timemon wrote:
btw I think the offset is too early atm it's 535, but I think it should be around 542-544
agree, I got something similar to that and current seemed a bit early. ~542 is nicer I think
also ending sounds indeed off, even with the new timing, and 03:54:535 (1) - is really noticeable
something like
https://i.imgur.com/FWIbXwB.jpg seems nicer, but better have someone else check it too
(I'll mod with the old timing so only apply this after you checked the whole mod)
e/n are kinda dense, could both be ar+1 imo, easy maybe even ar=3.5
goodbye
od7? current seems too lenient
could also probably lower ar a bit, 8-8.2 seems nicer
00:19:097 (2,3) - slider entry movement is kinda gross. something like
https://i.imgur.com/OrDbtKm.jpg would make it cuter
00:29:972 (3,4,1) - 03:34:097 (2,4,5) -
https://i.imgur.com/Vgq5ctK.jpg and look at this again
00:31:285 (3) - similar to first point, but here you could just use a straight slider which makes visuals much less broken
https://i.imgur.com/3dQOrCN.jpg02:06:535 (1,2) - pretty much same, just rotate 02:06:722 (2) - by ~15° to fix, current feels so forced
02:39:347 (7,1) - can you tone this down a bit? suddenly such intense movement in calm part :/ like
https://i.imgur.com/yGK7Rk0.jpg03:31:285 (4,5) - movement feels so out of place with other movement in this part and just very awkward to play
03:51:160 (5,1) - more weird slider movement things that happen because of your habit to spam blankets. moving 5 somewhere like
https://lasse.s-ul.eu/JbuQX8Rr.jpg would make it nicer
hard
od6, same reasons as top diff
01:59:972 (7,8,9,1) - 01:59:972 (7,8,9,1) - pretty big diffspikes considering intensity of the part
02:22:097 (2,3) - movement like this is just complete ??? and you seem to have lots of similar stuff... mainly comes from how you just force blankets everywhere lol
https://lasse.s-ul.eu/A0YDC42K.jpg 03:18:347 (8,2,3) - enable stacking
advanced
the perfect stacks are a bit questionable for this level of difficulty
easy
00:43:285 (2,3,4) - really easy to misread since even visual spacing + low ar and 2 leads into 4, just not having some forced blanket here would be nice
things like 00:45:535 (1,2,3) - are so much easier to read
01:08:035 (3,4,1) - just..why.. this is so forced visually and movement wise
01:09:535 (1,2,3) - same
02:35:785 (4,5) - why is this way harder than the same thing in first and last chorus?
make sure timing is fine before getting map rebubbled or whatever, gl