ok just to be clear this would need quite a bit of work before I consider rebubbling. After looking back over the set I think it could and should do with a bit of improvement before being pushed, this is mostly directed towards the hard diff. Also I'll only be modding the hard for now since that's where most of the work is required
HardAR 4.5/5 would be much better.
00:42:471 (3,1) - Stacks on tails are generally weird. When listening to the song, there doesn't seem to be any special reason for this other than "i felt like it". This is the only place you stack on the tail as well, so yh
00:45:168 (4) - try this rhythm
https://i.imgur.com/XU2gfkX.png00:50:898 (5,6,1,2,3,4) - These are the only spaced triplets in the map. A bit unfitting imo that you have spaced triplets in the verse when you have non kiai
A lot of your strong beats aren't really emphasised and there are some minor beats that are for example 01:04:044 (4,5) - 01:07:078 (7) - etc. I wouldn't have mind so much but there are really strong beats that you don't give extra spacing towards or a change of direction so there isn't really any emphasis on those beats when playing along, eg 01:10:112 (1) - 01:20:898 (1) - etc.
01:05:393 (2,3,4,5,6,7) - This is hardest part in the map and the pattern feels quite random. You've used all circles which can be quite hard in itself because of all the clickable objects but you've used really high spacing for them all too. It's really overkill.
I would like to see some consistency in for parts of the song that are similar, such as 01:06:067 (4,5,6,7) - and 01:24:943 (3,4,5,6) - .00:59:325 (1,2,3) - and 01:20:898 (1,2,3) -
01:32:696 (3,4) - and 01:34:044 (6,1) - Use triplets here like you did for 00:50:898 (5) -
01:45:168 (1,2,1) - in the map all your 1/4 spacing overlapped so no one is going to expect these to be double reverse sliders. Also players at this level may not even have the skill to snap between spaced 1/4 snaps
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@Shurelia I read the first part of your mod where you talked about difficulty settings and started suggesting some for the diffs. You based your suggestions most on the guidelines; the guidelines are mostly built around 180 bpm and where normal is the 2nd diff in the spread. This isn't the case here since it's half bpm and the normal is the lowest diff. The AR you're suggesting would make it so only 2 objects are on screen at one time maximum which isn't necessary, a lower AR than specified in the guidelines would make it much more beginner friendly. I'll also look through the rest of your mod and see what stuff I strongly agree with and try to reinforce it.
Thank you for taking the time to mod the set ~(you sure you don't want kds??)
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w ~