forum

Aqours - MY Mai*TONIGHT

posted
Total Posts
105
Topic Starter
lit120
This beatmap was submitted using in-game submission on Monday, December 18, 2017 at 6:32:42 AM

Artist: Aqours
Title: MY Mai*TONIGHT
Source: ラブライブ!サンシャイン!!
Tags: love live sunshine school idol project festival season two 2 insert song tv size inami anju 伊波杏樹 takami chika 高海千歌 aida rikako 逢田梨香子 sakurauchi riko 桜内梨子 suwa nanaka 諏訪ななか matsuura kanan 松浦果南 komiya arisa 小宮有紗 kurosawa dia 黒澤ダイヤ saito shuka 斉藤朱夏 watanabe you 渡辺曜 kobayashi aika 小林愛香 tsushima yoshiko 津島善子 yohane ヨハネ takatsuki kanako 高槻かなこ kunikida hanamaru 国木田花丸 suzuki aina 鈴木愛奈 ohara mari 小原鞠莉 furihata ai 降幡愛 kurosawa ruby 黒澤ルビィ -Hakurei- Lasse Delis Karia [c_u_r_i] curi c_u_r_i Regraz sahuang ak74 Crystal
BPM: 74
Filesize: 5099kb
Play Time: 01:35
Difficulties Available:
  1. Crystak74's Extra (5.62 stars, 375 notes)
  2. Curi's Normal (2.05 stars, 170 notes)
  3. Delis' Insane (4.92 stars, 400 notes)
  4. Easy (1.46 stars, 101 notes)
  5. Hard (3.39 stars, 279 notes)
  6. Karia's Extra (5.85 stars, 379 notes)
  7. Lasse's Insane (4.93 stars, 374 notes)
  8. Passion Dance (6.23 stars, 382 notes)
  9. Regraz's Light Insane (4.41 stars, 338 notes)
  10. sahuang's Expert (5.44 stars, 390 notes)
Download: Aqours - MY Mai*TONIGHT
Information: Scores/Beatmap Listing
---------------
mp3 + bg + timing from Doormat's mapset

let's go
DeletedUser_423548
First mod :)
irc
2017-10-27 00:10 lit120: hello
2017-10-27 00:12 Yasaija 714: hello-
2017-10-27 00:13 lit120: wanna have a look on my map?
2017-10-27 00:13 Yasaija 714: okye
2017-10-27 00:13 ACTION is listening to [http://osu.ppy.sh/b/1450423 Aqours - MY Mai * TONIGHT]
2017-10-27 00:13 Yasaija 714: oh! Odore. lol
2017-10-27 00:14 lit120: ODORE
2017-10-27 00:14 lit120: ODORE
2017-10-27 00:16 Yasaija 714: Please wait a little.
2017-10-27 00:16 lit120: ok
2017-10-27 00:16 Yasaija 714: I will return soon.
2017-10-27 00:16 lit120: ok
2017-10-27 00:21 Yasaija 714: ok
2017-10-27 00:21 lit120: w
2017-10-27 00:26 Yasaija 714: There are only NC proposals
2017-10-27 00:28 Yasaija 714: 00:25:014 (5) - Since the tune has changed and it is very emphasized, I think that it is okay to add NC
2017-10-27 00:29 lit120: hmm
2017-10-27 00:29 lit120: idk about it
2017-10-27 00:29 lit120: but i'll see about the NCs later
2017-10-27 00:29 Yasaija 714: http://puu.sh/y7GzY/6505a70167.jpg
2017-10-27 00:29 Yasaija 714: I thought overlap of this slider slide looks a bit bad
2017-10-27 00:30 lit120: uhhhh
2017-10-27 00:30 lit120: i noticed that
2017-10-27 00:30 lit120: lemme fix that later
2017-10-27 00:30 lit120: xd
2017-10-27 00:31 Yasaija 714: 00:38:087 (3,5,7) - Since the volume and distance are going up, so how about trying add NC to each one to emphasize?
2017-10-27 00:33 lit120: i'll reply that note later
2017-10-27 00:33 lit120: watching someone testplaying now
2017-10-27 00:33 ACTION is watching [http://osu.ppy.sh/b/1450423 Aqours - MY Mai * TONIGHT [Odore]] -NoFail
2017-10-27 00:35 lit120: ok did that
2017-10-27 00:36 lit120: that first point...
2017-10-27 00:36 lit120: i did it
2017-10-27 00:36 lit120: the overlap...
2017-10-27 00:36 lit120: i think i should keep it until another point comes up
2017-10-27 00:36 lit120: just in case
2017-10-27 00:36 Yasaija 714: okey
2017-10-27 00:36 lit120: thanks for mod!
2017-10-27 00:37 lit120: anything else?
2017-10-27 00:37 Yasaija 714: 01:11:187 - Are not you picking up the sound of the drum here?
2017-10-27 00:38 lit120: it existed before?
2017-10-27 00:38 lit120: woops
2017-10-27 00:38 lit120: working on it
2017-10-27 00:39 Yasaija 714: There is nothing after that.
2017-10-27 00:40 lit120: alright
2017-10-27 00:40 lit120: thanks for mod!
2017-10-27 00:40 Yasaija 714: yeah~
2017-10-27 00:40 lit120: u can post this for kudos if u want
2017-10-27 00:40 Yasaija 714: okey

Good luck!
Topic Starter
lit120

Yasaija 714 wrote:

First mod :)
irc
2017-10-27 00:10 lit120: hello
2017-10-27 00:12 Yasaija 714: hello-
2017-10-27 00:13 lit120: wanna have a look on my map?
2017-10-27 00:13 Yasaija 714: okye
2017-10-27 00:13 ACTION is listening to [http://osu.ppy.sh/b/1450423 Aqours - MY Mai * TONIGHT]
2017-10-27 00:13 Yasaija 714: oh! Odore. lol
2017-10-27 00:14 lit120: ODORE
2017-10-27 00:14 lit120: ODORE
2017-10-27 00:16 Yasaija 714: Please wait a little.
2017-10-27 00:16 lit120: ok
2017-10-27 00:16 Yasaija 714: I will return soon.
2017-10-27 00:16 lit120: ok
2017-10-27 00:21 Yasaija 714: ok
2017-10-27 00:21 lit120: w
2017-10-27 00:26 Yasaija 714: There are only NC proposals
2017-10-27 00:28 Yasaija 714: 00:25:014 (5) - Since the tune has changed and it is very emphasized, I think that it is okay to add NC
2017-10-27 00:29 lit120: hmm
2017-10-27 00:29 lit120: idk about it
2017-10-27 00:29 lit120: but i'll see about the NCs later
2017-10-27 00:29 Yasaija 714: http://puu.sh/y7GzY/6505a70167.jpg
2017-10-27 00:29 Yasaija 714: I thought overlap of this slider slide looks a bit bad
2017-10-27 00:30 lit120: uhhhh
2017-10-27 00:30 lit120: i noticed that
2017-10-27 00:30 lit120: lemme fix that later
2017-10-27 00:30 lit120: xd
2017-10-27 00:31 Yasaija 714: 00:38:087 (3,5,7) - Since the volume and distance are going up, so how about trying add NC to each one to emphasize?
2017-10-27 00:33 lit120: i'll reply that note later
2017-10-27 00:33 lit120: watching someone testplaying now
2017-10-27 00:33 ACTION is watching [http://osu.ppy.sh/b/1450423 Aqours - MY Mai * TONIGHT [Odore]] -NoFail
2017-10-27 00:35 lit120: ok did that
2017-10-27 00:36 lit120: that first point...
2017-10-27 00:36 lit120: i did it
2017-10-27 00:36 lit120: the overlap...
2017-10-27 00:36 lit120: i think i should keep it until another point comes up
2017-10-27 00:36 lit120: just in case
2017-10-27 00:36 Yasaija 714: okey
2017-10-27 00:36 lit120: thanks for mod!
2017-10-27 00:37 lit120: anything else?
2017-10-27 00:37 Yasaija 714: 01:11:187 - Are not you picking up the sound of the drum here?
2017-10-27 00:38 lit120: it existed before?
2017-10-27 00:38 lit120: woops
2017-10-27 00:38 lit120: working on it
2017-10-27 00:39 Yasaija 714: There is nothing after that.
2017-10-27 00:40 lit120: alright
2017-10-27 00:40 lit120: thanks for mod!
2017-10-27 00:40 Yasaija 714: yeah~
2017-10-27 00:40 lit120: u can post this for kudos if u want
2017-10-27 00:40 Yasaija 714: okey

Good luck!
thanks!

changed the title (romanized) too
Reillia
abc
osu file format v14

[General]
AudioFilename: my mai tonight.mp3
AudioLeadIn: 0
PreviewTime: 59791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:MY Mai*TONIGHT
TitleUnicode:MY舞☆TONIGHT
Artist:Aqours
ArtistUnicode:Aqours
Creator:lit120
Version:Curi's Normal
Source:ラブライブ!サンシャイン!!
Tags:Love Live Sunshine School Idol Project Festival Insert song Kanan Matsuura 松浦果南 Nanaka Suwa 諏訪ななか Mari Ohara 小原鞠莉 Aina Suzuki 鈴木愛奈 Dia Kurosawa 黒澤ダイヤ Chika Takami 高海千歌 Inami Anju 伊波杏樹 Riko Sakurauchi 桜内梨子 Rikako Aida 逢田梨香子 You Watanabe 渡辺曜 Shuka Saito 斉藤朱夏 Yoshiko Tsushima 津島善子 Aika Kobayashi 小林愛香 Hanamaru Kunikida 国木田花丸 Kanako Takatsuki 高槻かなこ Ruby Kurosawa 黒澤ルビィ Ai Furihata 降幡愛 -Hakurei- Lasse Delis Karia
BeatmapID:1449281
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ruby dia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Mafumafu
Regraz's Light Insane
osu file format v14

[General]
AudioFilename: my mai tonight.mp3
AudioLeadIn: 0
PreviewTime: 59791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:MY Mai*TONIGHT
TitleUnicode:MY舞☆TONIGHT
Artist:Aqours
ArtistUnicode:Aqours
Creator:lit120
Version:Regraz's Light Insane
Source:ラブライブ!サンシャイン!!
Tags:Love Live Sunshine School Idol Project Festival Insert song Kanan Matsuura 松浦果南 Nanaka Suwa 諏訪ななか Mari Ohara 小原鞠莉 Aina Suzuki 鈴木愛奈 Dia Kurosawa 黒澤ダイヤ Chika Takami 高海千歌 Inami Anju 伊波杏樹 Riko Sakurauchi 桜内梨子 Rikako Aida 逢田梨香子 You Watanabe 渡辺曜 Shuka Saito 斉藤朱夏 Yoshiko Tsushima 津島善子 Aika Kobayashi 小林愛香 Hanamaru Kunikida 国木田花丸 Kanako Takatsuki 高槻かなこ Ruby Kurosawa 黒澤ルビィ Ai Furihata 降幡愛 -Hakurei- Lasse Delis Karia
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.3
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ruby dia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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229,94,80573,1,0,0:0:0:0:
229,94,80657,6,0,P|189:128|139:124,1,80
34,46,80992,1,0,0:0:0:0:
53,48,81075,1,0,0:0:0:0:
73,50,81159,1,0,0:0:0:0:
336,51,81495,1,0,0:0:0:0:
360,47,81578,1,0,0:0:0:0:
387,39,81662,2,0,P|404:117|377:165,1,120
328,197,81997,6,0,L|234:185,1,80
390,305,82333,2,0,L|487:296,1,80
346,174,82668,1,0,0:0:0:0:
277,305,82835,1,0,0:0:0:0:
401,329,83003,1,0,0:0:0:0:
214,248,83171,1,0,0:0:0:0:
214,248,83254,1,0,0:0:0:0:
214,248,83338,6,0,L|98:266,1,80
29,118,83673,2,0,L|128:126,1,80
222,218,84009,1,0,0:0:0:0:
126,92,84176,1,0,0:0:0:0:
88,279,84344,1,0,0:0:0:0:
228,109,84511,1,0,0:0:0:0:
228,109,84595,1,0,0:0:0:0:
228,109,84679,6,0,L|330:118,1,80
462,240,85014,2,0,L|372:250,1,80
152,153,85349,2,0,P|141:106|155:62,1,80
358,234,85685,2,0,P|364:273|353:311,1,80
142,294,86020,5,0,0:0:0:0:
222,170,86187,1,0,0:0:0:0:
252,324,86355,1,0,0:0:0:0:
123,195,86523,2,0,B|75:175|75:175|49:136|69:68,1,160
89,39,86942,1,0,0:0:0:0:
89,39,87025,2,0,L|191:49,1,80
196,67,87277,1,0,0:0:0:0:
196,67,87361,6,0,L|295:57,1,80
123,195,87696,2,0,L|43:183,1,80
255,161,88031,1,0,0:0:0:0:
205,310,88199,1,0,0:0:0:0:
150,194,88366,1,0,0:0:0:0:
297,258,88534,1,0,0:0:0:0:
297,258,88618,1,0,0:0:0:0:
297,258,88701,6,0,L|401:253,1,80
179,326,89037,2,0,L|80:318,1,80
208,189,89372,1,0,0:0:0:0:
305,114,89539,1,0,0:0:0:0:
309,271,89707,1,0,0:0:0:0:
309,271,89791,1,0,0:0:0:0:
309,271,89875,1,0,0:0:0:0:
174,194,90042,6,0,L|184:87,1,80
24,25,90377,2,0,L|35:133,1,80
23,139,90629,1,0,0:0:0:0:
10,165,90713,2,0,L|64:155,1,40
129,158,90880,2,0,L|183:148,1,40
247,147,91048,2,0,L|301:137,1,40
366,139,91215,5,0,0:0:0:0:
256,192,91299,12,0,92724,0:0:0:0:
Topic Starter
lit120
ok, got some diffs now

let's go with a mod first while waiting for others
Uta
mod
General/Modding Assist
  • none
Curi's Normal
  1. 00:33:394 (4) - oops nice, plz change to 1/2 slider
  2. 00:46:299 (6) - hmm i believe you overmap this part by adding a circle. following vocals remember? ;)
Hard
  1. 00:25:601 - there is no sound in this part. just follow this reverse 00:28:031 (6) -
  2. 00:37:584 (5,6,1) - plz move one pixel to the right. its visually appealing.
bangke lit, mapnya terlalu bersih...
Topic Starter
lit120

Uta wrote:

mod

Hard
  1. 00:25:601 - there is no sound in this part. just follow this reverse 00:28:031 (6) - there is a sound there if u listen to it carefully
  2. 00:37:584 (5,6,1) - plz move one pixel to the right. its visually appealing. i find it annoying by this DS choice i made lol, but at least it plays well enough, so it's ok
bangke lit, mapnya terlalu bersih...
thanks
Lafayla
mod to help make this diff more lit
All Diffs>
00:20:322 - what purpose does this timing point have besides increasing volume> downbeat and offset is perfectly lined , I would switch to an IT point
I really like hitsounds whoever did them god bless you
Going to be nit picky about aesthetics in lower diffs because well aesthetics is life and its LL, bad blankets aren't acceptable

Easy>
00:08:200 (3) - so close to perfect blanky https://imgur-archive.ppy.sh/Fz0sLq8.jpg
00:35:070 (5) - blanket could be improved https://imgur-archive.ppy.sh/2xhqMQG.jpg
Curi's Normal>
sv seems pretty fast for a normal, but i mean its also "fine" for a normal so its really up to you, i wouldn't have it so fast imo
gj though c:
Hard>
00:20:322 (1,3) - I'm not a fan of blocking this slider with the reverse arrow
00:25:685 (1,2) - so close to being perfect blanket, i'm a nitpicky **** sorry
00:48:981 (2,3) - improve blanket pls https://imgur-archive.ppy.sh/rUjspFT.png this is what I would do > https://imgur-archive.ppy.sh/IZ5Meiw.png
00:55:852 (3,4) - blanket better
01:02:724 (2,3) - blanket better
01:09:428 (2,3) - blanket better
01:13:450 (2,3) - you did gj here owo, now do this everywhere else lo
get Curi to teach you perfect blankets
01:04:567 (1,2) - I would add this to previous nc personally
01:15:294 (1,2) - same thing with this one, would add to previous nc
Regraz's Light Insane
00:20:657 - I don't personally like this overlap 00:20:322 (1,5) -
01:18:227 - this one too 01:17:975 (1,4) -
01:16:802 - or this one, 01:16:634 (1,4) -
01:27:696 - and this one 01:27:696 (2,5) -
you can argue it's your "style" and I'll admit total defeat, just listing my opinion here
Odore
does 00:49:148 (3) - need that much spacing?
00:56:355 (2) - same thing for this one
01:28:031 (1,2) - HOLY SPACING TF IS THIS CRISS CROSSY spacing a bit too much
Topic Starter
lit120

Lafayla wrote:

mod to help make this diff more lit
All Diffs>
00:20:322 - what purpose does this timing point have besides increasing volume> downbeat and offset is perfectly lined , I would switch to an IT point ok then xd
I really like hitsounds whoever did them god bless you
Going to be nit picky about aesthetics in lower diffs because well aesthetics is life and its LL, bad blankets aren't acceptable

Easy>
00:08:200 (3) - so close to perfect blanky [url]https://i.imgur.com/Fz0sLq8.jpg ok[/url]
00:35:070 (5) - blanket could be improved https://imgur-archive.ppy.sh/2xhqMQG.jpg this should fixed well. i think...

Hard>
00:20:322 (1,3) - I'm not a fan of blocking this slider with the reverse arrow well i'm ok with this xd
00:25:685 (1,2) - so close to being perfect blanket, i'm a nitpicky **** sorry done
00:48:981 (2,3) - improve blanket pls https://imgur-archive.ppy.sh/rUjspFT.png this is what I would do > https://imgur-archive.ppy.sh/IZ5Meiw.png isn't this enough?
00:55:852 (3,4) - blanket better uh this one's intentional though as i did copy paste the same slider on that part .-.
01:02:724 (2,3) - blanket better ok
01:09:428 (2,3) - blanket better ok
01:13:450 (2,3) - you did gj here owo, now do this everywhere else lo xd
get Curi to teach you perfect blankets
01:04:567 (1,2) - I would add this to previous nc personally
01:15:294 (1,2) - same thing with this one, would add to previous nc no for those 2, since i prefer to emphasize a downbeat there better

Odore
does 00:49:148 (3) - need that much spacing? yes, since it emphasized with a snare beat
00:56:355 (2) - same thing for this one yep
01:28:031 (1,2) - HOLY SPACING TF IS THIS CRISS CROSSY spacing a bit too much build up part and 1/2 spams there,
so ya
thanks!
DeletedUser_423548
re game chat

Easy
  1. 00:45:796 (3,3) - slider end stack miss?
  2. 01:10:601 - Add finish?
  3. 01:15:964 - Remove finish
    01:05:238 - like this
Curi's Normal
  1. 00:38:422 (5) - 1/2 slider at 00:38:590 - How about trying to pick up the sound here?
  2. 00:46:299 (6,7) - It is better to Ctrl + G rhythm if it matches vocals
Hard
  1. :)
Regraz's Light Insane
  1. 00:38:087 (1) - Why NC?
  2. 00:59:205 (3,6) - Add NC?
I can not find a problem because there are so many excellent mappers :(
Good luck
Topic Starter
lit120

Yasaija 714 wrote:

re game chat

Easy
  1. 00:45:796 (3,3) - slider end stack miss? didn't wanna go with this at first
  2. 01:10:601 - Add finish?
  3. 01:15:964 - Remove finish
    01:05:238 - like this both rhythms there have a different sound based on its emphasize beat, so no change on those at all sadly :(
I can not find a problem because there are so many excellent mappers :(
Good luck
thanks!
Nokie-
Here from my queue!

Easy
Nothing major, so just some nitpicking

00:12:254 (4,1) - this is the same rhythm in the vocals as 00:05:767 (1,1) - why not make 00:12:254 (4) - a slider like 00:05:767 (1) - ?

00:27:696 (4) - while I don't think it's necessarily a problem, it's weird to have this lead away from the next object, while every other slider is leading into the next object

01:20:657 (3) - consider splitting this up into a slider and a circle: on the tail is a vocal impact and since you followed vocals before, it feels like it should be clickable. What also supports splitting this into a slider and a circle, is that the head and reverse express an instrumental sound, while as I said, the tail lands on a vocal. Additionally, the reverse slider just after represent something entirely different, so it'd be good to have this differ from those.

01:26:020 (5) - same

Hard
00:23:926 - add a circle here? It sounds like there should be some kind of differentiation between 00:23:003 (1,2) - and 00:23:673 (3,4) -

00:26:482 (2) - this is mis-snapped should go here 00:26:523 (2) -

00:29:204 (4,5,6) - please move this stack down a bit for correct visual spacing

01:30:545 (4,5,6) - move a bit to the right and down for correct visual spacing

Regraz's Light Insane
00:05:767 (1,2) - I don't usually worry too much about aesthetics but what's this?

00:09:416 (5) - move closer to 00:09:821 (1) - for spacing

00:28:366 (1,2,3) - because of how these play 00:27:863 (4,5,6,7) - swapping 2 and 3 flows more naturally for me. Might wanna have someone else play it though.

00:35:908 (4,1) - This is the same visual spacing you use for 1/4 gaps, may cause reading issues

00:50:489 (3,4,5,6) - if it's this close to being a straight line, might as well make it perfectly straight

00:57:863 (1,2,3) - for this to be perfect, move 2 up a tiny bit (364x 252y)

00:58:366 (1,2,3) - ^ (375x 168y)

00:58:869 (1,2,3) - ^ (395x 87y)

01:02:891 (5,1) - virtually no other 1/4 between two sliders like this uses an overlap. so why this one?

01:13:953 (1,2) - ^

01:14:623 (3,4) - ^

Lasse's Insane
00:09:010 (1,2,3,4) - I'm not a fan of ignoring the vocals on the red ticks, maybe have them passively played, so the instrumental is till emphasized

00:23:338 (5,6,7,8,9) - two flow-breaks like this in such a short time

00:41:271 (4,5,6) - should this be a pattern like 00:30:377 (2,3,4,5) - ?

01:03:059 (1,2,3) - / 01:08:422 (1,2,3) - / 01:13:786 (1,2,3) - feel over-mapped to me I can't hear a triple here. I know it's rhythmically more interesting, but idk. Probably too inexperienced to judge :o

Delis' Insane
00:24:344 (1) - maybe space this more? Looks kinda similar to the 1/4 gap here 00:23:673 (3) - especially considering this spacing right after 00:24:511 (2) -
for a 1/2

00:24:847 (5) - I'd space this more. It doesn't sound that much less intense and also 00:26:523 (2) -

00:26:690 (3) - why is this spaced less than 2?

00:29:539 (1,2,3) - why is this spaced so much further than 00:29:204 (4,5,6) - ? I'd agree to having a larger spacing but that seems too much imo

00:38:087 (1,2,3,4,5,6) - why does your spacing emphasis do the opposite of the music?

00:46:467 (1,2,3,1,2,3) - these 1/3 triples are kinda surprising and I believe too unexpected to be hit neatly on a sightread. Maybe replace the first ones with a repeat-slider so players can prepare.

01:07:416 (2,4) - should use less spacing

01:08:422 (4) - also less spacing

01:09:763 (7) - that chirp doesn't justify that spacing imo. Also remove clap? I know you're trying to tie it into the jump pattern, but from what I hear, it's more of a transition to the sounds you represent in the streams, than it is a final climactic drum hit.

01:12:780 (2) - why is this spaced so far compared to 01:12:947 (3) - when it has neither an instrumental, nor a vocal impact, while 01:12:947 (3) - does?

01:13:115 (4) - don't know about this one, doesn't cover any sound except a held high pitch chirp one. Maybe replace 01:12:947 (3) - with a slider so you don't klick on basically nothing

I'm trash at modding extras tbh

Karia's Extra
I wonder why everyone's choosing to map the instrumental over the vocal in the beginning

00:23:673 (3,4) - i think there should be a rhythmic differentiation from 00:23:003 (1,2) - maybe add a circle 00:23:926 -
or make 3 an extended slider

00:40:936 (2) - should use a buzz slider like 00:30:377 (6) - imo

Odore
00:23:338 (2,3,4,5) - I find this to be very awkward to play

00:41:104 - / 00:41:188 - why dont you map these?

Oh boy nice set!
/me prepares to get roasted by experienced mappers
Topic Starter
lit120

WasserIstGut wrote:

Here from my queue!

Easy
Nothing major, so just some nitpicking

00:12:254 (4,1) - this is the same rhythm in the vocals as 00:05:767 (1,1) - why not make 00:12:254 (4) - a slider like 00:05:767 (1) - ? both rhythms provided a different rhythm. and the first one should work as an intro, while that 4 notes should work by the instruments as it represents as pattern

00:27:696 (4) - while I don't think it's necessarily a problem, it's weird to have this lead away from the next object, while every other slider is leading into the next object i don't find it as a problem, since i've seen sth like this a lot, including myself mapping sth like this

01:20:657 (3) - consider splitting this up into a slider and a circle: on the tail is a vocal impact and since you followed vocals before, it feels like it should be clickable. What also supports splitting this into a slider and a circle, is that the head and reverse express an instrumental sound, while as I said, the tail lands on a vocal. Additionally, the reverse slider just after represent something entirely different, so it'd be good to have this differ from those.

01:26:020 (5) - same these 2 points aren't quite a problem for me to make it like that, but i'd just keep it "safe", as it follows the rhythm,
including the vocal well

Hard
00:23:926 - add a circle here? It sounds like there should be some kind of differentiation between 00:23:003 (1,2) - and 00:23:673 (3,4) - that's too much triplets for me to use tbh. and no, i'll keep this as i wanna follow that flute sound, but not that 1/3 note there

00:26:482 (2) - this is mis-snapped should go here 00:26:523 (2) - how the...?

00:29:204 (4,5,6) - please move this stack down a bit for correct visual spacing dude, u know that i used DS and this is what it looks like having stacks with such distance, right?

01:30:545 (4,5,6) - move a bit to the right and down for correct visual spacing same, but i don't want to ruin the pattern there


Odore
00:23:338 (2,3,4,5) - I find this to be very awkward to play not for me, including the others who testplayed this

00:41:104 - / 00:41:188 - why dont you map these? it'd be better for me not to though tbh

Oh boy nice set!
/me prepares to get roasted by experienced mappers
thanks!
-NanoRIPE-
kurosawa sister as the center <3

[general]
clear

[easy]
00:12:254 (4) - 1/2 slider disini aja,buat emphasis vocal di red ticknya.toh nggk terlalu ngaruh rhythmnya ke gameplay karena slider velocitynya rendah disini
00:33:729 (3) - lengkungannya mungkin bisa di "lengkungkan" lagi biar kerasa blanketnya dengan slider (4) -
00:37:758 (3,4) - udah dibuat shape sedemikian rupa tapi nggk di blanket xd agak aneh imo

nice ~

[curi's normal]
00:46:299 (5,6) - ctrl g this so the vocal at 00:46:299 - and the drum at 00:46:299 - can be more noticeable (the current rhythm is kinda confusing imo)
00:59:540 - the spinner should be ended up here so you can emphasis the drum at the same time

im kinda afraid about the contrast on this diff.the non kiai time section is fullfill with 1/2 rhythm but on kiai the rhythm more easier than non kiai ~

[hard]
00:40:769 (1,2) - mungkin ini boleh diunstack supaya antara vocal 00:40:769 - dan 00:40:936 - lebih kerasa gitu
00:59:205 (1,2,3) - emphasisnya masih kurang nih.coba di ksh triangle pattern dan dsnya dinaikin dikit mungkin lebih efektif https://prnt.sc/h3tihc

[regraz'slight insane]
00:08:200 (4,5) - ds
00:39:428 - useless greenline i guess

this diff should be called an insane instead light insane based on the rhythm xd

[lasse's insane]
00:26:355 (3,4) - ctrl g so it would make the movement more represent the drum at 00:26:691 (5) - more

[delis's insane]
00:47:138 (1) - at least use 1/1 slider here for the vocal at 00:47:473 - so player wont be misreading ~ (coz mostly player more comfortable if the mapper emphasis the vocal on slow part such as at this part)

[karia's extra]
clear

[Odore]
00:16:496 (1) - didiff lain kyk lasse's insane dan karia's extra,mereka akhiri spinnernnya di 00:19:317 - tapi kamu nggk.lebih baik kasih sama aja agar kyk seperti layaknya extra gitu,habis spinner nggk ada jeda langsung notes
00:30:378 (5,6,7,8) - hmm kalau cuma 4 circles terus distack msh kurang deh (kurang nyess gitu).mungkin diksh stream aja atau 2 1/4 sliders kyk gini https://prnt.sc/h3tue9
00:35:908 (3) - mungkin slider velocitynya di kurangin sekitaran 0,50x - 0,60x agar emphasis drumnya lebih enak
00:48:144 (4) - convert nih slider jadi 2 slider? agar penekanan ke vocalnya lebih kerasa di 00:48:478 (1) -
00:59:875 (1) - hanya nitpicky thing tapi mungkin slidernya bisa di ksh gelombang aja? enak aja gitu hehehe http://prntscr.com/h3txj7
01:05:741 (8) - nih 1/4 slider kalau dibandingkan dgn 01:11:104 (2) - lebih besar deh dsnya padahal melodynya sama aja nggk ada bedanya :thinking:
01:16:468 (7,8,1) - diturunkan dikit nih,soalnya seperti emphasis drum rollnya kurang kalau dsnya cuman segitu (agak kecil dsnya imo) karena kamu sering pakai 1/4 rhythm dgn ds yg cukup besar utk emphasis drum rollnya
01:31:215 (1) - jumpnya seperti sabang ke marauke,jauh amat xd.coba geser ke (255,340)

ok thats it
sorry for shitty mod (this map got some professional gd-ers xd)
and GL!
Topic Starter
lit120

-NanoRIPE- wrote:

kurosawa sister as the center <3

[general]
clear

[easy]
00:12:254 (4) - 1/2 slider disini aja,buat emphasis vocal di red ticknya.toh nggk terlalu ngaruh rhythmnya ke gameplay karena slider velocitynya rendah disini keknya aku mau tetapkan notenya sperti ini deh, karena agaklah menarik utk kasih suatu bentuk dan mengikuti instrumen tu
00:33:729 (3) - lengkungannya mungkin bisa di "lengkungkan" lagi biar kerasa blanketnya dengan slider (4) - keknya ini dah ok deh .-.
00:37:758 (3,4) - udah dibuat shape sedemikian rupa tapi nggk di blanket xd agak aneh imo why not? xd

nice ~

[hard]
00:40:769 (1,2) - mungkin ini boleh diunstack supaya antara vocal 00:40:769 - dan 00:40:936 - lebih kerasa gitu well, mending enakkan stack aja dgn emphasize downbeat tu imo
00:59:205 (1,2,3) - emphasisnya masih kurang nih.coba di ksh triangle pattern dan dsnya dinaikin dikit mungkin lebih efektif https://prnt.sc/h3tihc imo 3 note downbeat ini cocok deh kasih lurus, sejak note ini memiliki nada yg sama

[Odore]
00:16:496 (1) - didiff lain kyk lasse's insane dan karia's extra,mereka akhiri spinnernnya di 00:19:317 - tapi kamu nggk.lebih baik kasih sama aja agar kyk seperti layaknya extra gitu,habis spinner nggk ada jeda langsung notes ok
00:30:378 (5,6,7,8) - hmm kalau cuma 4 circles terus distack msh kurang deh (kurang nyess gitu).mungkin diksh stream aja atau 2 1/4 sliders kyk gini https://prnt.sc/h3tue9 uh mendingan pake stream lebih enak sih imo
00:35:908 (3) - mungkin slider velocitynya di kurangin sekitaran 0,50x - 0,60x agar emphasis drumnya lebih enak imo sperti ini dah cukup lah
00:48:144 (4) - convert nih slider jadi 2 slider? agar penekanan ke vocalnya lebih kerasa di 00:48:478 (1) - enakkan ngikut vokal :(
00:59:875 (1) - hanya nitpicky thing tapi mungkin slidernya bisa di ksh gelombang aja? enak aja gitu hehehe http://prntscr.com/h3txj7 nope xd
01:05:741 (8) - nih 1/4 slider kalau dibandingkan dgn 01:11:104 (2) - lebih besar deh dsnya padahal melodynya sama aja nggk ada bedanya :thinking: boleh sih kalau beda, setidaknya ada emphasizenya tu :thinking:
01:16:468 (7,8,1) - diturunkan dikit nih,soalnya seperti emphasis drum rollnya kurang kalau dsnya cuman segitu (agak kecil dsnya imo) karena kamu sering pakai 1/4 rhythm dgn ds yg cukup besar utk emphasis drum rollnya did sth
01:31:215 (1) - jumpnya seperti sabang ke marauke,jauh amat xd.coba geser ke (255,340) cocok lah tu utk emphasize trakhir kali ny xd

ok thats it
sorry for shitty mod (this map got some professional gd-ers xd)
and GL!
thanks!
DeletedUser_6181859
- Just a post? Yes. Mod? No. Is that a suggestions, or it is a empty lines? Could he not make a simple mod? Yes, he could! Previous mods actually has a good suggestions. from AVGN 109
But seriously, I can't find something in this map.
...
Okay.
[General]
  1. https://i.imgur.com/zfX62Ni.png Timing? All diffs have this problem, and yes, I have a latest version.
[Easy]
  1. 00:07:794 (2) - don't forget that you have a next slider, and this note for angle located closer to 1 than to 3. Moving it a bit up (202:270 is my best choise) will solve the problem.
  2. 00:31:048 (1,3) - i think should be cool if elbow of 3 will stacked with start of 1 (like [url=https://i.imgur.com/jq8o5f7.png]this] but more smoother), why not?
  3. 00:57:863 (1,2,3,4) - this place looks a bit overcrowded, just look at this: you rotate 1 in a way that flow directed to 4 and all objects located so close to each other. Something like that would be better, i think.
  4. 00:59:875 (4) - sounds like another filler-part on music like 00:19:652 (1) , so what about NC here?
  5. 01:13:953 (1) - end should be one-pixel right (symmetry, yes). Also about pattern and objects around - i think this one should be a bit down because it doesn't fit to next slider.
[C u r i]
  1. 00:38:422 (5,1) - both sliders are so close to each other, and it looks like there should be blanket or something other, but here is just line.
  2. 00:46:299 (6,7) - on music here is actually should be either one slider starts from 00:46:299 (6) or additional circle in 00:46:970 because 1/3 continous in 00:46:468 - 00:47:138 and you should highlight all sounds (or something around because 1/3 in Normals not welcome).
  3. 00:54:847 (6,1,2,3,4,5,6,7,8,1) - it's cirlce-spamming, isn't it? I think 00:55:182 (1,2,3,4) can be changed to two sliders.
  4. 01:10:601 (6,7) - slider will better reflect music patterns (here is drumroll), how you did pattern like that in 01:05:238 (7) .
[Hard]
  1. 01:02:745 (2) - huh, didn't really nobody noticed this unsnap?
  2. 00:08:200 (4) - strange to see that you skip sound in 00:08:605 because others 1/2 beats are highlighted, and repeat-slider will solve the problem.
  3. 00:33:729 (1) - after analysis of flow in start of map i understand that here should be triangle, or something like, but this sharp angle-rotate breaks flow at all. Ctrl+G would looks really better. Also, blanket is a bit wrong.
  4. 01:09:930 (1,2,3,4,5,6) - a lot of unnecessary circles, and some of this can changed to sliders - for example, 01:09:930 (1,2,3,4) - can be changed on two sliders; furthermore it's a longest chain of circles in diff.
[Regraz]
  1. Why AR is so small? I think, for 4.5* diff 8.5 is minimum, and bigger is better, because of this some patterns reads strange, like 01:05:405 (6,7,8) .
  2. 00:09:416 (5) - what the hell with spacing and why all objects around have normal spacing? No, i think, jump between 00:08:200 (4,5) is so small.
  3. 00:31:048 (1,2,3,4,1,2,3,4) - when i play this in first time, i didn't understand by which method you placed circles. Maybe this pattern for first time would be better?
  4. 00:59:875 (6) -

    100bit wrote:

    sounds like another filler-part on music , so what about NC here?
  5. 01:31:299 (1) - don't you think that spinner should end a little further? In rest diffs last spinner ends in 01:35:406 , then extend spinner or just remove unused greenline.
Lasse's diff, on my opinion, have strong straight flow in 00:49:819 (1,2,3,4,5,6,7,1,2,3) and it looks very bored.

Sorry, i know, that this mod was very very bad.
Good luck!
{end of the mod}
Topic Starter
lit120

100bit wrote:

- Just a post? Yes. Mod? No. Is that a suggestions, or it is a empty lines? Could he not make a simple mod? Yes, he could! Previous mods actually has a good suggestions. from AVGN 109
But seriously, I can't find something in this map.
...
Okay.
[General]
  1. https://i.imgur.com/zfX62Ni.png Timing? All diffs have this problem, and yes, I have a latest version. strange...
[Easy]
  1. 00:07:794 (2) - don't forget that you have a next slider, and this note for angle located closer to 1 than to 3. Moving it a bit up (202:270 is my best choise) will solve the problem. it'd ruin the triangle pattern there if u didn't notice. plus, it's flowable enough
  2. 00:31:048 (1,3) - i think should be cool if elbow of 3 will stacked with start of 1 (like [url=https://i.imgur.com/jq8o5f7.png]this] but more smoother), why not? not my intention from the start :/
  3. 00:57:863 (1,2,3,4) - this place looks a bit overcrowded, just look at this: you rotate 1 in a way that flow directed to 4 and all objects located so close to each other. Something like that would be better, i think. imo it looks fine there, but i'll see how this goes
  4. 00:59:875 (4) - sounds like another filler-part on music like 00:19:652 (1) , so what about NC here? uh no. way too different part to set such NC there and its rhythm
  5. 01:13:953 (1) - end should be one-pixel right (symmetry, yes). Also about pattern and objects around - i think this one should be a bit down because it doesn't fit to next slider. oh it fits enough man
[Hard]
  1. 01:02:745 (2) - huh, didn't really nobody noticed this unsnap? huh, didn't really know it was
  2. 00:08:200 (4) - strange to see that you skip sound in 00:08:605 because others 1/2 beats are highlighted, and repeat-slider will solve the problem. that sound looks weak, but this suits enough for the flute
  3. 00:33:729 (1) - after analysis of flow in start of map i understand that here should be triangle, or something like, but this sharp angle-rotate breaks flow at all. Ctrl+G would looks really better. Also, blanket is a bit wrong. fixed the blanket, but it looks flowable for me there .-.
  4. 01:09:930 (1,2,3,4,5,6) - a lot of unnecessary circles, and some of this can changed to sliders - for example, 01:09:930 (1,2,3,4) - can be changed on two sliders; furthermore it's a longest chain of circles in diff. oh this is intentional for such 1/2 notes around there as a build up before to another vocal's emphasize
Sorry, i know, that this mod was very very bad.
Good luck!
{end of the mod}
thanks!
Aeril
odore
  1. 00:24:512 (2,4) - it seems a bit odd to have nearly the same emphasis on 4 as 3 even though 3 is the only snare hit in the pattern and 4 is one of 3 kicks,
    which in my opinion should have a bit less spacing in the way you map this.
  2. 00:28:367 (1,1) - nc pattern seems a bit weird here. 00:28:367 (1,2,3) - these first 3 are definitely grouped together but this last one 00:28:870 (4) - is somewhat grouped with the next one because of the change in rhythm of the vibraphone. also i would seperate 00:29:205 (2,3,4,5,6) - these into a combo by themselves because they vary from the previous rhythms
  3. 00:30:462 (6) - there isn't really a clear note here nor in my opinion do you need to put so much emphasis on this note as the triple drum beat does well enough on its own, so i would probably just make 00:30:378 (5) - this note a kick slider
  4. 00:33:060 (3) - i would decrease the spacing to this note, there isn't anything really to emphasize and it reduces the emphasis that you get on 00:33:395 (4,5) - these next two notes by being so large
  5. 00:44:456 (1,2,3,4) - i would reduce these as imo they don't need to be so large and also they reduce the emphasis that is needed 00:45:797 (1,2,3,4) - on these four notes
  6. 00:52:501 (1) - it would be nice if the jumps in this section moved around a bit more because they always originate back to the far left side of the screen leaving the right side of the screen a bit unused and making the screen feel a bit empty
karia extra
  1. nice
delis insane
  1. 00:52:836 (2) - i think its just kinda weird to have this grouped as one and 00:54:177 (2) - these as two's when in the actual drums themselves there aren't any variable groupings like this
  2. 00:59:205 (4,1,2) - personally think that these should be grouped as one combo
  3. delis is cute
lasse insane
  1. pretty
regraz light insane
  1. 00:59:205 (3) - i would nc this into a separate grouping
  2. 01:05:405 (6,7,8) - these 1/4 sliders stand out and make the rhythm feel dead because its just constant 1/2s like before and not something different like a 1/4 triple or anything. it makes this drum roll not feel alive
hard
  1. its all distance snapped ;c
  2. 00:37:417 (4) - can you like move things like this so they look correctly distance snapped rather than being actually distance snapped, its everywhere in this map
  3. 01:03:227 (1,2,3,4) - you use this pattern so much, it would be nice to see a different one
curi normal
  1. 00:39:764 (2) - i think it would be cool if this was just changed to hit circles on the start and end so that 00:40:769 (4,5) - this gets more emphasis as a slider
  2. 01:05:741 - i would add a hit circle here because its the kiai and rhythm here seems a bit deader than the verse
  3. 01:09:596 (3) - change this to a 1/2 slider so that the next red tick with the harp gets hit and it adds more energy into the kiai
  4. 01:19:149 - another note here would be nice
  5. 01:25:853 - also hit circle here as well
easy
  1. 00:19:652 (1,1) - i would probably keep these in the same combo because i personally dont like 1 or 2 note combos in easy difficulties
  2. 01:13:953 (1) - change the direction of circular flow here. it needs some emphasis and you have been going clockwise for a quite a while here already
  3. 01:30:713 (4) - same here, would probably change this to counter clockwise because you do alot of clockwise movement in the kiai
Lasse
WasserIstGut

WasserIstGut wrote:

Here from my queue!



00:09:010 (1,2,3,4) - I'm not a fan of ignoring the vocals on the red ticks, maybe have them passively played, so the instrumental is till emphasized undermapping to instruments fits the whole feeling of this part better

00:23:338 (5,6,7,8,9) - two flow-breaks like this in such a short time flow is a social construct

00:41:271 (4,5,6) - should this be a pattern like 00:30:377 (2,3,4,5) - ? piano seems slower to me and drums are 1/4

01:03:059 (1,2,3) - / 01:08:422 (1,2,3) - / 01:13:786 (1,2,3) - feel over-mapped to me I can't hear a triple here. I know it's rhythmically more interesting, but idk. Probably too inexperienced to judge :o whole map is built around overmapping last blue tick of each measure in the intense parts and I think that reflects the intensity of the song well (there's also apparently a really weak hihat layer or something lol)


-NanoRIPE-

-NanoRIPE- wrote:

[lasse's insane]
00:26:355 (3,4) - ctrl g so it would make the movement more represent the drum at 00:26:691 (5) - more really prefer the square, diff doesn't focus much on individual movement anyways



ok thats it
sorry for shitty mod (this map got some professional gd-ers xd)
and GL!

@100bit: the part is calm so the movement is boring lol

thanks

https://0paste.com/16962.txt
Topic Starter
lit120

Aeril wrote:

odore
  1. 00:24:512 (2,4) - it seems a bit odd to have nearly the same emphasis on 4 as 3 even though 3 is the only snare hit in the pattern and 4 is one of 3 kicks, moved (2)
    which in my opinion should have a bit less spacing in the way you map this.
  2. 00:28:367 (1,1) - nc pattern seems a bit weird here. 00:28:367 (1,2,3) - these first 3 are definitely grouped together but this last one 00:28:870 (4) - is somewhat grouped with the next one because of the change in rhythm of the vibraphone. also i would seperate 00:29:205 (2,3,4,5,6) - these into a combo by themselves because they vary from the previous rhythms i think i like this one better
  3. 00:30:462 (6) - there isn't really a clear note here nor in my opinion do you need to put so much emphasis on this note as the triple drum beat does well enough on its own, so i would probably just make 00:30:378 (5) - this note a kick slider it actually supports the instrument well enough tbh
  4. 00:33:060 (3) - i would decrease the spacing to this note, there isn't anything really to emphasize and it reduces the emphasis that you get on 00:33:395 (4,5) - these next two notes by being so large a bit emphasized enough, but i'll see about this one later
  5. 00:44:456 (1,2,3,4) - i would reduce these as imo they don't need to be so large and also they reduce the emphasis that is needed 00:45:797 (1,2,3,4) - on these four notes tried sth
  6. 00:52:501 (1) - it would be nice if the jumps in this section moved around a bit more because they always originate back to the far left side of the screen leaving the right side of the screen a bit unused and making the screen feel a bit empty but it fits enough for such downbeat emphasize .-.
hard
  1. its all distance snapped ;c
  2. 00:37:417 (4) - can you like move things like this so they look correctly distance snapped rather than being actually distance snapped, its everywhere in this map i'd blame that 1x DS though. should've mapped with a further distance, but oh well
  3. 01:03:227 (1,2,3,4) - you use this pattern so much, it would be nice to see a different one 1 more point means a change for me
easy
  1. 00:19:652 (1,1) - i would probably keep these in the same combo because i personally dont like 1 or 2 note combos in easy difficulties i kinda wanna keep it for a reason that 00:20:322 (1) - is a starting emphasized note before 00:19:652 (1) -
  2. 01:13:953 (1) - change the direction of circular flow here. it needs some emphasis and you have been going clockwise for a quite a while here already
  3. 01:30:713 (4) - same here, would probably change this to counter clockwise because you do alot of clockwise movement in the kiai these 2 points might be sth for me, but i'll see about this if i have another point like this
thanks!

updated lasse's and uploaded sahuang's
schoolboy
a few suggestions for sahuang

15:37 Komore: hi
15:37 Komore: ok
15:38 *sahuang is listening to [https://osu.ppy.sh/b/1458242 Aqours - MY Mai*TONIGHT]
15:38 sahuang: try my shit diff
15:38 sahuang: i mean
15:38 sahuang: trash diff
15:39 Komore: wat
15:39 sahuang: owo
15:41 Komore: i think its nice
15:41 Komore: this style + high cs fits the song very well imo
15:41 sahuang: how can i nerf 00:29:708 (1,2,3,4,5) - or sth
15:42 sahuang: or i dont
15:42 Komore: 00:29:623 (3,1) - 00:29:288 (4,1) - make the same spacing as 00:30:126 (5,1) - ?
15:44 sahuang: yeah
15:44 sahuang: just hope 00:29:708 (1,2,3,4,5) - spacing is fine to play
15:44 sahuang: i can fc this but im not sure
15:44 Komore: oh its ok
15:44 Komore: cuz of slider leniency
15:45 Komore: btw 00:14:686 (1,2) - maybe do this a slider so it will be a 3 slider pattern like 00:09:821 (3,4,5) - ?
15:45 Komore: song doesnt really change there
15:46 sahuang: not sure cuz i think it's different
15:47 Komore: hm cuz rn 00:13:065 (3,4) - this pattern looks unfinised
15:47 sahuang: yeah i just increased spacing
15:47 Komore: ok
15:48 Komore: 00:46:468 (1,2) - also maybe do this as circles?
15:48 Komore: or circle+slider
15:48 Komore: so it will be more interesing
15:48 sahuang: OH
15:49 sahuang: yeah
15:50 Komore: well i have nothing to say, its really clean
lolia
WasserIstGut
[Karia's Extra]
I wonder why everyone's choosing to map the instrumental over the vocal in the beginning cuz it's better xD

00:23:673 (3,4) - i think there should be a rhythmic differentiation from 00:23:003 (1,2) - maybe add a circle 00:23:926 - or make 3 an extended slider 1/2 sliders are better cuz I followed perfectly same instrument sounds. You can confirm it from spacings :p
00:40:936 (2) - should use a buzz slider like 00:30:377 (6) - imo This is for triplet on end of this slider

Thanks for modding!
DeletedUser_423548
The third mod ;)

no kds

Depending on your request I saw only sahuang's diff

sahuang's Extpert
  1. 00:49:149 (1,2,3,4) - I think that this distance is good like Ctrl+G
    00:49:484 (3,4) - I thought that it was unnatural to put the Drum finish on the two and put it at a very small distance
  2. 00:57:445 - Why is the volume down here?
  3. 01:05:238 (1) - Remove NC 01:05:406 (2) - Add NC
    00:25:014 (5,1) - just like here
  4. 01:15:965 (1) - ^
  5. 01:21:160 (5) - Add NC?
    that's all
GL :arrow: Good luck :arrow: Best luck! :)
Kilabarus
hi hi hi
m4m

General:
  1. Modding Assistant wrote:

    Wave hitsounds with possible delay > 5ms:
    soft-hitfinish.wav
    soft-hitfinish4.wav
    soft-hitnormal.wav
    soft-hitnormal2.wav
    soft-hitnormal4.wav
  2. Turn off Widescreen Support in Regraz's Light Insane, Lasse's Insane and sahuang's Expert
  3. Set Combo Colors for Lasse's Insane, sahuang's Expert and Karia's Extra
Easy:

  1. 00:36:411 (1) - Wave form can be much better, if you ctrl H+J this slider you will see this, kinda bad for me, but it's up to you
  2. 00:48:478 (3) - All other sliders like this reverse supported by some sound, this is the only one which supported only by vocal, also there is a strong sound on 00:49:149 - which you can emphasize. And other thing that 00:48:478 (3,3) - these sliders are copied, but they providing different sound patterns at all
Curi's Normal:

  1. 00:29:708 (3,4) - I'd prefer 1/2 reverse slider here, because 00:29:875 - is'nt such a strong sound if compare to 00:29:708 (3) - but it's okay, I guess
  2. 00:36:747 (2) - Maybe copy 00:35:071 (3) - and do a blanket with the end of 00:35:071 (3) - ? In this way design and structure of this pattern would be much cleaner imo
  3. 00:42:780 (4) - this note feels strange as f because previously you clearly emphasized vocals, but then you do this and left 00:42:948 - without anything
  4. 00:45:630 (4,5,6,7) - After seeing your map, I would do smth like this to emphasize vocal and drums more
  5. 01:23:339 (4,5,6) - Feels strange too, this is much more comfortable to play imo because of emphasizing vocals
Hard:

  1. 00:19:652 (1) - no need in NC here
  2. 00:36:412 (1,2,3) - This is not 1 musical pattern to make 3 copied sliders, there is first slider, and then should be 2 equal sliders but different to first, because first hasn't got any vocal
  3. 00:39:093 (1) - Maybe some jump would be better? It's ok since you're mapping Hard difficulty
  4. 01:09:931 (1,2,3,4,5,6,7,8) - This feels so good, gj
  5. 01:31:216 (1) - Again, jump maybe?
  6. 00:58:367 (2) - Add finish maybe?
Regraz's Light Insane:

  1. 00:09:416 (5) - Why is it so close to previous slider?
  2. 00:27:361 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - Feels sooooooooooo ovecrowded with objects...
  3. 00:38:087 (1) - Remove ke.. NC?
You have so many overlaps here.. Knowing you as BN it should be your style of mapping, so I won't comment it on

Delis' Insane:

  1. 00:09:821 (1,2,3) - Why are these start on weaker sound while others start on storng like 00:08:200 (4,5,5,3) -
  2. 00:21:160 (4,1) - Why this jump is sooo big? And why there is NC? Also 00:21:328 (1,4) - is very bad blanket
  3. 00:21:579 (3) - There is nothing here at 25%, why is it triple?
  4. 00:24:596 (3) - ^ nothing to emphasize by circle
  5. 00:28:283 (7) - Nothing here too
  6. 00:28:367 (8,2) - Maybe try to avoid overlap? ( stack viewing - on )
  7. 00:34:400 (3) - Why you do 1/1 pause here but on 00:31:719 (3) - you place slider without pause? Feels strange as rhythm patterns in the song are equal
  8. 00:37:417 (3,4,5) - Check it with stack view enabled
  9. 00:38:088 (1,2,3,4,5,6,1) - Sounds are getting stronger, not weaker, 00:38:590 (4,5,6,1) - is a climax of this pattern, but spacing here is less than at start, feels awkward
  10. 00:45:713 (8) - Nothing...
I will stop here. This diff probably needs the most work on it, I see lack of NC consistencies, overlaps, rhythm choices and so on.

Lasse's Insane:

  1. 00:21:579 (6) - There is no sound at all, I can slightly agree with overmapping here, but why is it clap there? It's soooooo strange
  2. 00:23:758 (7) - ^
  3. 00:27:864 - I think there should be a circle, sound is equal to next one
  4. 00:28:367 (1,2) - Strange stack, may be read as 1/4 gap, but not 1/2
  5. 00:40:937 (3,4,5,6) - Why don't do same sliders as you did before on 00:30:378 (2,3,4,5,1) - ? Same applies for 00:59:708 (1,2,3,4) -
My only concern about this diff is amount of overmapped triples, but it's ok.. maybe.. I don't like it lol

sahuang's Expert:

Best diff wtf nice!

Just one suggestion for last 2 well-mapped diffs: check all stacks with stack view enabled ;)

GL!

p.s.: You are free to mod back as much diffs as you want to :)
HiBye
Curi's Normal
00:46:300 (6) - i think it's better if you delete it and move (7) to 00:46:300 and extend it to 00:46:803

Hard
AR 8 is too fast for this diff... Usually ppl use AR 8 in insane diffs or more..
the rest of the map is fine

Regraz's Light Insane
00:55:182 (1) until 00:59:539 (5) - might consider whether you decrease the amount of circles and change it into some sliders... or make those circles closer to each other...

the rest is good
perasaan gua doang apa diff odore lbh gampang drpd yg karia ya....
nice map tho :)
no kudos needed
Topic Starter
lit120

MashaSG wrote:

hi hi hi
m4m

General:
  1. Modding Assistant wrote:

    Wave hitsounds with possible delay > 5ms:
    soft-hitfinish.wav
    soft-hitfinish4.wav
    soft-hitnormal.wav
    soft-hitnormal2.wav
    soft-hitnormal4.wav self note for fixing this later
  2. Turn off Widescreen Support in Regraz's Light Insane, Lasse's Insane and sahuang's Expert done
  3. Set Combo Colors for Lasse's Insane, sahuang's Expert and Karia's Extra looks like they used a different combo color set than mine, so that's not a big problem
Easy:

  1. 00:36:411 (1) - Wave form can be much better, if you ctrl H+J this slider you will see this, kinda bad for me, but it's up to you fixed, i think
  2. 00:48:478 (3) - All other sliders like this reverse supported by some sound, this is the only one which supported only by vocal, also there is a strong sound on 00:49:149 - which you can emphasize. And other thing that 00:48:478 (3,3) - these sliders are copied, but they providing different sound patterns at all didn't rly focus on that, but a vocal tbh
Hard:

  1. 00:19:652 (1) - no need in NC here idk, but i'll change this if there's another point
  2. 00:36:412 (1,2,3) - This is not 1 musical pattern to make 3 copied sliders, there is first slider, and then should be 2 equal sliders but different to first, because first hasn't got any vocal i think this looks fine, as it was intentional not following a vocal, but this should help to keep things on playing better
  3. 00:39:093 (1) - Maybe some jump would be better? It's ok since you're mapping Hard difficulty did i even map jumps on Hard?
  4. 01:09:931 (1,2,3,4,5,6,7,8) - This feels so good, gj xdddddd
  5. 01:31:216 (1) - Again, jump maybe? this too
  6. 00:58:367 (2) - Add finish maybe? nah, better not
Just one suggestion for last 2 well-mapped diffs: check all stacks with stack view enabled ;)

GL!

p.s.: You are free to mod back as much diffs as you want to :)
@[ C Y ] diff sperti ini pantas perlu AR8. AR7 mah terlalu rendah kali bagi bpm sperti ini dan mapnya juga. ga harus AR8 trus utk Insane sih tbh

thanks!
Delis

WasserIstGut wrote:

00:24:344 (1) - maybe space this more? Looks kinda similar to the 1/4 gap here 00:23:673 (3) - especially considering this spacing right after 00:24:511 (2) -
for a 1/2 nope, I don't see anything wrong with this plus nobody would misunderstand the rhythm when the slider length 00:24:009 (5) - is obviously different from the 3/4 sliders

00:24:847 (5) - I'd space this more. It doesn't sound that much less intense and also 00:26:523 (2) - no

00:26:690 (3) - why is this spaced less than 2? why do you even ask

00:29:539 (1,2,3) - why is this spaced so much further than 00:29:204 (4,5,6) - ? I'd agree to having a larger spacing but that seems too much imo its fine its fitting to the new sound at 00:29:708 -

00:38:087 (1,2,3,4,5,6) - why does your spacing emphasis do the opposite of the music? its something quite common in older mapping to avoid map being too repetitive, if u just do emphasis on every single note the map will be just boring trash

00:46:467 (1,2,3,1,2,3) - these 1/3 triples are kinda surprising and I believe too unexpected to be hit neatly on a sightread. Maybe replace the first ones with a repeat-slider so players can prepare. its fine

01:07:416 (2,4) - should use less spacing no thank

01:08:422 (4) - also less spacing nope

01:09:763 (7) - that chirp doesn't justify that spacing imo. Also remove clap? I know you're trying to tie it into the jump pattern, but from what I hear, it's more of a transition to the sounds you represent in the streams, than it is a final climactic drum hit. why so, this is absolutely fine as is

01:12:780 (2) - why is this spaced so far compared to 01:12:947 (3) - when it has neither an instrumental, nor a vocal impact, while 01:12:947 (3) - does? i dont know if u mean the spacing between (2) and (3) it's intended to be like this for the patterning, no emphasis.

01:13:115 (4) - don't know about this one, doesn't cover any sound except a held high pitch chirp one. Maybe replace 01:12:947 (3) - with a slider so you don't klick on basically nothing prefer mine

-NanoRIPE- wrote:

00:47:138 (1) - at least use 1/1 slider here for the vocal at 00:47:473 - so player wont be misreading ~ (coz mostly player more comfortable if the mapper emphasis the vocal on slow part such as at this part) disagree, moved the circle under the slider tail instead since it was just experimental but ur point would just break my concept here

Aeril wrote:

00:52:836 (2) - i think its just kinda weird to have this grouped as one and 00:54:177 (2) - these as two's when in the actual drums themselves there aren't any variable groupings like this if i got it right I don't really think this is bad patterning?? uh yeah i don't really know if you meant combos or the pauses (or something else) lol
00:59:205 (4,1,2) - personally think that these should be grouped as one combo it ruins aes

MashaSG wrote:

00:09:821 (1,2,3) - Why are these start on weaker sound while others start on storng like 00:08:200 (4,5,5,3) - obviously for the vocals lmao
00:21:160 (4,1) - Why this jump is sooo big? And why there is NC? Also 00:21:328 (1,4) - is very bad blanket it isn't big, my nc is relying on its patterning, i don't care of blanket.
00:21:579 (3) - There is nothing here at 25%, why is it triple? for more fun
00:24:596 (3) - ^ nothing to emphasize by circle
00:28:283 (7) - Nothing here too
00:28:367 (8,2) - Maybe try to avoid overlap? ( stack viewing - on ) not important
00:34:400 (3) - Why you do 1/1 pause here but on 00:31:719 (3) - you place slider without pause? Feels strange as rhythm patterns in the song are equal having variety is nothing bad, if i made a pause there it would suck in patterning
00:37:417 (3,4,5) - Check it with stack view enabled whats the point
00:38:088 (1,2,3,4,5,6,1) - Sounds are getting stronger, not weaker, 00:38:590 (4,5,6,1) - is a climax of this pattern, but spacing here is less than at start, feels awkward thats quite fine because it's one of the techniques that have been used in old time, u generally play larger spacing with less power and when the spacing comes to decreasing u gotta aim them stronger so lol
00:45:713 (8) - Nothing... ?

I will stop here. This diff probably needs the most work on it, I see lack of NC consistencies, overlaps, rhythm choices and so on. its just u

thanks, no changes though :( @lit420 can u change the stack leniency to 7 in my diff
sahuang
thx for mods

00:49:149 (1,2,3,4) - i feel the spacing is fine so no change

rest all fixed

osu file format v14

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DistanceSpacing: 1.1
BeatDivisor: 4
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[Metadata]
Title:MY Mai*TONIGHT
TitleUnicode:MY舞☆TONIGHT
Artist:Aqours
ArtistUnicode:Aqours
Creator:lit120
Version:sahuang's Expert
Source:ラブライブ!サンシャイン!!
Tags:Love Live Sunshine School Idol Project Festival Insert song Kanan Matsuura 松浦果南 Nanaka Suwa 諏訪ななか Mari Ohara 小原鞠莉 Aina Suzuki 鈴木愛奈 Dia Kurosawa 黒澤ダイヤ Chika Takami 高海千歌 Inami Anju 伊波杏樹 Riko Sakurauchi 桜内梨子 Rikako Aida 逢田梨香子 You Watanabe 渡辺曜 Shuka Saito 斉藤朱夏 Yoshiko Tsushima 津島善子 Aika Kobayashi 小林愛香 Hanamaru Kunikida 国木田花丸 Kanako Takatsuki 高槻かなこ Ruby Kurosawa 黒澤ルビィ Ai Furihata 降幡愛 -Hakurei- Lasse Delis Karia [c_u_r_i] curi c_u_r_i Regraz sahuang
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260,125,50825,1,8,0:3:0:0:
214,36,50993,1,2,0:0:0:0:
188,30,51076,1,2,0:0:0:0:
163,25,51160,6,0,P|100:38|30:20,1,114.749996498108,6|0,0:0|0:0,0:0:0:0:
51,29,51495,1,8,0:0:0:0:
2,191,51663,2,0,P|65:178|135:196,1,114.749996498108,6|0,0:0|0:0,0:0:0:0:
173,250,51998,1,2,0:0:0:0:
191,269,52082,1,2,0:0:0:0:
209,288,52166,2,0,L|202:360,1,68,8|0,0:0|0:0,0:0:0:0:
380,229,52501,6,0,P|353:203|317:192,1,68,12|8,0:0|0:0,0:0:0:0:
146,108,52836,2,0,P|180:87|213:85,1,68,8|8,0:0|0:0,0:0:0:0:
324,118,53171,1,8,0:0:0:0:
182,10,53339,1,8,0:0:0:0:
350,104,53507,1,8,0:0:0:0:
155,23,53675,1,8,0:0:0:0:
11,105,53842,6,0,P|4:136|15:174,1,68,12|8,0:0|0:0,0:0:0:0:
189,334,54177,2,0,P|196:303|185:265,1,68,8|8,0:0|0:0,0:0:0:0:
108,157,54512,1,8,0:0:0:0:
0,299,54680,1,8,0:0:0:0:
95,131,54848,1,8,0:0:0:0:
14,326,55016,1,8,0:0:0:0:
189,334,55183,6,0,P|209:325|197:352,1,63.7500024318696,12|2,0:0|0:0,0:0:0:0:
407,203,55518,6,0,P|395:225|431:212,1,85,8|2,0:0|0:0,0:0:0:0:
131,131,55853,6,0,P|160:149|116:153,1,106.25,8|2,0:0|0:0,0:0:0:0:
374,39,56188,6,0,P|390:59|393:9,1,127.500004863739,8|2,0:0|0:0,0:0:0:0:
171,53,56523,5,12,0:0:0:0:
305,151,56692,1,8,0:0:0:0:
347,145,56775,1,8,0:0:0:0:
389,139,56859,1,8,0:0:0:0:
431,134,56942,2,0,B|479:144,1,42.5,8|4,0:0|0:3,0:0:0:0:
226,138,57194,5,8,0:0:0:0:
228,154,57277,1,8,0:0:0:0:
230,171,57361,1,8,0:0:0:0:
233,188,57445,1,8,0:0:0:0:
212,262,57529,5,8,0:3:0:0:
173,278,57612,1,8,0:3:0:0:
131,275,57697,2,0,P|110:270|81:245,1,42.5,4|0,0:3|0:0,0:0:0:0:
28,195,57864,5,6,0:0:0:0:
131,78,58032,1,2,0:0:0:0:
329,90,58199,1,2,0:0:0:0:
39,67,58367,5,8,0:0:0:0:
216,7,58535,1,2,0:0:0:0:
414,138,58702,1,2,0:0:0:0:
365,345,58870,6,0,P|358:317|361:295,1,42.5,12|0,0:0|0:0,0:0:0:0:
274,172,59037,1,2,0:0:0:0:
265,181,59121,1,2,0:0:0:0:
257,140,59205,5,8,0:0:0:0:
76,238,59373,1,8,0:0:0:0:
436,238,59540,1,8,0:0:0:0:
76,238,59875,6,0,L|116:227,1,31.8750012159348,0|0,0:0|0:0,0:0:0:0:
405,229,60043,1,2,0:0:0:0:
420,233,60127,1,2,0:0:0:0:
436,238,60211,2,0,B|409:115|409:115|475:158,1,178.499994552612,8|0,0:0|0:0,0:0:0:0:
453,143,60546,6,0,B|409:116|409:116|253:157,1,165.749992412568,6|0,0:0|0:0,0:0:0:0:
288,154,60881,2,0,P|301:200|335:211,1,85,8|0,0:0|0:0,0:0:0:0:
178,61,61216,5,2,0:0:0:0:
86,81,61384,1,2,0:0:0:0:
270,41,61551,2,0,L|371:47,1,85,8|0,0:0|0:0,0:0:0:0:
0,99,61887,6,0,L|187:112,1,165.749992412568,6|0,0:0|0:0,0:0:0:0:
162,122,62222,2,0,L|256:117,1,85,8|0,0:0|0:0,0:0:0:0:
351,152,62557,5,2,0:0:0:0:
349,173,62640,1,0,0:0:0:0:
347,194,62724,1,2,0:0:0:0:
345,215,62808,1,0,0:0:0:0:
319,249,62892,2,0,P|327:288|376:306,1,85,8|0,0:0|0:0,0:0:0:0:
509,226,63227,6,0,P|512:168|413:116,1,152.999995330811,6|0,0:0|0:0,0:0:0:0:
392,69,63563,6,0,P|422:102|348:106,1,127.5,8|0,0:0|0:0,0:0:0:0:
276,96,63898,6,0,P|316:104|298:183,1,114.749996498108,6|0,0:0|0:0,0:0:0:0:
253,171,64233,6,0,L|244:53,1,102,8|0,0:0|0:0,0:0:0:0:
160,32,64568,6,0,L|168:126,1,85,6|0,0:0|0:0,0:0:0:0:
120,304,64903,1,8,0:0:0:0:
38,242,65071,1,2,0:0:0:0:
66,144,65238,1,2,0:0:0:0:
167,116,65406,5,8,0:0:0:0:
186,114,65490,1,8,0:0:0:0:
219,117,65574,1,8,0:0:0:0:
248,134,65657,1,8,0:3:0:0:
268,162,65741,1,4,0:3:0:0:
275,195,65825,1,4,0:3:0:0:
268,228,65909,6,0,P|262:279|369:295,1,170,6|8,0:0|0:0,0:0:0:0:
424,229,66412,1,0,0:0:0:0:
357,307,66579,1,2,0:0:0:0:
424,229,66747,1,2,0:0:0:0:
386,40,66914,2,0,P|367:75|374:124,1,85,8|0,0:0|0:0,0:0:0:0:
222,125,67250,6,0,P|242:158|288:177,1,85,6|0,0:0|0:0,0:0:0:0:
137,70,67585,2,0,P|97:68|58:38,1,85,8|0,0:0|0:0,0:0:0:0:
143,152,67920,1,2,0:0:0:0:
83,274,68088,1,2,0:0:0:0:
165,381,68255,2,0,P|213:356|261:370,1,85,8|0,0:0|0:0,0:0:0:0:
387,303,68507,1,0,0:0:0:0:
382,290,68590,6,0,B|378:245|398:222|398:222|380:165|380:165|399:139|393:92,2,187.000005706787,6|8|6,0:0|0:0|0:0,0:0:0:0:
470,168,69428,1,2,0:0:0:0:
382,47,69596,1,8,0:0:0:0:
239,93,69764,2,0,P|213:96|173:97,1,46.7500014266968,0|0,0:0|0:0,0:0:0:0:
93,35,69931,5,6,0:0:0:0:
97,57,70014,1,0,0:0:0:0:
101,80,70098,1,2,0:0:0:0:
75,335,70266,5,8,0:0:0:0:
81,325,70349,1,0,0:0:0:0:
86,314,70433,1,2,0:0:0:0:
89,303,70517,1,0,0:0:0:0:
118,270,70602,5,8,0:0:0:0:
160,267,70685,1,8,0:0:0:0:
202,264,70769,1,2,0:0:0:0:
245,261,70853,1,2,0:0:0:0:
287,258,70937,2,0,P|294:276|300:308,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
410,205,71104,2,0,P|416:187|414:154,1,46.7500014266968,4|4,0:3|0:3,0:0:0:0:
247,74,71272,6,0,P|267:150|344:170,1,165.749992412568,6|0,0:0|0:0,0:0:0:0:
337,160,71607,2,0,P|277:149|232:168,1,85,8|0,0:0|0:0,0:0:0:0:
123,201,71942,5,2,0:0:0:0:
143,293,72110,1,2,0:0:0:0:
103,109,72277,2,0,L|109:8,1,85,8|0,0:0|0:0,0:0:0:0:
161,379,72613,6,0,L|174:192,1,165.749992412568,6|0,0:0|0:0,0:0:0:0:
184,217,72948,2,0,L|179:123,1,85,8|0,0:0|0:0,0:0:0:0:
293,77,73283,5,2,0:0:0:0:
294,93,73366,1,0,0:0:0:0:
296,110,73450,1,2,0:0:0:0:
298,127,73534,1,0,0:0:0:0:
291,168,73618,2,0,L|384:165,1,85,8|0,0:0|0:0,0:0:0:0:
454,263,73870,1,0,0:0:0:0:
438,267,73954,6,0,B|402:287|343:262|343:262|346:294|393:322,1,152.999995330811,6|0,0:0|0:0,0:0:0:0:
302,344,74289,6,0,B|262:305|267:248|267:248|284:222,1,127.5,8|0,0:0|0:0,0:0:0:0:
350,191,74624,6,0,B|293:202|293:202|245:159,1,114.749996498108,6|0,0:0|0:0,0:0:0:0:
278,79,74959,6,0,B|327:72|327:72|383:105,1,102,8|0,0:0|0:0,0:0:0:0:
361,198,75294,6,0,B|295:204|295:204|236:173,1,127.5,6|0,0:0|0:0,0:0:0:0:
172,208,75630,1,8,0:0:0:0:
90,146,75798,1,2,0:0:0:0:
118,48,75965,1,6,0:0:0:0:
286,13,76132,5,8,0:0:0:0:
292,18,76216,1,8,0:0:0:0:
298,23,76300,2,0,L|290:74,1,42.5,8|0,0:0|0:0,0:0:0:0:
393,164,76468,1,8,0:3:0:0:
387,169,76552,1,4,0:3:0:0:
381,174,76636,6,0,B|405:225|405:225|375:342,2,170,6|8|2,0:0|0:0|0:0,0:0:0:0:
273,148,77473,1,2,0:0:0:0:
251,70,77641,2,0,P|249:106|278:153,1,85,8|0,0:0|0:0,0:0:0:0:
436,89,77976,6,0,P|469:69|488:23,1,85,6|0,0:0|0:0,0:0:0:0:
381,174,78311,2,0,P|379:214|349:253,1,85,8|0,0:0|0:0,0:0:0:0:
358,104,78646,1,2,0:0:0:0:
222,55,78814,1,2,0:0:0:0:
133,169,78982,1,8,0:0:0:0:
213,288,79149,2,0,L|267:283,1,42.5,8|8,0:3|0:3,0:0:0:0:
183,263,79317,6,0,L|304:251,1,102,6|0,0:0|0:0,0:0:0:0:
363,291,79652,6,0,B|396:224|329:211|362:142,1,152.999995330811,8|0,0:0|0:0,0:0:0:0:
444,112,79987,5,8,0:0:0:0:
406,114,80070,1,8,0:0:0:0:
368,116,80154,1,8,0:0:0:0:
330,118,80238,1,8,0:0:0:0:
292,120,80322,1,8,0:0:0:0:
136,41,80490,1,2,0:0:0:0:
126,45,80574,1,2,0:0:0:0:
116,49,80657,5,8,0:3:0:0:
292,120,80825,1,4,0:3:0:0:
242,331,80993,1,4,0:3:0:0:
239,340,81076,1,0,0:0:0:0:
236,349,81160,6,0,B|263:290|229:221|229:221|202:234|176:259,1,191.250007295609,2|0,0:0|0:0,0:0:0:0:
82,280,81495,1,2,0:0:0:0:
72,275,81579,1,2,0:0:0:0:
66,266,81663,6,0,P|49:204|123:159,1,152.999995330811,8|0,0:0|0:0,0:0:0:0:
176,179,81998,5,6,0:0:0:0:
400,107,82166,1,0,0:0:0:0:
200,64,82333,1,8,0:0:0:0:
375,221,82501,1,2,0:0:0:0:
312,28,82669,5,8,0:0:0:0:
263,257,82837,1,2,0:0:0:0:
400,107,83004,2,0,B|360:87|330:92|330:92|310:128,1,101.999996887207,8|2,0:0|0:0,0:0:0:0:
329,318,83339,5,12,0:0:0:0:
100,283,83507,1,2,0:0:0:0:
356,300,83674,1,8,0:0:0:0:
74,301,83842,1,2,0:0:0:0:
300,155,84009,5,8,0:0:0:0:
71,190,84177,1,2,0:0:0:0:
327,173,84344,1,8,0:0:0:0:
45,172,84512,1,2,0:0:0:0:
224,301,84680,6,0,B|267:258|267:213|267:213|216:169|171:185,2,203.999993774414,6|8|12,0:0|0:0|0:0,0:0:0:0:
118,361,85518,1,2,0:0:0:0:
314,373,85685,2,0,P|367:379|416:354,1,101.999996887207,8|4,0:0|0:3,0:0:0:0:
456,292,85937,1,4,0:3:0:0:
456,292,86021,5,6,0:0:0:0:
386,191,86188,1,8,0:0:0:0:
316,90,86356,1,8,0:0:0:0:
308,307,86523,5,6,0:0:0:0:
238,206,86690,1,0,0:0:0:0:
168,105,86858,1,8,0:3:0:0:
163,114,86942,1,4,0:3:0:0:
158,123,87026,6,0,P|116:129|57:124,1,76.4999976654053,4|4,0:3|0:3,0:0:0:0:
227,36,87278,1,4,0:3:0:0:
236,31,87361,6,0,P|278:25|342:33,1,85,6|2,0:0|0:0,0:0:0:0:
424,116,87697,1,8,0:0:0:0:
404,250,87864,1,2,0:0:0:0:
202,152,88032,1,8,0:0:0:0:
336,172,88199,1,2,0:0:0:0:
129,77,88367,1,8,0:0:0:0:
109,211,88534,1,2,0:0:0:0:
336,172,88702,6,0,L|320:50,1,85,12|2,0:0|0:0,0:0:0:0:
195,45,89037,1,8,0:0:0:0:
98,140,89205,1,2,0:0:0:0:
171,255,89373,1,8,0:0:0:0:
336,172,89540,5,2,0:0:0:0:
354,175,89624,1,2,0:0:0:0:
393,209,89708,5,8,0:0:0:0:
402,258,89791,1,8,0:0:0:0:
377,301,89875,1,2,0:0:0:0:
330,319,89959,1,0,0:0:0:0:
266,278,90043,6,0,P|228:269|190:287,1,76.4999976654053,6|2,0:0|0:0,0:0:0:0:
129,347,90378,2,0,P|94:360|57:351,1,76.4999976654053,8|8,0:0|0:0,0:0:0:0:
3,245,90630,1,8,0:0:0:0:
23,249,90713,5,6,0:0:0:0:
51,211,90797,1,2,0:0:0:0:
57,164,90881,1,2,0:0:0:0:
38,121,90964,1,2,0:0:0:0:
0,94,91049,2,0,P|27:103|56:98,1,38.2499988327027,0|0,0:0|0:0,0:0:0:0:
197,25,91216,5,6,0:0:0:0:
256,192,91300,12,0,95406,0:0:0:0:
OSUjanaiKATSURAda
Hi M4M from ur queue

mod
Odore
  1. 00:06:578 (1) - just a suggestion about emphasising more the vocals, shorten this slider until the blue tick and add a circle instead at 00:07:389 - to maintain the same representation for vocals like in 00:05:767 (1) - unless u intended following music since 00:06:578 - (then nvm)
  2. 00:08:200 (4) - same
  3. 00:16:354 (1) - what about stacking this on 00:14:281 (2) - to maintain the same pentagonal flow
  4. 00:30:378 (5,6) - try a little bit lower volume at this double to give those sounds more audibility
  5. 00:41:021 - i tried to represent those sounds by making a full stream and it seems that it emphasis the part, same as you did at 00:30:378 (5,6,7,8) -
  6. 01:09:931 (1,2,3,4) - while playing or editing it sounds like there is an important sound that has been ignored especially from this point 01:10:266 - (i think it needs to be represented)
  7. 01:11:272 (1) - its fine but i think its the only "straight" slider in this diff so try more fitting shape like 01:21:663 (1) - or make it partially curved


    Karia's Extra
  8. 00:08:200 (1,2) - not a perfect overlap, try better overlapping
  9. 00:30:211 (5) - replace with a slider considering the sound here 00:30:294 - will fit more rhythmically
  10. 00:30:378 (6) - u represented this but not this 00:40:937 - which sounds more prominent ?

    sahuang's Extra
  11. 01:00:546 (1,2) - keep the stack on this pattern would look better if maintained
  12. 01:19:652 (2) - keep combo it doesnt call for an NC here
  13. 01:20:993 (3,4,5) - as u gave this pattern same NC try same with 01:21:495 (6,7,1) - i think it will introduce them equally
  14. 01:26:858 (3,4,1,2,1) - same thing by keeping same combo here 01:26:523 (1) - (01:26:859 (1,2,1) - same combo then 01:27:278 (2,1) - same combo )
    *when i select notes from timeline they seem to resnap automatically are they unsapped where aimod cant detect it ?

    Lasse's Insane
  15. 01:00:211 (1) - maybe try same curve as this 00:59:875 (3) -
  16. 01:10:266 (1,2,1,2,1,2) - they ovelap and they play in a weird way
  17. 01:23:004 (2,3,1,2,1,2,3,4) - what about to use the same pattern u did here 01:21:495 (1,2,3,1,2,3,1) -
  18. 01:28:702 (1,2,1,2,3) - same

    Delis's Insane
  19. 00:28:367 (8) - do u unstack this on purpose ?
  20. 00:34:400 (3,4) - i think they would compliment each other if they have the same hitsounding as 00:33:060 (3,4) -
  21. 00:47:138 (1) - drag this to the red tick and add circle at 00:47:138 (1) - instead to represent this sound 00:47:306 - which its worth a slider more imo


    Regraz's Light Insane
  22. 00:28:534 (2) - move it a little bit above its a a little bit too much cramped
  23. 00:38:087 (1) - why NC
  24. 00:59:205 (3) - i think it will fit better if u add a NC here and characterize this pattern 00:59:205 (3,4,5) - particularly


    Hard
  25. 00:56:523 (1) - this would sound better if it was circles considering how strong are the drums
  26. 00:46:468 (1,2) - u gave them special colour because of 1/3 but its not that different from the next NC colour so i suggest to represent them instead with the grey or rather change the next NC colour

    Curi's Normal
  27. 00:24:345 (3,4) - a 1/1 slider would fit better imo since not the same followed sounds are mapped with this pattern
  28. 00:34:400 (2,3,4) - i dont like how this pattern looks i would try better placement

    Easy
  29. 00:32:389 (2) - unreadable overlapping for new players atleast my noob friend miss that part try Ctrl+J maybe

Goodluck !! :D
Topic Starter
lit120

OSUjanaiKATSURAda wrote:

Hi M4M from ur queue

mod
Odore
  1. 00:06:578 (1) - just a suggestion about emphasising more the vocals, shorten this slider until the blue tick and add a circle instead at 00:07:389 - to maintain the same representation for vocals like in 00:05:767 (1) - unless u intended following music since 00:06:578 - (then nvm) it wouldn't be better for such intro part as an easy part due to how calm it is
  2. 00:08:200 (4) - same this too
  3. 00:16:354 (1) - what about stacking this on 00:14:281 (2) - to maintain the same pentagonal flow i prefer middle of it
  4. 00:30:378 (5,6) - try a little bit lower volume at this double to give those sounds more audibility uh i don't think it needs a lower volume there
  5. 00:41:021 - i tried to represent those sounds by making a full stream and it seems that it emphasis the part, same as you did at 00:30:378 (5,6,7,8) - i think i wanna have it different as it was emphasized with its downbeat, unlike 00:30:378 (5) - here, so i'd better not to have 5 notes there imo
  6. 01:09:931 (1,2,3,4) - while playing or editing it sounds like there is an important sound that has been ignored especially from this point 01:10:266 - (i think it needs to be represented) i know, but following a beat there sounds better for me
  7. 01:11:272 (1) - its fine but i think its the only "straight" slider in this diff so try more fitting shape like 01:21:663 (1) - or make it partially curved would ruin the other stack from 01:10:853 (4) - and its square pattern provided from 01:10:853 (4,2,3) -

    Hard
  8. 00:56:523 (1) - this would sound better if it was circles considering how strong are the drums i'm not gonna make too much 1/2 spams,
    considering following a vocal is a safe way
  9. 00:46:468 (1,2) - u gave them special colour because of 1/3 but its not that different from the next NC colour so i suggest to represent them instead with the grey or rather change the next NC colour better for me to represent 2 1/3 reverse there tbh

    Easy
  10. 00:32:389 (2) - unreadable overlapping for new players atleast my noob friend miss that part try Ctrl+J maybe he should read even better though with many tries xd, but this problem doesn't seem big for me tbh .-.

Goodluck !! :D
thanks!

updated sahuang's and delis'
Reillia
fix some mods but i don't want to fix about rhythm i want to keep it except 00:46:300 (6,7) -
thx for mods!
asd
osu file format v14

[General]
AudioFilename: my mai tonight.mp3
AudioLeadIn: 0
PreviewTime: 59791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:MY Mai*TONIGHT
TitleUnicode:MY舞☆TONIGHT
Artist:Aqours
ArtistUnicode:Aqours
Creator:lit120
Version:Curi's Normal
Source:ラブライブ!サンシャイン!!
Tags:Love Live Sunshine School Idol Project Festival Insert song Kanan Matsuura 松浦果南 Nanaka Suwa 諏訪ななか Mari Ohara 小原鞠莉 Aina Suzuki 鈴木愛奈 Dia Kurosawa 黒澤ダイヤ Chika Takami 高海千歌 Inami Anju 伊波杏樹 Riko Sakurauchi 桜内梨子 Rikako Aida 逢田梨香子 You Watanabe 渡辺曜 Shuka Saito 斉藤朱夏 Yoshiko Tsushima 津島善子 Aika Kobayashi 小林愛香 Hanamaru Kunikida 国木田花丸 Kanako Takatsuki 高槻かなこ Ruby Kurosawa 黒澤ルビィ Ai Furihata 降幡愛 -Hakurei- Lasse Delis Karia [c_u_r_i] curi c_u_r_i Regraz sahuang
BeatmapID:1453395
BeatmapSetID:684769

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ruby dia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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lolia
OSUjanaiKATSURAda
Karia's Extra
  1. 00:08:200 (1,2) - not a perfect overlap, try better overlapping current overlap is the best to me
  2. 00:30:211 (5) - replace with a slider considering the sound here 00:30:294 - will fit more rhythmically well, this isn't strong sound..
  3. 00:30:378 (6) - u represented this but not this 00:40:937 - which sounds more prominent? There's no reason that they should have same rhythm. Surely they have same snap but I felt 00:41:272 - this triplet is more prominent than 1/8 sounds

Thanks for modding!
SPOILER
osu file format v14

[General]
AudioFilename: my mai tonight.mp3
AudioLeadIn: 0
PreviewTime: 59791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6578,19484,31048,41774,47137,52500,60545
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:MY Mai*TONIGHT
TitleUnicode:MY舞☆TONIGHT
Artist:Aqours
ArtistUnicode:Aqours
Creator:lit120
Version:Karia's Extra
Source:ラブライブ!サンシャイン!!
Tags:Love Live Sunshine School Idol Project Festival Insert song Kanan Matsuura 松浦果南 Nanaka Suwa 諏訪ななか Mari Ohara 小原鞠莉 Aina Suzuki 鈴木愛奈 Dia Kurosawa 黒澤ダイヤ Chika Takami 高海千歌 Inami Anju 伊波杏樹 Riko Sakurauchi 桜内梨子 Rikako Aida 逢田梨香子 You Watanabe 渡辺曜 Shuka Saito 斉藤朱夏 Yoshiko Tsushima 津島善子 Aika Kobayashi 小林愛香 Hanamaru Kunikida 国木田花丸 Kanako Takatsuki 高槻かなこ Ruby Kurosawa 黒澤ルビィ Ai Furihata 降幡愛 -Hakurei- Lasse Delis Karia [c_u_r_i] curi c_u_r_i Regraz sahuang
BeatmapID:1452625
BeatmapSetID:684769

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8.8
ApproachRate:9.2
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ruby dia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Lasse
MashaSG

MashaSG wrote:

Lasse's Insane:

  1. 00:21:579 (6) - There is no sound at all, I can slightly agree with overmapping here, but why is it clap there? It's soooooo strange
  2. 00:23:758 (7) - ^
    hitsounding follows the partially improvised rhythm which is used consistently in the intense parts where it fits well (overmapping the last blue tick of each measure)
  3. 00:27:864 - I think there should be a circle, sound is equal to next one prefer to shift focus to melody
  4. 00:28:367 (1,2) - Strange stack, may be read as 1/4 gap, but not 1/2 approach circles are a thing and easy to read in stacks
  5. 00:40:937 (3,4,5,6) - Why don't do same sliders as you did before on 00:30:378 (2,3,4,5,1) - ? Same applies for 00:59:708 (1,2,3,4) - explained before
My only concern about this diff is amount of overmapped triples, but it's ok.. maybe.. I don't like it lol

OSUjanaiKATSURAda

OSUjanaiKATSURAda wrote:

Lasse's Insane

[*]01:00:211 (1) - maybe try same curve as this 00:59:875 (3) - why though

[*]01:10:266 (1,2,1,2,1,2) - they ovelap and they play in a weird way prevents missing sliderend from sudden 1/6 snap

[*]01:23:004 (2,3,1,2,1,2,3,4) - what about to use the same pattern u did here 01:21:495 (1,2,3,1,2,3,1) - prefer some variety

[*]01:28:702 (1,2,1,2,3) - same

thanks!
https://0paste.com/17022.txt
Topic Starter
lit120
updated lasse's, karia's and curi's
Mafumafu
@Lafayla: Yeah I'd like to say that is my style. I personally love the stacks pretty well.

@WasserIstGut: 00:28:366 (1,2,3) - I think for this intense part, flow-breaks are needed.
00:35:908 (4,1) - I don't think visual spacing should be something that deserves attention in a Hard diff.
00:57:863 (1,2,3) - That's pretty Nazi tbh.
01:02:891 (5,1) - I don't think this is a problem since sliders have leniency.4

@-NanoRIPE- one useless greenline does not hurt.

@100bit: 00:31:048 (1,2,3,4,1,2,3,4) - No I want to stack them perfectly.
01:31:299 (1) - I followed the vocal instead.

@Aeril: 01:05:405 (6,7,8) -I think they are not actually dead. The drums are unique, they ought to be stand out.

@MashaSG: 00:27:361 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) -That's the idea.

@[ C Y ]: 00:55:182 (1) - I think that part deserves it. It is the very last part before Kiai and it needs to be emphasized like this.

Rest all fixed!
Thank you!
Code:
osu file format v14

[General]
AudioFilename: my mai tonight.mp3
AudioLeadIn: 0
PreviewTime: 59791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:MY Mai*TONIGHT
TitleUnicode:MY舞☆TONIGHT
Artist:Aqours
ArtistUnicode:Aqours
Creator:lit120
Version:Regraz's Light Insane
Source:ラブライブ!サンシャイン!!
Tags:Love Live Sunshine School Idol Project Festival Insert song Kanan Matsuura 松浦果南 Nanaka Suwa 諏訪ななか Mari Ohara 小原鞠莉 Aina Suzuki 鈴木愛奈 Dia Kurosawa 黒澤ダイヤ Chika Takami 高海千歌 Inami Anju 伊波杏樹 Riko Sakurauchi 桜内梨子 Rikako Aida 逢田梨香子 You Watanabe 渡辺曜 Shuka Saito 斉藤朱夏 Yoshiko Tsushima 津島善子 Aika Kobayashi 小林愛香 Hanamaru Kunikida 国木田花丸 Kanako Takatsuki 高槻かなこ Ruby Kurosawa 黒澤ルビィ Ai Furihata 降幡愛 -Hakurei- Lasse Delis Karia [c_u_r_i] curi c_u_r_i Regraz sahuang
BeatmapID:1453428
BeatmapSetID:684769

[Difficulty]
HPDrainRate:6
CircleSize:3.3
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ruby dia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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163,38,73450,1,2,0:0:0:0:
251,148,73618,2,0,P|264:203|248:279,1,120,8|0,0:0|0:0,0:0:0:0:
186,307,73953,6,0,L|44:302,1,120,6|0,0:0|0:0,0:0:0:0:
38,274,74288,2,0,L|44:365,1,80,8|0,0:0|0:0,0:0:0:0:
254,264,74623,2,0,L|396:259,1,120,6|0,0:0|0:0,0:0:0:0:
402,231,74958,2,0,L|396:322,1,80,8|0,0:0|0:0,0:0:0:0:
192,221,75294,6,0,P|169:162|192:91,1,120,6|0,0:0|0:0,0:0:0:0:
203,72,75629,1,8,0:0:0:0:
295,155,75796,1,2,0:0:0:0:
123,164,75964,2,0,L|11:157,1,80,6|8,0:0|0:0,0:0:0:0:
203,72,76299,1,8,0:0:0:0:
299,136,76467,1,8,0:3:0:0:
295,155,76551,1,4,0:3:0:0:
291,173,76634,6,0,L|438:162,1,120,6|0,0:0|0:0,0:0:0:0:
482,201,76970,2,0,P|443:237|406:241,1,80,8|0,0:0|0:0,0:0:0:0:
292,288,77305,1,2,0:0:0:0:
401,218,77472,1,2,0:0:0:0:
413,360,77640,1,8,0:0:0:0:
292,288,77808,1,0,0:0:0:0:
292,288,77891,1,0,0:0:0:0:
292,288,77975,6,0,L|153:305,1,120,6|0,0:0|0:0,0:0:0:0:
106,350,78310,2,0,L|20:337,1,80,8|0,0:0|0:0,0:0:0:0:
87,195,78646,1,2,0:0:0:0:
144,327,78813,1,2,0:0:0:0:
196,150,78981,1,8,0:0:0:0:
243,274,79148,1,8,0:3:0:0:
243,274,79232,1,8,0:3:0:0:
243,274,79316,6,0,L|370:290,1,120,6|0,0:0|0:0,0:0:0:0:
436,251,79651,2,0,P|442:201|428:158,1,80,8|2,0:0|0:0,0:0:0:0:
364,61,79986,1,8,0:0:0:0:
360,80,80069,1,8,0:0:0:0:
356,100,80153,1,8,0:0:0:0:
245,209,80322,2,0,L|231:94,1,80,8|2,0:0|0:0,0:0:0:0:
229,94,80573,1,2,0:0:0:0:
229,94,80657,6,0,P|189:128|139:124,1,80,6|4,0:0|0:3,0:0:0:0:
34,46,80992,1,4,0:3:0:0:
53,48,81075,1,0,0:0:0:0:
73,50,81159,1,6,0:0:0:0:
336,51,81495,1,2,0:0:0:0:
360,47,81578,1,2,0:0:0:0:
387,39,81662,2,0,P|404:117|377:165,1,120,8|0,0:0|0:0,0:0:0:0:
328,197,81997,6,0,L|234:185,1,80,6|0,0:0|0:0,0:0:0:0:
390,305,82333,2,0,L|487:296,1,80,8|2,0:0|0:0,0:0:0:0:
346,174,82668,1,8,0:0:0:0:
277,305,82835,1,2,0:0:0:0:
401,329,83003,1,8,0:0:0:0:
214,248,83171,1,2,0:0:0:0:
214,248,83254,1,0,0:0:0:0:
214,248,83338,6,0,L|98:266,1,80,12|2,0:0|0:0,0:0:0:0:
29,118,83673,2,0,L|128:126,1,80,8|2,0:0|0:0,0:0:0:0:
222,218,84009,1,8,0:0:0:0:
126,92,84176,1,2,0:0:0:0:
88,279,84344,1,8,0:0:0:0:
228,109,84511,1,2,0:0:0:0:
228,109,84595,1,0,0:0:0:0:
228,109,84679,6,0,L|330:118,1,80,6|2,0:0|0:0,0:0:0:0:
462,240,85014,2,0,L|372:250,1,80,8|2,0:0|0:0,0:0:0:0:
152,153,85349,2,0,P|141:106|155:62,1,80,12|2,0:0|0:0,0:0:0:0:
358,234,85685,2,0,P|364:273|353:311,1,80,8|4,0:0|0:3,0:0:0:0:
142,294,86020,5,6,0:0:0:0:
222,170,86187,1,8,0:0:0:0:
252,324,86355,1,8,0:0:0:0:
123,195,86523,2,0,B|75:175|75:175|49:136|69:68,1,160,6|8,0:0|0:3,0:0:0:0:
89,39,86942,1,4,0:3:0:0:
89,39,87025,2,0,L|191:49,1,80,4|4,0:3|0:3,0:0:0:0:
196,67,87277,1,4,0:3:0:0:
196,67,87361,6,0,L|295:57,1,80,6|2,0:0|0:0,0:0:0:0:
123,195,87696,2,0,L|43:183,1,80,8|2,0:0|0:0,0:0:0:0:
255,161,88031,1,8,0:0:0:0:
205,310,88199,1,2,0:0:0:0:
150,194,88366,1,8,0:0:0:0:
297,258,88534,1,2,0:0:0:0:
297,258,88618,1,0,0:0:0:0:
297,258,88701,6,0,L|401:253,1,80,12|2,0:0|0:0,0:0:0:0:
179,326,89037,2,0,L|80:318,1,80,8|2,0:0|0:0,0:0:0:0:
208,189,89372,1,8,0:0:0:0:
305,114,89539,1,2,0:0:0:0:
309,271,89707,1,8,0:0:0:0:
309,271,89791,1,8,0:0:0:0:
309,271,89875,1,2,0:0:0:0:
174,194,90042,6,0,L|184:87,1,80,6|2,0:0|0:0,0:0:0:0:
24,25,90377,2,0,L|35:133,1,80,8|8,0:0|0:0,0:0:0:0:
23,139,90629,1,8,0:0:0:0:
10,165,90713,2,0,L|64:155,1,40,6|2,0:0|0:0,0:0:0:0:
129,158,90880,2,0,L|183:148,1,40,2|2,0:0|0:0,0:0:0:0:
247,147,91048,2,0,L|301:137,1,40,2|0,0:0|0:0,0:0:0:0:
366,139,91215,5,6,0:0:0:0:
256,192,91299,12,0,92724,0:0:0:0:
Topic Starter
lit120
updated regraz's
Topic Starter
lit120
uploaded crystal74's!

let's go
DeletedUser_423548
The fourth mod. lol

Crystal74's Extra
  1. 00:22:501 (2,3) - I think that this distance is close.
    00:22:501 (2) - 00:21:998 (2) - How about stack with the same combo number?
  2. 00:27:948 (3,4,5) - Compared to other difficulty levels I feel very quiet so how about adding Clap?
  3. 00:29:289 (3) - Additions whistle?
  4. 00:44:792 (1) - What does this NC stand for?
    I think that there is no sound that emphasizes songily by NC
  5. 00:54:847 (3) - Why not add NC according to the pattern?
    I think that it also goes well with lyrics so it is better to add NC
  6. 01:14:205 - 01:14:540 - 01:14:875 - 01:15:211 - 01:15:546 - It is better to lower the volume
    01:03:479 - 01:03:814 - 01:04:149 - 01:04:484 - like this
  7. 01:23:674 (2) - Add NC
    01:28:702 (1) - like this
  8. 01:25:685 (3) - Add NC?
    I think I should keep the 1.2 combo
  9. :)
🙌👍👌👉❤️
Topic Starter
lit120
from someone's testplay for Crystal74

00:59:875 (1,2,3,4) - this could do more emphasis
MrMan
nm from my queue.
You didn't tell me which diff you wanted me to mod so im modding Odore.

Odore
00:41:272 (1,2,3) - I think this triple is missing two beats before it. Rather faint tho.

00:52:333 (7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - I feel like this jump section emphasizes the music poorly. it looks like you mapped a hard jump pattern for the sake of a having a hard jump pattern. This section of the music is a build up to a climax and rather going along with the build up you just randomly mapped a bunch of circles, it feels like. My suggestion is to have lower spacing for these objects (or early on). - 00:52:333 (7,1,2,3,4,1,2,3,4) , and gradually build up spacing here - 00:53:842 (1,2,3,4,1,2,3,4,1) , so on, so on. (I hope that made sense).

And that's all I could really spot. Nice map but it was just that jump section I think could've emphasized the music better rather than having what seems like a randomly placed jump pattern.

Good luck
Topic Starter
lit120

-CerealBox- wrote:

nm from my queue.
You didn't tell me which diff you wanted me to mod so im modding Odore.

Odore
00:41:272 (1,2,3) - I think this triple is missing two beats before it. Rather faint tho. it'd be the best not to follow like everytime as it fits enough for a small pause

00:52:333 (7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1) - I feel like this jump section emphasizes the music poorly. it looks like you mapped a hard jump pattern for the sake of a having a hard jump pattern. This section of the music is a build up to a climax and rather going along with the build up you just randomly mapped a bunch of circles, it feels like. My suggestion is to have lower spacing for these objects (or early on). - 00:52:333 (7,1,2,3,4,1,2,3,4) , and gradually build up spacing here - 00:53:842 (1,2,3,4,1,2,3,4,1) , so on, so on. (I hope that made sense). low - high - low - high, based on how hard the drum hits there

And that's all I could really spot. Nice map but it was just that jump section I think could've emphasized the music better rather than having what seems like a randomly placed jump pattern.

Good luck
thanks!
Josh123uaJ
from q. If a diff is missing, I got nothing to say.

This map is already good so this mod is just me nitpicking on a few things.

Curi's Normal:
00:54:847 (6,5,6,7,8,1) - You can make the last two circles closer to the center circle of the pattern so the distance from the center circle to the surrounding circles is equal.

Hard:
01:07:920 (3) - Add a finish here since you add a clap and a finish to the begging of the first and third sliders of the pattern such as 01:03:227 (1,2,3,4) and 01:13:954 (1,2,3,4)
01:18:646 (3) - ^

Regraz's Light Insane:
00:57:863 (1,2,3,1,2,3,1,2,1,2) - The top row seems "off" a little bit to the right. Maybe move it a little bit to the left.
01:21:495 (5,6,7) - This has higher spacing than what you did at 01:20:992 (2,3,4).

Lasse's Insane:
Kiai is missing. :(

Delis' Insane:
00:38:590 (4,5,6) - Adjust it so it becomes a perfect triangle and the pattern doesn't look "off"
Topic Starter
lit120

Josh123uaJ wrote:

from q. If a diff is missing, I got nothing to say.

This map is already good so this mod is just me nitpicking on a few things.

Hard:
01:07:920 (3) - Add a finish here since you add a clap and a finish to the begging of the first and third sliders of the pattern such as 01:03:227 (1,2,3,4) and 01:13:954 (1,2,3,4) no thanks. different rhythm there
01:18:646 (3) - ^ ^
thanks!
Blizs

General

  1. Most of your hitsounds have more than 5ms delay before the hitsound plays which is against this rule :

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
    imma cut these files after I post this mod so I'll post again for the hitsound pack when I done ;)

Odore

  1. 00:07:794 (2,3) - I think this point needs a big spacing too like 00:06:173 (2,1) - . Even that this part isn't an NC, it still has a same effect as 00:06:578 (1) - (with that "re" emphasis on the vocal).
  2. 00:30:713 (9) - Cut it into a 1/2 slider to follow the vocal instead ? Maybe you extend it because of the drum stop on 00:30:713 - , but I think it doesn't provide enough effect to make it an extended slider.
  3. 00:46:468 (1,1,2,3,1) - To be honest, this part really bother me. First of all, I don't really understand why did you drastically increase the SV here when there's nothing much different here. It only have a 1/3 notes on it. If you increase the SV here in purpose to make the 1/3 notes more visible, It really doesn't work. It just make the 1/3 reverse slider (00:46:468 (1) - ) looks like a 1/2 slider. Second, 1/3 on the reverse slider (00:46:468 (1) - ) looks really fast when 1/3 on the circles (00:46:803 (1,2,3) - ) looks really slow. This dissonance really doesn't make sense at all and really gives a bad feedback to the song. Both of them really need a similar notes play since they have a similar effect in the song.
  4. 01:00:546 (1) - ctrl+g ? I think it would give a nice movement both from the previous note and to the next note. And it feels more enjoyable to play.
  5. 01:11:272 (1) - This slider reverse point is hided by 01:10:853 (4) - . I suggest to move it somewhere visible.
  6. I see all of your singletaps on this outro has a zig-zag movement (eg. : 01:27:361 (1,2,1,2,1,2,1,2) - all of them have a "left-right-left-right" movement). So it feels a bit weird to put three clicks in a line on 01:30:713 (1,2,3) - . Well, yeah, I was expecting something like this movement for this point.

Hard

  1. 00:16:496 (1,1) - I think we need more recovery time after the spinner here. A 1/2 gap between spinner's end and the notes on 179bpm song feels really killing even for a Hard diff. Moreover the notes after the spinner are 1/4 note plays which make it even harder. Using a same spinner end point like an Easy diff would be nice.
  2. 00:19:652 (1) - I'm not really sure if this NC is necessary.
  3. 00:21:328 (3) - Just a minor problem, but most part of this slider is covered by the previous slider which I think it looks bad for the visualization.
  4. 01:16:300 (6) - First I thought it was weird when I didn't hear any hitsound on 01:16:384 - . And then I noticed that there's really nothing in the song on that point. So I suggest to use a different pattern concept for this 1/4 play. Like this maybe ?

Easy

  1. 00:05:767 (1,1,2,3,4,1) - I see you mainly use 1.0x DS for this diff. So why did this intro use 1.1x DS ?
Topic Starter
lit120

Blizs wrote:

General

  1. Most of your hitsounds have more than 5ms delay before the hitsound plays which is against this rule :

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
    imma cut these files after I post this mod so I'll post again for the hitsound pack when I done ;)

Odore

  1. 00:07:794 (2,3) - I think this point needs a big spacing too like 00:06:173 (2,1) - . Even that this part isn't an NC, it still has a same effect as 00:06:578 (1) - (with that "re" emphasis on the vocal). i'd like to keep this, since the intro wasn't supposed to be that emphasized with such spacing though
  2. 00:30:713 (9) - Cut it into a 1/2 slider to follow the vocal instead ? Maybe you extend it because of the drum stop on 00:30:713 - , but I think it doesn't provide enough effect to make it an extended slider. i think this one seems enough for me
  3. 00:46:468 (1,1,2,3,1) - To be honest, this part really bother me. First of all, I don't really understand why did you drastically increase the SV here when there's nothing much different here. It only have a 1/3 notes on it. If you increase the SV here in purpose to make the 1/3 notes more visible, It really doesn't work. It just make the 1/3 reverse slider (00:46:468 (1) - ) looks like a 1/2 slider. Second, 1/3 on the reverse slider (00:46:468 (1) - ) looks really fast when 1/3 on the circles (00:46:803 (1,2,3) - ) looks really slow. This dissonance really doesn't make sense at all and really gives a bad feedback to the song. Both of them really need a similar notes play since they have a similar effect in the song. "Extra" says so. i was told that having both 1/3 sliders are like too easy to play with, but the current one seems ok as it is, starting from a slider to 3 1/3 notes. it was intentional at first, so the players would be able to notice the timing there
  4. 01:00:546 (1) - ctrl+g ? I think it would give a nice movement both from the previous note and to the next note. And it feels more enjoyable to play. keep for a while until someone mention this
  5. 01:11:272 (1) - This slider reverse point is hided by 01:10:853 (4) - . I suggest to move it somewhere visible. i think it should be able to notice there for them
  6. I see all of your singletaps on this outro has a zig-zag movement (eg. : 01:27:361 (1,2,1,2,1,2,1,2) - all of them have a "left-right-left-right" movement). So it feels a bit weird to put three clicks in a line on 01:30:713 (1,2,3) - . Well, yeah, I was expecting something like this movement for this point. let's try this

Hard

  1. 00:16:496 (1,1) - I think we need more recovery time after the spinner here. A 1/2 gap between spinner's end and the notes on 179bpm song feels really killing even for a Hard diff. Moreover the notes after the spinner are 1/4 note plays which make it even harder. Using a same spinner end point like an Easy diff would be nice. imo this should be ok, but i'll see how this goes
  2. 00:19:652 (1) - I'm not really sure if this NC is necessary. it is, as it was emphasized first after the intro
  3. 00:21:328 (3) - Just a minor problem, but most part of this slider is covered by the previous slider which I think it looks bad for the visualization. at least it's still readable enough to play with xd
  4. 01:16:300 (6) - First I thought it was weird when I didn't hear any hitsound on 01:16:384 - . And then I noticed that there's really nothing in the song on that point. So I suggest to use a different pattern concept for this 1/4 play. Like this maybe ?
uhh, too much triplets would hurt them, so playing it safe would do

Easy

  1. 00:05:767 (1,1,2,3,4,1) - I see you mainly use 1.0x DS for this diff. So why did this intro use 1.1x DS ? wait, what?
thanks! waiting for the hitsound pack anyway xd
Blizs
Topic Starter
lit120
sounds better lol

thanks again!
CircleChu
Hey there, m4m thingy :x https://osu.ppy.sh/s/687970

Regraz's Light Insane
The whole term "light insane" seems kinda dumb, two words that have nothing in common, maybe change the diff name?
Why it's so loud right from the start? The music is so calm and slow but you are putting it like in a Rock Fest XD
Also you have got a bunch of unsnapped objects, timing points, just press Ctrl+A to see and fix it
00:30:210 (5) - I think you need combo here.
00:31:049 - Are you sure, that you want to skip vocal sounds at this section?
00:35:908 (4) - Combo here too.
00:46:467 (6) - Combo?
00:47:808 (3) - Ctrl+G
01:01:803 - 01:03:144 - 01:03:479 - 00:23:255 - 00:24:596 - you might consider muting some of them, right?)
00:30:210 (5,6,7) - Idk why, but this stack here looks messed up, maybe try something like this? :arrow: https://osu.ppy.sh/ss/9492798
01:16:216 - missed a sound here?
01:20:657 (1) - This would look better as 1/4 reverse kick slider or just a triple
01:35:406 - what is this green point here for?

Delis' Insane
There are some issues with tags, lit, you gotta fix it
Also I don't really know who really mapped this, because there are no mapper names in tags, but I guess, that diff name is spelled wrong, should be Deli's Insane, right?
00:20:322 (1,2) - Fix blanket
00:22:836 (4,1) - I am sure this needs more emphasis than 00:22:669 (3,4) - this
00:23:926 - You are skipping important sound here
00:25:685 (7) - Add combo here
00:26:356 (1) - And remove it here
00:28:367 (8) - Add (Combo)
00:28:702 (1) - Remove (Combo)
00:30:630 - Also skipping a sound here
00:41:775 (1) - Flow with Ctrl+G feels much better, also blanket?
00:45:797 (9) - Add (Combo)
00:46:132 (1) - Remove (Combo)
00:47:473 - There is a really strong sound here, sure about skipping?
00:49:149 (1,2,3,4,5) - I really dislike the spacing and emphasis here, I would recommend something like this, considering your pattering :arrow: https://osu.ppy.sh/ss/9493040
00:49:819 (5) - Also this should be comboed, not 00:49:987 (1) - this
00:50:825 (5,6,7,8) - I don't really understand emphasis here, sorry
00:52:501 (1,2,3,4,5,6,7,1,2,3,1,2,1,2) - I would recommend paying more attention to consistency in this part, with spacing increase and combos as well
00:57:194 (5) - Adding combo is a good idea, i guess
00:59:205 (4,1,2) - these 3 sounds are the same, but spacing is completely different, might consider that
00:59:875 (3) - I would add combo here as well
01:05:909 (8,1) - Switch combos
01:09:931 (1,2,3,4,1,2,3,4,1) - Not sure if this is a good idea actually, just compare it to 00:45:127 (1,2,3,4,5,6,7,8,9) - this
01:11:272 (9,1) - Also switch combos
01:16:635 (8,1) - Same
01:20:490 (1,2,3) - 1.1 DS is really low, someone can think that you are doing the streaming jump again, something like this would fit really well :arrow: https://osu.ppy.sh/ss/9493085
01:23:004 (1,4) - Switch combos
01:27:361 (7,1) - Again
01:28:367 (1,3) - And again

Lasse's Insane
00:20:322 (1) - 00:21:663 (1) - 00:25:685 (1) - 00:27:026 (1) - I guess you forgot to mute all of them?
00:29:959 (2) - Just Ctrl+Shift+F this
00:30:378 (2,3,4,5) - This is not really comfortable to play, a regular stream would fit more
00:31:049 (1) - This part is skipping vocals too, are you sure?
00:39:428 - What is this green point for?
00:48:982 - Pretty sure, you are missing a sound here
00:53:842 (1) - 01:10:937 (1) - Just some nazi stacks, nevermind
Actually just noticed, your diff have no kiai, was that intentional?
01:21:160 (3) - The sound is loud and long, slider would fit more

sahuang's Expert
00:20:322 (1,2) - 00:21:663 (1,2) - Such intense start and then you do this, completely ruining that fast mood
00:28:031 (3) - 00:25:349 (3) - Probably adding a combo here is a good idea, considering your previous stream - 00:19:484 (1,2,1,2,3,4) -
00:33:060 (4,6) - This will be really confusing to play
00:35:909 (1,1) - You can fix this blanket if you want tho
I kinda dislike this diff from my own perspective, but ignoring that, it looks really good 8-)
Last suggestion - increase AR a bit, I guess 9,4 would fit perfect for it

Sorry for only 4 diffs mod, but I feel tired already, reached my limit :cry:
Everyone worked really hard, nice mapset, good luck guys ;^)
Topic Starter
lit120

CircleChu wrote:

Also I don't really know who really mapped this, because there are no mapper names in tags, but I guess, that diff name is spelled wrong, should be Deli's Insane, right?
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