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Taylor Swift - ...Ready For It?

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Topic Starter
Syph

Mao wrote:

Hello!

One of your beatmaps was recently referred to us for mediation following a Beatmap Nominator veto. The details of the veto can be found here.

After discussion amongst members of the Quality Assurance Team Disqualification Branch, we have decided to uphold the veto. The reasons for this decision are stated briefly below:

  1. 28% of the Normal difficulty are breaks even though there is a drumlayer starting at 01:00:209 - and 02:06:209 - . The large amount of downtime can feel very underwhelming for the player.
  2. 02:17:084 (1) - to 02:36:209 (1) - being a copy-paste of 01:11:084 (1) - 01:30:115 (12) on the highest difficulty is unfitting because both sections are significantly different which creates a severe lack of contrast. The first section is following a mixture of beat and vocals in the map (regarding rhythm and placement emphasis), while the second one only follows beat. But the copy-paste makes some of the patterns (those more impacted by vocals) not feel connected to the music in the second part. Examples:

    - 01:21:584 (2,3,4,5,6,7,8) - the large amount of jumps here suddenly compared to the low spacing before only makes sense to emphasize the more articulated vocals, vs: I focused on instrumentals here, you can clearly hear a drum and really significant kick here which is why I made these "jumps".
    - 02:27:584 (2,3,4,5,6,7,8) - in the later section which does not fit due to the beat still being the same as in the previous measures (and not following the new vocal layer either)

    - 01:23:084 (3,4) - 1/1s like these clearly follow the vocals too, to emphasize the articulation again. yes, the vocal does stop here. did I choose to place a circle because of vocals ending? no not really actually, the strong kick sound here is what mainly made me do it, but yes I thought it'd be nice in combination with the vocal ending here, hence why I think it works perfectly fine in the second section. the beat also has a strong sound but it'd be better off represent with a slider similar to 01:20:084 (2) - , the sounds are completely different so I really don't know why you think it would be better off like that.
    - 02:30:209 (1,2,3,4,5,6,7,1,2) -this, which is now neither emphasizing vocals nor beat properly

    Since the instances where this issue applies are not limited to the above but rather to the whole section, we recommend a remap of the second section that follows both beat and vocals to fix this issue.
The beatmap may not be re-nominated at this time until appropriate changes are made that remedy the issues present.

Once changes have been made to the beatmap, both the Nominator who performed the beatmap veto, as well as the QAT members upholding it, will recheck the beatmap and decide individually if the issues have been satisfactorily addressed.
Hello! thank you very much for looking at this and somehow trying to find reasons to keep the veto on here by deciding you know better than the mapper themselves what they mapped to.

that said, I did remap a few parts in the section along with fixing the stuff in normal as I thought letting this map die for such a stupid fucking reason is not worth it. hope it's okay now!!
Lasse
unrelated to the veto stuff, did you ever consider mapping 03:14:459 (5,6,7,8) - 03:15:959 (5,6,7,8) - etc as doubles instead of circle+triple? the song has some really clear blue tick emphasis and the red tick don't have anything "special" since the hihats are on each 1/4 tick
basically something like https://i.imgur.com/KmZhrjI.jpg
would be really simple to change and make the unique rhythm in the song stand out much more
Topic Starter
Syph

Lasse wrote:

unrelated to the veto stuff, did you ever consider mapping 03:14:459 (5,6,7,8) - 03:15:959 (5,6,7,8) - etc as doubles instead of circle+triple? the song has some really clear blue tick emphasis and the red tick don't have anything "special" since the hihats are on each 1/4 tick
basically something like https://i.imgur.com/KmZhrjI.jpg
would be really simple to change and make the unique rhythm in the song stand out much more
haven't thought about that at all actually, I'm not good with """"complicated"""" (not so complicated) rhythm but I guess I'll try this out

thanks!
Okoratu
o_O this is surprising.

Are you open for opinions on this?
Or do you not reconsider under any circumstance (both parties)?

[normal]
01:22:334 (4,7) - 01:33:021 (7,1) - 02:28:334 (4,7) - 03:12:584 (6,1) - btw i think you can clean these up
02:51:959 (6) - half of this thing is under the hp bar please come on what lol

01:00:209 - and the other newly mapped part, i think you can easily mix in 3/2 reversing sliders to provide some variety among the note placement, i think that would also make the part more interesting because it's not just remember what this rhtyhm is and execute it 5 times

[extra]
  1. 02:29:834 - did you accidentally delete something here?
  2. i dont know why this copy pasted section needs the contrast btw? it's still perfectly fitting to the backing instruments of the song and i didnt even notice that the first section that it's copied from is actually also mapping the vocals - i thought its just the backing sounds because that's what the mapper hitsounded
  3. the spacing issues brought up dont seem pressing enough to just stop the map over - like idk why these are so important and not like the spacing to 01:54:209 (1) - or whatever (hello 7x spacing can you please nerf this a bit)
overall idk what to think of this the main reasons for blocking this seem super nitpicky to me and considering the average map i looked at in recent times these diffs in question here aren't even all that stupid but uhhh

[Kaine]
  1. Hitsounding seems unfitting in the following sections: 00:12:209 - (a completely different rhythm from what you follow mainly is hitsounded as the only thing) 02:24:209 - 03:13:709 - (map vocals and hitsound anything but them)
  2. 00:21:959 (3,1) - should be more intense according to your own patterns in 00:09:959 (2,3,4,5,6,7,8) - i think that also would make sense for most other sections that use this, since the song builds up to those mainly and you spam the lamest ass rhythms over them that i could imagine
  3. 01:54:209 - this part has severe spacing problems like uhh... the song slows down, you go to pattern based mapping - which is fine - but it's huge af and contrasts what the song is providing in this section, especially jumps from 01:54:771 (2,3,1) - 01:56:271 (2,3,1) - 01:58:334 (3,1) - 01:59:271 (2,3,1) - 02:00:771 (2,3) - 02:06:209 (1,2) - 02:08:271 (2,3,1) - 02:13:334 (3,1) - are like super huge for the only reason of some symmetric pattern
  4. 02:24:209 - you kind of map vocals and fill the rest in with uhh idk what actually, i think if you were mapping vocals you should be mapping 02:26:271 - and the 3/4 for 02:24:209 (1,2,3) - way more clearly - right now you have like this super obvious vocal focus wit hthe reverse sliders and super unfitting filler rhythm thrown in - i think making it more clear what you're following is going to be easier to comprehend and wil lfeel more satisfying to play for this section
  5. 03:13:709 - that you just do the same thing as you did in the section before the kiai (which ironically the Extra now is vetoed for by the QAT but this diff isnt lul) is kind of lame? like you bring nothing new and you dont even do something remotely more interesting than the part you had previously (and the previous point also applies to it)
[lukas]
  1. 01:36:771 (2,3) - clean this up maybe? it looks pretty lol as is
  2. 02:45:209 (1) - this spinner is topkek levels of unfitting because it forces you to do something over the song literally fading out and isnt even silent or getting more silent its just like lul move your cursor as fast as you can on a fadeout
Topic Starter
Syph

Okoratu wrote:

o_O this is surprising.

Are you open for opinions on this?
Or do you not reconsider under any circumstance (both parties)?

[normal]
01:22:334 (4,7) - 01:33:021 (7,1) - 02:28:334 (4,7) - 03:12:584 (6,1) - btw i think you can clean these up they're clean enough i think, barely noticable in gameplay
02:51:959 (6) - half of this thing is under the hp bar please come on what lol fixed

01:00:209 - and the other newly mapped part, i think you can easily mix in 3/2 reversing sliders to provide some variety among the note placement, i think that would also make the part more interesting because it's not just remember what this rhtyhm is and execute it 5 times just went with easy repetitive rhythm here since it's a calm section, but replaced everything with 3/2 instead of what i had before

[extra]
  1. 02:29:834 - did you accidentally delete something here?
  2. i dont know why this copy pasted section needs the contrast btw? it's still perfectly fitting to the backing instruments of the song and i didnt even notice that the first section that it's copied from is actually also mapping the vocals - i thought its just the backing sounds because that's what the mapper hitsounded
  3. the spacing issues brought up dont seem pressing enough to just stop the map over - like idk why these are so important and not like the spacing to 01:54:209 (1) - or whatever (hello 7x spacing can you please nerf this a bit)
overall idk what to think of this the main reasons for blocking this seem super nitpicky to me and considering the average map i looked at in recent times these diffs in question here aren't even all that stupid but uhhh fixed both

[lukas]
  1. 01:36:771 (2,3) - clean this up maybe? it looks pretty lol as is fixed
  2. 02:45:209 (1) - this spinner is topkek levels of unfitting because it forces you to do something over the song literally fading out and isnt even silent or getting more silent its just like lul move your cursor as fast as you can on a fadeout removed
thanks oko! e: will be updating after i get kaine's update
Kaine
[Kaine]
  1. Hitsounding seems unfitting in the following sections: 00:12:209 - (a completely different rhythm from what you follow mainly is hitsounded as the only thing) 02:24:209 - 03:13:709 - (map vocals and hitsound anything but them) Syph chan hitsounded so she will decide
  2. 00:21:959 (3,1) - should be more intense according to your own patterns in 00:09:959 (2,3,4,5,6,7,8) - i think that also would make sense for most other sections that use this, since the song builds up to those mainly and you spam the lamest ass rhythms over them that i could imagine i changed it a bit to emphasize
  3. 01:54:209 - this part has severe spacing problems like uhh... the song slows down, you go to pattern based mapping - which is fine - but it's huge af and contrasts what the song is providing in this section, especially jumps from 01:54:771 (2,3,1) - 01:56:271 (2,3,1) - 01:58:334 (3,1) - 01:59:271 (2,3,1) - 02:00:771 (2,3) - 02:06:209 (1,2) - 02:08:271 (2,3,1) - 02:13:334 (3,1) - are like super huge for the only reason of some symmetric pattern changed rhythms
  4. 02:24:209 - you kind of map vocals and fill the rest in with uhh idk what actually, i think if you were mapping vocals you should be mapping 02:26:271 - and the 3/4 for 02:24:209 (1,2,3) - way more clearly - right now you have like this super obvious vocal focus wit hthe reverse sliders and super unfitting filler rhythm thrown in - i think making it more clear what you're following is going to be easier to comprehend and wil lfeel more satisfying to play for this section same for here
  5. 03:13:709 - that you just do the same thing as you did in the section before the kiai (which ironically the Extra now is vetoed for by the QAT but this diff isnt lul) is kind of lame? like you bring nothing new and you dont even do something remotely more interesting than the part you had previously (and the previous point also applies to it) made the second part Complex but its completely different from before so honestly i have no idea :P
Topic Starter
Syph
updatered nyan desu~
Aurele
Thank you for making the changes. Sorry it had to go this way.

Are you ...Ready for it?
Okoratu
KAINE

- 02:06:209 - changing to even more sliders (as in 1/1 sliderz) for this part would be a better way to vary your pattern i think

I also told Syph that hitsounds are

LUKAS
- 02:15:209 (1) - hitsound sliderticks are super loud maybe less loud
- 01:09:209 (1) - SAME
02:31:709 (1) - overlaps interface in the bottom on most setups
- REVERSE ARROW ON 02:23:459 (1) - IS WHAT

btw syph do you have permission to fix for this guy if yes why

also
metadata me cuz i dont like google's new ToS
Topic Starter
Syph
i fixed the hitsounds that he told me are
also fixed for lukas, and he's banned/restricted and i have literally 0 way to contact him anywhere so i just started fixing it for him sry if that's illegal

metadata https://i.imgur.com/PyXXHZs.png from https://taylorswift.com/releases#/release/15193 &
https://cdn.discordapp.com/attachments/ ... t-main.png (album cover)
Okoratu
@KYUBEY

Aurele
alright, gonna wait in 24 hours to qualify
Pachiru

Okoratu wrote:

Topic Starter
Syph
owo
Aurele
Qualified! ~
Lilyanna
grats x)
Kaine
in the middle of the night :3 in my dreams ~~~~ (my dreams owo) u shud see the things we do >/////< baby <3
Cheesecake
kaine what the heck man
Pachiru

Cheesecake wrote:

kaine what the heck man
Krfawy
Just commenting on how insanely terrifying the idea is on setting health loss to 5 on the easiest difficulty. Basically, if you miss one slider, you lose at least half of the health from your bar, and we have to keep in our minds that noobs are going to make waaaaay more misses and combo breaks than just a single one for the whole combo section, they are learning the basics of the game, for Lord's sake. Then HP on Normal is set to 3. What the hell happened there? All I wanted to do was to play some modern American pop map and then I noticed that in the qualified section...

BTW just a suggestion but why not just plain AR6.0 for Normal diff? I am sure it will fit just perfect + the difference from AR6 to AR8 to another difficulty is going to be nicer... and maybe lower OD on Easy, just because. xd
Topic Starter
Syph
some very good points actually, gonna be honest and say I didn’t even know about hp5 so blame mithew

I’ll see if I can get it changed & take a look at the rest later today because I’m at work rn
mithew
oopz
Lasse
dq'd on request so changes can be made
Topic Starter
Syph
updated
Lasse
back
Topic Starter
Syph
thanks!
Kuron-kun
Hi there, seems like you have some missing hitsounds in some difficulties:

  1. All difficulties - 02:55:709 (4) - you've probably missed a Finish here since it's a strong downbeat and you added in similar sections like 03:01:709 (1) - 02:49:709 (1) - 03:07:709 (3) - etc.

  2. Insane - 02:36:771 (2) - this whole section has no hitsound. Probably because top diff didn't map this part and since you copy pasted the hitsounds, there was nothing to copy paste in this section. Just use your default drum sampleset with whistles or normal-hitnormal.

  3. Normal - 02:06:209 (1) - and this section also has no hitsounds.

  4. Easy - 02:36:209 (1) - this should have a Finish, if compared to other difficulties.
Topic Starter
Syph
I felt like the drum wasn't as strong as the others which is why I didn't give it a finish
insane doesn't really need hitsounds there since it's such a quiet section anyways, I barely hitsounded the more quiet sections so
fair point
also fair point

if u really feel like a dq for this is neccesary then sure but I really don't see it as neccesary, it's just minor things
Chaoslitz
ye my major concern would be the the missing hitsounds in the normal diff starting at 02:06:209, no reason to leave it not hitsounded while the other diffs do
Topic Starter
Syph
fixed all
Mir
we're back
Topic Starter
Syph
thanks mirru
SilverCatalyst
Topic Starter
Syph
it's not a ctb map that's not my problem lol
Kasumi-sama

Syph wrote:

it's not a ctb map that's not my problem lol
gonna be your problem when it gets DQ'd for that :^)
Sieg
wild guess - that's probably caused by one of hitsound copiers? Well.. I mean it's definitely osu! parsing bug but most likely caused because you edited .osu file outside of editor.
Topic Starter
Syph
if this set gets dq'd over such a dumb thing (it's not even related to std??) i'll just drop this set lol it's gotten way too much shit at this point, can't be bothered anymore sorry
Sieg
That's not a dumb thing - that's unintended behavior caused by editing osu file not in editor. Can be fixed simply by opening osu in editor and ctrl+s'ing
Topic Starter
Syph
I think it's a dumb thing, it's a ctb issue, I didn't map it in ctb, I mapped it in std.
Kasumi-sama

Syph wrote:

I think it's a dumb thing, it's a ctb issue, I didn't map it in ctb, I mapped it in std.
but we just told you how to fix it what
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