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Thymeka - Coward Montblanc ~Italian Version~ [Osu|Taiko]

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Topic Starter
Gio96b

2nnt wrote:

Hi~

Easy
00:17:875 (4) - Move the turn on a tick, like this? eh? o.o
00:26:375 (1) - Add finish? Ok
00:27:375 (1) - Remove finish and new combo? Ok
00:28:375 (3) - Add new combo? Ok
00:55:125 (1) - Move the slider end on grid up by one square? (Grid Level 4) Ok
00:56:875 (4) - Move the reverse arrow down by one square? (Grid Level 4) Ok
02:10:375 - 02:42:375 - 30 seconds break, all I can ask here is to add something. Maybe
02:58:125 (1) - Same as at 00:55:125 Ok
02:59:875 (4) - Same as at 00:56:875 Ok


Normal
The break at around 2 and half minutes is way better than the 30 seconds break in Easy. Maybe you should add break like in this difficulty in the Easy instead of that long break?

Hard
00:42:375 (3) - Add finish? Ok
01:04:875 (5) - Add new combo? Ok
01:06:125 (1) - Remove new combo and add finish to slider end? No
01:22:375 (1) - Add finish? Ok
01:29:875 (2) - ^ Ok
If you go on vocals here:
01:56:875 (1) - Remove new combo?
01:57:125 (2) - Add new combo?
01:58:875 (1) - Remove new combo?
01:59:125 (2) - Add new combo?
Same with part at 02:04:875 and the last chorus.
This is just my opinion and might sound weird though.
If you go on beat here:
01:56:375 (6) - Add new combo?
01:56:875 (1) - Remove new combo? Ok
01:58:375 (5) - Add new combo? Ok
01:58:875 (1) - Remove new combo? Ok
Same with part at 02:04:875 and the last chorus.
This is just my opinion and might sound weird though.
02:23:875 (1,2,3,4,5) - Add claps to some of these (or all if you like of course)? Ok
02:26:375 (6) - Add finish? Ok


Coward Haku
This seems to be fine~
Bye~
Ok Thanks :D
Kuria
Coming here from my mod queue
k let's see if i still can find something here (looks like various things are fixed already throughout the mods above me)

General:
Good, everything are kept in order :D

Easy:
looks like fine here and there, and some of my suggestion on some part:
01:01:125 (1) - imo this small curving slider are seems a bit weird to put it like that, since from what i saw before when trying this diff, only 1-2 (if i'm not wrong) kind of small curving repeated sliders while the rest is linear repeated slider, i think it will be better if you make that slider linear too like what you make here 01:36:125 (2).
same goes for 01:20:125 (3).
03:41:875 - make a notes on that part until 03:53:375? seems a bit boring if you just put 4 spinners like that

Normal:
seems good here :)

Coward Haku:
o.o
Circle Size 4 is way better imo, since when i try this one on the original CS, some of the spacing are way too long and suddenly short while when i try it with CS 4, it was looks more flowing and spaced nicely :)
00:04:375 (2) - this is a burai slider (if i'm not wrong) and (according to the rules if it's not changed yet) you must remove it/change it because it was unrankable stuff (refer to this link t/65586/start=15) , i recommend if you make it into Q slider instead of that.
00:06:125 (1) - make this stack with (2)

00:56:625 (4,5) - make some spacing here, seems weird if your not giving it while after (5) you giving a spacing on 00:57:125 (5,6,7)
01:10:375 (1) - instead of 2nd spinner, why not add a break on there? since looks like the notes are kept going for a quite long after that spinner.
01:54:875 (2,3) - spacing
02:10:125 (1) - fix this slider, i think it feels something miss if you make the slider end at 02:10:125 (1), i suggest that you make it end on 02:10:125 (1) instead of before.

i think that's all i can finf for now^^
fighting!!
Topic Starter
Gio96b
Some fix from Envi's mod. Thanks!
HakuNoKaemi
CS 4 ? nope, it'll seem mapped like a Normal and mislead much much the player... It's "supposed" to be an Insane and I can't get the Star Rating up-
I can't use higher CS (need a reason?) higher AR ( 8 flow good, 9 too fast ) higher OD ( borderline Spinner that play well plus overmapping... and higher OD will be a sure kill ) or higher HP ( break sections with lower hit objects density and not so high density will kill the player with even 92-93% of accuracy ).

The burai. Let's say: it's not definable a burai plus the rule say

Every slider must have a clear and visible path to follow from start to end.
It DO follow a visible and clear path... but after
Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read.
The appearance of burais isn't confusing neither impossible, plus if "that's" the reason of banning burai, we should ban ALL sliders, because every slider appearance is to be guessed the most intuitive one, and burai most intuitive one is coming back only one time and not going back and forth.

for the stack, 00:07:375 (4,1) - is a good explanation... as it mirror it
ertyukjh010


[General]

morissi.png Delete it if unused.

[Easy]

00:17:875 (4) - Don't angle slider. It's not good-looking.
03:25:375 (1) - 8s spinner..... I don't sure but I remember that the provisions less than 6 seconds.

[Normal]

00:02:125 (1) - You cannot put anything before the first timing point.

[Coward Haku]

00:18:625 - useless inherited point
01:45:875 - ^

[Hard]

Fine

That all :)
Topic Starter
Gio96b
No fix from Ert's mod O:
HakuNoKaemi
Pre-Offset notes are permitted : the offset is needed to sign the downbeat, and not all songs start on downbeat
Spinner only limitation is that Auto should take 1000 Bonus points at least and notes after the spinner shouldn't appear before it start
NeoRainier
Here it is the finished map :D.
There's probably something to change and i'm not sure or not if i should delete the whole part from 88% till the end.
Gonna wait for modding and opinions

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Neo's Taikoward].osu
HakuNoKaemi
General and Metadata
Inconsistency in AudioLeadIn:
-[Coward Haku] : 0
- [Easy] : 0
- [Hard] : 0
- [Neo's Taikoward] : 971
- [Normal] : 0

Inconsistency in LetterboxInBreaks: (togli il Letterboxing)
- [Coward Haku] : 1
- [Easy] : 1
- [Hard] : 1
- [Neo's Taikoward] : 0
- [Normal] : 1

Inconsistency in Source:
- [Coward Haku] : DECO*27
- [Easy] : DECO*27
- [Hard] : DECO*27
- [Neo's Taikoward] : MEGPOID GUMI
- [Normal] : DECO*27

Inconsistency in Tags:
- [Coward Haku] : megpoid gumi cover hakunokaemi NeoRainier
- [Easy] : megpoid gumi cover hakunokaemi NeoRainier
- [Hard] : megpoid gumi cover hakunokaemi NeoRainier
- [Neo's Taikoward] : thymeka cover hakunokaemi NeoRainier
- [Normal] : megpoid gumi cover hakunokaemi NeoRainier

e questa è l'unica parte interessante dell'AIBat

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
Niva
Hi~ HakuNoKaemi asked me to mod only his diff on this map yesterday, but I guess I'll mention some general things as well:

[General]

-> I see no use of morissi.png in the song's folder, delete and full submit?
-> Also, I saw the video's filename is "Yowamushi Montblanc ~italian version~.avi", what is Yowamushi? If it's related to the song you should add it to the tags~

And now, for Haku's diff:

[Coward Haku]

-> Err, is this supposed to be the hardest diff? Either it is or not, I'm still against difficulty setting like this orz (imo, HP Drain and OD 7 will balance the AR8 more)

  1. 00:02:125 (1) - Remove the clap from slider's end here and replace with finish? Fits more for the song's opening imo
  2. 00:02:875 (3) - Starting from here, imo it will be much wiser to put the whistle every 2/1 starting from 00:02:875 - I know your current whistle is consistent already, but the fact that it's placed 1/1 before the downbeat (on the red tick) sounds quite awkward (if you listen carefully, the vocals goes high on 2/1 before the downbeat, thus allowing the whistle to fit more)
  3. 00:02:875 (3,4) - I think, it will be much more intuitive if you put both slider's start following the previous distance snap, like this:
  4. 00:08:875 (3) - This slowdown looks like they're actually 1/2, really - I know players won't slider break that easily here, but 0.75x will definitely be more intuitive here instead of 0.5x ~
  5. 00:12:375 (2) - Not perfectly fit with 00:11:375 (4) when CTRL+H'ed, but it's barely noticeable xD
  6. 00:16:375 (1) - Don't put the whistle 1/2 after your previous one here - it's best to place no hitsound here (due to the vocals itself isn't going too strong here) imo
  7. 00:19:625 (3,4,5) - (optional) Use repeating slider here? It will emphasize the diamond pattern here instead of stacks imo
  8. 00:24:125 (8,1) - Err... I don't like how these two flows personally, maybe you can let the encircle magic works here: (if you do this, (1) will also encircle (3))
  9. 00:28:375 (2) - Same here about the slowdown. Using 0.75x to get intuitivity won't hurt, I guess xD
  10. 00:32:125 (1) - Hmm? Do you really need the 1/4 short slider here? There's almost nothing to follow on 00:32:530 - I prefer a single circle here, however if you decided not to change this, (optional) I'd rather curve it to the different direction (downward) because the flow is better like this imo~
  11. 00:38:875 (2) - The whistle on slider's end sounds really out of place, really - it should be on slider's start instead
  12. 00:46:625 (2) - (optional) Judging from your patterns around here, I prefer to stack this above (3) instead, but this is purely optional
  13. 00:50:125 (5,1,2,3,4) - The jump from (4) to (5) is quite sudden imo, I think if you want to create a jump here you should continue the jump after to let the flow continue:
  14. 00:56:375 (4,1) - Here also, stack (4) above (1)? This will make (2,3,4) plays more naturally imo
  15. 01:05:875 (8) - Is it intentional to put this note so far from (6)'s start? Moving this around two grids left so (6,7,8) will form a solid triangle isn't that hard, though...
  16. 01:10:125 (2) - The whistle should be here instead of (3) - this is because previously on 01:07:125 (2), you put the whistle here (on the red tick) instead of (4)
  17. 01:24:625 (3) - Missing clap here? xD
  18. 01:26:625 (2,3,4) - Again about the stacking here, I really recommend to use a repeating slider instead because stacking like this will somewhat ruin your hexagon formation in play mode
  19. 01:33:125 (6) - Stopping the whistles here isn't a good idea, really - definitely sounds like something's missing without the whistles' existence
  20. 01:43:875 (4) - The 0.38x slowdown here looks very forced, pretty much because it's unintuitive - even with multipliers around 0.5x or so, you'll get much more intuitivity:
  21. 01:53:375 (4,2) - Is it's intentional to stack these two unperfectly like this? imo, manual stacking isn't really required here because they're apart by 3/2 and your AR is fast enough
  22. 02:03:125 (3) - Again, stopping the whistles isn't a good idea - I think you should put the whistle again starting from this slider's start
  23. 02:13:125 (3,4) - Switch these two's position and CTRL+R (4)? To follow the vocals, the 1/1 slider should go first - and this is the easiest solution possible without changing the arrangement
  24. 02:18:375 (1) - (optional) Add new combo here to split the combo? Compared to your previous combo streaks, 11 in this point is the most, and there's a cymbal sound from the song here (which tells that here comes a new part)
  25. 02:26:125 (6) - Stack this to (4) and arrange (7) to form a solid triangle like this? imo, this jump will look less forced (especially compared to your previous jump pattern from (5) to (6)) :
  26. 02:44:875 (1) - Because basically the vocal goes stronger on (2)'s start, dim this slider's end by using 60% inherit section to get a damper effect?
  27. 02:53:375 (1) - Why all of the hitsounds (except finish) vanish here? I think it's best to put the hitsounds as you did on the previous choruses, unless this part is intentionally not hitsounded yet
  28. 03:11:125 (5) - (optional) Stack this above (6) instead to let this flow more naturally along with (4)?
  29. 03:18:875 (4) - Placing this under (3)'s track is very hard to read (although not impossible lol) - I prefer arrangement like this:
  30. 03:22:125 (1) - I like your heart formation here, but it's kinda ruined because of the stacking here - to avoid this, I think it's better to stack this above (5) instead
  31. 03:25:375 (x) - I can still hear a cymbal sound coming from the song here, so... start the spinner 1/4 after and add a circle here (with finish)? (you can just easily arrange (2,3,4) in a straight diagonal line, though)
  32. 03:28:375 (1,1) - Extend the first spinner by 1/4, and start the second spinner 1/4 after (I think this is obvious enough, the vocals are going this way)
  33. 03:55:875 (5,7) - They aren't perfectly placed in the center (especially if you observe the slidertick), but this is barely noticeable
That's it~ Some slowdowns are quite forced, but it's not too hard to guess, though - Good luck with this mapset ^^
EDIT : As far as I know, letterboxing should be turned off in Taiko diff... (or at least that's what I've heard around)
HakuNoKaemi
Guess it's better saying only what I dont accept a more little list is better
  1. 0,75x flow faster than what I want, 0.5x flowed better...
  2. I'll change some hitsound... yay for "I had ended and remembered I posted the last version and it wasn't ... " but yeah, i'm reading the suggestion trying them and deciding. (Yeah, hitsound aren't complete)
  3. I may have corrected things in different ways
  4. The under-track slider shall be fair game, totally... and anyway who can play with Hidden can really see it
  5. the various formation are not really ruined by stacking, especially in the heart as the sliders are stacked under one notes, they do start from the same point
  6. 03:28:375 (1,1) - It's correct as it's now. Thymeka say"... la verità~~" and the spinners are the 2 "~". I'm firstly following vocals and after drums, not the other way.
Thank Niva :D

Ah, gio vedi se il prewiev point che ho scelto ti va e dagli il kudosu :D

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
Crok425
Sorry, man. Your map is good, I can't see anything but a few things.

[Coward Haku]
02:46:000 I don't like how that slider's placed.

[Hard]
03:25:125 Instead of there, put it 03:25:375.
Topic Starter
Gio96b

Crok425 wrote:

Sorry, man. Your map is good, I can't see anything but a few things.

[Coward Haku]
02:46:000 I don't like how that slider's placed.

[Hard]
03:25:125 Instead of there, put it 03:25:375.
No fix from your mod, sorry O:
Cygnus
  • Normal
  1. 01:16:125 (1) - Remove new combo.

  2. 01:20:125 (1) - ^.

  3. 01:28:375 (1)- Please move this closer to the next note.

  4. 02:27:375 (1,2,3,1,2,3).. - I suggest (1,2,3,4,5,6,1,2,3,4,5,6..)

  5. Overall Difficulty -1

  • Coward Haku
  1. 00:04:375 (2) - This slider is unrankable.

  2. 00:06:125 (1,2) - Stack these two notes.

  3. 00:50:125 (5,1,2,3,4) - Fix this star pattern you got here.

  4. Overall Difficulty -1

  5. HP Drain -1

  6. Oh and delete the two unused Timing Points on this diff.

  • Hard
  1. 01:06:125 (1) - Remove new combo.

  2. 01:01:875 (4,5) - I don't know if this is rankable, but whether or not, I advice you to change it.

  3. 01:38:875 (3,3) - ^.

  4. 02:23:875 (1,2,3,4,5,6) - Why not move this to the center?

  5. 03:04:875 (4,5) - Like what I said.
HakuNoKaemi

Philippines wrote:

  • Coward Haku
  1. 00:04:375 (2) - This slider is unrankable.
    Why? is this not readable or anything?
  2. 00:06:125 (1,2) - Stack these two notes.
    It's mirrored from a stack after

  3. Oh and delete the two unused Timing Points on this diff.
    No unused timing points. (timing points are red lines). They're called uninherited
Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
Topic Starter
Gio96b

Philippines wrote:

  • Normal
  1. 01:16:125 (1) - Remove new combo. No

  2. 01:20:125 (1) - ^. No

  3. 01:28:375 (1)- Please move this closer to the next note. Ok

  4. 02:27:375 (1,2,3,1,2,3).. - I suggest (1,2,3,4,5,6,1,2,3,4,5,6..) Ok

  5. Overall Difficulty -1Ok



  • Hard
  1. 01:06:125 (1) - Remove new combo. No

  2. 01:01:875 (4,5) - I don't know if this is rankable, but whether or not, I advice you to change it. Why this should not be rankabile?

  3. 01:38:875 (3,3) - ^. ^

  4. 02:23:875 (1,2,3,4,5,6) - Why not move this to the center? Ok

  5. 03:04:875 (4,5) - Like what I said. Why this should not be rankabile?
[/list]
Cygnus
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
If you won't change those unrankable sliders, you'll end up like NatsumeRin's Justice Breaker.
No unused timing points. (timing points are red lines). They're called uninherited EDIT: Uninherited Timing Points.
On the other hand, why is this beatmap still at the WIP Forum? :O
Topic Starter
Gio96b
On the other hand, why is this beatmap still at the WIP Forum? :O

Update error, lol
Breeze
[General]

  1. Remove audio in your video to save some space
  2. Seems [Coward Haku] suppose to be harder than [Hard] but it's only 4.82 star and [Hard] is 4.83...
[Easy]

  1. 00:26:375 (1) - Finish instead of whistle seems better
  2. 00:58:375 (1) - ^
  3. 00:50:375 (x) - You can raise you volume since here until kiai end
  4. 01:14:375 (1) - Finish instead
  5. 01:22:375 (1) - ^
  6. 01:30:375 (1) - ^
  7. 01:46:375 (x) - Drag break to here
  8. 01:54:375 (1) - Maybe finish? And also, you can raise volume until kiai end
  9. 02:10:375 - 02:42:375 - This break is way too long, try map 02:10:375 - 02:26:375 part
  10. 02:47:375 (1,2,3,4,5) - They are not in a line, well maybe you put them like this on purpose
  11. 02:49:500 (x) - Insert break here
  12. 02:53:375 (1) - Maybe finish? And also, you can raise volume until kiai end
  13. 03:01:375 (1) - Yup, finish
  14. 03:25:375 (1) - End with finish
  15. 03:46:375 (1) - ^
  16. 03:41:875 (1,1,1,1) - These 4 spinners are boring :/, why not try put some notes or slider instead?
[Normal]

  1. 00:26:375 (1) - Finish instead of clap sounds better
  2. 01:14:375 (2) - ^
  3. 01:22:375 (2) - ^
  4. 02:27:375 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Oh, no, this kind of jumps in normal is not a good idea, it could only appear in the hard of insane diff. :<
  5. 03:09:375 (1) - ^
  6. 03:28:375 (1) - End with finish
[Coward Haku]

  1. 00:33:375 (4) - No slow donw here to fit your partten?
  2. 00:36:375 (6) - New combo to distinguish slow down slider? Slow down thought was nice and could be fun, but I strongly recommended you do a new combo for all your slow down sliders, or it would be hard to tell when they slow down
  3. 00:59:875 (4) - It's not perfectly stack with the slider end of 00:59:125 (3), on purpose?
  4. 02:41:875 (5) - This jump seems too far, try exchange 12 and 34?
  5. 02:46:000 (2) - This one sounds odd, maybe start from 02:46:125 red tick and ends 02:46:375?
  6. 02:48:875 (3) - I feel this speed up is meanless
  7. 03:18:875 (4) - 1/3 part of slider path is hidden by previous slider, not so good
  8. 03:28:375 (1,1) - Use one spinner instead seems better, the short 03:28:375 (1) one looked awkward
[Hard]

  1. 00:57:125 (5) - Spacing
  2. 01:06:125 (1) - Why slow donw here?
  3. 01:06:625 (1) - I don't get why here a spinner, and ends 01:10:125...and why there's no break after it?
  4. 02:15:875 (1) - This slider sounds weird, end at 02:16:875 then add a note at 02:17:125 would be better
  5. 03:00:125 (5) - Spacing
  6. 03:17:125 (x) - Add a note here, feel lack of a sound
  7. 03:16:625 (1) - Meanless new combo
  8. 03:25:125 (1) - This spinner should start at 03:25:375, end at 03:27:125 is fine, so you need to add another note at 03:25:125
  9. 03:28:375 (1) - End with finish
    The finish sound you used in this diff is nice, but full of 1/2 beat notes and slider is just boring, try more other rhythm would be nice
Easy and normal need more efforts on hitsound, they sounds irregular to me, hitsound in [Coward Haku] is the most nice one, so try add hitsound like that, there is a simple method to add hitsound like add clap on the 2nd and 4th white tick in a bar and add finish at long white tick, try it on
Cygnus
I suggest to change the name of Coward Haku into something else that can tell people that this diff is Harder than Hard. I do not mean manipulating star ratings though. :O
Topic Starter
Gio96b

Breeze wrote:

[General]

  1. Remove audio in your video to save some space
  2. Seems [Coward Haku] suppose to be harder than [Hard] but it's only 4.82 star and [Hard] is 4.83...
[Easy]

  1. 00:26:375 (1) - Finish instead of whistle seems better Ok
  2. 00:58:375 (1) - ^ Ok
  3. 00:50:375 (x) - You can raise you volume since here until kiai end Ok
  4. 01:14:375 (1) - Finish instead Ok
  5. 01:22:375 (1) - ^ Ok
  6. 01:30:375 (1) - ^ Ok
  7. 01:46:375 (x) - Drag break to here Ok
  8. 01:54:375 (1) - Maybe finish? And also, you can raise volume until kiai end Ok
  9. 02:10:375 - 02:42:375 - This break is way too long, try map 02:10:375 - 02:26:375 part Done with to nice sliders and some beat ^^
  10. 02:47:375 (1,2,3,4,5) - They are not in a line, well maybe you put them like this on purpose No, its a error, thanks
  11. 02:49:500 (x) - Insert break here Ok
  12. 02:53:375 (1) - Maybe finish? And also, you can raise volume until kiai end Ok
  13. 03:01:375 (1) - Yup, finish Ok
  14. 03:25:375 (1) - End with finish Ok
  15. 03:46:375 (1) - ^ Ok
  16. 03:41:875 (1,1,1,1) - These 4 spinners are boring :/, why not try put some notes or slider instead?Deleted
[Normal]

  1. 00:26:375 (1) - Finish instead of clap sounds better Ok
  2. 01:14:375 (2) - ^ Ok
  3. 01:22:375 (2) - ^ Ok
  4. 02:27:375 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Oh, no, this kind of jumps in normal is not a good idea, it could only appear in the hard of insane diff. :< Fixed
  5. 03:09:375 (1) - ^ Fixed
  6. 03:28:375 (1) - End with finish Ok

[Hard]

  1. 00:57:125 (5) - Spacing Ok
  2. 01:06:125 (1) - Why slow donw here? Removed
  3. 01:06:625 (1) - I don't get why here a spinner, and ends 01:10:125...and why there's no break after it? Removed
  4. 02:15:875 (1) - This slider sounds weird, end at 02:16:875 then add a note at 02:17:125 would be better Ok
  5. 03:00:125 (5) - Spacing Ok
  6. 03:17:125 (x) - Add a note here, feel lack of a sound Ok
  7. 03:16:625 (1) - Meanless new combo Ok
  8. 03:25:125 (1) - This spinner should start at 03:25:375, end at 03:27:125 is fine, so you need to add another note at 03:25:125 Ok
  9. 03:28:375 (1) - End with finish Ok
    The finish sound you used in this diff is nice, but full of 1/2 beat notes and slider is just boring, try more other rhythm would be nice
Easy and normal need more efforts on hitsound, they sounds irregular to me, hitsound in [Coward Haku] is the most nice one, so try add hitsound like that, there is a simple method to add hitsound like add clap on the 2nd and 4th white tick in a bar and add finish at long white tick, try it on
Thanks a lot!
HakuNoKaemi

Breeze wrote:

[Coward Haku]

  1. 00:36:375 (6) - New combo to distinguish slow down slider? Slow down thought was nice and could be fun, but I strongly recommended you do a new combo for all your slow down sliders, or it would be hard to tell when they slow down Should be fair game ? no, that's not a decent reason by itself. I don't want to use NC differently in some parts
  2. 02:41:875 (5) - This jump seems too far, try exchange 12 and 34? but it do follow the pitch, changed with 3 slider u,u
  3. 03:28:375 (1,1) - Use one spinner instead seems better, the short 03:28:375 (1) one looked awkward
    The spinners like this do follow voice on the map ( an Ah-ahhh)
P.s. The things I deleted are accepted

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
wmfchris
Taiko mod as requested

[Taiko]
I don't know why 1/6 is put but they never seems to fit with the song itself...not going to mention them in the following stuffs but they should be removed.

00:16:375 - D? It produces a contrast in tone difference with the next K
00:24:375 - d corresponding to the bass
00:25:125 - the duplets does not sound well with the music
00:30:375 - end the sentence as the music indicated? k ddk sounds better
00:42:375 - I'll suggest a mild slow down rather than this, or start the slow down 1/4 later so that overlapping is avoided
01:05:375 - streams 3 in a group does not sound well because the beats are 4 in a group. Try kdddkdk refer to the music.
01:18:000 - dk?
01:22:625 - these 4-plets don't really fit with music too...
01:46:375 - same as 0:42
02:29:375 - remove the break artificially in .osu
03:16:125 - ddkdddkdd
03:25:125 - ddk then start spinner 1/2 later

most of the pattern here sounds ok, but the 1/6 should be removed and some remapping maybe needed over there.
NeoRainier

wmfchris wrote:

Taiko mod as requested

[Taiko]

00:16:375 - D? It produces a contrast in tone difference with the next K
I opened the editor and founded it already to be a K, lol

00:24:375 - d corresponding to the bass
Changed

00:25:125 - the duplets does not sound well with the music
I prefer keeping them

00:30:375 - end the sentence as the music indicated? k ddk sounds better
I completely changed the pattern to a xxxx xx , so i did a similar thing with the successive one at 00:33:875

00:42:375 - I'll suggest a mild slow down rather than this, or start the slow down 1/4 later so that overlapping is avoided
01:46:375 - same as 0:42

Moved the slow down by 1/4

01:05:375 - streams 3 in a group does not sound well because the beats are 4 in a group. Try kdddkdk refer to the music.
03:16:125 - ddkdddkdd

It took a while to decide, but at the end i considered your suggestion and changed both of them

01:18:000 - dk?
Sounds better

01:22:625 - these 4-plets don't really fit with music too...
Hmm, i re-listened to them and i just changed 01:26:375 (1) - kddk to kddd, still i'm going to keep them

02:29:375 - remove the break artificially in .osu
Done


03:25:125 - ddk then start spinner 1/2 later
Not sure if i understood well here, i changed the final part of the pattern to a ddk, but the spinner should be starting the same at 03:25:375 , right now it's connected by 1/4 from the end of the stream; in Rokodo's Guidelines is an exception, dunno if it's rankable or not now

-most of the pattern here sounds ok, but the 1/6 should be removed and some remapping maybe needed over there.
Well, i know that those 1/6 feels weird, but i won't change them as it is the essence of the map; without those that will be a regular plain map.
I'm not using them to raise the global difficulty of the map, but more as something that brings a bit of originality on mapping.
And about gameplay, the song is both HRable and DTable in my opinion
Green = Accepted
Orange = Considered
Red = Refused

Thanks for modding that :3

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Neo's Taikoward].osu
HellDawn
Easy

00:42:375- Break drag to here
00:50:375- remove whistle, put finish
02:11:875- ugly slider
02:15:875- ^
02:22:375- finish
03:09:375- this slider too close. newbie players cant catch it

Normal

00:02:375- remove clap, put finish
00:10:375- ^
00:29:375- finish
00:50:375- ^
00:58:375- ^
01:54:375- you know :D
01:56:375- finish
02:53:375- ^
03:11:375- ^

Coward Haku

00:04:375- unrankable slider

Sorry i cant motivation this song so skipped Good luck.
Topic Starter
Gio96b
Some fixes
HakuNoKaemi
won't read.
Suzully
From my modding queue. Sorry for taking long time.

[General]

  • Your video has audio data. You have to remove it and full-submit.
[Easy]

  • OD should be 2~3.
  1. 00:32:125 (2) - Having many repeats is a bit confusing for newbie. So try to use the pattern below instead?
  2. 00:42:375 (x) - Since there is a cymbal sound in the back, how about adding a note here and put finish?
  3. 00:53:125 (1) - Same as 00:32:125 (2).
  4. 01:20:125 (3) - ^
  5. 01:22:375 (1) - Remove finish from the end. It doesn't fit so much.
  6. 01:30:375 (1) - Don't use a jump on the easiest diff. And remove finish from the end.
  7. 01:36:125 (2) - Same as 00:32:125 (2).
  8. 01:38:375 (1) - Add finish to the top since there is a cymbal sound.
  9. 01:57:125 (1) - Same as 00:32:125 (2).
  10. 02:02:375 (1) - Add finish to the top.
  11. 02:05:125 (1) - Same as 00:32:125 (2).
  12. 02:25:875 (3) - Add finish to the end.
  13. 02:56:125 (1) - Same as 00:32:125 (2).
  14. 03:04:125 (1) - ^
  15. 03:12:125 (1) - ^
  16. 03:20:125 (1) - ^
[Normal]

  • AR-1.
  1. 00:08:125 (4) - Using a slider which has many repeats is not so good for gameplay. Try the pattern below? This one fits the vocal more and better for gameplay imo.
  2. 00:18:375 (1) - Because of other difficulties, you should add finish to this as well.
  3. 00:53:125 (1,2) - Same as 00:08:125 (4).
  4. 01:20:125 (1) - ^
  5. 01:24:125 (5) - ^
  6. 01:46:375 (7) - Add finish.
  7. 01:57:125 (1) - Same as 00:53:125 (1,2).
  8. 02:02:375 (1) - Use finish instead of clap.
  9. 02:14:375 (2) - Not good to stack here.
  10. 02:18:375 (2) - ^
  11. 02:27:375 (1~) - To hit the long chain-of-circles is too hard for normal-player. Try to change some stuff to a slider please. Or remove (4) of each combos(if you fix like this one, you also have to change the spacing).
  12. About the last KIAI - Since you copy&paste'd the previous pattern, I suggest you same stuff as above.
[Hard]
  1. 00:16:375 (1) - Why don't you use finish here?
  2. 00:32:875 (1) - Remove new combo.
  3. 00:41:375 (1) - Add finish.
  4. 00:42:875 (1) - Finish sound doesn't fit here. Remove it?
  5. 00:46:125 (6,1) - Add finish to the end of (6), and remove it from (1).
  6. 00:47:875 (1,3) - ^, also switch new combos.
  7. 00:51:625 (4,5,6) - Looks weid. Use consistent spacing here please.
  8. 01:06:125 (1) - Add finish to the end.
  9. 01:51:875 (1,3) - Same as 00:47:875 (1,3).
  10. 02:44:375 (5,1) - Switch new combo.
  11. 02:46:375 (3,1) - ^
  12. 02:48:375 (2) - Add new combo.
  13. 03:09:875 (2,3) - Too narrow spacing. Use consistent spacing.
  14. 03:12:125 (2) - Stack it with (6) correctly.
  15. 03:17:375 (1,2,3,4,5) - Use consistent spacing.
  16. 03:23:625 (4,1,2) - ^
[Coward Haku]
  1. 00:04:375 (2) - This slider is unrankable because the player cannot read the way.
  2. 00:06:125 (1,2) - Stack them correctly.
  3. 00:08:125 (1,2) - ^
  4. 00:40:875 (7) - 0.50xSV seems too slow for me. 0.75xSV is enough. And don't change the SV on the way of slider.
  5. 01:07:875 (5,6,7,8) - It's more beautiful if you put them with same spacing like the stream.
  6. 01:28:875 (3) - Too confusing because of this change of SV. At least you should add a new combo here.(It's better to change the pattern though.)
  7. 01:43:375 (3,4,5) - The stack looks broken due to stack leniency when playing. Try to use self-stack on these notes.
  8. 02:22:375 (6) - The player cannot expect this change of SV. Use 0.75xSV or add a new combo please.
  9. 02:54:625 (5) - This slider doesn't follow the music(vocal) well. Try below one instead.
  10. 03:18:875 (4) - Kinda unreadable because of overlapping. Try to avoid overlapping if you can.
  11. 03:21:375 (6,1,2,3,4,1) - Same as 01:43:375 (3,4,5).
  12. 03:57:875 (T) - What are these green line?
Not bad, but still needs more works to get ranked.
Take a star :3
Topic Starter
Gio96b

Suzully wrote:

From my modding queue. Sorry for taking long time.

[General]

  • Your video has audio data. You have to remove it and full-submit.
[Easy]

  • OD should be 2~3.
  1. 00:32:125 (2) - Having many repeats is a bit confusing for newbie. So try to use the pattern below instead?
  2. 00:42:375 (x) - Since there is a cymbal sound in the back, how about adding a note here and put finish?
  3. 00:53:125 (1) - Same as 00:32:125 (2).
  4. 01:20:125 (3) - ^
  5. 01:22:375 (1) - Remove finish from the end. It doesn't fit so much.
  6. 01:30:375 (1) - Don't use a jump on the easiest diff. And remove finish from the end.
  7. 01:36:125 (2) - Same as 00:32:125 (2).
  8. 01:38:375 (1) - Add finish to the top since there is a cymbal sound.
  9. 01:57:125 (1) - Same as 00:32:125 (2).
  10. 02:02:375 (1) - Add finish to the top.
  11. 02:05:125 (1) - Same as 00:32:125 (2).
  12. 02:25:875 (3) - Add finish to the end.
  13. 02:56:125 (1) - Same as 00:32:125 (2).
  14. 03:04:125 (1) - ^
  15. 03:12:125 (1) - ^
  16. 03:20:125 (1) - ^
[Normal]

  • AR-1.
  1. 00:08:125 (4) - Using a slider which has many repeats is not so good for gameplay. Try the pattern below? This one fits the vocal more and better for gameplay imo.
  2. 00:18:375 (1) - Because of other difficulties, you should add finish to this as well.
  3. 00:53:125 (1,2) - Same as 00:08:125 (4).
  4. 01:20:125 (1) - ^
  5. 01:24:125 (5) - ^
  6. 01:46:375 (7) - Add finish.
  7. 01:57:125 (1) - Same as 00:53:125 (1,2).
  8. 02:02:375 (1) - Use finish instead of clap.
  9. 02:14:375 (2) - Not good to stack here.
  10. 02:18:375 (2) - ^
  11. 02:27:375 (1~) - To hit the long chain-of-circles is too hard for normal-player. Try to change some stuff to a slider please. Or remove (4) of each combos(if you fix like this one, you also have to change the spacing).
  12. About the last KIAI - Since you copy&paste'd the previous pattern, I suggest you same stuff as above.
[Hard]
  1. 00:16:375 (1) - Why don't you use finish here?
  2. 00:32:875 (1) - Remove new combo.
  3. 00:41:375 (1) - Add finish.
  4. 00:42:875 (1) - Finish sound doesn't fit here. Remove it?
  5. 00:46:125 (6,1) - Add finish to the end of (6), and remove it from (1).
  6. 00:47:875 (1,3) - ^, also switch new combos.
  7. 00:51:625 (4,5,6) - Looks weid. Use consistent spacing here please.
  8. 01:06:125 (1) - Add finish to the end.
  9. 01:51:875 (1,3) - Same as 00:47:875 (1,3).
  10. 02:44:375 (5,1) - Switch new combo.
  11. 02:46:375 (3,1) - ^
  12. 02:48:375 (2) - Add new combo.
  13. 03:09:875 (2,3) - Too narrow spacing. Use consistent spacing.
  14. 03:12:125 (2) - Stack it with (6) correctly.
  15. 03:17:375 (1,2,3,4,5) - Use consistent spacing.
  16. 03:23:625 (4,1,2) - ^


Not bad, but still needs more works to get ranked.
Take a star :3
Thanks, all fixed!
HakuNoKaemi

Suzully wrote:

[Coward Haku]
  1. 00:04:375 (2) - This slider is unrankable because the player cannot read the way.

    Why players can't read it? Shouldn't you be able to tell if you can play it? Shouldn't an Insane player, the target of the diff, be able to tell?
    Don't just make slider unrankable when the rules say you can't read them.
    There are a bunch of sign you can read it: a the path is readable. the way it'll go is not certainly the way it meet the tick.
  2. 00:06:125 (1,2) - Stack them correctly.
  3. 00:08:125 (1,2) - ^

    Don't you know that auto-stacking make them worser or leave them the same?
  4. 00:40:875 (7) - 0.50xSV seems too slow for me. 0.75xSV is enough. And don't change the SV on the way of slider.

    Perfectly playable, and slowed for the same reason. And changing SV during slider don't bug anything as the Slider is constructed in a certain point.
  5. 02:22:375 (6) - The player cannot expect this change of SV. Use 0.75xSV or add a new combo please.

    But the player's should know I used an hold slider during voice holds (aka gorgheggi)
  6. 03:18:875 (4) - Kinda unreadable because of overlapping. Try to avoid overlapping if you can.

    Nah, It's justified
Take a star :3
Accepted=Removed from list

They remove the useful attachments...
http://puu.sh/yQ37
mrk_old
Your beatmap is in all diffs too monotonous and really boring. I haven't found any use of a pattern or something to break the monotony.
In my opinion you should think about a remap to make it more interesting to play.

This is just my opinion and my honest criticism on your map.

Take this Kudosu, you'll need it.
HakuNoKaemi
yeah, I need people saying my diff is monotonous really much, really.
Not them saying why it is monotonous and such.
Chewin
Ciao, dalla mia queue ;3

[General]
Neo non capisco il bisogno di mettere più volte lo stesso colore nelle combo colour:
- [Neo's Taikoward] : Combo1 : 0,128,255 
Combo2 : 255,86,4
Combo3 : 0,128,255
Combo4 : 255,86,4
Combo5 : 0,128,255
Combo6 : 255,86,4
Combo7 : 0,128,255
Combo8 : 255,86,4
Usali solo una volta lolz.
Nella hard termina il primo kiai time in: 02:11:875 come nelle altre difficoltà.
~

[Easy]
00:32:375 (3) - Potresti aggiungere un finish alla fine di questo slider per consistenza con 00:30:375 (1)
00:51:375 (3) - Io farei in questo modo, segue meglio il ritmo e la voce ed è più semplice per una easy:

00:59:375 (3) - Se hai seguito sopra.
01:01:125 (1) - Troppi repeats per una easy, i beginners non sanno quando dover lasciare, fai così:

01:04:125 (2) - Rimuovi circle, il ritmo resta sempre ottimo. Ricorda che questa è una easy e devi farla il più semplice possibile ;3
01:15:125 (2) - ^
01:23:125 (2) - ^
01:25:875 (1) - Siccome stai seguendo la voce, questo slider dovrebbe iniziare in 01:26:375 (1) e rimuovere un repeat
01:30:375 (1) - Riducilo di 1/2, fino alla white long tick praticamente
01:55:125 (2) - Rimuovi circle
02:00:125 (2) - ^
02:03:125 (2) - ^
02:11:875 (1) - Muovi il primo waypoint 1 grid a destra per farlo perfettamente simmetrico
02:15:875 (1) - Senza usare il grid snap, muovi il redwaypoint centrale in x:172 y:128
02:54:125 (2) - Rimuovi circle
02:59:125 (2) - ^
03:02:125 (2) - ^
03:04:125 (1) - Troppi repeat, come ho scritto sopra, fai come prima ;3
03:10:125 (2) - Aaah copy pasted part <.< rimuovi circle qui e nelle altre parti che ti ho scritto, è inutile che le riscrivo
03:25:500 (1) - Spinner troppo lungo secondo me °D°
La mappa è veramente buona, però ci sono troppe note di troppo per una easy, quelle che stanno sulle red tick che ho scritto sopra ti consiglio di cancellarle. Il ritmo 1/1 per una easy è meglio.

[Normal]
00:02:125 (1) - NO. Assolutamente non puoi mettere un circle prima dell'offset. Rimuovilo
00:08:125 (4) - Dovresti usare NC qui per consistenza con la parte precedente
00:12:125 (4) - ^
00:16:375 (6) - ^
00:31:125 (2) - Distance snap questo circle plz. Meglio evitare jumps in una normal. Muovilo tra il (3) e lo slider precedente
02:34:375 (4) - Nc
Troppi overlap secondo me <.<

[Coward Haku]
00:02:125 (1) - Stessa cosa che ho scritto prima. Non puoi piazzare elementi prima dell'offset.
00:04:375 (2) - lol te lo considerano burai purtroppo, anche se è figo :\
00:36:375 (6) - NC
Guarda, siccome non c'è una SB o qualcosa che avverte del cambio di SV mentre sono impostati su x1.00, ti consiglio di settare NC su ogni rallentamento, poi vedi te.
Buona map, ma migliore se non ci fossero stati tutti sti rallentamenti improvvisi di SV.

[Hard]
Why NC everywhere D:
00:48:125 (5) - 1 grid sinistra e 1 sopra, per simmetria.
01:52:125 (5) - 1 grid su per simmetria col 3
A parte tutte ste NC, la mappa è abbastanza buona

E' tutto, buona fortuna, spero ti sia di aiuto :)
Topic Starter
Gio96b

Chewin wrote:

Ciao, dalla mia queue ;3

[General]
Neo non capisco il bisogno di mettere più volte lo stesso colore nelle combo colour:
- [Neo's Taikoward] : Combo1 : 0,128,255 
Combo2 : 255,86,4
Combo3 : 0,128,255
Combo4 : 255,86,4
Combo5 : 0,128,255
Combo6 : 255,86,4
Combo7 : 0,128,255
Combo8 : 255,86,4
Usali solo una volta lolz.
Nella hard termina il primo kiai time in: 02:11:875 come nelle altre difficoltà. Ok
~

[Easy]
00:32:375 (3) - Potresti aggiungere un finish alla fine di questo slider per consistenza con 00:30:375 (1) Ok
00:51:375 (3) - Io farei in questo modo, segue meglio il ritmo e la voce ed è più semplice per una easy: Non mi piace D:

00:59:375 (3) - Se hai seguito sopra.^
01:01:125 (1) - Troppi repeats per una easy, i beginners non sanno quando dover lasciare, fai così:
Ok
01:04:125 (2) - Rimuovi circle, il ritmo resta sempre ottimo. Ricorda che questa è una easy e devi farla il più semplice possibile ;3 Ok
01:15:125 (2) - ^ Ok
01:23:125 (2) - ^ Ok
01:25:875 (1) - Siccome stai seguendo la voce, questo slider dovrebbe iniziare in 01:26:375 (1) e rimuovere un repeat Ok
01:30:375 (1) - Riducilo di 1/2, fino alla white long tick praticamente
01:55:125 (2) - Rimuovi circle Ok
02:00:125 (2) - ^ Ok
02:03:125 (2) - ^ Ok
02:11:875 (1) - Muovi il primo waypoint 1 grid a destra per farlo perfettamente simmetrico
02:15:875 (1) - Senza usare il grid snap, muovi il redwaypoint centrale in x:172 y:128 Ok
02:54:125 (2) - Rimuovi circle Ok
02:59:125 (2) - ^ Ok
03:02:125 (2) - ^ Ok
03:04:125 (1) - Troppi repeat, come ho scritto sopra, fai come prima ;3 Ok
03:10:125 (2) - Aaah copy pasted part <.< rimuovi circle qui e nelle altre parti che ti ho scritto, è inutile che le riscrivo Ok
03:25:500 (1) - Spinner troppo lungo secondo me °D° No, sta bene. Non posso mettere tre spinner per scandire i tre diversi vocalizzi, sarebbero un po’ difficili per una easy
La mappa è veramente buona, però ci sono troppe note di troppo per una easy, quelle che stanno sulle red tick che ho scritto sopra ti consiglio di cancellarle. Il ritmo 1/1 per una easy è meglio.

[Normal]
00:02:125 (1) - NO. Assolutamente non puoi mettere un circle prima dell'offset. Rimuovilo Perché non potrei? La voce, che è ciò che seguo, parte prima dell’offset, quindi comincio da lì
00:08:125 (4) - Dovresti usare NC qui per consistenza con la parte precedente Ok
00:12:125 (4) - ^ Ok
00:16:375 (6) - ^ Ok
00:31:125 (2) - Distance snap questo circle plz. Meglio evitare jumps in una normal. Muovilo tra il (3) e lo slider precedente Ok
02:34:375 (4) – Nc Ok
Troppi overlap secondo me <.<


[Hard]
Why NC everywhere D:
00:48:125 (5) - 1 grid sinistra e 1 sopra, per simmetria. Ok
01:52:125 (5) - 1 grid su per simmetria col 3 Ok
A parte tutte ste NC, la mappa è abbastanza buona

E' tutto, buona fortuna, spero ti sia di aiuto :)
Grazie mille e kudosu :D
Chewin
Non puoi perchè so che è unrankable. Forse mi sbaglio, ma al 90% sono sicuro lol (Intendo la nota prima del'offset)
Topic Starter
Gio96b

Chewin wrote:

Non puoi perchè so che è unrankable. Forse mi sbaglio, ma al 90% sono sicuro lol (Intendo la nota prima del'offset)
Non mi pare che qui http://osu.ppy.sh/wiki/Ranking_Criteria venga menzionato l'uso di note prima dell'offset. Ergo è rankabile
Chewin
Okay ho chiesto ad andrea, prima era unrankabile ora non più, my bad sorry ;P
HakuNoKaemi
settare gli NC nel mezzo di una frase non è buono.

I rallentamenti possono essere previsti, sia dalla grafica che dalla musica (seguo le liriche)

quindi non ho applicato cambiamenti...

l'offset suona prima, e ho trovato l'offset preciso ... http://puu.sh/F34g <- per vedere l'offset nuovo, ricordati di muovere tutte le linee verdi +9 ms avanti se selezionandole nel timing setup e muovendole da qui http://puu.sh/F34S
Saturnalize


=Easy=
1. 02:03:384 (2) - Move with DS. You've made it great this far.
2. 02:54:384 (2) - ^
3. 03:18:384 (2) - ^

=Normal=
Great!

=Hard=
Reduce SV because it's bigger than Insane's.

=Coward Haku=
1. 02:42:384 (1) - You may want to make this more audible.
2. 02:48:884 (1,1) - ^
3. 03:28:384 (1,1) - You may want to make like this so it will sounds better. http://puu.sh/GBOM

Most of slow part at the middle of the song is totally useless. You can use that chance to make a nice slider rather than slow sv.

=Neo's Taikoward=
Is it me or that Neo's Taiko... at bg looks like Neo's Taikowe- oh wait, it's ward.
Some of the 1/6 somehow looks forced, trim it down!

Good luck
Topic Starter
Gio96b
No Fix, sorry
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