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t+pazolite - QLWA [Osu|OsuMania]

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ExNeko
mania好像还缺个底难度
那我来个?
Topic Starter
Yugu

ExNeko wrote:

mania好像还缺个底难度
那我来个?
你问下性药?本来打算1112做hyper,性药补个Normal
liaoxingyao

FAMoss wrote:

hi o/ nm req from my queue

if this mapset planning to ranked you need 1 more mania diff, to follow Ranking Criteria https://osu.ppy.sh/help/wiki/Ranking_Criteria

[General]
add kiai here 00:51:346 - to 01:03:746 -
add kiai here 01:23:009 - to 01:41:798 -

[liaoxingyao's Another]
00:00:146 (146|2) - in beginning, easier if dilated, or shifted (move) to col 4

00:01:146 (1146|2) - move to col 1. the sound widened, trying to make a new sound

00:04:346 (4346|1) - move to col 4. the sound widened, trying to make a new sound

00:13:546 (13546|1) - try change to slider 1/4 at col 1, because it still a long sound followed the sound is too short so I dont want to add a LN

00:15:246 (15246|0) - the sound not similar with 00:14:746 (14746|0) - | move to col 2, new broken sound the pitch is same, so no changed

00:15:746 - add note, tom.wav here no changed

00:16:146 - sure wont add notes here two sample here? cymbal,wav and tom.wav hmm...maybe you want to say add notes for following the piano sound, but I didnt follow it

00:16:146 - this actually here https://osu.ppy.sh/ss/10252355 ^

00:29:246 (29246|0,29346|1,29446|2,29546|0,29546|3,29646|1,29746|2,29846|3) - i dont hear chart for roll here, would you rearrange? no changed

00:41:346 - add note at 1 and 3, drum I dont want to follow the drum here, so no changed

00:48:146 (48146|3,48146|2,48146|0,48246|1,48346|3,48346|0,48446|2,48546|3,48546|0,48546|1,48646|2,48746|3,48746|0,48846|1,48946|3,48946|0,48946|2,49046|1,49146|0,49146|3,49246|2,49346|1,49346|3,49346|0,49446|2,49546|3,49546|0,49646|1,49746|3,49746|2) - you can make vary without anchor it is fine I think

00:50:946 - i hear long sound https://osu.ppy.sh/ss/10252374 maybe you want to say the clap sound, but I dont want to follow it

that's what i can give you, good luck ;)
no reply=fixed
thanks for modding!
Mafumafu
?????
怎么多出来个mania模式
D:
Topic Starter
Yugu

Regraz wrote:

?????
怎么多出来个mania模式
D:
骂娘还要做个set :?
Hilmi Ghazian


the only mania map here :)
1|2|3|4

liaoxingyao's Another
01:04:146 (64146|0) - , 01:04:546 (64546|3) - and 01:08:846 (68846|3) - is should be up to the blue line. I heard so
01:04:346 (64346|2) - delete, same as 01:04:746 -
01:10:546 (70546|3,70746|1) - problem same as two above
01:27:114 (87114|3,87272|3,87430|3,87588|3,87746|3,87903|3,88061|3) - anchor.. 01:27:272 (87272|3,87903|3) - move to 3
01:30:114 (90114|0,90272|0,90430|0,90588|0,90746|0,90903|0,91061|0) - anchor :"" 01:30:746 (90746|0,90746|1,90903|1,90903|0) - move to 2 and 3.
01:32:324 (92324|0) - move to 4 to avoid anchor
too much anchor in 1 and 4 on 190 bpm part.. please fix it :"""

Good Luck
jkkd
hihi it's me, sorry for taking longer than usual on modding queue haha
liaoxingyao's Another
00:01:046 - kinda a general note for this entire section: i think it would be better to map the stringed instrument notes with doubles instead of just the percussion. the way it's mapped currently makes it feel the same as 00:02:646, where there is no string notes.
00:11:946 - i think this sudden jack is too difficult for this star rating, maybe just make it all jump-jump
00:13:546 (13546|1) - if this extra piano note is mapped with a single, 00:14:346 - 00:14:746 - 00:15:346 - 00:16:146 - 00:16:746 - 00:17:546 - and 00:17:946 - are missing these notes
00:19:346 (19346|1) - i would delete this note since it's difficult to hit for lower skill players who would be playing this difficulty rating
00:25:646 - same as 00:11:946 -
00:32:046 - ^ (i won't point out any more of these so this is less cluttered)
good luck!
liaoxingyao
摸比较长所以弄成spoilerbox免得占版面
SPOILER

Hilmi Ghazian wrote:



the only mania map here :)
1|2|3|4

liaoxingyao's Another
01:04:146 (64146|0) - , 01:04:546 (64546|3) - and 01:08:846 (68846|3) - is should be up to the blue line. I heard so yeah it had sound here, but I dont follow it
01:04:346 (64346|2) - delete, same as 01:04:746 - hmm...sorry I forgot to follow the hihat, and I added a note not deleted
01:10:546 (70546|3,70746|1) - problem same as two above same as the first
01:27:114 (87114|3,87272|3,87430|3,87588|3,87746|3,87903|3,88061|3) - anchor.. 01:27:272 (87272|3,87903|3) - move to 3
01:30:114 (90114|0,90272|0,90430|0,90588|0,90746|0,90903|0,91061|0) - anchor :"" 01:30:746 (90746|0,90746|1,90903|1,90903|0) - move to 2 and 3. just change the pattern here, I think its fine
01:32:324 (92324|0) - move to 4 to avoid anchor it had a snare sound here, so I want to keep it
too much anchor in 1 and 4 on 190 bpm part.. please fix it :"""

Good Luck

jkkd wrote:

hihi it's me, sorry for taking longer than usual on modding queue haha
liaoxingyao's Another
00:01:046 - kinda a general note for this entire section: i think it would be better to map the stringed instrument notes with doubles instead of just the percussion. the way it's mapped currently makes it feel the same as 00:02:646, where there is no string notes.
00:11:946 - i think this sudden jack is too difficult for this star rating, maybe just make it all jump-jump its 150 bpm here so maybe fine
00:13:546 (13546|1) - if this extra piano note is mapped with a single, 00:14:346 - 00:14:746 - 00:15:346 - 00:16:146 - 00:16:746 - 00:17:546 - and 00:17:946 - are missing these notes
00:19:346 (19346|1) - i would delete this note since it's difficult to hit for lower skill players who would be playing this difficulty rating its fine i think
00:25:646 - same as 00:11:946 - ^
00:32:046 - ^ (i won't point out any more of these so this is less cluttered) ^
good luck!
no reply=fixed
thanks for modding!
Otosaka-Yu
ooohhhhhhhhbro no mod about extra and hyper 0.0 o.o O.O
Firika
[Easy]
01:05:946 (3,4) - 这个是不是不太好,新手有点容易读错?包的倒是蛮无敌的
01:11:346 (2,3) - 同上
01:48:272 (1,2) - 感觉怪怪的,虽然应该好像没什么问题,考虑把2换个地方?

[Normal]
00:04:946 (4,5) - 和Easy一样的问题*
后面好像还有几个,先不管了
00:49:746 (1,2) - 这个地方考虑一个 3/4折返+一个circle怎么样

[Koiyuki's Advanced]
00:14:346 (2,3) - 这俩远一点? 不知道这个怎么突然这么近
00:17:546 (2,3) - 同上

[Hard]
01:43:930 (4) - 这没有音
01:45:982 - 漏音了之后感觉乖乖的
01:46:535 (1,2) - 节奏大概需要ctrl+g一下
01:46:061 (1,2,1,2,3,4,1,2) - 这一堆节奏感觉对不上,建议只跟一个轨。


[Gyro's Insane]
00:15:246 (7,8) - 这个地方是这样的 00:15:346 这有个音,然后你这个背景拉长的音也没一直跟,有点奇怪。建议7的滑条一直拉到8,8删掉。
00:19:346 - I标的话感觉上这个地方感觉换成Clickable的好一些......
00:28:546 (4,5) - 鼓音比较明显,建议继续跟鼓
00:31:846 - 00:32:046 - 这俩地方考虑加俩circle?跟着打起来会舒服一些
01:00:446 (2) - 删掉,音应该在01:00:546 和01:00:646
01:09:746 - 这个地方没有音,建议把8删掉,7换1/2条子
01:13:346 (2) - 这个条子换2连好一点 因为01:13:446 很突出不应该漏过去
01:16:946 (6) - 远一点?这个DS有点莫名
01:24:824 (3) - 这里没音 不像后面的这个位置01:27:350 (3) 有一个转音 ,多放个circle没什么问题*
01:42:903 (5,1) - 太远了,顺便01:43:693 (3) -有点难看(没包

[Insane]
00:26:946 (1) - 歪了1px
00:39:346 (3) - 也是1px
不摸了,看着难受都是1px
01:27:430 (1,2) - 这个感觉不如从前面的短滑条重叠开始摆个triple,或者就123都重叠在一起,和什么读图梗关系,单纯排列不和曲子
01:30:272 (1) - 这个短滑条效果不如单点 强烈建议考虑一下(
01:46:219 (6,7,8,9) - 这一坨不知道在跟什么...像是全跟,但是前面01:46:298 - 还漏了个音...感觉乖乖的。01:47:009 (1,2,3,4) - 后面跟的节奏前面也漏了一个01:46:930。 建议只跟一个轨,全跟怎么都很难受...
01:47:482 (1) - 这个大概一个1/4 + 5连好一点
01:49:219 - 把这个地方弄成Circle?感觉上能好一些

[1112's Extra]
00:38:946 (1) 和00:40:546 (1) - 难道不是应该和后面一起1/8滑条,还有这个重叠很突兀也不合曲子 后面的 00:42:146 (1) 还有00:43:746 (1) 都是
01:09:146 (2,3) - 1px
01:24:825 (2) - 删了吧,这没音
01:25:140 (5) - 同
01:27:193 (2) - 同
01:32:403 (2) - 同
01:33:824 (2) - 同
01:36:351 (4) - 同
01:38:877 (2) - 同
01:41:719 (4) - 同
01:48:193 (5) - 同
01:30:509 - 这漏了一个
01:48:903 (1,2,3) - 建议改成circle+1/4折返
01:50:482 (1,2,3) - 6分拍不是4分

[Joyous]
00:47:946 (3) - 接着用1,2应该也挺好的
01:09:046 (1) - 为了突出后两个这个就不用滑条了吧,这3个音后面两个是重点,换circle好一点
01:09:346 (1,2,3,4) - 建议3 4放前面 1 2 放后面,再后面的1放在之前2的地方。 顺便好像3连没包好
01:15:446 - 这个地方和后面一致好一点,后面的2 3和这里一样的音(circle+1/8 slider)
01:22:535 和01:23:126 - 加个note凑3连吧
01:38:640 (2) - 有点没包好
01:43:693 (3,4) - 熟悉的1px
01:44:561 - 漏了?折返一下滑条9吧
01:45:114 (3,4,5,6) - 我觉得要不然就01:45:035 - 在3的地方错开一点加一个circle,要不然就把6删掉(要么鼓 要么另一个轨
01:46:377 (1,2) - 感觉没有必要,删掉之后有一种停顿感,打起来效果很好
01:47:719 (7,8,9,1) - 歪了1px
01:49:061 (5) - 感觉1/4折返更好一点,然后把01:49:377 (1) ctrl+g 打起来舒服一点
01:50:167 (7,8) - 节奏ctrl+g?01:50:482 (6) - 后面这个你是跟了中间这个蓝线上面音的吧,建议前面和后面一致
01:52:535 (1,1) - 总感觉ctrl+g好一点

其实还是挺好的,感觉高难度Flow问题比较大 估计还得等等 :? GL 祝早日起飞(曲子蛮好听
Topic Starter
Yugu

Oiso wrote:

[Easy]
01:05:946 (3,4) - 这个是不是不太好,新手有点容易读错?包的倒是蛮无敌的 ds没变就没啥问题
01:11:346 (2,3) - 同上
01:48:272 (1,2) - 感觉怪怪的,虽然应该好像没什么问题,考虑把2换个地方? 感觉这样比较好看

[Normal]
00:04:946 (4,5) - 和Easy一样的问题*
后面好像还有几个,先不管了
00:49:746 (1,2) - 这个地方考虑一个 3/4折返+一个circle怎么样

[Hard]
01:43:930 (4) - 这没有音 fixed
01:45:982 - 漏音了之后感觉乖乖的 f
01:46:535 (1,2) - 节奏大概需要ctrl+g一下 折返是在跟鼓
01:46:061 (1,2,1,2,3,4,1,2) - 这一堆节奏感觉对不上,建议只跟一个轨。 再看看吧

[Insane]
00:26:946 (1) - 歪了1px
00:39:346 (3) - 也是1px
不摸了,看着难受都是1px 明明做的时候都是叠好了的 奇妙的bug
01:27:430 (1,2) - 这个感觉不如从前面的短滑条重叠开始摆个triple,或者就123都重叠在一起,和什么读图梗关系,单纯排列不和曲子 01:26:956 (4,5,1) - 我只是想和上面的摆平行
01:30:272 (1) - 这个短滑条效果不如单点 强烈建议考虑一下( 后面一组滑条跟01:29:956 (1,2) - 跟的音一样啊
01:46:219 (6,7,8,9) - 这一坨不知道在跟什么...像是全跟,但是前面01:46:298 - 还漏了个音...感觉乖乖的。01:47:009 (1,2,3,4) - 后面跟的节奏前面也漏了一个01:46:930。 建议只跟一个轨,全跟怎么都很难受... 改了一下排列
01:47:482 (1) - 这个大概一个1/4 + 5连好一点 塞不下了
01:49:219 - 把这个地方弄成Circle?感觉上能好一些 这折返都在跟一种音,所以不改了

[Joyous]
00:47:946 (3) - 接着用1,2应该也挺好的 这样就太难了
01:09:046 (1) - 为了突出后两个这个就不用滑条了吧,这3个音后面两个是重点,换circle好一点
01:09:346 (1,2,3,4) - 建议3 4放前面 1 2 放后面,再后面的1放在之前2的地方。 顺便好像3连没包好 emm还是hold吧 3连没包好就算了,反正也看不出来
01:15:446 - 这个地方和后面一致好一点,后面的2 3和这里一样的音(circle+1/8 slider) 还是太难打了,会切死玩家的,滑条就够了
01:22:535 和01:23:126 - 加个note凑3连吧
01:38:640 (2) - 有点没包好 ^^^
01:43:693 (3,4) - 熟悉的1px fixed
01:44:561 - 漏了?折返一下滑条9吧 这音太弱了吧,不跟也没啥事感觉
01:45:114 (3,4,5,6) - 我觉得要不然就01:45:035 - 在3的地方错开一点加一个circle,要不然就把6删掉(要么鼓 要么另一个轨 k
01:46:377 (1,2) - 感觉没有必要,删掉之后有一种停顿感,打起来效果很好 后面音乐本来就是很急促的停顿会觉得怪怪的
01:47:719 (7,8,9,1) - 歪了1px fixed
01:49:061 (5) - 感觉1/4折返更好一点,然后把01:49:377 (1) ctrl+g 打起来舒服一点 感觉差不多 , 那个ctrl g之后后面的flow会变的很烂
01:50:167 (7,8) - 节奏ctrl+g?01:50:482 (6) - 后面这个你是跟了中间这个蓝线上面音的吧,建议前面和后面一致 01:50:324 (8,9,10) - 这三个都是鼓 01:50:167 - 和01:50:324 - 都要clickable的话这样摆没问题
01:52:535 (1,1) - 总感觉ctrl+g好一点 要保持对称的

其实还是挺好的,感觉高难度Flow问题比较大 估计还得等等 :? GL 祝早日起飞(曲子蛮好听
谢mod!
AnkhPH
Ey deer~!! o/

1112 vs liaoxingyao's Hyper
00:00:146 (146|3,346|3,446|2,646|2,746|3,846|2,1146|2,1246|3,1346|2) - These kinds of patterns are pretty dense using only one side for the trills formed. Suggest to spread these slightly on the other side An arguement would probably be since the patterns go for like right (3rd and 4th column) gradually going to the left (1st and 2nd column) in this section but still its pretty bad to have things like this going on only in one side that causes bad finger balance. (another example of density on one/two column/s 00:02:046 (2046|2,2146|1,2246|2,2346|1,2446|2,2646|1,2846|2,2946|1,3246|2,3346|1,3546|1,3646|2,3846|1,4046|2,4146|1,4246|2,4346|1,4546|1,4746|1,4846|2,5046|1,5146|2) - .)

00:00:946 - ,00:02:346 - ,00:03:146 - ,00:03:746 - and so on, missed doubles. probably intentional based on how these were doubles in the higher diff of this, but still its better to have all of these as doubles instead of only a few selected ones even tho their the technically the same, and maybe make use of triples on the higher diff with sounds like 00:00:546 - ,00:01:346 - ,00:02:146 - or ones with loud kicks and cymbals for the sake of diff spread. Take note that there are other ones throughout the diff that weren't highlighted

00:01:546 - taking a close look on this one, this has a pause in it after having charts starting from 00:00:146 - up to 00:01:346 - . After that it should repeat in the same manner at 00:03:346 - however it doesn't have a pause at 00:04:746 - which should be similar to the first one, so pretty much consistency should be managed.

00:02:846 (2846|3,2846|2,2946|1,2946|0) - these sounds were followed by doubles but 00:05:846 (5846|2,5946|3) - isn't.

00:51:146 - missed a note here. and 00:52:046 (52046|1) - is a ghost note.
(There are a lot of these two things being an issue so best to recheck along with checking doubles.)

Basically major concern about this is lack of consistency, similar sounds are sometimes doubles that are also sometimes singles (and some of these sounds were ignored entirely in segments, so best to establish whether doubles/singles will be used for a certain type of sound and stick with it throughout for consistency) Some of these are probably subjective so feel free to reject most of it. Goodluck~!! o/
Gust
[Insane]
00:52:446 (4,5) - 我觉得这个可以stack
00:57:146 (4,5) - 相比00:55:946 (7) - 这里的连打,音更重但ds更小……

[Gyro]
01:00:446 (2) - 这里为什么从蓝线起呢,音不是很明显
01:06:946 (1) - 这个slider的结尾也是,重音应该在蓝线上吧

高难度不会低难度也没问题
走了.jpg
Kayano
占个位 这两天有点忙 明天有空就摸 没空就摸了再等两天 先star一个
ExNeko
[mania]

halou

balance police 来乐

幺幺幺儿 vs 撩性药's 超
00:00:446 (446|2,646|2,846|2,1146|2,1346|2) - 开头这段col3太爆,移一些到col1去,看那边多空
00:02:246 (2246|2,2346|1,2446|2) - col4 3 2 for 更好看
00:03:846 (3846|1,3946|3) - col1 2
00:04:246 (4246|2,4346|1,4446|0,4546|1) - 4 3 2 1
00:07:046 (7046|1,7146|0,7246|1) - 1 2 3 要不然col2太暴
00:09:946 (9946|2,10046|1,10146|0) - 4 3 2
00:10:546 (10546|2,10746|2,10946|2,11146|2) - 暴了,移开
00:22:446 (22446|2,22746|2) - 这俩去col4
00:35:246 (35246|1,35546|1) - col1
00:54:046 (54046|0,54146|1,54246|0,54346|1) - 2 1 2 4
01:00:446 (60446|3,60546|2,60646|3,60746|2) - 3 4 3 1
01:01:946 (61946|2,62146|2,62346|2,62546|2) - 散开
01:14:746 (74746|1,74946|1,75146|1,75346|1) - ^
01:22:061 (82061|0,82377|0) - 这俩移到col2 3, 刚好跟那个three two one
01:25:219 (85219|1,85377|0,85535|1,85693|0) - 3 2 1 2 多好
01:32:561 (92561|2,92640|1,92719|2) - 这个ctrl+h一下,要不然和前面这01:32:088 (92088|2,92167|1,92324|2) - 重复了
01:38:956 (98956|3,99114|3,99272|3) - 这里没有那个嘟呜嘟呜的音效就别叠了吧
01:40:219 (100219|2,100377|2,100535|2) - ^
撩性药's 另一个
00:01:946 (1946|3) - col3
00:05:146 (5146|0) - 2
00:06:546 (6546|3) - 1
00:07:546 (7546|2) - 4
00:18:946 (18946|3,18996|2,19046|1,19096|0,19146|3,19196|2,19246|1,19296|0) - 听着不像1/8,或许是1/12?
00:26:646 (26646|2) - 4
00:28:246 (28246|2,28346|3,28446|2,28546|3,28646|2,28746|3) - 拆了
00:32:346 (32346|1) - 3
00:33:046 (33046|1) - 1
00:34:646 (34646|1,34746|0,34846|1,34946|0,35046|1,35146|0) - 拆
00:48:146 (48146|3) - 这一段,不用每一拍就triple note,因为感觉和1/2拍的声音没什么区别,而且你这么放也提了星数
01:02:546 (62546|0,62646|0) - 能别在这个col了吗,看你之前几个minijack都是col1
01:22:377 (82377|2,82535|2,82693|2,82851|2,83009|2) - maye
01:27:114 (87114|3,87272|3,87430|3,87588|3,87746|3,87903|3,88061|3) - ^
01:30:114 (90114|0,90272|0,90430|0,90588|0,90746|0,90903|0,91061|0) - ^
01:40:693 (100693|3,100851|3,101009|3,101167|3,101324|3,101482|3,101640|3) - ^
01:42:903 (102903|0) - 这个删了,然后01:42:903 (102903|3,102943|2,102982|1,103022|0,103061|3,103101|2,103140|1,103180|0,103219|3,103219|2,103219|1) - ctrl+h
01:46:456 (106456|1) - 3
01:47:088 (107088|2) - 4
走乐

快飞啊
Otosaka-Yu

Oiso wrote:

[1112's Extra]
00:38:946 (1) 和00:40:546 (1) - 难道不是应该和后面一起1/8滑条,还有这个重叠很突兀也不合曲子 后面的 00:42:146 (1) 还有00:43:746 (1) 都是 原意也只是三个1/8滑条
01:09:146 (2,3) - 1px
01:24:825 (2) - 删了吧,这没音
01:25:140 (5) - 同
01:27:193 (2) - 同 诺,这个本来就是想三连的意思
01:32:403 (2) - 同 诺,这个本来就是想三连的意思
01:33:824 (2) - 同
01:36:351 (4) - 同
01:38:877 (2) - 同
01:41:719 (4) - 同
01:48:193 (5) - 同
01:30:509 - 这漏了一个
01:48:903 (1,2,3) - 建议改成circle+1/4折返 emm不是很明白你的意思,折返几次,而且我也不知道这里有什么多余的1/4音。。
01:50:482 (1,2,3) - 6分拍不是4分

其实还是挺好的,感觉高难度Flow问题比较大 估计还得等等 :? GL 祝早日起飞(曲子蛮好听
no reply = fixed
hyper change some LN

ty guys~
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286,117,103219,6,0,L|358:112,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
403,163,103377,2,0,P|380:105|421:32,1,119.999996337891,4|0,0:0|0:0,0:0:0:0:
502,238,103693,1,12,0:0:0:0:
502,238,103772,1,0,0:0:0:0:
502,238,103851,6,0,P|453:239|405:230,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
315,303,104009,2,0,P|364:304|412:295,1,59.9999981689454,12|0,0:0|0:0,0:0:0:0:
403,163,104167,2,0,P|338:152|242:180,1,119.999996337891,2|12,0:0|0:0,0:0:0:0:
150,238,104482,5,0,0:0:0:0:
186,38,104640,1,8,0:0:0:0:
285,160,104798,5,2,0:0:0:0:
48,109,104956,1,8,0:0:0:0:
48,109,105035,1,0,0:0:0:0:
48,109,105114,5,8,0:0:0:0:
70,137,105193,1,2,0:0:0:0:
73,172,105272,1,8,0:0:0:0:
62,206,105351,1,0,0:0:0:0:
36,231,105430,2,0,P|98:220|160:245,1,119.999996337891,2|0,0:0|0:0,0:0:0:0:
293,348,105746,5,8,0:0:0:0:
291,325,105824,1,0,0:0:0:0:
313,277,105903,1,4,0:0:0:0:
315,254,105981,1,0,0:0:0:0:
301,215,106061,2,0,L|214:220,1,59.9999981689454,2|0,0:0|0:0,0:0:0:0:
181,50,106219,1,12,0:0:0:0:
181,50,106298,1,0,0:0:0:0:
212,77,106377,5,0,0:0:0:0:
262,80,106456,1,0,0:0:0:0:
302,58,106535,2,0,L|282:144,1,59.9999981689454,12|0,0:0|0:0,0:0:0:0:
150,238,106693,1,6,0:0:0:0:
149,237,106772,2,0,L|143:174,1,59.9999981689454,0|12,0:0|0:0,0:0:0:0:
66,77,106930,1,0,0:0:0:0:
66,77,107009,5,0,0:0:0:0:
58,133,107088,1,0,0:0:0:0:
51,190,107167,1,8,0:0:0:0:
46,247,107246,1,0,0:0:0:0:
36,305,107324,2,0,B|114:291|73:346|197:320,1,119.999996337891,2|2,0:0|0:0,0:0:0:0:
247,305,107561,1,0,0:0:0:0:
247,305,107640,6,0,B|307:321|307:321|378:300,1,119.999996337891,8|2,0:0|0:0,0:0:0:0:
417,278,107877,1,8,0:0:0:0:
417,278,107956,2,0,P|410:228|426:185,1,59.9999981689454,2|0,0:0|0:0,0:0:0:0:
385,82,108114,1,8,0:0:0:0:
502,92,108272,5,8,0:0:0:0:
382,23,108430,2,0,L|388:128,1,59.9999981689454,4|0,0:0|0:0,0:0:0:0:
492,208,108588,2,0,B|509:167|509:167|498:61,1,119.999996337891,2|4,0:0|0:0,0:0:0:0:
266,188,108903,5,0,0:0:0:0:
266,188,108982,1,0,0:0:0:0:
266,188,109061,2,0,L|177:178,1,59.9999981689454,12|0,0:0|0:0,0:0:0:0:
99,235,109219,2,0,B|83:178|83:178|110:107,1,119.999996337891,2|12,0:0|0:0,0:0:0:0:
219,237,109535,6,0,P|205:210|206:180,1,59.9999981689454
293,40,109693,2,0,P|273:63|245:73,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
346,165,109851,2,0,L|520:175,1,119.999996337891,2|8,0:0|0:0,0:0:0:0:
465,171,110088,1,0,0:0:0:0:
482,224,110167,5,2,0:0:0:0:
505,249,110246,1,0,0:0:0:0:
496,275,110324,1,8,0:0:0:0:
506,301,110403,1,8,0:0:0:0:
500,355,110482,5,2,0:0:0:0:
481,361,110535,1,0,0:0:0:0:
461,364,110588,1,0,0:0:0:0:
442,368,110640,2,0,L|336:353,1,59.9999981689454,8|8,0:0|0:0,0:0:0:0:
177,366,110798,5,8,0:0:0:0:
163,308,110877,1,0,0:0:0:0:
150,250,110956,1,2,0:0:0:0:
155,224,111035,1,0,0:0:0:0:
112,260,111114,5,2,0:0:0:0:
117,234,111193,1,0,0:0:0:0:
125,211,111272,1,8,0:0:0:0:
130,192,111351,1,0,0:0:0:0:
136,167,111430,5,8,0:0:0:0:
126,132,111509,1,2,0:0:0:0:
140,99,111588,1,8,0:0:0:0:
171,82,111667,1,0,0:0:0:0:
218,90,111746,1,2,0:0:0:0:
264,98,111824,1,0,0:0:0:0:
310,111,111903,1,8,0:0:0:0:
356,124,111982,1,0,0:0:0:0:
397,147,112061,6,0,P|384:204|351:220,1,59.9999981689454,0|0,0:0|0:0,0:0:0:0:
264,98,112219,2,0,L|289:13,1,59.9999981689454,8|0,0:0|0:0,0:0:0:0:
397,258,112377,6,0,P|384:201|351:185,1,59.9999981689454,2|0,0:0|0:0,0:0:0:0:
264,307,112535,2,0,L|289:392,1,59.9999981689454,2|2,0:0|0:0,0:0:0:0:
256,192,112693,2,0,L|52:192,1,179.999994506836,8|0,0:0|0:0,0:0:0:0:
76,192,113009,5,4,0:0:0:0:
Crumpey
oh hey a modding v1 thread, i thought i wouldnt see one again.

As requested in Crumpey's mod queue


General
As far as i know, kiai times must be consistent across diffs. for standard theres kiai time, for mania theres kiai time at different points, and other mania diffs straight up done have any.

Tag conflictions with Gyro's Insane diff

liaoxingyao's Another
00:12:946 - from the beginning to hear the song feels incredibly repetitive. ive notice some parts are copy pasted during this section and for consistancy thats fine but it just feels the same, vary some of the patterns up a bit

00:16:146 - Why not map this

00:16:846 (16846|0) - make this a short ln

00:19:946 (19946|2) - move to col 4 and move 00:20:046 (20046|3) - to col 3 as the lns dont share the same pitch

00:21:746 (21746|3) - make room for this ln to go into col 1 or 2 for PR

00:23:946 (23946|2) - using the lns for what you have been, it makes sense for the ln to end here 00:24:746 -

00:25:946 (25946|2,26046|3,26146|2,26246|3,26346|2) - this trill seems a bit off to play

00:28:246 (28246|2,28346|3,28446|2,28546|3,28646|2,28746|3) - Same kinda thing

00:34:646 (34646|1,34746|0,34846|1,34946|0,35046|1,35146|0) - pretty sure this trill is a control h of this trill up here ^ because it felt the same

01:20:346 (80346|2) - that should be extended to here 01:21:746 -

01:40:693 (100693|3,100851|3,101009|3,101167|3,101324|3,101482|3,101640|3,101798|3) - this is a problem i think

01:42:824 (102824|3,102903|3) - i disagree with having a jack like this, going into a stream

The map overursing is copy pasting imo, sections feel incredibly similar I'll provide a few screenshots, but that does not mean im providing each and every use of them (because there is quite a bit)





Gyro Zeppeli
0150
[Gyro's Insane]
00:15:246 (7,8) - 这个地方是这样的 00:15:346 这有个音,然后你这个背景拉长的音也没一直跟,有点奇怪。建议7的滑条一直拉到8,8删掉。
FIX
00:19:346 - I标的话感觉上这个地方感觉换成Clickable的好一些......
ok. 可以
00:28:546 (4,5) - 鼓音比较明显,建议继续跟鼓
不是太懂该怎么说..是在跟
00:31:846 - 00:32:046 - 这俩地方考虑加俩circle?跟着打起来会舒服一些
NO
01:00:446 (2) - 删掉,音应该在01:00:546 和01:00:646
FIX
01:09:746 - 这个地方没有音,建议把8删掉,7换1/2条子
FIX
01:13:346 (2) - 这个条子换2连好一点 因为01:13:446 很突出不应该漏过去
FIX
01:16:946 (6) - 远一点?这个DS有点莫名
FIX
01:24:824 (3) - 这里没音 不像后面的这个位置01:27:350 (3) 有一个转音 ,多放个circle没什么问题*
ok
01:42:903 (5,1) - 太远了,顺便01:43:693 (3) -有点难看(没包
FIX

Gust
[Gyro]
01:00:446 (2) - 这里为什么从蓝线起呢,音不是很明显
FIX
01:06:946 (1) - 这个slider的结尾也是,重音应该在蓝线上吧
FIX
Topic Starter
Yugu

Gust wrote:

[Insane]
00:52:446 (4,5) - 我觉得这个可以stack 我的每个相同的1/4地方都是0.8x ds 不改了
00:57:146 (4,5) - 相比00:55:946 (7) - 这里的连打,音更重但ds更小……我怎么听的是后面更弱,不改了不改了

高难度不会低难度也没问题
走了.jpg
怎么就摸了2条gust小妹妹
Unpredictable
hi

1|2|3|4

General
- get rid of "groove coaster" in the tags. you already have it in the source box so no reason to have again in the tags.
- also, theres an uncut version of this, idk if you should have it in tags but I thought I mention it. the album for the uncut version is called "Good Evening, HOLLOWood" and you can decide whether to put it in tags. source: https://www.youtube.com/watch?v=iMj6EdRrYTQ

ExNeko's Normal
- 00:23:146 (23146|2) - would move this to column 2 and put a note on column 300:23:246 - here. there's a sound on 00:23:246 - that leads up to 00:23:346 (23346|3) - this LN. makes it more sophisticated and sensible to add it.
- 00:29:546 (29546|1) - same thing with reasoning above, move this to column 3 and 00:29:646 - put a note here on column 2.
- 00:35:946 (35946|2) - same thing above, 00:36:046 - add note here
- 00:36:746 (36746|0) - although you don't need to make separate LNs for same sound above this note, you should extend it appropriately. extend the LN to 00:38:146 -
01:00:346 (60346|2) - I dislike the note above LN, I think the note above the LN is unneeded because for one, it's a lot harder to hit after holding a long LN,
especially for new players and two, the LN and the note aren't quite the same sound. i would move it to column 4 imo.
- 01:31:693 (91693|3,91693|2) - make on of these a LN, 01:29:167 (89167|0,89167|3) - compared to this, they are basically the same sound. also, the LN should extend up to 01:32:009 - .
- 01:41:798 (101798|2,102903|3,103219|1,103219|0) - i kind of disagree with how this is right now. first off, the LN shouldn't extend this far, it only goes up to 01:42:903 - . try this instead https://osu.ppy.sh/ss/10384817 . I think this makes this part a lot more sense in terms of how it plays instead of just holding a large LN.

1112 vs liaoxingyao's Hyper
- 01:15:646 (75646|0,75646|1) - just a suggestion, i would rather put these on column 3 and 4 instead. they make the same sound as 01:15:446 (75446|3,75446|2,75846|3,75846|2) - and I think it would be a nice feature to have instead of a small roll
- 01:33:746 (93746|1,93746|0) - I personally don't like this double on both the same columns as 01:33:114 (93114|1,93114|0,93430|1,93430|0) - . The double just doesn't have the same sound or effect like the other two doubles. I was trying to rearrange it, but I didn't turn out well for me lol. if you can find a way to rearrange this, that would be nice.

liaoxingyao's Another
- 00:12:746 (12746|0) - unsure how I feel about this note being here. you already have this giant stack here 00:12:046 (12046|0,12246|0,12446|0,12546|0) - and I feel having that as well, just makes it unnecessary. would rather have it at column 4.
- 01:20:146 (80146|1) - instead of having a note show a distinction in the vocals, i think it's better to keep it as one whole LN 01:20:346 (80346|2) - . I think instead of showing the distinction in vocals, show the how the song is rising to the climax with the LN. The LN does a good enough job so no reason to have an extra note and the LN start at a different point because of it. instead, delete this 01:20:146 (80146|1) - and make the LN 01:20:346 (80346|2) - start here 01:20:146 - . also, the LN does not cut off 01:21:546 - here but should cut off 01:21:746 - here. you can still here the build up rising up till that point.
-01:27:114 (87114|3,87272|3,87430|3,87588|3,87746|3,87903|3,88061|3) - oh. my. god. please lower the amount of stacks in this column. lmfao that is so much for just column, it's extremely uncomfortable to play and unneeded.
- 01:40:693 (100693|3,100851|3,101009|3,101167|3,101324|3,101482|3,101640|3) - same thing, that's super uncomfortable tom play and really doesn't match up with the song at all.
- 01:42:114 (102114|0,102272|0,102430|0,102588|0,102746|0,102903|0,103022|0,103180|0) - same reasoning above.

enjoy!
liaoxingyao
怎么瞬间三个,晚上改
too many mods and I am so lazy to write why I rejected some, sorry.

AnkhPH wrote:

Ey deer~!! o/

1112 vs liaoxingyao's Hyper
00:00:146 (146|3,346|3,446|2,646|2,746|3,846|2,1146|2,1246|3,1346|2) - These kinds of patterns are pretty dense using only one side for the trills formed. Suggest to spread these slightly on the other side An arguement would probably be since the patterns go for like right (3rd and 4th column) gradually going to the left (1st and 2nd column) in this section but still its pretty bad to have things like this going on only in one side that causes bad finger balance. (another example of density on one/two column/s 00:02:046 (2046|2,2146|1,2246|2,2346|1,2446|2,2646|1,2846|2,2946|1,3246|2,3346|1,3546|1,3646|2,3846|1,4046|2,4146|1,4246|2,4346|1,4546|1,4746|1,4846|2,5046|1,5146|2) - .) ok

00:00:946 - ,00:02:346 - ,00:03:146 - ,00:03:746 - and so on, missed doubles. probably intentional based on how these were doubles in the higher diff of this, but still its better to have all of these as doubles instead of only a few selected ones even tho their the technically the same, and maybe make use of triples on the higher diff with sounds like 00:00:546 - ,00:01:346 - ,00:02:146 - or ones with loud kicks and cymbals for the sake of diff spread. Take note that there are other ones throughout the diff that weren't highlighted fixed

00:01:546 - taking a close look on this one, this has a pause in it after having charts starting from 00:00:146 - up to 00:01:346 - . After that it should repeat in the same manner at 00:03:346 - however it doesn't have a pause at 00:04:746 - which should be similar to the first one, so pretty much consistency should be managed. fixed

00:02:846 (2846|3,2846|2,2946|1,2946|0) - these sounds were followed by doubles but 00:05:846 (5846|2,5946|3) - isn't.fixed

00:51:146 - missed a note here. and 00:52:046 (52046|1) - is a ghost note.
(There are a lot of these two things being an issue so best to recheck along with checking doubles.)

Basically major concern about this is lack of consistency, similar sounds are sometimes doubles that are also sometimes singles (and some of these sounds were ignored entirely in segments, so best to establish whether doubles/singles will be used for a certain type of sound and stick with it throughout for consistency) Some of these are probably subjective so feel free to reject most of it. Goodluck~!! o/

ExNeko wrote:

[mania]

halou

balance police 来乐太balance了

幺幺幺儿 vs 撩性药's 超
00:00:446 (446|2,646|2,846|2,1146|2,1346|2) - 开头这段col3太爆,移一些到col1去,看那边多空 恶,要改的话会导致大改,我先保留一下
00:02:246 (2246|2,2346|1,2446|2) - col4 3 2 for 更好看 ^,也是一移动导致要大改
00:03:846 (3846|1,3946|3) - col1 2
00:04:246 (4246|2,4346|1,4446|0,4546|1) - 4 3 2 1
00:07:046 (7046|1,7146|0,7246|1) - 1 2 3 要不然col2太暴 和1的理由差不多,先不改
00:09:946 (9946|2,10046|1,10146|0) - 4 3 2 改了
00:10:546 (10546|2,10746|2,10946|2,11146|2) - 暴了,移开 改了
00:22:446 (22446|2,22746|2) - 这俩去col4 改了
00:35:246 (35246|1,35546|1) - col1 改了
00:54:046 (54046|0,54146|1,54246|0,54346|1) - 2 1 2 4 改了
01:00:446 (60446|3,60546|2,60646|3,60746|2) - 3 4 3 1 改了
01:01:946 (61946|2,62146|2,62346|2,62546|2) - 散开 改了
01:14:746 (74746|1,74946|1,75146|1,75346|1) - ^ 改了
01:22:061 (82061|0,82377|0) - 这俩移到col2 3, 刚好跟那个three two one 改了
01:25:219 (85219|1,85377|0,85535|1,85693|0) - 3 2 1 2 多好
01:32:561 (92561|2,92640|1,92719|2) - 这个ctrl+h一下,要不然和前面这01:32:088 (92088|2,92167|1,92324|2) - 重复了
01:38:956 (98956|3,99114|3,99272|3) - 这里没有那个嘟呜嘟呜的音效就别叠了吧 这个还有其他音是重复的。。不知道行不行我先留着,不行就改了
01:40:219 (100219|2,100377|2,100535|2) - ^ 理由同上

撩性药's 另一个
00:01:946 (1946|3) - col3 e,这个我觉得没事,毕竟都顶难度了,而且我后面ctrl+h这个还要跟着改,buhao
00:05:146 (5146|0) - 2
00:06:546 (6546|3) - 1
00:07:546 (7546|2) - 4 因为这几个也是和上面一样所以就不改了
00:18:946 (18946|3,18996|2,19046|1,19096|0,19146|3,19196|2,19246|1,19296|0) - 听着不像1/8,或许是1/12?1/12的话难度有点急吧。。
00:26:646 (26646|2) - 4 ok
00:28:246 (28246|2,28346|3,28446|2,28546|3,28646|2,28746|3) - 拆了 ok
00:32:346 (32346|1) - 3 ok
00:33:046 (33046|1) - 1 ok
00:34:646 (34646|1,34746|0,34846|1,34946|0,35046|1,35146|0) - 拆 ok
00:48:146 (48146|3) - 这一段,不用每一拍就triple note,因为感觉和1/2拍的声音没什么区别,而且你这么放也提了星数 ok
01:02:546 (62546|0,62646|0) - 能别在这个col了吗,看你之前几个minijack都是col1 ok
01:22:377 (82377|2,82535|2,82693|2,82851|2,83009|2) - maye maye,我觉得ok
01:27:114 (87114|3,87272|3,87430|3,87588|3,87746|3,87903|3,88061|3) - ^ ^
01:30:114 (90114|0,90272|0,90430|0,90588|0,90746|0,90903|0,91061|0) - ^ ^
01:40:693 (100693|3,100851|3,101009|3,101167|3,101324|3,101482|3,101640|3) - ^ ^
01:42:903 (102903|0) - 这个删了,然后01:42:903 (102903|3,102943|2,102982|1,103022|0,103061|3,103101|2,103140|1,103180|0,103219|3,103219|2,103219|1) - ctrl+h meigai。。我觉得ok
01:46:456 (106456|1) - 3 ok
01:47:088 (107088|2) - 4 ok
走乐

快飞啊

CrumpetFiddler wrote:

oh hey a modding v1 thread, i thought i wouldnt see one again.

As requested in Crumpey's mod queue


General
As far as i know, kiai times must be consistent across diffs. for standard theres kiai time, for mania theres kiai time at different points, and other mania diffs straight up done have any.

Tag conflictions with Gyro's Insane diff

liaoxingyao's Another
00:12:946 - from the beginning to hear the song feels incredibly repetitive. ive notice some parts are copy pasted during this section and for consistancy thats fine but it just feels the same, vary some of the patterns up a bit

00:16:146 - Why not map this fixed

00:16:846 (16846|0) - make this a short ln

00:19:946 (19946|2) - move to col 4 and move 00:20:046 (20046|3) - to col 3 as the lns dont share the same pitch fixed

00:21:746 (21746|3) - make room for this ln to go into col 1 or 2 for PR

00:23:946 (23946|2) - using the lns for what you have been, it makes sense for the ln to end here 00:24:746 -

00:25:946 (25946|2,26046|3,26146|2,26246|3,26346|2) - this trill seems a bit off to play

00:28:246 (28246|2,28346|3,28446|2,28546|3,28646|2,28746|3) - Same kinda thing

00:34:646 (34646|1,34746|0,34846|1,34946|0,35046|1,35146|0) - pretty sure this trill is a control h of this trill up here ^ because it felt the same

01:20:346 (80346|2) - that should be extended to here 01:21:746 - fixed

01:40:693 (100693|3,100851|3,101009|3,101167|3,101324|3,101482|3,101640|3,101798|3) - this is a problem i think

01:42:824 (102824|3,102903|3) - i disagree with having a jack like this, going into a stream

The map overursing is copy pasting imo, sections feel incredibly similar I'll provide a few screenshots, but that does not mean im providing each and every use of them (because there is quite a bit)






Unpredictable wrote:

hi

1|2|3|4

General
- get rid of "groove coaster" in the tags. you already have it in the source box so no reason to have again in the tags.
- also, theres an uncut version of this, idk if you should have it in tags but I thought I mention it. the album for the uncut version is called "Good Evening, HOLLOWood" and you can decide whether to put it in tags. source: https://www.youtube.com/watch?v=iMj6EdRrYTQ

1112 vs liaoxingyao's Hyper
- 01:15:646 (75646|0,75646|1) - just a suggestion, i would rather put these on column 3 and 4 instead. they make the same sound as 01:15:446 (75446|3,75446|2,75846|3,75846|2) - and I think it would be a nice feature to have instead of a small roll
- 01:33:746 (93746|1,93746|0) - I personally don't like this double on both the same columns as 01:33:114 (93114|1,93114|0,93430|1,93430|0) - . The double just doesn't have the same sound or effect like the other two doubles. I was trying to rearrange it, but I didn't turn out well for me lol. if you can find a way to rearrange this, that would be nice.

liaoxingyao's Another
- 00:12:746 (12746|0) - unsure how I feel about this note being here. you already have this giant stack here 00:12:046 (12046|0,12246|0,12446|0,12546|0) - and I feel having that as well, just makes it unnecessary. would rather have it at column 4.
- 01:20:146 (80146|1) - instead of having a note show a distinction in the vocals, i think it's better to keep it as one whole LN 01:20:346 (80346|2) - . I think instead of showing the distinction in vocals, show the how the song is rising to the climax with the LN. The LN does a good enough job so no reason to have an extra note and the LN start at a different point because of it. instead, delete this 01:20:146 (80146|1) - and make the LN 01:20:346 (80346|2) - start here 01:20:146 - . also, the LN does not cut off 01:21:546 - here but should cut off 01:21:746 - here. you can still here the build up rising up till that point.
-01:27:114 (87114|3,87272|3,87430|3,87588|3,87746|3,87903|3,88061|3) - oh. my. god. please lower the amount of stacks in this column. lmfao that is so much for just column, it's extremely uncomfortable to play and unneeded.
- 01:40:693 (100693|3,100851|3,101009|3,101167|3,101324|3,101482|3,101640|3) - same thing, that's super uncomfortable tom play and really doesn't match up with the song at all.
- 01:42:114 (102114|0,102272|0,102430|0,102588|0,102746|0,102903|0,103022|0,103180|0) - same reasoning above.

enjoy!sorry but no fixed..
ExNeko

Unpredictable wrote:

ExNeko's Normal
- 00:23:146 (23146|2) - would move this to column 2 and put a note on column 300:23:246 - here. there's a sound on 00:23:246 - that leads up to 00:23:346 (23346|3) - this LN. makes it more sophisticated and sensible to add it.
- 00:29:546 (29546|1) - same thing with reasoning above, move this to column 3 and 00:29:646 - put a note here on column 2.
- 00:35:946 (35946|2) - same thing above, 00:36:046 - add note here
- 00:36:746 (36746|0) - although you don't need to make separate LNs for same sound above this note, you should extend it appropriately. extend the LN to 00:38:146 -
01:00:346 (60346|2) - I dislike the note above LN, I think the note above the LN is unneeded because for one, it's a lot harder to hit after holding a long LN,
especially for new players and two, the LN and the note aren't quite the same sound. i would move it to column 4 imo.
- 01:31:693 (91693|3,91693|2) - make on of these a LN, 01:29:167 (89167|0,89167|3) - compared to this, they are basically the same sound. also, the LN should extend up to 01:32:009 - .
- 01:41:798 (101798|2,102903|3,103219|1,103219|0) - i kind of disagree with how this is right now. first off, the LN shouldn't extend this far, it only goes up to 01:42:903 - . try this instead https://osu.ppy.sh/ss/10384817 . I think this makes this part a lot more sense in terms of how it plays instead of just holding a large LN.
all fixed!

thx for mod :)

liaoxingyao wrote:

怎么瞬间三个,晚上改
Gyro Zeppeli

哈哈哈哈哈
bossandy
As per request!! 來摸摸了
  
[ General]
 
  1. Probably add "グルーヴコースター" to tags , Japanese title of this game
  2. Are these two .wav used in the song!?
  3. 01:20:146 - Make the spinner volume higher gradually! Fits the music very well!!!!
 
[ Joyous]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:17:046 (1,1) - Spinners中間的Break unsnapped Please also check the other diffs
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:03:846 (3) - Ctrl+G? 讓兩個slider方向一樣 像是00:00:446 (2,3) - 跟00:02:046 (2,3) - 這個也可以Ctrl+G 00:07:046 (3) -
    2. 00:50:812 (1,1) - 這個NC...Hmmmmm 好吧1/6刻意用的哈哈哈
    3. 00:52:746 (6) - 感覺是可以加個New combo的! 00:59:146 (6) - 01:05:546 (6) - 01:11:946 (6) -
    4. 01:08:746 (2) - 這個reversed slider特別突出 要不要改成別種試試
    5. 01:16:246 (2,3,4,5) - 覺得太難讀了 會變成23看成聯繫45看成連續 不大會想到連續的是34 , 能的話建議改掉哈哈
    6. 01:31:298 (2) - 被遮住有點坑 都到歌曲後斷了段Combo會被差評xD 看要不要把circle 2 3改成slider 或把2換個位置 至少不要被slider遮住
    7. 很多坑 XD 但是真的玩起來很爽哈哈哈哈 Like it <3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:50:746 (1,1,1) - 我覺得用normal-hitnormal就很好聽了 clap聽起來有點惱人哈哈 xD
[ Gryo's Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:17:046 (1,1) - Unsnapped Timing break!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:16:146 (1,2,4) - Try to fix the blanket!
    2. 00:19:346 (2) - NC for the music change!
    3. 00:35:546 (2,3) - Try to fix the rhythm? The current one I don't know what is them main follow >< Maybe try this rhythm?
    4. 00:49:746 (1,2,3,4) - Make a small jump plays better imo! Try something lile this?
    5. 00:54:146 (2) - Remove the reverse is better for me , like u did here 01:00:546 (2) -
    6. 01:07:346 (2) - (Highly suggestion) Move this circle to 01:07:246 - It is really confused right now!
    7. 01:43:535 (2,3) - Make the flow better?
    8. 01:50:798 (1,2,1,2,1,2,1,2) - The worst and the best part in this diff xD , This part is too hard than the another part of this diff! It looks like a trap! Make the spacing smaller to avoid miss combo in the end of this song ?
    9. Really well dong <3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:23:798 (4) - Whistle end? Same as 01:26:324 (5) - 01:28:851 (2) -
    2. 01:30:588 (1) - Remove whistle start and clap on arrow, and then add whistle on arrow to fit the music!
    3. 01:31:298 (4) - Whistle here!
 
  --------------------------------------------------------
The hitsounds are awesome
Good luck with rank!
Nice map! Star!~
Hanazawa Kana
哇 居然是V1 好怀念

[1112]
我怎么感觉这个diff比主难度难多了 开头就瞬间爆炸
纯主观摸 仅供参考
00:02:046 (2) - 个人感觉就算是想强调00:02:146 (1) - 这个鼓 这边也别这么大ds吧 反正我打的时候有点别扭 try this https://puu.sh/zB1bb.png
00:03:646 (2) - 也是 感觉snap到00:03:146 (5) - 的尾部打起来更舒服一些吧 也能体现后面的重音
00:05:846 (2,3) - 可以试试00:05:946 - clickable,像这样感觉打起来爽一些 https://puu.sh/zB1id.png
00:12:046 (1,2,3) - 我感觉这里顿一下比较好 能体现一下这里的音 不过也还是看你的想法改不改
00:38:946 (1) - 为啥不也做滑条啊
00:47:746 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3) - ?????neng wan ma
后面有点看不懂了...随便水几句吧
01:12:546 (3,4,5,6,1) - tai shen le
01:33:746 (1) - 按照你之前的摆法 这里感觉也摆到这个滑条头部01:33:903 (2) - ?
01:42:903 - 咻咻咻
01:50:798 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - nice stream

[gyro]
00:40:946 (3,4,5,6,7) - 有点没明白这里连打跟的是什么,, 我觉得就直接一个滑条过去吧
00:50:746 (5) - 这个应该是snap到1/6吧
其实我感觉连打不少都有点违和...至少上点音效吧(或者你把Hit-normal3声音加大点...)
01:38:798 (3,4) - 看着好像有点难打.可以考虑把前面的滑条换成一个note..要不就别的地方加点J8进去?我看这图就这里几把了一下...

gl
什么时候飞啊
Otosaka-Yu

Hanazawa Kana wrote:

哇 居然是V1 好怀念

[1112]
我怎么感觉这个diff比主难度难多了 开头就瞬间爆炸 啊。。怎么连你也这么说=.=
纯主观摸 仅供参考
00:02:046 (2) - 个人感觉就算是想强调00:02:146 (1) - 这个鼓 这边也别这么大ds吧 反正我打的时候有点别扭 try this https://puu.sh/zB1bb.png
00:03:646 (2) - 也是 感觉snap到00:03:146 (5) - 的尾部打起来更舒服一些吧 也能体现后面的重音
00:05:846 (2,3) - 可以试试00:05:946 - clickable,像这样感觉打起来爽一些 https://puu.sh/zB1id.png
00:12:046 (1,2,3) - 我感觉这里顿一下比较好 能体现一下这里的音 不过也还是看你的想法改不改
00:38:946 (1) - 为啥不也做滑条啊 跟之前我修的那个摸一样,原意也只想做成三个
00:47:746 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3) - ?????neng wan ma 233改小点了
后面有点看不懂了...随便水几句吧
01:12:546 (3,4,5,6,1) - tai shen le emm
01:33:746 (1) - 按照你之前的摆法 这里感觉也摆到这个滑条头部01:33:903 (2) - ? 不是很明白,不过后面的鼓跟前面鼓的节奏有点不一样了,所以海星
01:42:903 - 咻咻咻 owo
01:50:798 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - nice stream >~<

gl
什么时候飞啊 猴年马月
@Yugu Tags add ExNeko
Topic Starter
Yugu
1112的难度本来就比我的难
Otosaka-Yu
wslnm
Topic Starter
Yugu
在线论坛聊天还行
Topic Starter
Yugu

bossandy wrote:

As per request!! 來摸摸了
  
[ General]
 
  1. Probably add "グルーヴコースター" to tags , Japanese title of this game
  2. Are these two .wav used in the song!? 123有,是sb音效,1234我记得删了啊沃日怎么又出来了
  3. 01:20:146 - Make the spinner volume higher gradually! Fits the music very well!!!! ok
 
[ Joyous]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:17:046 (1,1) - Spinners中間的Break unsnapped Please also check the other diffs delete
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:03:846 (3) - Ctrl+G? 讓兩個slider方向一樣 像是00:00:446 (2,3) - 跟00:02:046 (2,3) - 這個也可以Ctrl+G 00:07:046 (3) - 还是喜欢现在的flow就不改了
    2. 00:50:812 (1,1) - 這個NC...Hmmmmm 好吧1/6刻意用的哈哈哈
    3. 00:52:746 (6) - 感覺是可以加個New combo的! 00:59:146 (6) - 01:05:546 (6) - 01:11:946 (6) - 呃,这些6前面的5虽然是1/4但是离得有点远,怕player会误读就用同一combo color提示,所以不改了
    4. 01:08:746 (2) - 這個reversed slider特別突出 要不要改成別種試試 改了好像会动很多其它的design....像两边滑条的包......
    5. 01:16:246 (2,3,4,5) - 覺得太難讀了 會變成23看成聯繫45看成連續 不大會想到連續的是34 , 能的話建議改掉哈哈 虽然我也觉得有点坑,不过等之后看bn摸如何,开始想的是前面01:14:946 (3,4,5,6) - 有提示是滑条连打了,又因为是6*所以应该playable
    6. 01:31:298 (2) - 被遮住有點坑 都到歌曲後斷了段Combo會被差評xD 看要不要把circle 2 3改成slider 或把2換個位置 至少不要被slider遮住 改成了跟01:30:903 (5) - overlap
    7. 很多坑 XD 但是真的玩起來很爽哈哈哈哈 Like it <3 谢谢!! :)
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:50:746 (1,1,1) - 我覺得用normal-hitnormal就很好聽了 clap聽起來有點惱人哈哈 xD ok
 
  --------------------------------------------------------
The hitsounds are awesome
Good luck with rank!
Nice map! Star!~
谢谢mod!Gyro是国人看得懂中文的XD
Weber
joyous 10/10
Topic Starter
Yugu

Unpredictable wrote:

hi

1|2|3|4

General
- get rid of "groove coaster" in the tags. you already have it in the source box so no reason to have again in the tags.
- also, theres an uncut version of this, idk if you should have it in tags but I thought I mention it. the album for the uncut version is called "Good Evening, HOLLOWood" and you can decide whether to put it in tags. source: https://www.youtube.com/watch?v=iMj6EdRrYTQ

all fixed

enjoy!
thanks
Chihara Minori
as requested

Gyro's
00:00:946 (3,1) - ctrl+g, youll get better allignment from (2) and so the flow to next triplet sync with 00:04:146 (3,4) -
00:04:346 (4,5,6) - ctrl+h and stack at the tail instead
00:07:346 (3) - x128 y256, theres actually no reason to hold it on stack, or you cold say flow improvement
00:12:246 (4) - ctrl+g and make it upwards, mainly because its the same sound you emph at (3), actually just make the movement quite fun lol
00:12:946 (1) - delete the middle anchor and make it straight instead
00:23:946 (6) - rotate -10% for linear visual https://puu.sh/zJXpH/474ebccf6a.png
00:26:146 (2) - stack at 00:24:946 (3) - head
00:32:146 (1,2) - if you apply ^ you might also want to sparate this one to x204 y160
00:33:346 (5) - x412 y280 make more sense
00:35:346 (1) - impact to (2) will be slightly increase and ofc for the nc reason it feels awkward to stack at tail, x268 y328
00:39:946 (8,9) - if it was me https://puu.sh/zJXz4/fd824e15c5.png
00:43:146 (8,9) - ^
00:46:546 - this section flow kinda abstract, why not manage it to circular? ppls will wish so actually https://puu.sh/zJXHk/e8d6d8ec5d.png look a bit messy, but circular will absorb it down with those rhythm gap you made
00:51:346 - this kiai not really kick off the beat lol, like "hmm is this even kiai?". if you looking for intensity this will do https://puu.sh/zJXMA/2698afc9f1.png
00:57:746 (2) - another one that can convert to 1/4 slider
01:03:446 (9,10,11,1) - dont, its boring https://puu.sh/zJXSE/5f054dd73e.png
01:07:346 (2) - miss emph? meant to be 01:07:246 - right?
01:09:146 (4,5,6,7,8) - make triplet blanketing 01:08:746 (2) - and leave duplet as it is
01:21:746 - i dont understand why from here it was just well mapped but theres lot of holded down rhythm with undermapping concept
01:46:535 (4,5,6,7,8) - too sharp leading (1), align it linear with 01:45:746 (1) -
01:52:377 (4,1) - stack 4 to last note

1222's
00:03:646 (2) - bit too far comparing with 00:02:046 (2) - so if you still want to get the jump fell stack at 00:02:946 (4) - head instead
00:08:446 (2) - do the same as 00:02:046 (2) -
00:09:046 (2,4) - try make them upwardsm tell me how it goes
00:16:346 (2) - x362 y132 visual
00:54:346 (5,5,5) - stack those to slider head instead, duplet reading for varity
01:44:798 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,1,2,3,1) - this is heaven :)
AnkhPH
Ey der again~! o/

ExNeko's Normal
00:02:846 (2846|3,2946|0,2946|2) - suggest to place doubles on one side seperately from the single note snapped at the 1/4 blue line. Same with 00:09:346 -

00:19:546 (19546|2,19646|1) - remove one of the two cus imo 1/4 snaped notes in between doubles may be a bit too much for NM diff. same goes for
00:32:346 - and the rest of these.
Also comparing it to hyper, it pretty much has the same density/amount of notes in this section . best to keep 1/4 notes to a minimal.
https://osu.ppy.sh/ss/10498513



00:24:546 (24546|3,24546|1) - make these into single instead (having a double with ln on the other side can be a bit too much for this diff, doubles imo doesn't necessarily have to be present for NM diff.) also take notice of 00:59:746 (59746|2) - where it only has a single for this beat while having an ln (which i think should be the same for all of these.)

00:50:746 - you can remove 00:50:846 (50846|1) - and make an ln extending up to the doubles instead.

00:54:346 (54346|1,54546|3) - remove these notes imo. best to emphasize the sounds at 00:54:146 (54146|3,54246|2,54446|0) - similar as to how 01:01:546 (61546|0,61646|2,61946|1) - only emphasize this particular sound in the bg. same goes for repeated ones.

00:56:546 (56546|0) - remove note (again a little bit difficult to hit doubles that makes use of both hands followed by more 1/4 snapped notes.)

01:16:046 (76046|0,76346|3,76546|2) - replace ln's with singles imo (ln's here makes them a bit too complex and at the same time they don't exactly follow accurately as to how they end. Take note that 01:16:746 (76746|1) - will supposedly be ln as well if 01:16:346 (76346|3,76546|2) - are established as ln's.

01:33:114 - up to 01:34:377 - you can choose to remove notes at red lines and use doubles instead snapped at white lines (since imo they are too audible in this part not to be emphasized). Same goes for the repeated parts.

01:47:640 - use ln extending up to white line instead of 01:47:640 (107640|0,107719|1,107798|2,107877|3) - cus they're a bit sudden.

Goodluck~ \(^-^)/
Gyro Zeppeli
咕完了
bossandy

bossandy wrote:

[ Gryo's Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:17:046 (1,1) - Unsnapped Timing break!
    thx, that is my fault, fixed
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:16:146 (1,2,4) - Try to fix the blanket! fixed
    2. 00:19:346 (2) - NC for the music change! fixed
    3. 00:35:546 (2,3) - Try to fix the rhythm? The current one I don't know what is them main follow >< Maybe try this rhythm?
      ur right, fixed
    4. 00:49:746 (1,2,3,4) - Make a small jump plays better imo! Try something lile this?
      Errr,I guess that is really not good. It is slow rhythm and is unnecessary to make small jump. That is ok >w<
    5. 00:54:146 (2) - Remove the reverse is better for me , like u did here 01:00:546 (2) -
      fixed
    6. 01:07:346 (2) - (Highly suggestion) Move this circle to 01:07:246 - It is really confused right now!
      oh that is a mistake! fixed
    7. 01:43:535 (2,3) - Make the flow better?
      Make smaller jump I guess ok.
    8. 01:50:798 (1,2,1,2,1,2,1,2) - The worst and the best part in this diff xD , This part is too hard than the another part of this diff! It looks like a trap! Make the spacing smaller to avoid miss combo in the end of this song ?
      umm,ok ::w::
    9. Really well dong <3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:23:798 (4) - Whistle end? Same as 01:26:324 (5) - 01:28:851 (2) -
      fixed
    2. 01:30:588 (1) - Remove whistle start and clap on arrow, and then add whistle on arrow to fit the music!
      fixed
    3. 01:31:298 (4) - Whistle here!
fixed

Hanazawa Kana

Hanazawa Kana wrote:

[gyro]
00:40:946 (3,4,5,6,7) - 有点没明白这里连打跟的是什么,, 我觉得就直接一个滑条过去吧 是有点错误,改了
00:50:746 (5) - 这个应该是snap到1/6吧 改了
其实我感觉连打不少都有点违和...至少上点音效吧(或者你把Hit-normal3声音加大点...)
是吗?
01:38:798 (3,4) - 看着好像有点难打.可以考虑把前面的滑条换成一个note..要不就别的地方加点J8进去?我看这图就这里几把了一下...

Time Capsule

Time Capsule wrote:

Gyro's
00:00:946 (3,1) - ctrl+g, youll get better allignment from (2) and so the flow to next triplet sync with 00:04:146 (3,4) -
no
00:04:346 (4,5,6) - ctrl+h and stack at the tail instead
unnecessary
00:07:346 (3) - x128 y256, theres actually no reason to hold it on stack, or you cold say flow improvement
that is actually can see it.
00:12:246 (4) - ctrl+g and make it upwards, mainly because its the same sound you emph at (3), actually just make the movement quite fun lol
fixed
00:12:946 (1) - delete the middle anchor and make it straight instead
no
00:23:946 (6) - rotate -10% for linear visual https://puu.sh/zJXpH/474ebccf6a.png
not good, it will make flow looks not beatiful.
00:26:146 (2) - stack at 00:24:946 (3) - head
no
00:32:146 (1,2) - if you apply ^ you might also want to sparate this one to x204 y160
no
00:33:346 (5) - x412 y280 make more sense
it is same.
00:35:346 (1) - impact to (2) will be slightly increase and ofc for the nc reason it feels awkward to stack at tail, x268 y328
no
00:39:946 (8,9) - if it was me https://puu.sh/zJXz4/fd824e15c5.png
00:43:146 (8,9) - ^
it just a 1/4 note, u can see only a note and not effect player's understand for rhythm
00:46:546 - this section flow kinda abstract, why not manage it to circular? ppls will wish so actually https://puu.sh/zJXHk/e8d6d8ec5d.png look a bit messy, but circular will absorb it down with those rhythm gap you made
00:51:346 - this kiai not really kick off the beat lol, like "hmm is this even kiai?". if you looking for intensity this will do https://puu.sh/zJXMA/2698afc9f1.png
i don't know what section like u see that messy. But a reason i want say that i'm not want to make kiai intensity when it is unnecessary.
00:57:746 (2) - another one that can convert to 1/4 slider
it is unfit it
01:03:446 (9,10,11,1) - dont, its boring https://puu.sh/zJXSE/5f054dd73e.png
i don't wanna make this part have more difficult than other part expect last part : P
01:07:346 (2) - miss emph? meant to be 01:07:246 - right?
it not have some to put there..
01:09:146 (4,5,6,7,8) - make triplet blanketing 01:08:746 (2) - and leave duplet as it is
NO
01:21:746 - i dont understand why from here it was just well mapped but theres lot of holded down rhythm with undermapping concept
...obviously i don't want make it harder.
01:46:535 (4,5,6,7,8) - too sharp leading (1), align it linear with 01:45:746 (1) -
move to other place
01:52:377 (4,1) - stack 4 to last note
NO
Hollow Wings
m4m with huge late zzz

i will just pick some necessary thing to mention, won't be a long mod here imo.

Joyous

  1. 00:12:446 (3,1) - big jump pls.
  2. 00:13:346 (3) - 3/8 slider + note is better.
  3. 00:52:546 (5) - nc.
  4. 01:46:456 (2,3) - rhythm here can follow more melody than common basic ones. try to have a tap obj at 01:46:614. same to 01:47:009 (1,2,3,4,5,6,7,8,9) - part and other ones as well.
  5. 01:50:167 (7) - nc.
  6. 01:52:693 (1) - remove nc, not necessary and for helping reading.
  7. not bad, star.

1112's Extra

  1. mmmm... later part is better than previous part which has more danteng de jiba in it.

Gyro's Insane

  1. 00:50:546 (4) - recommend nc.
  2. generally fine, but better rework all settings of nc in consistent one imo.

Hard and those rest ones

  1. good.
yugu can be my next gder imo hehe...

good luck.
hypercyte
Hey, from my queue
anything in bold is unrankable

Gyro's Insane

00:15:246 (7) - id just remove this, and move 00:15:246 (7) - to the blue tick (and extend to white tick) because the piano doesn't feel strong enough to be actively clicked and you're not really making the piano a focus in other parts such as 00:16:546 (2) - 00:17:746 (6) - so best to keep consistent -> https://hypercyte.s-ul.eu/MsSdZWQ1

01:20:146 - It works quite nicely if you added a spinner here and ended it here 01:21:646 - . Allowing some fluctuation in the scores would be good

01:28:851 (2) - You could make this a better blanket -> https://hypercyte.s-ul.eu/2DeYJgum

01:37:693 (5) - I personally don't like having a reverse slider with this kind of shape, i'd prefer to do something like this -> https://hypercyte.s-ul.eu/FirCxK9P

01:43:693 (3) - Id flip the curve direction of the slider to this instead so it flows to the next object more nicely -> https://hypercyte.s-ul.eu/wxdXpoRn

1112's Extra

01:11:646 (2) - Slider body offscreen - unrankable :c -> https://hypercyte.s-ul.eu/2C94E4Gx

other than that, no other concerns

goodluck!
Gyro Zeppeli
HW

Hollow Wings wrote:

Gyro's Insane

  1. 00:50:546 (4) - recommend nc.
  2. generally fine, but better rework all settings of nc in consistent one imo.
thx for nc suggestion, i fixed that.

hypercyte

hypercyte wrote:

Gyro's Insane

00:15:246 (7) - id just remove this, and move 00:15:246 (7) - to the blue tick (and extend to white tick) because the piano doesn't feel strong enough to be actively clicked and you're not really making the piano a focus in other parts such as 00:16:546 (2) - 00:17:746 (6) - so best to keep consistent -> https://hypercyte.s-ul.eu/MsSdZWQ1
ok, fixed.
01:20:146 - It works quite nicely if you added a spinner here and ended it here 01:21:646 - . Allowing some fluctuation in the scores would be good
ummm..ok, added
01:28:851 (2) - You could make this a better blanket -> https://hypercyte.s-ul.eu/2DeYJgum
fixed
01:37:693 (5) - I personally don't like having a reverse slider with this kind of shape, i'd prefer to do something like this -> https://hypercyte.s-ul.eu/FirCxK9P
I don't think that is better than mine
01:43:693 (3) - Id flip the curve direction of the slider to this instead so it flows to the next object more nicely -> https://hypercyte.s-ul.eu/wxdXpoRn
fixed
Otosaka-Yu
oh too much tmr fix some
Kyle Y

1112's extra
  1. 00:14:146 (5) - this visual distance seems to be misleading as 1/4 snapped.
  2. 00:21:446 (4) - missing major sound?
  3. 00:25:646 - this beat is quite loud and not suitable to use slider end.
  4. 00:26:946 (2) - not prefect stacked.
  5. 00:30:346 (1) - separate a little bit to show the length of slider?
  6. 00:38:946 (1) - why this sound is different from 00:39:046 (2,3,4) - . I think they are in same part.
  7. 00:53:446 (4,6) - This stream is very very weak.... is it suitable to use circle stream?
  8. 00:53:446 (4,6) - skipped strong beat.
  9. 00:53:446 (4,6) - 00:53:446 (4,6) - strong stream sound.
  10. 00:53:446 (4,6) - strong beat.
  11. 01:21:746 (1,2,3,1,2) - This is really hard to read.
  12. I cannot understand why strong beats can be ignored. I think they should be mapped. Also, flowing in this map is not really good. Because your rhythm is quite dense, almost all 1/4 snapped are mapped, I think flowing is quite important in this diff.


Gyro's Insane
  1. 00:16:346 - this beat is much more reasonable to have clickable object because it is much more stronger.
  2. 00:51:646 (3) - any triplet sound here?
  3. 00:54:746 - strong beat, prefer to have clickable objects. suggest rhythm here: https://i.imgur.com/eFwrcVB.png
  4. 01:07:546 (3,4) - not well stacked.
  5. 01:16:946 (6) - preferred to have a jump here.
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