newton
newton- wrote:
nm from q
[normal][tsukiko-chan]
- lots of unintentional overlaps,they look kinda messy so i'd advise you to clean them up
- 00:08:524 (4) - could be shortened by 1/2 a beat to map the more prominent drum sound on the white tick
- 00:14:877 (3,4,1) - something could be done about this overlap, maybe a triangle like this would be better
- 00:14:877 (3,2) - might wanna stack these too while ur at it rearranged this
- 00:21:583 (6,1) - this sort of stack is really confusing for new players to read
- 00:21:936 (1) - also shouldnt this end on the white tick after it? you mainly use white tick rhythm in this diff so you should put objects on white ticks as much as possible.
- 00:32:524 (2,3) - overlap makes this confusing for newer players to read
- 00:45:936 (1,2,3) // 00:48:759 (1,2,3) - sliders could work here since 3/2 gaps between objects are awkward to read
- 00:59:524 (3,1) - really sharp backwards flow is unintuitive for players at this level
- 01:08:524 (1) - vocal on 01:08:877 - is more important than the one on 01:09:054 - since white ticks are inherently stronger
- 01:23:877 (2,3) - ctrlg for rhythm then reposition since the note on 3's sliderend deserves to be clickable since it's stronger than the last two
good luck!
- 00:00:230 - starting section feels too dense and overdone. consider loosening up rhythm here to differentiate it from the much more intense verse and kiai sections remapping intro
- 00:09:054 (1,2,4,5) - potentially confusing to read, maybe space these out i think readable
- 00:17:701 (1,2,3) - ngl this makes it look like 2 is a slider. pretty confusing to read too, especially when compared to the rest of the map reading-wise
- 00:33:230 (1,2,3,4) etc - not really a fan of this kind of backwards flow thing, too sharp to be comfy u can hold ur cursor in the middle of the slider
- 01:14:877 (3,5) - might be misread, 3 seems to lead directly into 5 dont think so
- 01:26:877 (1,2,3,4,5) - since this is a top diff, might as well space this from the next part of the stream - slider leniency makes this safe to do anyway but rn it looks so pretty :3
timemon
timemon wrote:
mod
General/Modding Assisttsukiko-chan
- Set your combo colours
- I would suggest you change the hitsounds to custom like S:C1 and at least put in soft-sliderslide.wav that is blank to get rid of the slidertrack sound (you can go into most ranked maps and just borrow it) will do l8r lo
- Difficulty Spread issue: The gap in difficulty between Hard and tsukiko-chan is a bit too much. You would have to add a light insane difficulty.
- Offset 762 sounds much better than your current offset (760) you can change this by going to the timing panel and ctrl+A all lines and just add 2 ms into the offset then use resnap command.
I won't repeat what I said before so you should go through the map and apply yourself.
- 00:00:230 - This is the intro of the song which is also at its calmest. But in your map this section is full of constant 1/2 gap. with jumps even. It is contrary to the song's intensity and gives your map poor contrast. A calm section should be mapped sparingly with less objects and spacing, sometimes even undermapping.
For example 00:01:642 (5) - isn't necessary at all. You could remove it because it's snapped to a really quiet sound. also all these jumps have way too much spacing 00:00:760 (2,3,5,6,7) - . This section needs to be significantly nerfed remap intro- 00:09:054 (1,2) - 1/4 slider and a circle next to each other don't play so well. Either spread them out or map it as a triplet.
- 00:20:877 (2,3) - you really miss the opportunity to add some jumps here, the sound is really powerful. 1/2 sliders don't do any justice. wanted to keep the guitar sound all straight sliders
- 00:43:642 (2,3,4,5,6,1,2,3,4,1,2,3) - poor object placement, you need to be more careful about nearby objects when you put down a note. keeping your object placement organized can make your map look very good (and organized duh)
- 00:49:112 (2,3,4) - I don't think a triplet works well here, just use a circle like you did at 00:46:465 (2) -
- 00:52:112 (1) - there is no need to NC, your NC logic is all over the place as well. Generally you would want to NC every full measure (one downbeat) reNC'ing
- 01:11:348 (1) - why put a reverse there? just remove the reverse and add another 1/2 slider. follows the music much better
- 01:14:171 (8,1) - switch NC
HardCompared to the top diff, your hard diff is quite a step up and is pretty decent.
- 00:21:936 - would be cool to make this clickable (circle)
- 00:49:818 (3,4) - why is this spacing so close? it's 1/2 gap not 1/4 spread it out more
- 01:03:230 (2) - would look better if u flip this slider
NormalThis diff looks a bit too messy with overlap and sometimes weird flow.
- 00:30:936 (2,1) - be careful to not loop too fast on Normal and force an overlap when it's not necessary. you basically forced an overlap here when you shouldn't.
- 00:32:524 (2,3) - again lol. And try to put next object in the direction of the sliderend, new players often follow the sliders all the way down.
- 00:57:936 (2) - would be better if sliderend was clickable
- 00:59:524 (3) - NC 01:00:054 (1) - is downbeat would rather nc that
Good luck!
thx for modding guys:)
no reply=fix