WOOOO MODDING V1 !Thank you very much !
Heyoo. Request and something to repay Crescendo mod with.
I think the map could use a few more green timing sections to alter the volume as sometimes at places like 00:00:456 (1) - to 00:06:942 (1) - and 01:24:780 (1) - to 01:37:753 (1) - felt like it could be toned down by about 20%. Could add variety too to the hitsounds so they're not the same volume all the time. sure
I don't like to be that picky but the offset did sound better to me on 447. doneI think the cup might have a few big jumps. Mainly the 1.5x ones such as 00:34:915 (2,3) - and 01:01:266 (5,1) - . Maybe reduce these to at least 1.4x ? done but kept 1.50x for the kiai
00:04:104 (2) - I feel this note could be deleted as from what I can tell you mainly main the choir for the introduction. i want to highlight the piano
00:08:969 (4,6) - I think these 2 notes could be pushed a little more right. This is due to these sliders 00:06:942 (1,2) - 00:10:185 (1,2) - having more a glide feel to then suddenly slow down more with 00:08:564 (3,4,5,6) - and littler movements which could be a little weird to play. Try move (4,6) together to at least x:240 i want to keep this movement because we don't have voice here.
00:12:212 (4,6) - ^ (00:15:050 (3,4) - these play nice but I think I see you went for it to slowly increase for the next stanza. But still should be fine for previous 2 suggestions).
00:24:374 (2) - I find the reverse slider does not work so well here. I would see that this pattern works better. Or try to do something similar to 00:29:645 (3,4) -
00:51:334 (3) - I think the triplet should have some sort of movement as i personally dislike these for louder sections of the song. Perhaps move this note to x:392 ? ok
00:55:996 (2,3) - Alright if you're going to have these stacked notes then at least mirror them to the other ones by flipping these to the other side. It feels all too one sided if you put both on the right. sure
01:38:158 (2) - Perhaps just nudge a little left ? Same reason as earlier to try match the glide of the sliders but with circle notes instead. Try x:64 did something similar
01:39:374 (1,2,3) - Hmmm 2 and 3 felt a bit close together imo. I would space these out a bit more like this. done
01:50:320 (5,1) - oof! 1.64x distance! that's a lot man. Please reduce a bit done00:27:212 (7,1) - I honestly think the jump should be the last one in this stanza at 00:29:645 (2,3) - instead. Seems weird having the jump randomly here and it's a bit unexpected imo. If you're having trouble you can easily slant 00:29:645 (2) -'s end towards the right more and make 00:31:266 (3) - jump left then. we can clearly hear a clap sound, since this one is pretty unique and loud, i prefer to keep a jump.
00:31:266 (3) - Also speaking of these note. maybe it should be a slider like the rest of the previous notes ? that way you can jump the next note after this then. Like you did in the higher diffs. I prefer to keep a circle for the spread, Cup doesn't have anything here aswell.
00:50:523 (6,7) - This is easily catch-able. Increase distance please. sure
00:50:726 (7) - On every other diff this note is the NC but not the salad. fixed
01:05:118 (8,1) - I think you can increase distance a bit here for the kiai. Because places like 00:52:145 (6,1) - are a little bigger and they're not AS big as the kiai start jump. done
01:09:983 (4,1) - Same as before. Dunno if to jump or walk this one. Probably increase distance. +0.10x
01:12:415 (5,6,7,8) - 3 stacked.... okay... but 4 stacked with the tiniest slant doesn't feel right. Try this instead. (lel it looks like a "?")
01:34:915 (2,3) - and 01:35:726 (4,5) - felt a bit too close together here. Perhaps space out a bit more? +0.10x
Not a bad salad at allThere's a lot of times where it is uncertain if you are to dash or not on this diff. Specially with large spacing between notes such as here for e.g. 00:07:618 (3,4,5) - And I mean there is a LOT of them. I wanted the player to dash as much as they can, even when they are not sure. They are catchable without dash anyway so yeah it would be nice if i can keep them. But if more people complain about this i'll consider nerfing them.
00:01:874 (6,1) - Can catch without dashing and I presume this was meant to be a dash. no it wasn't.
00:02:279 (2) - Seemed a little more cramped then 00:00:658 (2) -. Move left a bit ? no i wanted to follow the voice here, we can hear that it's softer here.
00:27:820 (9,1) - Bit of a random hyper in the middle of this section... you didn't add it on 00:21:131 (2,3) - so why have one here? I suggest to remove it and have a dash instead. sure
00:32:888 (1,2) - PLEASE CTRL + H these 2 together. The wait is not that great and shows no emphasis. done
01:38:158 (2,3,4) - OOF! what a flow stopper ;-;. I would slant these in the direction you prefer. So it's at a slant like 01:38:969 (6,7,8) - I do think this one is fine o.o it's already slighly slant to the left in order to not create antiflow.
01:39:071 (7) - I don't hear a sound on this one. i do hear something but removed so we're sure
01:43:428 (3,4) - Maybe a hyper here ? I find it would fit it. I prefer to use Hypers for new stanza only, sorry.
I wills top here due to a kinda m4m with you as you only modded Rain and Overdose for me. So I think this is enough for now (Unless you were to continue anymore on modding my mapset).