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Chelsy - I will

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Asuka_-
ah there is ranked map already.
ok then, meta is fine lol
fffffffffffffxD
normal
I think the AR should be 4 or 5 at max.. AR6 is not really necessary here.

00:02:696 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - Well, I think those are too spaced compared to the intensity of the song (like, there isn't much going on), you should consider placing them a little closer to each other.. Even though this is Normal not Easy, it still can get people consufed. Also you should prob make new combos at each 4 notes.. 1234, 1234, 1234..
00:57:977 (1,2,3,4) - This can get newbies confused too mainly 00:58:988 (4,1) since the player will have to change from CCW to CW quickly and they're not really used to do that out of a sudden
01:06:067 (3,4) - The 3rd note is a bit too much spaced to the 4th and it's not proportional to other spaced notes
01:46:516 (7,1) - Spinner immediately appears after the 7th note which will def get newbies confused, give them some time to click and think about doing the spin movement, my suggestion would be from 01:47:191 to 01:49:213 it can also be on the other white tick.. or whatever works best for you, but make it a bit longer.

hard
00:20:898 (2) - Remove the reverse arrow and add a spinner from 00:21:910 to 00:22:921, there is room for this
01:15:505 (2,3,4,5,6,7) - During first Kiai time (and second too), space things up a little more, since it's the most 'intense' part, but it doesn't look so different from the first part which isn't much intense.. add more jumps, make things more difficult here, it's the memorable part of the song after all, so the map should reflect that more..


Not much to say about it honestly.. because you did a great job mapping this, I really like it! you seem like you know what you're doing ;)
Sorry for this mod being very short, it's literally the first time I ever do this.. but I hope I could be any helpful with this, smh.

All the best with the map!
Topic Starter
Uta

Asuka_- wrote:

let's quick m4m!
offset 0 lol nice.

meta
Title should be "I will -TV MIX-" (if this mp3 is tv size)

ref http://aoha-anime.com/product/cds/03.html kekekekekezzz

gemeral

remoeve check countdown? ?

normal

AR is overdone. it's like Hard diff. 4 better because this map is low bpm. and change OD,HP to 4?
01:04:719 (1,2,3) - vs 01:07:415 (4,5,6) - pls consistent spacing (DS) oops

hard
00:10:112 (3,4) - looks bad to me me too
00:16:179 - wistle instead of finish better. the finish dosent suit here. demn it. agree
00:25:617 (1,3) - swap nc? no
00:33:033 - ^^ yes
00:39:775 (4) - ^^^ yes
00:48:539 (7) - i dont think this revrse slider does good work xd
maybe https://gyazo.com/4a5fafb4867dfe5bedecf95ed65a7330.png it works ;), also the image expired
01:20:898 (4) - should be NC yes
01:34:044 (1,2) - swap nc no, it's fine
01:36:404 - 25%? because finish of here is so loud to me. changed to 50%
01:41:123 (4) - you can put nc here. because you put nc same sound at 01:37:078 (1,1) - lol i did

[]
ok, good luck!! thanks!
Topic Starter
Uta

fffffffffffffxD wrote:

normal
I think the AR should be 4 or 5 at max.. AR6 is not really necessary here. ehehe, fixed after asuka's mod. thanks

00:02:696 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - Well, I think those are too spaced compared to the intensity of the song (like, there isn't much going on), you should consider placing them a little closer to each other.. Even though this is Normal not Easy, it still can get people consufed. Also you should prob make new combos at each 4 notes.. 1234, 1234, 1234.. ehehehe. ofcourse. blame peppy for making distance snap kappa
00:57:977 (1,2,3,4) - This can get newbies confused too mainly 00:58:988 (4,1) since the player will have to change from CCW to CW quickly and they're not really used to do that out of a sudden yes, newbies can adapt right. its fine. i want to create a big impact at 4 because its chorus time (where the music becomes amazinnnnnnnnn)
01:06:067 (3,4) - The 3rd note is a bit too much spaced to the 4th and it's not proportional to other spaced notes yes its confusing because its flow. well i change the structure and angle a bit
01:46:516 (7,1) - Spinner immediately appears after the 7th note which will def get newbies confused, give them some time to click and think about doing the spin movement, my suggestion would be from 01:47:191 to 01:49:213 it can also be on the other white tick.. or whatever works best for you, but make it a bit longer. Oops. me being stupid here xD changed to slider.

hard
00:20:898 (2) - Remove the reverse arrow and add a spinner from 00:21:910 to 00:22:921, there is room for this lel what can i say. its a hard diff ¯\_(ツ)_/¯
01:15:505 (2,3,4,5,6,7) - During first Kiai time (and second too), space things up a little more, since it's the most 'intense' part, but it doesn't look so different from the first part which isn't much intense.. add more jumps, make things more difficult here, it's the memorable part of the song after all, so the map should reflect that more.. lel. ruining emphasize. i know its hard but, since the map have a low bpm, and to build up tention. i think its fine


Not much to say about it honestly.. because you did a great job mapping this, I really like it! you seem like you know what you're doing ;)
Sorry for this mod being very short, it's literally the first time I ever do this.. but I hope I could be any helpful with this, smh. KEKEKEKEKEK HONESTLY I DON'T KNOW WHAT IM DOING XD

All the best with the map! THANKS!
Topic Starter
Uta
Some minor changes on emphasize (hard diff)
21:03 Uta: yo doormat
21:03 Uta: can i ask you for a quick opinion
21:03 Doormat: hi hi
21:03 Doormat: uhh sure?
21:03 Uta: dont worry i guess it wont take long
21:03 *Uta is editing [https://osu.ppy.sh/b/1451266 Chelsy - I will [Hard]]
21:04 Doormat: ok
21:04 Doormat: what am i looking for
21:04 Uta: 00:04:382 (1,2) -
21:04 Uta: are red ticks in this part clickable for you
21:04 Doormat: it makes sense
21:05 Uta: i do feel weird when playing it
21:05 Doormat: that's because the music is placing emphasis on all four ticks
21:05 Doormat: but you only chose to emphasize the red ticks
21:05 Uta: someone have suggested to chose white ticks tho
21:06 Doormat: maybe try something like this? https://i.imgur.com/fHmESzI.png
21:06 Uta: ayyy
21:06 Uta: changed
21:06 Uta: thanks
Nokie-
Here from my queue!

stardifficulty-wise your 'hard' is actually a normal, so you might wanna buff it.

Normal
To be honest I didn't find any rhythmic faults, so the only thing I can do is point out some objects that I didn't find visually appealing.

00:31:011 (3) - please use the same curvature as 00:29:662 (1) -

00:47:191 (3,4,5) - I don't think this looks good, but I'm too much of a noob to properly fix it. Maybe this? ( I tried my best to kinda use a similar visual style to yours) https://osu.ppy.sh/ss/9424700

00:50:562 (8,1) - make this a blanket?

00:59:326 (1,3) - please use the same curvature. I'd recommend using that of 01:00:674 (3) -

01:02:022 (4) - same for this

01:03:370 (5,6) - this is kind of a weird arrangement looking at the rest of the map. Imo you should replace it with a more straightforward approach

01:22:247 (3,4) - curvature thing, recommend using 01:23:595 (4) -

01:31:685 (1,2,3) - I'd rearrange to something like this https://osu.ppy.sh/ss/9424749

and the move 01:34:045 (4,5,6) - accordingly https://osu.ppy.sh/ss/9424756

In case you want that exact arrangement, here's the code

188,256,91685,6,0,P|133:213|60:223,1,140,4|2,0:0|0:0,0:0:0:0:
111,290,92696,1,0,1:0:0:0:
174,344,93034,2,0,P|250:321|282:245,1,140,2|2,1:2|0:0,0:0:0:0:
304,192,94045,1,0,1:0:0:0:
374,146,94382,2,0,P|408:143|441:153,1,70,2|0,1:2|0:0,0:0:0:0:
507,205,95056,2,0,L|460:124,1,70,2|0,0:0|1:0,0:0:0:0:
Hard
00:02:696 (3) - firstly nc? ( you did in the normal)
secondly this expresses two fairly important sounds, relative to what the two similar sliders before did, so you might wanna use two circles instead, or at least use a different shape for the slider.

00:13:820 - / 00:16:516 - / 00:19:213 - this sound on the red tick that you kinda omitted here, you did map beforehand, so to stay consistent with your mapping ideas

00:32:359 (3) - maybe make this an extended slider like you did here 00:24:943 (2,1) -

01:31:011 (3,1) - this doesn't look very good, here's a suggestion: https://osu.ppy.sh/ss/9424952
and then https://osu.ppy.sh/ss/9424947

If you want it :

142,259,90337,5,2,0:0:0:0:
142,259,90674,1,2,0:0:0:0:
154,157,91011,2,0,P|207:180|231:224,1,85,2|2,0:0|0:0,0:0:0:0:
240,301,91685,6,0,P|290:282|311:255,1,85,2|0,0:0|0:0,0:0:0:0:
343,162,92359,1,2,0:0:0:0:
272,88,92696,1,0,0:0:0:0:
177,125,93033,2,0,P|174:182|165:230,1,85,8|0,0:0|0:0,0:0:0:0:

01:35:730 (4) - blanket pls

Not a long mod, because I like a lot of the map. There were a few more things I disliked visually, but not something I know how to fix.
I really like the map and the chill song <3
Good job!
Topic Starter
Uta

WasserIstGut wrote:

Not a long mod, because I like a lot of the map. There were a few more things I disliked visually, but not something I know how to fix.
I really like the map and the chill song <3
Good job!
thanks! will do the mod after school
Tralen
Hello here goes the m4m

Normal
-Hey check this https://imgur.com/Zlq52rV
u should fix that
- U are missing 01:01:685 (1) - this note, theres more examples 01:07:078 (1) - , should be maped and its fine with the diff(remember the distance snap)
-Try to avoid this 01:30:000 (6,7,8) -It is very difficult for new players, jump around 270, try to avoid those jumps

Hard
No stream in 01:45:168 (1) - :c, should be fine i guess, and move the spinner here 01:46:516 (1) -

i saw streams previously even 1/6, why u dont map this stream 01:31:011 (3) -

u can make a note 01:36:067 (1) - here and stack with 01:36:404 (1) - oh wait, this shloud be a stream too if make the stream dont stack them just get them closer

well thast it, good luck with song :)
Nyukai
~General~

  1. Better just add アオハライド on source, at the moment it looks really weird, if you wanna put it in english should be only Ao Haru Ride, I don't think those scripts are necessary.
  2. Remove comas on tags, they are not necessary.
~Hard~

  1. I bet you can improve the spread if you change some setting in this diff, for example making circles bigger, there's no need to make them as big as in normal diff.
  2. 00:16:179 (5) - Missing NC?
  3. 01:40:449 (3) - Spacing? I'm sure this one should be really further.
  4. 01:43:820 (2) - I know blankets are cool, but try to keep it with more distance, there's another spacing issue here.
~Normal~

  1. Since it is the lowest diff, consider reducing HP by -1 to make beginner players easier to play it.
  2. 00:15:505 (4,5) - There's no need to change this, but I'm sure this blanket can be better done. The end of slider seems a bit far from where it should be.
  3. 00:28:314 (5,6,1) - Try to avoid this kind of things. Stacking and overlapping can be hard to read for some players unless the overlap is in a different way,
    but not like this. 01:20:225 (2) - this one is totally fine, for example.
  4. 00:59:326 (1) - Jump in a normal diff? If you wanna keep this, just stack with the previous note at least.
  5. 01:08:764 (6) - This is touching the HP bar, change this pattern a bit please.
Not really bad, good luck with this <3
lit120
quick look

[h]
  1. 00:16:179 (5) - slider ini menyentuh hp. turunkan bordernya cuy
  2. 00:45:168 (4) - mending ini dah cocok utk ada feeling ritme ny http://puu.sh/yaFXu/00e480f7b1.jpg
  3. 00:55:280 (1,2,3) - ga gitu recommended kali utk lagu slow sperti ini, tapi mendingan pake 1/3 reverse biar lebih aman
  4. 00:57:977 (1,2) - biar lebih cocok bagian ini sblm ke chorus, mending ku buat 4 note disini aja udah
  5. 01:04:382 (1) - remove NC, 01:04:719 (2) - NC biar ada emphasize awal beat nya
  6. 01:19:550 (1) - sama sperti yg udah ane bilang
  7. 01:45:168 (1) - ane mendingan map disini sampe 01:46:516 - sblm kasih spinner
[n]
  1. 00:28:314 (5,6,1) - ane ga sarankan overlapkan slider end ny ke (5, 6) tbh
  2. 00:39:101 (6,7) - beda lagi dari 00:28:314 (5,6) -
  3. 00:58:652 (3,4) - santai aja. bagian ini dah cukup utk 1/2 slider biar ada feeling utk dimainkan sesuai dri stelah dri build up
  4. 01:15:505 (1,2) - ini kek terlalu mudah utk diff ini. perlu tambahkan beberapa note atau slider sih utk ini
Topic Starter
Uta
Here from my queue!

stardifficulty-wise your 'hard' is actually a normal, so you might wanna buff it. No, It's completly fine

Normal
To be honest I didn't find any rhythmic faults, so the only thing I can do is point out some objects that I didn't find visually appealing. :thingking:

00:31:011 (3) - please use the same curvature as 00:29:662 (1) - lelllllllllll

00:47:191 (3,4,5) - I don't think this looks good, but I'm too much of a noob to properly fix it. Maybe this? ( I tried my best to kinda use a similar visual style to yours) https://osu.ppy.sh/ss/9424700 Nicely done

00:50:562 (8,1) - make this a blanket? well id say no for this. it would ruin the DS

00:59:326 (1,3) - please use the same curvature. I'd recommend using that of 01:00:674 (3) - ayyy agreed

01:02:022 (4) - same for this i think this one is fine

01:03:370 (5,6) - this is kind of a weird arrangement looking at the rest of the map. Imo you should replace it with a more straightforward approach changed a bit

01:22:247 (3,4) - curvature thing, recommend using 01:23:595 (4) - well, it's fine

01:31:685 (1,2,3) - I'd rearrange to something like this https://osu.ppy.sh/ss/9424749 cool!

and the move 01:34:045 (4,5,6) - accordingly https://osu.ppy.sh/ss/9424756 well. mine looks fine

In case you want that exact arrangement, here's the code thanks anyway

188,256,91685,6,0,P|133:213|60:223,1,140,4|2,0:0|0:0,0:0:0:0:
111,290,92696,1,0,1:0:0:0:
174,344,93034,2,0,P|250:321|282:245,1,140,2|2,1:2|0:0,0:0:0:0:
304,192,94045,1,0,1:0:0:0:
374,146,94382,2,0,P|408:143|441:153,1,70,2|0,1:2|0:0,0:0:0:0:
507,205,95056,2,0,L|460:124,1,70,2|0,0:0|1:0,0:0:0:0:
Hard
00:02:696 (3) - firstly nc? ( you did in the normal)
secondly this expresses two fairly important sounds, relative to what the two similar sliders before did, so you might wanna use two circles instead, or at least use a different shape for the slider. okay

00:13:820 - / 00:16:516 - / 00:19:213 - this sound on the red tick that you kinda omitted here, you did map beforehand, so to stay consistent with your mapping ideas hmm okay

00:32:359 (3) - maybe make this an extended slider like you did here 00:24:943 (2,1) - well, the sound stopped so why not

01:31:011 (3,1) - this doesn't look very good, here's a suggestion: https://osu.ppy.sh/ss/9424952
and then https://osu.ppy.sh/ss/9424947 this is fine i guess

If you want it :

142,259,90337,5,2,0:0:0:0:
142,259,90674,1,2,0:0:0:0:
154,157,91011,2,0,P|207:180|231:224,1,85,2|2,0:0|0:0,0:0:0:0:
240,301,91685,6,0,P|290:282|311:255,1,85,2|0,0:0|0:0,0:0:0:0:
343,162,92359,1,2,0:0:0:0:
272,88,92696,1,0,0:0:0:0:
177,125,93033,2,0,P|174:182|165:230,1,85,8|0,0:0|0:0,0:0:0:0:

01:35:730 (4) - blanket pls i prefer having a ds here

Not a long mod, because I like a lot of the map. There were a few more things I disliked visually, but not something I know how to fix.
I really like the map and the chill song <3
Good job! THANKS!
Topic Starter
Uta

Tralen wrote:

Hello here goes the m4m

Normal
-Hey check this https://imgur.com/Zlq52rV
u should fix that well i saw the aimod, ds mod seems uneffective
- U are missing 01:01:685 (1) - this note, theres more examples 01:07:078 (1) - , should be maped and its fine with the diff(remember the distance snap) mine looks fine
-Try to avoid this 01:30:000 (6,7,8) -It is very difficult for new players, jump around 270, try to avoid those jumps ehehe trying to emphasize chorus btw

Hard
No stream in 01:45:168 (1) - :c, should be fine i guess, and move the spinner here 01:46:516 (1) - feelsbadman

i saw streams previously even 1/6, why u dont map this stream 01:31:011 (3) - im not going to map alot of stream if the sound not complementing it

u can make a note 01:36:067 (1) - here and stack with 01:36:404 (1) - oh wait, this shloud be a stream too if make the stream dont stack them just get them closer well, its gine

well thast it, good luck with song :) thanks!
Topic Starter
Uta
Nyukai
~General~

  1. Better just add アオハライド on source, at the moment it looks really weird, if you wanna put it in english should be only Ao Haru Ride, I don't think those scripts are necessary.
  2. Remove comas on tags, they are not necessary.
Removed. thanks!

~Hard~

  1. I bet you can improve the spread if you change some setting in this diff, for example making circles bigger, there's no need to make them as big as in normal diff. well let's see
  2. 00:16:179 (5) - Missing NC? oops
  3. 01:40:449 (3) - Spacing? I'm sure this one should be really further. trying to be constant. cuz the previous structure looks like this
  4. 01:43:820 (2) - I know blankets are cool, but try to keep it with more distance, there's another spacing issue here. fixed
~Normal~

  1. Since it is the lowest diff, consider reducing HP by -1 to make beginner players easier to play it.
  2. 00:15:505 (4,5) - There's no need to change this, but I'm sure this blanket can be better done. The end of slider seems a bit far from where it should be. well i guess it's fine
  3. 00:28:314 (5,6,1) - Try to avoid this kind of things. Stacking and overlapping can be hard to read for some players unless the overlap is in a different way, yes
    but not like this. 01:20:225 (2) - this one is totally fine, for example.
  4. 00:59:326 (1) - Jump in a normal diff? If you wanna keep this, just stack with the previous note at least. oops changed so something
  5. 01:08:764 (6) - This is touching the HP bar, change this pattern a bit please. ayy?
Not really bad, good luck with this <3

lit120
quick look

[h]
  1. 00:16:179 (5) - slider ini menyentuh hp. turunkan bordernya cuy oopssssssss
  2. 00:45:168 (4) - mending ini dah cocok utk ada feeling ritme ny http://puu.sh/yaFXu/00e480f7b1.jpg menurut saya ini fine saja
  3. 00:55:280 (1,2,3) - ga gitu recommended kali utk lagu slow sperti ini, tapi mendingan pake 1/3 reverse biar lebih aman gw dah nanya sih sama orang. katanya fine aja kok. lagian reverse slider 1/3 sebelum nya sudah ngasih sedikit petunjuk
  4. 00:57:977 (1,2) - biar lebih cocok bagian ini sblm ke chorus, mending ku buat 4 note disini aja udah hmm
  5. 01:04:382 (1) - remove NC, 01:04:719 (2) - NC biar ada emphasize awal beat nya yaaa
  6. 01:19:550 (1) - sama sperti yg udah ane bilang nooo
  7. 01:45:168 (1) - ane mendingan map disini sampe 01:46:516 - sblm kasih spinner Gw sih biasa saja. masih tetap di struktur ku
[n]
  1. 00:28:314 (5,6,1) - ane ga sarankan overlapkan slider end ny ke (5, 6) tbh eheheheheheheheheh
  2. 00:39:101 (6,7) - beda lagi dari 00:28:314 (5,6) - yeeee
  3. 00:58:652 (3,4) - santai aja. bagian ini dah cukup utk 1/2 slider biar ada feeling utk dimainkan sesuai dri stelah dri build up sudah di change
  4. 01:15:505 (1,2) - ini kek terlalu mudah utk diff ini. perlu tambahkan beberapa note atau slider sih utk ini gampangggggggg

thanks for mods!
Josh123uaJ
Ayy from m4m (this map is pretty short and simple so only mod back a small portion, maybe a minute.).
Looks good so I'll probably focus on small aesthetics.

Normal:
00:17:865 (7,1) - Fix blanket here
00:52:584 (3) - Move this up so that flow could be a little better (imo, it also looks a little better)
01:02:022 (8) - imo, it looks better when you copy the last slider and rotate it 180 degrees (don't forget to adjust ds).

Hard:
00:04:382 (1,2,3,4,5) - This pattern could be adjusted to improve the hex grid. (Closeup for a better idea of what I'm saying.)
00:37:752 (1) - imo, you could curve this slider a little just like the last slider to make it look better. Same thing with 01:41:797 (2).
00:57:303 (3,4) - This could be parallel to 00:56:629 (1,2) .
01:30:337 (1,2) - This could be spaced out since there's two strong drum sounds here.

Pretty nice map. GL :D
Topic Starter
Uta

Josh123uaJ wrote:

Ayy from m4m (this map is pretty short and simple so only mod back a small portion, maybe a minute.).
Looks good so I'll probably focus on small aesthetics.

Normal:
00:17:865 (7,1) - Fix blanket here lol. this was a mistake
00:52:584 (3) - Move this up so that flow could be a little better (imo, it also looks a little better) moved 1 pixel
01:02:022 (8) - imo, it looks better when you copy the last slider and rotate it 180 degrees (don't forget to adjust ds). i dont know why i keep using different slider curve

Hard:
00:04:382 (1,2,3,4,5) - This pattern could be adjusted to improve the hex grid. (Closeup for a better idea of what I'm saying.) eyy it's look fine to me
00:37:752 (1) - imo, you could curve this slider a little just like the last slider to make it look better. Same thing with 01:41:797 (2). maintaining the same angle and flow
00:57:303 (3,4) - This could be parallel to 00:56:629 (1,2) . lel moved 1 pixel to fix x,y position
01:30:337 (1,2) - This could be spaced out since there's two strong drum sounds here. great idea

Pretty nice map. GL :D
Specialities_old
Chelsy - I will (Uta)

00:42:471 - The blue sliders overlap, which doesn't happen in the rest of the map so it doesn't fit.
:idea: Fix - Change them to be more like the sliders at 00:45:168

00:55:112 - The red slider has a reverse arrow but the hitcircle after it is placed at the bottom, if there's a reason please respond with it.
:idea: Fix - Move the circle after it up towards the blue slider after it.

Topic Starter
Uta

Specialities wrote:

Chelsy - I will (Uta)

00:42:471 - The blue sliders overlap, which doesn't happen in the rest of the map so it doesn't fit.
:idea: Fix - Change them to be more like the sliders at 00:45:168 overlaps is fine in normal. well actually i always overlaps a 1/1 sliders and 2/1 sliders so its fine

00:55:112 - The red slider has a reverse arrow but the hitcircle after it is placed at the bottom, if there's a reason please respond with it.
:idea: Fix - Move the circle after it up towards the blue slider after it. It would ruin the DS. it's a low bpm map and the gap between that is 1/1. Players will surely have time to respond to it!

Thanks for modding!

Note: oh yeah. he didnt mention the diff. so I asked to him and he said this mod is for normal diff
Milan-
hey you even copied my greenlines xd

Normal
-00:19:887 (2,3) - ds is off xd
-00:31:011 (1) - cancel nc
-00:48:539 (5,6) - overlapping slider tail doesnt look as good as overlapping sliderbody, i'd go with blanket instead ugu
-00:52:584 (3) - try 286/95 so it's more parallel with 00:51:236 (1) -
-00:57:978 (1,2,3,4,5) - dont suddenly switch ds this way in your lowest difficulty, just no ;;
-00:59:325 (5) - also nc
-01:03:370 (1,2) - add whistle on head?
-01:31:011 (7,1) - so weird looking. try http://puu.sh/ybTzb/521875f4c9.jpg

Hard
-00:55:730 (3,1) - it's already hard to snap to 1/3 suddenly, using this distance just makes things unfair for the people that this kind of maps aim for imo
-01:30:000 - not mapping this but mapping 01:30:337 (1,2) - which are part of the same verse is so unfitting. better map it all
-01:45:168 (1) - add finish or whistle

try using a silent sliderslide, it's annoying to hear at the intro, especially in normal
Topic Starter
Uta

Milan- wrote:

hey you even copied my greenlines xd ¯\_(ツ)_/¯ what are you talking about?

Normal
-00:19:887 (2,3) - ds is off xd fixed a bit
-00:31:011 (1) - cancel nc killed NC
-00:48:539 (5,6) - overlapping slider tail doesnt look as good as overlapping sliderbody, i'd go with blanket instead ugu add a same structure. but not that blanket
-00:52:584 (3) - try 286/95 so it's more parallel with 00:51:236 (1) - well im sticking to my structure. its not that bad
-00:57:978 (1,2,3,4,5) - dont suddenly switch ds this way in your lowest difficulty, just no ;; Don't do these kids
-00:59:325 (5) - also nc yeeee
-01:03:370 (1,2) - add whistle on head? i think i missed this part
-01:31:011 (7,1) - so weird looking. try http://puu.sh/ybTzb/521875f4c9.jpg added

Hard
-00:55:730 (3,1) - it's already hard to snap to 1/3 suddenly, using this distance just makes things unfair for the people that this kind of maps aim for imo it's not that hard. need more suggestions
-01:30:000 - not mapping this but mapping 01:30:337 (1,2) - which are part of the same verse is so unfitting. better map it all mapped
-01:45:168 (1) - add finish or whistle added

try using a silent sliderslide, it's annoying to hear at the intro, especially in normal awww thanks. ill try it perhaps
Aeril
will you really though

Hard
  1. 00:01:348 (1,2) - The way you mapped this on the normal is better in my opinion as it doesn't really add the unnecessary 1/2 beats in between. Something I would suggest doing to show difference in the way you mapped this would be to use a 1/1 slider in the Normal difficulty and the 2 hit circles in this difficulty.
  2. 00:55:955 (1) - Having such a large jump to this 1/3 makes the jump just a bit later at 00:59:325 (1) - feel less important even though the latter one is definitely much more emphasized.
  3. 01:26:292 (1) - Just think its kind of odd because in relevance to the music 01:04:719 (1) - these are very similar but the two have very different amounts of emphasis being thrown onto each other.
Normal
  1. I'm okay with this c;
Ohwow
from q

[Normal]
00:19:887 (2,3) - spacing is too far here.

00:33:034 (5) - Can easily make this a slider to follow the vocal better.
00:41:798 (2) - ^

00:44:494 (1) - based on your NC pattern (which is NC every 2 measures from the looks of it), you should delete this NC

00:56:629 (1) - I would just make this slider curve. no reason to put a red node on this slider. It's pretty much the only time you did this.

00:58:315 (2,5) - would be preferable if you avoid this overlap, the pattern here looks pretty messy.

00:59:325 (5) - Needs NC here.

00:59:325 (5,7,8) - Not liking this pattern. It's not symmetric, and 00:59:325 (5,8) - these two are just the same slider stacking on the same place, which really doesn't help express the song that well. If you can create more contrasts between different vocals, it would be better.

01:24:944 (5,6) - Could easily turn these two into sliders to follow vocals better.
01:43:820 - what's the point of this timing point here? it's the same as the previous.

01:46:516 (7) - Slider can be made better: https://i.gyazo.com/40dce7b84e66f16543c ... 222648.jpg

[Hard]
00:57:977 (1,2,3,4) - At the level of difficulty, doing a change of DS would be confusing to read for beginner players. DS should be slight

00:58:651 (3,4,1) - this is really tricky for new players to play. They are not used to DS changes like what you see in Insane and Extra diffs.

00:55:280 (1,2,3) - please don't make beginners try to click 1/6 here.

Need to work on NC patterns. Focus on NCing the big white ticks. Downbeats like 01:07:415 (4) - 01:10:112 (5) - 01:12:808 (5) - need to be NCd not gonna mention all of em, but there are plenty NCs that need rearranging. same with Normal Diff

Ehh, Normal feels like Easy and Hard feels like Normal tbh. Hope this helps anyway
Topic Starter
Uta

Ohwow wrote:

Ehh, Normal feels like Easy and Hard feels like Normal tbh. Hope this helps anyway
lol it's an old style and a normal mapset. it's fine. will change after school
Topic Starter
Uta

Aeril wrote:

will you really though

Hard
  1. 00:01:348 (1,2) - The way you mapped this on the normal is better in my opinion as it doesn't really add the unnecessary 1/2 beats in between. Something I would suggest doing to show difference in the way you mapped this would be to use a 1/1 slider in the Normal difficulty and the 2 hit circles in this difficulty. hmm, interesting
  2. 00:55:955 (1) - Having such a large jump to this 1/3 makes the jump just a bit later at 00:59:325 (1) - feel less important even though the latter one is definitely much more emphasized. changed spacing
  3. 01:26:292 (1) - Just think its kind of odd because in relevance to the music 01:04:719 (1) - these are very similar but the two have very different amounts of emphasis being thrown onto each other. it's odd ;)
Normal
  1. I'm okay with this c; yeeeyyy

Ohwow wrote:

from q

[Normal]
00:19:887 (2,3) - spacing is too far here. my bad

00:33:034 (5) - Can easily make this a slider to follow the vocal better.
00:41:798 (2) - ^ preffer a rest there

00:44:494 (1) - based on your NC pattern (which is NC every 2 measures from the looks of it), you should delete this NC rude,

00:56:629 (1) - I would just make this slider curve. no reason to put a red node on this slider. It's pretty much the only time you did this. yess fixed

00:58:315 (2,5) - would be preferable if you avoid this overlap, the pattern here looks pretty messy. avoid

00:59:325 (5) - Needs NC here. NCCCED

00:59:325 (5,7,8) - Not liking this pattern. It's not symmetric, and 00:59:325 (5,8) - these two are just the same slider stacking on the same place, which really doesn't help express the song that well. If you can create more contrasts between different vocals, it would be better. seriously,
i prefer mine


01:24:944 (5,6) - Could easily turn these two into sliders to follow vocals better. changed to some weird slider
01:43:820 - what's the point of this timing point here? it's the same as the previous. umm i can explain :u

01:46:516 (7) - Slider can be made better: https://i.gyazo.com/40dce7b84e66f16543c ... 222648.jpg thanksss!!!

[Hard]
00:57:977 (1,2,3,4) - At the level of difficulty, doing a change of DS would be confusing to read for beginner players. DS should be slight need more opinions

00:58:651 (3,4,1) - this is really tricky for new players to play. They are not used to DS changes like what you see in Insane and Extra diffs. hard

00:55:280 (1,2,3) - please don't make beginners try to click 1/6 here. lets click some circle aight

Need to work on NC patterns. Focus on NCing the big white ticks. Downbeats like 01:07:415 (4) - 01:10:112 (5) - 01:12:808 (5) - need to be NCd not gonna mention all of em, but there are plenty NCs that need rearranging. same with Normal Diff feels below average

Ehh, Normal feels like Easy and Hard feels like Normal tbh. Hope this helps anyway
-Keitaro
speedrank smh

Mod placeholder
Topic Starter
Uta

Error- wrote:

speedrank smh

Mod placeholder
What are you talking about again ¯\_(ツ)_/¯
shitty mapset=rank? lel
Kibbleru
irc mod

SPOILER
21:01 Kibbleru: u can just ask me now while im taking a short break lol
21:02 Uta: oh yeah the problem is...
21:02 Uta: im on irc rn xd
21:02 Uta: ok then just check my chelsy map perhaps ;U
21:03 Uta: https://osu.ppy.sh/s/683686
21:03 Uta: k thanks
21:04 Uta: oh yeah can you save this chatlog and send it to me?
21:05 Kibbleru: oh right ur on irc right now
21:05 Kibbleru: yeah
21:06 Uta: pm forum is fine
21:06 Uta: sorry to annoy you btw kekek
21:06 Kibbleru: first of all lets talk about how you don't have any SV variation over the entire diff lol
21:06 Kibbleru: for hard btw
21:06 Uta: what about that...
21:06 Kibbleru: rip sir https://i.imgur.com/pTPpvqr.png
21:06 Kibbleru: idk
21:06 Uta: xd
21:06 Kibbleru: just makes the map one dimensional
21:06 Kibbleru: normally i would at least see some SV variations for a hard diff
21:07 Kibbleru: at least for the part before the kiai you could use some lower SV 0.8 maybe
21:07 Uta: major problem?
21:07 Uta: well ok sure. it can be add
21:07 Kibbleru: the mapping itself is actually pretty decent
21:07 Uta: wow thanks. can i love you now?
21:08 Kibbleru: i think jumps like this 01:05:393 (2,3,4,1,2,3) - goes sort of beyond what a hard diff should be like
21:08 Kibbleru: 01:22:921 (2,3,4) - flows a bit weirdly here but its not a major problem
21:08 Uta: (save chatlog) lmao
21:08 Uta: its on hard diff right?
21:09 Kibbleru: 00:24:269 (1,2,1) - i think the extended sliders are a bit excessive
21:09 Kibbleru: hard diff yea
21:09 Kibbleru: imma post this on the forum after
21:09 Kibbleru: 00:35:056 (1,2,3) - same
21:09 Kibbleru: 00:50:898 (1,2,3,4) - i'd just prefer u use triplets instead of this
21:10 *Kibbleru is editing [https://osu.ppy.sh/b/1446001 Chelsy - I will [Normal]]
21:10 Kibbleru: moving on
21:10 Kibbleru: 00:32:359 (4) - i'd NC this for some consistency with 00:28:314 (1) -
21:11 Kibbleru: 00:39:101 (6,7) - make this consistent please
21:11 Uta: oh yeah fun stuff. i added f ant diff. and then literally one hour later. kisses said its bubble quality right away
21:12 Kibbleru: 00:56:629 (1,1) - i wouldn't do this overlap
21:12 Kibbleru: its kinda hard to read under a slider end
21:12 Kibbleru: i would recommend redoing the pattern like so https://i.imgur.com/OLPVJyP.png
21:12 Kibbleru: and also removing 00:58:652 (3,4) -
21:13 Kibbleru: it would give a nice effect
21:13 Kibbleru: better buildup to the kiai with the pause
21:13 Kibbleru: 01:20:224 - similar thing it would be nice if u made this a circle and had a 1/1 pause
21:14 Kibbleru: 01:24:943 (5,6) - hitsounds?
21:14 Kibbleru: 01:35:056 (6) - why not curve this like 01:34:382 (5) -
Rakphine
Hi from my Modding Queue!

I can't see any problem, nice mapset!!!
I chose what was wrong for me

Normal
00:13:483 (1) Maybe try this? for blanket
00:16:179 (5) New combo here?
00:26:629 (3) Move to x: 240 y: 368 for a better flow
00:28:988 (1,2) I don't suggest Stack that notes, for me is uncomfortable
00:33:033 (4,5) ^^^
00:48:202 (4) move to x: 452 y: 156
01:24:943 (5,6) try to this 2 slider have the same form

Hard
I don't Understan the Mapset of Hard Diffs,I'm so Sorry!!! :cry: :cry: :cry:

I hope it was helpful, I'm new at Modding :o :o :o
Topic Starter
Uta

Lissel wrote:

Hi from my Modding Queue!

I can't see any problem, nice mapset!!!
I chose what was wrong for me

Normal
00:13:483 (1) Maybe try this? for blanket not making blanket atm
00:16:179 (5) New combo here? yes
00:26:629 (3) Move to x: 240 y: 368 for a better flow mine is fine
00:28:988 (1,2) I don't suggest Stack that notes, for me is uncomfortable yeee
00:33:033 (4,5) ^^^
00:48:202 (4) move to x: 452 y: 156 fixed a bit i guess
01:24:943 (5,6) try to this 2 slider have the same form [/color]

Hard
I don't Understan the Mapset of Hard Diffs,I'm so Sorry!!! :cry: :cry: :cry:

I hope it was helpful, I'm new at Modding :o :o :o
Topic Starter
Uta

Kibbleru wrote:

irc mod

SPOILER
21:01 Kibbleru: u can just ask me now while im taking a short break lol
21:02 Uta: oh yeah the problem is...
21:02 Uta: im on irc rn xd
21:02 Uta: ok then just check my chelsy map perhaps ;U
21:03 Uta: https://osu.ppy.sh/s/683686
21:03 Uta: k thanks
21:04 Uta: oh yeah can you save this chatlog and send it to me?
21:05 Kibbleru: oh right ur on irc right now
21:05 Kibbleru: yeah
21:06 Uta: pm forum is fine
21:06 Uta: sorry to annoy you btw kekek
21:06 Kibbleru: first of all lets talk about how you don't have any SV variation over the entire diff lol
21:06 Kibbleru: for hard btw
21:06 Uta: what about that...
21:06 Kibbleru: rip sir https://i.imgur.com/pTPpvqr.png
21:06 Kibbleru: idk
21:06 Uta: xd
21:06 Kibbleru: just makes the map one dimensional
21:06 Kibbleru: normally i would at least see some SV variations for a hard diff
21:07 Kibbleru: at least for the part before the kiai you could use some lower SV 0.8 maybe
21:07 Uta: major problem?
21:07 Uta: well ok sure. it can be add
21:07 Kibbleru: the mapping itself is actually pretty decent
21:07 Uta: wow thanks. can i love you now?
21:08 Kibbleru: i think jumps like this 01:05:393 (2,3,4,1,2,3) - goes sort of beyond what a hard diff should be like
21:08 Kibbleru: 01:22:921 (2,3,4) - flows a bit weirdly here but its not a major problem
21:08 Uta: (save chatlog) lmao
21:08 Uta: its on hard diff right?
21:09 Kibbleru: 00:24:269 (1,2,1) - i think the extended sliders are a bit excessive
21:09 Kibbleru: hard diff yea
21:09 Kibbleru: imma post this on the forum after
21:09 Kibbleru: 00:35:056 (1,2,3) - same
21:09 Kibbleru: 00:50:898 (1,2,3,4) - i'd just prefer u use triplets instead of this
21:10 *Kibbleru is editing [https://osu.ppy.sh/b/1446001 Chelsy - I will [Normal]]
21:10 Kibbleru: moving on
21:10 Kibbleru: 00:32:359 (4) - i'd NC this for some consistency with 00:28:314 (1) -
21:11 Kibbleru: 00:39:101 (6,7) - make this consistent please
21:11 Uta: oh yeah fun stuff. i added f ant diff. and then literally one hour later. kisses said its bubble quality right away
21:12 Kibbleru: 00:56:629 (1,1) - i wouldn't do this overlap
21:12 Kibbleru: its kinda hard to read under a slider end
21:12 Kibbleru: i would recommend redoing the pattern like so https://i.imgur.com/OLPVJyP.png
21:12 Kibbleru: and also removing 00:58:652 (3,4) -
21:13 Kibbleru: it would give a nice effect
21:13 Kibbleru: better buildup to the kiai with the pause
21:13 Kibbleru: 01:20:224 - similar thing it would be nice if u made this a circle and had a 1/1 pause
21:14 Kibbleru: 01:24:943 (5,6) - hitsounds?
21:14 Kibbleru: 01:35:056 (6) - why not curve this like 01:34:382 (5) -
fixed everything except extended sliders. i dont see whats wrong with that
_handholding

Normal
  1. 00:28:314 (1,2) - I would say it's better to avoid stacks like this in the lowest difficulty as it's quite hard for true beginners to read. Also delete NC
  2. 00:32:359 (1,2) - ^
  3. 01:19:550 (1) - NC isn't necessary
  4. Same as hard about spinner
  5. AR 3
  6. Try hp 2. There is significant less amount of NCs here compared to the other diffs so you would be getting a lot less hp

Hard
  1. 00:01:348 (1) - to 00:57:977 (1) - delete all finish hitsound additions and replace them with whistles (like in the top diff). The finishes aren't really supported in the song and feel rather forced
  2. 00:18:876 (5,1) - Swap NCs
  3. 01:15:168 (1,2) - ^
  4. 01:22:584 (1,4) - ^
  5. 01:34:044 (1,2) - ^
  6. 00:48:539 (7) - NC
  7. 00:51:235 (5) - ^
  8. 01:28:988 (5) - ^
  9. 01:46:516 (6) - ^ like you did in normal
  10. 00:49:887 (1) - delete NC
  11. Can I NC this diff for you? lol
  12. 00:57:977 (1,2) - It would be nice to use the same spacing like 00:56:629 (1,2,3,4) . The beats 00:57:977 (1,2) are really different from 00:58:651 (3,4) so having them differ in spacing would reflect the contrast in the song
  13. 01:10:112 (5) - A small jump for emphasis would be nice here
  14. A spinner at the end of the diff would be nice like in F ant's diff. This is because of multile reasons and I can't be bothered writing a whole paragraph lol, just let me know if you agree or not
  15. AR 5.5/6 would make it easier to HR and DT. If you care about that
  16. OD 4.5 for better spread

F Ant
  1. 01:00:000 (2) - Really minor but overlapping a bit more would look prettier imo https://osu.ppy.sh/ss/9462187
  2. 01:26:966 (2) - ^
  3. 01:46:516 (7) - NC? It would give players a bit more hp before the final spinner
[]w~

you got a source? http://aoha-anime.com/product/cds/03.html
Topic Starter
Uta

Kisses wrote:

Normal
  1. 00:28:314 (1,2) - I would say it's better to avoid stacks like this in the lowest difficulty as it's quite hard for true beginners to read. Also delete NC
  2. 00:32:359 (1,2) - ^
  3. 01:19:550 (1) - NC isn't necessary
  4. Same as hard about spinner
  5. AR 3
  6. Try hp 2. There is significant less amount of NCs here compared to the other diffs so you would be getting a lot less hp

Hard
  1. 00:01:348 (1) - to 00:57:977 (1) - delete all finish hitsound additions and replace them with whistles (like in the top diff). The finishes aren't really supported in the song and feel rather forced
  2. 00:18:876 (5,1) - Swap NCs
  3. 01:15:168 (1,2) - ^
  4. 01:22:584 (1,4) - ^
  5. 01:34:044 (1,2) - ^
  6. 00:48:539 (7) - NC
  7. 00:51:235 (5) - ^
  8. 01:28:988 (5) - ^
  9. 01:46:516 (6) - ^ like you did in normal
  10. 00:49:887 (1) - delete NC
  11. Can I NC this diff for you? lol
  12. 00:57:977 (1,2) - It would be nice to use the same spacing like 00:56:629 (1,2,3,4) . The beats 00:57:977 (1,2) are really different from 00:58:651 (3,4) so having them differ in spacing would reflect the contrast in the song
  13. 01:10:112 (5) - A small jump for emphasis would be nice here
  14. A spinner at the end of the diff would be nice like in F ant's diff. This is because of multile reasons and I can't be bothered writing a whole paragraph lol, just let me know if you agree or not
  15. AR 5.5/6 would make it easier to HR and DT. If you care about that
  16. OD 4.5 for better spread

F Ant
  1. 01:00:000 (2) - Really minor but overlapping a bit more would look prettier imo https://osu.ppy.sh/ss/9462187
  2. 01:26:966 (2) - ^
  3. 01:46:516 (7) - NC? It would give players a bit more hp before the final spinner
[]w~

you got a source? http://aoha-anime.com/product/cds/03.html
All fixed i guess. since im allowed to fix minor problem on blizs's diff well yea
except spinner at the end :p

updated
-Keitaro
HEY DON'T BUB THIS JUST YET

Im picky so this could be a lil bit too much

[Hard]
lower stack leniency? It'll make some stacks looks better, like 00:25:617 (1,3) -
00:02:022 (2,1) - circular flow here is a lil bit off
00:07:752 (2,3,4) - this stack goes more than 1,25x. Please don't use DS and move it to around 1,2x
00:08:089 (4,1) - yooo blanket
00:10:112 (3) - how about moving this down a lil bit for aesthetic reason with 00:09:101 (1,2) -
00:10:786 (4,1) - blanket
00:15:505 (4) - kinda make it a lil bit more curve to left so it flows better with 00:16:179 (1) - (https://puu.sh/yebmM/dce48e04d3.png)
00:25:617 (1,2) - another blanket issue
00:35:056 (1) - wow 1,3x
00:36:404 (3) - this looks out-of-space, a straight slider that goes down like https://puu.sh/yebth/20d3e06766.png would be much better imo, of course you need to move stuffs later on, if you still want to keep this, make the slider more polished, please.
00:41:123 (1) - missing whistle on head?
00:45:842 (1,2) - 1,32x :thinking:
00:50:561 (4,5) - 1,5x what, also its kinda uhh, not flows good.
00:57:977 (1,2,3) - I wonder why 00:57:977 (1,2) - is close and 00:58:314 (2,3) - is just like 0,5x spacing more than (1,2), I would suggest you to slowly increasing spacing, so it's like 00:57:977 (1,2) - is 1,25x and 00:58:314 (2,3) - is 1,5x, also 00:57:640 (4,1) - is 1,8x so using 1,0x spacing might cause misread.
01:10:786 (6,7) - inconsistent spacing
01:12:134 (2,3) - ^
01:19:550 (1,2,3) - same as above except this one is the opposite
01:41:123 (1) - straight please to match with 01:41:797 (2) -

Normal seems ok to me~
Topic Starter
Uta

Error- wrote:

HEY DON'T BUB THIS JUST YET

Im picky so this could be a lil bit too much

[Hard]
lower stack leniency? no It'll make some stacks looks better, like 00:25:617 (1,3) -
00:02:022 (2,1) - circular flow here is a lil bit off
00:07:752 (2,3,4) - this stack goes more than 1,25x. Please don't use DS and move it to around 1,2x
00:08:089 (4,1) - yooo blanket
00:10:112 (3) - how about moving this down a lil bit for aesthetic reason with 00:09:101 (1,2) -
00:10:786 (4,1) - blanket
00:15:505 (4) - kinda make it a lil bit more curve to left so it flows better with 00:16:179 (1) - (https://puu.sh/yebmM/dce48e04d3.png)
00:25:617 (1,2) - another blanket issue
00:35:056 (1) - wow 1,3x
00:36:404 (3) - this looks out-of-space, a straight slider that goes down like https://puu.sh/yebth/20d3e06766.png would be much better imo, of course you need to move stuffs later on, if you still want to keep this, make the slider more polished, please. its not that bad
00:41:123 (1) - missing whistle on head?
00:45:842 (1,2) - 1,32x :thinking:
00:50:561 (4,5) - 1,5x what, also its kinda uhh, not flows good.
00:57:977 (1,2,3) - I wonder why 00:57:977 (1,2) - is close and 00:58:314 (2,3) - is just like 0,5x spacing more than (1,2), I would suggest you to slowly increasing spacing, so it's like 00:57:977 (1,2) - is 1,25x and 00:58:314 (2,3) - is 1,5x, also 00:57:640 (4,1) - is 1,8x so using 1,0x spacing might cause misread. changed a bit
01:10:786 (6,7) - inconsistent spacing
01:12:134 (2,3) - ^
01:19:550 (1,2,3) - same as above except this one is the opposite sound goes up 01:19:550 (1,2) - , sound goes down 01:20:224 (2,3) - . looks fine to me
01:41:123 (1) - straight please to match with 01:41:797 (2) -

Normal seems ok to me~
YEEE, the rest is fixed
Note: Teach me aesthetic lmao
Shiranai
I don't mod, but I did anyway
SPOILER
19:04 Uta: kak mako, bisa testplay :^ ?
19:04 Shiranai: Testplay apa?
19:05 Uta: map dongzzz
19:05 Shiranai: Iya map apa maksudnya
19:06 *Uta is listening to [https://osu.ppy.sh/b/1458940 Chelsy - I will]
19:08 Shiranai: Download dulu bentar
19:08 Uta: okay
19:10 Shiranai: Diff apa?
19:10 Uta: hhmm hard aja
19:13 Uta: hehe ar 11 :o
19:15 Uta: wah
19:17 Shiranai: Bagus kok
19:18 Uta: ayy makasih <3
19:18 Shiranai: Cuma ada bagian yang bisa di emphasized lagi jumpnya di hard
19:19 Shiranai: 00:57:977 (1,2) - Jarak spasinya terlalu kecil
19:20 Shiranai: Karena yang ini aja pake 1.50
19:20 Shiranai: 00:56:629 (1,2,3,4) -
19:20 Shiranai: 00:57:977 (1,2) - Mungkin yang itu bisa pake spasi 1.7 atau lebih besar dari 1.5
19:21 Shiranai: Soalnya suara drumnya lebih kuat
19:21 Uta: wakak sebenarnya banyak yg nge comment part itu
19:22 Uta: https://osu.ppy.sh/ss/9467755 ?
19:23 Shiranai: Mungkin 00:58:651 (3) - didelete aja kata aku mah biar anti-jump bagian kiai ini 00:58:314 (2,1) - lebih bagus
19:23 Uta: https://osu.ppy.sh/forum/t/655674/start=30 udah ada sih BN yg nge mod cuma ga tau kapan bisa di cek
19:24 Uta: boleh kayak gitu kak?
19:24 Shiranai: Ini stackingnya out of place ga sih 01:24:943 (3,4,5,6) - ? kesannya jadi kaya ga konsisten gitu
19:24 Uta: seems good
19:25 Uta: hmm
19:25 Shiranai: Modnya siapa? kibbleru atau kisses?
19:25 Uta: berdua...
19:26 Uta: kisses waktu itu bilang "i can bubble this if you want"
19:26 Uta: kalo kibb "if kisses bubble you can call me to qualify"
19:27 Shiranai: Di-reminder aja kisses nya setelah dapet 2-3 mod lagi
19:27 Shiranai: Kata aku mah overall bagus kok
19:27 Uta: yeyysss >,<
19:28 Shiranai: Yang normal bagian ini 00:57:978 (1,2) - mending pake hitnormal aja deh ga usah pake soft clap
19:28 Shiranai: Soalnya ga cocok sama drum nya
19:29 Shiranai: Yang hard 00:57:977 (1,2) - malah ga ada hitsound apa-apa lol
19:29 Shiranai: Gl :D
19:29 Uta: loh kok
19:30 Uta: hehe
19:30 Uta: makasih kak mako o/
19:30 Shiranai: Iya sama-sama
Topic Starter
Uta

Shiranai wrote:

I don't mod, but I did anyway
SPOILER
19:04 Uta: kak mako, bisa testplay :^ ?
19:04 Shiranai: Testplay apa?
19:05 Uta: map dongzzz
19:05 Shiranai: Iya map apa maksudnya
19:06 *Uta is listening to [https://osu.ppy.sh/b/1458940 Chelsy - I will]
19:08 Shiranai: Download dulu bentar
19:08 Uta: okay
19:10 Shiranai: Diff apa?
19:10 Uta: hhmm hard aja
19:13 Uta: hehe ar 11 :o
19:15 Uta: wah
19:17 Shiranai: Bagus kok
19:18 Uta: ayy makasih <3
19:18 Shiranai: Cuma ada bagian yang bisa di emphasized lagi jumpnya di hard
19:19 Shiranai: 00:57:977 (1,2) - Jarak spasinya terlalu kecil
19:20 Shiranai: Karena yang ini aja pake 1.50
19:20 Shiranai: 00:56:629 (1,2,3,4) -
19:20 Shiranai: 00:57:977 (1,2) - Mungkin yang itu bisa pake spasi 1.7 atau lebih besar dari 1.5
19:21 Shiranai: Soalnya suara drumnya lebih kuat
19:21 Uta: wakak sebenarnya banyak yg nge comment part itu
19:22 Uta: https://osu.ppy.sh/ss/9467755 ?
19:23 Shiranai: Mungkin 00:58:651 (3) - didelete aja kata aku mah biar anti-jump bagian kiai ini 00:58:314 (2,1) - lebih bagus
19:23 Uta: https://osu.ppy.sh/forum/t/655674/start=30 udah ada sih BN yg nge mod cuma ga tau kapan bisa di cek
19:24 Uta: boleh kayak gitu kak?
19:24 Shiranai: Ini stackingnya out of place ga sih 01:24:943 (3,4,5,6) - ? kesannya jadi kaya ga konsisten gitu
19:24 Uta: seems good
19:25 Uta: hmm
19:25 Shiranai: Modnya siapa? kibbleru atau kisses?
19:25 Uta: berdua...
19:26 Uta: kisses waktu itu bilang "i can bubble this if you want"
19:26 Uta: kalo kibb "if kisses bubble you can call me to qualify"
19:27 Shiranai: Di-reminder aja kisses nya setelah dapet 2-3 mod lagi
19:27 Shiranai: Kata aku mah overall bagus kok
19:27 Uta: yeyysss >,<
19:28 Shiranai: Yang normal bagian ini 00:57:978 (1,2) - mending pake hitnormal aja deh ga usah pake soft clap
19:28 Shiranai: Soalnya ga cocok sama drum nya
19:29 Shiranai: Yang hard 00:57:977 (1,2) - malah ga ada hitsound apa-apa lol
19:29 Shiranai: Gl :D
19:29 Uta: loh kok
19:30 Uta: hehe
19:30 Uta: makasih kak mako o/
19:30 Shiranai: Iya sama-sama
Applied
Electoz
hai hai here's the chatlog as requested, we discussed about spacings in Hard difficulty, and mostly went through conceptual mapping ideas
chatlog
21:13 Uta: electoz. can you do like quick spacing mod on my hard diff, having some trouble on it
21:13 Electoz: sure
21:13 *Uta is editing [https://osu.ppy.sh/b/1451266 Chelsy - I will [Hard]]
21:15 Electoz: so
21:15 Electoz: what's your problem with spacing
21:15 Uta: hard diff bae
21:16 Uta: oh yeah especially on kiai time
21:16 Electoz: no I mean
21:16 Electoz: what problems do you have
21:16 Electoz: with spacings
21:17 Uta: seems like i made some mistakes on emphasizing things
21:17 Uta: probably you will find some problems already
21:17 Electoz: how do you space objects then
21:17 Electoz: what criteria/factor that makes you increase/decrease spacing?
21:18 Uta: unic sound, loud sound > increase
21:19 Uta: the opposite of that > decrease
21:20 Uta: and kisses said he can bubble lmao
21:20 Electoz: so
21:21 Electoz: 01:08:764 (2,3) - do you know why you use a higher spacing between these
21:21 Electoz: *not right-or-wrong question, just asking if you know if that's your idea
21:22 Uta: umm idk i do thing its bad. ill just change it then
21:22 Uta: at first
21:22 Uta: my structure of 01:07:415 (4,1,2) - is different
21:23 Uta: when i decided to change 01:07:415 (4,1) - forgot to manage spacing on 01:08:764 (2) -
21:24 Electoz: what about 01:03:370 (3,4) - ?
21:24 Uta: lol, i just map the diff with thinking
21:25 Electoz: with thinking?
21:26 Uta: how to say these in english
21:26 Electoz: without
21:26 Electoz: ?
21:26 Electoz: is that what you're trying to say
21:26 Uta: not really
21:27 Uta: sure the ds is 1.6 but the actual cursor will not move 1.6
21:27 Electoz: slider
21:27 Electoz: leniency
21:27 Uta: basically i map the part like insane i guess
21:27 Electoz: so 1) your spacing increase/decrease base on sounds
21:27 Electoz: 2) your spacing takes slider leniency into account
21:28 Uta: oh is that called slider leniency?
21:28 Uta: good to know
21:28 Electoz: slider leniency = cursor moving to the next object without fully completing the slider
21:29 Uta: yes. i understand know
21:29 Electoz: 01:00:674 (3,4) - ?
21:29 Electoz: like
21:29 Electoz: it's bigger than 00:59:325 (1,2,3) -
21:29 Electoz: and I don't know why cuz I don't hear anything significant
21:31 Uta: actually i checked and sound at 01:01:348 - it is higher pitch. but i dont think the sound changes on that is significant
21:31 Electoz: whether each beat is important or not
21:31 Electoz: is entirely up to you
21:31 Electoz: only you, the mapper would know
21:31 Electoz: what beat you consider as important and whatnot
21:32 Uta: so i can stand with my idea for now?
21:32 Electoz: you're supposed to
21:32 Electoz: I'm not the one who decides your spacings lol
21:32 Electoz: you are
21:32 Electoz: I'm only
21:32 Electoz: giving my opinions/suggestions
21:32 Electoz: you're the one to decide
21:32 Uta: oh yeah is slider leniency is mostly bad on hard diff
21:32 Electoz: depends
21:32 Electoz: on the one I mentioned earlier is ok
21:33 Uta: nice
21:33 Electoz: like
21:33 Electoz: for most of the times I mapped Hard
21:33 Electoz: I keep a consistent DS for like entire map
21:33 Electoz: and then use larger spacings on downbeats
21:33 Electoz: and that's it, if you want to do it in the safest way
21:34 Uta: yeah safest
21:34 Electoz: 01:06:404 (1) - your combo
21:34 Electoz: is messed up
21:37 Electoz: so where are we again
21:37 Electoz: with the map
21:38 Uta: umm, we are in the part that i fked up spacing on kiai time
21:38 Uta: also nc fked
21:38 Electoz: that's too vague
21:38 Uta: 01:06:404 (5) -
21:38 Electoz: yes nc
21:39 Electoz: 01:16:853 (3,4) - this is way too big
21:39 Electoz: if you want to scale up your spacings
21:39 Electoz: do them consistently
21:39 Electoz: 1.5>1.8>2.5
21:39 Electoz: 01:15:505 (1,2,3,4) -
21:39 Electoz: the progression is way too big
21:39 Electoz: could work for insane and higher diffs
21:39 Electoz: but definitely not hard
21:40 Electoz: and this thing is like 01:18:202 (5,6) -
21:40 Electoz: the most intense of the entire pattern
21:40 Electoz: yet has a smaller spacing than the things before
21:41 Uta: 01:17:528 (4,5) - could you suggest spacing 01:17:528 (4,5) -
21:44 Uta: well actually it is not that hard
21:45 Electoz: it's not exactly about being too hard or not too hard
21:45 Electoz: it's about making things "intuitive" in gameplay
21:45 Electoz: so let's say
21:45 Electoz: you have 1.5 01:15:505 (1,2) -
21:45 Electoz: 1.8 01:16:179 (2,3) -
21:46 Electoz: then 01:16:853 (3,4) - could be 2.1
21:46 Electoz: 01:17:528 (4,5) - 2.4
21:46 Electoz: 01:18:202 (5,6) - 2.7
21:46 Electoz: simple
21:47 Uta: hehe
21:47 Uta: lol plz no 2.7
21:47 Uta: i do increase the distance
21:48 Electoz: 01:03:370 (3,4,5) - 01:24:943 (3,4,5,6) - should have
21:48 Electoz: a more consistent idea
21:48 Electoz: in your patterning
21:50 Electoz: 01:05:393 (2,3,4,1,2,3) - 01:27:303 (2,3,4) - like rhythms on these places are pretty much same but you did two entirely different things
21:51 Electoz: you seem to like, think of stuff on spot
21:51 Electoz: rather than planning an entire section ahead
21:51 Electoz: while thinking stuff on spot is not bad, you should try doing the latter
21:52 Electoz: at least figure on stuff like "when music does [A] I'm gonna do this, when music does [B] then I'll do something different"
21:53 Electoz: "if the music does [A] again, should I do the same mapping again? or should I do things a bit differently for variation"
21:55 Uta: ah i see
21:55 Electoz: anyways is there anything else do you want me to cover
21:55 Electoz: I have to go for like in a few minutes
21:55 Uta: nothats all
21:55 Electoz: aite
Topic Starter
Uta

Electoz wrote:

hai hai here's the chatlog as requested, we discussed about spacings in Hard difficulty, and mostly went through conceptual mapping ideas
chatlog
21:13 Uta: electoz. can you do like quick spacing mod on my hard diff, having some trouble on it
21:13 Electoz: sure
21:13 *Uta is editing [https://osu.ppy.sh/b/1451266 Chelsy - I will [Hard]]
21:15 Electoz: so
21:15 Electoz: what's your problem with spacing
21:15 Uta: hard diff bae
21:16 Uta: oh yeah especially on kiai time
21:16 Electoz: no I mean
21:16 Electoz: what problems do you have
21:16 Electoz: with spacings
21:17 Uta: seems like i made some mistakes on emphasizing things
21:17 Uta: probably you will find some problems already
21:17 Electoz: how do you space objects then
21:17 Electoz: what criteria/factor that makes you increase/decrease spacing?
21:18 Uta: unic sound, loud sound > increase
21:19 Uta: the opposite of that > decrease
21:20 Uta: and kisses said he can bubble lmao
21:20 Electoz: so
21:21 Electoz: 01:08:764 (2,3) - do you know why you use a higher spacing between these
21:21 Electoz: *not right-or-wrong question, just asking if you know if that's your idea
21:22 Uta: umm idk i do thing its bad. ill just change it then
21:22 Uta: at first
21:22 Uta: my structure of 01:07:415 (4,1,2) - is different
21:23 Uta: when i decided to change 01:07:415 (4,1) - forgot to manage spacing on 01:08:764 (2) -
21:24 Electoz: what about 01:03:370 (3,4) - ?
21:24 Uta: lol, i just map the diff with thinking
21:25 Electoz: with thinking?
21:26 Uta: how to say these in english
21:26 Electoz: without
21:26 Electoz: ?
21:26 Electoz: is that what you're trying to say
21:26 Uta: not really
21:27 Uta: sure the ds is 1.6 but the actual cursor will not move 1.6
21:27 Electoz: slider
21:27 Electoz: leniency
21:27 Uta: basically i map the part like insane i guess
21:27 Electoz: so 1) your spacing increase/decrease base on sounds
21:27 Electoz: 2) your spacing takes slider leniency into account
21:28 Uta: oh is that called slider leniency?
21:28 Uta: good to know
21:28 Electoz: slider leniency = cursor moving to the next object without fully completing the slider
21:29 Uta: yes. i understand know
21:29 Electoz: 01:00:674 (3,4) - ?
21:29 Electoz: like
21:29 Electoz: it's bigger than 00:59:325 (1,2,3) -
21:29 Electoz: and I don't know why cuz I don't hear anything significant
21:31 Uta: actually i checked and sound at 01:01:348 - it is higher pitch. but i dont think the sound changes on that is significant
21:31 Electoz: whether each beat is important or not
21:31 Electoz: is entirely up to you
21:31 Electoz: only you, the mapper would know
21:31 Electoz: what beat you consider as important and whatnot
21:32 Uta: so i can stand with my idea for now?
21:32 Electoz: you're supposed to
21:32 Electoz: I'm not the one who decides your spacings lol
21:32 Electoz: you are
21:32 Electoz: I'm only
21:32 Electoz: giving my opinions/suggestions
21:32 Electoz: you're the one to decide
21:32 Uta: oh yeah is slider leniency is mostly bad on hard diff
21:32 Electoz: depends
21:32 Electoz: on the one I mentioned earlier is ok
21:33 Uta: nice
21:33 Electoz: like
21:33 Electoz: for most of the times I mapped Hard
21:33 Electoz: I keep a consistent DS for like entire map
21:33 Electoz: and then use larger spacings on downbeats
21:33 Electoz: and that's it, if you want to do it in the safest way
21:34 Uta: yeah safest
21:34 Electoz: 01:06:404 (1) - your combo
21:34 Electoz: is messed up
21:37 Electoz: so where are we again
21:37 Electoz: with the map
21:38 Uta: umm, we are in the part that i fked up spacing on kiai time
21:38 Uta: also nc fked
21:38 Electoz: that's too vague
21:38 Uta: 01:06:404 (5) -
21:38 Electoz: yes nc
21:39 Electoz: 01:16:853 (3,4) - this is way too big
21:39 Electoz: if you want to scale up your spacings
21:39 Electoz: do them consistently
21:39 Electoz: 1.5>1.8>2.5
21:39 Electoz: 01:15:505 (1,2,3,4) -
21:39 Electoz: the progression is way too big
21:39 Electoz: could work for insane and higher diffs
21:39 Electoz: but definitely not hard
21:40 Electoz: and this thing is like 01:18:202 (5,6) -
21:40 Electoz: the most intense of the entire pattern
21:40 Electoz: yet has a smaller spacing than the things before
21:41 Uta: 01:17:528 (4,5) - could you suggest spacing 01:17:528 (4,5) -
21:44 Uta: well actually it is not that hard
21:45 Electoz: it's not exactly about being too hard or not too hard
21:45 Electoz: it's about making things "intuitive" in gameplay
21:45 Electoz: so let's say
21:45 Electoz: you have 1.5 01:15:505 (1,2) -
21:45 Electoz: 1.8 01:16:179 (2,3) -
21:46 Electoz: then 01:16:853 (3,4) - could be 2.1
21:46 Electoz: 01:17:528 (4,5) - 2.4
21:46 Electoz: 01:18:202 (5,6) - 2.7
21:46 Electoz: simple
21:47 Uta: hehe
21:47 Uta: lol plz no 2.7
21:47 Uta: i do increase the distance
21:48 Electoz: 01:03:370 (3,4,5) - 01:24:943 (3,4,5,6) - should have
21:48 Electoz: a more consistent idea
21:48 Electoz: in your patterning
21:50 Electoz: 01:05:393 (2,3,4,1,2,3) - 01:27:303 (2,3,4) - like rhythms on these places are pretty much same but you did two entirely different things
21:51 Electoz: you seem to like, think of stuff on spot
21:51 Electoz: rather than planning an entire section ahead
21:51 Electoz: while thinking stuff on spot is not bad, you should try doing the latter
21:52 Electoz: at least figure on stuff like "when music does [A] I'm gonna do this, when music does [B] then I'll do something different"
21:53 Electoz: "if the music does [A] again, should I do the same mapping again? or should I do things a bit differently for variation"
21:55 Uta: ah i see
21:55 Electoz: anyways is there anything else do you want me to cover
21:55 Electoz: I have to go for like in a few minutes
21:55 Uta: nothats all
21:55 Electoz: aite
thanks!
_handholding
Hard
00:35:056 (1,2,3) - The structure of these objects is different from the rest of the map. Can you make it neater and use slider shapes similar to the rest of the map. This is just an example https://osu.ppy.sh/ss/9470829

00:03:707 (3,1) - and 00:14:494 (2,3) - and 00:39:101 (3,1) - I feel like stacking these objects would fit the music a lot more.

00:26:966 (3,4) - You should stack these as they are very similar to all your other stacked vocal circles

00:27:640 (5) - Having this as a 1/2 slider + circle would be better imho as a circle would give greater emphasis to the beat at 00:28:314

00:45:842 (1,4) - why does 4 have a whistle on the tail but 1 doesn't? add a whistle on both tails or delete them

00:55:280 (1,2,3) - highly suggest to replace with reverse slider. It makes it quite hard to read and comes off as a massive difficulty spike. Not only that but it makes it harder than the top diff. A reverse slider would suit much better imho

00:58:314 (2,1) - A blanket would make the pattern look more polished

01:10:112 (5) - A small jump would be nice here, since you've been emphasising these kind of beats in the map with either increased spacing or change in flow

01:45:168 (4,5) - The spacing of these makes them look like they would be single reverse sliders, maybe it's ok tho

01:46:516 (1) - hitsound on tail
[]normal and top diff look good ~
Topic Starter
Uta

Kisses wrote:

Hard
00:35:056 (1,2,3) - The structure of these objects is different from the rest of the map. Can you make it neater and use slider shapes similar to the rest of the map. This is just an example https://osu.ppy.sh/ss/9470829

00:03:707 (3,1) - and 00:14:494 (2,3) - and 00:39:101 (3,1) - I feel like stacking these objects would fit the music a lot more. come on kiss, its not that bad ;)

00:26:966 (3,4) - You should stack these as they are very similar to all your other stacked vocal circles

00:27:640 (5) - Having this as a 1/2 slider + circle would be better imho as a circle would give greater emphasis to the beat at 00:28:314

00:45:842 (1,4) - why does 4 have a whistle on the tail but 1 doesn't? add a whistle on both tails or delete them

00:55:280 (1,2,3) - highly suggest to replace with reverse slider. It makes it quite hard to read and comes off as a massive difficulty spike. Not only that but it makes it harder than the top diff. A reverse slider would suit much better imho

00:58:314 (2,1) - A blanket would make the pattern look more polished

01:10:112 (5) - A small jump would be nice here, since you've been emphasising these kind of beats in the map with either increased spacing or change in flow

01:45:168 (4,5) - The spacing of these makes them look like they would be single reverse sliders, maybe it's ok tho It's okay tho

01:46:516 (1) - hitsound on tail
[]normal and top diff look good ~
oh yeah i forgot double kds my bad.
applied
lit120
bubble soon?

before that...

[blizs]
  1. 00:13:820 (2) - ini off pixel 1 dari 00:12:808 (5) - . geserkan (2) ke x:336 aja
  2. 01:07:415 (1,2) - ni blanketnya bisa diperbaikan lagi
[h]
  1. coba bedakan hitsound yg kamu pake dari normal yg kamu buat. beda dan aneh kan? ga gitu konsisten sih
  2. 00:53:932 (1,3) - woah hati2 kalau ga mau ada overlap. biasanya ku pake segitiga aja atau mainkan sudut derajat aja biar aman
  3. 01:36:404 (4,2) - stack ini bisa diperbaikan
  4. 01:42:471 (1,3) - ane sarankan stack aja sih
[n]
  1. 00:59:325 (1,4) - sdikit saran utk map slanjutnya darimu nanti: jangan pernah copy paste ke slider yg sama jika ada bagian yg tidak pas utk ini
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