Thank you very much !
01:04:906 (7,1) - reduce distance? a bit too much IMO. Same for 01:11:392 (4,1) - Fixed differently.
01:36:528 (6,1) - reduce distance to 2,5x as you were using that distance for 1/2 jumps before (it's also really harsh). same for 01:53:757 (4,1) - 01:57:001 (7,1) - and the like.Done
01:47:068 (5) - move one tick back? (to 01:46:967 - ) since you were following the vocal chants until now. No it's not the same, if you hear at 25% playback rate the voice is closer to 1/1 here. We discussed with Ascendance about it, and agreed that it should be 1/1.
01:47:068 (5) - move one tick back (to 01:46:967 - ) same as salad same thing, since we agreed for the salad then it's the same for the platter
02:02:068 (1,2) - reduce distance? pretty harsh and could lead to unfair misses right at the end.Sure
00:37:440 (6,7,8,1) - pretty weird movement here, since you've gotta stop to catch the first 3 notes and then hyperdash to the same direction you were moving before stopping. would suggest to rotate the whole 00:37:338 (5,6,7,8) - by -20° and replace on the same x coordinates on which it was before, but it's just a matter of choice mostly.It's what I wanted to do because the violon suggest it.
00:59:230 (2,1,2,3) - wowee, pretty weird antiflow right here. just a comment, not sure on how to fix it so that it flows better, but right now the direction change could be a bit too harsh, even for a rain.managed to flip the curve, it's way better now.
01:08:555 (1,2,3,4,1,2) - please move 01:08:960 (1,2) - to the left side of the screen, since rain players still don't know how to play these patterns properly and will more than surely overshoot 01:08:757 (3,4) - because they'll try to keep on moving to the right instead of stopping to catch these two and then moving to the right again to catch 01:08:960 (1,2) - .I asked a lot of testplay from typical Rain players and they managed to play it easily thanks to the low BPM. I wanted the rain to be more technical for a better Platter-Rain-Overdose spread: if i remove these pattern, the gap between Rain and Overdose will be too huge.
01:11:392 (5,6,7,8,1,2) - same as above. ^
01:15:041 (1,2,3,4,1,2) - again for these, gonna stop pointing them out. ^
01:10:987 (1,2,3,4) - I believe, having enough experience with these kinds of patterns myself already, that most players will try and stand in the middle of these in an attempt to catch everything properly instead of streaming with their fingers to move under every single object in time like it's supposed to be played. ctrl+g'ing 01:11:190 (3,4) - solves the issue easily but it's up to you. The music clearly suggest a left-right movement here so player will tend to at least move a bit which is enough to catch them.
01:17:474 (1,2,3,4) - same for these if you change the aforementioned quadruplet.I will aplly it for this one because it's different and way softer than the other one.
01:32:575 (2,3,4) - perhaps you can make this stream 1/6 instead of 1/4? the piano sounds are clearly 1/6.sure
shouldn't all diffs' spinners finish 02:05:514 - here? that's a way better place to finish them at since the chants stop there and there is really nothing that stands out 02:06:933 - here tbh. fixed
call me back, good song.