ah there is ranked map already.
ok then, meta is fine lol
ok then, meta is fine lol
Asuka_- wrote:
let's quick m4m!
offset 0 lol nice.
meta
Title should be "I will -TV MIX-" (if this mp3 is tv size)
ref http://aoha-anime.com/product/cds/03.html kekekekekezzz
gemeral
remoeve check countdown? ?
normal
AR is overdone. it's like Hard diff. 4 better because this map is low bpm. and change OD,HP to 4?
01:04:719 (1,2,3) - vs 01:07:415 (4,5,6) - pls consistent spacing (DS) oops
hard
00:10:112 (3,4) - looks bad to me me too
00:16:179 - wistle instead of finish better. the finish dosent suit here. demn it. agree
00:25:617 (1,3) - swap nc? no
00:33:033 - ^^ yes
00:39:775 (4) - ^^^ yes
00:48:539 (7) - i dont think this revrse slider does good work xd
maybe https://gyazo.com/4a5fafb4867dfe5bedecf95ed65a7330.png it works , also the image expired
01:20:898 (4) - should be NC yes
01:34:044 (1,2) - swap nc no, it's fine
01:36:404 - 25%? because finish of here is so loud to me. changed to 50%
01:41:123 (4) - you can put nc here. because you put nc same sound at 01:37:078 (1,1) - lol i did
[]
ok, good luck!! thanks!
fffffffffffffxD wrote:
normalI think the AR should be 4 or 5 at max.. AR6 is not really necessary here. ehehe, fixed after asuka's mod. thanks
00:02:696 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - Well, I think those are too spaced compared to the intensity of the song (like, there isn't much going on), you should consider placing them a little closer to each other.. Even though this is Normal not Easy, it still can get people consufed. Also you should prob make new combos at each 4 notes.. 1234, 1234, 1234.. ehehehe. ofcourse. blame peppy for making distance snap kappa
00:57:977 (1,2,3,4) - This can get newbies confused too mainly 00:58:988 (4,1) since the player will have to change from CCW to CW quickly and they're not really used to do that out of a sudden yes, newbies can adapt right. its fine. i want to create a big impact at 4 because its chorus time (where the music becomes amazinnnnnnnnn)
01:06:067 (3,4) - The 3rd note is a bit too much spaced to the 4th and it's not proportional to other spaced notes yes its confusing because its flow. well i change the structure and angle a bit
01:46:516 (7,1) - Spinner immediately appears after the 7th note which will def get newbies confused, give them some time to click and think about doing the spin movement, my suggestion would be from 01:47:191 to 01:49:213 it can also be on the other white tick.. or whatever works best for you, but make it a bit longer. Oops. me being stupid here xD changed to slider.hard00:20:898 (2) - Remove the reverse arrow and add a spinner from 00:21:910 to 00:22:921, there is room for this lel what can i say. its a hard diff ¯\_(ツ)_/¯
01:15:505 (2,3,4,5,6,7) - During first Kiai time (and second too), space things up a little more, since it's the most 'intense' part, but it doesn't look so different from the first part which isn't much intense.. add more jumps, make things more difficult here, it's the memorable part of the song after all, so the map should reflect that more.. lel. ruining emphasize. i know its hard but, since the map have a low bpm, and to build up tention. i think its fine
Not much to say about it honestly.. because you did a great job mapping this, I really like it! you seem like you know what you're doing
Sorry for this mod being very short, it's literally the first time I ever do this.. but I hope I could be any helpful with this, smh. KEKEKEKEKEK HONESTLY I DON'T KNOW WHAT IM DOING XD
All the best with the map! THANKS!
188,256,91685,6,0,P|133:213|60:223,1,140,4|2,0:0|0:0,0:0:0:0:
111,290,92696,1,0,1:0:0:0:
174,344,93034,2,0,P|250:321|282:245,1,140,2|2,1:2|0:0,0:0:0:0:
304,192,94045,1,0,1:0:0:0:
374,146,94382,2,0,P|408:143|441:153,1,70,2|0,1:2|0:0,0:0:0:0:
507,205,95056,2,0,L|460:124,1,70,2|0,0:0|1:0,0:0:0:0:
142,259,90337,5,2,0:0:0:0:
142,259,90674,1,2,0:0:0:0:
154,157,91011,2,0,P|207:180|231:224,1,85,2|2,0:0|0:0,0:0:0:0:
240,301,91685,6,0,P|290:282|311:255,1,85,2|0,0:0|0:0,0:0:0:0:
343,162,92359,1,2,0:0:0:0:
272,88,92696,1,0,0:0:0:0:
177,125,93033,2,0,P|174:182|165:230,1,85,8|0,0:0|0:0,0:0:0:0:
thanks! will do the mod after schoolWasserIstGut wrote:
Not a long mod, because I like a lot of the map. There were a few more things I disliked visually, but not something I know how to fix.
I really like the map and the chill song <3
Good job!
188,256,91685,6,0,P|133:213|60:223,1,140,4|2,0:0|0:0,0:0:0:0:
111,290,92696,1,0,1:0:0:0:
174,344,93034,2,0,P|250:321|282:245,1,140,2|2,1:2|0:0,0:0:0:0:
304,192,94045,1,0,1:0:0:0:
374,146,94382,2,0,P|408:143|441:153,1,70,2|0,1:2|0:0,0:0:0:0:
507,205,95056,2,0,L|460:124,1,70,2|0,0:0|1:0,0:0:0:0:
142,259,90337,5,2,0:0:0:0:
142,259,90674,1,2,0:0:0:0:
154,157,91011,2,0,P|207:180|231:224,1,85,2|2,0:0|0:0,0:0:0:0:
240,301,91685,6,0,P|290:282|311:255,1,85,2|0,0:0|0:0,0:0:0:0:
343,162,92359,1,2,0:0:0:0:
272,88,92696,1,0,0:0:0:0:
177,125,93033,2,0,P|174:182|165:230,1,85,8|0,0:0|0:0,0:0:0:0:
Tralen wrote:
Hello here goes the m4mNormal-Hey check this https://imgur.com/Zlq52rV
u should fix that well i saw the aimod, ds mod seems uneffective
- U are missing 01:01:685 (1) - this note, theres more examples 01:07:078 (1) - , should be maped and its fine with the diff(remember the distance snap) mine looks fine
-Try to avoid this 01:30:000 (6,7,8) -It is very difficult for new players, jump around 270, try to avoid those jumps ehehe trying to emphasize chorus btwHardNo stream in 01:45:168 (1) - :c, should be fine i guess, and move the spinner here 01:46:516 (1) - feelsbadman
i saw streams previously even 1/6, why u dont map this stream 01:31:011 (3) - im not going to map alot of stream if the sound not complementing it
u can make a note 01:36:067 (1) - here and stack with 01:36:404 (1) - oh wait, this shloud be a stream too if make the stream dont stack them just get them closer well, its gine
well thast it, good luck with song thanks!
Josh123uaJ wrote:
Ayy from m4m (this map is pretty short and simple so only mod back a small portion, maybe a minute.).
Looks good so I'll probably focus on small aesthetics.
Normal:
00:17:865 (7,1) - Fix blanket here lol. this was a mistake
00:52:584 (3) - Move this up so that flow could be a little better (imo, it also looks a little better) moved 1 pixel
01:02:022 (8) - imo, it looks better when you copy the last slider and rotate it 180 degrees (don't forget to adjust ds). i dont know why i keep using different slider curve
Hard:
00:04:382 (1,2,3,4,5) - This pattern could be adjusted to improve the hex grid. (Closeup for a better idea of what I'm saying.) eyy it's look fine to me
00:37:752 (1) - imo, you could curve this slider a little just like the last slider to make it look better. Same thing with 01:41:797 (2). maintaining the same angle and flow
00:57:303 (3,4) - This could be parallel to 00:56:629 (1,2) . lel moved 1 pixel to fix x,y position
01:30:337 (1,2) - This could be spaced out since there's two strong drum sounds here. great idea
Pretty nice map. GL
Thanks for modding!Specialities wrote:
Chelsy - I will (Uta)
00:42:471 - The blue sliders overlap, which doesn't happen in the rest of the map so it doesn't fit.
Fix - Change them to be more like the sliders at 00:45:168 overlaps is fine in normal. well actually i always overlaps a 1/1 sliders and 2/1 sliders so its fine
00:55:112 - The red slider has a reverse arrow but the hitcircle after it is placed at the bottom, if there's a reason please respond with it.
Fix - Move the circle after it up towards the blue slider after it. It would ruin the DS. it's a low bpm map and the gap between that is 1/1. Players will surely have time to respond to it!
Milan- wrote:
hey you even copied my greenlines xd ¯\_(ツ)_/¯ what are you talking about?
Normal
-00:19:887 (2,3) - ds is off xd fixed a bit
-00:31:011 (1) - cancel nc killed NC
-00:48:539 (5,6) - overlapping slider tail doesnt look as good as overlapping sliderbody, i'd go with blanket instead ugu add a same structure. but not that blanket
-00:52:584 (3) - try 286/95 so it's more parallel with 00:51:236 (1) - well im sticking to my structure. its not that bad
-00:57:978 (1,2,3,4,5) - dont suddenly switch ds this way in your lowest difficulty, just no ;; Don't do these kids
-00:59:325 (5) - also nc yeeee
-01:03:370 (1,2) - add whistle on head? i think i missed this part
-01:31:011 (7,1) - so weird looking. try http://puu.sh/ybTzb/521875f4c9.jpg added
Hard
-00:55:730 (3,1) - it's already hard to snap to 1/3 suddenly, using this distance just makes things unfair for the people that this kind of maps aim for imo it's not that hard. need more suggestions
-01:30:000 - not mapping this but mapping 01:30:337 (1,2) - which are part of the same verse is so unfitting. better map it all mapped
-01:45:168 (1) - add finish or whistle added
try using a silent sliderslide, it's annoying to hear at the intro, especially in normal awww thanks. ill try it perhaps
lol it's an old style and a normal mapset. it's fine. will change after schoolOhwow wrote:
Ehh, Normal feels like Easy and Hard feels like Normal tbh. Hope this helps anyway
Aeril wrote:
will you really though
HardNormal
- 00:01:348 (1,2) - The way you mapped this on the normal is better in my opinion as it doesn't really add the unnecessary 1/2 beats in between. Something I would suggest doing to show difference in the way you mapped this would be to use a 1/1 slider in the Normal difficulty and the 2 hit circles in this difficulty. hmm, interesting
- 00:55:955 (1) - Having such a large jump to this 1/3 makes the jump just a bit later at 00:59:325 (1) - feel less important even though the latter one is definitely much more emphasized. changed spacing
- 01:26:292 (1) - Just think its kind of odd because in relevance to the music 01:04:719 (1) - these are very similar but the two have very different amounts of emphasis being thrown onto each other. it's odd
- I'm okay with this c; yeeeyyy
Ohwow wrote:
from q
[Normal]
00:19:887 (2,3) - spacing is too far here. my bad
00:33:034 (5) - Can easily make this a slider to follow the vocal better.
00:41:798 (2) - ^ preffer a rest there
00:44:494 (1) - based on your NC pattern (which is NC every 2 measures from the looks of it), you should delete this NC rude,
00:56:629 (1) - I would just make this slider curve. no reason to put a red node on this slider. It's pretty much the only time you did this. yess fixed
00:58:315 (2,5) - would be preferable if you avoid this overlap, the pattern here looks pretty messy. avoid
00:59:325 (5) - Needs NC here. NCCCED
00:59:325 (5,7,8) - Not liking this pattern. It's not symmetric, and 00:59:325 (5,8) - these two are just the same slider stacking on the same place, which really doesn't help express the song that well. If you can create more contrasts between different vocals, it would be better. seriously,
i prefer mine
01:24:944 (5,6) - Could easily turn these two into sliders to follow vocals better. changed to some weird slider
01:43:820 - what's the point of this timing point here? it's the same as the previous. umm i can explain :u
01:46:516 (7) - Slider can be made better: https://i.gyazo.com/40dce7b84e66f16543c ... 222648.jpg thanksss!!!
[Hard]
00:57:977 (1,2,3,4) - At the level of difficulty, doing a change of DS would be confusing to read for beginner players. DS should be slight need more opinions
00:58:651 (3,4,1) - this is really tricky for new players to play. They are not used to DS changes like what you see in Insane and Extra diffs. hard
00:55:280 (1,2,3) - please don't make beginners try to click 1/6 here. lets click some circle aight
Need to work on NC patterns. Focus on NCing the big white ticks. Downbeats like 01:07:415 (4) - 01:10:112 (5) - 01:12:808 (5) - need to be NCd not gonna mention all of em, but there are plenty NCs that need rearranging. same with Normal Diff feels below average
Ehh, Normal feels like Easy and Hard feels like Normal tbh. Hope this helps anyway
What are you talking about again ¯\_(ツ)_/¯Error- wrote:
speedrank smh
Mod placeholder
Lissel wrote:
Hi from my Modding Queue!
I can't see any problem, nice mapset!!!
I chose what was wrong for me
Normal00:13:483 (1) Maybe try this? for blanket not making blanket atm
00:16:179 (5) New combo here? yes
00:26:629 (3) Move to x: 240 y: 368 for a better flow mine is fine
00:28:988 (1,2) I don't suggest Stack that notes, for me is uncomfortable yeee
00:33:033 (4,5) ^^^
00:48:202 (4) move to x: 452 y: 156 fixed a bit i guess
01:24:943 (5,6) try to this 2 slider have the same form [/color]
HardI don't Understan the Mapset of Hard Diffs,I'm so Sorry!!!
I hope it was helpful, I'm new at Modding
fixed everything except extended sliders. i dont see whats wrong with thatKibbleru wrote:
irc modSPOILER21:01 Kibbleru: u can just ask me now while im taking a short break lol
21:02 Uta: oh yeah the problem is...
21:02 Uta: im on irc rn xd
21:02 Uta: ok then just check my chelsy map perhaps ;U
21:03 Uta: https://osu.ppy.sh/s/683686
21:03 Uta: k thanks
21:04 Uta: oh yeah can you save this chatlog and send it to me?
21:05 Kibbleru: oh right ur on irc right now
21:05 Kibbleru: yeah
21:06 Uta: pm forum is fine
21:06 Uta: sorry to annoy you btw kekek
21:06 Kibbleru: first of all lets talk about how you don't have any SV variation over the entire diff lol
21:06 Kibbleru: for hard btw
21:06 Uta: what about that...
21:06 Kibbleru: rip sir https://i.imgur.com/pTPpvqr.png
21:06 Kibbleru: idk
21:06 Uta: xd
21:06 Kibbleru: just makes the map one dimensional
21:06 Kibbleru: normally i would at least see some SV variations for a hard diff
21:07 Kibbleru: at least for the part before the kiai you could use some lower SV 0.8 maybe
21:07 Uta: major problem?
21:07 Uta: well ok sure. it can be add
21:07 Kibbleru: the mapping itself is actually pretty decent
21:07 Uta: wow thanks. can i love you now?
21:08 Kibbleru: i think jumps like this 01:05:393 (2,3,4,1,2,3) - goes sort of beyond what a hard diff should be like
21:08 Kibbleru: 01:22:921 (2,3,4) - flows a bit weirdly here but its not a major problem
21:08 Uta: (save chatlog) lmao
21:08 Uta: its on hard diff right?
21:09 Kibbleru: 00:24:269 (1,2,1) - i think the extended sliders are a bit excessive
21:09 Kibbleru: hard diff yea
21:09 Kibbleru: imma post this on the forum after
21:09 Kibbleru: 00:35:056 (1,2,3) - same
21:09 Kibbleru: 00:50:898 (1,2,3,4) - i'd just prefer u use triplets instead of this
21:10 *Kibbleru is editing [https://osu.ppy.sh/b/1446001 Chelsy - I will [Normal]]
21:10 Kibbleru: moving on
21:10 Kibbleru: 00:32:359 (4) - i'd NC this for some consistency with 00:28:314 (1) -
21:11 Kibbleru: 00:39:101 (6,7) - make this consistent please
21:11 Uta: oh yeah fun stuff. i added f ant diff. and then literally one hour later. kisses said its bubble quality right away
21:12 Kibbleru: 00:56:629 (1,1) - i wouldn't do this overlap
21:12 Kibbleru: its kinda hard to read under a slider end
21:12 Kibbleru: i would recommend redoing the pattern like so https://i.imgur.com/OLPVJyP.png
21:12 Kibbleru: and also removing 00:58:652 (3,4) -
21:13 Kibbleru: it would give a nice effect
21:13 Kibbleru: better buildup to the kiai with the pause
21:13 Kibbleru: 01:20:224 - similar thing it would be nice if u made this a circle and had a 1/1 pause
21:14 Kibbleru: 01:24:943 (5,6) - hitsounds?
21:14 Kibbleru: 01:35:056 (6) - why not curve this like 01:34:382 (5) -
All fixed i guess. since im allowed to fix minor problem on blizs's diff well yeaKisses wrote:
Normal
- 00:28:314 (1,2) - I would say it's better to avoid stacks like this in the lowest difficulty as it's quite hard for true beginners to read. Also delete NC
- 00:32:359 (1,2) - ^
- 01:19:550 (1) - NC isn't necessary
- Same as hard about spinner
- AR 3
- Try hp 2. There is significant less amount of NCs here compared to the other diffs so you would be getting a lot less hp
Hard
- 00:01:348 (1) - to 00:57:977 (1) - delete all finish hitsound additions and replace them with whistles (like in the top diff). The finishes aren't really supported in the song and feel rather forced
- 00:18:876 (5,1) - Swap NCs
- 01:15:168 (1,2) - ^
- 01:22:584 (1,4) - ^
- 01:34:044 (1,2) - ^
- 00:48:539 (7) - NC
- 00:51:235 (5) - ^
- 01:28:988 (5) - ^
- 01:46:516 (6) - ^ like you did in normal
- 00:49:887 (1) - delete NC
- Can I NC this diff for you? lol
- 00:57:977 (1,2) - It would be nice to use the same spacing like 00:56:629 (1,2,3,4) . The beats 00:57:977 (1,2) are really different from 00:58:651 (3,4) so having them differ in spacing would reflect the contrast in the song
- 01:10:112 (5) - A small jump for emphasis would be nice here
- A spinner at the end of the diff would be nice like in F ant's diff. This is because of multile reasons and I can't be bothered writing a whole paragraph lol, just let me know if you agree or not
- AR 5.5/6 would make it easier to HR and DT. If you care about that
- OD 4.5 for better spread
[]w~F Ant
- 01:00:000 (2) - Really minor but overlapping a bit more would look prettier imo https://osu.ppy.sh/ss/9462187
- 01:26:966 (2) - ^
- 01:46:516 (7) - NC? It would give players a bit more hp before the final spinner
you got a source?http://aoha-anime.com/product/cds/03.html
YEEE, the rest is fixedError- wrote:
HEY DON'T BUB THIS JUST YET
Im picky so this could be a lil bit too much
[Hard]
lower stack leniency? no It'll make some stacks looks better, like 00:25:617 (1,3) -
00:02:022 (2,1) - circular flow here is a lil bit off
00:07:752 (2,3,4) - this stack goes more than 1,25x. Please don't use DS and move it to around 1,2x
00:08:089 (4,1) - yooo blanket
00:10:112 (3) - how about moving this down a lil bit for aesthetic reason with 00:09:101 (1,2) -
00:10:786 (4,1) - blanket
00:15:505 (4) - kinda make it a lil bit more curve to left so it flows better with 00:16:179 (1) - (https://puu.sh/yebmM/dce48e04d3.png)
00:25:617 (1,2) - another blanket issue
00:35:056 (1) - wow 1,3x
00:36:404 (3) - this looks out-of-space, a straight slider that goes down like https://puu.sh/yebth/20d3e06766.png would be much better imo, of course you need to move stuffs later on, if you still want to keep this, make the slider more polished, please. its not that bad
00:41:123 (1) - missing whistle on head?
00:45:842 (1,2) - 1,32x :thinking:
00:50:561 (4,5) - 1,5x what, also its kinda uhh, not flows good.
00:57:977 (1,2,3) - I wonder why 00:57:977 (1,2) - is close and 00:58:314 (2,3) - is just like 0,5x spacing more than (1,2), I would suggest you to slowly increasing spacing, so it's like 00:57:977 (1,2) - is 1,25x and 00:58:314 (2,3) - is 1,5x, also 00:57:640 (4,1) - is 1,8x so using 1,0x spacing might cause misread. changed a bit
01:10:786 (6,7) - inconsistent spacing
01:12:134 (2,3) - ^
01:19:550 (1,2,3) - same as above except this one is the opposite sound goes up 01:19:550 (1,2) - , sound goes down 01:20:224 (2,3) - . looks fine to me
01:41:123 (1) - straight please to match with 01:41:797 (2) -
Normal seems ok to me~
19:04 Uta: kak mako, bisa testplay :^ ?
19:04 Shiranai: Testplay apa?
19:05 Uta: map dongzzz
19:05 Shiranai: Iya map apa maksudnya
19:06 *Uta is listening to [https://osu.ppy.sh/b/1458940 Chelsy - I will]
19:08 Shiranai: Download dulu bentar
19:08 Uta: okay
19:10 Shiranai: Diff apa?
19:10 Uta: hhmm hard aja
19:13 Uta: hehe ar 11 :o
19:15 Uta: wah
19:17 Shiranai: Bagus kok
19:18 Uta: ayy makasih <3
19:18 Shiranai: Cuma ada bagian yang bisa di emphasized lagi jumpnya di hard
19:19 Shiranai: 00:57:977 (1,2) - Jarak spasinya terlalu kecil
19:20 Shiranai: Karena yang ini aja pake 1.50
19:20 Shiranai: 00:56:629 (1,2,3,4) -
19:20 Shiranai: 00:57:977 (1,2) - Mungkin yang itu bisa pake spasi 1.7 atau lebih besar dari 1.5
19:21 Shiranai: Soalnya suara drumnya lebih kuat
19:21 Uta: wakak sebenarnya banyak yg nge comment part itu
19:22 Uta: https://osu.ppy.sh/ss/9467755 ?
19:23 Shiranai: Mungkin 00:58:651 (3) - didelete aja kata aku mah biar anti-jump bagian kiai ini 00:58:314 (2,1) - lebih bagus
19:23 Uta: https://osu.ppy.sh/forum/t/655674/start=30 udah ada sih BN yg nge mod cuma ga tau kapan bisa di cek
19:24 Uta: boleh kayak gitu kak?
19:24 Shiranai: Ini stackingnya out of place ga sih 01:24:943 (3,4,5,6) - ? kesannya jadi kaya ga konsisten gitu
19:24 Uta: seems good
19:25 Uta: hmm
19:25 Shiranai: Modnya siapa? kibbleru atau kisses?
19:25 Uta: berdua...
19:26 Uta: kisses waktu itu bilang "i can bubble this if you want"
19:26 Uta: kalo kibb "if kisses bubble you can call me to qualify"
19:27 Shiranai: Di-reminder aja kisses nya setelah dapet 2-3 mod lagi
19:27 Shiranai: Kata aku mah overall bagus kok
19:27 Uta: yeyysss >,<
19:28 Shiranai: Yang normal bagian ini 00:57:978 (1,2) - mending pake hitnormal aja deh ga usah pake soft clap
19:28 Shiranai: Soalnya ga cocok sama drum nya
19:29 Shiranai: Yang hard 00:57:977 (1,2) - malah ga ada hitsound apa-apa lol
19:29 Shiranai: Gl :D
19:29 Uta: loh kok
19:30 Uta: hehe
19:30 Uta: makasih kak mako o/
19:30 Shiranai: Iya sama-sama
AppliedShiranai wrote:
I don't mod, but I did anywaySPOILER19:04 Uta: kak mako, bisa testplay :^ ?
19:04 Shiranai: Testplay apa?
19:05 Uta: map dongzzz
19:05 Shiranai: Iya map apa maksudnya
19:06 *Uta is listening to [https://osu.ppy.sh/b/1458940 Chelsy - I will]
19:08 Shiranai: Download dulu bentar
19:08 Uta: okay
19:10 Shiranai: Diff apa?
19:10 Uta: hhmm hard aja
19:13 Uta: hehe ar 11 :o
19:15 Uta: wah
19:17 Shiranai: Bagus kok
19:18 Uta: ayy makasih <3
19:18 Shiranai: Cuma ada bagian yang bisa di emphasized lagi jumpnya di hard
19:19 Shiranai: 00:57:977 (1,2) - Jarak spasinya terlalu kecil
19:20 Shiranai: Karena yang ini aja pake 1.50
19:20 Shiranai: 00:56:629 (1,2,3,4) -
19:20 Shiranai: 00:57:977 (1,2) - Mungkin yang itu bisa pake spasi 1.7 atau lebih besar dari 1.5
19:21 Shiranai: Soalnya suara drumnya lebih kuat
19:21 Uta: wakak sebenarnya banyak yg nge comment part itu
19:22 Uta: https://osu.ppy.sh/ss/9467755 ?
19:23 Shiranai: Mungkin 00:58:651 (3) - didelete aja kata aku mah biar anti-jump bagian kiai ini 00:58:314 (2,1) - lebih bagus
19:23 Uta: https://osu.ppy.sh/forum/t/655674/start=30 udah ada sih BN yg nge mod cuma ga tau kapan bisa di cek
19:24 Uta: boleh kayak gitu kak?
19:24 Shiranai: Ini stackingnya out of place ga sih 01:24:943 (3,4,5,6) - ? kesannya jadi kaya ga konsisten gitu
19:24 Uta: seems good
19:25 Uta: hmm
19:25 Shiranai: Modnya siapa? kibbleru atau kisses?
19:25 Uta: berdua...
19:26 Uta: kisses waktu itu bilang "i can bubble this if you want"
19:26 Uta: kalo kibb "if kisses bubble you can call me to qualify"
19:27 Shiranai: Di-reminder aja kisses nya setelah dapet 2-3 mod lagi
19:27 Shiranai: Kata aku mah overall bagus kok
19:27 Uta: yeyysss >,<
19:28 Shiranai: Yang normal bagian ini 00:57:978 (1,2) - mending pake hitnormal aja deh ga usah pake soft clap
19:28 Shiranai: Soalnya ga cocok sama drum nya
19:29 Shiranai: Yang hard 00:57:977 (1,2) - malah ga ada hitsound apa-apa lol
19:29 Shiranai: Gl :D
19:29 Uta: loh kok
19:30 Uta: hehe
19:30 Uta: makasih kak mako o/
19:30 Shiranai: Iya sama-sama
21:13 Uta: electoz. can you do like quick spacing mod on my hard diff, having some trouble on it
21:13 Electoz: sure
21:13 *Uta is editing [https://osu.ppy.sh/b/1451266 Chelsy - I will [Hard]]
21:15 Electoz: so
21:15 Electoz: what's your problem with spacing
21:15 Uta: hard diff bae
21:16 Uta: oh yeah especially on kiai time
21:16 Electoz: no I mean
21:16 Electoz: what problems do you have
21:16 Electoz: with spacings
21:17 Uta: seems like i made some mistakes on emphasizing things
21:17 Uta: probably you will find some problems already
21:17 Electoz: how do you space objects then
21:17 Electoz: what criteria/factor that makes you increase/decrease spacing?
21:18 Uta: unic sound, loud sound > increase
21:19 Uta: the opposite of that > decrease
21:20 Uta: and kisses said he can bubble lmao
21:20 Electoz: so
21:21 Electoz: 01:08:764 (2,3) - do you know why you use a higher spacing between these
21:21 Electoz: *not right-or-wrong question, just asking if you know if that's your idea
21:22 Uta: umm idk i do thing its bad. ill just change it then
21:22 Uta: at first
21:22 Uta: my structure of 01:07:415 (4,1,2) - is different
21:23 Uta: when i decided to change 01:07:415 (4,1) - forgot to manage spacing on 01:08:764 (2) -
21:24 Electoz: what about 01:03:370 (3,4) - ?
21:24 Uta: lol, i just map the diff with thinking
21:25 Electoz: with thinking?
21:26 Uta: how to say these in english
21:26 Electoz: without
21:26 Electoz: ?
21:26 Electoz: is that what you're trying to say
21:26 Uta: not really
21:27 Uta: sure the ds is 1.6 but the actual cursor will not move 1.6
21:27 Electoz: slider
21:27 Electoz: leniency
21:27 Uta: basically i map the part like insane i guess
21:27 Electoz: so 1) your spacing increase/decrease base on sounds
21:27 Electoz: 2) your spacing takes slider leniency into account
21:28 Uta: oh is that called slider leniency?
21:28 Uta: good to know
21:28 Electoz: slider leniency = cursor moving to the next object without fully completing the slider
21:29 Uta: yes. i understand know
21:29 Electoz: 01:00:674 (3,4) - ?
21:29 Electoz: like
21:29 Electoz: it's bigger than 00:59:325 (1,2,3) -
21:29 Electoz: and I don't know why cuz I don't hear anything significant
21:31 Uta: actually i checked and sound at 01:01:348 - it is higher pitch. but i dont think the sound changes on that is significant
21:31 Electoz: whether each beat is important or not
21:31 Electoz: is entirely up to you
21:31 Electoz: only you, the mapper would know
21:31 Electoz: what beat you consider as important and whatnot
21:32 Uta: so i can stand with my idea for now?
21:32 Electoz: you're supposed to
21:32 Electoz: I'm not the one who decides your spacings lol
21:32 Electoz: you are
21:32 Electoz: I'm only
21:32 Electoz: giving my opinions/suggestions
21:32 Electoz: you're the one to decide
21:32 Uta: oh yeah is slider leniency is mostly bad on hard diff
21:32 Electoz: depends
21:32 Electoz: on the one I mentioned earlier is ok
21:33 Uta: nice
21:33 Electoz: like
21:33 Electoz: for most of the times I mapped Hard
21:33 Electoz: I keep a consistent DS for like entire map
21:33 Electoz: and then use larger spacings on downbeats
21:33 Electoz: and that's it, if you want to do it in the safest way
21:34 Uta: yeah safest
21:34 Electoz: 01:06:404 (1) - your combo
21:34 Electoz: is messed up
21:37 Electoz: so where are we again
21:37 Electoz: with the map
21:38 Uta: umm, we are in the part that i fked up spacing on kiai time
21:38 Uta: also nc fked
21:38 Electoz: that's too vague
21:38 Uta: 01:06:404 (5) -
21:38 Electoz: yes nc
21:39 Electoz: 01:16:853 (3,4) - this is way too big
21:39 Electoz: if you want to scale up your spacings
21:39 Electoz: do them consistently
21:39 Electoz: 1.5>1.8>2.5
21:39 Electoz: 01:15:505 (1,2,3,4) -
21:39 Electoz: the progression is way too big
21:39 Electoz: could work for insane and higher diffs
21:39 Electoz: but definitely not hard
21:40 Electoz: and this thing is like 01:18:202 (5,6) -
21:40 Electoz: the most intense of the entire pattern
21:40 Electoz: yet has a smaller spacing than the things before
21:41 Uta: 01:17:528 (4,5) - could you suggest spacing 01:17:528 (4,5) -
21:44 Uta: well actually it is not that hard
21:45 Electoz: it's not exactly about being too hard or not too hard
21:45 Electoz: it's about making things "intuitive" in gameplay
21:45 Electoz: so let's say
21:45 Electoz: you have 1.5 01:15:505 (1,2) -
21:45 Electoz: 1.8 01:16:179 (2,3) -
21:46 Electoz: then 01:16:853 (3,4) - could be 2.1
21:46 Electoz: 01:17:528 (4,5) - 2.4
21:46 Electoz: 01:18:202 (5,6) - 2.7
21:46 Electoz: simple
21:47 Uta: hehe
21:47 Uta: lol plz no 2.7
21:47 Uta: i do increase the distance
21:48 Electoz: 01:03:370 (3,4,5) - 01:24:943 (3,4,5,6) - should have
21:48 Electoz: a more consistent idea
21:48 Electoz: in your patterning
21:50 Electoz: 01:05:393 (2,3,4,1,2,3) - 01:27:303 (2,3,4) - like rhythms on these places are pretty much same but you did two entirely different things
21:51 Electoz: you seem to like, think of stuff on spot
21:51 Electoz: rather than planning an entire section ahead
21:51 Electoz: while thinking stuff on spot is not bad, you should try doing the latter
21:52 Electoz: at least figure on stuff like "when music does [A] I'm gonna do this, when music does [B] then I'll do something different"
21:53 Electoz: "if the music does [A] again, should I do the same mapping again? or should I do things a bit differently for variation"
21:55 Uta: ah i see
21:55 Electoz: anyways is there anything else do you want me to cover
21:55 Electoz: I have to go for like in a few minutes
21:55 Uta: nothats all
21:55 Electoz: aite
thanks!Electoz wrote:
hai hai here's the chatlog as requested, we discussed about spacings in Hard difficulty, and mostly went through conceptual mapping ideaschatlog21:13 Uta: electoz. can you do like quick spacing mod on my hard diff, having some trouble on it
21:13 Electoz: sure
21:13 *Uta is editing [https://osu.ppy.sh/b/1451266 Chelsy - I will [Hard]]
21:15 Electoz: so
21:15 Electoz: what's your problem with spacing
21:15 Uta: hard diff bae
21:16 Uta: oh yeah especially on kiai time
21:16 Electoz: no I mean
21:16 Electoz: what problems do you have
21:16 Electoz: with spacings
21:17 Uta: seems like i made some mistakes on emphasizing things
21:17 Uta: probably you will find some problems already
21:17 Electoz: how do you space objects then
21:17 Electoz: what criteria/factor that makes you increase/decrease spacing?
21:18 Uta: unic sound, loud sound > increase
21:19 Uta: the opposite of that > decrease
21:20 Uta: and kisses said he can bubble lmao
21:20 Electoz: so
21:21 Electoz: 01:08:764 (2,3) - do you know why you use a higher spacing between these
21:21 Electoz: *not right-or-wrong question, just asking if you know if that's your idea
21:22 Uta: umm idk i do thing its bad. ill just change it then
21:22 Uta: at first
21:22 Uta: my structure of 01:07:415 (4,1,2) - is different
21:23 Uta: when i decided to change 01:07:415 (4,1) - forgot to manage spacing on 01:08:764 (2) -
21:24 Electoz: what about 01:03:370 (3,4) - ?
21:24 Uta: lol, i just map the diff with thinking
21:25 Electoz: with thinking?
21:26 Uta: how to say these in english
21:26 Electoz: without
21:26 Electoz: ?
21:26 Electoz: is that what you're trying to say
21:26 Uta: not really
21:27 Uta: sure the ds is 1.6 but the actual cursor will not move 1.6
21:27 Electoz: slider
21:27 Electoz: leniency
21:27 Uta: basically i map the part like insane i guess
21:27 Electoz: so 1) your spacing increase/decrease base on sounds
21:27 Electoz: 2) your spacing takes slider leniency into account
21:28 Uta: oh is that called slider leniency?
21:28 Uta: good to know
21:28 Electoz: slider leniency = cursor moving to the next object without fully completing the slider
21:29 Uta: yes. i understand know
21:29 Electoz: 01:00:674 (3,4) - ?
21:29 Electoz: like
21:29 Electoz: it's bigger than 00:59:325 (1,2,3) -
21:29 Electoz: and I don't know why cuz I don't hear anything significant
21:31 Uta: actually i checked and sound at 01:01:348 - it is higher pitch. but i dont think the sound changes on that is significant
21:31 Electoz: whether each beat is important or not
21:31 Electoz: is entirely up to you
21:31 Electoz: only you, the mapper would know
21:31 Electoz: what beat you consider as important and whatnot
21:32 Uta: so i can stand with my idea for now?
21:32 Electoz: you're supposed to
21:32 Electoz: I'm not the one who decides your spacings lol
21:32 Electoz: you are
21:32 Electoz: I'm only
21:32 Electoz: giving my opinions/suggestions
21:32 Electoz: you're the one to decide
21:32 Uta: oh yeah is slider leniency is mostly bad on hard diff
21:32 Electoz: depends
21:32 Electoz: on the one I mentioned earlier is ok
21:33 Uta: nice
21:33 Electoz: like
21:33 Electoz: for most of the times I mapped Hard
21:33 Electoz: I keep a consistent DS for like entire map
21:33 Electoz: and then use larger spacings on downbeats
21:33 Electoz: and that's it, if you want to do it in the safest way
21:34 Uta: yeah safest
21:34 Electoz: 01:06:404 (1) - your combo
21:34 Electoz: is messed up
21:37 Electoz: so where are we again
21:37 Electoz: with the map
21:38 Uta: umm, we are in the part that i fked up spacing on kiai time
21:38 Uta: also nc fked
21:38 Electoz: that's too vague
21:38 Uta: 01:06:404 (5) -
21:38 Electoz: yes nc
21:39 Electoz: 01:16:853 (3,4) - this is way too big
21:39 Electoz: if you want to scale up your spacings
21:39 Electoz: do them consistently
21:39 Electoz: 1.5>1.8>2.5
21:39 Electoz: 01:15:505 (1,2,3,4) -
21:39 Electoz: the progression is way too big
21:39 Electoz: could work for insane and higher diffs
21:39 Electoz: but definitely not hard
21:40 Electoz: and this thing is like 01:18:202 (5,6) -
21:40 Electoz: the most intense of the entire pattern
21:40 Electoz: yet has a smaller spacing than the things before
21:41 Uta: 01:17:528 (4,5) - could you suggest spacing 01:17:528 (4,5) -
21:44 Uta: well actually it is not that hard
21:45 Electoz: it's not exactly about being too hard or not too hard
21:45 Electoz: it's about making things "intuitive" in gameplay
21:45 Electoz: so let's say
21:45 Electoz: you have 1.5 01:15:505 (1,2) -
21:45 Electoz: 1.8 01:16:179 (2,3) -
21:46 Electoz: then 01:16:853 (3,4) - could be 2.1
21:46 Electoz: 01:17:528 (4,5) - 2.4
21:46 Electoz: 01:18:202 (5,6) - 2.7
21:46 Electoz: simple
21:47 Uta: hehe
21:47 Uta: lol plz no 2.7
21:47 Uta: i do increase the distance
21:48 Electoz: 01:03:370 (3,4,5) - 01:24:943 (3,4,5,6) - should have
21:48 Electoz: a more consistent idea
21:48 Electoz: in your patterning
21:50 Electoz: 01:05:393 (2,3,4,1,2,3) - 01:27:303 (2,3,4) - like rhythms on these places are pretty much same but you did two entirely different things
21:51 Electoz: you seem to like, think of stuff on spot
21:51 Electoz: rather than planning an entire section ahead
21:51 Electoz: while thinking stuff on spot is not bad, you should try doing the latter
21:52 Electoz: at least figure on stuff like "when music does [A] I'm gonna do this, when music does [B] then I'll do something different"
21:53 Electoz: "if the music does [A] again, should I do the same mapping again? or should I do things a bit differently for variation"
21:55 Uta: ah i see
21:55 Electoz: anyways is there anything else do you want me to cover
21:55 Electoz: I have to go for like in a few minutes
21:55 Uta: nothats all
21:55 Electoz: aite
oh yeah i forgot double kds my bad.Kisses wrote:
Hard
00:35:056 (1,2,3) - The structure of these objects is different from the rest of the map. Can you make it neater and use slider shapes similar to the rest of the map. This is just an example https://osu.ppy.sh/ss/9470829
00:03:707 (3,1) - and 00:14:494 (2,3) - and 00:39:101 (3,1) - I feel like stacking these objects would fit the music a lot more. come on kiss, its not that bad
00:26:966 (3,4) - You should stack these as they are very similar to all your other stacked vocal circles
00:27:640 (5) - Having this as a 1/2 slider + circle would be better imho as a circle would give greater emphasis to the beat at 00:28:314
00:45:842 (1,4) - why does 4 have a whistle on the tail but 1 doesn't? add a whistle on both tails or delete them
00:55:280 (1,2,3) - highly suggest to replace with reverse slider. It makes it quite hard to read and comes off as a massive difficulty spike. Not only that but it makes it harder than the top diff. A reverse slider would suit much better imho
00:58:314 (2,1) - A blanket would make the pattern look more polished
01:10:112 (5) - A small jump would be nice here, since you've been emphasising these kind of beats in the map with either increased spacing or change in flow
01:45:168 (4,5) - The spacing of these makes them look like they would be single reverse sliders, maybe it's ok tho It's okay tho
01:46:516 (1) - hitsound on tail
[]normal and top diff look good ~