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posted
This beatmap was submitted using in-game submission on Monday, December 18, 2017 at 6:32:42 AM

Artist: Aqours
Title: MY Mai*TONIGHT
Source: ラブライブ!サンシャイン!!
Tags: love live sunshine school idol project festival season two 2 insert song tv size inami anju 伊波杏樹 takami chika 高海千歌 aida rikako 逢田梨香子 sakurauchi riko 桜内梨子 suwa nanaka 諏訪ななか matsuura kanan 松浦果南 komiya arisa 小宮有紗 kurosawa dia 黒澤ダイヤ saito shuka 斉藤朱夏 watanabe you 渡辺曜 kobayashi aika 小林愛香 tsushima yoshiko 津島善子 yohane ヨハネ takatsuki kanako 高槻かなこ kunikida hanamaru 国木田花丸 suzuki aina 鈴木愛奈 ohara mari 小原鞠莉 furihata ai 降幡愛 kurosawa ruby 黒澤ルビィ -Hakurei- Lasse Delis Karia [c_u_r_i] curi c_u_r_i Regraz sahuang ak74 Crystal
BPM: 74
Filesize: 5099kb
Play Time: 01:35
Difficulties Available:
  1. Crystak74's Extra (5.62 stars, 375 notes)
  2. Curi's Normal (2.05 stars, 170 notes)
  3. Delis' Insane (4.92 stars, 400 notes)
  4. Easy (1.46 stars, 101 notes)
  5. Hard (3.39 stars, 279 notes)
  6. Karia's Extra (5.85 stars, 379 notes)
  7. Lasse's Insane (4.93 stars, 374 notes)
  8. Passion Dance (6.23 stars, 382 notes)
  9. Regraz's Light Insane (4.41 stars, 338 notes)
  10. sahuang's Expert (5.44 stars, 390 notes)


Download: Aqours - MY Mai*TONIGHT
Information: Scores/Beatmap Listing
---------------
mp3 + bg + timing from Doormat's mapset

let's go
posted
First mod :)
irc
2017-10-27 00:10 lit120: hello
2017-10-27 00:12 Yasaija 714: hello-
2017-10-27 00:13 lit120: wanna have a look on my map?
2017-10-27 00:13 Yasaija 714: okye
2017-10-27 00:13 ACTION is listening to [http://osu.ppy.sh/b/1450423 Aqours - MY Mai * TONIGHT]
2017-10-27 00:13 Yasaija 714: oh! Odore. lol
2017-10-27 00:14 lit120: ODORE
2017-10-27 00:14 lit120: ODORE
2017-10-27 00:16 Yasaija 714: Please wait a little.
2017-10-27 00:16 lit120: ok
2017-10-27 00:16 Yasaija 714: I will return soon.
2017-10-27 00:16 lit120: ok
2017-10-27 00:21 Yasaija 714: ok
2017-10-27 00:21 lit120: w
2017-10-27 00:26 Yasaija 714: There are only NC proposals
2017-10-27 00:28 Yasaija 714: 00:25:014 (5) - Since the tune has changed and it is very emphasized, I think that it is okay to add NC
2017-10-27 00:29 lit120: hmm
2017-10-27 00:29 lit120: idk about it
2017-10-27 00:29 lit120: but i'll see about the NCs later
2017-10-27 00:29 Yasaija 714: http://puu.sh/y7GzY/6505a70167.jpg
2017-10-27 00:29 Yasaija 714: I thought overlap of this slider slide looks a bit bad
2017-10-27 00:30 lit120: uhhhh
2017-10-27 00:30 lit120: i noticed that
2017-10-27 00:30 lit120: lemme fix that later
2017-10-27 00:30 lit120: xd
2017-10-27 00:31 Yasaija 714: 00:38:087 (3,5,7) - Since the volume and distance are going up, so how about trying add NC to each one to emphasize?
2017-10-27 00:33 lit120: i'll reply that note later
2017-10-27 00:33 lit120: watching someone testplaying now
2017-10-27 00:33 ACTION is watching [http://osu.ppy.sh/b/1450423 Aqours - MY Mai * TONIGHT [Odore]] -NoFail
2017-10-27 00:35 lit120: ok did that
2017-10-27 00:36 lit120: that first point...
2017-10-27 00:36 lit120: i did it
2017-10-27 00:36 lit120: the overlap...
2017-10-27 00:36 lit120: i think i should keep it until another point comes up
2017-10-27 00:36 lit120: just in case
2017-10-27 00:36 Yasaija 714: okey
2017-10-27 00:36 lit120: thanks for mod!
2017-10-27 00:37 lit120: anything else?
2017-10-27 00:37 Yasaija 714: 01:11:187 - Are not you picking up the sound of the drum here?
2017-10-27 00:38 lit120: it existed before?
2017-10-27 00:38 lit120: woops
2017-10-27 00:38 lit120: working on it
2017-10-27 00:39 Yasaija 714: There is nothing after that.
2017-10-27 00:40 lit120: alright
2017-10-27 00:40 lit120: thanks for mod!
2017-10-27 00:40 Yasaija 714: yeah~
2017-10-27 00:40 lit120: u can post this for kudos if u want
2017-10-27 00:40 Yasaija 714: okey


Good luck!
posted

Yasaija 714 wrote:

First mod :)
irc
2017-10-27 00:10 lit120: hello
2017-10-27 00:12 Yasaija 714: hello-
2017-10-27 00:13 lit120: wanna have a look on my map?
2017-10-27 00:13 Yasaija 714: okye
2017-10-27 00:13 ACTION is listening to [http://osu.ppy.sh/b/1450423 Aqours - MY Mai * TONIGHT]
2017-10-27 00:13 Yasaija 714: oh! Odore. lol
2017-10-27 00:14 lit120: ODORE
2017-10-27 00:14 lit120: ODORE
2017-10-27 00:16 Yasaija 714: Please wait a little.
2017-10-27 00:16 lit120: ok
2017-10-27 00:16 Yasaija 714: I will return soon.
2017-10-27 00:16 lit120: ok
2017-10-27 00:21 Yasaija 714: ok
2017-10-27 00:21 lit120: w
2017-10-27 00:26 Yasaija 714: There are only NC proposals
2017-10-27 00:28 Yasaija 714: 00:25:014 (5) - Since the tune has changed and it is very emphasized, I think that it is okay to add NC
2017-10-27 00:29 lit120: hmm
2017-10-27 00:29 lit120: idk about it
2017-10-27 00:29 lit120: but i'll see about the NCs later
2017-10-27 00:29 Yasaija 714: http://puu.sh/y7GzY/6505a70167.jpg
2017-10-27 00:29 Yasaija 714: I thought overlap of this slider slide looks a bit bad
2017-10-27 00:30 lit120: uhhhh
2017-10-27 00:30 lit120: i noticed that
2017-10-27 00:30 lit120: lemme fix that later
2017-10-27 00:30 lit120: xd
2017-10-27 00:31 Yasaija 714: 00:38:087 (3,5,7) - Since the volume and distance are going up, so how about trying add NC to each one to emphasize?
2017-10-27 00:33 lit120: i'll reply that note later
2017-10-27 00:33 lit120: watching someone testplaying now
2017-10-27 00:33 ACTION is watching [http://osu.ppy.sh/b/1450423 Aqours - MY Mai * TONIGHT [Odore]] -NoFail
2017-10-27 00:35 lit120: ok did that
2017-10-27 00:36 lit120: that first point...
2017-10-27 00:36 lit120: i did it
2017-10-27 00:36 lit120: the overlap...
2017-10-27 00:36 lit120: i think i should keep it until another point comes up
2017-10-27 00:36 lit120: just in case
2017-10-27 00:36 Yasaija 714: okey
2017-10-27 00:36 lit120: thanks for mod!
2017-10-27 00:37 lit120: anything else?
2017-10-27 00:37 Yasaija 714: 01:11:187 - Are not you picking up the sound of the drum here?
2017-10-27 00:38 lit120: it existed before?
2017-10-27 00:38 lit120: woops
2017-10-27 00:38 lit120: working on it
2017-10-27 00:39 Yasaija 714: There is nothing after that.
2017-10-27 00:40 lit120: alright
2017-10-27 00:40 lit120: thanks for mod!
2017-10-27 00:40 Yasaija 714: yeah~
2017-10-27 00:40 lit120: u can post this for kudos if u want
2017-10-27 00:40 Yasaija 714: okey


Good luck!
thanks!

changed the title (romanized) too
posted
abc
osu file format v14

[General]
AudioFilename: my mai tonight.mp3
AudioLeadIn: 0
PreviewTime: 59791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:MY Mai*TONIGHT
TitleUnicode:MY舞☆TONIGHT
Artist:Aqours
ArtistUnicode:Aqours
Creator:lit120
Version:Curi's Normal
Source:ラブライブ!サンシャイン!!
Tags:Love Live Sunshine School Idol Project Festival Insert song Kanan Matsuura 松浦果南 Nanaka Suwa 諏訪ななか Mari Ohara 小原鞠莉 Aina Suzuki 鈴木愛奈 Dia Kurosawa 黒澤ダイヤ Chika Takami 高海千歌 Inami Anju 伊波杏樹 Riko Sakurauchi 桜内梨子 Rikako Aida 逢田梨香子 You Watanabe 渡辺曜 Shuka Saito 斉藤朱夏 Yoshiko Tsushima 津島善子 Aika Kobayashi 小林愛香 Hanamaru Kunikida 国木田花丸 Kanako Takatsuki 高槻かなこ Ruby Kurosawa 黒澤ルビィ Ai Furihata 降幡愛 -Hakurei- Lasse Delis Karia
BeatmapID:1449281
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ruby dia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted
Regraz's Light Insane
osu file format v14

[General]
AudioFilename: my mai tonight.mp3
AudioLeadIn: 0
PreviewTime: 59791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:MY Mai*TONIGHT
TitleUnicode:MY舞☆TONIGHT
Artist:Aqours
ArtistUnicode:Aqours
Creator:lit120
Version:Regraz's Light Insane
Source:ラブライブ!サンシャイン!!
Tags:Love Live Sunshine School Idol Project Festival Insert song Kanan Matsuura 松浦果南 Nanaka Suwa 諏訪ななか Mari Ohara 小原鞠莉 Aina Suzuki 鈴木愛奈 Dia Kurosawa 黒澤ダイヤ Chika Takami 高海千歌 Inami Anju 伊波杏樹 Riko Sakurauchi 桜内梨子 Rikako Aida 逢田梨香子 You Watanabe 渡辺曜 Shuka Saito 斉藤朱夏 Yoshiko Tsushima 津島善子 Aika Kobayashi 小林愛香 Hanamaru Kunikida 国木田花丸 Kanako Takatsuki 高槻かなこ Ruby Kurosawa 黒澤ルビィ Ai Furihata 降幡愛 -Hakurei- Lasse Delis Karia
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.3
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ruby dia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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34,46,80992,1,0,0:0:0:0:
53,48,81075,1,0,0:0:0:0:
73,50,81159,1,0,0:0:0:0:
336,51,81495,1,0,0:0:0:0:
360,47,81578,1,0,0:0:0:0:
387,39,81662,2,0,P|404:117|377:165,1,120
328,197,81997,6,0,L|234:185,1,80
390,305,82333,2,0,L|487:296,1,80
346,174,82668,1,0,0:0:0:0:
277,305,82835,1,0,0:0:0:0:
401,329,83003,1,0,0:0:0:0:
214,248,83171,1,0,0:0:0:0:
214,248,83254,1,0,0:0:0:0:
214,248,83338,6,0,L|98:266,1,80
29,118,83673,2,0,L|128:126,1,80
222,218,84009,1,0,0:0:0:0:
126,92,84176,1,0,0:0:0:0:
88,279,84344,1,0,0:0:0:0:
228,109,84511,1,0,0:0:0:0:
228,109,84595,1,0,0:0:0:0:
228,109,84679,6,0,L|330:118,1,80
462,240,85014,2,0,L|372:250,1,80
152,153,85349,2,0,P|141:106|155:62,1,80
358,234,85685,2,0,P|364:273|353:311,1,80
142,294,86020,5,0,0:0:0:0:
222,170,86187,1,0,0:0:0:0:
252,324,86355,1,0,0:0:0:0:
123,195,86523,2,0,B|75:175|75:175|49:136|69:68,1,160
89,39,86942,1,0,0:0:0:0:
89,39,87025,2,0,L|191:49,1,80
196,67,87277,1,0,0:0:0:0:
196,67,87361,6,0,L|295:57,1,80
123,195,87696,2,0,L|43:183,1,80
255,161,88031,1,0,0:0:0:0:
205,310,88199,1,0,0:0:0:0:
150,194,88366,1,0,0:0:0:0:
297,258,88534,1,0,0:0:0:0:
297,258,88618,1,0,0:0:0:0:
297,258,88701,6,0,L|401:253,1,80
179,326,89037,2,0,L|80:318,1,80
208,189,89372,1,0,0:0:0:0:
305,114,89539,1,0,0:0:0:0:
309,271,89707,1,0,0:0:0:0:
309,271,89791,1,0,0:0:0:0:
309,271,89875,1,0,0:0:0:0:
174,194,90042,6,0,L|184:87,1,80
24,25,90377,2,0,L|35:133,1,80
23,139,90629,1,0,0:0:0:0:
10,165,90713,2,0,L|64:155,1,40
129,158,90880,2,0,L|183:148,1,40
247,147,91048,2,0,L|301:137,1,40
366,139,91215,5,0,0:0:0:0:
256,192,91299,12,0,92724,0:0:0:0:
posted
ok, got some diffs now

let's go with a mod first while waiting for others
posted
mod
General/Modding Assist
  • none


Curi's Normal
  1. 00:33:394 (4) - oops nice, plz change to 1/2 slider
  2. 00:46:299 (6) - hmm i believe you overmap this part by adding a circle. following vocals remember? ;)


Hard
  1. 00:25:601 - there is no sound in this part. just follow this reverse 00:28:031 (6) -
  2. 00:37:584 (5,6,1) - plz move one pixel to the right. its visually appealing.


bangke lit, mapnya terlalu bersih...
posted

Uta wrote:

mod

Hard
  1. 00:25:601 - there is no sound in this part. just follow this reverse 00:28:031 (6) - there is a sound there if u listen to it carefully
  2. 00:37:584 (5,6,1) - plz move one pixel to the right. its visually appealing. i find it annoying by this DS choice i made lol, but at least it plays well enough, so it's ok


bangke lit, mapnya terlalu bersih...
thanks
posted
mod to help make this diff more lit
All Diffs>
00:20:322 - what purpose does this timing point have besides increasing volume> downbeat and offset is perfectly lined , I would switch to an IT point
I really like hitsounds whoever did them god bless you
Going to be nit picky about aesthetics in lower diffs because well aesthetics is life and its LL, bad blankets aren't acceptable

Easy>
00:08:200 (3) - so close to perfect blanky https://i.imgur.com/Fz0sLq8.jpg
00:35:070 (5) - blanket could be improved https://i.imgur.com/2xhqMQG.jpg
Curi's Normal>
sv seems pretty fast for a normal, but i mean its also "fine" for a normal so its really up to you, i wouldn't have it so fast imo
gj though c:
Hard>
00:20:322 (1,3) - I'm not a fan of blocking this slider with the reverse arrow
00:25:685 (1,2) - so close to being perfect blanket, i'm a nitpicky **** sorry
00:48:981 (2,3) - improve blanket pls https://i.imgur.com/rUjspFT.png this is what I would do > https://i.imgur.com/IZ5Meiw.png
00:55:852 (3,4) - blanket better
01:02:724 (2,3) - blanket better
01:09:428 (2,3) - blanket better
01:13:450 (2,3) - you did gj here owo, now do this everywhere else lo
get Curi to teach you perfect blankets
01:04:567 (1,2) - I would add this to previous nc personally
01:15:294 (1,2) - same thing with this one, would add to previous nc
Regraz's Light Insane
00:20:657 - I don't personally like this overlap 00:20:322 (1,5) -
01:18:227 - this one too 01:17:975 (1,4) -
01:16:802 - or this one, 01:16:634 (1,4) -
01:27:696 - and this one 01:27:696 (2,5) -
you can argue it's your "style" and I'll admit total defeat, just listing my opinion here
Odore
does 00:49:148 (3) - need that much spacing?
00:56:355 (2) - same thing for this one
01:28:031 (1,2) - HOLY SPACING TF IS THIS CRISS CROSSY spacing a bit too much
posted

Lafayla wrote:

mod to help make this diff more lit
All Diffs>
00:20:322 - what purpose does this timing point have besides increasing volume> downbeat and offset is perfectly lined , I would switch to an IT point ok then xd
I really like hitsounds whoever did them god bless you
Going to be nit picky about aesthetics in lower diffs because well aesthetics is life and its LL, bad blankets aren't acceptable

Easy>
00:08:200 (3) - so close to perfect blanky [url]https://i.imgur.com/Fz0sLq8.jpg ok[/url]
00:35:070 (5) - blanket could be improved https://i.imgur.com/2xhqMQG.jpg this should fixed well. i think...
Hard>
00:20:322 (1,3) - I'm not a fan of blocking this slider with the reverse arrow well i'm ok with this xd
00:25:685 (1,2) - so close to being perfect blanket, i'm a nitpicky **** sorry done
00:48:981 (2,3) - improve blanket pls https://i.imgur.com/rUjspFT.png this is what I would do > https://i.imgur.com/IZ5Meiw.png isn't this enough?
00:55:852 (3,4) - blanket better uh this one's intentional though as i did copy paste the same slider on that part .-.
01:02:724 (2,3) - blanket better ok
01:09:428 (2,3) - blanket better ok
01:13:450 (2,3) - you did gj here owo, now do this everywhere else lo xd
get Curi to teach you perfect blankets
01:04:567 (1,2) - I would add this to previous nc personally
01:15:294 (1,2) - same thing with this one, would add to previous nc no for those 2, since i prefer to emphasize a downbeat there better
Odore
does 00:49:148 (3) - need that much spacing? yes, since it emphasized with a snare beat
00:56:355 (2) - same thing for this one yep
01:28:031 (1,2) - HOLY SPACING TF IS THIS CRISS CROSSY spacing a bit too much build up part and 1/2 spams there,
so ya
thanks!
posted
re game chat

Easy
  1. 00:45:796 (3,3) - slider end stack miss?
  2. 01:10:601 - Add finish?
  3. 01:15:964 - Remove finish
    01:05:238 - like this


Curi's Normal
  1. 00:38:422 (5) - 1/2 slider at 00:38:590 - How about trying to pick up the sound here?
  2. 00:46:299 (6,7) - It is better to Ctrl + G rhythm if it matches vocals


Hard
  1. :)


Regraz's Light Insane
  1. 00:38:087 (1) - Why NC?
  2. 00:59:205 (3,6) - Add NC?


I can not find a problem because there are so many excellent mappers :(
Good luck
posted

Yasaija 714 wrote:

re game chat

Easy
  1. 00:45:796 (3,3) - slider end stack miss? didn't wanna go with this at first
  2. 01:10:601 - Add finish?
  3. 01:15:964 - Remove finish
    01:05:238 - like this both rhythms there have a different sound based on its emphasize beat, so no change on those at all sadly :(


I can not find a problem because there are so many excellent mappers :(
Good luck
thanks!
posted
Here from my queue!

Easy
Nothing major, so just some nitpicking

00:12:254 (4,1) - this is the same rhythm in the vocals as 00:05:767 (1,1) - why not make 00:12:254 (4) - a slider like 00:05:767 (1) - ?

00:27:696 (4) - while I don't think it's necessarily a problem, it's weird to have this lead away from the next object, while every other slider is leading into the next object

01:20:657 (3) - consider splitting this up into a slider and a circle: on the tail is a vocal impact and since you followed vocals before, it feels like it should be clickable. What also supports splitting this into a slider and a circle, is that the head and reverse express an instrumental sound, while as I said, the tail lands on a vocal. Additionally, the reverse slider just after represent something entirely different, so it'd be good to have this differ from those.

01:26:020 (5) - same
Hard
00:23:926 - add a circle here? It sounds like there should be some kind of differentiation between 00:23:003 (1,2) - and 00:23:673 (3,4) -

00:26:482 (2) - this is mis-snapped should go here 00:26:523 (2) -

00:29:204 (4,5,6) - please move this stack down a bit for correct visual spacing

01:30:545 (4,5,6) - move a bit to the right and down for correct visual spacing
Regraz's Light Insane
00:05:767 (1,2) - I don't usually worry too much about aesthetics but what's this?

00:09:416 (5) - move closer to 00:09:821 (1) - for spacing

00:28:366 (1,2,3) - because of how these play 00:27:863 (4,5,6,7) - swapping 2 and 3 flows more naturally for me. Might wanna have someone else play it though.

00:35:908 (4,1) - This is the same visual spacing you use for 1/4 gaps, may cause reading issues

00:50:489 (3,4,5,6) - if it's this close to being a straight line, might as well make it perfectly straight

00:57:863 (1,2,3) - for this to be perfect, move 2 up a tiny bit (364x 252y)

00:58:366 (1,2,3) - ^ (375x 168y)

00:58:869 (1,2,3) - ^ (395x 87y)

01:02:891 (5,1) - virtually no other 1/4 between two sliders like this uses an overlap. so why this one?

01:13:953 (1,2) - ^

01:14:623 (3,4) - ^
Lasse's Insane
00:09:010 (1,2,3,4) - I'm not a fan of ignoring the vocals on the red ticks, maybe have them passively played, so the instrumental is till emphasized

00:23:338 (5,6,7,8,9) - two flow-breaks like this in such a short time

00:41:271 (4,5,6) - should this be a pattern like 00:30:377 (2,3,4,5) - ?

01:03:059 (1,2,3) - / 01:08:422 (1,2,3) - / 01:13:786 (1,2,3) - feel over-mapped to me I can't hear a triple here. I know it's rhythmically more interesting, but idk. Probably too inexperienced to judge :o
Delis' Insane
00:24:344 (1) - maybe space this more? Looks kinda similar to the 1/4 gap here 00:23:673 (3) - especially considering this spacing right after 00:24:511 (2) -
for a 1/2

00:24:847 (5) - I'd space this more. It doesn't sound that much less intense and also 00:26:523 (2) -

00:26:690 (3) - why is this spaced less than 2?

00:29:539 (1,2,3) - why is this spaced so much further than 00:29:204 (4,5,6) - ? I'd agree to having a larger spacing but that seems too much imo

00:38:087 (1,2,3,4,5,6) - why does your spacing emphasis do the opposite of the music?

00:46:467 (1,2,3,1,2,3) - these 1/3 triples are kinda surprising and I believe too unexpected to be hit neatly on a sightread. Maybe replace the first ones with a repeat-slider so players can prepare.

01:07:416 (2,4) - should use less spacing

01:08:422 (4) - also less spacing

01:09:763 (7) - that chirp doesn't justify that spacing imo. Also remove clap? I know you're trying to tie it into the jump pattern, but from what I hear, it's more of a transition to the sounds you represent in the streams, than it is a final climactic drum hit.

01:12:780 (2) - why is this spaced so far compared to 01:12:947 (3) - when it has neither an instrumental, nor a vocal impact, while 01:12:947 (3) - does?

01:13:115 (4) - don't know about this one, doesn't cover any sound except a held high pitch chirp one. Maybe replace 01:12:947 (3) - with a slider so you don't klick on basically nothing


I'm trash at modding extras tbh

Karia's Extra
I wonder why everyone's choosing to map the instrumental over the vocal in the beginning

00:23:673 (3,4) - i think there should be a rhythmic differentiation from 00:23:003 (1,2) - maybe add a circle 00:23:926 -
or make 3 an extended slider

00:40:936 (2) - should use a buzz slider like 00:30:377 (6) - imo
Odore
00:23:338 (2,3,4,5) - I find this to be very awkward to play

00:41:104 - / 00:41:188 - why dont you map these?


Oh boy nice set!
/me prepares to get roasted by experienced mappers
posted

WasserIstGut wrote:

Here from my queue!

Easy
Nothing major, so just some nitpicking

00:12:254 (4,1) - this is the same rhythm in the vocals as 00:05:767 (1,1) - why not make 00:12:254 (4) - a slider like 00:05:767 (1) - ? both rhythms provided a different rhythm. and the first one should work as an intro, while that 4 notes should work by the instruments as it represents as pattern

00:27:696 (4) - while I don't think it's necessarily a problem, it's weird to have this lead away from the next object, while every other slider is leading into the next object i don't find it as a problem, since i've seen sth like this a lot, including myself mapping sth like this

01:20:657 (3) - consider splitting this up into a slider and a circle: on the tail is a vocal impact and since you followed vocals before, it feels like it should be clickable. What also supports splitting this into a slider and a circle, is that the head and reverse express an instrumental sound, while as I said, the tail lands on a vocal. Additionally, the reverse slider just after represent something entirely different, so it'd be good to have this differ from those.

01:26:020 (5) - same these 2 points aren't quite a problem for me to make it like that, but i'd just keep it "safe", as it follows the rhythm,
including the vocal well
Hard
00:23:926 - add a circle here? It sounds like there should be some kind of differentiation between 00:23:003 (1,2) - and 00:23:673 (3,4) - that's too much triplets for me to use tbh. and no, i'll keep this as i wanna follow that flute sound, but not that 1/3 note there

00:26:482 (2) - this is mis-snapped should go here 00:26:523 (2) - how the...?

00:29:204 (4,5,6) - please move this stack down a bit for correct visual spacing dude, u know that i used DS and this is what it looks like having stacks with such distance, right?

01:30:545 (4,5,6) - move a bit to the right and down for correct visual spacing same, but i don't want to ruin the pattern there
Odore
00:23:338 (2,3,4,5) - I find this to be very awkward to play not for me, including the others who testplayed this

00:41:104 - / 00:41:188 - why dont you map these? it'd be better for me not to though tbh


Oh boy nice set!
/me prepares to get roasted by experienced mappers
thanks!
posted
kurosawa sister as the center <3

[general]
clear

[easy]
00:12:254 (4) - 1/2 slider disini aja,buat emphasis vocal di red ticknya.toh nggk terlalu ngaruh rhythmnya ke gameplay karena slider velocitynya rendah disini
00:33:729 (3) - lengkungannya mungkin bisa di "lengkungkan" lagi biar kerasa blanketnya dengan slider (4) -
00:37:758 (3,4) - udah dibuat shape sedemikian rupa tapi nggk di blanket xd agak aneh imo

nice ~

[curi's normal]
00:46:299 (5,6) - ctrl g this so the vocal at 00:46:299 - and the drum at 00:46:299 - can be more noticeable (the current rhythm is kinda confusing imo)
00:59:540 - the spinner should be ended up here so you can emphasis the drum at the same time

im kinda afraid about the contrast on this diff.the non kiai time section is fullfill with 1/2 rhythm but on kiai the rhythm more easier than non kiai ~

[hard]
00:40:769 (1,2) - mungkin ini boleh diunstack supaya antara vocal 00:40:769 - dan 00:40:936 - lebih kerasa gitu
00:59:205 (1,2,3) - emphasisnya masih kurang nih.coba di ksh triangle pattern dan dsnya dinaikin dikit mungkin lebih efektif https://prnt.sc/h3tihc

[regraz'slight insane]
00:08:200 (4,5) - ds
00:39:428 - useless greenline i guess

this diff should be called an insane instead light insane based on the rhythm xd

[lasse's insane]
00:26:355 (3,4) - ctrl g so it would make the movement more represent the drum at 00:26:691 (5) - more

[delis's insane]
00:47:138 (1) - at least use 1/1 slider here for the vocal at 00:47:473 - so player wont be misreading ~ (coz mostly player more comfortable if the mapper emphasis the vocal on slow part such as at this part)

[karia's extra]
clear

[Odore]
00:16:496 (1) - didiff lain kyk lasse's insane dan karia's extra,mereka akhiri spinnernnya di 00:19:317 - tapi kamu nggk.lebih baik kasih sama aja agar kyk seperti layaknya extra gitu,habis spinner nggk ada jeda langsung notes
00:30:378 (5,6,7,8) - hmm kalau cuma 4 circles terus distack msh kurang deh (kurang nyess gitu).mungkin diksh stream aja atau 2 1/4 sliders kyk gini https://prnt.sc/h3tue9
00:35:908 (3) - mungkin slider velocitynya di kurangin sekitaran 0,50x - 0,60x agar emphasis drumnya lebih enak
00:48:144 (4) - convert nih slider jadi 2 slider? agar penekanan ke vocalnya lebih kerasa di 00:48:478 (1) -
00:59:875 (1) - hanya nitpicky thing tapi mungkin slidernya bisa di ksh gelombang aja? enak aja gitu hehehe http://prntscr.com/h3txj7
01:05:741 (8) - nih 1/4 slider kalau dibandingkan dgn 01:11:104 (2) - lebih besar deh dsnya padahal melodynya sama aja nggk ada bedanya :thinking:
01:16:468 (7,8,1) - diturunkan dikit nih,soalnya seperti emphasis drum rollnya kurang kalau dsnya cuman segitu (agak kecil dsnya imo) karena kamu sering pakai 1/4 rhythm dgn ds yg cukup besar utk emphasis drum rollnya
01:31:215 (1) - jumpnya seperti sabang ke marauke,jauh amat xd.coba geser ke (255,340)

ok thats it
sorry for shitty mod (this map got some professional gd-ers xd)
and GL!
posted

-NanoRIPE- wrote:

kurosawa sister as the center <3

[general]
clear

[easy]
00:12:254 (4) - 1/2 slider disini aja,buat emphasis vocal di red ticknya.toh nggk terlalu ngaruh rhythmnya ke gameplay karena slider velocitynya rendah disini keknya aku mau tetapkan notenya sperti ini deh, karena agaklah menarik utk kasih suatu bentuk dan mengikuti instrumen tu
00:33:729 (3) - lengkungannya mungkin bisa di "lengkungkan" lagi biar kerasa blanketnya dengan slider (4) - keknya ini dah ok deh .-.
00:37:758 (3,4) - udah dibuat shape sedemikian rupa tapi nggk di blanket xd agak aneh imo why not? xd

nice ~

[hard]
00:40:769 (1,2) - mungkin ini boleh diunstack supaya antara vocal 00:40:769 - dan 00:40:936 - lebih kerasa gitu well, mending enakkan stack aja dgn emphasize downbeat tu imo
00:59:205 (1,2,3) - emphasisnya masih kurang nih.coba di ksh triangle pattern dan dsnya dinaikin dikit mungkin lebih efektif https://prnt.sc/h3tihc imo 3 note downbeat ini cocok deh kasih lurus, sejak note ini memiliki nada yg sama

[Odore]
00:16:496 (1) - didiff lain kyk lasse's insane dan karia's extra,mereka akhiri spinnernnya di 00:19:317 - tapi kamu nggk.lebih baik kasih sama aja agar kyk seperti layaknya extra gitu,habis spinner nggk ada jeda langsung notes ok
00:30:378 (5,6,7,8) - hmm kalau cuma 4 circles terus distack msh kurang deh (kurang nyess gitu).mungkin diksh stream aja atau 2 1/4 sliders kyk gini https://prnt.sc/h3tue9 uh mendingan pake stream lebih enak sih imo
00:35:908 (3) - mungkin slider velocitynya di kurangin sekitaran 0,50x - 0,60x agar emphasis drumnya lebih enak imo sperti ini dah cukup lah
00:48:144 (4) - convert nih slider jadi 2 slider? agar penekanan ke vocalnya lebih kerasa di 00:48:478 (1) - enakkan ngikut vokal :(
00:59:875 (1) - hanya nitpicky thing tapi mungkin slidernya bisa di ksh gelombang aja? enak aja gitu hehehe http://prntscr.com/h3txj7 nope xd
01:05:741 (8) - nih 1/4 slider kalau dibandingkan dgn 01:11:104 (2) - lebih besar deh dsnya padahal melodynya sama aja nggk ada bedanya :thinking: boleh sih kalau beda, setidaknya ada emphasizenya tu :thinking:
01:16:468 (7,8,1) - diturunkan dikit nih,soalnya seperti emphasis drum rollnya kurang kalau dsnya cuman segitu (agak kecil dsnya imo) karena kamu sering pakai 1/4 rhythm dgn ds yg cukup besar utk emphasis drum rollnya did sth
01:31:215 (1) - jumpnya seperti sabang ke marauke,jauh amat xd.coba geser ke (255,340) cocok lah tu utk emphasize trakhir kali ny xd

ok thats it
sorry for shitty mod (this map got some professional gd-ers xd)
and GL!
thanks!
posted
- Just a post? Yes. Mod? No. Is that a suggestions, or it is a empty lines? Could he not make a simple mod? Yes, he could! Previous mods actually has a good suggestions. from AVGN 109
But seriously, I can't find something in this map.
...
Okay.
[General]
  1. https://i.imgur.com/zfX62Ni.png Timing? All diffs have this problem, and yes, I have a latest version.

[Easy]
  1. 00:07:794 (2) - don't forget that you have a next slider, and this note for angle located closer to 1 than to 3. Moving it a bit up (202:270 is my best choise) will solve the problem.
  2. 00:31:048 (1,3) - i think should be cool if elbow of 3 will stacked with start of 1 (like that would be better, i think.
  3. 00:59:875 (4) - sounds like another filler-part on music like 00:19:652 (1) , so what about NC here?
  4. 01:13:953 (1) - end should be one-pixel right (symmetry, yes). Also about pattern and objects around - i think this one should be a bit down because it doesn't fit to next slider.

[C u r i]
  1. 00:38:422 (5,1) - both sliders are so close to each other, and it looks like there should be blanket or something other, but here is just line.
  2. 00:46:299 (6,7) - on music here is actually should be either one slider starts from 00:46:299 (6) or additional circle in 00:46:970 because 1/3 continous in 00:46:468 - 00:47:138 and you should highlight all sounds (or something around because 1/3 in Normals not welcome).
  3. 00:54:847 (6,1,2,3,4,5,6,7,8,1) - it's cirlce-spamming, isn't it? I think 00:55:182 (1,2,3,4) can be changed to two sliders.
  4. 01:10:601 (6,7) - slider will better reflect music patterns (here is drumroll), how you did pattern like that in 01:05:238 (7) .

[Hard]
  1. 01:02:745 (2) - huh, didn't really nobody noticed this unsnap?
  2. 00:08:200 (4) - strange to see that you skip sound in 00:08:605 because others 1/2 beats are highlighted, and repeat-slider will solve the problem.
  3. 00:33:729 (1) - after analysis of flow in start of map i understand that here should be triangle, or something like, but this sharp angle-rotate breaks flow at all. Ctrl+G would looks really better. Also, blanket is a bit wrong.
  4. 01:09:930 (1,2,3,4,5,6) - a lot of unnecessary circles, and some of this can changed to sliders - for example, 01:09:930 (1,2,3,4) - can be changed on two sliders; furthermore it's a longest chain of circles in diff.

[Regraz]
  1. Why AR is so small? I think, for 4.5* diff 8.5 is minimum, and bigger is better, because of this some patterns reads strange, like 01:05:405 (6,7,8) .
  2. 00:09:416 (5) - what the hell with spacing and why all objects around have normal spacing? No, i think, jump between 00:08:200 (4,5) is so small.
  3. 00:31:048 (1,2,3,4,1,2,3,4) - when i play this in first time, i didn't understand by which method you placed circles. Maybe this pattern for first time would be better?
  4. 00:59:875 (6) -

    100bit wrote:

    sounds like another filler-part on music , so what about NC here?
  5. 01:31:299 (1) - don't you think that spinner should end a little further? In rest diffs last spinner ends in 01:35:406 , then extend spinner or just remove unused greenline.

Lasse's diff, on my opinion, have strong straight flow in 00:49:819 (1,2,3,4,5,6,7,1,2,3) and it looks very bored.

Sorry, i know, that this mod was very very bad.
Good luck!
{end of the mod}
posted

100bit wrote:

- Just a post? Yes. Mod? No. Is that a suggestions, or it is a empty lines? Could he not make a simple mod? Yes, he could! Previous mods actually has a good suggestions. from AVGN 109
But seriously, I can't find something in this map.
...
Okay.
[General]
  1. https://i.imgur.com/zfX62Ni.png Timing? All diffs have this problem, and yes, I have a latest version. strange...

[Easy]
  1. 00:07:794 (2) - don't forget that you have a next slider, and this note for angle located closer to 1 than to 3. Moving it a bit up (202:270 is my best choise) will solve the problem. it'd ruin the triangle pattern there if u didn't notice. plus, it's flowable enough
  2. 00:31:048 (1,3) - i think should be cool if elbow of 3 will stacked with start of 1 (like not my intention from the start :/
  3. 00:57:863 (1,2,3,4) - this place looks a bit overcrowded, just look at this: you rotate 1 in a way that flow directed to 4 and all objects located so close to each other. Something like [url=https://i.imgur.com/FPPp7b1.png'>that would be better, i think. imo it looks fine there, but i'll see how this goes
  4. 00:59:875 (4) - sounds like another filler-part on music like 00:19:652 (1) , so what about NC here? uh no. way too different part to set such NC there and its rhythm
  5. 01:13:953 (1) - end should be one-pixel right (symmetry, yes). Also about pattern and objects around - i think this one should be a bit down because it doesn't fit to next slider. oh it fits enough man


[Hard]
  1. 01:02:745 (2) - huh, didn't really nobody noticed this unsnap? huh, didn't really know it was
  2. 00:08:200 (4) - strange to see that you skip sound in 00:08:605 because others 1/2 beats are highlighted, and repeat-slider will solve the problem. that sound looks weak, but this suits enough for the flute
  3. 00:33:729 (1) - after analysis of flow in start of map i understand that here should be triangle, or something like, but this sharp angle-rotate breaks flow at all. Ctrl+G would looks really better. Also, blanket is a bit wrong. fixed the blanket, but it looks flowable for me there .-.
  4. 01:09:930 (1,2,3,4,5,6) - a lot of unnecessary circles, and some of this can changed to sliders - for example, 01:09:930 (1,2,3,4) - can be changed on two sliders; furthermore it's a longest chain of circles in diff. oh this is intentional for such 1/2 notes around there as a build up before to another vocal's emphasize


Sorry, i know, that this mod was very very bad.
Good luck!
{end of the mod}
thanks!
posted
odore
  1. 00:24:512 (2,4) - it seems a bit odd to have nearly the same emphasis on 4 as 3 even though 3 is the only snare hit in the pattern and 4 is one of 3 kicks,
    which in my opinion should have a bit less spacing in the way you map this.
  2. 00:28:367 (1,1) - nc pattern seems a bit weird here. 00:28:367 (1,2,3) - these first 3 are definitely grouped together but this last one 00:28:870 (4) - is somewhat grouped with the next one because of the change in rhythm of the vibraphone. also i would seperate 00:29:205 (2,3,4,5,6) - these into a combo by themselves because they vary from the previous rhythms
  3. 00:30:462 (6) - there isn't really a clear note here nor in my opinion do you need to put so much emphasis on this note as the triple drum beat does well enough on its own, so i would probably just make 00:30:378 (5) - this note a kick slider
  4. 00:33:060 (3) - i would decrease the spacing to this note, there isn't anything really to emphasize and it reduces the emphasis that you get on 00:33:395 (4,5) - these next two notes by being so large
  5. 00:44:456 (1,2,3,4) - i would reduce these as imo they don't need to be so large and also they reduce the emphasis that is needed 00:45:797 (1,2,3,4) - on these four notes
  6. 00:52:501 (1) - it would be nice if the jumps in this section moved around a bit more because they always originate back to the far left side of the screen leaving the right side of the screen a bit unused and making the screen feel a bit empty


karia extra
  1. nice


delis insane
  1. 00:52:836 (2) - i think its just kinda weird to have this grouped as one and 00:54:177 (2) - these as two's when in the actual drums themselves there aren't any variable groupings like this
  2. 00:59:205 (4,1,2) - personally think that these should be grouped as one combo
  3. delis is cute


lasse insane
  1. pretty


regraz light insane
  1. 00:59:205 (3) - i would nc this into a separate grouping
  2. 01:05:405 (6,7,8) - these 1/4 sliders stand out and make the rhythm feel dead because its just constant 1/2s like before and not something different like a 1/4 triple or anything. it makes this drum roll not feel alive


hard
  1. its all distance snapped ;c
  2. 00:37:417 (4) - can you like move things like this so they look correctly distance snapped rather than being actually distance snapped, its everywhere in this map
  3. 01:03:227 (1,2,3,4) - you use this pattern so much, it would be nice to see a different one


curi normal
  1. 00:39:764 (2) - i think it would be cool if this was just changed to hit circles on the start and end so that 00:40:769 (4,5) - this gets more emphasis as a slider
  2. 01:05:741 - i would add a hit circle here because its the kiai and rhythm here seems a bit deader than the verse
  3. 01:09:596 (3) - change this to a 1/2 slider so that the next red tick with the harp gets hit and it adds more energy into the kiai
  4. 01:19:149 - another note here would be nice
  5. 01:25:853 - also hit circle here as well


easy
  1. 00:19:652 (1,1) - i would probably keep these in the same combo because i personally dont like 1 or 2 note combos in easy difficulties
  2. 01:13:953 (1) - change the direction of circular flow here. it needs some emphasis and you have been going clockwise for a quite a while here already
  3. 01:30:713 (4) - same here, would probably change this to counter clockwise because you do alot of clockwise movement in the kiai
posted
WasserIstGut

WasserIstGut wrote:

Here from my queue!



00:09:010 (1,2,3,4) - I'm not a fan of ignoring the vocals on the red ticks, maybe have them passively played, so the instrumental is till emphasized undermapping to instruments fits the whole feeling of this part better

00:23:338 (5,6,7,8,9) - two flow-breaks like this in such a short time flow is a social construct

00:41:271 (4,5,6) - should this be a pattern like 00:30:377 (2,3,4,5) - ? piano seems slower to me and drums are 1/4

01:03:059 (1,2,3) - / 01:08:422 (1,2,3) - / 01:13:786 (1,2,3) - feel over-mapped to me I can't hear a triple here. I know it's rhythmically more interesting, but idk. Probably too inexperienced to judge :owhole map is built around overmapping last blue tick of each measure in the intense parts and I think that reflects the intensity of the song well (there's also apparently a really weak hihat layer or something lol)
-NanoRIPE-

-NanoRIPE- wrote:

[lasse's insane]
00:26:355 (3,4) - ctrl g so it would make the movement more represent the drum at 00:26:691 (5) - more really prefer the square, diff doesn't focus much on individual movement anyways



ok thats it
sorry for shitty mod (this map got some professional gd-ers xd)
and GL!


@100bit: the part is calm so the movement is boring lol

thanks

https://0paste.com/16962.txt
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