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Zektbach - Turii ~Panta rhei~ [CatchTheBeat]

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-Ken
  • general :
  1. I think you should reduce hs volume at the end of the last spin on each diff

    Platter :
  2. 01:06:942 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - I think the same triplet pattern is kinda overused here

    Rain :
  3. 00:05:320 (1,2,3,4) - I think using 1/4 would fit better here like this
  4. 01:10:996 (1,2,3,4) - 01:17:483 (1,2,3,4) - these are kinda hard for a rain imo

    Turii :
    Seems like tick rate 2 isn't your friend ? xd
  5. 00:01:064 (4) - I would make this slider curved
  6. 00:33:699 (1,2,3,4) - love these xd
  7. 01:02:381 (2) - what about increasing distance a bit here (x:176 maybe)
  8. 01:03:192 (5) - and same for this (x:196)
    I really love this diff
I don't have much to say , the mapset is pretty cool
gl ❤
Topic Starter
Kyuare

-Ken wrote:

  • general :
  1. I think you should reduce hs volume at the end of the last spin on each diff sure

    Platter :
  2. 01:06:942 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - I think the same triplet pattern is kinda overused here changed some

    Rain :
  3. 00:05:320 (1,2,3,4) - I think using 1/4 would fit better here like this sure
  4. 01:10:996 (1,2,3,4) - 01:17:483 (1,2,3,4) - these are kinda hard for a rain imo i want to keep it for the difficulty spread, since the overdose it really intense at this part, i want the rain to have some simplified pattern of this one

    Turii :
    Seems like tick rate 2 isn't your friend ? xd it's a good idea for long slider, let's try
  5. 00:01:064 (4) - I would make this slider curved sorry i prefer to keep it straight so we have a difference with the following slider.
  6. 00:33:699 (1,2,3,4) - love these xd
  7. 01:02:381 (2) - what about increasing distance a bit here (x:176 maybe) i fixed it differently but didn't increase the spacing
  8. 01:03:192 (5) - and same for this (x:196) same
    I really love this diff
I don't have much to say , the mapset is pretty cool
gl ❤
Thank you ! :D
WildOne94
WOOOO MODDING V1 !

Heyoo. Request and something to repay Crescendo mod with.

General

I think the map could use a few more green timing sections to alter the volume as sometimes at places like 00:00:456 (1) - to 00:06:942 (1) - and 01:24:780 (1) - to 01:37:753 (1) - felt like it could be toned down by about 20%. Could add variety too to the hitsounds so they're not the same volume all the time.

I don't like to be that picky but the offset did sound better to me on 447.

Cup
I think the cup might have a few big jumps. Mainly the 1.5x ones such as 00:34:915 (2,3) - and 01:01:266 (5,1) - . Maybe reduce these to at least 1.4x ?

00:04:104 (2) - I feel this note could be deleted as from what I can tell you mainly main the choir for the introduction.

00:08:969 (4,6) - I think these 2 notes could be pushed a little more right. This is due to these sliders 00:06:942 (1,2) - 00:10:185 (1,2) - having more a glide feel to then suddenly slow down more with 00:08:564 (3,4,5,6) - and littler movements which could be a little weird to play. Try move (4,6) together to at least x:240

00:12:212 (4,6) - ^ (00:15:050 (3,4) - these play nice but I think I see you went for it to slowly increase for the next stanza. But still should be fine for previous 2 suggestions).

00:24:374 (2) - I find the reverse slider does not work so well here. I would see that this pattern works better. Or try to do something similar to 00:29:645 (3,4) -


00:51:334 (3) - I think the triplet should have some sort of movement as i personally dislike these for louder sections of the song. Perhaps move this note to x:392 ?

00:55:996 (2,3) - Alright if you're going to have these stacked notes then at least mirror them to the other ones by flipping these to the other side. It feels all too one sided if you put both on the right.

01:38:158 (2) - Perhaps just nudge a little left ? Same reason as earlier to try match the glide of the sliders but with circle notes instead. Try x:64

01:39:374 (1,2,3) - Hmmm 2 and 3 felt a bit close together imo. I would space these out a bit more like this.


01:50:320 (5,1) - oof! 1.64x distance! that's a lot man. Please reduce a bit

Salad
00:27:212 (7,1) - I honestly think the jump should be the last one in this stanza at 00:29:645 (2,3) - instead. Seems weird having the jump randomly here and it's a bit unexpected imo. If you're having trouble you can easily slant 00:29:645 (2) -'s end towards the right more and make 00:31:266 (3) - jump left then.

00:31:266 (3) - Also speaking of these note. maybe it should be a slider like the rest of the previous notes ? that way you can jump the next note after this then. Like you did in the higher diffs.

00:50:523 (6,7) - This is easily catch-able. Increase distance please.

00:50:726 (7) - On every other diff this note is the NC but not the salad.

01:05:118 (8,1) - I think you can increase distance a bit here for the kiai. Because places like 00:52:145 (6,1) - are a little bigger and they're not AS big as the kiai start jump.

01:09:983 (4,1) - Same as before. Dunno if to jump or walk this one. Probably increase distance.

01:12:415 (5,6,7,8) - 3 stacked.... okay... but 4 stacked with the tiniest slant doesn't feel right. Try this instead. (lel it looks like a "?")


01:34:915 (2,3) - and 01:35:726 (4,5) - felt a bit too close together here. Perhaps space out a bit more?

Not a bad salad at all

Platter
There's a lot of times where it is uncertain if you are to dash or not on this diff. Specially with large spacing between notes such as here for e.g. 00:07:618 (3,4,5) - And I mean there is a LOT of them.

00:01:874 (6,1) - Can catch without dashing and I presume this was meant to be a dash.

00:02:279 (2) - Seemed a little more cramped then 00:00:658 (2) -. Move left a bit ?

00:27:820 (9,1) - Bit of a random hyper in the middle of this section... you didn't add it on 00:21:131 (2,3) - so why have one here? I suggest to remove it and have a dash instead.

00:32:888 (1,2) - PLEASE CTRL + H these 2 together. The wait is not that great and shows no emphasis.

01:38:158 (2,3,4) - OOF! what a flow stopper ;-;. I would slant these in the direction you prefer. So it's at a slant like 01:38:969 (6,7,8) -

01:39:071 (7) - I don't hear a sound on this one.

01:43:428 (3,4) - Maybe a hyper here ? I find it would fit it.

I wills top here due to a kinda m4m with you as you only modded Rain and Overdose for me. So I think this is enough for now (Unless you were to continue anymore on modding my mapset).

Good luck :D
Topic Starter
Kyuare

WildOne94 wrote:

WOOOO MODDING V1 !

Heyoo. Request and something to repay Crescendo mod with.

General

I think the map could use a few more green timing sections to alter the volume as sometimes at places like 00:00:456 (1) - to 00:06:942 (1) - and 01:24:780 (1) - to 01:37:753 (1) - felt like it could be toned down by about 20%. Could add variety too to the hitsounds so they're not the same volume all the time. sure

I don't like to be that picky but the offset did sound better to me on 447. done

Cup
I think the cup might have a few big jumps. Mainly the 1.5x ones such as 00:34:915 (2,3) - and 01:01:266 (5,1) - . Maybe reduce these to at least 1.4x ? done but kept 1.50x for the kiai

00:04:104 (2) - I feel this note could be deleted as from what I can tell you mainly main the choir for the introduction. i want to highlight the piano

00:08:969 (4,6) - I think these 2 notes could be pushed a little more right. This is due to these sliders 00:06:942 (1,2) - 00:10:185 (1,2) - having more a glide feel to then suddenly slow down more with 00:08:564 (3,4,5,6) - and littler movements which could be a little weird to play. Try move (4,6) together to at least x:240 i want to keep this movement because we don't have voice here.

00:12:212 (4,6) - ^ (00:15:050 (3,4) - these play nice but I think I see you went for it to slowly increase for the next stanza. But still should be fine for previous 2 suggestions).

00:24:374 (2) - I find the reverse slider does not work so well here. I would see that this pattern works better. Or try to do something similar to 00:29:645 (3,4) -
done

00:51:334 (3) - I think the triplet should have some sort of movement as i personally dislike these for louder sections of the song. Perhaps move this note to x:392 ? ok

00:55:996 (2,3) - Alright if you're going to have these stacked notes then at least mirror them to the other ones by flipping these to the other side. It feels all too one sided if you put both on the right. sure

01:38:158 (2) - Perhaps just nudge a little left ? Same reason as earlier to try match the glide of the sliders but with circle notes instead. Try x:64 did something similar

01:39:374 (1,2,3) - Hmmm 2 and 3 felt a bit close together imo. I would space these out a bit more like this. done


01:50:320 (5,1) - oof! 1.64x distance! that's a lot man. Please reduce a bit done

Salad
00:27:212 (7,1) - I honestly think the jump should be the last one in this stanza at 00:29:645 (2,3) - instead. Seems weird having the jump randomly here and it's a bit unexpected imo. If you're having trouble you can easily slant 00:29:645 (2) -'s end towards the right more and make 00:31:266 (3) - jump left then. we can clearly hear a clap sound, since this one is pretty unique and loud, i prefer to keep a jump.

00:31:266 (3) - Also speaking of these note. maybe it should be a slider like the rest of the previous notes ? that way you can jump the next note after this then. Like you did in the higher diffs. I prefer to keep a circle for the spread, Cup doesn't have anything here aswell.

00:50:523 (6,7) - This is easily catch-able. Increase distance please. sure

00:50:726 (7) - On every other diff this note is the NC but not the salad. fixed

01:05:118 (8,1) - I think you can increase distance a bit here for the kiai. Because places like 00:52:145 (6,1) - are a little bigger and they're not AS big as the kiai start jump. done

01:09:983 (4,1) - Same as before. Dunno if to jump or walk this one. Probably increase distance. +0.10x

01:12:415 (5,6,7,8) - 3 stacked.... okay... but 4 stacked with the tiniest slant doesn't feel right. Try this instead. (lel it looks like a "?")
done

01:34:915 (2,3) - and 01:35:726 (4,5) - felt a bit too close together here. Perhaps space out a bit more? +0.10x

Not a bad salad at all

Platter
There's a lot of times where it is uncertain if you are to dash or not on this diff. Specially with large spacing between notes such as here for e.g. 00:07:618 (3,4,5) - And I mean there is a LOT of them. I wanted the player to dash as much as they can, even when they are not sure. They are catchable without dash anyway so yeah it would be nice if i can keep them. But if more people complain about this i'll consider nerfing them.

00:01:874 (6,1) - Can catch without dashing and I presume this was meant to be a dash. no it wasn't.

00:02:279 (2) - Seemed a little more cramped then 00:00:658 (2) -. Move left a bit ? no i wanted to follow the voice here, we can hear that it's softer here.

00:27:820 (9,1) - Bit of a random hyper in the middle of this section... you didn't add it on 00:21:131 (2,3) - so why have one here? I suggest to remove it and have a dash instead. sure

00:32:888 (1,2) - PLEASE CTRL + H these 2 together. The wait is not that great and shows no emphasis. done

01:38:158 (2,3,4) - OOF! what a flow stopper ;-;. I would slant these in the direction you prefer. So it's at a slant like 01:38:969 (6,7,8) - I do think this one is fine o.o it's already slighly slant to the left in order to not create antiflow.

01:39:071 (7) - I don't hear a sound on this one. i do hear something but removed so we're sure :D

01:43:428 (3,4) - Maybe a hyper here ? I find it would fit it. I prefer to use Hypers for new stanza only, sorry.

I wills top here due to a kinda m4m with you as you only modded Rain and Overdose for me. So I think this is enough for now (Unless you were to continue anymore on modding my mapset).

Good luck :D
Thank you very much !
Ascendance
After a pretty long discussion about snapping, I'm pretty confident in moving this set forward. Bubbled!

adventures in irc
2018-03-24 16:50 Kyuare: i finally applied wildone94's mod on my set, do you think you can check it ? :o
2018-03-24 16:51 Ascendance: link me
2018-03-24 16:51 Kyuare: https://osu.ppy.sh/forum/t/657120
2018-03-24 16:51 Ascendance: wanna irc
2018-03-24 16:52 Kyuare: sure
2018-03-24 16:52 Ascendance: wanna add some stuff to tags
2018-03-24 16:52 Ascendance: like
2018-03-24 16:52 Ascendance: REFLEC BEAT
2018-03-24 16:53 Ascendance: cup first
2018-03-24 16:54 Ascendance: 00:00:447 (1,2,3,4,5,6,7,1) - you could maybe curve these imo, i don't really enjoy standstill movements but it's subjective
2018-03-24 16:56 Kyuare: i prefer standstill movements sorry ;w; added the tag
2018-03-24 16:57 Ascendance: 01:04:501 (2,3,4,5,1) - this is pretty dense
2018-03-24 16:57 Ascendance: i'd delete 5 here and maybe add some distance to make01:05:311 (1) - feel more impactful
2018-03-24 16:58 Kyuare: sure
2018-03-24 16:58 Ascendance: cool
2018-03-24 16:58 Ascendance: 01:10:987 (2,3,4,5,1) - be sure to apply it here as well
2018-03-24 16:59 Kyuare: yep
2018-03-24 16:59 Ascendance: btw is there a reason the hp spread is so high
2018-03-24 16:59 Ascendance: top diff is HP8
2018-03-24 16:59 Ascendance: maybe you could do 3-4-5-6-7 instead
2018-03-24 17:01 Kyuare: yeah i think i'll do as you say
2018-03-24 17:01 Ascendance: cool cool
2018-03-24 17:02 Ascendance: salad next
2018-03-24 17:02 Ascendance: 00:33:284 (2,3,4,5,6) - stuff like this isn't really reccommended (in salads, 1/4 is to be used only sparingly), so a fix could be something similar to the cup where you delete 00:33:588 (5) - and create more emphasis to 1
2018-03-24 17:02 Ascendance: or in this case, 00:33:690 (6) -
2018-03-24 17:03 Ascendance: I don't mind letting it stay if there's a really good reason for it since it's only a guideline, but it's highly suggested to change
2018-03-24 17:06 Kyuare: hmm
2018-03-24 17:06 Kyuare: yeah i'll just delete the 5 to have a triplet
2018-03-24 17:06 Ascendance: cool
2018-03-24 17:06 Kyuare: so it will be consistent with other diffs + the kiai
2018-03-24 17:06 Ascendance: it would have created a big gap between salad - cup so it's nice to change that also
2018-03-24 17:07 Kyuare: yea
2018-03-24 17:07 Ascendance: please fix the other cases of this throughout the salad and then poke me when we can continue :D
2018-03-24 17:07 Kyuare: sure
2018-03-24 17:09 Kyuare: done
2018-03-24 17:10 Kyuare: i will just keep stuff like 01:06:528 (3,4,5,6,1) - only for the kiai
2018-03-24 17:11 Ascendance: if you keep those, maybe you should delete the middle notes in between 01:05:514 (2,3,4,5,6,1) - to lower density to cover for that
2018-03-24 17:13 Kyuare: i can do it for the first triplet but i really want to keep at least one
2018-03-24 17:13 Ascendance: maybe keep 01:05:514 (2,3,4) - and delete 01:06:021 (6) -
2018-03-24 17:14 Ascendance: and then give some distance to 01:05:919 (5,1) -
2018-03-24 17:15 Kyuare: alright
2018-03-24 17:15 Ascendance: make sure you apply this to multiple cases
2018-03-24 17:16 Kyuare: yep
2018-03-24 17:16 Ascendance: for stuff like 00:52:338 (1,2,3,4,5,6,7,8,1) - you could also add a rest as well since it's pretty constant
2018-03-24 17:16 Ascendance: maybe by deleting 00:53:352 (6) -
2018-03-24 17:18 Kyuare: good idea
2018-03-24 17:19 Ascendance: 01:06:934 (1,2,3,4) - i assume these are meant to be walks, so i'd reduce the distance a bit cause they're kind of near the edge of being dashable
2018-03-24 17:19 Ascendance: maybe something like the distance of 01:10:176 (1,2) -
2018-03-24 17:21 Kyuare: that's too low imo, i'll nerf them to 1.20x
2018-03-24 17:22 Ascendance: kk
2018-03-24 17:22 Kyuare: fixed 01:13:419 (1,2,3,4) - too
2018-03-24 17:22 Ascendance: 01:30:041 (4) - unsnapped lol
2018-03-24 17:23 Kyuare: wups i just got it at the same time lol
2018-03-24 17:24 Kyuare: will remove it in other diffs too
2018-03-24 17:24 Ascendance: 01:38:149 (3,4) - too far of a walk, i'd reduce here
2018-03-24 17:25 Kyuare: nerfed to 1.30x
2018-03-24 17:27 Ascendance: 01:42:609 (3) - maybe a curve on this would be nice after coming from 01:41:798 (2) -
2018-03-24 17:28 Kyuare: i prefer to keep a straight for more diversity
2018-03-24 17:29 Kyuare: it*
2018-03-24 17:29 Ascendance: 01:46:190 (2,5) - these sound like 1/6 to me
2018-03-24 17:29 Ascendance: 01:46:190 - and 01:47:001 -
2018-03-24 17:31 Kyuare: indeed
2018-03-24 17:31 Ascendance: (make sure as we go through the other diffs that you fix them ther also)
2018-03-24 17:31 Ascendance: 01:50:514 (9) - maybe delete for density issues here
2018-03-24 17:34 Kyuare: done
2018-03-24 17:35 Ascendance: last thing for this diff
2018-03-24 17:35 Ascendance: 00:57:203 (6) - should be NC with 00:58:014 (1) - removed and 00:58:825 (3) - having a new NC
2018-03-24 17:36 Ascendance: fsr axctually this whole section is kinda screwy with NCs
2018-03-24 17:36 Ascendance: seems you randomly changed pattern here
2018-03-24 17:36 Ascendance: 01:00:446 (3) - should also be NC with 00:59:636 (1) - removed
2018-03-24 17:38 Kyuare: i'll recheck NCs
2018-03-24 17:40 Ascendance: sure
2018-03-24 17:40 Ascendance: lmk when we can move to platter
2018-03-24 17:44 Kyuare: alright
2018-03-24 17:44 Kyuare: done
2018-03-24 17:44 Ascendance: ACTION is editing [https://osu.ppy.sh/b/1567499 Zektbach - Turii ~Panta rhei~ [Platter]]
2018-03-24 17:44 Ascendance: 00:03:486 (6,1) - not really a fan of this being an hdash, the sound is kind of soft, but maybe it's enough for a normal dash
2018-03-24 17:45 Kyuare: i'll go for a normal dash
2018-03-24 17:46 Ascendance: 00:16:257 (4,1) - antiflow hdashes in platters are unrankable, so you'll need to make 1 a c-curve or something to amend this
2018-03-24 17:52 Kyuare: remapped the pattern
2018-03-24 17:53 Ascendance: 01:05:109 (7,1,2) - not unrankable but it's pretty close to being antiflow, could you try to make 01:05:514 (2,3,4) - be on the right of 1 somehow?
2018-03-24 17:55 Kyuare: lul let's play puzzle
2018-03-24 17:55 Kyuare: i'll try to do it
2018-03-24 17:55 Ascendance: ctb RC sucks B)
2018-03-24 18:01 Kyuare: done
2018-03-24 18:01 Kyuare: uh can i keep it for 01:11:595 (12,1) - ?
2018-03-24 18:04 Kyuare: 01:36:528 (1) - wups
2018-03-24 18:05 Ascendance: yeah
2018-03-24 18:05 Ascendance: basically for things like that
2018-03-24 18:05 Ascendance: 01:11:798 (1,2) - needs to be really low distance
2018-03-24 18:05 Ascendance: like walkable distance
2018-03-24 18:07 Kyuare: alright
2018-03-24 18:07 Kyuare: should be fine then, it's walkable
2018-03-24 18:07 Ascendance: 01:30:041 (3) - you fixed this right
2018-03-24 18:08 Kyuare: yep
2018-03-24 18:08 Ascendance: i'd delete 01:32:575 (3,4,5) - considering you don't do it at 01:34:163 - and it's also a pretty calm part
2018-03-24 18:10 Kyuare: it's definitly stronger than 01:34:298 - so i deleted (3,5)
2018-03-24 18:10 Ascendance: kk
2018-03-24 18:10 Ascendance: 01:36:528 (1) - you fixed this too?
2018-03-24 18:10 Kyuare: yea
2018-03-24 18:11 Kyuare: fixed every snap issues
2018-03-24 18:12 Ascendance: did you do the 1/6th snaps as well
2018-03-24 18:12 Kyuare: yea
2018-03-24 18:12 Ascendance: 01:50:717 (1,2,3) - this is kinda shallow coming out of the hdash at 01:50:514 (5,1) -
2018-03-24 18:12 Ascendance: maybe shape it like a repeat slider or so
2018-03-24 18:14 Kyuare: done
2018-03-24 18:14 Kyuare: same for 01:57:203 (1,2,3) -
2018-03-24 18:15 Ascendance: rain time
2018-03-24 18:15 Ascendance: 00:03:284 (5,1) - same as before, maybe just a normal dash here is better
2018-03-24 18:16 Kyuare: yep
2018-03-24 18:17 Ascendance: 00:33:690 (1,2,3,4) - the standstill is kind of uncomfortable coming out of 00:33:588 (8,1) -
2018-03-24 18:17 Ascendance: if you want to keep it as a standstill, could you at least tilt it a bit more?
2018-03-24 18:17 Ascendance: otherwise i'd curve it
2018-03-24 18:19 Kyuare: alright, tilted a bit more
2018-03-24 18:19 Ascendance: ok nice
2018-03-24 18:20 Ascendance: what does the top diff name mean w
2018-03-24 18:20 Kyuare: it's a kingdom name if i'm not wrong
2018-03-24 18:21 Ascendance: oh i guess in the composer's story it is
2018-03-24 18:21 Ascendance: okay then
2018-03-24 18:21 Ascendance: 00:03:487 (6,1) - thing as usual
2018-03-24 18:21 Kyuare: yea
2018-03-24 18:21 Kyuare: oh you're modding the top diff
2018-03-24 18:23 Ascendance: yep
2018-03-24 18:25 Kyuare: well i want to keep the HDash for this one since it's the top diff
2018-03-24 18:25 Ascendance: could you maybe make it weaker at least then
2018-03-24 18:25 Ascendance: slightly
2018-03-24 18:26 Kyuare: alright nerfed from 3.00x to 2.80x
2018-03-24 18:27 Ascendance: cool
2018-03-24 18:27 Ascendance: 00:05:311 (1,2) - i'd maybe remove the hdashes here so that way it feels like the stronger sounds on 00:06:122 (3,4) - have more impact
2018-03-24 18:29 Kyuare: alright
2018-03-24 18:29 Ascendance: 00:32:980 (2) - only place where you've used a 1/2 slider here, i'd just change to circles
2018-03-24 18:31 Kyuare: wups indeed
2018-03-24 18:32 Kyuare: changed 01:18:385 (2) - too
2018-03-24 18:32 Ascendance: 01:02:372 (2) - x:194 here feels better to me, its kinda cramped
2018-03-24 18:32 Ascendance: if you decide to do that, be sure to change 01:03:183 (5) - also
2018-03-24 18:32 Kyuare: done
2018-03-24 18:33 Ascendance: 01:12:507 (8) - x:144? seems also too close to the previous compared to your other patterns
2018-03-24 18:34 Kyuare: sure
2018-03-24 18:35 Ascendance: 01:52:339 (1,2) - not sure if this should be an hdash, you don't even make 1/4 hdash chains in the intense part, so it didnt make much sense for me
2018-03-24 18:35 Ascendance: 01:58:825 (1,2) - also
2018-03-24 18:38 Kyuare: well this part is pretty intense too, it's just slower. i would like to keep HDash chains because it's good to finish with them and it also fit the video xD
2018-03-24 18:39 Ascendance: ehh i don't really agree but i guess
2018-03-24 18:40 Kyuare: what do you propose ?
2018-03-24 18:40 Ascendance: 01:53:048 (2) - x:260
2018-03-24 18:40 Ascendance: i don't mind if you keep it i just don't agree haha
2018-03-24 18:41 Kyuare: mmh yeah i'll keep it sorry D:
2018-03-24 18:42 Ascendance: update
2018-03-24 18:43 Kyuare: lemme check everything
2018-03-24 18:44 Kyuare: are 1/3 HDash in platter rankable ?
2018-03-24 18:45 Ascendance: under 160 bpm
2018-03-24 18:45 Kyuare: alright
2018-03-24 18:48 Kyuare: 01:45:852 (1,2,3,4,5,6) - do you think it's fine if i keep 1/4 ?
2018-03-24 18:48 Ascendance: which diff
2018-03-24 18:48 Kyuare: turii
2018-03-24 18:49 Ascendance: yeah i mean there's bg sounds there so sure
2018-03-24 19:02 Kyuare: alright done !
2018-03-24 19:06 Ascendance: salad
2018-03-24 19:06 Ascendance: 01:20:514 (3,4) - i'd reduce this, i dont think you dashed here before and the distance is kind of far
2018-03-24 19:09 Kyuare: well it's the same distance than before :o
2018-03-24 19:09 Ascendance: maybe im stupid
2018-03-24 19:09 Kyuare: like i used the same spacing for 01:19:703 (7,1) -
2018-03-24 19:09 Ascendance: ok ignore that
2018-03-24 19:09 Ascendance: im an idxiot lol
2018-03-24 19:10 Kyuare: xD
2018-03-24 19:11 Ascendance: i think 01:46:460 (3,6) - might still be 1/2 tick
2018-03-24 19:11 Ascendance: 01:46:460 - 01:47:271 -
2018-03-24 19:11 Ascendance: https://ascendance.s-ul.eu/SIZun0fX
2018-03-24 19:11 Ascendance: let me try to get one quick opinion on snapping
2018-03-24 19:13 Kyuare: i think your suggestion is better
2018-03-24 19:13 Ascendance: yeah i just wanna be 100% sure for it so i dont get in trouble
2018-03-24 19:14 Kyuare: sure
2018-03-24 19:16 Ascendance: https://osu.ppy.sh/ss/10550333
2018-03-24 19:16 Kyuare: alright
2018-03-24 19:16 Ascendance: so just change snapping to that in all diffs that apply
2018-03-24 19:17 Ascendance: i'll recheck the changes while you do that
2018-03-24 19:17 Kyuare: ok
2018-03-24 19:20 Ascendance: actually
2018-03-24 19:20 Ascendance: 01:47:068 (5) - sounds like 1/1 LOL
2018-03-24 19:21 Ascendance: the snapping of these 6 notes is really weird
2018-03-24 19:21 Ascendance: (salad diff is used for reference)
2018-03-24 19:21 Ascendance: let me know what you think
2018-03-24 19:21 Ascendance: (sorry for complicating this)
2018-03-24 19:22 Kyuare: mhmhmhm
2018-03-24 19:22 Kyuare: dunno it's weird
2018-03-24 19:23 Kyuare: maybe we can just https://osu.ppy.sh/ss/10550389
2018-03-24 19:25 Ascendance: you could do that to make it simpler
2018-03-24 19:25 Ascendance: https://ascendance.s-ul.eu/F0PjTO47
2018-03-24 19:25 Ascendance: this is what ive got
2018-03-24 19:26 Kyuare: yep sound good
2018-03-24 19:26 Kyuare: i'll go for this one
2018-03-24 19:27 Ascendance: awesome
2018-03-24 19:27 Ascendance: only one thing left
2018-03-24 19:27 Ascendance: for platter 00:33:284 (3,4,5,6,1) -
2018-03-24 19:27 Ascendance: the antiflow is kinda odd to me
2018-03-24 19:27 Ascendance: i'd try something like https://osu.ppy.sh/ss/10550411 or so
2018-03-24 19:32 Kyuare: curved to the right instead
2018-03-24 19:32 Ascendance: cool
2018-03-24 19:32 Ascendance: after you've done all the snapping things, update again
2018-03-24 19:39 Kyuare: done
Hareimu
cup
01:04:906 (7,1) - reduce distance? a bit too much IMO. Same for 01:11:392 (4,1) -

salad
01:36:528 (6,1) - reduce distance to 2,5x as you were using that distance for 1/2 jumps before (it's also really harsh). same for 01:53:757 (4,1) - 01:57:001 (7,1) - and the like.
01:47:068 (5) - move one tick back? (to 01:46:967 - ) since you were following the vocal chants until now.

platter
01:47:068 (5) - move one tick back (to 01:46:967 - ) same as salad
02:02:068 (1,2) - reduce distance? pretty harsh and could lead to unfair misses right at the end.

rain
00:37:440 (6,7,8,1) - pretty weird movement here, since you've gotta stop to catch the first 3 notes and then hyperdash to the same direction you were moving before stopping. would suggest to rotate the whole 00:37:338 (5,6,7,8) - by -20° and replace on the same x coordinates on which it was before, but it's just a matter of choice mostly.
00:59:230 (2,1,2,3) - wowee, pretty weird antiflow right here. just a comment, not sure on how to fix it so that it flows better, but right now the direction change could be a bit too harsh, even for a rain.
01:08:555 (1,2,3,4,1,2) - please move 01:08:960 (1,2) - to the left side of the screen, since rain players still don't know how to play these patterns properly and will more than surely overshoot 01:08:757 (3,4) - because they'll try to keep on moving to the right instead of stopping to catch these two and then moving to the right again to catch 01:08:960 (1,2) - .
01:11:392 (5,6,7,8,1,2) - same as above.
01:15:041 (1,2,3,4,1,2) - again for these, gonna stop pointing them out.
01:10:987 (1,2,3,4) - I believe, having enough experience with these kinds of patterns myself already, that most players will try and stand in the middle of these in an attempt to catch everything properly instead of streaming with their fingers to move under every single object in time like it's supposed to be played. ctrl+g'ing 01:11:190 (3,4) - solves the issue easily but it's up to you.
01:17:474 (1,2,3,4) - same for these if you change the aforementioned quadruplet.

turii
01:32:575 (2,3,4) - perhaps you can make this stream 1/6 instead of 1/4? the piano sounds are clearly 1/6.


shouldn't all diffs' spinners finish 02:05:514 - here? that's a way better place to finish them at since the chants stop there and there is really nothing that stands out 02:06:933 - here tbh.

call me back, good song.
Topic Starter
Kyuare

Hareimu wrote:

cup
01:04:906 (7,1) - reduce distance? a bit too much IMO. Same for 01:11:392 (4,1) - Fixed differently.

salad
01:36:528 (6,1) - reduce distance to 2,5x as you were using that distance for 1/2 jumps before (it's also really harsh). same for 01:53:757 (4,1) - 01:57:001 (7,1) - and the like.Done
01:47:068 (5) - move one tick back? (to 01:46:967 - ) since you were following the vocal chants until now. No it's not the same, if you hear at 25% playback rate the voice is closer to 1/1 here. We discussed with Ascendance about it, and agreed that it should be 1/1.

platter
01:47:068 (5) - move one tick back (to 01:46:967 - ) same as salad same thing, since we agreed for the salad then it's the same for the platter
02:02:068 (1,2) - reduce distance? pretty harsh and could lead to unfair misses right at the end.Sure

rain
00:37:440 (6,7,8,1) - pretty weird movement here, since you've gotta stop to catch the first 3 notes and then hyperdash to the same direction you were moving before stopping. would suggest to rotate the whole 00:37:338 (5,6,7,8) - by -20° and replace on the same x coordinates on which it was before, but it's just a matter of choice mostly.It's what I wanted to do because the violon suggest it.
00:59:230 (2,1,2,3) - wowee, pretty weird antiflow right here. just a comment, not sure on how to fix it so that it flows better, but right now the direction change could be a bit too harsh, even for a rain.managed to flip the curve, it's way better now.
01:08:555 (1,2,3,4,1,2) - please move 01:08:960 (1,2) - to the left side of the screen, since rain players still don't know how to play these patterns properly and will more than surely overshoot 01:08:757 (3,4) - because they'll try to keep on moving to the right instead of stopping to catch these two and then moving to the right again to catch 01:08:960 (1,2) - .I asked a lot of testplay from typical Rain players and they managed to play it easily thanks to the low BPM. I wanted the rain to be more technical for a better Platter-Rain-Overdose spread: if i remove these pattern, the gap between Rain and Overdose will be too huge.
01:11:392 (5,6,7,8,1,2) - same as above. ^
01:15:041 (1,2,3,4,1,2) - again for these, gonna stop pointing them out. ^
01:10:987 (1,2,3,4) - I believe, having enough experience with these kinds of patterns myself already, that most players will try and stand in the middle of these in an attempt to catch everything properly instead of streaming with their fingers to move under every single object in time like it's supposed to be played. ctrl+g'ing 01:11:190 (3,4) - solves the issue easily but it's up to you. The music clearly suggest a left-right movement here so player will tend to at least move a bit which is enough to catch them.
01:17:474 (1,2,3,4) - same for these if you change the aforementioned quadruplet.I will aplly it for this one because it's different and way softer than the other one.

turii
01:32:575 (2,3,4) - perhaps you can make this stream 1/6 instead of 1/4? the piano sounds are clearly 1/6.sure


shouldn't all diffs' spinners finish 02:05:514 - here? that's a way better place to finish them at since the chants stop there and there is really nothing that stands out 02:06:933 - here tbh. fixed

call me back, good song.

Thank you very much ! :D
Hareimu
irc log
17:09 Kyuare: :okhand:
17:09 Kyuare: irc is easier for both of us so yea
17:09 Hareimu: sure
17:09 Hareimu: lemme test all diffs
17:13 Hareimu: 01:04:906 (7,1) - these are still kinda harsh
17:13 Hareimu: (cup)
17:13 Hareimu: 01:11:392 (4,1) - same
17:14 Kyuare: oh still harsh ? i tryed to reduce the triplet size but lemme nerf the jump aswell
17:14 Hareimu: the triplet size wasn't the issue
17:14 Hareimu: the jump was
17:15 Kyuare: yep kk nerfed the jump from 1.70x to 1.60x
17:16 Hareimu: I guess I can skip salad and platter since the suggestions weren't really that much of an issue
17:16 Kyuare: sure
17:21 Hareimu: 02:02:879 (5,6) - x:390?
17:21 Hareimu: same reasoning as in platter, could lead to unfair shitmisses
17:23 Kyuare: sure
17:23 Hareimu: 01:02:068 (1,2,3) - perhaps make the sliders from this pattern completely vertical?
17:24 Hareimu: 01:01:257 (1,2,3,4,5,6,7,8) - coming from these patterns that require precise movement, the direction 01:02:068 (1) - is tilted at is pretty overkill
17:24 Kyuare: will ruin the design :( I want the map to be really technical
17:24 Hareimu: (as in, the slider's droplet placement is nigh guaranteed to be missed)
17:25 Kyuare: i can tilt it on the other side
17:25 Hareimu: that could work
17:26 Hareimu: 01:18:690 (5,6,7,8) - not sure what to think of these
17:26 Hareimu: but I'll leave them slider
17:26 Hareimu: slide*
17:31 Kyuare: i can nerf it a bit
17:31 Hareimu: not necessary
17:31 Hareimu: but your choice
17:32 Hareimu: if you decide to leave it like that I can simply go and qualify it
17:32 Kyuare: alright, i'll recheck every diffs to be sure i didn't forget something
17:33 Hareimu: okiedokie
17:33 Hareimu: tell me when you're done
17:45 Kyuare: alright i just added 2 notes that missed on the turii diff
17:45 Kyuare: 00:27:913 (3) - and 01:34:298 (3) -
17:46 Hareimu: ok
17:46 Hareimu: everything ready?
17:46 Kyuare: yep !
17:47 Hareimu: qualifying

qualified!
Xinnoh
I don't think using tick rate 2 is a good idea for this set, lots of 1/3 at the start isn't the appropriate snap for that + the majority of sliders are 3/4, which would be better to not have an extra slider tick on
Topic Starter
Kyuare

Sinnoh wrote:

I don't think using tick rate 2 is a good idea for this set, lots of 1/3 at the start isn't the appropriate snap for that + the majority of sliders are 3/4, which would be better to not have an extra slider tick on

But on the contrary we also have a lot of really long sliders which sounds better with tick rate 2. 3/4 sliders definitely have something on the red tick highlightable by a juice drop: 00:55:582 (1,2) - etc, that's why I prefer to use tick rate 2
Xinnoh
anyways

Platter
It seems there's quite a few hyperdash into antiflows, these need to be changed
01:06:731 (11,1) -
01:11:798 (1,2) -
01:13:419 (1,2) -

01:21:020 (4,5,1) - The high snap dash into antiflow is really challenging to play, it would make more sense to either use lower note density or change how flow works here to change direction
01:47:271 (6,1) - This dash is pretty large, a small nerf would be appreciated
JBHyperion
Tick Rate 1 works fine for both 1/2 and 1/3 rhythms, so it'd usually be the best option in such cases. If there are any especial sounds on either that you want to emphasise (which imo, there really aren't in places such as 00:19:906 (1,3,1) - 00:28:014 (1,2,3) - etc.), you could easily do so (on later difficulties at least) by adding a circle/slider/tail instead.

That being said, the hyperdashes mentioned by Sinnoh in Platter do need to be fixed. The latter two points are not as crucial, but I would still be in favour of changing them at this time.

Some additional things to consider:

Salad:
  1. 00:50:514 (6,1) - 01:09:974 (8,1) - This dash distance is confusing since it's considerably smaller than your normal 1/2 spacing (~2.5x DS) and might appear walkable
  2. 01:08:555 (1,2,3,4) - 01:15:040 (1,2,3,4) - These are clear triples so not sure why you mapped them as doubles leaving the equally important third sound unmapped
Platter:
  1. 01:51:325 (4,5) - 01:57:811 (4,5) - Not sure why you mapped these as 3/4 sliders but not 01:53:960 (1,2) - 02:00:446 (1,2) - given they have similarly stressed vocal sounds on the tails
Rain:
  1. 01:08:656 (2,3,4,1) - 01:15:142 (2,3,4,1) - Hugely unexpected and quite uncomfortable to throw tap hyperdash patterns in here with no prior warning. Making (3,4) a more flowing horizontal doublet, or moving 01:08:960 (1,2) - to the left/right side respectively for an alternating pattern would play much better
  2. 01:11:595 (7,8) - Same applies here kinda, though I don't know why (7) even has a hyper since it's rather weak. A flowing regular dash would be more fitting, e.g. (7) at x:184 or so
  3. 01:18:081 (7,1) - Hyper here would really help to emphasise the kiai end
Turii:
  1. 01:52:339 (1,2,3) - 01:58:825 (1,2,3) - Nothing significant supports the 1/4 hyper to (2) here, and personally I wouldn't even have mapped it at all. At any rate, (3) is very close to the screen border in each case at only 9px distance, which is not recommended. If you can reduce the chance of border collisions in this otherwise calm section, players don't run the risk of an annoying flowbreak so close to the end of the map
Ascendance
Please keep tick rate 2
Spectator
I also agree with Kyuare that there're lots of long sliders which feels much better with tick rate 2, and 1/3 still works with one extra slider-ticks that's very close to the upcoming slider-ends at play-wise or whatever.

btw 01:24:365 (5) - clap should be on slider-head not tail so please fix it :D
Topic Starter
Kyuare

Sinnoh wrote:

anyways

Platter
It seems there's quite a few hyperdash into antiflows, these need to be changed fixed
01:06:731 (11,1) -
01:11:798 (1,2) -
01:13:419 (1,2) -

01:21:020 (4,5,1) - The high snap dash into antiflow is really challenging to play, it would make more sense to either use lower note density or change how flow works here to change direction nerfed from 2.70 to 2.50
01:47:271 (6,1) - This dash is pretty large, a small nerf would be appreciated alright reduced by ~0.10





JBHyperion wrote:

Tick Rate 1 works fine for both 1/2 and 1/3 rhythms, so it'd usually be the best option in such cases. If there are any especial sounds on either that you want to emphasise (which imo, there really aren't in places such as 00:19:906 (1,3,1) - 00:28:014 (1,2,3) - etc.), you could easily do so (on later difficulties at least) by adding a circle/slider/tail instead. Well I still prefer Tick Rate 2 because of long sliders, sorry.

That being said, the hyperdashes mentioned by Sinnoh in Platter do need to be fixed. The latter two points are not as crucial, but I would still be in favour of changing them at this time.

Some additional things to consider:

Salad:
  1. 00:50:514 (6,1) - 01:09:974 (8,1) - This dash distance is confusing since it's considerably smaller than your normal 1/2 spacing (~2.5x DS) and might appear walkable fixed
  2. 01:08:555 (1,2,3,4) - 01:15:040 (1,2,3,4) - These are clear triples so not sure why you mapped them as doubles leaving the equally important third sound unmapped added 1 more fruit


Platter:
  1. 01:51:325 (4,5) - 01:57:811 (4,5) - Not sure why you mapped these as 3/4 sliders but not 01:53:960 (1,2) - 02:00:446 (1,2) - given they have similarly stressed vocal sounds on the tails they are different, 01:51:325 (4,5) - are more in serious tones and fast while 01:53:960 (1,2) - are slower and more acute. I think it's a good opportunity to mark a difference here between salad and rain.


Rain:
  1. 01:08:656 (2,3,4,1) - 01:15:142 (2,3,4,1) - Hugely unexpected and quite uncomfortable to throw tap hyperdash patterns in here with no prior warning. Making (3,4) a more flowing horizontal doublet, or moving 01:08:960 (1,2) - to the left/right side respectively for an alternating pattern would play much better I can nerf it by bending the middle doublet a bit more but i really want to keep this pattern for a better Platter-Overdose spread, I also asked a lot of testplay from Rain players and they had no trouble with them. I also wanted it to be different than 01:06:122 (1,2,3,4,5,6,7,8) -
  2. 01:11:595 (7,8) - Same applies here kinda, though I don't know why (7) even has a hyper since it's rather weak. A flowing regular dash would be more fitting, e.g. (7) at x:184 or so removed the HDash
  3. 01:18:081 (7,1) - Hyper here would really help to emphasise the kiai end sure


Turii:
  1. 01:52:339 (1,2,3) - 01:58:825 (1,2,3) - Nothing significant supports the 1/4 hyper to (2) here, and personally I wouldn't even have mapped it at all. At any rate, (3) is very close to the screen border in each case at only 9px distance, which is not recommended. If you can reduce the chance of border collisions in this otherwise calm section, players don't run the risk of an annoying flowbreak so close to the end of the map I want to keep the pattern, but I fixed the screen border problem for both of them.



Spectator wrote:

I also agree with Kyuare that there're lots of long sliders which feels much better with tick rate 2, and 1/3 still works with one extra slider-ticks that's very close to the upcoming slider-ends at play-wise or whatever.

btw 01:24:365 (5) - clap should be on slider-head not tail so please fix it :D sure, fixed for every diff

Thank you very much ! :D
Ascendance
hi
Musty
this is legit my favorite ctb map because i can play it
Ascendance
The unrankable issues have been taken care of and the set went through some minor improvements. Rebubbled~
Hareimu
back to qual'd you go
Ascendance
This'll need to be taken down as it doesn't pass the 24h mark between Bubble / Heart
Aurele
boop

remember to wait 24 hours between nominations. you can requalify again in 5h30.
Hareimu
back from ethyl coma, qualifying this once and for all
F D Flourite
Gratz on qualification!

The map is pretty great and creative. But I think the part starting at 00:06:933 - to 00:19:906 - is running in 1/3 rhythms. STR 2 just produces senseless sliderticks at red ticks like 00:18:487 - 00:18:892 - 00:19:298 - etc. The actual tick should be on 1/3 ticks. While the other part of the song runs in 1/2 rhythm, you need to set STR to 1 to prevent such issue.

EDIT: alright seems like it's already pointed out and not fixed anyways. Even though I still cannot agree with that, let's see how it goes. In fact I've already seen 3 maps in the same case of being mixed with 1/3 and 1/2 rhythms. Simply skippng over it by saying "case by case" is not the best solution imo. We have to discuss it someday.

EDIT 2: A possible solution is to half the BPM of 1/3 parts so that ticks won't get showed but I'm not sure if it is rankable. Let me ask someone first.

EDIT 3: Yeah another solution is making all sliderticks in 1/3 parts silence. You need to add many green lines to achieve that tho. But in this way, STR2 is protected and gameplay experience is not affected to the most extent, which I can accept.
Xinnoh

F D Flourite wrote:

EDIT 3: Yeah another solution is making all sliderticks in 1/3 parts silence. You need to add many green lines to achieve that tho. But in this way, STR2 is protected and gameplay experience is not affected to the most extent, which I can accept.
Since default hitsounds are used it's easier to just use a custom sampleset with muted slider ticks for that section
Deif

Sinnoh wrote:

F D Flourite wrote:

EDIT 3: Yeah another solution is making all sliderticks in 1/3 parts silence. You need to add many green lines to achieve that tho. But in this way, STR2 is protected and gameplay experience is not affected to the most extent, which I can accept.
Since default hitsounds are used it's easier to just use a custom sampleset with muted slider ticks for that section
To be honest, even with the current hitsound sample the slider ticks in this section are barely hearable, so that's not necessary to do at all.

Both STR1 and STR2 could work to be honest. I didn't notice any difference on the slider shapes as others pointed out, and the sliderticks on the 1/3 section have almost no influence in the gameplay as they're quite close to the sliderends. It's up to Kyuare to lower the STR for the last difficulty.

@FDF: Halving the BPM only in that section is not a solution. The song has clearly a plain 148 BPM and we cannot just change the BPM to fix the STR.
Xinnoh
Topic Starter
Kyuare

Sinnoh wrote:

F D Flourite wrote:

EDIT 3: Yeah another solution is making all sliderticks in 1/3 parts silence. You need to add many green lines to achieve that tho. But in this way, STR2 is protected and gameplay experience is not affected to the most extent, which I can accept.


Since default hitsounds are used it's easier to just use a custom sampleset with muted slider ticks for that section


Well as Deif said slider ticks are nearly inaudible, without forgetting the fact they are really close to the slider tail so both sounds merge at full speed, that's why it's not necessary to mute them for only this section.

Because the sliderticks on the 1/3 section are just under the slidertail, the gameplay experience isn't affected to the most extent: droplet trajectory is still clear and easy to catch, even more intuitive than STR1.
Sorry for my bad english I tried to explain as clearly as possible ! :D
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