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posted
This beatmap was submitted using in-game submission on Minggu, 07 Januari 2018 at 05.32.34

Artist: Kana Nishino
Title: Still love you
Tags: Darling
BPM: 80
Filesize: 31779kb
Play Time: 04:00
Difficulties Available:
  1. Advanced (2,33 stars, 390 notes)
  2. Easy (1,39 stars, 217 notes)
  3. Goodbye (3,76 stars, 535 notes)
  4. Hard (2,99 stars, 475 notes)
  5. Normal (1,94 stars, 357 notes)


Download: Kana Nishino - Still love you
Download: Kana Nishino - Still love you (no video)
Information: Scores/Beatmap Listing
---------------
Video encoded by FruityEnLoops - Check out his Video/Audio Encoding & Editing queue here!

Source of the Video

Metadata



Kondou-Shinichi for the timing~!
FruityEnLoops for the video encoding~!
Wafu for the Metadata check~!
Neoskylove
Hailie
_kotachi_
-Aqua
Kisses o(*>ω<*)o
Cris-
Geminous
timemon
Lasse
pishifat (ꈍ ‸ ꈍ✿)
posted
timing is fine

if you really want a bit better timing, +5 offset
no kudos
posted

Kondou-Shinichi wrote:

timing is fine

if you really want a bit better timing, +5 offset
no kudos
Thank youuuu >w<
posted
From Fruity's Video / Audio Encoding & Editing Free Queue!

Encoded video

If you have any complaints / questions just tell me.

Video encoded by [i]FruityEnLoops[/i] - [url=https://osu.ppy.sh/forum/t/626465]Check out his Video/Audio Encoding & Editing queue here![/url]
posted

FruityEnLoops wrote:

From Fruity's Video / Audio Encoding & Editing Free Queue!

Encoded video

If you have any complaints / questions just tell me.

Video encoded by [i]FruityEnLoops[/i] - [url=https://osu.ppy.sh/forum/t/626465]Check out his Video/Audio Encoding & Editing queue here![/url]
Thank you very much~!!!

Updated~!
posted
Q

[Good bye]
  1. 00:26:785 (1) - this wiggle slider is unrankable...? It looks hard to player,,, 00:38:785 (1) - is, too.
  2. 00:52:847 (3,4) - I suggest stacking here, for thinking about flow with 00:53:597 (4,1) - , current pattern looks little bit uncomfortable for flow.
  3. 01:41:410 (2) - I think you should make jump here, you added jump at other parts which flows same music like this. for ex, 01:35:222 (2,3) - 01:38:035 (1,2) - ...etc. sasme problems at 01:50:222 (2,3) - , too.
  4. 01:56:035 (5) - Add NC like others, this part has same beat with 01:47:035 (1,1) - ...
  5. 02:58:285 (2,3) - minor issue, how about blanket for better visual?


[HArd]
  1. 02:20:035 (5,1,3) - this pattern looks little bit messy? this part has too many overlaps, it looks messy for me, you can avoid overlap in here.
  2. 03:00:535 (1) - players can read this sliderpath into wrong way, could you make it little bit easier to read?


Really good map, nothing to mod! GL~
posted
Hello From my queue ~ Really like the song but I giving a short mod sorry


  • Goodbye

  1. 00:52:847 (3,4,1) - (Minor) maybe turn this slightly more towards the left for a bit better flow towards 00:53:222 (2) -
  2. 00:56:035 (1) - Looking at all the kiais around this particular spot - this is pretty high of a jump and for the sake of consistency - maybe reduce it some?
  3. 02:48:441 - Ya missed a sound here - ya these types of notes throughout the map so not mapping here seems just a slighlty bit inconsisent - it would affect the pattern ya made here but it wouldn't be too much of a change if ya do map it

  • General

  1. Unused files:
    default-dot
    PNG
    default-percent
    PNG
    default-x
    PNG
    inputoverlay-key.png
  2. Better be safe than sorry - Add a Epilepsy warning on all difficulties

GL with ya set and a couple stars :)
posted
hi from queue~ m4m

[Goodbye]
  1. 01:08:785 (3) - flow this way? i think → https://osu.ppy.sh/ss/9876639
  2. 02:14:785 (3) - This will look better by putting it in the middle
    https://i.gyazo.com/36a69436cfdf43b6c9b0671b94a7c186.png
  3. 02:15:535 (1) - ^
  4. 02:18:535 (1,2,3) - adjust distance?


[Hard]
  1. 00:20:972 (8,9,1) - adjust distance?
  2. 00:52:941 - i would be put something in this pattern
  3. 02:10:941 - ^
  4. 03:00:535 (1) - Should this be upside down?
  5. 03:25:285 (3) - ctrl+g easier to flow


[Advanced]
  1. Nothing to say


sorry for short and poor :o
cute mapset! good luck! :)   This is an apology ☆☆彡
posted
hello

[General]
  1. Unused files
  2. default-dot.PNG
  3. default-percent.PNG
  4. default-x.PNG
  5. inputoverlay-key.png
  6. Turn on epilepsy warning on all diffs
[Goodbye]
  1. 00:24:722 (2,3) - stack error
  2. 00:26:410 (3) - imo jump doesn't fit well, there's no strong sound to support it
  3. 01:30:535 - maybe add a spinner here?
  4. 01:59:410 (3) - same with 2nd point
  5. 03:54:535 (1) - why not make this a triple
[Hard]
  1. 00:50:035 (5) - why did you mapped 00:50:222 - passively, while in parts like this 00:47:035 (5) - or this 00:44:035 (5) - you mapped them actively.

cool map, cool song
posted

Goodbye
  1. 00:26:785 (1) - I can't say I'm a fan of these sliders. They don't really fit in with the atmosphere of the song and the red wiggles make them spin of crazily and unexpectedly at the end
  2. 02:26:410 (2) - Flow is weird. Try this? https://osu.ppy.sh/ss/9881124 It fits in with the structure of these sliders quite well 02:25:285 (3,4,1) -

Hard
  1. 00:57:347 (6,1) - Jump feels too big for a hard
  2. 01:45:347 (2) - Deleting this circle feels ideal imho. When you do a long slider you lose your sense of metronome a bit and can be a bit hard to recover it when exiting a long slider. Deleting the circle flows a lot more natural rhythmically
  3. 01:54:347 (8,1,2) - Flow here is really harsh, smal wide angels after big jumps are really hard to control and aim precisely https://snag.gy/BHexbR.jpg If you want to keep the jump then increasing the angle between 01:54:535 (1,2) would flow much better https://osu.ppy.sh/ss/9881013
  4. 02:48:535 (1) - Because it's still the bridge of the song it would be better to stick the same visual spacing. Try 1.2x DS?
  5. 03:00:535 (1) - Upside down heart?

Advanced
  1. 01:11:785 (5) - Try 2 circles here instead. There are 2 seperate vocals here and having these as circles would put more emphasis on the slider on the downbeat 01:12:535 (1) because the objects are different. Same for 02:29:785 (5)
  2. 01:17:785 (4) - 2 circles would be good here as well as there are 2 distinct vocals on the head and the tail here where as there is only 1 vocal sound mapped with 01:17:035 (3)
  3. 01:38:035 (3,4,5,6) - The short sliders + spacing makes it extremely tricky to follow and keep track of rhythm. Try stacking like you did at 01:50:035 (3,4,5,6) it makes it much more natural. It reduces the amount of cursor movement and makes it easier on the player
  4. 03:44:035 (2) - For objects more than 1/1 beat away you can use a lower DS. It makes structure look more compact and also means the player does have to drag their cursor all the way across the screen, it would fit the calm section nicely too. Try 1.1x DS for objects that are 1/1 and 2/1 beats apart

Normal
  1. 01:08:410 (4,5,6) - This increased object density feels rather forced. I would suggest to either delete 01:08:597 (5) - or turn 01:08:410 (4) - into a slider
  2. 01:17:035 (1) - Delete NC
  3. 01:32:785 (1) - Delete? Flows a lot better to me to start at 01:33:535 (1) -
  4. 02:26:410 (4,5,6) and 03:29:410 (4,5,6) - Same as 01:08:410 (4,5,6)
  5. 02:35:785 (4) - 2 circles would give great emphasis on the next slider. If you change this then it would be a good idea to change 01:17:785 (2) and 03:38:785 (4)
  6. 02:55:660 (3,4,5) - Flows better >< https://osu.ppy.sh/ss/9881365
  7. 03:41:035 (2) - 0.7x DS would be nice for 2/1 beats for similar reasons stated in Advanced

Easy
  1. 00:51:535 (1,2,3,4) - imho deleting all this and replacing it with a circle would be nice https://osu.ppy.sh/ss/9881410 . The small break before the kiai is a nice resting point and by removing all those objects it greatly emphasises the start of the downbeat. Same for 02:09:535 (1,2,3,4) and 03:14:035 (2,3)
  2. 01:32:785 (1) - delete
  3. 02:03:535 (1) - follow vocals https://snag.gy/fGomM7.jpg ? Same for 00:45:535 (1) -
  4. 02:35:785 (4) - Same suggestion as normal ~
  5. 03:00:535 (1) - Can you get it so this isn't upside down?
[]w ~

Call me back when you get 12 sp
posted
Hi, NM from my queue

Easy
  1. 01:03:535 (1) - You could replace this with a 1/1 slider, this way you do not ignore the sound that is heard in 01:04:285
  2. 01:54:535 (1,2,3) - Imo this pattern feels a bit forced. Improve the flow
Normal
  1. 00:20:035 (4) - 1/4 slider instead this circle would sound much better because the drums
  2. 01:52:285 (2) - Maybe if you extend this it would not be so confusing for new players
  3. 02:39:535 (1) - Same ^
  4. 02:42:535 (1,2,3,4) - Imo something like this would give this pattern more fluidity: https://puu.sh/yQCe1/efbe41698b.png
  5. 02:51:535 (1,2,3) - Something like this? for better flow: https://puu.sh/yQCkH/9866c58012.png
Advanced
  1. 01:11:410 (4,5) - Improve the flow?
Goodbye
  1. 00:54:441 (3) - Imo this hasn't a really predominant sound so you should consider removing it, or add a circle 00:54:253 - here if you want to follow these sounds
Not much to say really, very good map
Good luck in the ranking process!!!
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