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posted
updated regraz's
posted
uploaded crystal74's!

let's go
posted
The fourth mod. lol

Crystal74's Extra
  1. 00:22:501 (2,3) - I think that this distance is close.
    00:22:501 (2) - 00:21:998 (2) - How about stack with the same combo number?
  2. 00:27:948 (3,4,5) - Compared to other difficulty levels I feel very quiet so how about adding Clap?
  3. 00:29:289 (3) - Additions whistle?
  4. 00:44:792 (1) - What does this NC stand for?
    I think that there is no sound that emphasizes songily by NC
  5. 00:54:847 (3) - Why not add NC according to the pattern?
    I think that it also goes well with lyrics so it is better to add NC
  6. 01:14:205 - 01:14:540 - 01:14:875 - 01:15:211 - 01:15:546 - It is better to lower the volume
    01:03:479 - 01:03:814 - 01:04:149 - 01:04:484 - like this
  7. 01:23:674 (2) - Add NC
    01:28:702 (1) - like this
  8. 01:25:685 (3) - Add NC?
    I think I should keep the 1.2 combo
  9. :)


🙌👍👌👉❤️
posted
from someone's testplay for Crystal74

00:59:875 (1,2,3,4) - this could do more emphasis
posted
nm from my queue.
You didn't tell me which diff you wanted me to mod so im modding Odore.

00:41:272 (1,2,3) - I think this triple is missing two beats before it. Rather faint tho.

00:52:333 (7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - I feel like this jump section emphasizes the music poorly. it looks like you mapped a hard jump pattern for the sake of a having a hard jump pattern. This section of the music is a build up to a climax and rather going along with the build up you just randomly mapped a bunch of circles, it feels like. My suggestion is to have lower spacing for these objects (or early on). - 00:52:333 (7,1,2,3,4,1,2,3,4) , and gradually build up spacing here - 00:53:842 (1,2,3,4,1,2,3,4,1) , so on, so on. (I hope that made sense).

And that's all I could really spot. Nice map but it was just that jump section I think could've emphasized the music better rather than having what seems like a randomly placed jump pattern.


Good luck
posted

-CerealBox- wrote:

nm from my queue.
You didn't tell me which diff you wanted me to mod so im modding Odore.

00:41:272 (1,2,3) - I think this triple is missing two beats before it. Rather faint tho. it'd be the best not to follow like everytime as it fits enough for a small pause

00:52:333 (7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - I feel like this jump section emphasizes the music poorly. it looks like you mapped a hard jump pattern for the sake of a having a hard jump pattern. This section of the music is a build up to a climax and rather going along with the build up you just randomly mapped a bunch of circles, it feels like. My suggestion is to have lower spacing for these objects (or early on). - 00:52:333 (7,1,2,3,4,1,2,3,4) , and gradually build up spacing here - 00:53:842 (1,2,3,4,1,2,3,4,1) , so on, so on. (I hope that made sense). low - high - low - high, based on how hard the drum hits there

And that's all I could really spot. Nice map but it was just that jump section I think could've emphasized the music better rather than having what seems like a randomly placed jump pattern.


Good luck
thanks!
posted
from q. If a diff is missing, I got nothing to say.

This map is already good so this mod is just me nitpicking on a few things.

Curi's Normal:
00:54:847 (6,5,6,7,8,1) - You can make the last two circles closer to the center circle of the pattern so the distance from the center circle to the surrounding circles is equal.

Hard:
01:07:920 (3) - Add a finish here since you add a clap and a finish to the begging of the first and third sliders of the pattern such as 01:03:227 (1,2,3,4) and 01:13:954 (1,2,3,4)
01:18:646 (3) - ^

Regraz's Light Insane:
00:57:863 (1,2,3,1,2,3,1,2,1,2) - The top row seems "off" a little bit to the right. Maybe move it a little bit to the left.
01:21:495 (5,6,7) - This has higher spacing than what you did at 01:20:992 (2,3,4).

Lasse's Insane:
Kiai is missing. :(

Delis' Insane:
00:38:590 (4,5,6) - Adjust it so it becomes a perfect triangle and the pattern doesn't look "off"
posted

Josh123uaJ wrote:

from q. If a diff is missing, I got nothing to say.

This map is already good so this mod is just me nitpicking on a few things.

Hard:
01:07:920 (3) - Add a finish here since you add a clap and a finish to the begging of the first and third sliders of the pattern such as 01:03:227 (1,2,3,4) and 01:13:954 (1,2,3,4) no thanks. different rhythm there
01:18:646 (3) - ^ ^
thanks!
posted

General

  1. Most of your hitsounds have more than 5ms delay before the hitsound plays which is against this rule :

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
    imma cut these files after I post this mod so I'll post again for the hitsound pack when I done ;)

Odore

  1. 00:07:794 (2,3) - I think this point needs a big spacing too like 00:06:173 (2,1) - . Even that this part isn't an NC, it still has a same effect as 00:06:578 (1) - (with that "re" emphasis on the vocal).
  2. 00:30:713 (9) - Cut it into a 1/2 slider to follow the vocal instead ? Maybe you extend it because of the drum stop on 00:30:713 - , but I think it doesn't provide enough effect to make it an extended slider.
  3. 00:46:468 (1,1,2,3,1) - To be honest, this part really bother me. First of all, I don't really understand why did you drastically increase the SV here when there's nothing much different here. It only have a 1/3 notes on it. If you increase the SV here in purpose to make the 1/3 notes more visible, It really doesn't work. It just make the 1/3 reverse slider (00:46:468 (1) - ) looks like a 1/2 slider. Second, 1/3 on the reverse slider (00:46:468 (1) - ) looks really fast when 1/3 on the circles (00:46:803 (1,2,3) - ) looks really slow. This dissonance really doesn't make sense at all and really gives a bad feedback to the song. Both of them really need a similar notes play since they have a similar effect in the song.
  4. 01:00:546 (1) - ctrl+g ? I think it would give a nice movement both from the previous note and to the next note. And it feels more enjoyable to play.
  5. 01:11:272 (1) - This slider reverse point is hided by 01:10:853 (4) - . I suggest to move it somewhere visible.
  6. I see all of your singletaps on this outro has a zig-zag movement (eg. : 01:27:361 (1,2,1,2,1,2,1,2) - all of them have a "left-right-left-right" movement). So it feels a bit weird to put three clicks in a line on 01:30:713 (1,2,3) - . Well, yeah, I was expecting something like this movement for this point.

Hard

  1. 00:16:496 (1,1) - I think we need more recovery time after the spinner here. A 1/2 gap between spinner's end and the notes on 179bpm song feels really killing even for a Hard diff. Moreover the notes after the spinner are 1/4 note plays which make it even harder. Using a same spinner end point like an Easy diff would be nice.
  2. 00:19:652 (1) - I'm not really sure if this NC is necessary.
  3. 00:21:328 (3) - Just a minor problem, but most part of this slider is covered by the previous slider which I think it looks bad for the visualization.
  4. 01:16:300 (6) - First I thought it was weird when I didn't hear any hitsound on 01:16:384 - . And then I noticed that there's really nothing in the song on that point. So I suggest to use a different pattern concept for this 1/4 play. Like this maybe ?

Easy

  1. 00:05:767 (1,1,2,3,4,1) - I see you mainly use 1.0x DS for this diff. So why did this intro use 1.1x DS ?
posted

Blizs wrote:

General

  1. Most of your hitsounds have more than 5ms delay before the hitsound plays which is against this rule :

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
    imma cut these files after I post this mod so I'll post again for the hitsound pack when I done ;)

Odore

  1. 00:07:794 (2,3) - I think this point needs a big spacing too like 00:06:173 (2,1) - . Even that this part isn't an NC, it still has a same effect as 00:06:578 (1) - (with that "re" emphasis on the vocal). i'd like to keep this, since the intro wasn't supposed to be that emphasized with such spacing though
  2. 00:30:713 (9) - Cut it into a 1/2 slider to follow the vocal instead ? Maybe you extend it because of the drum stop on 00:30:713 - , but I think it doesn't provide enough effect to make it an extended slider. i think this one seems enough for me
  3. 00:46:468 (1,1,2,3,1) - To be honest, this part really bother me. First of all, I don't really understand why did you drastically increase the SV here when there's nothing much different here. It only have a 1/3 notes on it. If you increase the SV here in purpose to make the 1/3 notes more visible, It really doesn't work. It just make the 1/3 reverse slider (00:46:468 (1) - ) looks like a 1/2 slider. Second, 1/3 on the reverse slider (00:46:468 (1) - ) looks really fast when 1/3 on the circles (00:46:803 (1,2,3) - ) looks really slow. This dissonance really doesn't make sense at all and really gives a bad feedback to the song. Both of them really need a similar notes play since they have a similar effect in the song. "Extra" says so. i was told that having both 1/3 sliders are like too easy to play with, but the current one seems ok as it is, starting from a slider to 3 1/3 notes. it was intentional at first, so the players would be able to notice the timing there
  4. 01:00:546 (1) - ctrl+g ? I think it would give a nice movement both from the previous note and to the next note. And it feels more enjoyable to play. keep for a while until someone mention this
  5. 01:11:272 (1) - This slider reverse point is hided by 01:10:853 (4) - . I suggest to move it somewhere visible. i think it should be able to notice there for them
  6. I see all of your singletaps on this outro has a zig-zag movement (eg. : 01:27:361 (1,2,1,2,1,2,1,2) - all of them have a "left-right-left-right" movement). So it feels a bit weird to put three clicks in a line on 01:30:713 (1,2,3) - . Well, yeah, I was expecting something like this movement for this point. let's try this

Hard

  1. 00:16:496 (1,1) - I think we need more recovery time after the spinner here. A 1/2 gap between spinner's end and the notes on 179bpm song feels really killing even for a Hard diff. Moreover the notes after the spinner are 1/4 note plays which make it even harder. Using a same spinner end point like an Easy diff would be nice. imo this should be ok, but i'll see how this goes
  2. 00:19:652 (1) - I'm not really sure if this NC is necessary. it is, as it was emphasized first after the intro
  3. 00:21:328 (3) - Just a minor problem, but most part of this slider is covered by the previous slider which I think it looks bad for the visualization. at least it's still readable enough to play with xd
  4. 01:16:300 (6) - First I thought it was weird when I didn't hear any hitsound on 01:16:384 - . And then I noticed that there's really nothing in the song on that point. So I suggest to use a different pattern concept for this 1/4 play. Like this maybe ?
uhh, too much triplets would hurt them, so playing it safe would do

Easy

  1. 00:05:767 (1,1,2,3,4,1) - I see you mainly use 1.0x DS for this diff. So why did this intro use 1.1x DS ? wait, what?
thanks! waiting for the hitsound pack anyway xd
posted
posted
sounds better lol

thanks again!
posted
Hey there, m4m thingy :xhttps://osu.ppy.sh/s/687970

The whole term "light insane" seems kinda dumb, two words that have nothing in common, maybe change the diff name?
Why it's so loud right from the start? The music is so calm and slow but you are putting it like in a Rock Fest XD
Also you have got a bunch of unsnapped objects, timing points, just press Ctrl+A to see and fix it
00:30:210 (5) - I think you need combo here.
00:31:049 - Are you sure, that you want to skip vocal sounds at this section?
00:35:908 (4) - Combo here too.
00:46:467 (6) - Combo?
00:47:808 (3) - Ctrl+G
01:01:803 - 01:03:144 - 01:03:479 - 00:23:255 - 00:24:596 - you might consider muting some of them, right?)
00:30:210 (5,6,7) - Idk why, but this stack here looks messed up, maybe try something like this? :arrow:https://osu.ppy.sh/ss/9492798
01:16:216 - missed a sound here?
01:20:657 (1) - This would look better as 1/4 reverse kick slider or just a triple
01:35:406 - what is this green point here for?
There are some issues with tags, lit, you gotta fix it
Also I don't really know who really mapped this, because there are no mapper names in tags, but I guess, that diff name is spelled wrong, should be Deli's Insane, right?
00:20:322 (1,2) - Fix blanket
00:22:836 (4,1) - I am sure this needs more emphasis than 00:22:669 (3,4) - this
00:23:926 - You are skipping important sound here
00:25:685 (7) - Add combo here
00:26:356 (1) - And remove it here
00:28:367 (8) - Add (Combo)
00:28:702 (1) - Remove (Combo)
00:30:630 - Also skipping a sound here
00:41:775 (1) - Flow with Ctrl+G feels much better, also blanket?
00:45:797 (9) - Add (Combo)
00:46:132 (1) - Remove (Combo)
00:47:473 - There is a really strong sound here, sure about skipping?
00:49:149 (1,2,3,4,5) - I really dislike the spacing and emphasis here, I would recommend something like this, considering your pattering :arrow:https://osu.ppy.sh/ss/9493040
00:49:819 (5) - Also this should be comboed, not 00:49:987 (1) - this
00:50:825 (5,6,7,8) - I don't really understand emphasis here, sorry
00:52:501 (1,2,3,4,5,6,7,1,2,3,1,2,1,2) - I would recommend paying more attention to consistency in this part, with spacing increase and combos as well
00:57:194 (5) - Adding combo is a good idea, i guess
00:59:205 (4,1,2) - these 3 sounds are the same, but spacing is completely different, might consider that
00:59:875 (3) - I would add combo here as well
01:05:909 (8,1) - Switch combos
01:09:931 (1,2,3,4,1,2,3,4,1) - Not sure if this is a good idea actually, just compare it to 00:45:127 (1,2,3,4,5,6,7,8,9) - this
01:11:272 (9,1) - Also switch combos
01:16:635 (8,1) - Same
01:20:490 (1,2,3) - 1.1 DS is really low, someone can think that you are doing the streaming jump again, something like this would fit really well :arrow:https://osu.ppy.sh/ss/9493085
01:23:004 (1,4) - Switch combos
01:27:361 (7,1) - Again
01:28:367 (1,3) - And again
00:20:322 (1) - 00:21:663 (1) - 00:25:685 (1) - 00:27:026 (1) - I guess you forgot to mute all of them?
00:29:959 (2) - Just Ctrl+Shift+F this
00:30:378 (2,3,4,5) - This is not really comfortable to play, a regular stream would fit more
00:31:049 (1) - This part is skipping vocals too, are you sure?
00:39:428 - What is this green point for?
00:48:982 - Pretty sure, you are missing a sound here
00:53:842 (1) - 01:10:937 (1) - Just some nazi stacks, nevermind
Actually just noticed, your diff have no kiai, was that intentional?
01:21:160 (3) - The sound is loud and long, slider would fit more
00:20:322 (1,2) - 00:21:663 (1,2) - Such intense start and then you do this, completely ruining that fast mood
00:28:031 (3) - 00:25:349 (3) - Probably adding a combo here is a good idea, considering your previous stream - 00:19:484 (1,2,1,2,3,4) -
00:33:060 (4,6) - This will be really confusing to play
00:35:909 (1,1) - You can fix this blanket if you want tho
I kinda dislike this diff from my own perspective, but ignoring that, it looks really good 8-)
Last suggestion - increase AR a bit, I guess 9,4 would fit perfect for it


Sorry for only 4 diffs mod, but I feel tired already, reached my limit :cry:
Everyone worked really hard, nice mapset, good luck guys ;^)
posted

CircleChu wrote:

Also I don't really know who really mapped this, because there are no mapper names in tags, but I guess, that diff name is spelled wrong, should be Deli's Insane, right?
posted

lit120 wrote:

CircleChu wrote:

Also I don't really know who really mapped this, because there are no mapper names in tags, but I guess, that diff name is spelled wrong, should be Deli's Insane, right?
Cmon, it's your fault for not adding him to tags :x
Still wrong anyway, should be Delis's then :P
posted

CircleChu wrote:



Cmon, it's your fault for not adding him to tags :x
Still wrong anyway, should be Delis's then :P
i don't think that diff name works well, since i've seen something like this before :(

will fix that later once i get mods or fixes from them
posted
hi m4m from my q
[odore]
00:21:663 (1) - y so much less dense than 00:20:322 (1,2) - which are the same?
00:54:512 (1,2,3,4,1) - these jumps r bigger than the ones that are used to build up for the kiai,starting 00:52:501 (1). i dont think it fits
01:21:160 (5,1) - i didnt even notice the nc cuz colors r like the same. i think the nc should be more visible since there is an sv change as well
[karia]
00:38:255 (2,2,2) - maybe do something like this so it's easier to read
00:55:183 - ^
01:00:546 (1) - increase spacing
[crystal]
00:08:200 (3) - fix curve?
00:22:669 (3) - ctrl g and space more for flow idk
00:46:468 (1) - r these even rankable they overlap themselves
00:47:808 (3) - shape is kinda random
00:57:864 (1,2,3,1) - unneededly uncomfortable
01:00:546 (1) - 1.4 sv vs 01:01:887 (1) - 1.2 sv but imo they sound the same
[sahuang]
00:29:373 (1,1,1) - there r strong sounds on 00:29:708 (1,1) - which are both sliders but there is nothing on 00:29:373 (1). just have 2 circles?
00:57:110 - y skip
[lasse]
no kiai?
[delis]
00:23:004 (1) - should space out more cuz it's downbeat vs 00:22:669 (3,4) -
01:14:289 (2,3) - could be misread 1/2 compared to 01:03:563 (3,4) and 01:13:283 (5,6)
im curious about the ncs in the kiai. cant see the pattern


ok im tired bye xd
posted

cococolaco wrote:

hi m4m from my q
[odore]
00:21:663 (1) - y so much less dense than 00:20:322 (1,2) - which are the same? if it's about consistency, i'd rather not since it keeps repeating the same note all over there
00:54:512 (1,2,3,4,1) - these jumps r bigger than the ones that are used to build up for the kiai,starting 00:52:501 (1). i dont think it fits try to listen to 00:52:501 - without any circles there and understand that it was based on the drums' sound
01:21:160 (5,1) - i didnt even notice the nc cuz colors r like the same. i think the nc should be more visible since there is an sv change as well it's already NC there and they will notice it tbh

ok im tired bye xd
thanks!

@CircleChu there isn't any problem about the tags .-.
posted

Yasaija 714 wrote:

The fourth mod. lol

Crystal74's Extra
  1. 00:44:792 (1) - What does this NC stand for?
    I think that there is no sound that emphasizes songily by NC
  2. 00:54:847 (3) - Why not add NC according to the pattern? keep
    I think that it also goes well with lyrics so it is better to add NC
  3. 01:14:205 - 01:14:540 - 01:14:875 - 01:15:211 - 01:15:546 - It is better to lower the volume
    01:03:479 - 01:03:814 - 01:04:149 - 01:04:484 - like this
  4. 01:23:674 (2) - Add NC
    01:28:702 (1) - like this
  5. 01:25:685 (3) - Add NC?
    I think I should keep the 1.2 combo
  6. :)

cococolaco wrote:

hi m4m from my q

[crystal]
00:46:468 (1) - r these even rankable they overlap themselves
00:47:808 (3) - shape is kinda random
00:57:864 (1,2,3,1) - unneededly uncomfortable
no reply=fixed
thx~
posted

Yasaija 714 wrote:

The fourth mod. lol

Crystal74's Extra
  1. 00:22:501 (2,3) - I think that this distance is close.
    00:22:501 (2) - 00:21:998 (2) - How about stack with the same combo number?
  2. 00:27:948 (3,4,5) - Compared to other difficulty levels I feel very quiet so how about adding Clap?
  3. 00:29:289 (3) - Additions whistle? didnt see any reason here so i'd keep
    I think I should keep the 1.2 combo
  4. :)


🙌👍👌👉❤️

cococolaco wrote:

hi m4m from my q
[crystal]
00:08:200 (3) - fix curve?
00:22:669 (3) - ctrl g and space more for flow idk changed the pattern
01:00:546 (1) - 1.4 sv vs 01:01:887 (1) - 1.2 sv but imo they sound the same the first one is specially emphasized because it's the beginning part of kiai

ok im tired bye xd
thanks for modding!
no reply = fixed!
osu file format v14

[General]
AudioFilename: my mai tonight.mp3
AudioLeadIn: 0
PreviewTime: 59791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5767,6578,20322,23338,31048,41774,52500,60545,71271,81997,82668,91215,95405
DistanceSpacing: 3.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.999999

[Metadata]
Title:MY Mai*TONIGHT
TitleUnicode:MY舞☆TONIGHT
Artist:Aqours
ArtistUnicode:Aqours
Creator:lit120
Version:Crystal74's Extra
Source:ラブライブ!サンシャイン!!
Tags:Love Live Sunshine School Idol Project Festival Insert song Kanan Matsuura 松浦果南 Nanaka Suwa 諏訪ななか Mari Ohara 小原鞠莉 Aina Suzuki 鈴木愛奈 Dia Kurosawa 黒澤ダイヤ Chika Takami 高海千歌 Inami Anju 伊波杏樹 Riko Sakurauchi 桜内梨子 Rikako Aida 逢田梨香子 You Watanabe 渡辺曜 Shuka Saito 斉藤朱夏 Yoshiko Tsushima 津島善子 Aika Kobayashi 小林愛香 Hanamaru Kunikida 国木田花丸 Kanako Takatsuki 高槻かなこ Ruby Kurosawa 黒澤ルビィ Ai Furihata 降幡愛 -Hakurei- Lasse Delis Karia [c_u_r_i] curi c_u_r_i Regraz sahuang ak74 Crystal
BeatmapID:1461697
BeatmapSetID:684769

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.7
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ruby dia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
92,810.810810810811,4,2,4,40,1,0
15497,857.142857142857,4,2,4,40,1,0
16354,571.428571428571,4,2,4,40,1,0
16925,685.714285714286,4,2,4,40,1,0
18982,335.195530726257,4,2,4,70,1,0
20322,-80,4,2,4,80,0,0
20657,-100,4,2,4,80,0,0
25685,-80,4,2,4,80,0,0
26020,-100,4,2,4,80,0,0
30377,-133.333333333333,4,2,4,80,0,0
31048,-133.333333333333,4,2,4,50,0,0
35908,-100,4,2,4,60,0,0
36411,-79.9999999999999,4,2,4,60,0,0
36662,-80,4,2,4,5,0,0
36746,-133.333333333333,4,2,4,50,0,0
37752,-100,4,2,4,60,0,0
38087,-100,4,2,4,62,0,0
38422,-100,4,2,4,65,0,0
38757,-100,4,2,4,67,0,0
39092,-100,4,2,4,70,0,0
40936,-83.3333333333333,4,2,4,70,0,0
41774,-100,4,2,4,70,0,0
45796,-66.6666666666667,4,2,4,70,0,0
46467,-66.6666666666667,4,2,4,70,0,0
47137,-100,4,2,4,60,0,0
51159,-80,4,2,4,60,0,0
52500,-100,4,2,4,70,0,0
55182,-133.333333333333,4,2,4,70,0,0
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263,197,63227,6,0,B|382:168|329:276|472:235,1,202.500007724762,8|0,0:1|0:0,0:0:0:0:
449,153,63563,2,0,B|330:124|383:232|240:191,1,202.500007724762,0|0,0:0|0:0,0:0:0:0:
72,164,63898,6,0,P|152:164|93:220,1,202.500007724762,8|0,0:1|0:0,0:0:0:0:
134,59,64233,2,0,P|205:94|227:222,1,202.500007724762,0|0,0:0|0:0,0:0:0:0:
112,182,64568,5,8,0:1:0:0:
336,112,64736,1,0,0:0:0:0:
233,314,64903,2,0,P|207:261|211:206,1,107.999996704102,0|2,0:0|0:3,0:0:0:0:
125,350,65238,5,8,0:0:0:0:
313,240,65406,1,8,0:0:0:0:
353,243,65490,1,0,0:0:0:0:
393,247,65574,1,0,0:0:0:0:
433,251,65657,1,8,0:0:0:0:
474,255,65741,1,8,0:0:0:0:
348,336,65909,6,0,L|336:145,1,188.999994232178,2|0,0:0|0:0,0:0:0:0:
330,69,66244,2,0,B|379:45|379:45|410:96,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
212,118,66579,1,2,0:3:0:0:
212,118,66747,1,2,0:3:0:0:
90,234,66914,2,0,B|139:258|139:258|166:212,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
425,245,67250,6,0,L|417:134,1,107.999996704102,2|0,0:3|0:0,0:0:0:0:
241,243,67585,2,0,L|248:350,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
444,261,67920,6,0,L|434:126,1,107.999996704102,2|2,0:3|0:3,0:0:0:0:
221,258,68255,2,0,L|230:388,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
324,36,68590,6,0,B|316:98|316:98|336:138|336:138|327:199,1,161.999995056153,4|0,0:1|0:0,0:0:0:0:
318,268,68926,1,8,0:0:0:0:
318,268,69261,5,4,0:1:0:0:
399,80,69428,1,0,0:0:0:0:
248,157,69596,1,0,0:0:0:0:
468,174,69764,1,2,0:0:0:0:
344,354,69931,5,2,0:0:0:0:
312,357,70015,1,2,0:0:0:0:
281,349,70099,1,2,0:0:0:0:
255,331,70183,1,2,0:0:0:0:
190,281,70266,5,10,0:0:0:0:
158,277,70350,1,2,0:0:0:0:
126,285,70434,1,2,0:0:0:0:
100,303,70518,1,2,0:0:0:0:
50,362,70602,6,0,L|48:293,1,53.9999983520508,2|2,0:3|0:3,0:0:0:0:
256,192,70769,2,0,L|256:128,1,53.9999983520508,2|2,0:3|0:3,0:0:0:0:
453,352,70937,6,0,L|462:242,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
412,142,71188,1,0,0:0:0:0:
393,116,71272,6,0,B|292:89|325:165|210:132,1,188.999994232178,4|0,0:1|0:0,0:0:0:0:
140,107,71607,2,0,B|127:35|127:35|142:-2,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
322,61,71942,1,2,0:3:0:0:
279,239,72110,1,0,0:0:0:0:
100,203,72278,2,0,P|156:195|224:188,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
428,272,72613,6,0,P|342:301|276:213,1,188.999994232178,2|0,0:3|0:0,0:0:0:0:
353,99,72948,2,0,P|359:158|364:207,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
166,334,73283,1,2,0:3:0:0:
196,178,73451,1,2,0:3:0:0:
428,272,73618,2,0,P|371:281|313:294,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
207,323,73870,1,0,0:0:0:0:
234,358,73954,6,0,P|222:281|165:334,1,188.999994232178,12|0,0:1|0:0,0:0:0:0:
320,286,74289,2,0,P|251:210|147:221,1,202.500007724762,8|0,0:0|0:0,0:0:0:0:
0,150,74624,6,0,P|56:202|68:125,1,188.999994232178,12|0,0:1|0:0,0:0:0:0:
0,27,74959,2,0,P|79:92|196:82,1,202.500007724762,8|0,0:0|0:0,0:0:0:0:
273,56,75294,6,0,B|275:27|291:12|291:12|249:37|239:104|282:153|349:152,1,236.250002253056,8|0,0:1|0:0,0:0:0:0:
402,120,75630,1,8,0:0:0:0:
201,4,75797,1,2,0:3:0:0:
258,267,75965,1,8,0:0:0:0:
486,163,76132,5,8,0:0:0:0:
471,144,76216,1,8,0:0:0:0:
456,125,76300,2,0,L|379:117,1,53.9999983520508,2|2,0:3|0:3,0:0:0:0:
145,216,76468,2,0,L|222:208,1,53.9999983520508,2|2,0:3|0:3,0:0:0:0:
373,271,76635,6,0,B|397:302|397:302|385:393,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
188,317,76970,1,8,0:0:0:0:
240,133,77138,1,0,0:0:0:0:
292,345,77306,5,2,0:3:0:0:
160,208,77473,1,2,0:3:0:0:
345,161,77641,1,8,0:0:0:0:
188,317,77808,5,0,0:0:0:0:
188,317,77892,1,0,0:0:0:0:
188,317,77976,2,0,B|49:304|49:304|80:312|92:328,1,188.999994232178,4|0,0:1|0:0,0:0:0:0:
269,362,78311,2,0,L|259:249,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
165,73,78646,5,2,0:3:0:0:
11,126,78814,1,2,0:3:0:0:
134,232,78982,1,8,0:0:0:0:
288,179,79149,5,2,0:3:0:0:
308,161,79233,1,2,0:3:0:0:
328,143,79317,2,0,L|341:16,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
417,279,79652,1,8,0:0:0:0:
487,100,79819,2,0,L|496:177,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
417,279,79987,5,8,0:0:0:0:
408,292,80071,1,0,0:0:0:0:
390,305,80155,1,8,0:0:0:0:
360,314,80238,1,8,0:0:0:0:
309,304,80322,1,8,0:0:0:0:
261,270,80406,1,0,0:0:0:0:
233,205,80490,1,2,0:3:0:0:
262,130,80574,1,2,0:3:0:0:
343,82,80657,6,0,L|351:153,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
266,302,80825,2,0,L|262:364,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
2,255,80993,1,2,0:0:0:0:
2,255,81076,1,2,0:0:0:0:
2,255,81160,2,0,B|38:231|87:243|87:243|79:238|96:289|160:307|208:259|190:168|122:155|76:188|63:227|84:262|116:297,1,360,2|0,0:0|0:0,0:0:0:0:
157,341,81579,5,0,0:0:0:0:
231,314,81663,2,0,P|257:181|139:99,1,270,8|0,0:0|0:0,0:0:0:0:
11,63,81998,6,0,P|64:77|98:31,1,107.999996704102,8|2,0:0|0:3,0:0:0:0:
327,72,82333,1,8,0:0:0:0:
101,147,82501,1,2,0:3:0:0:
412,93,82669,6,0,P|359:107|325:61,1,107.999996704102,8|2,0:0|0:3,0:0:0:0:
91,322,83004,2,0,P|124:272|118:213,1,107.999996704102,8|2,0:0|0:3,0:0:0:0:
101,147,83255,1,0,0:0:0:0:
42,203,83339,6,0,B|92:267|170:255|170:255|208:212|275:232,1,242.999992584229,8|0,0:0|0:0,0:0:0:0:
234,302,83674,5,8,0:0:0:0:
101,147,83842,1,2,0:3:0:0:
332,289,84009,6,0,B|310:311|310:311|218:299,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
412,93,84345,2,0,B|434:71|434:71|526:83,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
448,298,84680,5,8,0:0:0:0:
309,172,84847,1,0,0:0:0:0:
412,93,85015,5,8,0:0:0:0:
350,358,85183,1,0,0:0:0:0:
192,242,85350,5,8,0:0:0:0:
512,184,85518,1,0,0:0:0:0:
406,380,85685,6,0,B|324:364|324:364|366:353,1,107.999996704102,8|2,0:0|0:3,0:0:0:0:
442,300,85937,1,2,0:3:0:0:
442,300,86021,6,0,L|451:367,1,53.9999983520508,2|0,0:3|0:0,0:0:0:0:
512,184,86188,2,0,P|498:163|472:181,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
399,64,86356,2,0,L|406:10,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
349,235,86523,6,0,P|254:285|304:153,1,323.999990112305,4|2,0:1|0:3,0:0:0:0:
281,219,86942,1,2,0:3:0:0:
281,219,87026,2,0,P|280:248|270:284,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
98,380,87194,2,0,P|92:353|91:326,1,53.9999983520508,8|0,0:0|0:0,0:0:0:0:
210,109,87361,5,8,0:0:0:0:
192,265,87529,1,2,0:3:0:0:
306,140,87697,5,8,0:0:0:0:
95,228,87864,1,2,0:3:0:0:
326,292,88032,5,8,0:0:0:0:
96,96,88199,1,2,0:3:0:0:
425,237,88367,6,0,B|450:251|476:241|476:241|472:271|440:320|392:329|341:315|308:275,1,242.999992584229,8|0,0:0|0:0,0:0:0:0:
284,221,88702,5,8,0:0:0:0:
487,368,88870,1,2,0:3:0:0:
388,141,89037,5,8,0:0:0:0:
266,364,89205,1,2,0:3:0:0:
184,102,89373,6,0,L|72:93,1,107.999996704102,8|2,0:0|0:3,0:0:0:0:
328,282,89708,2,0,L|440:291,1,107.999996704102,8|2,0:0|0:3,0:0:0:0:
119,218,90043,6,0,P|100:295|107:339,1,107.999996704102,8|2,0:0|0:3,0:0:0:0:
393,166,90378,2,0,P|412:89|405:45,1,107.999996704102,8|2,0:0|0:3,0:0:0:0:
347,10,90630,1,2,0:3:0:0:
305,1,90713,1,2,0:3:0:0:
264,14,90797,1,2,0:3:0:0:
234,45,90881,1,2,0:3:0:0:
224,86,90965,1,2,0:3:0:0:
195,50,91049,5,2,0:3:0:0:
367,326,91216,1,4,0:0:0:0:
256,192,91300,12,0,95406,0:0:0:0:
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