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Aqours - MY Mai*TONIGHT

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Total Posts
43
Topic Starter
Doormat
This beatmap was submitted using in-game submission on December 5, 2017 at 2:47:26 AM

Artist: Aqours
Title: MY Mai*TONIGHT
Source: ラブライブ!サンシャイン!!
Tags: Little CloudSplash16 Meg iMage-- Gaia love live sunshine school idol project festival season two 2 insert song tv size inami anju 伊波杏樹 takami chika 高海千歌 aida rikako 逢田梨香子 sakurauchi riko 桜内梨子 suwa nanaka 諏訪ななか matsuura kanan 松浦果南 komiya arisa 小宮有紗 kurosawa dia 黒澤ダイヤ saito shuka 斉藤朱夏 watanabe you 渡辺曜 kobayashi aika 小林愛香 tsushima yoshiko 津島善子 yohane ヨハネ takatsuki kanako 高槻かなこ kunikida hanamaru 国木田花丸 suzuki aina 鈴木愛奈 ohara mari 小原鞠莉 furihata ai 降幡愛 kurosawa ruby 黒澤ルビィ
BPM: 74
Filesize: 23217kb
Play Time: 01:35
Difficulties Available:
  1. Easy (1.85 stars, 134 notes)
  2. Gaia's Insane (5.11 stars, 323 notes)
  3. Hard (3.55 stars, 281 notes)
  4. Little's Insane (4.73 stars, 356 notes)
  5. Meg's Extra (5.34 stars, 385 notes)
  6. Normal (2.28 stars, 199 notes)
  7. Odore (5.96 stars, 392 notes)
Download: Aqours - MY Mai*TONIGHT
Download: Aqours - MY Mai*TONIGHT (no video)
Information: Scores/Beatmap Listing
---------------


redownload Nov 25, 2017
timing help from Little and Gaia
ask first if you want to use my mp3/video.

featuring:
Insanes by Gaia and Little
Extra by Meg

metadata
Meg
Reillia
Meg' sExtra... oops
Little
Hi.
_handholding

Little wrote:

Hi.
Lami
MMT
22:31 Doormat: oh can i get quick irc mod for top diff
22:31 Lami: ok
22:32 *Doormat is editing [https://osu.ppy.sh/b/1449416 Aqours - MY Mai*TONIGHT [Odore]]
22:33 Lami: https://puu.sh/yrYxW.png :thinking:
22:34 Doormat: lmfao oops
22:37 Lami: 00:51:662 (4) - sv up?
22:37 Doormat: hoyl oops
22:37 Doormat: i thought that was 1x
22:37 Doormat: lol
22:38 Lami: 00:53:171 (4,5) - i'd like to increase DS lul
22:39 Lami: 00:56:690 (2,3,4,5,6) - wanna make more good shape, => 00:56:942 (5,6) - yea
22:39 Lami: modding is hard :s
22:41 Doormat: 00:53:171 (4,5) - increased a bit
22:41 Lami: 01:31:048 (3,1) - can make jump..?
22:41 Doormat: also lol stack at 00:57:361 (2) - broke the shape
22:41 Doormat: fixed
22:41 Lami: ok that's all xd
22:42 Doormat: also ok i tried with something with 01:31:048 (3,1) -
22:44 Doormat: updated-
22:44 Lami: good luck xd
22:44 Doormat: thanks ww
blissfulyoshi
Odore:
00:29:958 - why is there no note here? There is another soft drum beat here
00:37:753 (6) - make a slider to follow the vocals? The gap feels a little weird, and honestly not sure if I here a drum at 00:37:249 -
00:46:467 (1,2,1,2,1) - The reducing spacing feels really weird to me because the drums aren't exactly soft
00:55:349 - Why did you skip a note here?
00:55:182 (8,1) - In addition, how does this momentum killer fit the song?
00:58:031 (2,3,2,3) - It feels so weird that in a section meant to build up to the chorus to have this stack. Like if you wanted to slow down cursor movement a bit, I would make a stream for the string isntrument instead
01:10:601 (1,2,3,4,5) - Since this is on drums and not a string instrument, I would differentiate this a bit more than using a slight spacing increase
01:23:757 - are you purposely ignoring this triplet?

Personally, I found the diff a bit weird with many momentum killers during build ups (like stacks, streams, and repeats), and the diff didn't really make the more energetic sections of the map harder than the rest of the map. There were early jumps like 00:28:366 (1,2,1,2) - that are fairly difficult and quite comparable to what you see during the build ups.
Topic Starter
Doormat

blissfulyoshi wrote:

Odore:
00:29:958 - why is there no note here? There is another soft drum beat here didn't notice it at first
00:37:753 (6) - make a slider to follow the vocals? The gap feels a little weird, and honestly not sure if I here a drum at 00:37:249 - i actually prefer the stop, since it sounds like there's a slight pause in the drums; i also feel it helps accentuate the jumps for the buildup 00:38:088 (1,2,3,4,5,6,7) -
00:46:467 (1,2,1,2,1) - The reducing spacing feels really weird to me because the drums aren't exactly soft the reduction in spacing is more to reflect the transition in the music from a much more energetic section to the calmer section, but i could change this in the future
00:55:349 - Why did you skip a note here? read below
00:55:182 (8,1) - In addition, how does this momentum killer fit the song? the original idea was that i interpreted the buildup as two separate parts, so i had the pause to reflect the difference between the buildup. decided to try combining the two though (lol SR increased by .1)
00:58:031 (2,3,2,3) - It feels so weird that in a section meant to build up to the chorus to have this stack. Like if you wanted to slow down cursor movement a bit, I would make a stream for the string isntrument instead tried experimenting with a stream and hated how that played so i just unstacked it
01:10:601 (1,2,3,4,5) - Since this is on drums and not a string instrument, I would differentiate this a bit more than using a slight spacing increase i feel an accelerated stream is actually a good enough differentiation from the static streams of 01:09:763 (1,2,3,4,5,6,1,2,3,4) - but i can make it more apparent/noticeable i guess
01:23:757 - are you purposely ignoring this triplet? if there is a triplet here it sounds really faint, so i think it's all right to skip over it (i can sort of hear something but it definitely gets drowned out to the point where it's barely noticeable)

Personally, I found the diff a bit weird with many momentum killers during build ups (like stacks, streams, and repeats), and the diff didn't really make the more energetic sections of the map harder than the rest of the map. There were early jumps like 00:28:366 (1,2,1,2) - that are fairly difficult and quite comparable to what you see during the build ups. oops i meant to nerf that jump
thanks for the input yoshi- hopefully it feels a bit less momentum-breaking now zzz
lit120
call me if the map is done
Nakano Itsuki
odore
_handholding
you're spelling adore wrong guys
Akitoshi
e

Easy
  1. 00:39:092 (5) - consider to add NC here for HP recovery for newb
Normal
  1. 01:21:997 (1,2,3,4) - it would be great for consistency if you used same rhythm with 01:27:361 (1,2,3) -
Meg's Ultra Four Dimension
  1. 00:45:461 (7,8,9,10) - キックにしたほうがやりやすいような
  2. 01:10:601 (9) - 新しいボーカル入るしキックここからでもよさそう
Odore
  1. 00:29:708 (1,5) - soft finish?
  2. 00:38:088 (1,2,3,4) - scaling down a bit would help to emphasize the 00:38:758 (5,6,7) - better
  3. 00:38:591 (4,5) - im not a good player in first place but i feel this jump is kinda hard to hit lol
  4. 00:39:093 (7) - maybe add finish (the default/cymbals one)
  5. 00:58:869 (1) - i know its rly minor but ctrl + g for easier reading plox
  6. 01:23:003 (6) - this can be lower like around 217|327
  7. 01:30:042 (1,3) - they can be stacked for better structure or sth
144p quality mod
Topic Starter
Doormat

Akitoshi wrote:

e

Easy
  1. 00:39:092 (5) - consider to add NC here for HP recovery for newb hp is already low enough that the drop from this pause is pretty negligible
Normal
  1. 01:21:997 (1,2,3,4) - it would be great for consistency if you used same rhythm with 01:27:361 (1,2,3) - good point
Odore
  1. 00:29:708 (1,5) - soft finish? ye
  2. 00:38:088 (1,2,3,4) - scaling down a bit would help to emphasize the 00:38:758 (5,6,7) - better my bad, this was supposed to be gradual ds increase
  3. 00:38:591 (4,5) - im not a good player in first place but i feel this jump is kinda hard to hit lol
  4. 00:39:093 (7) - maybe add finish (the default/cymbals one) tried it but doesn't feel right to me
  5. 00:58:869 (1) - i know its rly minor but ctrl + g for easier reading plox sure
  6. 01:23:003 (6) - this can be lower like around 217|327 nice
  7. 01:30:042 (1,3) - they can be stacked for better structure or sth kk
144p quality mod
thanks ww
lit120
i see that u missed a hitsound here

[odore]
  1. 00:12:255 (2) - imo setting a hitsound here doesn't suit well unlike 00:09:822 (1,3,1) - (both applies to all diffs)
  2. 00:24:344 (1,2) - both tails are supposed to be whistle
  3. 00:28:535 (2,2) - ^
  4. 00:29:120 (2) - i see that u added a note here intentionally providing for fun to play with (i think...?), but it's kinda overmap though. if it's intentional for that reason, guess i don't have any complain about it
  5. 00:33:562 (6) - where's drum sampleset?
  6. 00:40:937 (2) - tail too from ^
  7. 00:52:500 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - so here's my idea based on its rhythm. each 4 notes from how hard the drum hits represent this -> soft - hard -
    soft - hard. in that case, the jump should be low - high - low - high instead!
  8. 00:57:193 (1,2,3) - why not 5 notes here for a stream?
  9. 01:05:321 (2) - this ain't represent anything
  10. 01:30:713 (1,2,3,1) - i was expecting that this part would be harder enough to emphasize the ending here, but it doesn't sound like too hard to play it
[meg]
  1. 00:06:579 - tbh the kat hitsound here doesn't suit the intro well tbh. soft-hitnormal2 file is the most suitable hitsound for the intro
  2. 00:15:497 (4) - the tail should provide finish there to emphasize the cymbal sound there
can't comment anything about those streams and 1/4 sliders around, holy...

[gaia =w=]
  1. 00:12:254 (4) - i'd remove this hitsound that aren't the same as 00:09:822 (1,2,3) -
  2. 00:33:645 (2) - doesn't seem to represent such rhythm here around, even if it's intentional to make it more fun to play with. i'd stack 2 1/2 notes there instead
imagine that this should be light extra or extra diff rather than insane lol

[little]
  1. 00:12:254 (4) - the same reason about this hitsound as i have mentioned it before
[e]
  1. 01:19:316 (1,2) - imo this should be suitable in rhythm to click as 2 1/1 sliders
Senko-san
hi meep

SPOILER
2017-11-24 16:53 Doormat: yo do you have time to mod a map? my love live one is sort of ready
2017-11-24 16:55 Hiicantpk: i can give it a look
2017-11-24 16:56 Doormat: would be appreciated, thanks-
2017-11-24 16:57 Hiicantpk: song reminds me of
2017-11-24 16:57 Hiicantpk: ACTION is listening to [https://osu.ppy.sh/b/859246 Sonoda Umi (CV.Mimori Suzuko) - Watashitachi wa Mirai no Hana]
2017-11-24 16:59 Hiicantpk: top diff 00:27:025 (1) - stack on 00:25:685 (1) - like you did with the previous and next sliders
2017-11-24 17:00 Doormat: k
2017-11-24 17:00 Hiicantpk: aaa i keep noticing the "slider end not perfectly stacking" that pishi mentioned in his last vid
2017-11-24 17:01 Doormat: blame the editor
2017-11-24 17:01 Hiicantpk: ppy pls
2017-11-24 17:02 Hiicantpk: top diff is pretty solid
2017-11-24 17:04 Doormat: people keep saying it's different from my usual style
2017-11-24 17:08 Hiicantpk: really like Meg's diff
2017-11-24 17:10 Doormat: yeah his diff is great
2017-11-24 17:13 Hiicantpk: Meg's diff has an extra timing point at 00:05:768 although i can't remember if the "dont place notes before the first red timing" was still in the rc, cause this might be for that
2017-11-24 17:14 Doormat: yeah i noticed it too
2017-11-24 17:15 Hiicantpk: personally not a fan of 00:19:484 (1,2,3,4,5,6,1,2,3,4) - in Gaia's diff. Maybe with a smoother increase in spacing it'd feel better to me
2017-11-24 17:16 Hiicantpk: and this stream also feels kinda wonky 00:27:863 (4,5,1,2,3,4,1) -
2017-11-24 17:16 Hiicantpk: don't really notice anything in the music that would warrant such a change in stream spacing midstream
2017-11-24 17:17 Doormat: HMM
2017-11-24 17:17 Doormat: oh oops my caps lock
2017-11-24 17:23 Hiicantpk: little's insane and other diffs look good
2017-11-24 17:23 Doormat: o
2017-11-24 17:23 Doormat: thanks
Meg

Akitoshi wrote:

Meg's Ultra Four Dimension
  1. 00:45:461 (7,8,9,10) - キックにしたほうがやりやすいような
    :arrow: ok
  2. 01:10:601 (9) - 新しいボーカル入るしキックここからでもよさそう
    :arrow: ここは連打がいい。理由は連打がいいから

lit120 wrote:

[meg]
  1. 00:06:579 - tbh the kat hitsound here doesn't suit the intro well tbh. soft-hitnormal2 file is the most suitable hitsound for the intro
    :arrow: ok
  2. 00:15:497 (4) - the tail should provide finish there to emphasize the cymbal sound there
    :arrow: used top diff's hitsound
can't comment anything about those streams and 1/4 sliders around, holy...
:arrow: enough rankable xD
thanks
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:MY Mai*TONIGHT
TitleUnicode:MY舞☆TONIGHT
Artist:Aqours
ArtistUnicode:Aqours
Creator:Doormat
Version:Meg's Extra
Source:ラブライブ!サンシャイン!!
Tags:Little CloudSplash16 Meg iMage-- Gaia love live sunshine school idol project festival insert song inami anju 伊波杏樹 takami chika 高海千歌 aida rikako 逢田梨香子 sakurauchi riko 桜内梨子 suwa nanaka 諏訪ななか matsuura kanan 松浦果南 komiya arisa 小宮有紗 kurosawa dia 黒澤ダイヤ saito shuka 斉藤朱夏 watanabe you 渡辺曜 kobayashi aika 小林愛香 tsushima yoshiko 津島善子 yohane ヨハネ takatsuki kanako 高槻かなこ kunikida hanamaru 国木田花丸 suzuki aina 鈴木愛奈 ohara mari 小原鞠莉 furihata ai 降幡愛 kurosawa ruby 黒澤ルビィ
BeatmapID:1451020
BeatmapSetID:684717

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kurosawa.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
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167,160,76383,1,0,1:0:0:0:
179,196,76467,1,0,1:0:0:0:
202,227,76551,1,0,1:0:0:0:
232,248,76634,6,0,P|271:184|249:113,1,152.999995330811,4|0,3:2|0:0,0:0:0:0:
179,86,76970,2,0,L|77:97,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
17,276,77305,2,0,L|67:270,1,50.9999984436036,0|0,3:0|0:0,0:0:0:0:
188,323,77472,5,0,0:0:0:0:
188,323,77556,1,0,0:0:0:0:
188,322,77640,2,0,P|220:257|182:194,1,152.999995330811,8|0,0:0|0:0,0:0:0:0:
98,191,77975,1,4,3:2:0:0:
339,224,78143,5,0,0:0:0:0:
339,224,78227,1,0,0:0:0:0:
339,223,78310,2,0,P|315:153|244:136,1,152.999995330811,8|0,0:0|0:0,0:0:0:0:
182,194,78646,1,4,3:2:0:0:
377,46,78813,5,0,0:0:0:0:
377,46,78897,1,0,0:0:0:0:
376,45,78981,2,0,P|310:12|247:50,1,152.999995330811,8|0,0:0|0:0,0:0:0:0:
244,136,79316,6,0,L|345:124,1,101.999996887207,4|0,3:2|0:0,0:0:0:0:
475,292,79651,2,0,L|373:303,1,101.999996887207,8|0,3:2|0:0,0:0:0:0:
115,346,79986,1,8,3:2:0:0:
127,297,80070,1,8,0:0:0:0:
162,261,80154,1,8,0:0:0:0:
211,247,80238,1,8,0:0:0:0:
260,260,80322,1,8,3:2:0:0:
77,97,80489,1,0,0:0:0:0:
244,136,80657,6,0,P|249:111|248:85,1,50.9999984436036,4|0,3:2|0:0,0:0:0:0:
162,261,80824,2,0,P|156:285|157:311,1,50.9999984436036,0|0,3:0|0:0,0:0:0:0:
140,157,80992,2,0,P|115:151|90:152,1,50.9999984436036,8|0,3:0|0:0,0:0:0:0:
265,239,81159,2,0,P|340:243|407:208,1,152.999995330811,4|0,3:2|0:0,0:0:0:0:
398,116,81495,6,0,P|385:146|378:177,1,63.7500024318696
466,345,81662,1,8,1:2:0:0:
466,345,81746,1,0,0:0:0:0:
466,345,81830,2,0,P|448:318|421:302,1,63.7500024318696
265,239,81997,5,12,3:2:0:0:
461,158,82165,1,0,0:0:0:0:
248,85,82333,1,8,3:2:0:0:
350,264,82500,1,0,0:0:0:0:
124,177,82668,1,8,3:2:0:0:
312,24,82835,1,0,0:0:0:0:
461,158,83003,2,0,L|351:146,1,110.499994941712,8|0,3:2|0:0,0:0:0:0:
180,312,83338,5,12,3:2:0:0:
350,264,83506,1,0,0:0:0:0:
124,177,83673,1,8,3:2:0:0:
321,104,83841,1,0,0:0:0:0:
434,283,84009,1,8,3:2:0:0:
414,320,84092,1,0,0:0:0:0:
381,343,84176,1,0,0:0:0:0:
340,348,84260,1,0,0:0:0:0:
302,333,84344,1,8,3:2:0:0:
244,136,84511,2,0,P|223:154|208:177,1,55.2499974708558
180,312,84679,6,0,P|134:281|80:270,1,110.499994941712,12|0,3:2|0:0,0:0:0:0:
346,237,85014,2,0,P|391:206|445:195,1,110.499994941712,8|0,3:2|0:0,0:0:0:0:
138,160,85349,2,0,P|92:129|38:118,1,110.499994941712,8|0,3:2|0:0,0:0:0:0:
387,85,85685,2,0,P|409:67|433:54,3,55.2499974708558,8|0|0|0,3:2|0:0|0:0|0:0,0:0:0:0:
298,161,86020,6,0,L|244:173,1,55.2499974708558,12|0,3:2|0:0,0:0:0:0:
138,160,86187,2,0,L|153:107,1,55.2499974708558,0|0,3:0|0:0,0:0:0:0:
218,22,86355,2,0,L|255:62,1,55.2499974708558,0|0,3:0|0:0,0:0:0:0:
330,178,86523,6,0,L|222:203,1,110.499994941712,12|0,3:2|0:0,0:0:0:0:
46,262,86858,6,0,P|78:268|108:279,1,63.7500024318696
252,356,87025,1,8,1:2:0:0:
252,356,87109,1,0,0:0:0:0:
252,356,87193,2,0,P|283:350|313:339,1,63.7500024318696
458,262,87361,5,12,3:2:0:0:
387,85,87528,1,0,0:0:0:0:
222,202,87696,1,8,3:2:0:0:
392,185,87863,1,0,0:0:0:0:
218,22,88031,1,8,3:2:0:0:
164,255,88199,1,0,0:0:0:0:
302,139,88366,2,0,L|290:29,1,110.499994941712,8|0,3:2|0:0,0:0:0:0:
346,237,88701,5,12,3:2:0:0:
138,160,88869,1,0,0:0:0:0:
290,29,89037,1,8,3:2:0:0:
222,202,89204,1,0,0:0:0:0:
87,68,89372,5,8,3:2:0:0:
55,93,89455,1,0,0:0:0:0:
36,129,89539,1,0,0:0:0:0:
33,170,89623,1,0,0:0:0:0:
45,209,89707,1,8,3:2:0:0:
15,253,89790,1,0,0:0:0:0:
22,306,89874,1,0,0:0:0:0:
63,341,89958,1,0,0:0:0:0:
117,338,90042,6,0,P|189:299|270:308,1,165.749992412568,12|0,3:2|0:0,0:0:0:0:
339,355,90377,1,8,3:2:0:0:
360,175,90545,1,8,0:0:0:0:
360,175,90629,1,8,0:0:0:0:
360,175,90713,6,0,L|306:190,1,55.2499974708558,12|0,3:2|0:0,0:0:0:0:
147,113,90880,2,0,L|200:128,1,55.2499974708558,8|0,3:2|0:0,0:0:0:0:
360,51,91048,2,0,L|306:66,1,55.2499974708558,8|0,3:2|0:0,0:0:0:0:
147,237,91215,1,12,0:0:0:0:
256,192,91299,12,0,95405,0:0:0:0:
Topic Starter
Doormat

lit120 wrote:

i see that u missed a hitsound here

[odore]
  1. 00:12:255 (2) - imo setting a hitsound here doesn't suit well unlike 00:09:822 (1,3,1) - (both applies to all diffs) i think it fits pretty well at helping to emphasize the vocals a bit more here; will need some more opinions before i decide anything
  2. 00:24:344 (1,2) - both tails are supposed to be whistle ok
  3. 00:28:535 (2,2) - ^
  4. 00:29:120 (2) - i see that u added a note here intentionally providing for fun to play with (i think...?), but it's kinda overmap though. if it's intentional for that reason, guess i don't have any complain about it i can hear a drum roll here
  5. 00:33:562 (6) - where's drum sampleset? zzz
  6. 00:40:937 (2) - tail too from ^
  7. 00:52:500 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - so here's my idea based on its rhythm. each 4 notes from how hard the drum hits represent this -> soft - hard -
    soft - hard. in that case, the jump should be low - high - low - high instead! rather than sticking with a high-low jump pattern, the ds is increasing between every note here to make the buildup feel more gradual and dynamic
  8. 00:57:193 (1,2,3) - why not 5 notes here for a stream? tried something
  9. 01:05:321 (2) - this ain't represent anything hmm, i can sort of hear something here, and it music/pattern bleeds into a stream really well here so i think it works to overmap this slightly. if others agree that this doesn't work i can change it then
  10. 01:30:713 (1,2,3,1) - i was expecting that this part would be harder enough to emphasize the ending here, but it doesn't sound like too hard to play it i think the change from circles to 1/4 sliders is strong enough emphasis on the ending here; it doesn't need to be overly spaced
[e]
  1. 01:19:316 (1,2) - imo this should be suitable in rhythm to click as 2 1/1 sliders i want to separate between the vocals 01:17:975 (3,4,5,6,1) - and instrument 01:19:651 (2,3) -
thanks-
GIDZ
  • Mazare Odore
  1. 00:23:842 (4,5,6) - Why is this suddenly so close?? It's the only pattern that doesnt follow ur spacing in the intro :thonk:
  2. 00:52:835 (2,3,4,5,6,7) - , 00:54:176 (2,3,4,5,6,7) - , 00:55:182 (1,2,1,2,1,2,1,2,1) - I feel like I've already hit Kiai with this spacing but in fact its just pre-chorus. I suggest reducing spacing on these jumps so you can emphasize some kind of a distance change in the chorus just for contrast.

    Not much to say rly :/
  • Gaia's Insane
  1. 00:16:925 (1) - Spinner should end at 00:19:317 - since the guitar changes pitch there and the end right now follows nothing rly
  2. 00:28:032 (1,2,3,4) - Stream looks a bit messy imo, I mean it flows fine but I think u can arrange them more neatly for aesthetics?
  3. 01:30:545 (3,4,5,6,7,8,9) - Why suddenly have a relatively spaced stream at the end?? I fell you should just jeep it consistent, I dun see any reason to increase spacing here lol.
Nothing else to say to the other diffs, clean.
Topic Starter
Doormat

- G I D Z - wrote:

  • Mazare Odore
  1. 00:23:842 (4,5,6) - Why is this suddenly so close?? It's the only pattern that doesnt follow ur spacing in the intro :thonk: i think the low spacing works here actually; it helps to emphasize the triple by differentiating it from the rest of the patterning around it
  2. 00:52:835 (2,3,4,5,6,7) - , 00:54:176 (2,3,4,5,6,7) - , 00:55:182 (1,2,1,2,1,2,1,2,1) - I feel like I've already hit Kiai with this spacing but in fact its just pre-chorus. I suggest reducing spacing on these jumps so you can emphasize some kind of a distance change in the chorus just for contrast. music is building up in intensity so i think the buildup in spacing here also works
thanks gee-
Rizen
yo


Easy seems fine

Normal
  1. 00:30:210 (6) - can try moving this slider a little bit higher to retain the symmetrical look to the previous slider.
  2. 00:43:115 (1) - you usually keep combos to one per two measures. following that, this combo seems to be in excess.
  3. 01:24:009 (7) - perhaps changing this to a 1/2 slider would work better with the rhythm. would also mirror well with the rhythm at 01:29:372 (7) - .
Hard
  1. 00:48:981 (2,3) - I would try ctrl+g the rhythm here so it's circle then slider. Theres a rather noticeable wind instrument/percussion on the white tick that i think would be represented nicely with a 1/2 slider. Also the DS here differs slightly in that it is slightly decreased. Was this intentional
Little's Insane
  1. 00:14:281 (2,3,4,5,6,1) - Personally, I disagree with the spacing here as it indicates a build up when the music intensity here is actually building down. Also there are points where the vocals are much stronger like at 00:14:687 (3) - , 00:15:497 (5) - , 00:16:354 (1) - but they are not 'correctly' emphasised with spacing relative to their adjacent circles. Perhaps you can readjust this pattern to correctly match the vocal intensity at those points.
  2. 00:35:908 (4) - perhaps you can NC this because of the noticeable difference in SV
  3. 01:05:740 (7) - much weaker note than 01:05:908 (1) - but are spaced equally. try moving 01:05:740 (7) - to somewhere like to the slider head of 01:06:243 (2) - to create some contrast
Gaia's Insane
  1. 00:13:065 (1) - noticeable undermap compared to other objects in this section which all map the vocal points. perhaps you can use a 1/1 slider into a circle into a 1/2 slider to highlight the vocal point at 00:14:281 - .
  2. 00:26:690 (3) - Offscreen on 4:3 resolution screens
  3. 00:28:283 (4) - no percussion or anything in the music to support this circle, overlap.
  4. 00:50:489 (1) - Excessive NC?
  5. 00:59:204 (3,4,5) - I would space these circles out a bit more. rather intense percussion
  6. 01:31:215 (1) - a bit close for a strong sound. looks more like a jump in a 1/4 stream so perhaps you could space it out a bit more to make it a little clearer.
Meg's Extra - conflicting custom samplesets at 00:06:579 - . That's all

Adore
  1. 00:40:937 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7) - probably not a problem but you have used clockwise rotational flow for quite a long time here. perhaps you can add some adjustments here and there to mix it up a bit like by ctrl+g 00:43:115 (1) - and/or 00:44:456 (1) - .
  2. 00:52:835 (2,3,4,5,6,7) - increase the variable spacing range for these patterns? Right now they're kinda pretty much generic pp jumps but theres a nice buildup in the percussion in the music here. starting at a smaller base DS for these jumps leading into bigger ones would represent the music better imo. Applies to the next upcoming jump pattern too.
good luck!

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