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*namirin - closing eyes

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Total Posts
11
Topic Starter
-Atri-
This beatmap was submitted using in-game submission on 2018年1月15日 at 23:47:24

Artist: *namirin
Title: closing eyes
Source: osu!
Tags: KuranteMelodii krt 5colors mwr mapping with rewards
BPM: 183
Filesize: 7064kb
Play Time: 03:54
Difficulties Available:
  1. Easy (1.46 stars, 268 notes)
  2. Hard (3.44 stars, 646 notes)
  3. Insane (4.68 stars, 789 notes)
  4. Normal (2.24 stars, 525 notes)
Download: *namirin - closing eyes
Information: Scores/Beatmap Listing
---------------
「ねぇ、私が何のために生きているの?」

A very old mapset


Set mapping time: 1 month

mwr last place entry
home/news/2017-09-23 ... ds-returns home/news/2018-02-21-mapping-with-rewards-deadline-extended

Wow Firis mapping a full ver song?
Wow Firis mapping namirin?
Wow Firis mapping full spread?
What year is it
Saileach
first
Asuka_-
Okay
DeletedUser_10414170
Mod
Insane

01:56:245 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Compared to the rest of the map, these slider jumps are kind of lowly spaced, really easy to hit compared to the jumps you used to represent a similar instrumental part in the beginning.

02:19:032 (2,3) - I think you could do something else for these two sliders. Second vocal part sounds considerably more stressed, but other then an easy flow change nothing else is there to acknowledge it.

03:54:114 (1,2) - I think it'd make more sense to map the rest of the instrumental here, instead of just ending when the vocals do. Preference I guess.

Hard *just briefly skimmed*

02:10:016 (1,2) - I liked the heart slider art you did for the insane version, since it matches the lyrics. I think you could get away with something similar on a hard difficulty.

00:29:360 (4,5,1,2) - This is confusing to read

02:37:475 (3,4,5,1) - 1/4th stack followed by a a full beat stack could be misread easily.
03:53:540 (3,4,5,1,2) - ^ Not the exact same premise, but similarly easily misread. Kinda ties into "Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps." I think having someone who's new to the game and plays these type of difficulty levels to play test could sort it out.
Kind of had trouble modding, points were overall minor and preference. I thought it was really well mapped.
Topic Starter
-Atri-

QuiescentRabbit wrote:

Mod
Insane

01:56:245 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Compared to the rest of the map, these slider jumps are kind of lowly spaced, really easy to hit compared to the jumps you used to represent a similar instrumental part in the beginning. :arrow: I understand that but i really wanted to have variety and i wanted to keep the structure here

02:19:032 (2,3) - I think you could do something else for these two sliders. Second vocal part sounds considerably more stressed, but other then an easy flow change nothing else is there to acknowledge it. :arrow: I think that will be enough

03:54:114 (1,2) - I think it'd make more sense to map the rest of the instrumental here, instead of just ending when the vocals do. Preference I guess. :arrow: No, it's a preference

Hard *just briefly skimmed*

02:10:016 (1,2) - I liked the heart slider art you did for the insane version, since it matches the lyrics. I think you could get away with something similar on a hard difficulty. :arrow: I wanted to have lesser 1/4 spacing on hard so i didn't make slider art here, yet if i make them with the current spacing looks weird imo

00:29:360 (4,5,1,2) - This is confusing to read :arrow: spaced out a bit

02:37:475 (3,4,5,1) - 1/4th stack followed by a a full beat stack could be misread easily. :arrow: I believe it's fine
03:53:540 (3,4,5,1,2) - ^ Not the exact same premise, but similarly easily misread. Kinda ties into "Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps." I think having someone who's new to the game and plays these type of difficulty levels to play test could sort it out. :arrow: I think it's fine, there's only stacked 1/1 and nearly no 1/1 spacing in this part.
Kind of had trouble modding, points were overall minor and preference. I thought it was really well mapped.
Thanks for the mod~
Nostalgic
yo m4m from your q

my map: https://osu.ppy.sh/s/637223

  • [Insane]
  1. 00:05:507 (4,6) - overmap
  2. 00:10:835 (2,1) - 我會直接stack就算
  3. 00:14:606 (3) - 加個clap係尾?
  4. 00:26:081 (2,3) - 太近
  5. 00:16:245 (5,1) - 00:26:737 (4,1,2) - 點解唔stack? 我見你所有1/1 gap都直接stack
  6. 02:10:016 (1,2) - 頭尾overlap可以好d
  7. 03:35:098 (3,4) - blanket?

  • [Hard]
  1. 00:20:344 (1,2) - 咁擺好似有d奇怪,好明顯係上面冇位所以擺過隔黎咁...
  2. 00:44:442 (2,3) - 00:45:262 (5,1) - 我覺得冇需要stack,一來你之前stack親都係1/1,二來音樂上都唔support你stack imo
  3. 01:05:590 (3,4) - 呢個overlap有d尷尬
  4. 01:44:934 (3,4,5) - 呢5個音應該可以整個小小既jump, or at the very least they should all be circles
  5. 02:43:131 (4,1) - ks咁樣唔係幾好睇...

  • [Normal]
  1. 01:19:360 (6,7) - 03:54:114 (6,7) - 冇需要map呢2個音
  2. 略嫌object density太高,但係我諗呢樣冇得執

Easy驟眼唔覺有咩問題... GL :)
Topic Starter
-Atri-

Nostalgic wrote:

yo m4m from your q

my map: https://osu.ppy.sh/s/637223

  • [Insane]
  1. 00:05:507 (4,6) - overmap :arrow: 感覺放連打啱首歌多啲,好難決擇
  2. 00:10:835 (2,1) - 我會直接stack就算 :arrow: 唔好,感覺咁樣嘅停頓效果好啲
  3. 00:14:606 (3) - 加個clap係尾? :arrow: 冇鼓聲
  4. 00:26:081 (2,3) - 太近 :arrow: 特登嘅,想突出 00:26:737 (4) -
  5. 00:16:245 (5,1) - 00:26:737 (4,1,2) - 點解唔stack? 我見你所有1/1 gap都直接stack :arrow: 我錯,unstack咗 00:21:819 (1,2) -
  6. 02:10:016 (1,2) - 頭尾overlap可以好d :arrow: 已經盡量
  7. 03:35:098 (3,4) - blanket? :arrow: 唔好

  • [Hard]
  1. 00:20:344 (1,2) - 咁擺好似有d奇怪,好明顯係上面冇位所以擺過隔黎咁... :arrow: 但係我覺得ok
  2. 00:44:442 (2,3) - 00:45:262 (5,1) - 我覺得冇需要stack,一來你之前stack親都係1/1,二來音樂上都唔support你stack imo :arrow: for pattern,況且被stack嘅第二粒音係比較弱嘅所以我覺得無咩問題
  3. 01:05:590 (3,4) - 呢個overlap有d尷尬 :arrow: ok
  4. 01:44:934 (3,4,5) - 呢5個音應該可以整個小小既jump, or at the very least they should all be circles :arrow: 兩者都唔想。。。嚮hard黎講會好難打
  5. 02:43:131 (4,1) - ks咁樣唔係幾好睇... :arrow: 但係我覺得還好,況且我想flow好的

  • [Normal]
  1. 01:19:360 (6,7) - 03:54:114 (6,7) - 冇需要map呢2個音 :arrow: no,格硬唔理呢兩個音感覺好怪
  2. 略嫌object density太高,但係我諗呢樣冇得執

Easy驟眼唔覺有咩問題... GL :)
唔該晒,我搵日mod
Asuka_-
書き直すのがめんどくさくて遅れました 許してくださいおねがいしますなんでもしますから
ほとんど言うことないんだよなぁ

Easy
01:09:032 (1,2,3) - 違和感ある
https://i.gyazo.com/2a49822af5d782df341 ... 49ae1d.png
02:20:508 - vocal followならここはclickableだとおもう!
https://i.gyazo.com/4a265b3f518ce1d1dea ... dbb654.png
02:58:540 - ここcircleの方が初心者にはいいと思う
03:42:967 (4) - 終点は03:43:458 - でもいいかもよ
03:52:803 (2,4) - くっついてると初心者が勘違いする可能性があるから 離した方が無難

Normal

00:22:967 (1) - ncなくてよくない?
02:46:737 (3,4) - ちょっと危ないこの配置
https://gyazo.com/a96fef5ea42eeb83fab5e67750f0495c.png

Hard
calmpartのとこNC多くない?指摘されそう。。
00:49:688 (3) - 個人的にここNCでもいいと思った
01:00:672 (4,1) - 流石にds広すぎじゃない?w
01:05:590 (3,4) - you can avoid this overlap xD
01:13:950 (4) - vocalが続いてるから、1/2の方が曲に合ってると思う。
02:42:803 (3,4) - 飛ばすようなとこでもないと思う 飛ばしたとしても、飛ばしすぎかなぁ

insane

01:26:081 - break明けるのここにしてるけど、正直そんな大きい音なくない? 多分弄らんでもいいかも。
01:30:016 - 変則のNCはつっこまれそうかもw
02:17:721 (2,4) - このoverlapめっちゃきになる
02:58:704 (4) - ここはサークルx2の方が良いと思う めっちゃ違和感ある
03:10:835 (1,3) - you can avoid this overlap
[]
insane神譜すぎ
がんばってー
Topic Starter
-Atri-

Asuka_- wrote:

書き直すのがめんどくさくて遅れました 許してくださいおねがいしますなんでもしますから
ほとんど言うことないんだよなぁ

Easy
01:09:032 (1,2,3) - 違和感ある
https://i.gyazo.com/2a49822af5d782df341 ... 49ae1d.png
02:20:508 - vocal followならここはclickableだとおもう! :arrow: いい提案けど02:19:688 (1,2) - にbreakがしたいし 02:20:999 (3) - のfinishがclickableしたいですから少し考えます~
https://i.gyazo.com/4a265b3f518ce1d1dea ... dbb654.png
02:58:540 - ここcircleの方が初心者にはいいと思う
03:42:967 (4) - 終点は03:43:458 - でもいいかもよ  :arrow: ボーカルがあるのでそのままで~
03:52:803 (2,4) - くっついてると初心者が勘違いする可能性があるから 離した方が無難

:arrow: それ以外にはall fix!

Normal

00:22:967 (1) - ncなくてよくない?
02:46:737 (3,4) - ちょっと危ないこの配置
https://gyazo.com/a96fef5ea42eeb83fab5e67750f0495c.png
:arrow: All fixed

Hard
calmpartのとこNC多くない?指摘されそう。。
00:49:688 (3) - 個人的にここNCでもいいと思った  :arrow: できた
01:00:672 (4,1) - 流石にds広すぎじゃない?w  :arrow: ごめんまちがえた
01:05:590 (3,4) - you can avoid this overlap xD  :arrow: done
01:13:950 (4) - vocalが続いてるから、1/2の方が曲に合ってると思う。 :arrow: 個人的に 01:13:950 (4,1) - のdrum transitionがよくと思うのでそのままで
02:42:803 (3,4) - 飛ばすようなとこでもないと思う 飛ばしたとしても、飛ばしすぎかなぁ :arrow: だがそこにfinishがあるだよぉーしかもその流れがいいだからやりやすいかも

insane

01:26:081 - break明けるのここにしてるけど、正直そんな大きい音なくない? 多分弄らんでもいいかも。 :arrow: 個人的に弄らないより違和感あるからそのままでいいかも
01:30:016 - 変則のNCはつっこまれそうかもw :arrow: その意味が分からないけどキープで  :?
02:17:721 (2,4) - このoverlapめっちゃきになる  :arrow: なおした
02:58:704 (4) - ここはサークルx2の方が良いと思う めっちゃ違和感ある  :arrow: oke
03:10:835 (1,3) - you can avoid this overlap  :arrow: wwwwww
[]
insane神譜すぎ
がんばってー
ありがとう~
Topic Starter
-Atri-
modding v2面倒くぜ
Asuka_-

Firis Mistlud wrote:

modding v2面倒くぜ
ほんとそれw v2使いづらい...
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