Came here to say mashing 6* maps is lyfe
The one person who actually understands what I'm talking about. Thank God. If not for this post I would have lost my sanity trying to deal with this community's ridiculous pile-on in my absence. The entire reason I've been talking about aim being overweighted is mainly due to combo, because it is far and away the primary reason for a combo break over being off rhythm, and only secondarily due to an inbalance of pp weighting. You'd think I would have made it very clear that this was my primary point considering how I said the word combo about a million times but apparently not. Everyone wants to argue about my secondary point and completely ignores the main point in the process.Edgar_Figaro wrote:
If you miss at the dead center of the map in STD and SS the rest of the map your score is practically worthless. Yet the same score where you miss at the end of the song is still worth a lot, both scenarios have a player screwing up 1 time and both have them playing perfectly the rest of the map. So why should 1 score be better than the other?
Taiko basically reduces PP for each miss and has a combo score system that stops increasing at 100x. This means that consistency while is definitely important, means that a single miss won't make the play worthless. I think if Standard removed "combo" from being the important factor and instead penalized based on misses it would go a lot more towards balancing rythmn with aim.
No shit, really? I had no idea at all that my post title was hyperbole designed to attract attention and/or a joke themed around the video I posted.Endaris wrote:
In any case, you're completely exaggerating your point. Accuracy is not worthless. That is obvious.
I said worthless, not irrelevant. Obviously aim is relevant to mapping.Endaris wrote:
Aim is a key component of osu!standard. The arrangement of the note (ideally) serves as an additional layer of expression and is in many cases strongly tied to rhythm as well. This might not be relevant for pp-meta maps but for more complex maps that are actually not mapped with pp in mind, having a good rhythm sense will greatly help you with reading and therefore also with aiming.
Thank you for your minor agreement.Endaris wrote:
If you want to say that ppv2 is broken then the answer is yes and if you say that the mapping meta is strongly effected by ppv2, none would disagree.
If you've been reduced to obvious baseless masturbation, do me a favor and do it somewhere else. I'm not interested.B1rd wrote:
I don't need to refute you, because reality already refutes you
Are you joking? Streaming requires very precise and consistent aim. It just doesn't have jumps.M3ATL0V3R wrote:
Stream maps require little to no aim
A choke, you say? What makes a choke? Oh yeah, a combo break. Hmm.M3ATL0V3R wrote:
a 1000pp choke by cookiezi was a stream map. A 1000pp map that was largely aim would be impossible
Personally, aim is the sole reason HD is difficult for me, but maybe it is different for someone with more practice with the mod than me. I disagree but won't claim my disagreement is objective.M3ATL0V3R wrote:
HD requires no increase in aim
Longer maps mostly require more consistent aim to avoid a combo break.M3ATL0V3R wrote:
Longer maps require better rhythm sense and give more pp with the same peak difficulty.
Do you think I don't know that Ming could easily 99% all their low acc maps if they wanted to? Do you understand what the word "sandbag" means?M3ATL0V3R wrote:
Umm you realize he is has a pretty decent playtime for his rank. His low acc play style is not broken so this point is invalidEmersyne wrote:
: Ming3012, a highly talented player who sandbags their accuracy as much as possible for the lulzDon't underestimate the skill required to set his scores. They are low acc but good luck setting the same scoresEmersyne wrote:
You mean, there's a fair difference between "someone who played the map almost perfectly, and someone who sandbagged the map
Very interesting analogy albeit one I find extremely inaccurate due to how you set it up. Tell you what, though - I've used a similar analogy to communicate my point, with one small change:M3ATL0V3R wrote:
assume aim = 5 and accuracy = 1 and you can only increase aim or accuracy by 1 point.
If you train acc
PP = 5 x 2 = 10
If you train aim
PP = 6 x 1 = 6
They are far and away more affected by aim. I don't see how you could possibly dispute this. A 0 from lack of timing is far, far less common than a 0 from a miss.M3ATL0V3R wrote:
Combo breaks are effected by both lack of aim or lack of rhythm senseEmersyne wrote:
How many great accuracy plays are you not seeing because there's a combo break in there somewhere?
Emersyne wrote:
Here we have a top 50 player who plays touchscreen. They are rank #49, with a paltry 90% accuracy. This in itself presents an extremely compelling argument to play touchscreen - sacrifice pretty much all rhythm precision to drastically increase the proficiency of your aim.
You're entirely correct that jumps are overweighted, though that isn't my main issue. However, I absolutely believe that osu! should be input device agnostic and that the scoring and ranking system should reflect that. There is no reason to limit the concept of the game or put legitimate players in a scoring ghetto.M3ATL0V3R wrote:
Its more about how pp is calculated. Cross screen jumps are less about aim when you are playing touchscreen and are over weighted for that play style. There needs to be a separate pp system for touch screen but this does not mean rhythm is worthless as you say.
I don't know how you think I am "calling out" touchscreen players or even trying to denigrate them at all. Did you somehow miss this part?[Taiga] wrote:
> touchscreen shitstorm
> pointing out players
> calling touchscreen players a "cheaters"
Nothing more to add, I guess just calling touchscreen players a "cheaters" would be reason to silence you and burn this topic alive into oblivion.
How did you possibly mistake this:Emersyne wrote:
This isn't meant to be taken as an indictment of touchscreen in any way - I think that their acheivement is incredibly cool
for anything other than blatant sarcasm? It's completely inconsistent with every other part of my post. Oh yeah, it's because you're chock full of piss and vinegar and totally short on anything resembling adult level reading comprehension.Emersyne wrote:
But hey, let's forget touchscreen for a moment. Those guys are basically cheaters anyway, this is a mouse and tablet game right?
...but I'm better at the game than you are! And even then, you've dismissed me earlier as a "farmer", but wouldn't that just illustrate the fact that I have to understand how the system works in order to exploit it? Which one is it? Does it flip flop depending on which side of the bed you wake up on?[Taiga] wrote:
> complete lack of basics in term of game mechanic and formulas
> complete lack of knowledge about the game itself
> again, a complete lack of any reading comprehension[Taiga] wrote:
> complete lack of knowledge about players (placing MinG into low acc players while he was shooting 99% acc scores in OWC......)
Do you know what the word "sandbag" means? I'll save you and M3ATLOVER the legwork and post the definition right here:Emersyne wrote:
Ming3012, a highly talented player who sandbags their accuracy as much as possible for the lulz
Do you seriously think that I don't understand that Ming is just playing Johnny-style to make a statement?Urban Dictionary wrote:
sandbag: When a player in any game chooses (on purpose) to not play their best.
Again, you didn't actually bother reading my post, or have any understanding of the touchscreen metagame. The people who are the best touchscreen players in the world are the main people who call it unfair. Read their profile pages like I suggested.[Taiga] wrote:
By this stupid "mouse/tablet" ideology and twisted logic out of ass, mouse only players can call keyboard unfair, m+k tablet, rubberdome keyboard user can call mechanical keyboard unfair etc etc etc.
I see. And who is the sole person in this thread that makes this a fundamental portion of anything they post, ever?[Taiga] wrote:
Welcome to thread of shitstorm, insults and lack of any logic.
That moment when you did something and then went on to complain about people doing that, and nobody else did. Great job.[Taiga] wrote:
If you had few working braincells
This whole shit is just "cry me a river" from another butthurt kid who follow /r/osucancer ts hate like a sheep without brain
Cut this shit out, nobody fucking care, it is just pointless drama made by someone uneducated and bored with his entire life
I don't know how you think I am "calling out" touchscreen players or even trying to denigrate them at all. Did you somehow miss this part?Read again, trying to hide your butthurt towards touchscreen players with sweet words and licking ass doesn't really work.
It's completely inconsistent with every other part of my post. Oh yeah, it's because you're chock full of piss and vinegar and totally short on anything resembling adult level reading comprehension.When you expect an adult level of discussion, make it consistent with proper arguments. You made non.
...but I'm better at the game than you are! And even then, you've dismissed me earlier as a "farmer", but wouldn't that just illustrate the fact that I have to understand how the system works in order to exploit it? Which one is it? Does it flip flop depending on which side of the bed you wake up on?At current state, rank doesn't make anyone better or worse, deal with this. You can thank to people like monstrata and c.o. Back to 2014, ranking was more relevant, right now it's just "bragging aspect for kids". Just the fact you try to bring argument like "I'm better than you" makes you look stupid and not worth any further discussion.
for anything other than blatant sarcasm?Sarcasm in written word... you really need to read some books, you will understand how to actually build sarcastic written sentences.
That moment when you did something and then went on to complain about people doing that, and nobody else did. Great job.cba to take you out of your mistake, aint have time for someone who is trying to defend his garbage post.
In short, re-evaluate your life and the decision-making that led you to making this potato quality post.
this guys knowswinber1 wrote:
haha butthurt op
The reason is because missing at the end or start of the map shows you can complete a combo of the maps length without choking. Choking in the middle shows you are only able to complete a combo of half the maps length. The first player is obviously a better player and deserves more pp.Edgar_Figaro wrote:
If you miss at the dead center of the map in STD and SS the rest of the map your score is practically worthless. Yet the same score where you miss at the end of the song is still worth a lot, both scenarios have a player screwing up 1 time and both have them playing perfectly the rest of the map. So why should 1 score be better than the other?
Why is it inaccurateEmersyne wrote:
Very interesting analogy albeit one I find extremely inaccurate due to how you set it up
Yup its definitely everybody else's fault that they cant understand you, right?Emersyne wrote:
Maybe I should rename this post to "welcome to osu!, the forum based community where nobody can read".
Well I don't see how the "designed" hyperbole is working in your favor. To me it seems like you are trying to project your own insecurities and taking out your frustrations on others. If you actually wanted a meaningful discussion you wouldn't exaggerate and try to incite an emotional response from others. You call it a joke to backwards rationalize your actions.Emersyne wrote:
No shit, really? I had no idea at all that my post title was hyperbole designed to attract attention and/or a joke themed around the video I posted.
It requires rhythm sense and reading much more than aim. Cursor movement is far slower, to the degree it is almost nothing compared to jumps of the same difficulty. Getting the cursor where it needs for streams to be is very independent of the players physical ability to move their cursor. This is why many jump heavy players have problems with streams. I don't mean to be rude but you cant really talk about what streams require because you have almost entirely short jumpy DT scores in your top plays.Emersyne wrote:
Are you joking? Streaming requires very precise and consistent aim. It just doesn't have jumps.
No its reading that makes HD difficult. The aim required is the same. I think you are confused on what aim is, it is only about the ability to manipulate the cursor, nothing else. Reading is knowing where everything is which is the only factor that hidden changes.Emersyne wrote:
Personally, aim is the sole reason HD is difficult for me,
I don't understand how you came to that conclusion, explain or dismiss this.Emersyne wrote:
All your other points give me the impression you read the title and started writing.
The point was his play style gives no advantage and his scores are hard to get. Sandbagging means to make no effort, yet the scores in itself don't show he made no effort. I didn't misunderstand you, you made up your own misunderstanding all by yourself and it looks like you have a habit of doing this.Emersyne wrote:
Do you think I don't know that Ming could easily 99% all their low acc maps if they wanted to? Do you understand what the word "sandbag" means?
No you are not clear, no one has zero aim and gets zero pp. Also no one chokes a map and always gets zero pp. This is a big picture analogy which takes into account multiple tries at a map to determine a players pp/skill level. Chokes have no effect here. Try againEmersyne wrote:
Take away a point from your worse skill for a mistake instead of giving a point for training.
If you stumble on acc:
PP = 4 x 1 = 4
If you stumble on aim:
PP = 5 x 0 = 0
Hopefully this makes my objection much more clear.
Why are you assuming that I would disagree that they are more affected by aim? I was just pointing out both are relevant. It is especially the case for streams, misreading the rhythm makes you over or under stream which is a vast majority of stream chokes since cursor placement is dependent on where you perceive yourself in the rhythm and how you read the rhythm.Emersyne wrote:
They are far and away more affected by aim. I don't see how you could possibly dispute this. A 0 from lack of timing is far, far less common than a 0 from a miss.
It would probably be a good idea to explain why its a fundamental issue for you. I don't think you have explained this at all.Emersyne wrote:
For anyone else who didn't get it: I'm trying to talk about why osu!std is so heavily COMBO based. The COMBO system is the fundamental issue.
I like your avatarwinber1 wrote:
admit ur mad at a game about clicking circles lmao
You have to read his words, not just his tone. He clearly said "This isn't meant to be taken as an indictment of touchscreen in any way - I think that their acheivement is incredibly cool" in the first post. He isn't complaining about TS players, he's complaining about the PP system, and talks about TS as a way of illustrating what he thinks is wrong with the PP system.FruityEnLoops wrote:
Oh, someone complaining about touchscreen players and how accuracy is counted in the pp system.
Just so you know, touchscreen is actually really hard, having a good acc is impossible without tryharding.
If you have an Android phone / tablet, try it out. https://itdelatrisu.github.io/opsu/
Though, just look at the pp for a 99% FC, you'll see it's a lot more compared to 60% FCs.
There is one problem - as far as he try to cover his shit with "This isn't meant to be taken as an indictment of touchscreen in any way - I think that their acheivement is incredibly cool", this will never work because whole content of his speech have negative passive-aggressive undertone.Mio Winter wrote:
You have to read his words, not just his tone. He clearly said "This isn't meant to be taken as an indictment of touchscreen in any way - I think that their acheivement is incredibly cool" in the first post. He isn't complaining about TS players, he's complaining about the PP system, and talks about TS as a way of illustrating what he thinks is wrong with the PP system.
Try watching a mania tournament.Mio Winter wrote:
I kinda like combo. Keeps the suspense real throughout the maps. osu!tournaments are sort of like tightrope walking tournaments, and that's what makes watching tournaments so fun. So I'm in favour of keeping combo as a main factor in score and PP.
As for everyone else, continuing this thread is a complete waste of my time. Interacting with this community really couldn't be any less pleasant. I don't have any interest in having a yelling match with people who either don't understand what I'm saying, don't care and are just hell-bent on giving me a hard time, or are so delusional as to create absolutely insane troll logic like the post above this one.Welcome in world of adult people, please buy a vest and helmet, also prepare your ass to be kicked several times for being unable to start a proper discussion.
I think most of us can agree that the pp system isn't perfect. A lot of people claim that it leads to the gamification of mapping, or unrealistic portrayals of player skill. I'm not entirely sure if I agree with this premise, but it has slowly dawned on me that there is a much more serious, grave issue: because score and pp are almost entirely combo-based, accuracy is 100% worthless without combo.Inconsistent facts / theory / statement : Putting up theory which is not truth, considering fact that pp formula is open and everyone can check how much of overall pp contribution have each of aspects, your statement is false by default. Sounds more like complain that discussion startup.
You can be a top player with little to no accuracy whatsoever as long as you can hold a combo. In short, osu! is not a rhythm game, it is an aiming game. It might as well be a first person shooter for all that rhythm matters in the rankings.Wording + meaning : Technically top player is a top player. Everything below should be pointed out as top[x] / high ranked / ranked in top[x]. There is a clear difference between someone on the top of the list and someone being below him which technically is not a top but "person placed at".
Here we have a top 50 player who plays touchscreen. They are rank #49, with a paltry 90% accuracy. This in itself presents an extremely compelling argument to play touchscreen - sacrifice pretty much all rhythm precision to drastically increase the proficiency of your aim. What are cross screen jumps to a touchscreen player? Hai Tai all day baby(Main) Attitude : Passive - aggressive attitude towards point of interest presented at start of topic (can be one or many direct/indirect ways).
They have less hours than me, a forgettable 20K mouse scrub, and are in the top 50. Why am I even wasting my time playing the game as it was primarily designed? I strongly suggest you read their bio, as it goes more into depth on the last point.Attitude, wording, inconsistency : Aggressive attitude, complain, wrong way of explaining core of problem in term of presented example + inconsistency. Unnecessary usage of "self" as example.
This isn't meant to be taken as an indictment of touchscreen in any way - I think that their acheivement is incredibly cool - but it is a total indictment of how the pp system rewards you purely for aim and combo, something that is drastically easier with certain playstyles, and that concentrating on accuracy is a meaningless struggle that rewards you peanuts in terms of the amount of effort invested.Argumentation : Missing explanation of touchscreen playstyle, missing explanation of touchscreen specifications towards other playstyles, group of audience interested in topic may not be aware of problem touched in presented example. Minor inconsistency.
Here's an even more extreme example. Rank 240, a solid 250 hours ingame, 83% accuracy. One year was all it took to break top 250. Again, I strongly suggest you read their profile so you can get how broken this shit is, straight from the source. And again, it couldn't be any more clear: if you really want to be "good" at this game, don't buy a tablet, buy a touchscreen computer.(Main) Attitude : Presenting passive - aggressive attitude in presented example, almost complain. Presenting negative attitude.
But hey, let's forget touchscreen for a moment. Those guys are basically cheaters anyway, this is a mouse and tablet game right?Attitude, Facts : Aggressive attitude. No arguments towards "touchscreen players being a cheaters". No arguments supporting statements.
Well, I present to you: Ming3012, a highly talented player who sandbags their accuracy as much as possible for the lulz. Their average accuracy is a mind-blowing 66.66%. Their top play is 422 pp with a solid 60%. Why even bother trying to be accurate?Wording, Attitude : Unnecessary usage of urban directory. Further follow with possibly complain type of question.
Why be an accuracy focused player like yuriOS or Enify? Nobody is going to care and you will languish in obscurity, because to sum it up: osu! is a rhythm game where rhythm doesn't matter.Attitude : Semi-complain as finishing words. No sum-up of arguments and examples, no guiding statment / question. Unnecessary sarcasm.
How can I possibly have an adult conversation with someone who distorts everything I say into the exact opposite no matter what evidence is placed before them, and then hurls piles of insults and swears at me over their inability (or refusal) to understand? It's not even just me you do this to, you have single handedly destroyed mutliple large discussion threads with your bullshit. You are quite possibly the least adult person in all of Gameplay and Rankings and that is saying volumes, so don't you dare give me this absurd uppity lecture. You are entirely unqualified to give it.[Taiga] wrote:
As for everyone else, continuing this thread is a complete waste of my time. Interacting with this community really couldn't be any less pleasant. I don't have any interest in having a yelling match with people who either don't understand what I'm saying, don't care and are just hell-bent on giving me a hard time, or are so delusional as to create absolutely insane troll logic like the post above this one.Welcome in world of adult people, please buy a vest and helmet, also prepare your ass to be kicked several times for being unable to start a proper discussion.
It is not a community problem because when you prepare properly for discussion (eg. how Railey2 is doing), threads are alive for LONG time and filled with mature, good to read discussion full of arguments, theory and practice examples.
I can barely understand a thing you wrote because your English is poor.[Taiga] wrote:
You just came here unprepared... so, want me to review your post from a side?
It's not even just me you do this to, you have single handedly destroyed mutliple large discussion threads with your bullshit. You are quite possibly the least adult person in all of Gameplay and Rankings and that is saying volumes, so don't you dare give me this absurd uppity lecture. You are entirely unqualified to give it.Well, from what I know, my contribution into PROPER discussion is either stay silent if I have nothing to add or make a wall of text full of arguments, examples and support statements. Your topic is NOT a proper discussion, hence I am not obligated to behave here.
Ah but the thing is, many times I have let's say a 96% play with 1 miss at the end while the other time the 1 miss play in the middle is 99%. The 2nd play sure as hell "feels" a lot better, yet from both score V1 and PPV2 the 96% play with a miss at the end is considered better.M3ATL0V3R wrote:
The reason is because missing at the end or start of the map shows you can complete a combo of the maps length without choking. Choking in the middle shows you are only able to complete a combo of half the maps length. The first player is obviously a better player and deserves more pp.Edgar_Figaro wrote:
If you miss at the dead center of the map in STD and SS the rest of the map your score is practically worthless. Yet the same score where you miss at the end of the song is still worth a lot, both scenarios have a player screwing up 1 time and both have them playing perfectly the rest of the map. So why should 1 score be better than the other?
This is the core thing std players will not accept. Just the idea that if ppy made acc based scoring instead of combo based scoring from the beginning that would have made std players value acc scoring more is a concept so alien it's an impossibility to them.Edgar_Figaro wrote:
Edit: I think Standard community has this mindset of Combo>All so much that suggesting anything to the contrary is immediately rejected by the community. If you go into the Taiko community and suggest combo based scoring to be introduced you'll get equal adamant refusal. (I've seen people try and nobody is in favor of it) both just don't want things to change (at least not in that way) but I am pretty sure if peppy decided to make combo less important, eventually standard players would agree more with Taikos sentiment and probably vice versa