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Mili - Bathtub Mermaid [CatchTheBeat]

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Sanyi


hi

no kudosu since I already got kudosu here

General
  1. free kds lmao.wav is a lie, it doesn't give me kudosu. It should be removed nevertheless.
  2. Guys why are you making NCs so complex, this is no standard map xD
AJamez's Salad

General: I think this diff is already quite good, but it has got still some problems with distinct usage of distance - there are quite a lot distances in this diff that are somewhere in between a clear walk and a clear dash that may cause problems to players with poor reading ability (which is to be expected from Salad players). There are also some inconsistencies as well as some emphasis choices that are questionable. I will try to point out as many potential issues as possible.
  1. 00:04:369 (1,2,3) - These ones could be spaced out a bit more since you used similar spacing for 00:07:446 (1,2,3,4,5,6) - even though the piano notes are far stronger at 00:04:369 (1,2,3) - .
  2. 00:08:985 (1,2) - two issues here: 1. As ZiRoX said, there are too many dashes in this diff and 2. the spacing here is kinda awkward since the distance is walkable but seemed to be meant as a dash. Since we are in a calm part of the song and the sound is not remarkable enough imo to justify a dash I suggest to make it a clear but still strong walk.
  3. 00:09:754 (2,3) - Reducing the distance here just a tiny but would help to make the walk more distinct.
  4. 00:12:831 (6,1) - Why is this no dash? Piano is getting all fired up here.
  5. 00:15:139 (3,4,5) - This is just ???? Lemme explain why:
    1. 00:13:600 (1) - , 00:14:369 (2) - and 00:15:908 (6) - are all 1/2 reverse sliders, only 00:15:139 (3,4,5) - are single notes which is inconsistent.
    2. 00:15:139 (3,4) - and 00:15:395 (4,5) - having different spacing is just ??? because the reverse sliders did always cause constant spacing for these triples which makes it here inconsistent and just unnecessary.
    3. 00:14:369 (2,3) - This distance is weird to play, it is an half-assed walk which is just awkward, especially because 00:15:139 (3) - is a really remarkable piano sound so it rather calls for a dash instead of the current spacing.
    My suggestion: Make it a reverse slider with a dash towards it to emphasize the strong piano note on 00:15:139 (3) - .
  6. 00:22:062 (6,1) - If you make a dash at 00:18:985 (4,1) - you could make one here as well to keep up a certain rhythm in your map.
  7. 00:23:600 (1,2,3) - I kinda dislike the simplification here, you didn't map the 1/4 double notes here but mapped the sliders over it to somehow emphasize that section which doesn't work too well here. Introducing 1/4 notes just for this part though is not that nice either, so it is up to you. Either way: 00:23:600 (1,2) - Reduce a bit and make it a clear walk please.
  8. 00:27:190 (4,5) - Please reduce a bit to make the walk more clear.
  9. 00:28:216 (6,1) - Why is this a dash when 00:28:985 (1) - is so quiet?
  10. 00:34:369 (4,1) - This distance is neither a real walk or a real dash, please reduce the distance!!!
  11. 00:36:677 (3,4) - Another unclear distance, I would prefer a clear walk here since the piano gets so quiet.
  12. 00:38:985 (2,3) - Buffing the distance a bit would help to make the dash more clear.
  13. 00:43:600 (6,1) - Walk or dash? Decide and adjust the distance please!
  14. 00:45:908 (3) - Why did you make this a normal slider? You are ignoring the strong piano sound at 00:46:164 - which is not nice imo. Instead you emphasized them for the two previous sliders where these sounds are not so strong :thinking: maybe going for two normal sliders followed by two reversed sliders fits the section better?
  15. 00:55:908 (6,1) - Following the logic of the rest of the section this should be a dash.
  16. 00:57:446 (2,3) - Another unclear distance...
  17. 00:58:985 (4,1) - A slight buff wouldn't hurt to make it more clearly a dash.
  18. 01:01:036 (4,1) - Unclear distance
  19. 01:05:651 (6,1) - Unclear distance
  20. 01:08:728 (6,1) - Unclear distance
  21. 01:09:754 (4,1) - Unclear distance
  22. 01:10:523 (1,2,3) - Another section where it is obvious that avoiding 1/4 is a questionable decision - the piano sound lands on 01:10:908 - instead of 01:10:780 - .
  23. 01:14:369 (6,1) - Slight reduce of distance makes the walk more clear.
  24. 01:28:728 (7,1) - This should be definetly a dash considering how you mapped the rest of the section.
  25. 01:30:523 (1,2) - This being a dash would fit wonderfully imo since we arrived at the kiai section. and it is literally the same sound as 01:30:523 (1) - which also got a dash.
  26. 01:36:677 (1,2,3,4) - ASAAKSAG SDFADKA FDADJ whyyyyyyyyy is this so much more movement-inducing than 01:30:523 (1,2) - that is inconsistent please make it similar to 01:30:523 (1,2) - . Also: For 01:37:190 (3,4) - : The same suggestion as I made for 01:30:523 (1,2) - .
  27. 01:50:523 (1) - I would tilt this more vertically to fit the movement of the previous triple notes.
Platter
  1. 00:02:831 (1,2) - Just my personal taste but making them curved would make the following single notes stand out more (because the movement change would be more remarkable then), which is supported by the piano sounds.
  2. 00:03:600 (2,1) - The piano is a bit underemphasized imo, the change of movement isn't really here. If you applied the previous point: Hooray, everything is fine and you don't need to do anything! If not: make the gap a little bit bigger or make a direction change here.
  3. 00:05:908 (1,2) - Maybe just a tiny bit more distance here? The dash is not 100% distinct.
  4. 00:07:446 (1,2) - The second triple of piano sounds do not distinguish themselves well from the first ones in your map, it plays like one group with six notes instead of 2 group with 3 notes each, I would go for a bigger distance here or something else that makes it more clear.
    00:10:523 (2,3) - The flow is leading to the left, placing the next notes on the right side is unnecessary antiflow (because it is not supported by the music imo) so I think putting them on the left side is much better.
  5. 00:11:933 (4,1) - The piano sound on the slider is quite strong, a soft dash would fit here imo.
  6. 00:18:216 (1,2,3,4) - Even though I agree on making this part so dense I disagree on making this part harder to play than the previous two reverse sliders because the piano is more in the background here and therefore not that remarkable, something that is a bit easier to play would be better imo.
  7. 00:19:754 (1,2) - I can understand why you made this distance shorter than the upcoming ones, but a dash here would be better rhythm-wise imo. I think that the small difference in the piano sound is a bit overemphasized anyways but that is only my opinion.
  8. 00:28:985 (1,2) - The dash feels a bit overdone. The only thing that could potentially justify a dash here is the whispering vocal but that seems overdone as I said, especially because you didn't make a dash for 00:30:266 (4,1) - which is at least equally dash-worthy.
  9. 00:30:523 (1) - This note gets no emphasis at all in your map, it should be somehow noticeable while playing because it is completely underemphasized atm.
  10. 00:35:010 (4,1) - Making this a soft dash fits very well imo.
  11. 00:44:241 (4,1) - Soft dash again? Your movement gets quite monotone so a soft dash here would be good for emphasis and diversity.
  12. 00:53:600 (1,2,3) - i expect here some form of antiflow to emphasize the vocal and to be more consistent with the previous notes, so adding some kind of antiflow here is much appreciated.
  13. 00:55:908 (2,1) - By making 00:55:908 (2) - a reverse slider, the emphasis-effect of the reverse slider on 00:56:677 (1) - gets lowered. So I think making three single notes for 00:55:908 (2) - that go in one direction is a bit more neat.
  14. 00:58:216 (1,1,2,3,4) - This is ??????? because you put a very remarkable sound on the sliderend which is overall a really questionable decision and doesn't fit your map at all. Making something more fitting instead should be easy so I let you handle that yourself.
  15. 00:59:754 - The quite section starting here contains some confusing distances, I don't wanna post them here all, just take a quick look at what distances are no clear walk or clear dash and make them a little bit easier to read.
  16. 01:10:267 (3,1) - That hyper is completely out of place, please nuke it immediately.
  17. 01:20:523 (2) - This is the only reverse slider here that is completely horizontal which feels out of place. An idea to rework the section (only my personal taste): For 01:18:216 (1,2,1,2) - , making three single notes - reverse slider - three single notes - reverse slider seems to fit.
  18. 01:21:293 (1) - and 01:22:831 (1) - are you sure you wanna make them normal sliders? You ignore the notes in the middle of the sliders that way which you didn't do before. If you wanna keep normal sliders I suggest to make them at least the same shape to create some sort of rhythm.
  19. 01:23:600 (2,3) - Just changing the direction here doesn't seem to be enough for me since it is still a very plain movement, I expect here some kind of dash to emphasize the vocal better.
  20. 01:25:395 (3,4) - This time the vocal isn't emphasized at all imo, some sort of dash or at least direction change is needed imo (you did it better with the following pattern).
  21. 01:37:446 (2,1) - This is inconsistent with 01:31:293 (2,1) - , please make both a dash or none.
  22. 01:46:677 (1,1,1) - hyperdash-usage is inconsistent with 01:43:600 (1,2,3,1,2,3,1,2,3) - , please make it consistent (I would go for the hyperdash-usage of the first part since that makes the most sense to me).
  23. 01:48:985 (1) - and 01:49:754 (1) - are the only two objects in the whole section that don't force movement which feels weird, I would give them movement as well or use more non-movement-inducing sliders after these two, but as it is right now these two stand out too much.
Anatomy
  1. 00:01:293 (1) - By using a slider of this length you are avoiding the opportunity to map antiflow towards the sound at 00:02:062 - . Mentioned antiflow would be more consistent with the upcoming notes which all contain direction change/antiflow patterns in a rhythmic way, so I would dig it to shorten the first slider and map a single note at 00:02:062 - . Is not the biggest issue though.
  2. 00:25:395 (3,1,2) - It would fit the rhythm of the section better imo to make the direction change from 00:25:395 (3) - to 00:25:523 (1) - instead of 00:25:523 (1) - to 00:25:651 (2) - .
  3. 00:27:190 (5,1) - Making this a hyper would fit rhythm-wise imo, makes a good rhythm with 00:28:857 (3,1) - .
  4. 00:38:216 (1) - The idea behind the slider tilts in this section is nice but I would make it a little bit less diverse since this slider is a bit awkward to play imo, slanting it a bit more horizontally would fix that.
  5. 00:47:446 (1,2,3,4,1,2,1,2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3,4,5) - This whole section plays like "left-right-left-right-left-right-left-right.....", it feels like it doesn't really emphasize something with its flow, so I would suggest to make the flow a little bit more diverse, i.e. the horizontal movement at 00:49:241 (2,3,4) - feels not necessary (at least not to that extend).
  6. 00:56:164 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - The curved streams play nicely but making literally everything the same doesn't emphasize anything, please try to make it more diverse for the sake of emphasis.
  7. 01:10:267 (3,1) - The hyper feels overdone in the calm section imo.
  8. 01:11:806 (4,1,2,3,4,1) - Why are there 3 hypers so close to each other in such a calm section? I would remove the last two.
  9. 01:18:985 (2,1) - In this section though you managed to make less hypers than before even though the music is more intense? I would add a hyper here. It would also fit the hyper at 01:22:574 (4,1) - .
  10. 01:20:523 (2,1) - Same suggestion as for 01:18:985 (2,1) - .
  11. 01:23:343 (2,3,4,5) - I don't really like that pattern atm since it makes the single notes seem like four similar sounds (because all four are treated equally) but the first two are piano sounds while the last two are vocal so I would group them together like this.
  12. 01:25:139 (2,3,4) - The movement here seems overdone since the first two notes don't cover any important sound, so please make their movement more simple.
  13. 01:26:677 (2,3,4) - Similar issue here, the last note should be the emphasized one but it feels like the least important one in your pattern.
Shorter mod on Anatomy since my motivation to mod properly sinks and Rains don't need to be as clean as lower diffs anyways.
Good Luck~
Topic Starter
JierYagtama

Sanyi wrote:



hi

no kudosu since I already got kudosu here

General
  1. free kds lmao.wav is a lie, it doesn't give me kudosu. It should be removed nevertheless. Better redl the map I already removed it a long time ago xd
  2. Guys why are you making NCs so complex, this is no standard map xD welp pretty sure the ncs are fine now

Platter
  1. 00:02:831 (1,2) - Just my personal taste but making them curved would make the following single notes stand out more (because the movement change would be more remarkable then), which is supported by the piano sounds. should be fine as it is tbh
  2. 00:03:600 (2,1) - The piano is a bit underemphasized imo, the change of movement isn't really here. If you applied the previous point: Hooray, everything is fine and you don't need to do anything! If not: make the gap a little bit bigger or make a direction change here. Increased spaccing
  3. 00:05:908 (1,2) - Maybe just a tiny bit more distance here? The dash is not 100% distinct. Increased spaccing
  4. 00:07:446 (1,2) - The second triple of piano sounds do not distinguish themselves well from the first ones in your map, it plays like one group with six notes instead of 2 group with 3 notes each, I would go for a bigger distance here or something else that makes it more clear. Increased spaccing
    00:10:523 (2,3) - The flow is leading to the left, placing the next notes on the right side is unnecessary antiflow (because it is not supported by the music imo) so I think putting them on the left side is much better. Theres no antiflow in that pattern since the catcher is just gonna stay still till the next one goes in so
    im keeping this
  5. 00:11:933 (4,1) - The piano sound on the slider is quite strong, a soft dash would fit here imo. Increased spaccing
  6. 00:18:216 (1,2,3,4) - Even though I agree on making this part so dense I disagree on making this part harder to play than the previous two reverse sliders because the piano is more in the background here and therefore not that remarkable, something that is a bit easier to play would be better imo. I dont get how is this hard when the pattern is completely walkable
  7. 00:19:754 (1,2) - I can understand why you made this distance shorter than the upcoming ones, but a dash here would be better rhythm-wise imo. I think that the small difference in the piano sound is a bit overemphasized anyways but that is only my opinion. Increased spaccing
  8. 00:28:985 (1,2) - The dash feels a bit overdone. The only thing that could potentially justify a dash here is the whispering vocal but that seems overdone as I said, especially because you didn't make a dash for 00:30:266 (4,1) - which is at least equally dash-worthy. adjusted
  9. 00:30:523 (1) - This note gets no emphasis at all in your map, it should be somehow noticeable while playing because it is completely underemphasized atm. adjusted
  10. 00:35:010 (4,1) - Making this a soft dash fits very well imo. adjusted
  11. 00:44:241 (4,1) - Soft dash again? Your movement gets quite monotone so a soft dash here would be good for emphasis and diversity.
  12. 00:53:600 (1,2,3) - i expect here some form of antiflow to emphasize the vocal and to be more consistent with the previous notes, so adding some kind of antiflow here is much appreciated. this should be fine as it is imo
  13. 00:55:908 (2,1) - By making 00:55:908 (2) - a reverse slider, the emphasis-effect of the reverse slider on 00:56:677 (1) - gets lowered. So I think making three single notes for 00:55:908 (2) - that go in one direction is a bit more neat.
  14. 00:58:216 (1,1,2,3,4) - This is ??????? because you put a very remarkable sound on the sliderend which is overall a really questionable decision and doesn't fit your map at all. Making something more fitting instead should be easy so I let you handle that yourself. adjusted
  15. 00:59:754 - The quite section starting here contains some confusing distances, I don't wanna post them here all, just take a quick look at what distances are no clear walk or clear dash and make them a little bit easier to read. adjusted
  16. 01:10:267 (3,1) - That hyper is completely out of place, please nuke it immediately. adjusted
  17. 01:20:523 (2) - This is the only reverse slider here that is completely horizontal which feels out of place. An idea to rework the section (only my personal taste): For 01:18:216 (1,2,1,2) - , making three single notes - reverse slider - three single notes - reverse slider seems to fit. adjusted
  18. 01:21:293 (1) - and 01:22:831 (1) - are you sure you wanna make them normal sliders? You ignore the notes in the middle of the sliders that way which you didn't do before. If you wanna keep normal sliders I suggest to make them at least the same shape to create some sort of rhythm. adjusted
  19. 01:23:600 (2,3) - Just changing the direction here doesn't seem to be enough for me since it is still a very plain movement, I expect here some kind of dash to emphasize the vocal better. sure
  20. 01:25:395 (3,4) - This time the vocal isn't emphasized at all imo, some sort of dash or at least direction change is needed imo (you did it better with the following pattern). only 4 has a vocal sound while 3 does not im pretty much mapping a weak sound here
  21. 01:37:446 (2,1) - This is inconsistent with 01:31:293 (2,1) - , please make both a dash or none. whoops fixed
  22. 01:46:677 (1,1,1) - hyperdash-usage is inconsistent with 01:43:600 (1,2,3,1,2,3,1,2,3) - , please make it consistent (I would go for the hyperdash-usage of the first part since that makes the most sense to me). adjusted
  23. 01:48:985 (1) - and 01:49:754 (1) - are the only two objects in the whole section that don't force movement which feels weird, I would give them movement as well or use more non-movement-inducing sliders after these two, but as it is right now these two stand out too much. fixed
Anatomy
  1. 00:01:293 (1) - By using a slider of this length you are avoiding the opportunity to map antiflow towards the sound at 00:02:062 - . Mentioned antiflow would be more consistent with the upcoming notes which all contain direction change/antiflow patterns in a rhythmic way, so I would dig it to shorten the first slider and map a single note at 00:02:062 - . Is not the biggest issue though.movement is fine here and i want to keep it consistent
  2. 00:25:395 (3,1,2) - It would fit the rhythm of the section better imo to make the direction change from 00:25:395 (3) - to 00:25:523 (1) - instead of 00:25:523 (1) - to 00:25:651 (2) - .isnt that what the pattern is tho
  3. 00:27:190 (5,1) - Making this a hyper would fit rhythm-wise imo, makes a good rhythm with 00:28:857 (3,1) - .ok
  4. 00:38:216 (1) - The idea behind the slider tilts in this section is nice but I would make it a little bit less diverse since this slider is a bit awkward to play imo, slanting it a bit more horizontally would fix that. fixed
  5. 00:47:446 (1,2,3,4,1,2,1,2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3,4,5) - This whole section plays like "left-right-left-right-left-right-left-right.....", it feels like it doesn't really emphasize something with its flow, so I would suggest to make the flow a little bit more diverse, i.e. the horizontal movement at 00:49:241 (2,3,4) - feels not necessary (at least not to that extend). I think the movement is fine here as you know this is a rain so i have limits on what patterns should be mapped here and also flow is subjective at this point
  6. 00:56:164 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - The curved streams play nicely but making literally everything the same doesn't emphasize anything, please try to make it more diverse for the sake of emphasis. The piano is what im emphasizing here as its clear how 00:57:446 (1,2,3,4,5) - this flows
  7. 01:10:267 (3,1) - The hyper feels overdone in the calm section imo. should be fine as to how loud the piano is
  8. 01:11:806 (4,1,2,3,4,1) - Why are there 3 hypers so close to each other in such a calm section? I would remove the last two. removed
  9. 01:18:985 (2,1) - In this section though you managed to make less hypers than before even though the music is more intense? I would add a hyper here. It would also fit the hyper at 01:22:574 (4,1) - . adjusted
  10. 01:20:523 (2,1) - Same suggestion as for 01:18:985 (2,1) - . adjusted
  11. 01:23:343 (2,3,4,5) - I don't really like that pattern atm since it makes the single notes seem like four similar sounds (because all four are treated equally) but the first two are piano sounds while the last two are vocal so I would group them together like this. adjusted
  12. 01:25:139 (2,3,4) - The movement here seems overdone since the first two notes don't cover any important sound, so please make their movement more simple. Intentional due to 01:25:908 (1) -
  13. 01:26:677 (2,3,4) - Similar issue here, the last note should be the emphasized one but it feels like the least important one in your pattern.adjjusted
Shorter mod on Anatomy since my motivation to mod properly sinks and Rains don't need to be as clean as lower diffs anyways.
Good Luck~ Thank
thank for le mod sanyi
Jemzuu

Sanyi wrote:



hi H

no kudosu since I already got kudosu here

AJamez's Salad

General: I think this diff is already quite good, but it has got still some problems with distinct usage of distance - there are quite a lot distances in this diff that are somewhere in between a clear walk and a clear dash that may cause problems to players with poor reading ability (which is to be expected from Salad players). There are also some inconsistencies as well as some emphasis choices that are questionable. I will try to point out as many potential issues as possible.
  1. 00:04:369 (1,2,3) - These ones could be spaced out a bit more since you used similar spacing for 00:07:446 (1,2,3,4,5,6) - even though the piano notes are far stronger at 00:04:369 (1,2,3) - . ur right, adjusted
  2. 00:08:985 (1,2) - two issues here: 1. As ZiRoX said, there are too many dashes in this diff and 2. the spacing here is kinda awkward since the distance is walkable but seemed to be meant as a dash. Since we are in a calm part of the song and the sound is not remarkable enough imo to justify a dash I suggest to make it a clear but still strong walk. agreed, reduced the spacing and gave it a "strong walk"
  3. 00:09:754 (2,3) - Reducing the distance here just a tiny but would help to make the walk more distinct. fixd from the point above
  4. 00:12:831 (6,1) - Why is this no dash? Piano is getting all fired up here. ok mr sanyi
  5. 00:15:139 (3,4,5) - This is just ???? Lemme explain why:
    1. 00:13:600 (1) - , 00:14:369 (2) - and 00:15:908 (6) - are all 1/2 reverse sliders, only 00:15:139 (3,4,5) - are single notes which is inconsistent.
    2. 00:15:139 (3,4) - and 00:15:395 (4,5) - having different spacing is just ??? because the reverse sliders did always cause constant spacing for these triples which makes it here inconsistent and just unnecessary.
    3. 00:14:369 (2,3) - This distance is weird to play, it is an half-assed walk which is just awkward, especially because 00:15:139 (3) - is a really remarkable piano sound so it rather calls for a dash instead of the current spacing.
    My suggestion: Make it a reverse slider with a dash towards it to emphasize the strong piano note on 00:15:139 (3) - . applied
  6. 00:22:062 (6,1) - If you make a dash at 00:18:985 (4,1) - you could make one here as well to keep up a certain rhythm in your map. adjusted
  7. 00:23:600 (1,2,3) - I kinda dislike the simplification here, you didn't map the 1/4 double notes here but mapped the sliders over it to somehow emphasize that section which doesn't work too well here. Introducing 1/4 notes just for this part though is not that nice either, so it is up to you. Either way: 00:23:600 (1,2) - Reduce a bit and make it a clear walk please. just reduced the spacing for 1,2 i like it as it is ;w;
  8. 00:27:190 (4,5) - Please reduce a bit to make the walk more clear. yes
  9. 00:28:216 (6,1) - Why is this a dash when 00:28:985 (1) - is so quiet? wanted to emphasize downbeat i think it fine
  10. 00:34:369 (4,1) - This distance is neither a real walk or a real dash, please reduce the distance!!! it's now walkable!!!
  11. 00:36:677 (3,4) - Another unclear distance, I would prefer a clear walk here since the piano gets so quiet. yesyes
  12. 00:38:985 (2,3) - Buffing the distance a bit would help to make the dash more clear. yesyesyes
  13. 00:43:600 (6,1) - Walk or dash? Decide and adjust the distance please! yesyesyesyes
  14. 00:45:908 (3) - Why did you make this a normal slider? You are ignoring the strong piano sound at 00:46:164 - which is not nice imo. Instead you emphasized them for the two previous sliders where these sounds are not so strong :thinking: maybe going for two normal sliders followed by two reversed sliders fits the section better? applied ur suggestion
  15. 00:55:908 (6,1) - Following the logic of the rest of the section this should be a dash. i prefer it walkable and even reduced it more xd
  16. 00:57:446 (2,3) - Another unclear distance...
  17. 00:58:985 (4,1) - A slight buff wouldn't hurt to make it more clearly a dash. gave it a sidedash (1.9xds)
  18. 01:01:036 (4,1) - Unclear distance
  19. 01:05:651 (6,1) - Unclear distance
  20. 01:08:728 (6,1) - Unclear distance
  21. 01:09:754 (4,1) - Unclear distance i will never use 1.8x ds on salads ever again thx
  22. 01:10:523 (1,2,3) - Another section where it is obvious that avoiding 1/4 is a questionable decision - the piano sound lands on 01:10:908 - instead of 01:10:780 - . changed it to a normal slider instead
  23. 01:14:369 (6,1) - Slight reduce of distance makes the walk more clear. buffed it instead
  24. 01:28:728 (7,1) - This should be definetly a dash considering how you mapped the rest of the section. yea i changed stuff in this section
  25. 01:30:523 (1,2) - This being a dash would fit wonderfully imo since we arrived at the kiai section. and it is literally the same sound as 01:30:523 (1) - which also got a dash. ^ ayy i fixd this before i read this suggestion
  26. 01:36:677 (1,2,3,4) - ASAAKSAG SDFADKA FDADJ whyyyyyyyyy is this so much more movement-inducing than 01:30:523 (1,2) - that is inconsistent please make it similar to 01:30:523 (1,2) - . Also: For 01:37:190 (3,4) - : The same suggestion as I made for 01:30:523 (1,2) - . changed the pattern for this one and considered ur suggestions
  27. 01:50:523 (1) - I would tilt this more vertically to fit the movement of the previous triple notes. tilted
thank u sm for the mod~!!

+ .02* :c
osu file format v14

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Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez Collection Volume 3
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Kimitakari
IRC mod
2018-02-11 16:02 JeirYagtama: uhhhhh can we irc
2018-02-11 16:02 Nelly: yes?
2018-02-11 16:03 JeirYagtama: ACTION is listening to [https://osu.ppy.sh/b/1448086 Mili - Bathtub Mermaid]
2018-02-11 16:03 JeirYagtama: im starting to get impatient my other m4ms arent coming lol
2018-02-11 16:03 Nelly: shit happens
2018-02-11 16:05 JeirYagtama: just
2018-02-11 16:05 JeirYagtama: a bit more mods and i can finally fukin rank this
2018-02-11 16:06 Nelly: uh
2018-02-11 16:06 Nelly: nice 1 miss
2018-02-11 16:06 Nelly: lol
2018-02-11 16:06 JeirYagtama: rip
2018-02-11 16:06 Nelly: random one xd
2018-02-11 16:06 JeirYagtama: atleast its not the end of the map :^)
2018-02-11 16:06 JeirYagtama: yea
2018-02-11 16:06 Nelly: receive a star for me
2018-02-11 16:06 Nelly: so well done
2018-02-11 16:07 JeirYagtama: o: thank
2018-02-11 16:08 Nelly: tbh i dont really have any points to say
2018-02-11 16:08 JeirYagtama: >i actually need more mods on salad and platter but this works
2018-02-11 16:08 Nelly: except for this one 00:23:472 (2) -
2018-02-11 16:08 Nelly: feels uncomfortable
2018-02-11 16:08 Nelly: for beginners that would be quite rough
2018-02-11 16:08 JeirYagtama: ok
2018-02-11 16:08 JeirYagtama: fixed
2018-02-11 16:09 JeirYagtama: 00:23:472 (2,1) - 1 was supposed to be a hyper
2018-02-11 16:09 Nelly: there are other anti-flow movements but i guess they can handle that
2018-02-11 16:09 Nelly: i see
2018-02-11 16:09 Nelly: you need some words for Platter and Salad?
2018-02-11 16:09 JeirYagtama: yes
2018-02-11 16:10 Nelly: lets see what i can say
2018-02-11 16:10 Nelly: ACTION is playing [https://osu.ppy.sh/b/1448087 Mili - Bathtub Mermaid [Platter]] <CatchTheBeat> +DoubleTime
2018-02-11 16:11 Nelly: :ok_hand:
2018-02-11 16:11 JeirYagtama: not ss smh
2018-02-11 16:12 Nelly: :d
2018-02-11 16:12 Nelly: 01:19:754 (1) - the distance is quite long than i expected
2018-02-11 16:12 Nelly: move it like x:420
2018-02-11 16:13 JeirYagtama: aight
2018-02-11 16:14 Nelly: no words to say in Platter really
2018-02-11 16:15 JeirYagtama: o:
2018-02-11 16:15 Nelly: and so with Salad
2018-02-11 16:15 Nelly: i dunno
2018-02-11 16:15 Nelly: it feels ready tbh
2018-02-11 16:15 JeirYagtama: ffffffffff
2018-02-11 16:15 JeirYagtama: aight
ZiRoX
Recheck, do not award kudosu to this.

[General]
  1. Your hitsounds are really loud. I suggest decreasing the volume of your hitsounding. For the 50%-60% volume sections, you can reduce the volume in up to 25% and they will still be quite hearable.
[Anatomy]
  1. I think the calm section starting at 00:59:754 - (until 01:16:677 (2) -) still needs to be toned down a bit to create a better contrast with other sections.
  2. Please check your NCs once again ;_;. For instance, NCs should be swapped on 00:08:985 (5,1) - , you don't need a NC every three fruits at 00:13:600 (1,1,1,2,3,1,2,3,1,1) - (probably 6 is decent already), you don't need one at 00:18:985 (1) - , you should have one on 00:30:523 (3) - instead of 00:31:549 (1) - . The basic idea is to have one every big white tick, as I said previously.
[Platter]
  1. Try to make it so your dashes are clear. For instance, 00:05:139 (1,2,3) - isn't that clear because both distances are equal. I suggest moving (2) to x:336 in order to make the first distance walkable and the second one a clearer dash. There are other instances of this, such as 00:11:805 (3,4,1) -.
  2. 00:08:728 (4,1,2) - The dash here should be between (4,1) instead of (1,2), as (1) is the stronger sound (and you did so in the Rain).
  3. 00:12:831 (2,1) - This dash is a bit tight. I'd suggest you curve (2) a bit more so the distance to (1) is reduced.
  4. 00:22:831 (1,2,1,2,1,2,1,2,1) - I'd reduce the distances a bit to make them more easily walkable.
  5. 00:32:062 (1,2,3) - The dash here should be between (2,3) rather than (1,2), as (3) is the stronger sound (actually, (1,2) should be walkable). Similar stuff happens 00:33:600 (1,2,3) - and 00:42:831 (1,2,3) -.
[Salad]
It's a good thing you've decreased the usage of dashes throughout your diff. Now I have another concern, which is that some of your distances are a bit ambiguous (in other words, it's not really clear whether you have to dash or walk). I suggest that you reduce the distances for usuals walks to around x1.2 DS, while keeping stronger ones to x1.4. And have all the distances that you want the player to dash at x1.8 (maybe x1.9) or more. Distances in between are (in the x1.4 to x1.8 range) aren't really clear, so you should avoid them whenever possible. This creates more contrast between walks and dashes, making it easier for the player. For example:
  1. You could move 00:02:062 (2) - to the right a bit to make the distance a clearer walk.
  2. Walking 00:07:959 (3,4) - feels a bit tight, so if you intend it to walk it should be reduced.
  3. 00:08:728 (6,1) - could have a larger distance to make the dash clearer, considering it's a strong vocal, while 00:08:985 (1,2) - could be reduce a bit to make the walk clearer (note that currently both are the same distance, despite the vocal at (1) being stronger).
  4. 00:17:446 (2,3) - Could use a slightly smaller distance (around 1.3) to make it a bit easier due to the direction changes in the previous pattern.
  5. 00:19:754 (1,2) - Could also use a slightly smaller distance.
  6. 00:21:805 (5,6) - This distance is on the zone that should be avoided. Either increase it or decrease it according to what you intend the player to do.

    By now you should probably get the idea and be able to apply it to the rest. Stuff here is unrelated to this issue:
  7. 00:15:908 (2,1) - Feels a bit large, I'd decrease the distance to x2.2-2.3 like 00:18:985 (4,1) - .
  8. 00:28:216 (6,1) - I'd reduce this a bit to x2.2 or so considering the consecutive direction changes.
  9. 00:38:985 (2,3,4) - I think you could reduce the distances a bit as, while the piano is getting more intense, it's still within a calm section. Also, these distances are really similar to or even larger than 00:45:908 (3,4) - despite this latter section being stronger.
  10. 00:59:754 - to 01:17:190 - As a calm section, I'd reduce the overall distance. But keep in mind that you don't turn dashes into ambiguous distances.
  11. 01:25:651 (6,1) - This is probably the only antiflow movement in this section, which makes it feel rather odd. I'd make it so the sliders goes in the other direction instead.
Jemzuu

ZiRoX wrote:

Recheck, do not award kudosu to this.

[Salad]
It's a good thing you've decreased the usage of dashes throughout your diff. Now I have another concern, which is that some of your distances are a bit ambiguous (in other words, it's not really clear whether you have to dash or walk). I suggest that you reduce the distances for usuals walks to around x1.2 DS, while keeping stronger ones to x1.4. And have all the distances that you want the player to dash at x1.8 (maybe x1.9) or more. Distances in between are (in the x1.4 to x1.8 range) aren't really clear, so you should avoid them whenever possible. This creates more contrast between walks and dashes, making it easier for the player. For example:
  1. You could move 00:02:062 (2) - to the right a bit to make the distance a clearer walk. sur
  2. Walking 00:07:959 (3,4) - feels a bit tight, so if you intend it to walk it should be reduced. buffed instead cus i gave 00:07:446 (1) - a dash so might here as well
  3. 00:08:728 (6,1) - could have a larger distance to make the dash clearer, considering it's a strong vocal, while 00:08:985 (1,2) - could be reduce a bit to make the walk clearer (note that currently both are the same distance, despite the vocal at (1) being stronger). reduced the distance for 00:08:728 (6,1) - instead to make it clearly walkable and buffed 00:08:985 (1,2) - instead cus i prefer dashes on downbeats and strong piano sounds
  4. 00:17:446 (2,3) - Could use a slightly smaller distance (around 1.3) to make it a bit easier due to the direction changes in the previous pattern. yep right also changed distance for 00:18:216 (3,4) - as well
  5. 00:19:754 (1,2) - Could also use a slightly smaller distance. aight
  6. 00:21:805 (5,6) - This distance is on the zone that should be avoided. Either increase it or decrease it according to what you intend the player to do. reduced to walk also changed 00:24:369 (2) - and removed the antiflow

    By now you should probably get the idea and be able to apply it to the rest. tried my best!! Stuff here is unrelated to this issue:
  7. 00:15:908 (2,1) - Feels a bit large, I'd decrease the distance to x2.2-2.3 like 00:18:985 (4,1) - . they have same spacing now
  8. 00:28:216 (6,1) - I'd reduce this a bit to x2.2 or so considering the consecutive direction changes. aight
  9. 00:38:985 (2,3,4) - I think you could reduce the distances a bit as, while the piano is getting more intense, it's still within a calm section. Also, these distances are really similar to or even larger than 00:45:908 (3,4) - despite this latter section being stronger. fixd
  10. 00:59:754 - to 01:17:190 - As a calm section, I'd reduce the overall distance. But keep in mind that you don't turn dashes into ambiguous distances. i think i fixd every unclear distance
  11. 01:25:651 (6,1) - This is probably the only antiflow movement in this section, which makes it feel rather odd. I'd make it so the sliders goes in the other direction instead. ok finally fixd
thx for the mod!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez Collection Volume 3
BeatmapID:1448085
BeatmapSetID:684250

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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175,256,15908,2,0,L|71:256,2,103.999995239258,2|0|0,0:0|0:0|0:0,0:0:0:0:
420,272,16677,6,0,P|500:192|420:128,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
340,112,17446,2,0,L|246:50,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
204,288,18216,2,0,P|149:192|213:144,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
336,208,18985,2,0,L|426:156,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
91,256,19754,6,0,P|34:177|98:81,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
206,192,20523,2,0,P|270:144|190:80,1,207.999990478516
64,128,21293,1,0,0:0:0:0:
168,126,21549,1,0,0:0:0:0:
64,128,21805,1,0,0:0:0:0:
200,208,22062,2,0,P|280:128|216:64,1,207.999990478516,10|0,0:0|0:0,0:0:0:0:
16,160,22831,5,6,0:0:0:0:
130,160,23087,1,0,0:0:0:0:
245,160,23344,1,0,0:0:0:0:
120,256,23600,6,0,L|219:208,2,103.999995239258,6|0|0,0:0|0:0|0:0,0:0:0:0:
318,272,24369,2,0,L|430:240,2,103.999995239258,6|0|0,0:0|0:0|0:0,0:0:0:0:
182,272,25139,2,0,L|78:272,2,103.999995239258,14|0|0,0:0|0:0|0:0,0:0:0:0:
432,304,25908,6,0,P|476:200|448:96,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
290,80,26677,1,2,0:0:0:0:
394,74,26934,1,0,0:0:0:0:
498,84,27190,1,0,0:0:0:0:
301,192,27446,2,0,P|261:279|341:376,1,207.999990478516
453,320,28216,2,0,L|354:272,2,103.999995239258,4|4|2,0:0|0:0|0:0,0:0:0:0:
224,114,28985,6,0,P|170:189|268:284,1,207.999990478516
343,240,29754,2,0,L|459:272,2,103.999995239258
197,64,30523,1,0,0:0:0:0:
301,64,30780,1,0,0:0:0:0:
405,80,31036,1,0,0:0:0:0:
259,152,31293,1,2,0:0:0:0:
363,150,31549,1,2,0:0:0:0:
467,151,31805,1,0,0:0:0:0:
248,241,32062,6,0,L|138:208,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
112,320,32831,2,0,P|34:246|82:177,1,207.999990478516
207,160,33600,2,0,P|276:107|170:63,1,207.999990478516
70,177,34369,2,0,L|291:179,1,207.999990478516
445,237,35138,6,0,L|332:288,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
314,195,35908,2,0,L|195:143,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
173,240,36677,2,0,L|45:224,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
319,276,37446,1,8,0:0:0:0:
194,272,37959,1,0,0:0:0:0:
339,224,38215,6,0,L|432:272,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
213,224,38985,2,0,L|123:289,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
348,160,39754,2,0,L|235:112,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
150,272,40523,2,0,L|253:259,2,103.999995239258,10|0|0,0:0|0:0|0:0,0:0:0:0:
380,272,41293,6,0,P|460:192|380:128,1,207.999990478516,0|2,0:0|0:0,0:0:0:0:
270,192,42062,2,0,P|174:128|254:64,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
334,128,42831,1,2,0:0:0:0:
230,128,43087,1,0,0:0:0:0:
126,128,43344,1,2,0:0:0:0:
323,224,43600,2,0,P|403:144|329:67,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
238,80,44369,6,0,L|446:80,1,207.999990478516
310,224,45139,2,0,P|230:144|304:67,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
406,200,45908,2,0,L|319:142,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
208,208,46677,2,0,L|294:150,2,103.999995239258,14|0|4,0:0|0:0|0:0,0:0:0:0:
458,224,47446,6,0,P|528:187|461:107,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
351,112,48216,2,0,L|247:124,2,103.999995239258
118,128,48985,2,0,P|92:239|154:347,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
264,320,49754,1,2,0:0:0:0:
160,320,50011,1,2,0:0:0:0:
56,320,50267,1,2,0:0:0:0:
304,336,50523,6,0,L|417:272,2,103.999995239258,4|2|2,0:0|0:0|0:0,0:0:0:0:
435,208,51293,2,0,L|332:160,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
195,261,52062,2,0,L|66:224,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
310,288,52831,1,2,0:0:0:0:
196,336,53087,1,2,0:0:0:0:
81,336,53344,1,2,0:0:0:0:
325,256,53600,6,0,P|396:181|321:135,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
185,144,54369,1,2,0:0:0:0:
300,144,54626,1,2,0:0:0:0:
414,144,54882,1,2,0:0:0:0:
174,224,55139,2,0,P|95:144|175:80,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
266,96,55908,2,0,L|365:126,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
120,240,56677,6,0,L|21:288,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
245,256,57446,2,0,L|341:304,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
444,160,58216,2,0,P|524:240|428:304,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
344,256,58985,2,0,L|216:256,2,103.999995239258,6|2|2,0:0|0:0|0:0,0:0:0:0:
115,320,59754,6,0,P|95:209|131:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
250,128,60523,1,2,0:0:0:0:
156,128,60780,1,2,0:0:0:0:
63,128,61036,1,2,0:0:0:0:
230,320,61293,6,0,P|250:209|214:112,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
345,96,62062,1,2,0:0:0:0:
241,100,62318,1,2,0:0:0:0:
137,97,62575,1,2,0:0:0:0:
272,192,62831,6,0,L|386:144,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
64,272,63600,2,0,P|0:192|96:128,1,207.999990478516
194,128,64369,1,2,0:0:0:0:
69,126,64626,1,2,0:0:0:0:
204,240,64882,2,0,P|268:160|172:96,1,207.999990478516
98,112,65651,1,2,0:0:0:0:
348,176,65908,6,0,P|412:272|348:304,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
233,240,66677,2,0,L|107:192,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
87,160,67446,2,0,P|23:64|119:16,1,207.999990478516,2|0,0:0|0:0,0:0:0:0:
180,124,68216,1,2,0:0:0:0:
284,122,68472,1,2,0:0:0:0:
180,124,68728,1,2,0:0:0:0:
400,240,68985,5,4,0:0:0:0:
296,240,69241,1,0,0:0:0:0:
192,240,69498,1,0,0:0:0:0:
317,128,69754,2,0,L|220:64,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
88,240,70523,6,0,P|40:160|104:80,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
229,304,71293,2,0,L|326:240,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
458,336,72062,6,0,P|506:256|442:176,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
295,192,72831,2,0,P|224:96|304:32,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
393,112,73600,1,2,0:0:0:0:
278,144,73857,1,2,0:0:0:0:
164,101,74113,1,2,0:0:0:0:
309,224,74369,2,0,P|389:160|325:64,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
155,160,75139,6,0,L|39:192,2,103.999995239258,14|2|2,0:0|0:0|0:0,0:0:0:0:
294,240,75907,1,2,0:0:0:0:
200,240,76164,1,2,0:0:0:0:
106,240,76421,1,2,0:0:0:0:
251,240,76677,6,0,P|307:149|251:141,1,207.999990478516
131,144,77446,1,2,0:0:0:0:
267,144,77703,1,2,0:0:0:0:
132,144,77959,1,2,0:0:0:0:
372,304,78216,6,0,P|404:192|338:74,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
208,144,78985,1,0,0:0:0:0:
322,144,79241,1,0,0:0:0:0:
437,144,79498,1,0,0:0:0:0:
193,304,79754,6,0,P|164:193|213:83,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
370,144,80523,1,0,0:0:0:0:
245,144,80779,1,0,0:0:0:0:
120,144,81036,1,0,0:0:0:0:
370,320,81293,6,0,P|398:222|370:112,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
250,160,82062,1,2,0:0:0:0:
364,160,82318,1,2,0:0:0:0:
479,160,82575,1,2,0:0:0:0:
239,80,82831,6,0,P|191:144|303:256,1,207.999990478516,4|0,0:0|0:0,0:0:0:0:
347,288,83600,2,0,L|139:288,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
379,288,84369,2,0,P|443:192|363:128,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
263,192,85139,1,0,0:0:0:0:
377,192,85395,1,0,0:0:0:0:
491,192,85651,1,0,0:0:0:0:
256,120,85908,6,0,P|176:200|304:296,1,311.999985717774,6|2,0:0|0:0,0:0:0:0:
405,304,86934,1,2,0:0:0:0:
301,297,87190,1,2,0:0:0:0:
197,288,87446,2,0,P|133:192|213:128,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
318,152,88216,1,0,0:0:0:0:
204,120,88472,1,0,0:0:0:0:
90,136,88728,1,2,0:0:0:0:
325,304,88985,6,0,P|389:208|309:144,1,207.999990478516,6|0,0:0|0:0,0:0:0:0:
199,176,89754,1,0,0:0:0:0:
324,176,90010,1,0,0:0:0:0:
183,176,90267,1,0,0:0:0:0:
416,256,90523,6,0,P|477:182|383:109,1,207.999990478516
159,208,91293,2,0,P|98:134|192:61,1,207.999990478516
284,128,92062,1,0,0:0:0:0:
180,128,92318,1,0,0:0:0:0:
76,128,92574,1,0,0:0:0:0:
316,320,92831,2,0,P|377:227|281:163,1,207.999990478516
189,176,93600,6,0,L|77:240,2,103.999995239258
397,272,94369,2,0,P|477:192|413:112,1,207.999990478516,6|2,0:0|0:0,0:0:0:0:
303,112,95139,2,0,L|176:128,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
84,272,95908,2,0,P|68:128|116:80,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
312,128,96677,5,4,0:0:0:0:
187,128,96934,1,0,0:0:0:0:
62,128,97190,1,2,0:0:0:0:
270,240,97446,2,0,L|368:192,2,103.999995239258,4|0|2,0:0|0:0|0:0,0:0:0:0:
396,304,98216,2,0,L|496:333,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
177,352,98985,2,0,P|113:267|194:184,1,207.999990478516
276,192,99754,6,0,L|390:160,2,103.999995239258,2|2|2,0:0|0:0|0:0,0:0:0:0:
139,224,100523,2,0,L|39:191,2,103.999995239258,2|6|2,0:0|0:0|0:0,0:0:0:0:
369,272,101293,2,0,P|433:176|369:96,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
266,176,102062,2,0,P|365:201|463:169,1,207.999990478516,2|2,0:0|0:0,0:0:0:0:
281,245,102831,5,2,0:0:0:0:
369,237,103087,1,2,0:0:0:0:
282,173,103344,1,0,0:0:0:0:
102,244,103600,2,0,L|182:244,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
238,319,104369,5,12,0:0:0:0:
358,316,104626,1,2,0:0:0:0:
238,252,104882,1,2,0:0:0:0:
50,255,105139,2,0,L|130:255,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
229,245,105908,5,6,0:0:0:0:
141,237,106164,1,2,0:0:0:0:
228,173,106421,1,0,0:0:0:0:
408,256,106677,2,0,L|312:256,2,80,12|2|2,0:0|0:0|0:0,0:0:0:0:
255,144,107446,5,12,0:0:0:0:
371,142,107703,1,2,0:0:0:0:
487,141,107959,1,2,0:0:0:0:
256,240,108216,2,0,L|160:240,2,80,12|12|12,0:0|0:0|0:0,0:0:0:0:
84,304,108985,5,0,0:0:0:0:
32,253,109241,1,0,0:0:0:0:
85,204,109497,1,0,0:0:0:0:
213,160,109754,1,0,0:0:0:0:
264,109,110010,1,0,0:0:0:0:
211,60,110266,1,0,0:0:0:0:
336,64,110523,6,0,L|432:16,2,95.9999970703126,12|2|2,0:0|0:0|0:0,0:0:0:0:
221,144,111293,1,12,0:0:0:0:
335,160,111549,1,12,0:0:0:0:
449,160,111805,1,12,0:0:0:0:
256,240,112062,6,0,L|160:304,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
68,144,112831,2,0,L|160:208,2,103.999995239258,4|0|0,0:0|0:0|0:0,0:0:0:0:
308,160,113600,1,4,0:0:0:0:
402,96,113857,1,0,0:0:0:0:
308,48,114113,1,0,0:0:0:0:
152,160,114369,2,0,L|40:160,2,103.999995239258,12|12|12,0:0|0:0|0:0,0:0:0:0:
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256,192,115395,8,0,121293,0:0:0:0:
Topic Starter
JierYagtama
[quote="ZiRoX"]Recheck, do not award kudosu to this.

[General]
  1. Your hitsounds are really loud. I suggest decreasing the volume of your hitsounding. For the 50%-60% volume sections, you can reduce the volume in up to 25% and they will still be quite hearable. reduced till its 35% then
[Anatomy]
  1. I think the calm section starting at 00:59:754 - (until 01:16:677 (2) -) still needs to be toned down a bit to create a better contrast with other sections.
  2. Please check your NCs once again ;_;. For instance, NCs should be swapped on 00:08:985 (5,1) - , you don't need a NC every three fruits at 00:13:600 (1,1,1,2,3,1,2,3,1,1) - (probably 6 is decent already), you don't need one at 00:18:985 (1) - , you should have one on 00:30:523 (3) - instead of 00:31:549 (1) - . The basic idea is to have one every big white tick, as I said previously. Idk how I suck at N-ing at ctb LMAO and also nerfed some spacings on the section you mentioned
[Platter]
  1. Try to make it so your dashes are clear. For instance, 00:05:139 (1,2,3) - isn't that clear because both distances are equal. I suggest moving (2) to x:336 in order to make the first distance walkable and the second one a clearer dash. There are other instances of this, such as 00:11:805 (3,4,1) -. adjusted and also the other setions similar to this
  2. 00:08:728 (4,1,2) - The dash here should be between (4,1) instead of (1,2), as (1) is the stronger sound (and you did so in the Rain). redid the pattern
  3. 00:12:831 (2,1) - This dash is a bit tight. I'd suggest you curve (2) a bit more so the distance to (1) is reduced. I intended 00:12:831 (2,1) - to be a hdash but I did make took the suggestion on curving it
  4. 00:22:831 (1,2,1,2,1,2,1,2,1) - I'd reduce the distances a bit to make them more easily walkable. Reduced
  5. 00:32:062 (1,2,3) - The dash here should be between (2,3) rather than (1,2), as (3) is the stronger sound (actually, (1,2) should be walkable). Similar stuff happens 00:33:600 (1,2,3) - and 00:42:831 (1,2,3) -.Fixed all of them
ZiRoX
Recheck recheck:

[Salad]
  1. 00:25:908 (1,2) - Still a bit ambiguous, I'd move (2) to x:312 and (3) to x:408.
  2. 00:34:369 (4,1) - Another distance that's a bit ambiguous. Either make it slightly larger to signal the dash better or reduce it.
  3. 00:47:446 - I'd tone down the dashes in the section that starts at this point, to something around x2.2 spacing. Extensive listing: move 00:47:446 (1) - to x:440, 00:48:985 (3) - move to x:120, 00:50:523 (1) - move to x:288, 00:51:293 (2) - move to x:424, 00:53:600 (1) - move to x:312, 00:55:139 (5) - move to x:184.
  4. 01:01:036 (4,1) - Somewhat ambiguous distance. If you want this do be a dash increase the distance a bit, reduce it otherwise.
  5. 01:05:651 (6,1) - This is a bit large too, I'd move (1) to x:328 or 336.
  6. 01:18:216 (1,2) - is also am ambiguous distance. I'd move (2) to x:240 and (3) to x:336. Similar stuff on 01:19:754 (1,2,3) -
  7. 01:22:318 (3,4) - I'd move these a bit to the left to make the 01:22:575 (4,1) - dash slightly easier. x:360 for (3) and x:472 for (4) should suffice. Similar stuff on 01:25:395 (5,6) - .
  8. 01:24:369 (3) - I'd also move this a bit to reduce the dash intensity; I'd move it to x:368.
  9. 01:27:190 (3,4) - I think this deserves a dash. Maybe you can put (4) like the image below, and also move 01:28:216 (5,6) - to the left a bit as shown in the image.
  10. 01:44:626 (2) - I'd move this note to x:336 to be more consistent with the rest of the patterns.
  11. 01:47:959 (3,4) - This is a bit large. I'd move (4) to x:288 to reduce it a bit.
  12. 01:54:113 (5,6) - Feels a bit tight to walk. I'd move (6) to x:176 to make it more walkable. You can move 01:55:139 (1) - to the right a bit too if you want.
[Platter]
  1. 00:37:446 (2,3) - This are too spaced, which doesn't fit the calm section. Try to rearrange stuff so they are within walkable distance.
[Anatomy]
  1. 01:31:036 (2,3) - This feels a bit tight to catch, so I'd reduce the distance a bit to make it more lenient. Putting 01:31:293 (3) - on x:64 should be slightly better. Similar stuff for 01:37:190 (2,3) - .
Topic Starter
JierYagtama

ZiRoX wrote:

Recheck recheck:

[

[Platter]
  1. 00:37:446 (2,3) - This are too spaced, which doesn't fit the calm section. Try to rearrange stuff so they are within walkable distance. adjusted
[Anatomy]
  1. 01:31:036 (2,3) - This feels a bit tight to catch, so I'd reduce the distance a bit to make it more lenient. Putting 01:31:293 (3) - on x:64 should be slightly better. Similar stuff for 01:37:190 (2,3) - .fixed both of them
]

Agiht after jamez replying we're all set
Jemzuu
literally applied everything from zirox's mod now,

b
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Tags:Miracle Milk Rayark Games AJamez Collection Volume 3
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ZiRoX
There we go


Bubbled!
Fu Xuan
Now get an std map bubbled when
-Hex-
Hype!
Electoz
Popping on mp3 quality + questionable hyperdashes in Platter
Here's a new mp3 with better quality here you go: https://puu.sh/ztVBN/14627a71ff.mp3 (edited from long version of the album - tell me if there's anything weird and I'll fix)

*timestamps below are from the old mp3 thingy so don't replace it until you're done with everything

[General]

  1. 00:01:293 - Could use a lower volume maybe? Since it's clearly calmer than everything else.
    1. You can buff volume in kiai a bit too if you apply above.
[AJamez's Salad]

  1. 00:23:600 (1) - Remove NC? Since there's already one at 00:22:831 - .
  2. 01:01:293 (1) - 01:10:523 (1) - ^ actually there's more but idk whether which is/isn't intentional anymore so can you go through the entire diff again please
  3. 01:06:677 (2,3) - Spacing could be bigger like 01:01:036 (4,1) - ?
  4. 01:50:266 (6,1,2) - Add dashes please for consistency with the rest of that section.
  5. 01:53:600 (3) - NC?
[Platter]

  1. 00:15:908 (1,2,3) - mm the direction change seems a bit harsh, can you do it like 00:14:369 (1,2,3,4) - ?
  2. 00:41:293 - This part is more intense than the beginning 00:01:293 - ? Yet I don't see any hyperdashes here.
  3. 01:42:831 (1) - Can this be 3 circles for consistency with 01:43:600 (1,2,3,1,2,3,1,2,3) - ?
  4. 01:51:293 (1,1) - 01:52:831 (1,1) - Questionable hyperdashes combined with anitiflows, would say these are borderline in terms of rankability.
01:42:831 - Actually this part could've been more solid in concepts like top diff where you repeated the placements

[Anatomy]

  1. 00:14:369 (1,2,3,4,5,6) - Was wondering why these aren't symmetrical when the rest 00:13:600 (1,2) - 00:15:139 (1,2) - 00:15:908 (1,2,3,4,5,6) - are, intentional?
  2. 00:19:754 (1) - It has antiflow thingy but this doesn't feel emphasized as much cuz the spacing is in the same scale as what you did with 00:18:857 (5,6,7) - so a bigger spacing maybe?
  3. 00:23:600 - I don't understand your spacing concept on this can you explain. Like I was trying to see if you're emphasizing new comboes with dashes or gradually increase the spacings throughout the measure but it’s neither.
  4. 00:33:472 (5,1) - Add a hyperdash? Optional.
  5. 00:42:062 (1,2,3,4) - Plays really uncomfortable cuz that’s a hyperdash into border of the screen.
  6. 00:58:857 (6,2) - Feels overmapped imo, how about removing them?
00:40:523 - Dunno which one (Anatomy/Platter) is intentional but like can you be consistent on your concept in both diffs please
00:47:446 - Similar as above where like I don't know what are you intending to emphasize. (e.g. 00:48:985 - is hyperdash in platter yet isn't in top diff, 00:53:600 - vice versa) so would be nice if you go over the entire section again

mm call me back
Jemzuu

Electoz wrote:

[AJamez's Salad]

  1. 00:23:600 (1) - Remove NC? Since there's already one at 00:22:831 - . uhh the reason for this nc is because rc said combos cant exceed 10 objects including repeats
  2. 01:01:293 (1) - 01:10:523 (1) - ^ actually there's more but idk whether which is/isn't intentional anymore so can you go through the entire diff again please pretty sure this is fine there's a new sound supporting it anyway also same reason as above
  3. 01:06:677 (2,3) - Spacing could be bigger like 01:01:036 (4,1) - ? a dash to this slider would have to be placed at the edgiest corner of the playfield thus that is unrankable so i think a walk here would be fine ;w;
  4. 01:50:266 (6,1,2) - Add dashes please for consistency with the rest of that section. song is still relatively calm tho i dont see any reason adding dashes
  5. 01:53:600 (3) - NC? nice catch
mm call me back
b
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 90523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 69754,72062,83857,94369,96677,103087,115139
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Bathtub Mermaid
TitleUnicode:Bathtub Mermaid
Artist:Mili
ArtistUnicode:Mili
Creator:JeirYagtama
Version:AJamez's Salad
Source:Deemo
Tags:Miracle Milk Rayark Games AJamez Collection Volume 3
BeatmapID:1448085
BeatmapSetID:684250

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bathtub mermaid.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 255,128,192

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Topic Starter
JierYagtama

Electoz wrote:

Popping on mp3 quality + questionable hyperdashes in Platter
Here's a new mp3 with better quality here you go: https://puu.sh/ztVBN/14627a71ff.mp3 (edited from long version of the album - tell me if there's anything weird and I'll fix)

*timestamps below are from the old mp3 thingy so don't replace it until you're done with everything

[General]

  1. 00:01:293 - Could use a lower volume maybe? Since it's clearly calmer than everything else. Reduced
    1. You can buff volume in kiai a bit too if you apply above. Volume should be fine as it is here xd

[Platter]

  1. 00:15:908 (1,2,3) - mm the direction change seems a bit harsh, can you do it like 00:14:369 (1,2,3,4) - ? Adjusted
  2. 00:41:293 - This part is more intense than the beginning 00:01:293 - ? Yet I don't see any hyperdashes here. It's not really easy to put hdashes at this bpm and difficulty but I can buff the spacing a bit more if thats ok xd
  3. 01:42:831 (1) - Can this be 3 circles for consistency with 01:43:600 (1,2,3,1,2,3,1,2,3) - ? adjusted
  4. 01:51:293 (1,1) - 01:52:831 (1,1) - Questionable hyperdashes combined with anitiflows, would say these are borderline in terms of rankability.Reworked the section here and the antiflow problem should be fixed
01:42:831 - Actually this part could've been more solid in concepts like top diff where you repeated the placements Adjusted

[Anatomy]

  1. 00:14:369 (1,2,3,4,5,6) - Was wondering why these aren't symmetrical when the rest 00:13:600 (1,2) - 00:15:139 (1,2) - 00:15:908 (1,2,3,4,5,6) - are, intentional? Yep Intentional xd
  2. 00:19:754 (1) - It has antiflow thingy but this doesn't feel emphasized as much cuz the spacing is in the same scale as what you did with 00:18:857 (5,6,7) - so a bigger spacing maybe? Increased
  3. 00:23:600 - I don't understand your spacing concept on this can you explain. Like I was trying to see if you're emphasizing new comboes with dashes or gradually increase the spacings throughout the measure but it’s neither. Hmmm 00:23:600 (1,2) - Isnt really intense enough for to put a hdash but when I put a dash there and put a hdash here 00:24:369 (1,2) - It can emphasize and make the intensity of the piano here stand out more 00:25:139 (1,2,3,4,5,6) - but at this point the notes over here gets lower and calmer so I decided to make it a walk pattern instead
  4. 00:33:472 (5,1) - Add a hyperdash? Optional. Section is pretty calm here so adding a hdash doesnt really fit here for me
  5. 00:42:062 (1,2,3,4) - Plays really uncomfortable cuz that’s a hyperdash into border of the screen. Adjusted the stream a bit
  6. 00:58:857 (6,2) - Feels overmapped imo, how about removing them?Removing 6 but not 2 since i can still hear a faint piano there
00:40:523 - Dunno which one (Anatomy/Platter) is intentional but like can you be consistent on your concept in both diffs please Ofc Anatomy is intentional since its the last diff
00:47:446 - Similar as above where like I don't know what are you intending to emphasize. (e.g. 00:48:985 - is hyperdash in platter yet isn't in top diff, 00:53:600 - vice versa) so would be nice if you go over the entire section again Ok stuff about the diffs with inconsistent placement on hdashes should be fixed

mm call me back
Electoz
01:48:002 - try adding a red line with 117.5 bpm cuz you'll hear the few last notes were a bit off (probably not related to my mp3 editing since this is not the part I edited)

00:39:541 (2) - in platter, ctrl+H? since you said the thingy in top diff is intentional so better keep the flow in Platter the same as top diff
01:44:669 (3,1) - hyperdash missing hello

00:51:335 (2,3) - top diff, could add a hyperdash here since Platter has one?

also the lowered volume thingy can you apply on the green line as well ok 00:00:310 -
Topic Starter
JierYagtama

Electoz wrote:

01:48:002 - try adding a red line with 117.5 bpm cuz you'll hear the few last notes were a bit off (probably not related to my mp3 editing since this is not the part I edited) Yeah it fixed the offbeat problem xdd

00:39:541 (2) - in platter, ctrl+H? since you said the thingy in top diff is intentional so better keep the flow in Platter the same as top diff ok
01:44:669 (3,1) - hyperdash missing hello wwhoopps

00:51:335 (2,3) - top diff, could add a hyperdash here since Platter has one? added

also the lowered volume thingy can you apply on the green line as well ok 00:00:310 -ehhh why not
ok should be all set now!
Electoz
01:48:002 - changed SV in platter to match what top diff does
added missing NC in Salad
should be good to go I guess
Rebubbled!
ZiRoX
Hello again.

Qualified!
Nokashi
Glad to see this in the qualified section! Congratz!
Aerene
placeholder!!
Kimitakari
You did it <3
Yumeno Himiko
gratz :)
-Hex-
Congrats!
Bonsai

JeirYagtama wrote:

Time Series wrote:

This song actually uses a 6/8 meter. Hence in my opinion it is more natual to set the meter to be 4/4 and use 1/3 or 1/6 as beatsnap divisor. This would include changes in the following ways:
  1. Change the speed to 78 (i.e. decrease by one-third) and meter 4/4 (no need to re-adjust offset)
  2. Use 1/3 or 1/6 beatsnap divisor to edit (in replace of 1/2 or 1/4)
  3. Increase SV by one-half (For Salad, 1.6->2.4; for Platter, 1.8->2.7; for Anatomy, 2.00->3.00)
  4. Change slider tick rate from 2 to 3
  5. After you have done all above, you might need to recalculate slider lengths. However, the map itself will not change after these operations, so no need to remap
If you do so, you'll see that each strong beat will lie on a white tick (right now, half of them lies on a red tick) doesnt really matter actually and its too much of a hassle to even change timing since itll fuck up the entire set
Since this proposal has been amended about one week ago, it actually matters as it's breaking the RC now - Just do the few steps Time Series has listed but actually use 2/4 instead of 4/4 as time signature, and you'd be good to go, there shouldn't be anything fucked up as long as you don't fuck it up yourself :P
JBHyperion
Do the thing /o/
ZiRoX
Timing thing has been applied.

Rebubbled!
Electoz
Qualified!
Summerleopard
Good luck, JeirYagtama !
:)
Sakary
whoooo whoooo!!
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