Kana Nishino - Still love you

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Topic Starter
Modem

-Aqua wrote:

hello

[General]
  1. Unused files
  2. default-dot.PNG Okay, removed~!
  3. default-percent.PNG Okay, removed~!
  4. default-x.PNG Okay, removed~!
  5. inputoverlay-key.png Actually, it was used in the game play



    ^ those heart-shaped icons at the right
  6. Turn on epilepsy warning on all diffs Nope sorry uwu. Because the only storyboard that I use is the lyrics which wouldn't make any quick strobing
[Goodbye]
  1. 00:24:722 (2,3) - stack error Okay fixed~!
  2. 00:26:410 (3) - imo jump doesn't fit well, there's no strong sound to support it It emphasize the next strong beat at 00:26:785 (1)
  3. 01:30:535 - maybe add a spinner here? It doesn't really fit I guess, but I will consider it owo
  4. 01:59:410 (3) - same with 2nd point Nope sorry, I wanna keep it uwu
  5. 03:54:535 (1) - why not make this a triple Nice idea owo Fixed~!
[Hard]
  1. 00:50:035 (5) - why did you mapped 00:50:222 - passively, while in parts like this 00:47:035 (5) - or this 00:44:035 (5) - you mapped them actively. Because I want to focus at the vocal owo/ so that it won't become too boring for mostly focusing at the drum

cool map, cool song Thanks >///<
Thanks for the mod~! >w</
Topic Starter
Modem

Cris- wrote:

Hi, NM from my queue

Easy
  1. 01:03:535 (1) - You could replace this with a 1/1 slider, this way you do not ignore the sound that is heard in 01:04:285 Nope sorry uwu I wanna map the voice over there
  2. 01:54:535 (1,2,3) - Imo this pattern feels a bit forced. Improve the flow Nope sorry, I guess the pattern is pretty fine
Normal
  1. 00:20:035 (4) - 1/4 slider instead this circle would sound much better because the drums Nope sorry uwu. I don't want to make the rhythm too complex in this diff, that's why I placed a circle instead. Same with another section with the same rhythm
  2. 01:52:285 (2) - Maybe if you extend this it would not be so confusing for new players Nope sorry uwu
  3. 02:39:535 (1) - Same ^ ^
  4. 02:42:535 (1,2,3,4) - Imo something like this would give this pattern more fluidity: https://puu.sh/yQCe1/efbe41698b.png Nope sorry uwu I prefer a horizontal flow
  5. 02:51:535 (1,2,3) - Something like this? for better flow: https://puu.sh/yQCkH/9866c58012.png Nope sorry, I think the current flow is fine owo
Advanced
  1. 01:11:410 (4,5) - Improve the flow? Nope sorry uwu. I think the current flow is pretty fine
Goodbye
  1. 00:54:441 (3) - Imo this hasn't a really predominant sound so you should consider removing it, or add a circle 00:54:253 - here if you want to follow these sounds But the guitar sounds nice xd
Not much to say really, very good map Thanks >////<
Good luck in the ranking process!!!
Thanks for the mod~! >w</
Topic Starter
Modem

Kisses wrote:

Goodbye
  1. 00:26:785 (1) - I can't say I'm a fan of these sliders. They don't really fit in with the atmosphere of the song and the red wiggles make them spin of crazily and unexpectedly at the end Okay fixed all of them~!
  2. 02:26:410 (2) - Flow is weird. Try this? https://osu.ppy.sh/ss/9881124 It fits in with the structure of these sliders quite well 02:25:285 (3,4,1) - Fixed~!

Hard
  1. 00:57:347 (6,1) - Jump feels too big for a hard Fixed~!
  2. 01:45:347 (2) - Deleting this circle feels ideal imho. When you do a long slider you lose your sense of metronome a bit and can be a bit hard to recover it when exiting a long slider. Deleting the circle flows a lot more natural rhythmically Okay fixed~!
  3. 01:54:347 (8,1,2) - Flow here is really harsh, smal wide angels after big jumps are really hard to control and aim precisely https://snag.gy/BHexbR.jpg If you want to keep the jump then increasing the angle between 01:54:535 (1,2) would flow much better https://osu.ppy.sh/ss/9881013 Fixed~!
  4. 02:48:535 (1) - Because it's still the bridge of the song it would be better to stick the same visual spacing. Try 1.2x DS? May I keep it? I wanna emphasis the strong bell at that downbeat uwu
  5. 03:00:535 (1) - Upside down heart? Um, yep ╰(⸝⸝⸝´꒳`⸝⸝⸝)╯

Advanced
  1. 01:11:785 (5) - Try 2 circles here instead. There are 2 seperate vocals here and having these as circles would put more emphasis on the slider on the downbeat 01:12:535 (1) because the objects are different. Same for 02:29:785 (5) Fixed all of them~!
  2. 01:17:785 (4) - 2 circles would be good here as well as there are 2 distinct vocals on the head and the tail here where as there is only 1 vocal sound mapped with 01:17:035 (3) Fixed~!
  3. 01:38:035 (3,4,5,6) - The short sliders + spacing makes it extremely tricky to follow and keep track of rhythm. Try stacking like you did at 01:50:035 (3,4,5,6) it makes it much more natural. It reduces the amount of cursor movement and makes it easier on the player Fixed~!
  4. 03:44:035 (2) - For objects more than 1/1 beat away you can use a lower DS. It makes structure look more compact and also means the player does have to drag their cursor all the way across the screen, it would fit the calm section nicely too. Try 1.1x DS for objects that are 1/1 and 2/1 beats apart Nope sorry, I wanna keep the distance snap in this diff to remain constant >w<

Normal
  1. 01:08:410 (4,5,6) - This increased object density feels rather forced. I would suggest to either delete 01:08:597 (5) - or turn 01:08:410 (4) - into a slider Okay fixed~!
  2. 01:17:035 (1) - Delete NC Fixed~!
  3. 01:32:785 (1) - Delete? Flows a lot better to me to start at 01:33:535 (1) - Okay, Fixed~!
  4. 02:26:410 (4,5,6) and 03:29:410 (4,5,6) - Same as 01:08:410 (4,5,6) Fixed all of them~!
  5. 02:35:785 (4) - 2 circles would give great emphasis on the next slider. If you change this then it would be a good idea to change 01:17:785 (2) and 03:38:785 (4) Okay, fixed all of them~!
  6. 02:55:660 (3,4,5) - Flows better >< https://osu.ppy.sh/ss/9881365 Fixed~!
  7. 03:41:035 (2) - 0.7x DS would be nice for 2/1 beats for similar reasons stated in Advanced Nope sorry, I don't wanna to change the distance snap in this difficulty uwu

Easy
  1. 00:51:535 (1,2,3,4) - imho deleting all this and replacing it with a circle would be nice https://osu.ppy.sh/ss/9881410 . The small break before the kiai is a nice resting point and by removing all those objects it greatly emphasises the start of the downbeat. Same for 02:09:535 (1,2,3,4) and 03:14:035 (2,3) That's a nice idea owo Fixed all of them~!
  2. 01:32:785 (1) - delete Okay, fixed~!
  3. 02:03:535 (1) - follow vocals https://snag.gy/fGomM7.jpg ? Same for 00:45:535 (1) - Fixed~! But I wanna keep the one at 00:45:535 (1) sorry >w<
  4. 02:35:785 (4) - Same suggestion as normal ~ Okay fixed~!
  5. 03:00:535 (1) - Can you get it so this isn't upside down? Sorry.... As much as I wanted to, but I can't X'D I'm afraid if the slider would get out of the frame limit or touching the hp bar above or getting overlapped with another objects therefore making the pattern in this section too confusing. .............But I honestly wanted to (。•́︿•̀。)
[]w ~ °˖✧◝(⁰▿⁰)◜✧˖°❀ヅ❤♫

Call me back when you get 12 sp OMG YOU'RE SO AWESOME THANK YOU VERY MUUUUCHHHHHH!!!! (*≧▽≦) I'M SO GONNA CALL YOU BACK O(≧∇≦)O
Thank you very much for the mod Kisses~! >w</
Topic Starter
Modem

Wafu wrote:

Hey, the current metadata should be correct.
Unicode artist: 西野カナ
Romanised artist: Kana Nishino
Title: Still love you
References: http://www.nishinokana.com/disco/archive/?SECL-1549
If anyone tells you to use "Nishino Kana" instead, it's not correct. "Kana Nishino" is her preferred romanisation.
Metadata confirmation by Wafu, thank you very much~!
Topic Starter
Modem
Updated~! >w</
_handholding
General
Might be a good idea to end the spinner at 04:00:535 so it isn't too long for the lower diffs.
inputoverlay-key.png Is this file used?

Timing points
Go over the diffs and delete any unnecessary green lines so that you have 1 consistent volume throughout the different sections. For example I don't see it necessary to have at 20% at 01:33:535 and 25% at 02:03:535 . Would work just as fine to use the same volume for the whole section. Silenced 1/8 slider ends are ok but I do not recommened lowering the volume for stuff like 02:03:347

Goodbye
OD and HP are way too high for this kind of map, especially for those playing with DT (if you care for DT players lol). Try OD 6.5/7 and HP 6

00:26:785 (1) - 01:56:785 (1) - 00:38:785 (1) - Sorry I should have made it more clear, I felt the SV increase on the sliders was forced as well. Another thing to point out is that there are only 3 times in the whole map despite the sound occurring many more times.

Hard
HP5.5/6 OD 5.5/6

02:48:535 (1) - I was talking about the entire section. Having un-emphasised objects like 02:49:097 (2,3,4) -02:52:285 (3,4,5,6) - etc. use the same visual spacing as 02:46:847 (3,4,5,6,7,8,9) .

Advanced
03:12:347 (1) - Because you're mapping to the vocals it feels better to delete this circle and start on 03:12:535 (1) imo
[]w ~
Geminous
Goodbye Difficulty:

00:30:347 ~ This circle and slider are a little hard to read after the note right before them is the same position but a longer delay (This isn't that big of a deal though because the AR is so low)

01:42:160 (5,6) ~ Since you're mapping the vocals, I would recommend deleting these two circles and making a slider that starts at 01:42:253 and ends at 01:42:441

01:42:535 ~ This slider is kinda strange to play, I would rotate it 90 degrees clockwise and move it to somewhere closer to x363, y251

This is all I could get
Topic Starter
Modem

Geminous wrote:

Goodbye Difficulty:

00:30:347 ~ This circle and slider are a little hard to read after the note right before them is the same position but a longer delay (This isn't that big of a deal though because the AR is so low) No change sorry uwu

01:42:160 (5,6) ~ Since you're mapping the vocals, I would recommend deleting these two circles and making a slider that starts at 01:42:253 and ends at 01:42:441 Actually, I'm mapping the vocal and the drum in this section ;)

01:42:535 ~ This slider is kinda strange to play, I would rotate it 90 degrees clockwise and move it to somewhere closer to x363, y251 Nope sorry, I think it is pretty fine owo/

This is all I could get, I'm better at modding harder songs so yeah :/
Thanks for the mod~! >w</
Topic Starter
Modem

Kisses wrote:

General
Might be a good idea to end the spinner at 04:00:535 so it isn't too long for the lower diffs. Fixed~!
inputoverlay-key.png Is this file used? Yep. It is the heart-shaped icon things at the right owo/



Timing points
Go over the diffs and delete any unnecessary green lines so that you have 1 consistent volume throughout the different sections. For example I don't see it necessary to have at 20% at 01:33:535 and 25% at 02:03:535 . Would work just as fine to use the same volume for the whole section. Silenced 1/8 slider ends are ok but I do not recommened lowering the volume for stuff like 02:03:347 Okay fixed~! But I wanna keep the volume for the part like 01:33:535 and 02:03:535 because I want to lower down the volume for the drum so that it blends well with the background music. Because if I use the same volume as the previous timing, then it would be too loud >w<

Goodbye
OD and HP are way too high for this kind of map, especially for those playing with DT (if you care for DT players lol). Try OD 6.5/7 and HP 6 Okay, Fixed~!

00:26:785 (1) - 01:56:785 (1) - 00:38:785 (1) - Sorry I should have made it more clear, I felt the SV increase on the sliders was forced as well. Another thing to point out is that there are only 3 times in the whole map despite the sound occurring many more times. Okay, I reduced the velocity into 1.5x. Hopefully it is fine now owo/

Hard
HP5.5/6 OD 5.5/6 Fixed~!

02:48:535 (1) - I was talking about the entire section. Having un-emphasised objects like 02:49:097 (2,3,4) -02:52:285 (3,4,5,6) - etc. use the same visual spacing as 02:46:847 (3,4,5,6,7,8,9) . Oh okay XD. Fixed~!

Advanced
03:12:347 (1) - Because you're mapping to the vocals it feels better to delete this circle and start on 03:12:535 (1) imo Fixed~!
[]w ~ ヽ(°∀°人´ヮ´)ノ
Thank you very much Kisses~! <(˶′◡‵˶)>

Updated~! >w</
_handholding
Top
00:38:785 (1) - I don't think I can rank this because of the way you covered up the anchor point with 00:38:410 (6) . Make it a bit more visible

Other stuff
AR 7/7.5 for hard? It's the same AR as advanced atm

01:18:535 (1) - This music behind the spinner is a bit louder here than the one at the end. Maybe 10/15% volume?

Add "Darling" to the tags because that's the name of the album
[]~
Topic Starter
Modem

Kisses wrote:

Top
00:38:785 (1) - I don't think I can rank this because of the way you covered up the anchor point with 00:38:410 (6) . Make it a bit more visible Fixed~!

Other stuff
AR 7/7.5 for hard? It's the same AR as advanced atm Okay, fixed~!

01:18:535 (1) - This music behind the spinner is a bit louder here than the one at the end. Maybe 10/15% volume? Fixed~!

Add "Darling" to the tags because that's the name of the album Okay, added~! >w</
[]~ ೭੧(❛▿❛✿)੭೨
Thank you very much Kisses~! o(*^▽^*)o


Updated~! >w</
_handholding
Metadata in description ~
Topic Starter
Modem

Kisses wrote:

Metadata in description ~
Thank you very muuuuuchhhh Kisses!!! O(≧∇≦)O
timemon
nice map and it's bubbled too

btw I think the offset is too early atm it's 535, but I think it should be around 542-544

03:14:044 (1,1,1,3) - you should make the blanket visually the same because they are so close to each other. one of them is slightly bigger. For consistency.
03:51:535 - also around the ending I think the music starts to get off sync as well. I'm not sure about this kind of stuff so just pointing it out.

Good luck getting this set ranked!
Lasse

timemon wrote:

btw I think the offset is too early atm it's 535, but I think it should be around 542-544
agree, I got something similar to that and current seemed a bit early. ~542 is nicer I think
also ending sounds indeed off, even with the new timing, and 03:54:535 (1) - is really noticeable
something like https://i.imgur.com/FWIbXwB.jpg seems nicer, but better have someone else check it too

(I'll mod with the old timing so only apply this after you checked the whole mod)

e/n are kinda dense, could both be ar+1 imo, easy maybe even ar=3.5


goodbye
od7? current seems too lenient
could also probably lower ar a bit, 8-8.2 seems nicer
00:19:097 (2,3) - slider entry movement is kinda gross. something like https://i.imgur.com/OrDbtKm.jpg would make it cuter
00:29:972 (3,4,1) - 03:34:097 (2,4,5) - https://i.imgur.com/Vgq5ctK.jpg and look at this again
00:31:285 (3) - similar to first point, but here you could just use a straight slider which makes visuals much less broken https://i.imgur.com/3dQOrCN.jpg
02:06:535 (1,2) - pretty much same, just rotate 02:06:722 (2) - by ~15° to fix, current feels so forced
02:39:347 (7,1) - can you tone this down a bit? suddenly such intense movement in calm part :/ like https://i.imgur.com/yGK7Rk0.jpg
03:31:285 (4,5) - movement feels so out of place with other movement in this part and just very awkward to play
03:51:160 (5,1) - more weird slider movement things that happen because of your habit to spam blankets. moving 5 somewhere like https://lasse.s-ul.eu/JbuQX8Rr.jpg would make it nicer



hard
od6, same reasons as top diff
01:59:972 (7,8,9,1) - 01:59:972 (7,8,9,1) - pretty big diffspikes considering intensity of the part
02:22:097 (2,3) - movement like this is just complete ??? and you seem to have lots of similar stuff... mainly comes from how you just force blankets everywhere lol https://lasse.s-ul.eu/A0YDC42K.jpg
03:18:347 (8,2,3) - enable stacking

advanced
the perfect stacks are a bit questionable for this level of difficulty


easy
00:43:285 (2,3,4) - really easy to misread since even visual spacing + low ar and 2 leads into 4, just not having some forced blanket here would be nice
things like 00:45:535 (1,2,3) - are so much easier to read
01:08:035 (3,4,1) - just..why.. this is so forced visually and movement wise
01:09:535 (1,2,3) - same
02:35:785 (4,5) - why is this way harder than the same thing in first and last chorus?



make sure timing is fine before getting map rebubbled or whatever, gl
Topic Starter
Modem

Lasse wrote:

timemon wrote:

btw I think the offset is too early atm it's 535, but I think it should be around 542-544
agree, I got something similar to that and current seemed a bit early. ~542 is nicer I think
also ending sounds indeed off, even with the new timing, and 03:54:535 (1) - is really noticeable
something like https://i.imgur.com/FWIbXwB.jpg seems nicer, but better have someone else check it too Fixed~!

(I'll mod with the old timing so only apply this after you checked the whole mod) Okay~!

e/n are kinda dense, could both be ar+1 imo, easy maybe even ar=3.5 Fixed~!


goodbye
od7? current seems too lenient Fixed~!
could also probably lower ar a bit, 8-8.2 seems nicer Fixed~!
00:19:097 (2,3) - slider entry movement is kinda gross. something like https://i.imgur.com/OrDbtKm.jpg would make it cuter Fixed~!
00:29:972 (3,4,1) - 03:34:097 (2,4,5) - https://i.imgur.com/Vgq5ctK.jpg and look at this again Ahahahaha whoops. Fixed~!
00:31:285 (3) - similar to first point, but here you could just use a straight slider which makes visuals much less broken https://i.imgur.com/3dQOrCN.jpg Fixed~!
02:06:535 (1,2) - pretty much same, just rotate 02:06:722 (2) - by ~15° to fix, current feels so forced Nope sorry. I think it is pretty fine
02:39:347 (7,1) - can you tone this down a bit? suddenly such intense movement in calm part :/ like https://i.imgur.com/yGK7Rk0.jpg Fixed~!
03:31:285 (4,5) - movement feels so out of place with other movement in this part and just very awkward to play Nah. I think they are pretty fine
03:51:160 (5,1) - more weird slider movement things that happen because of your habit to spam blankets. moving 5 somewhere like https://lasse.s-ul.eu/JbuQX8Rr.jpg would make it nicer Fixed~!


hard
od6, same reasons as top diff Fixed~!
01:59:972 (7,8,9,1) - 01:59:972 (7,8,9,1) - pretty big diffspikes considering intensity of the part I guess it is fine since I made the rhythm consistent with 00:41:972 (7,8,9,1)
02:22:097 (2,3) - movement like this is just complete ??? and you seem to have lots of similar stuff... mainly comes from how you just force blankets everywhere lol https://lasse.s-ul.eu/A0YDC42K.jpg Lmao
03:18:347 (8,2,3) - enable stacking Fixed~!

advanced
the perfect stacks are a bit questionable for this level of difficulty Okay, fixed~!


easy
00:43:285 (2,3,4) - really easy to misread since even visual spacing + low ar and 2 leads into 4, just not having some forced blanket here would be nice
things like 00:45:535 (1,2,3) - are so much easier to read Okay fixed~!
01:08:035 (3,4,1) - just..why.. this is so forced visually and movement wise I guess the flow is pretty fine o.o
01:09:535 (1,2,3) - same ^
02:35:785 (4,5) - why is this way harder than the same thing in first and last chorus? Okay, I'll change the first and the last chorus into 2 circles to make it consistent



make sure timing is fine before getting map rebubbled or whatever, gl Okay~
Thanks for the mod~! >w</
Topic Starter
Modem

timemon wrote:

nice map and it's bubbled too

btw I think the offset is too early atm it's 535, but I think it should be around 542-544 Okay, Fixed~!

03:14:044 (1,1,1,3) - you should make the blanket visually the same because they are so close to each other. one of them is slightly bigger. For consistency.
03:51:535 - also around the ending I think the music starts to get off sync as well. I'm not sure about this kind of stuff so just pointing it out. I make the blaket for 03:14:785 (1,1) slightly bigger than 03:14:035 (1,1) because there is a change in the slider velocity for 03:15:535 (1) . As for 03:16:285 (3) , that is because it is an indirect blanket. So no change sorry uwu

Good luck getting this set ranked! Thank you! >w<
Thanks for the mod~! >w</
Topic Starter
Modem
Updated~!
_handholding
Modem sends me cute PMs
Topic Starter
Modem

Kisses wrote:

Modem sends me cute PMs
Yayyyyy thank you Kisses (*≧▽≦)/
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