. 00:58:791 (1,1) - Recovery time for spinners on hard difficulties should be at least 1 bar. +
  20. 00:59:991 - Here's SV should same as here 01:19:188 - +
  21. 01:26:387 (1,2,3,4) - Make distance more consistent here. +
  22. 00:02:399 (1,2,3,4) - 00:40:793 (1,2,3,4,5) - ^
Oh man this game's so good, I could make GD for this. Just let me know. :) You can make GD :)
Shiratori
Medium
00:22:804 (2,3) - blanket
00:27:602 (3,4) - make a parallel
00:30:001 (4,5) - not prefect blanket
00:33:599 (1,2,3,4) - make them samely
01:08:384 (4) - ctrl g to have a good flow
01:12:882 (2,3) - bad flow
01:14:381 (1,2,3) - please blanket good
puzzle
00:20:405 (3,4,5) - ugly
00:25:803 (1) - ctrl g to have good flow
00:30:001 (3) - 1/2 slider
00:48:893 (3,4,5,6) - make a polygon
01:06:585 (5,6,1) - avoid this
easy
00:04:812 (3) - NC
00:12:609 (2) - emmm i think easy shouldn't do this
01:36:571 (1) - delete

M4M https://osu.ppy.sh/s/683384
Topic Starter
Dokatu
Thanks for the mod!

Amamiya Kanade wrote:

puzzle (hard)
00:20:405 (3,4,5) - ugly +
00:25:803 (1) - ctrl g to have good flow +
00:30:001 (3) - 1/2 slider +
00:48:893 (3,4,5,6) - make a polygon +
01:06:585 (5,6,1) - avoid this Why?
easy
00:04:812 (3) - NC +
00:12:609 (2) - emmm i think easy shouldn't do this IDK
01:36:571 (1) - delete I'll replace it better.
Jonis221

Amamiya Kanade wrote:

Medium
00:22:804 (2,3) - blanket This is supposed to be symmetrical, not the blaket.
00:27:602 (3,4) - make a parallel Again, symmetrical pattern.
00:30:001 (4,5) - not prefect blanket From my side it's perfect.
00:33:599 (1,2,3,4) - make them samely A'ight changed this on my own way.
01:08:384 (4) - ctrl g to have a good flow I think flow's ok here, will change if other modders point out this again.
01:12:882 (2,3) - bad flow Fixed this one.
01:14:381 (1,2,3) - please blanket good Blanket doesn't fit here, so I did symmetrical pattern.
Update
And you can add my nickname in tags as contributor for this map ^^ and some more things like: Pvz, ost.
[ Marley ]
Hi, M4M! Reject or accept this mod in any way you see necessary-
(short mod lol)


Easy Puzzle
00:42:595 - Add a circle here
01:07:184 (3) - Maybe make this into two sliders one starting at 01:07:184 and ending at 01:08:084 and the second starting at 01:08:384 and ending at 01:09:283
01:36:571 (2,3) - These feel a bit far from the previous object, try bringing them a bit closer

EggsGone's Medium Puzzle
00:17:407 (2) - Strange looking slider, maybe make it a more circular one
01:18:579 (3) - Could be made into a direct overlap with the tail of 01:16:780 (1) -

Difficult Puzzle
I feel like the hp is a bit high for a 2* diff, maybe take it down a bit to hp 5 for example
00:02:413 (1) - Turn this slider into three circles instead
00:09:610 (1) - ^
00:11:409 (5,6) - Turn these into a slider
00:16:807 (1,2,3) - Make these three equally spaced

Well, that's my mod. I hope it helped in some way!!
Topic Starter
Dokatu
Thanks for the mod!

[ Marley ] wrote:

Hi, M4M! Reject or accept this mod in any way you see necessary-
(short mod lol)


Easy Puzzle
00:42:595 - Add a circle here
01:07:184 (3) - Maybe make this into two sliders one starting at 01:07:184 and ending at 01:08:084 and the second starting at 01:08:384 and ending at 01:09:283 - Great :idea:
01:36:571 (2,3) - These feel a bit far from the previous object, try bringing them a bit closer - +

Difficult Puzzle

I feel like the hp is a bit high for a 2* diff, maybe take it down a bit to hp 5 for example - +, HP is 5
00:02:413 (1) - Turn this slider into three circles instead - Sounds are weak.
00:09:610 (1) - ^
00:11:409 (5,6) - Turn these into a slider - Nope.
00:16:807 (1,2,3) - Make these three equally spaced - The third is much stronger than others. I showed it.

Well, that's my mod. I hope it helped in some way!!
Justysuwu
Can I make hard GD? (~~3*)
Jonis221

Czarek wrote:

Can I make hard GD? (~~3*)
Hard is already made :)
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