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SOUND HOLIC - Fushigi no Kuni no Christmas

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Topic Starter
Phos-

Frostmourne wrote:

General
Outro is mappable with the bells sound on every diff. Consider fading it out to not leave it unexpected like this unless you have a plan to map it later. You bring up a good point, but I'd rather not make an edit to the mp3 for something minor like this.

Normal
00:41:782 (1) - finish at start after changing the verse does not sounds bad to me Done
00:54:203 (2,1) - not sure if too short a spinner after an object for the easiest diff by current ranking criteria. It's fine, the ranking criteria states that spinners should be at lest 4 beats long, which it is.
01:13:657 (1) - add finish at start to follow 02:15:532 (1) - 03:19:282 (1) - Done
01:43:657 (1) - finish at start after changing the verse does not sounds bad to me Done
01:56:078 (2,1) - same to what mentioned Same response as previous
02:56:782 (1) - add finish at start to follow 02:15:532 (1) - 03:19:282 (1) -

Hard
AR is too high in my opinion. Consider changing AR to around 6.6-7.0 I'll keep the ar as it is. This difficulty contains a lot of polygonal patterns, so a relatively high ar would help the player with reading, and it'll keep the map from feeling cluttered.
00:44:594 (2) - add clap to follow what you did on 01:46:469 (2) - Done
00:47:875 (2) - add clap at the end of slider may sound good Done
00:54:438 (3) - clap I refrain from placing a clap here because the vocals take prominence over everything else on this part of the song. So I put emphasise on the whistles to reflect on that.
01:16:703 (1) - clap at the end of slider like 02:59:828 (1) - Removed the clap on 02:59:828 (1) -
01:49:750 (2) - clap at the end of slider Done
01:56:313 (3) - clap Like I mentioned before, I'd rather not put a clap here.
01:56:782 (1) - end slider 1/4 earlier (01:58:657) Oops, that wasn't intentional. Done.
02:18:578 (1) - clap at the end of slider like 02:59:828 (1) - Removed the clap on 02:59:828 (1) -
02:45:532 (1) - finish might be good for changing verse Done
03:22:328 (1) - clap at end No, since the vocals get strong here and I want to emphasise them with prominent whistles.

Wonder
00:54:438 (3) - clap No, for the same reason stated in hard.
01:16:000 (1) - add clap and remove clap on 01:16:235 (2) - to follow 02:17:407 (1,2,1,2) - Done
01:52:563 (4) - clap Done
01:56:313 (3) - clap No change, for reasons stated previously.
03:01:938 (4,1) - should have had 1/4 stream here. The music calls for it. I disagree. Both the vocals and the bells end here, so to reflect on the lack of instruments I use a lower note density. Although I'd be mapping to the very faint 1/4 drums, placing a stream would suggest increased intensity in the music which isn't the case.
Thanks for modding! Helped me patch out some major inconsistencies with the hitsounds.
Chewin


~Normal~

  1. 00:02:407 (1) - Curve it more to make it smoother: https://osu.ppy.sh/ss/9447428
  2. 00:07:094 (2) - Make this symmetric and place it at x:64 y:112 and after make the 00:08:032 (3) - straight with linear waypoints to make it smoother: http://osu.ppy.sh/ss/9447448 Here you can have the code (with next spacing fixed):
    64,112,7094,2,0,B|64:168|32:192|32:192|64:224|64:280,1,180,2|0,0:0|0:0,0:0:0:0:
    92,332,8032,2,0,B|164:332|164:332|192:344|192:344|284:344,1,180,2|0,0:0|0:0,0:0:0:0:
    328,344,8969,1,2,0:0:0:0:
  3. 00:34:282 (1) - I feel this slider too pushed on top side and it's almost covered by HP bar and I would avoid it tbh;
  4. 00:51:157 (3,4) - Well, just a personal opinion: this kind of spacing is often use for 1/4 snapping and even if the snapping is 1/2 with a correct spacing with distance snap it can still confuse players imo, I would just place the (4) somewhere else to avoid any kind of "misunderstanding" while playing. It should not be a problem to fix since after this there are just two elements before the start of the upcoming spinner;
  5. 01:16:938 - Just add a circle here to fill the stronger sound you can hear in the music, there is no need to keep this hole here (This applied to next kiais as well, so at 02:18:813 and so on);
  6. 01:42:719 (4) - It would be nice to edit this circle with an 1/1 slider so that you can add the missing clap on its tail;
  7. 02:10:844 (5) - For a better flow this slider should be curved to the opposite side because the circular pattern ends at 02:10:375 (4) - so the best way to make this slider connected better with the previous and next pattern (and to make it smoother) would be this one: https://osu.ppy.sh/ss/9447526
  8. 02:36:157 (1) - Considering the previous elements, this NC is unnecessary. Remove NC here and add it on 02:38:032 (3) - where the crescendo effect in the music BG is gonna to start;
  9. 02:41:313 (3) - I would just extend this slider by 1/2 deleting the next circle to make the pattern easier to play and read (consider that even if it's a Normal, it's still the easiest diff of the mapset so it would be nice to map this in the easiest way possible);
  10. 02:52:094 (5) - Apply the same logic I said for 02:10:844 (5) - so curve it to the opposite way so that you "break" the structure with a much more smoother pattern and way: https://puu.sh/ycwOV.png;
  11. 03:09:907 (4) - NC here would be nice due to the new vocal and to warn about the longer slider (and so about the rhythm change), same for 03:17:407 (3) -;
  12. 03:43:657 (3) - The intensity of the music is getting lower so I would just add some green lines with lower volumes to create a de-crescendo effect;
  13. 03:45:532 (1) - What about adding NC here to emphasize the last element of the beatmap since you could still keep mapping it? I think it fits nice.
~Hard~

  1. 00:32:407 (1) - (Nazi) Improve the blanket with previous slider with snapping last waypoint 1 grid up;
  2. 00:42:719 (2,3,4,5) - Weird and unflowing pattern to play, honestly. It would be a nice idea if you selected these two circles 00:42:953 (3,4) - and CTRL + G them to make the cursor movement much more smoother;
  3. 00:52:328 (2,1) - I don't think it's a good idea to blanket the (1) with (2) being they snapped 1/2 between each other since you did the same for 00:51:157 (1,2) - but they are actually snapped 1/1 (to be short: you are using the same spacing in an Hard diff for section with different snapping). I would fix this if I was you tbh;
  4. 01:42:719 (2) - For the same reason I said in Normal diff, just curve this slider to the opposite way to make the cursor movement smoother while playing;
  5. 01:44:594 (2,3,4,5) - Same of 00:42:719 (2,3,4,5) -, CTRL + G (3) and (4) to make the pattern more awesome to play;
  6. 02:41:313 (5) - Remove one repeating? Because the slider 02:41:782 (1) - should be stacked with (5)'s last tick and not the previous one that makes the pattern look confusing while playing it. Remove one repeat or just stack the (1) with it's tail;
  7. 02:43:891 (2,3) - You know, CTRL + G them?
  8. 02:46:469 (5,1,2) - It would be a nice idea to reduce the spacing between these because it looks to much pushed to me, also, I would make them straight because the way you mapped it looks kinda unflowing and destroy the flow you created and it would even avoid the placement of 02:48:344 (2) - that with its curve is pushed too much on top side and it's bad tbh;
  9. 03:00:297 (2,3) - Place the (2) on the same trajectory of (1)'s tail and replace the (3) to make a perfect triangle with them;
  10. 03:26:782 (1) - Curve it to the opposite way to make the full pattern 03:26:782 (1,2,3,4) - much more smoother: http://osu.ppy.sh/ss/9447757
  11. 03:33:813 (5) - Since the first linear circled pattern 03:33:110 (2,3) - is directed on the right, why don't you push the 03:33:578 (4,5) - on the left instead? I mean: https://osu.ppy.sh/ss/9447767 it would contribute to make the cursor movement more natural;
~Wonder~

  1. 00:31:000 (3,4) - I feel this kinda unflowing to play after the (2) (3) pattern tbh. What about fix it like this? https://osu.ppy.sh/ss/9447785 much better imo;
  2. 00:34:516 (2,3) - CTRL + G for a little jumping pattern that makes it much more fun to play?
  3. 00:38:266 (2,3) - This antijump is kinda weird and unnecessary imo, I would just make the spacing consistent in this pattern. Something like this would be cool: https://osu.ppy.sh/ss/9447799
  4. 00:42:719 (4,5) - Kinda unflowing. I would use the same logic you did for the next 00:46:469 (4,5) - with placing these like : https://osu.ppy.sh/ss/9447811 with moving the next (1) closer like I showed you on the screenshot;
  5. 00:53:032 (1) - Whistle on reverse? It would emphasize the vocal pitch;
  6. 01:37:094 (5) - If you want to make waving sliders, just set waypoints like this: http://osu.ppy.sh/ss/9447845 because actually it's very ugly tbh xD This applied to the all next same sliders shapes;
  7. 01:51:157 (1) - You know. Curve it to the opposite side just like you did for 01:53:032 (1,2) - ;
  8. 02:09:907 (1,2,1,2) - Unflowing jump, you can do it better (I have no idea here sry xd);
  9. 02:44:125 (3) - NC like all the other parts;
I will leave star icon here because I am interested to bubble it when it's December.
I want to see some more improvements on the top diff especially on jumps that some are kinda unflowing and exagerated, you can work better on them to make the diff much more better. Meanwhile, since the Christmas Queue is planned to rank maps in December, you should find some other mods to improve the mapset. Normal and Hard diff are really nice and with these changes will improve a lot, but it would be nice to see some more improvements on top diff as well. Call me back at December and I will be glad to recheck and to bubble this!
Grrum


Hi. Here from Christmas Queue. Hope this finds you well!

[Wonder]

00:08:032 (4) - This was an important note to me because of the strong vocal on the downbeat, so I was a bit disappointed there was nothing to emphasize or contrast this.

01:08:969 (3) – This was a strong note, so it felt strange that the DS into was smaller than the DS on the weak note at 01:08:735 (2) - .

01:16:235 (2) – This is a strong note in the song, but it didn't feel that strong in the map. I think it would actually be more exciting if you lowered the DS between 01:15:063 (1,2,1,2,1) – a bit so that the note at 01:16:235 (2) – can really stand out. Alternatively, you can make the flow/pattern different at (2) to offer contrast/emphasis that way.
There are other places where I feel this way, but I will only mention this one.

01:30:532 (1,2) – I didn't like the aesthetics, consider making the (2) slider go into (1) more like https://puu.sh/ycz9o/ad6f805048.jpg

01:33:344 (5,1,2) – I didn't get this. Compare to places like 00:27:719 (5,1,2) – and 00:31:469 (5,1,2) – etc. It felt like your shtick was to change the position of the slider heads from the typical pattern. But instead at 01:33:344 (5,1,2) – , there's no change, and it's exactly a line, and I thought you were trying to not do that.

01:35:922 (3,1) – This DS felt a bit big.

03:26:782 (1) – The reverse sliders felt like they were simplifying the rhythm a lot, so it felt like there were some cool beats I was kind of glossing over. When I played the Hard, I was like "yeah this rhythm felt more engaging. The Wonder diff would be nicer if you just copied this into it instead," so try some other rhythms.

03:42:719 (2) – Spinner might be a good way to express the fade out section. Same for Hard

Edit: Some of the changes you made after Chewin's map made me want to give an alternative viewpoint.

00:30:532 (1,2,3,4,5) - I don't think the problem was the flow since similar parts where you fanned out at 01:13:657 (1,2,3) - are nice to play. I think it was just too big an angle at (3,4,5), so if you close that up sharpen up that angle like this you could do that flow if you wanted.

00:38:032 (1,2,3,4) - I like what you had before. The anti-jump was clearly bringing out the background vocal in a detailed way, and its that kind of detailed expression that I like seeing in maps.

Good luck!
Topic Starter
Phos-

Chewin wrote:



~Normal~

  1. 00:02:407 (1) - Curve it more to make it smoother: https://osu.ppy.sh/ss/9447428 Done
  2. 00:07:094 (2) - Make this symmetric and place it at x:64 y:112 and after make the 00:08:032 (3) - straight with linear waypoints to make it smoother: http://osu.ppy.sh/ss/9447448 Here you can have the code (with next spacing fixed):
    64,112,7094,2,0,B|64:168|32:192|32:192|64:224|64:280,1,180,2|0,0:0|0:0,0:0:0:0:
    92,332,8032,2,0,B|164:332|164:332|192:344|192:344|284:344,1,180,2|0,0:0|0:0,0:0:0:0:
    328,344,8969,1,2,0:0:0:0:
    Done
  3. 00:34:282 (1) - I feel this slider too pushed on top side and it's almost covered by HP bar and I would avoid it tbh; Moved it down a bit.
  4. 00:51:157 (3,4) - Well, just a personal opinion: this kind of spacing is often use for 1/4 snapping and even if the snapping is 1/2 with a correct spacing with distance snap it can still confuse players imo, I would just place the (4) somewhere else to avoid any kind of "misunderstanding" while playing. It should not be a problem to fix since after this there are just two elements before the start of the upcoming spinner; Done
  5. 01:16:938 - Just add a circle here to fill the stronger sound you can hear in the music, there is no need to keep this hole here (This applied to next kiais as well, so at 02:18:813 and so on); Done
  6. 01:42:719 (4) - It would be nice to edit this circle with an 1/1 slider so that you can add the missing clap on its tail; Done for both here and 00:40:844 (4) -
  7. 02:10:844 (5) - For a better flow this slider should be curved to the opposite side because the circular pattern ends at 02:10:375 (4) - so the best way to make this slider connected better with the previous and next pattern (and to make it smoother) would be this one: https://osu.ppy.sh/ss/9447526 Done
  8. 02:36:157 (1) - Considering the previous elements, this NC is unnecessary. Remove NC here and add it on 02:38:032 (3) - where the crescendo effect in the music BG is gonna to start; Done
  9. 02:41:313 (3) - I would just extend this slider by 1/2 deleting the next circle to make the pattern easier to play and read (consider that even if it's a Normal, it's still the easiest diff of the mapset so it would be nice to map this in the easiest way possible); Done
  10. 02:52:094 (5) - Apply the same logic I said for 02:10:844 (5) - so curve it to the opposite way so that you "break" the structure with a much more smoother pattern and way: https://puu.sh/ycwOV.png; Done
  11. 03:09:907 (4) - NC here would be nice due to the new vocal and to warn about the longer slider (and so about the rhythm change), same for 03:17:407 (3) -; Done
  12. 03:43:657 (3) - The intensity of the music is getting lower so I would just add some green lines with lower volumes to create a de-crescendo effect; Done on all difficulties.
  13. 03:45:532 (1) - What about adding NC here to emphasize the last element of the beatmap since you could still keep mapping it? I think it fits nice. Done, it'll make it consistent with the other diffs too.
~Hard~

  1. 00:32:407 (1) - (Nazi) Improve the blanket with previous slider with snapping last waypoint 1 grid up; Done
  2. 00:42:719 (2,3,4,5) - Weird and unflowing pattern to play, honestly. It would be a nice idea if you selected these two circles 00:42:953 (3,4) - and CTRL + G them to make the cursor movement much more smoother; I don't want to put too many jumps here because its a comparatively calm part of the music. imo the pattern plays fine.
  3. 00:52:328 (2,1) - I don't think it's a good idea to blanket the (1) with (2) being they snapped 1/2 between each other since you did the same for 00:51:157 (1,2) - but they are actually snapped 1/1 (to be short: you are using the same spacing in an Hard diff for section with different snapping). I would fix this if I was you tbh; Done
  4. 01:42:719 (2) - For the same reason I said in Normal diff, just curve this slider to the opposite way to make the cursor movement smoother while playing; Hmm, I think this is fine. The jagged motion suits because (2) is on a very powerful sound compared to (1)
  5. 01:44:594 (2,3,4,5) - Same of 00:42:719 (2,3,4,5) -, CTRL + G (3) and (4) to make the pattern more awesome to play; I'll keep this for the same reason as I previously stated.
  6. 02:41:313 (5) - Remove one repeating? Because the slider 02:41:782 (1) - should be stacked with (5)'s last tick and not the previous one that makes the pattern look confusing while playing it. Remove one repeat or just stack the (1) with it's tail; I don't think it'll be a problem. While I agree that it can be confusing, players on Hard should be able to play it by keeping their cursor on the head of the slider. It's the little things like this that'll help prepare them for insane difficulties and beyond.
  7. 02:43:891 (2,3) - You know, CTRL + G them? oo, I like this. Done.
  8. 02:46:469 (5,1,2) - It would be a nice idea to reduce the spacing between these because it looks to much pushed to me, also, I would make them straight because the way you mapped it looks kinda unflowing and destroy the flow you created and it would even avoid the placement of 02:48:344 (2) - that with its curve is pushed too much on top side and it's bad tbh; Done
  9. 03:00:297 (2,3) - Place the (2) on the same trajectory of (1)'s tail and replace the (3) to make a perfect triangle with them; Done
  10. 03:26:782 (1) - Curve it to the opposite way to make the full pattern 03:26:782 (1,2,3,4) - much more smoother: http://osu.ppy.sh/ss/9447757 I think what I have right now plays good. Also, I don't use misleading trajectories like this in the map, so it'll seem a bit out of place imo.
  11. 03:33:813 (5) - Since the first linear circled pattern 03:33:110 (2,3) - is directed on the right, why don't you push the 03:33:578 (4,5) - on the left instead? I mean: https://osu.ppy.sh/ss/9447767 it would contribute to make the cursor movement more natural; Done
~Wonder~

  1. 00:31:000 (3,4) - I feel this kinda unflowing to play after the (2) (3) pattern tbh. What about fix it like this? https://osu.ppy.sh/ss/9447785 much better imo; Done
  2. 00:34:516 (2,3) - CTRL + G for a little jumping pattern that makes it much more fun to play?Done
  3. 00:38:266 (2,3) - This antijump is kinda weird and unnecessary imo, I would just make the spacing consistent in this pattern. Something like this would be cool: https://osu.ppy.sh/ss/9447799 Done
  4. 00:42:719 (4,5) - Kinda unflowing. I would use the same logic you did for the next 00:46:469 (4,5) - with placing these like : https://osu.ppy.sh/ss/9447811 with moving the next (1) closer like I showed you on the screenshot; Done
  5. 00:53:032 (1) - Whistle on reverse? It would emphasize the vocal pitch; Done
  6. 01:37:094 (5) - If you want to make waving sliders, just set waypoints like this: http://osu.ppy.sh/ss/9447845 because actually it's very ugly tbh xD This applied to the all next same sliders shapes; Done
  7. 01:51:157 (1) - You know. Curve it to the opposite side just like you did for 01:53:032 (1,2) - ; Done
  8. 02:09:907 (1,2,1,2) - Unflowing jump, you can do it better (I have no idea here sry xd); Done, I made it a star.
  9. 02:44:125 (3) - NC like all the other parts; Done
I will leave star icon here because I am interested to bubble it when it's December.
I want to see some more improvements on the top diff especially on jumps that some are kinda unflowing and exagerated, you can work better on them to make the diff much more better. Meanwhile, since the Christmas Queue is planned to rank maps in December, you should find some other mods to improve the mapset. Normal and Hard diff are really nice and with these changes will improve a lot, but it would be nice to see some more improvements on top diff as well. Call me back at December and I will be glad to recheck and to bubble this!
Really nice mod, each suggestion had extremely clear reasoning to it and it felt like I was definitely improving my map. I'll call you back on December!

pinataman: I'll apply your mod tomorrow, I'm tired right now xd. (I'll edit this post and give you kudosu when I do, so that you know.)

pinataman wrote:



Hi. Here from Christmas Queue. Hope this finds you well!

[Wonder]

00:08:032 (4) - This was an important note to me because of the strong vocal on the downbeat, so I was a bit disappointed there was nothing to emphasize or contrast this. Changed something here.

01:08:969 (3) – This was a strong note, so it felt strange that the DS into was smaller than the DS on the weak note at 01:08:735 (2) - . I agree, redone the pattern completely.

01:16:235 (2) – This is a strong note in the song, but it didn't feel that strong in the map. I think it would actually be more exciting if you lowered the DS between 01:15:063 (1,2,1,2,1) – a bit so that the note at 01:16:235 (2) – can really stand out. Alternatively, you can make the flow/pattern different at (2) to offer contrast/emphasis that way. Alright, made the angle of the last two notes different.
There are other places where I feel this way, but I will only mention this one. I think the other times where it happens (02:16:938 (1,2,1,2,1,2) -, 02:58:188 (1,2,1,2,1,2), and 03:20:688 (1,2,1,2,1,2) - - ) are fine because they use angular emphasis to make the notes stand out.

01:30:532 (1,2) – I didn't like the aesthetics, consider making the (2) slider go into (1) more like https://puu.sh/ycz9o/ad6f805048.jpg Done

01:33:344 (5,1,2) – I didn't get this. Compare to places like 00:27:719 (5,1,2) – and 00:31:469 (5,1,2) – etc. It felt like your shtick was to change the position of the slider heads from the typical pattern. But instead at 01:33:344 (5,1,2) – , there's no change, and it's exactly a line, and I thought you were trying to not do that. I don't really see a problem with this. I didn't even notice this was the only set of straight line sliders until you told me. Personally, it plays and looks nice and I don't see a reason to change it.

01:35:922 (3,1) – This DS felt a bit big. I think the spacing is fine because it's a very strong beat, and it's the beginning of a new phrase in the music.

03:26:782 (1) – The reverse sliders felt like they were simplifying the rhythm a lot, so it felt like there were some cool beats I was kind of glossing over. When I played the Hard, I was like "yeah this rhythm felt more engaging. The Wonder diff would be nicer if you just copied this into it instead," so try some other rhythms. I think what I have right now is fine, because it encompasses the main repeating melody quite well. Honestly, it's hard to do something engaging here because the music is very repetitive, so I think having the map become repetitive would be a good way to reflect on that.

03:42:719 (2) – Spinner might be a good way to express the fade out section. Same for Hard Alright, sure.

Edit: Some of the changes you made after Chewin's map made me want to give an alternative viewpoint.

00:30:532 (1,2,3,4,5) - I don't think the problem was the flow since similar parts where you fanned out at 01:13:657 (1,2,3) - are nice to play. I think it was just too big an angle at (3,4,5), so if you close that up sharpen up that angle like this you could do that flow if you wanted. Yeah I agree, it'll make the pattern less inconsistent as well.

00:38:032 (1,2,3,4) - I like what you had before. The anti-jump was clearly bringing out the background vocal in a detailed way, and its that kind of detailed expression that I like seeing in maps. I'll change this in a way so that it doesn't play awkward, but still brings out the background vocals.

Good luck!
Thanks for modding!
Pachiru


[Normal]
  1. 00:57:719 (1,2,1) - In this place, I don't really agree with the placement of those circles, cause it makes a triple stack that can be misunderstood by the player, since it's new to him. Since those beats are strong, it would have been better to have them spaced instead of stacked, or at least having this slider: 00:58:657 (1) - moved. (If you apply it here, don't forget to do same for this one: 01:59:594 (1,2,1) - / 02:44:594 (1,2,1) - )
  2. 01:16:000 (5,6) - This might be too hard for a new player this is the only times you see it in the song, two circles next to them can be misread, especially when they have a small gap like this, why not making this 01:15:532 (4) - as a reversed slider instead? So it would look more friendly towards beginners. (Same thing for here 02:17:407 (4,5,6) - / 02:58:657 (4,5,6) - but if you want, you can add diversity in your patterns)
  3. 01:16:469 - to 01:17:407 (1) - I feel this is pretty undermapped compared to the rest of the kiai, especially cause the part I timestamped is still in the kiai. Having a spinner here is making the map less representative of the song, cause it's avoiding a lot of important beat that could have been mapped. I noticed that you mapped the vocals here, so if you're focused on the vocals, you should map this too: 01:16:703 - (Same thingy here: 02:18:813 (7,1) - )
  4. 01:49:282 (3) - Having the slider going back on the previous slider isn't making the thing easier for the new player, it can confuse the player, and also, it's making the flow less fluid on this part. In my opinion, it should be moved elsewhere, cause there is no real reason in the sound to doing a step backwards, you see...
  5. 03:05:688 (2,3,4) - Make the slider "1" in the same way as "3" for consistancy, like this, so it will be enhancing your pattern, since it will be more emphasized with the song.
  6. 03:45:532 (1) - Why you mapped the first beat of the bell, and not the rest? I guess that's important to finish something you have started.
In this diff, I think that the kiai are quite of similar. I agree that the beats are usually the same, but I think that using more reverse slider or more circle would make the thing less repetitive.

[Hard]
  1. 00:11:782 (1,2,3,4) - This is more intense in terms of rhythm here, having 5 circles in line on a opening part that is "calm" is quite high for a normal. I would have think about something less intense, like 3 circles → 1 1/2 slider, so it would add more impact on this beat: 00:12:719 (5) - that is quite strong.
  2. 01:07:563 (2,3,1,2,1,2) - In my opinion, this part doesn't flow well, you made something too sharp for this kind of diff. It makes the player doing a rollback on each NC, and it's not confortable. The flow you've been using here: 01:00:063 (2,3,1,2,1,2) - is better since it's using a triangular flow, so it's more fluid. In summary, I think you should rework the flow of this pattern a bit, to make it fluid.
  3. 01:40:610 - You're missing a strong beat here. Moreover, since you're focused on vocals, it's important to map it.
  4. 02:09:438 (2,3,1,2) - This beat is not using the same flow as the previous one. This is the only part on all the similar pattern you used on the Hard where the flow isn't something with triangular movement. This is something pretty linear here, so I suggest you to remove it for consistancy, and also to be more representative of the song.
  5. 02:37:094 (2,3,1,2,1,2) - In my opinion, that would have been better to space the circle from the slider a bit more on each beats since the intensity is getting higher on each time.
  6. 03:21:625 (1,2) - The jump here is pretty high, even if the sound is strong, I don't think it can be good to play for a usually Hard players. Try to reduce the distance here.
  7. For the end, it's same as the Normal diffs about the bells.
Good luck for your map! Merry Christmas to you!
Topic Starter
Phos-

Pachiru wrote:



[Normal]
  1. 00:57:719 (1,2,1) - In this place, I don't really agree with the placement of those circles, cause it makes a triple stack that can be misunderstood by the player, since it's new to him. Since those beats are strong, it would have been better to have them spaced instead of stacked, or at least having this slider: 00:58:657 (1) - moved. (If you apply it here, don't forget to do same for this one: 01:59:594 (1,2,1) - / 02:44:594 (1,2,1) - ) Instead decided to get rid of the circles altogether. This'll also give the player more recovery time.
  2. 01:16:000 (5,6) - This might be too hard for a new player this is the only times you see it in the song, two circles next to them can be misread, especially when they have a small gap like this, why not making this 01:15:532 (4) - as a reversed slider instead? So it would look more friendly towards beginners. (Same thing for here 02:17:407 (4,5,6) - / 02:58:657 (4,5,6) - but if you want, you can add diversity in your patterns) This part is supposed to be pretty challenging, as it is the peak of the song; having some of the vocals be glossed over with a repeat wouldn't get that idea across as well.
  3. 01:16:469 - to 01:17:407 (1) - I feel this is pretty undermapped compared to the rest of the kiai, especially cause the part I timestamped is still in the kiai. Having a spinner here is making the map less representative of the song, cause it's avoiding a lot of important beat that could have been mapped. I noticed that you mapped the vocals here, so if you're focused on the vocals, you should map this too: 01:16:703 - (Same thingy here: 02:18:813 (7,1) - ) Done
  4. 01:49:282 (3) - Having the slider going back on the previous slider isn't making the thing easier for the new player, it can confuse the player, and also, it's making the flow less fluid on this part. In my opinion, it should be moved elsewhere, cause there is no real reason in the sound to doing a step backwards, you see... Agree, done.
  5. 03:05:688 (2,3,4) - Make the slider "1" in the same way as "3" for consistancy, like this, so it will be enhancing your pattern, since it will be more emphasized with the song. Done
  6. 03:45:532 (1) - Why you mapped the first beat of the bell, and not the rest? I guess that's important to finish something you have started. Yeah, I put a circle there because I want to end the map on a downbeat.
In this diff, I think that the kiai are quite of similar. I agree that the beats are usually the same, but I think that using more reverse slider or more circle would make the thing less repetitive. It's fine because the song itself is very similar, so the map is similar as a result.

[Hard]
  1. 00:11:782 (1,2,3,4) - This is more intense in terms of rhythm here, having 5 circles in line on a opening part that is "calm" is quite high for a normal. I would have think about something less intense, like 3 circles → 1 1/2 slider, so it would add more impact on this beat: 00:12:719 (5) - that is quite strong. I like this because it gives it contrast from the pattern without any drums at 00:04:282 (1,2,3,4) - , and the jumps aren't even that strong in comparison to the kiai parts.
  2. 01:07:563 (2,3,1,2,1,2) - In my opinion, this part doesn't flow well, you made something too sharp for this kind of diff. It makes the player doing a rollback on each NC, and it's not confortable. The flow you've been using here: 01:00:063 (2,3,1,2,1,2) - is better since it's using a triangular flow, so it's more fluid. In summary, I think you should rework the flow of this pattern a bit, to make it fluid. I agree, changed it (it'll also become more consistent with the other patterns in the kiai.
  3. 01:40:610 - You're missing a strong beat here. Moreover, since you're focused on vocals, it's important to map it. Done
  4. 02:09:438 (2,3,1,2) - This beat is not using the same flow as the previous one. This is the only part on all the similar pattern you used on the Hard where the flow isn't something with triangular movement. This is something pretty linear here, so I suggest you to remove it for consistancy, and also to be more representative of the song. I think this is fine. It represents the song well because 02:09:907 (1) - is on a strong beat, and I use similar movement in many other places as well.
  5. 02:37:094 (2,3,1,2,1,2) - In my opinion, that would have been better to space the circle from the slider a bit more on each beats since the intensity is getting higher on each time. Yeah this is nice, done.
  6. 03:21:625 (1,2) - The jump here is pretty high, even if the sound is strong, I don't think it can be good to play for a usually Hard players. Try to reduce the distance here. Reduced the spacing a bit.
  7. For the end, it's same as the Normal diffs about the bells I put a spinner there as part of someone elses mod, so fixed I guess..
Good luck for your map! Merry Christmas to you!
Thanks for modding!
TheKingHenry
Hello M4M from my queue~
Normal
  1. 00:34:282 (1,2) - these could be made to blanket each other
  2. 00:45:532 (1,2) - fix blanket
  3. 02:41:313 (3) - would be better to have the sound under this sliderend clickable instead
  4. 03:42:719 (2,3) - tune it so that the visual distance is the same (probably what you wanted anyways) similarly to for example 03:17:407 (1,2) -
Hard
  1. 00:32:407 (1,2) - similar to what I last said in Normal
  2. 00:34:985 (3,1) - probably not noticeable while playing but still overlap which you most of the time avoid
  3. 00:51:157 (1,2) - fix blanket
  4. 01:40:844 (3,1) - same here. Actually to do that lower the curve of 01:41:782 (1) - little, it's too strong atm for the blanket
  5. 02:34:282 (1,2,4) - fix stacks, seems off
  6. 02:54:907 (1,2) - fix blanket
  7. 03:42:836 (1) - not like it's really wrong tbh, but why use spinner here when you mapped it until the end in Normal (or alternatively, since it looks like Wonder has spinner too, why is Normal not spinnered? The difference isn't really massive or gamebreaking but it'd be nice touch on the consistency inside the mapset)
Wonder
  1. 00:10:844 (5,6,1,2,3,4) - seems like vocal priority hmm?
  2. 00:38:032 (1,4) - fix stack (and also then fix the triple after)
  3. 00:53:032 (1,2) - doesn't look good, there'd probably be better alternatives for this (same with the others that are the same later on before the latter kiais)
  4. 01:32:875 (3,4) - there have been things kinda like this but this is so clear it jumps on ya. So why is 01:33:109 (4) - with massively larger spacing than the ones before, especially 01:32:875 (3) - which actually has fairly strong sound on it. Vocals don't match either. More fitting would be smth like early on 00:30:766 (2,3,4) -
  5. For the solo section, up to you but I think it would be recommendable to apply some streams instead of only using kicksliders. It doesn't feel very fitting. Something like beginning with kicksliders and when the intensity goes up with the pitch towards 02:41:782 (1) - you could use more and more streams instead of kicksliders for the build-up.
Overall pretty clean so not much to complain, just nitpicking on some stuff I guess.
Good luck!
Topic Starter
Phos-

TheKingHenry wrote:

Hello M4M from my queue~
Normal
  1. 00:34:282 (1,2) - these could be made to blanket each other Improved the blanket
  2. 00:45:532 (1,2) - fix blanket Done
  3. 02:41:313 (3) - would be better to have the sound under this sliderend clickable instead I want to keep this part at relatively low intensity for the sake of newcomers. Rhythm-wise, it would be better to have the sound be clickable. But because I'd have to do an awkward slider/circle combo, or a series of 4-5 circles, it would be better to keep it like this.
  4. 03:42:719 (2,3) - tune it so that the visual distance is the same (probably what you wanted anyways) similarly to for example 03:17:407 (1,2) - Done
Hard
  1. 00:32:407 (1,2) - similar to what I last said in Normal Done
  2. 00:34:985 (3,1) - probably not noticeable while playing but still overlap which you most of the time avoid Done
  3. 00:51:157 (1,2) - fix blanket Done
  4. 01:40:844 (3,1) - same here. Actually to do that lower the curve of 01:41:782 (1) - little, it's too strong atm for the blanket Lowered it a bit.
  5. 02:34:282 (1,2,4) - fix stacks, seems off I'll keep this. The song here is quite different compared to the rest of the song, so my choice of patterns change as well.
  6. 02:54:907 (1,2) - fix blanket Done
  7. 03:42:836 (1) - not like it's really wrong tbh, but why use spinner here when you mapped it until the end in Normal (or alternatively, since it looks like Wonder has spinner too, why is Normal not spinnered? The difference isn't really massive or gamebreaking but it'd be nice touch on the consistency inside the mapset)It's for the fade out effect. Normal doesn't really need one because there's a very long slider in its place instead, which fulfils the same effect.
Wonder
  1. 00:10:844 (5,6,1,2,3,4) - seems like vocal priority hmm? I don't see anything wrong with this. The vocals are emphasised by a change in angle rather than emphasis.
  2. 00:38:032 (1,4) - fix stack (and also then fix the triple after) The triple looks completely fine. I clicked on one of notes and it snapped by like, 1 pixel. So maybe fixed?
  3. 00:53:032 (1,2) - doesn't look good, there'd probably be better alternatives for this (same with the others that are the same later on before the latter kiais) I like how it looks.
  4. 01:32:875 (3,4) - there have been things kinda like this but this is so clear it jumps on ya. So why is 01:33:109 (4) - with massively larger spacing than the ones before, especially 01:32:875 (3) - which actually has fairly strong sound on it. Vocals don't match either. More fitting would be smth like early on 00:30:766 (2,3,4) - The vocals do fit. Because they raise in pitch, I express this by raising the spacing. I like how it plays, and although it's the spacing is different compared to the one you linked, the concepts within the map evolve as you get further in. So some patterns might not be as simple or complex.
  5. For the solo section, up to you but I think it would be recommendable to apply some streams instead of only using kicksliders. It doesn't feel very fitting. Something like beginning with kicksliders and when the intensity goes up with the pitch towards 02:41:782 (1) - you could use more and more streams instead of kicksliders for the build-up. I chose not to include streams at all in this map. Because of the low bpm, I think they would play tacky, so I chose to use kicksliders here instead. Streams would also be out of place, considering that the map is primarily jump orientated.
Overall pretty clean so not much to complain, just nitpicking on some stuff I guess.
Good luck!
Thanks for modding!
ReFaller
NM from my........

....or maybe Kudosu shots from my queue.

Normal and Hard are mapped well, but Insane with these pp jumps is not my taste. I am not mapping like this so i don't have experience with that.

Hitsound are good enough, so i can only shoot some kudosu for you.

2 STARS
Topic Starter
Phos-

ReFaller wrote:

NM from my........

....or maybe Kudosu shots from my queue.

Normal and Hard are mapped well, but Insane with these pp jumps is not my taste. I am not mapping like this so i don't have experience with that.

Hitsound are good enough, so i can only shoot some kudosu for you.

2 STARS
That's fine, thanks for the stars.
Chewin
Normal

  1. 01:54:203 (4) - There shouldn't be whistle on this slider's tail for consistency;
  2. 02:32:407 (3) - Add clap on tail looks too empty after all the previous ones;
  3. 02:33:344 (4) - Maybe add normal sampleset on this slider's tail to emphasize the drum in the music?
  4. Just hitsounding, you applied everything on Normal when I first modded this and I am glad to see that, it improved a lot. Btw, being hitsounding do not forget to apply it to all diff if you agree!
Hard

  1. 02:10:376 (1,2) - 1.22x spacing for consistency, it looked shorter to me indeed o.o;
Wonder

  1. 00:31:000 (3,4) - You didn't fix it up from my previous mod while you said fixed;
  2. 00:46:469 (4,5) - Missing hitsounds on these two? There should be at least a clap on (4) head;
  3. 01:01:469 (1) - Forgot clap on tail;
  4. 01:03:344 (5,1) - I would make them horizontal with grid line to give them a better impact after the jump;
  5. 03:01:938 (4) - What about to make a full stacked stream from here till the next slider's head? It would fill all the drums in the music. Even better if you added some normal sampleset on them!
  6. 03:13:657 (1,2,1,2) - I found all the jumps awesome and cool but didn't like this one because it's the only jumping pattern that in the whole map doesn't have a variation of trajectory while all the other ones have some inclination between (2) and (1). I would highly chane this with something else if I was you to make it consistent with all other jumping patterns
I can see that each diff improved a lot after those first changes, especially Normal and Wonder. This makes me happy.
Call me back after fixes
Topic Starter
Phos-

Chewin wrote:

Normal

  1. 01:54:203 (4) - There shouldn't be whistle on this slider's tail for consistency; Done
  2. 02:32:407 (3) - Add clap on tail looks too empty after all the previous ones; Done
  3. 02:33:344 (4) - Maybe add normal sampleset on this slider's tail to emphasize the drum in the music? Done
  4. Just hitsounding, you applied everything on Normal when I first modded this and I am glad to see that, it improved a lot. Btw, being hitsounding do not forget to apply it to all diff if you agree!
Hard

  1. 02:10:376 (1,2) - 1.22x spacing for consistency, it looked shorter to me indeed o.o; Done
Wonder

  1. 00:31:000 (3,4) - You didn't fix it up from my previous mod while you said fixed; On the previous mod, I reduced the angle to make it smoother to play. But I guess I'll just go with your example there.
  2. 00:46:469 (4,5) - Missing hitsounds on these two? There should be at least a clap on (4) head; Done
  3. 01:01:469 (1) - Forgot clap on tail; Done
  4. 01:03:344 (5,1) - I would make them horizontal with grid line to give them a better impact after the jump; Done
  5. 03:01:938 (4) - What about to make a full stacked stream from here till the next slider's head? It would fill all the drums in the music. Even better if you added some normal sampleset on them! Done
  6. 03:13:657 (1,2,1,2) - I found all the jumps awesome and cool but didn't like this one because it's the only jumping pattern that in the whole map doesn't have a variation of trajectory while all the other ones have some inclination between (2) and (1). I would highly chane this with something else if I was you to make it consistent with all other jumping patterns Isn't 02:02:407 (1,2,1,2) - like this as well though? I don't see a problem with it.
I can see that each diff improved a lot after those first changes, especially Normal and Wonder. This makes me happy.
Call me back after fixes
Will do, thanks~
Chewin
All right, nice job Faded! Have this cute bubbie :3



~ BUBBLED ~
Spayyce
QUALIFY IT TODAY SO IT RANKED BY CHRISTMAS @BNS
pishifat
insane
00:38:735 (4) - disable stacking in the editor and you'll see 4 isn't stacked. this will look pretty broken in hard rock, so might wanna stack it properly

hard
00:42:719 (2,4) - 00:46:469 (2,4) - 01:44:594 (2,4) - 01:48:344 (2,4) - drums went into half tempo, so clap and whistle positions should be switched around
02:31:938 (3) - and this may not need a clap. rest of the section has them on beats 1 and 3

normal
first thing on hard

uhhhh i was looking to rank this, but normal as the lowest diff might not work lol. hard is bordering on insane with its spacing and normal is like an advanced with its kiai rhythm/spacing. if you get an easy i'd nominate, otherwise gl :(
Topic Starter
Phos-

pishifat wrote:

insane
00:38:735 (4) - disable stacking in the editor and you'll see 4 isn't stacked. this will look pretty broken in hard rock, so might wanna stack it properly

hard
00:42:719 (2,4) - 00:46:469 (2,4) - 01:44:594 (2,4) - 01:48:344 (2,4) - drums went into half tempo, so clap and whistle positions should be switched around
02:31:938 (3) - and this may not need a clap. rest of the section has them on beats 1 and 3

normal
first thing on hard Done all

uhhhh i was looking to rank this, but normal as the lowest diff might not work lol. hard is bordering on insane with its spacing and normal is like an advanced with its kiai rhythm/spacing. if you get an easy i'd nominate, otherwise gl :(
Thanks for modding, I'll go map an easy now. EDIT: done the easy
Grrum
Hi. Saw the new diff and want to help you get it ready before christmas, so here's a mod. No kudosu necessary since this is a continuation.

00:28:657 (3,1) – see how this is close? You could be symmetric at 00:30:532 (1,3) - and make it similarly that close http://puu.sh/yMyq4/8d6e3b5c1b.jpg

00:34:282 (1,2,3,1,2) – There's quite a few 2/1 breaks around here which feels weirdly calm. It's hard to desribe why, but after 00:38:969 (2) – the pause feels like it's stopping the map from doing stuff. I kind of like making this a (2) a 1/1 slider. You could also put a circle at 00:37:563 – since that would be a better place to fill in the rhythm. Same for similar sections at 01:36:157 (1,2,3,1,2) – etc.

01:15:532 (3,4) – this ½ rhythm is a bit more confusing than the rest of the difficulty. Consider using a ½ slider which plays itself, so it might be easier: http://puu.sh/yMyjI/8d4affb434.jpg. Also 02:17:407 (3,4) – etc.

01:02:407 (1,3) – These don't quite blanket as nice as it could, make (3) less curvy and it will match (1) a bit better.

03:11:313 (4) – Consider deleting so that there's a break in rhythm? Especially if you reject 00:34:282 (1,2,3,1,2) – because this is a big difference in the interpretation of the song and how to add rest. If so, be aware of 03:18:813 (4) -

Good luck, and merry Christmas!
Topic Starter
Phos-

pinataman wrote:

Hi. Saw the new diff and want to help you get it ready before christmas, so here's a mod. No kudosu necessary since this is a continuation.

00:28:657 (3,1) – see how this is close? You could be symmetric at 00:30:532 (1,3) - and make it similarly that close http://puu.sh/yMyq4/8d6e3b5c1b.jpg Done

00:34:282 (1,2,3,1,2) – There's quite a few 2/1 breaks around here which feels weirdly calm. It's hard to desribe why, but after 00:38:969 (2) – the pause feels like it's stopping the map from doing stuff. I kind of like making this a (2) a 1/1 slider. You could also put a circle at 00:37:563 – since that would be a better place to fill in the rhythm. Same for similar sections at 01:36:157 (1,2,3,1,2) – etc. The 2/1 breaks exist because they 1) break the monotony of this part, 2) to keep the difficulty comparatively lower compared to the kiai and 3) because I feel the breaks fit here, since the vocals and main instruments would often take a pause.

01:15:532 (3,4) – this ½ rhythm is a bit more confusing than the rest of the difficulty. Consider using a ½ slider which plays itself, so it might be easier: http://puu.sh/yMyjI/8d4affb434.jpg. Also 02:17:407 (3,4) – etc.I wanted to make sure that the red ticks would be clickable, because these are easily the strongest notes in the map. As a result, they are also supposed to be the most difficult, so I think it is appropriate as it is.

01:02:407 (1,3) – These don't quite blanket as nice as it could, make (3) less curvy and it will match (1) a bit better. Done

03:11:313 (4) – Consider deleting so that there's a break in rhythm? Especially if you reject 00:34:282 (1,2,3,1,2) – because this is a big difference in the interpretation of the song and how to add rest. If so, be aware of 03:18:813 (4) - Yeah, I guess that would fit better. Done.

Good luck, and merry Christmas!
Thanks for modding!
Spayyce
mod irc thing ty kds
21:27 -Space-: I can irc it for  you?
21:27 -Faded-: sure
21:27 -Space-: 00:04:282 (2) - make the red anchor on the tick pls
21:27 -Faded-: done
21:27 -Space-: 00:15:532 (2) - make each side the same tragectory
21:27 -Space-: or however its spelt
21:27 -Faded-: done
21:28 -Space-: 00:43:657 (2,3,1) - instead of going straight down in a linear way, I would move the note out to the left more to create a smoother flow
21:28 -Space-: 00:57:719 - where are your two memenotes(tm)
21:29 -Faded-: done
21:29 -Faded-: spinner recovery time
21:29 -Faded-: and they're not really needed tbh
21:29 -Space-: 01:15:532 (3,4) - Not saying to change this, but just be wary that new players might not be ready for this
21:30 -Space-: 01:32:407 (1) - the sliderslide has a sound
21:30 -Faded-: it's the strongest part of the song, so it's supposed to be hard
21:30 -Faded-: if they can't double click then maybe osu isn't the game for them
21:30 -Space-: LOL
21:30 -Space-: me tbh
21:31 -Faded-: it's not even a double click
21:31 -Faded-: just listen to the music and click once
21:31 -Space-: xD
21:31 -Space-: 02:40:844 (3) - dq pls no kds
21:32 -Faded-: they just have to hold on the note
21:32 -Faded-: i'll see what the bn says about it
21:32 -Space-: yeah
21:32 -Faded-: i guess it wouldn't be too hard to change tho
21:32 -Space-: some people get super triggered about them
21:33 -Space-: good map
21:33 -Space-: very clean
pishifat
agree with guy above that 02:40:844 (3) - might not work. cant react to later reverses :( anything like this would be ok tho

map is perfect besides that, so i can rebubble whenever
Topic Starter
Phos-

pishifat wrote:

agree with guy above that 02:40:844 (3) - might not work. cant react to later reverses :( anything like this would be ok tho

map is perfect besides that, so i can rebubble whenever
Alright, changed :)
pishifat
mery
salchow

pishifat wrote:

mery
christ
Topic Starter
Phos-

salchow wrote:

pishifat wrote:

mery
christ
mas
Spayyce
every
Chewin
will check it tomorrow when I come back at home ~
Spayyce
Merry Christmas every will check it tomorrow when I come back at home ~

:thinking:
Chewin
Easy

  1. 01:08:032 (3) - This slider's head is almost placed out of screen and the hitcircle is visible only once he is close to the head itself with confusing beginners that won't understand when to click it, just fix this by moving it somewhere else;
just this call me
Topic Starter
Phos-

Chewin wrote:

Easy

  1. 01:08:032 (3) - This slider's head is almost placed out of screen and the hitcircle is visible only once he is close to the head itself with confusing beginners that won't understand when to click it, just fix this by moving it somewhere else; done
just this call me
Chewin
Merry Christmas (late) and Happy New Year (early)!

Qualified!
Topic Starter
Phos-

Chewin wrote:

Merry Christmas (late) and Happy New Year (early)!

Qualified!
Thanks to everyone who helped on this set!
I hope everyone has had a nice Christmas. <3
Gero
Hello. Do you have any references for the English title? because what I've found is something completely different.

Metadata:

Artist: SOUND HOLIC
Title:不思議の国のクリスマス (The one you're using now is wrong: 不思議の国のクリスス).
Romanised Title: Fushigi no Kuni no Christmas
Source: 秋霜玉

References:
- http://www.sound-holic.com/_c85_list2.html
- http://www.sound-holic.com/_c85.html
- https://goo.gl/S9bttC (Track 07).
- http://www16.big.or.jp/~zun/html/mcdtop.html
Topic Starter
Phos-

Gero wrote:

Hello. Do you have any references for the English title? because what I've found is something completely different.

Metadata:

Artist: SOUND HOLIC
Title:不思議の国のクリスマス (The one you're using now is wrong: 不思議の国のクリスス).
Romanised Title: Fushigi no Kuni no Christmas
Source: 秋霜玉

References:
- http://www.sound-holic.com/_c85_list2.html
- http://www.sound-holic.com/_c85.html
- https://goo.gl/S9bttC (Track 07).
- http://www16.big.or.jp/~zun/html/mcdtop.html
um, I just got my metadata from the description of this youtube video: https://www.youtube.com/watch?v=YILykk6SW50
I tried looking at these kinds of websites you linked for a more reliable source, but I couldn't really understand them, so I assumed this song wasn't on any album lists for some reason.
Feerum
Triplekill
Disqualified to fix the Meta
Topic Starter
Phos-
Okay, metadata changed.
Feerum
back
Topic Starter
Phos-

Feerum wrote:

back
Thanks for the requal! :)
Pachiru
Congratz Faded!
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