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Yanagi Nagi - Mitsuba no Musubime (Miraie DnB Mix)

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Chihara Minori
@Ultima I don't really map vocal based especially for kiai since it was remixed song the red line is by the beat itself, but still ill fix that last part but don't have any idea with hs since mine still plain
@mega Could you help me to copy the hs again lol, ty

up
osu file format v14

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[Editor]
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[Metadata]
Title:Mitsuba no Musubime (Miraie DnB Mix)
TitleUnicode:三つ葉の結びめ (Miraie DnB Mix)
Artist:Yanagi Nagi
ArtistUnicode:やなぎなぎ
Creator:Megapcmx
Version:Capsule's Normal
Source:凪のあすから
Tags:Nagi no Asukara miraie dnb mix ed ending gary00737 dominigg xIchBinVale
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Topic Starter
Megapcmx

Time Capsule wrote:

@mega Could you help me to copy the hs again lol, ty

Sure, also any object of the storyboard will be fixed so don't worry about moving some patterns if necessary
Topic Starter
Megapcmx
Waiting for the guest mappers response...

if they are unable to make mod check and diff update then just i will apply the changes
saggi
Sorry for not updating my diffs frequently Gonna do it as fast as any mod would mod it. I also cant answer to all of mods that are posted here, but applied most of them.

https://puu.sh/ysOag/d202efb39d.osu  INSANE
https://puu.sh/ysOaJ/9501f3d797.osu HARD
Topic Starter
Megapcmx

Ultima Fox wrote:

Hi~

[General]

  1. The preview point is different on xIchBinVale's Easy compared to all the others

[Storyboard]

When storyboarding for ranked there should not be any excess transparency around a sprite if it can be helped. For example, on this sprite the red around is all transparency that can be cropped out. This applies to
  1. BubbleGlow.png
  2. MagicCircleS.png
  3. More Star4.png

    (make sure to leave a 1 pixel border of transparency around the sprites if they are rotating however (for interpolation to work properly))
    Ok im gonna improve those elements

    Also why is the top diff the only one with circle highlights? Im gonna update all the diffs with the highlights
other than that, good storyboard! :) :D

[Easy]

DS Errors:
  1. 00:27:616 (3,1) - 0.75x
  2. 00:31:145 (1,2) - 0.83x
  3. 00:48:086 (3,4) - 1.11x
  4. 00:51:616 (4,1) - 0.66x
  5. 00:57:263 (4,1) - 0.8x
  6. also most of the section from 00:08:557 to 00:19:851

    while it is not mandatory to have time distance equality it is very highly recommended, especially for the lowest sr easy diff
    also consider this. This also applies to SV changes, because SV changes shouldn't be used in low level diffs unless there is a clear and major shift in the music (i.e. a bpm change) yeah i know, i will leave them in the current state for now

[Hard]

  1. 00:06:086 (2,3,1) - Really confusing spacing here, no real indication 1 is so far away time wise so these should be more spread out Changed the pattern
  2. 00:06:969 (3,1,2) - ^
  3. 00:17:734 (4,1) - Why is nothing mapped in between these 2 notes? To me it seems weird to just have an empty space there I placed some objects, Fixed


[Musunde~!]

  1. 00:32:557 (1,2) - This looks like its 1/2 and its really confusing, so you should spread these out mmh, well seems fine for now
  2. 00:49:851 (2,3,4,5) - Weird linear movement here, try angling the triplet in a different way I'll keep an eyen on this
  3. 00:51:263 (2,3,4,5) - ^

Good Luck! :) Thanks ^-^also sorry for the late answer
Enkrypton
M4M from my queue. Pls check back to see which maps to mod back.

Sorry about late reply. Was a little busy.

General
MP3 sounds slightly more quiet compared to the other ranked maps i have in my library. Amplify it a little with Audacity or something.

Easy

00:09:969 (2) - move red anchor on this slider down a little, it makes the blanket look better with 00:11:381 (3)
00:23:734 - big drum beat missing here. since this is an Easy you might confuse new players since 00:24:086 (1) - is already very visible when this drum beat is heard.
00:27:969 - 00:50:557- 00:51:969 - 00:56:204 - 00:57:616 - 01:00:439 - suggestion to put a circle here to map the drum, but since next object is a slider I might still be ok. Still sounds better with a circle here tbh, that drum sound is pretty audible.
xIchBinVale's Easy

00:08:557 - changing slider velocity in a Easy is very very very not recommended.
00:14:204 (1,2) - fix blanket, this looks kinda weird
00:17:028 (1) - the CS makes this slider look too compact and kinda confusing to do for an Easy. An Easy is made to introduce new players to the game, so stay as simple as possible
00:17:557 - the vocals sound is very apparent here. make the repeat for this slider: 00:17:028 (1) there.
00:34:322 (2,3) - fix blanket
00:21:263 (1) - this slider should finish here: 00:21:792 -
it was really hard to tell what you were mapping to before the kiai time, at times it sounded like vocals, and at times it sounded like the subtle background music, i highly suggest you just pick one thing to map too.
gary00737's Normal

哇,我們又見面了,你還記得我嗎?
00:08:116 - 這裡的鼓音是可以聽到的。試試 repeat slider 在藍 tick 上。
00:21:616 (4) - 我覺得如果你重複 00:20:734 (2,3) - 在這裡會聽起來更合適
00:58:675 (2) - 向上彎看起來更好一點: https://osu.ppy.sh/ss/9634181

加油!

DominiGG's Hard

00:00:087 - whistle hitsound really doesn't fit here
00:31:145 - storyboard: https://osu.ppy.sh/ss/9634197
remove unused timing points during the break, it makes the diff look neater lol
00:47:557 (3,1) - stack circle to slider end, you used that structure for basically everything, why change it here?

this is mapped really well.

Hard

00:00:087 (1,2,1,2) - this straight pattern contradicts with the many many curvy design in this difficulty.
00:08:557 (1,1,2) - you can probably turn this into a heart ; )

not much here, well mapped!

DominiGG's Insane

00:30:792 (5) - this feels and looks awkward since its after a stream. i think its better if u just replace this with 2 circles to finish the stream off
00:42:086 (5) - storyboard: no backlight for this circle, triggered my OCD ;/

after seeing this and your hard, i really like your mapping style lol

Musunde~!

00:43:057 - vocals already start here, its kinda awkward spinning thru it, shorten spinner and map build in for vocals?

Good luck with set!
gary00737
哇,我們又見面了,你還記得我嗎? :arrow: 記得呀. 是神麻婆~
00:08:116 - 這裡的鼓音是可以聽到的。試試 repeat slider 在藍 tick 上。 :arrow: 這是NORMAL 會打搞玩家節奏所以不改
00:21:616 (4) - 我覺得如果你重複 00:20:734 (2,3) - 在這裡會聽起來更合適 :arrow: 改了
00:58:675 (2) - 向上彎看起來更好一點: https://osu.ppy.sh/ss/9634181 :arrow: 不..直有直的好看 A_A

加油!


@Ultima Fox : fixed


thanks mod!


osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43057
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2913,8560,19851,31148
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.399999

[Metadata]
Title:Mitsuba no Musubime (Miraie DnB Mix)
TitleUnicode:三つ葉の結びめ (Miraie DnB Mix)
Artist:Yanagi Nagi
ArtistUnicode:やなぎなぎ
Creator:Megapcmx
Version:gary00737's Normal
Source:凪のあすから
Tags:Nagi no Asukara miraie dnb mix ed ending gary00737 dominigg xIchBinVale Time Capsule
BeatmapID:1456714
BeatmapSetID:682911

[Difficulty]
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CircleSize:3.5
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P,0,8557,10415,A
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Sprite,Foreground,Centre,"sb\highlight.png",0,0
C,0,11381,,189,147,249
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Sprite,Foreground,Centre,"sb\highlight.png",0,0
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Sprite,Foreground,Centre,"sb\highlight.png",482,348
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F,2,14734,15534,1,0
S,2,14734,15534,1,0.2
P,0,14734,15534,A
Sprite,Foreground,Centre,"sb\highlight.png",0,0
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Sprite,Foreground,Centre,"sb\highlight.png",0,0
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M,0,19056,19144,408.5641,254.106,432.4669,261.4071
Sprite,Foreground,Centre,"sb\highlight.png",277,418
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F,2,31145,31945,1,0
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P,0,31145,31945,A
Sprite,Foreground,Centre,"sb\highlight.png",0,0
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Sprite,Foreground,Centre,"sb\highlight.png",0,0
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M,0,38204,38292,211,142,188.7197,153.1912
F,2,38204,39356,1,0
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Sprite,Foreground,Centre,"sb\highlight.png",0,0
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Sprite,Foreground,Centre,"sb\highlight.png",0,0
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Sprite,Foreground,Centre,"sb\highlight.png",0,0
C,0,39969,,189,147,249
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P,0,39969,40945,A
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Sprite,Foreground,Centre,"sb\highlight.png",0,0
C,0,40322,,189,147,249
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P,0,40322,41298,A
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Sprite,Foreground,Centre,"sb\highlight.png",0,0
C,0,40675,,189,147,249
M,0,40675,40763,441,345,465.9568,346.468
F,2,40675,41651,1,0
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Sprite,Foreground,Centre,"sb\highlight.png",320,248
C,0,41028,,189,147,249
F,2,41028,42886,1,0
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P,0,41028,42886,A
//Storyboard Sound Samples

[TimingPoints]
87,352.941176470588,4,2,1,30,1,0
2910,-100,4,2,1,70,0,0
8557,-100,4,2,1,30,0,0
12969,-100,4,2,1,25,0,0
19498,-100,4,2,1,35,0,0
19851,-100,4,2,1,55,0,0
30439,-100,4,1,2,25,0,0
31145,-100,4,2,2,30,0,0
41028,-100,4,2,1,55,0,0
43851,-100,4,1,1,60,0,1
60792,-100,4,1,1,60,0,0
63263,-100,4,1,1,60,0,0
63351,-100,4,1,1,40,0,0
63616,-100,4,1,1,30,0,0
63969,-100,4,1,1,20,0,0
64322,-100,4,1,1,10,0,0
64631,-100,4,2,1,5,0,0


[Colours]
Combo1 : 139,233,253
Combo2 : 80,250,123
Combo3 : 255,121,198
Combo4 : 189,147,249
Combo5 : 241,250,140

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81,63,52851,2,0,L|61:6,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
129,76,53381,1,8,0:0:0:0:
210,133,53734,2,0,P|261:144|307:128,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
335,89,54263,2,0,P|386:100|432:84,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
459,44,54792,1,8,0:0:0:0:
507,131,55145,6,0,P|489:194|478:243,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
485,277,55675,2,0,P|431:262|374:278,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
354,307,56204,1,8,0:0:0:0:
281,376,56557,1,0,0:0:0:0:
220,297,56910,2,0,P|164:285|110:308,1,99.9999999999999,8|2,0:0|0:0,0:0:0:0:
77,314,57439,1,0,0:0:0:0:
77,314,57616,2,0,P|73:289|70:264,1,50,8|2,0:0|0:0,0:0:0:0:
33,233,57969,6,0,P|13:189|23:120,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
61,49,58675,2,0,L|0:40,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
147,100,59381,2,0,P|206:91|249:54,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
269,106,59910,2,0,P|318:132|382:131,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
410,125,60439,1,10,0:0:0:0:
501,165,60792,6,0,P|475:215|459:274,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
471,306,61322,2,0,P|416:295|355:298,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
327,318,61851,1,10,0:0:0:0:
234,355,62204,2,0,P|184:329|125:313,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
93,325,62734,2,0,P|104:270|101:209,1,99.9999999999999,0|2,0:0|0:0,0:0:0:0:
81,181,63263,1,10,0:0:0:0:
256,192,63351,12,0,64675,0:0:0:0:
saggi

Enkrypton wrote:

M4M from my queue. Pls check back to see which maps to mod back.

Sorry about late reply. Was a little busy.

General
MP3 sounds slightly more quiet compared to the other ranked maps i have in my library. Amplify it a little with Audacity or something.

Easy

00:09:969 (2) - move red anchor on this slider down a little, it makes the blanket look better with 00:11:381 (3)
00:23:734 - big drum beat missing here. since this is an Easy you might confuse new players since 00:24:086 (1) - is already very visible when this drum beat is heard.
00:27:969 - 00:50:557- 00:51:969 - 00:56:204 - 00:57:616 - 01:00:439 - suggestion to put a circle here to map the drum, but since next object is a slider I might still be ok. Still sounds better with a circle here tbh, that drum sound is pretty audible.
xIchBinVale's Easy

00:08:557 - changing slider velocity in a Easy is very very very not recommended.
00:14:204 (1,2) - fix blanket, this looks kinda weird
00:17:028 (1) - the CS makes this slider look too compact and kinda confusing to do for an Easy. An Easy is made to introduce new players to the game, so stay as simple as possible
00:17:557 - the vocals sound is very apparent here. make the repeat for this slider: 00:17:028 (1) there.
00:34:322 (2,3) - fix blanket
00:21:263 (1) - this slider should finish here: 00:21:792 -
it was really hard to tell what you were mapping to before the kiai time, at times it sounded like vocals, and at times it sounded like the subtle background music, i highly suggest you just pick one thing to map too.
gary00737's Normal

哇,我們又見面了,你還記得我嗎?
00:08:116 - 這裡的鼓音是可以聽到的。試試 repeat slider 在藍 tick 上。
00:21:616 (4) - 我覺得如果你重複 00:20:734 (2,3) - 在這裡會聽起來更合適
00:58:675 (2) - 向上彎看起來更好一點: https://osu.ppy.sh/ss/9634181

加油!

DominiGG's Hard

00:00:087 - whistle hitsound really doesn't fit here sorry, but imo it fits very well
00:31:145 - storyboard: https://osu.ppy.sh/ss/9634197 i hope mega will fix it ;p
remove unused timing points during the break, it makes the diff look neater lol k
00:47:557 (3,1) - stack circle to slider end, you used that structure for basically everything, why change it here? fixed

this is mapped really well. thanks bro!

Hard

00:00:087 (1,2,1,2) - this straight pattern contradicts with the many many curvy design in this difficulty.
00:08:557 (1,1,2) - you can probably turn this into a heart ; )

not much here, well mapped!

DominiGG's Insane

00:30:792 (5) - this feels and looks awkward since its after a stream. i think its better if u just replace this with 2 circles to finish the stream offfixed
00:42:086 (5) - storyboard: no backlight for this circle, triggered my OCD ;/mega ;p

after seeing this and your hard, i really like your mapping style lolnice to see it again hah <3

Musunde~!

00:43:057 - vocals already start here, its kinda awkward spinning thru it, shorten spinner and map build in for vocals?

Good luck with set!
Updated
https://puu.sh/yw2uw/d223834f49.osu - hard
https://puu.sh/yw2vH/3d76b6d85c.osu - insane
Topic Starter
Megapcmx
Storyboard: ignore highlights (I will change them for all diffs every big update) thanks
Topic Starter
Megapcmx
Changed mp3, (but im not sure if the volume edit is fine, so maybe I will revert it)
Shohei Ohtani
"Thanks goodness my map is almost going to go back to the graveyard" not when im around, bitch.

Insane:
00:03:616 (3) - You're building up a lot of momentum from this slider jump so it feels SUPER awkward to then have to slow down my arm to hit this super close note, only to have another jump just a little later.
00:33:263 (2) - can you consider not doing this anti-jump, especially since it's inconistent with every other iteration of this pattern.
01:00:792 - But why does the SV slow down so much here. Like I honestly don't get it since the music mostly sounds the same, and you know, it's the finale, it should be a fun and big arrival point.

Dom:
00:32:557 - I'm not sure why you're speeding things up here since this is still kind of like in the middle of the musical phrase with no real reason to speed up... but if you're going to keep it you can at least NC (5) but just be aware that i hate it.
00:36:792 (1,2,3,4,1,2,3,4) - it works but man could this be WAY more fun.

Hard:
00:08:116 - come on you can do a 1/4 here lmao. Hard diffs can have 1/4s lol
00:08:557 - So what's happening is that some of the lower diffs are mapped more intensely than this, so it's just this REALLY weird spread. If I'm playing a normal and I want to try out the hard, it's awkward that this section is EASIER in the harder diff.

Dom pt 2:
00:17:028 (2) - Describe this slider to me and explain to me how you believe it is an aesthetically pleasing slider, and if you can't, change it.

Normal:
00:02:557 (6,7,1,2,3,4,5,6,7,8,1,2) - Hoooo boy this is SUPER dense. Normal players can READ rhythms decently but this I think is expecting WAY too much out of them to be able to read and analyze this syncopated kind of thing without getting tired.
00:43:851 (1,2,3,4,5,6,7,8,1,2,3,4) - ^. There's a few more instances of this but honestly if you just changed the name of this diff to Advanced I wouldn't realy have an issue with it.

gary:
This is what you should be striving for in normals. It's interesting, has syncopation, but it's not TOO dense as to not overwhelm the player. Good diff.

Some other dude's easy:
I don't think you should be afraid to add some EASY 1/2 notes here, so the jump from this to Gary's diff isn't SO big. I appreciate you not just doing 1/1s but also you sometimes fall into that habit. Especially since you have 2 easies, you have the ability to kind of really stretch the limit of what you're calling easy, lol.

The easy that you probably made because you were like "oh shit this guy has 2 gd diffs and I need to have 1 more to get this ranked:
00:35:381 (4) - You're so close to making this symmetrical that it bugs me lmao. If you raise the endpoint a little bit it'll look a LOT prettier and not look like it's drooping downward.

Honestly this map is fine lmao like I know my mod is short but like I don't bullshit around with unnecessary shit.

A few stars since it's not a lifechanging map but it's definitely probably good enough to start getting BN checks if you can.
_Epreus
capsule's normal
01:03:263 (1) - id rather use spinner here since the mapset used spinner on this moment internationally

DominiGG's hard
00:00:087 (1,2,3,4) - I think you can make this pattern to get more distance in progress of time since the music gets more bigger.

00:09:969 (2) - remove hitwhistle on sliderbody

00:47:734 (4,1) - you could use same slidershape here :3

00:48:086 (1) - stack sliderend to 00:47:557 (3) - here?

hard
00:08:116 - can you place a circle here? here sounds exists either

00:09:969 (1) - you nced this but didnt use nc 00:11:381 (2) - here. I guess its a bit weird

01:02:734 (4,1,2,3) - can you make this pattern like https://osu.ppy.sh/ss/10118853 this? 01:02:734 (4,1,2) - flow here is pretty weird since degree gets lower rapidly and 01:02:734 (4,1) - distance here is way closer than 01:02:910 (1,2) - here

DominiGG's insane
00:25:145 (5) - here is strong sound but distance between 00:24:792 (4,5) - here is closer than distance 00:25:145 (5,6) - here.

00:29:734 (1,2,3) - I think they should have same distance since they all have strong sound

musunde~
00:05:028 (3) - can you make this with two circle? here has pretty strong piano sound that it isnt suitable to express with slider.

00:33:616 (4,5) - isnt this too spaced? I think part here sounds same with 00:33:263 (2,3) - so they should have similiar distance

00:48:616 (1,2,3,4) - please consider changing position this triple and next 4 circle. 00:48:086 (1,2,3) - at this moment there low degree angle exists but it becomes high degree angle rapidly 00:48:439 (3,1) - here and it doesnt flow well.

00:48:969 (4) - not perfectly stacked to 00:47:734 (4) - sliderend here

01:00:263 (4,5) - I think they are too close.

nice storyboard. goodluck :3
Chihara Minori
@CDFA since theres lower normal ye, i manage to make it a little bit goes to advance instead, yet the spread not really that much with the lower one and named it to normal. Ill ask mega if he could change the diff name, ty for pointing it btw
@epreus im not spinner guy actually
@mega you mind to change my diff name to advance instead? cdfa mod actually
Stack
not going to mod the set but this just bugged me on DominiGG's Insane

00:16:322 (4,5) - there is a super clear sound on 00:16:586 - but you stop the reverse at 00:16:498 - :(
00:20:557 (5) - also starting sliders on nothing and ending them on a loud clap isn't really great
00:21:616 (2,3,4,5,6,7) - don't see how this reflects the music well, the loud sounds are on 00:21:616 (2,5,6) - but I can't see that from how its mapped
also most of the places where the emphasis on the vocals is switched to piano or the other way it's not really done that great and by switching this much you aren't really emphasizing anything for example:
00:32:204 (3,4) - vocals
00:32:557 (5) - piano
00:32:910 (6) - vocals but one is on a reverse for some reason idk
00:33:439 (7,8) - quiet background drums
00:33:792 (1) - back to vocals
etc
tbh, just focusing more on 1 or 2 things and ignoring all the rest would make it a lot better

i have a similar problem with the way Musunde~! handles this slow section but to a lesser extent

Edit: forgot to say that the sb is really cool ^^
Topic Starter
Megapcmx

CDFA wrote:

"Thanks goodness my map is almost going to go back to the graveyard" not when im around, bitch. <3

Insane:
00:03:616 (3) - You're building up a lot of momentum from this slider jump so it feels SUPER awkward to then have to slow down my arm to hit this super close note, only to have another jump just a little later. Changed a bit the pattern from this section
00:33:263 (2) - can you consider not doing this anti-jump, especially since it's inconistent with every other iteration of this pattern. Done
01:00:792 - But why does the SV slow down so much here. Like I honestly don't get it since the music mostly sounds the same, and you know, it's the finale, it should be a fun and big arrival point. Used 1,20 instead of 0,80


Hard:
00:08:116 - come on you can do a 1/4 here lmao. Hard diffs can have 1/4s lol Fixed
00:08:557 - So what's happening is that some of the lower diffs are mapped more intensely than this, so it's just this REALLY weird spread. If I'm playing a normal and I want to try out the hard, it's awkward that this section is EASIER in the harder diff. Added a few circles, just because i want to keep this part


The easy that you probably made because you were like "oh shit this guy has 2 gd diffs and I need to have 1 more to get this ranked:
00:35:381 (4) - You're so close to making this symmetrical that it bugs me lmao. If you raise the endpoint a little bit it'll look a LOT prettier and not look like it's drooping downward. Done

Honestly this map is fine lmao like I know my mod is short but like I don't bullshit around with unnecessary shit.

A few stars since it's not a lifechanging map but it's definitely probably good enough to start getting BN checks if you can.

Thank you so much ^-^/



_Epreus wrote:

hard
00:08:116 - can you place a circle here? here sounds exists either As mentioned before, Fixed

00:09:969 (1) - you nced this but didnt use nc 00:11:381 (2) - here. I guess its a bit weird Done

01:02:734 (4,1,2,3) - can you make this pattern like https://osu.ppy.sh/ss/10118853 this? 01:02:734 (4,1,2) - flow here is pretty weird since degree gets lower rapidly and 01:02:734 (4,1) - distance here is way closer than 01:02:910 (1,2) - here Changed, thanks

musunde~
00:05:028 (3) - can you make this with two circle? here has pretty strong piano sound that it isnt suitable to express with slider. I already changed the pattern, so for now i'll keep an eye on this

00:33:616 (4,5) - isnt this too spaced? I think part here sounds same with 00:33:263 (2,3) - so they should have similiar distance Fixed

00:48:616 (1,2,3,4) - please consider changing position this triple and next 4 circle. 00:48:086 (1,2,3) - at this moment there low degree angle exists but it becomes high degree angle rapidly 00:48:439 (3,1) - here and it doesnt flow well. Hexagrind, i will keep them

00:48:969 (4) - not perfectly stacked to 00:47:734 (4) - sliderend here Editor pls

01:00:263 (4,5) - I think they are too close. As mentioned before, fixed

nice storyboard. goodluck :3 Thanks :3
Topic Starter
Megapcmx

Gottagof4st wrote:

Edit: forgot to say that the sb is really cool ^^
Haha lol did you just edited your post just to say that ^-^

Thanks :3
Topic Starter
Megapcmx
Updated Storyboard:

-Added Blur.jpg (Slow part from the begining)
-Fixed particles useless fade commands (Storybrew pls)
-Fixed fade commands for the Background
-Added Lyrics
Ritzeh
From my modding queue

General info for Musunde:

Recurring issues with missing notes (during kiai) and spacing issues throughout the map. I suggest you to look over your map and fix these.

Musunde~!

00:05:028 (3) - This slider seems really out of place. You should make 00:05:204 clickable since there’s an audible beat similar to 00:03:792 (4).

00:06:616 - You should make this clickable for the audible beat instead of having a slider end here. I suggest making 00:06:439 (3) - into two separate notes.


00:17:557 (3,4) - These notes aren’t stacked perfectly. You should stack 4 onto 3 just to match 00:16:851 (1,2).

00:19:851 (1) - I suggest spacing this slider farther from 00:19:498 (3) but it’s not necessary because of the sv change.

00:46:145 (5,6) - Space 6 farther away from 5 to create emphasis on the downbeat.

00:50:116 - There is a missing note here. You should make this clickable since there’s a hi hat sound on this tick. Maybe look something like this on the timeline: Example

00:50:910 (1) - You should space this slider farther away from 00:50:557 (6) to have emphasis on the downbeat.

00:51:528 - Same issue as 00:50:116.

00:51:969 (6,7) - You should space these farther away from 00:51:616 (3,4,5) to have emphasis on the downbeat for 6 and on the vocal for 7. Personally I would space 7 closer to 6 since the the vocal is more “calm” than the downbeat of 6.

00:52:322 (1) - Recurring spacing issue similar to 00:50:910 (1). You should space this slider farther away from 00:52:145 (7) to have emphasis on the downbeat.

00:52:939 - Same issue as 00:50:116 and 00:51:528.

00:55:498 (2) - Space this farther away from 00:55:145 (1) to create emphasis on the downbeat.

00:55:675 (3) - This is a recurring issue. The song has a consistent audible sound here but you’re not putting anything that is clickable or at the least an object. If you want to keep this as a jump, replace this single note with a short ¼ slider.

00:56:909 (2) - Recurring spacing issue similar to 00:55:498 (2).

00:57:086 (3) - Same issue as 00:55:675 (3).

00:57:616 (7) - Recurring spacing issue similar to 00:55:498 (2) and 00:56:909 (2).

00:58:586 - Missing a clickable note or object. Same issue as the previous five timestamps I provided.

00:59:998 - Same issue as 00:58:586

01:02:557 - Make this clickable instead of having a slider end on this. You can probably just CTRL+G 01:02:381 (1,2) so it looks like this. Example

Good luck
Mitsuna-
[Easy]

00:23:734 - and 00:26:557 - and 00:27:969 - why there are nothing ? :( It feels weird to play and I didn't hear anything in the music that justifies this (there is some others moments like this)

Check Distance Snap with AiMod

[xIchBinVale's Easy]

00:08:557 - those SV changes are really abrupt, i don't think you should use a big SV change like this in an easy diff, it's really confusing for new players

00:34:322 (2,4) - avoid overlap like this in a easy diff

Check Distance Snap with AiMod

[Capsule's Advanced]

00:48:086 (5) - too bad that you didn't placed it here 00:47:910 - :( would be nice with the vocals :)

[Hard]

00:00:087 (1,2,1,2,3,4,5,1,2,3,4,1,2) - You should use the same beginning as in the DominiGG's Hard diff and just revert it

[DominiGG's Insane]

00:28:322 (1,2,3,4,1) - Spacing should be much larger

[GENERAL]

Other diffs are clean enough to me, I really like the storyboard, good luck on ranking !
Topic Starter
Megapcmx
Waiting for guest mappers to respond.
Topic Starter
Megapcmx

Ritzeh wrote:

From my modding queue

General info for Musunde:

Recurring issues with missing notes (during kiai) and spacing issues throughout the map. I suggest you to look over your map and fix these.

Musunde~!

00:05:028 (3) - This slider seems really out of place. You should make 00:05:204 clickable since there’s an audible beat similar to 00:03:792 (4). Done

00:06:616 - You should make this clickable for the audible beat instead of having a slider end here. I suggest making 00:06:439 (3) - into two separate notes. Fixed too


00:17:557 (3,4) - These notes aren’t stacked perfectly. You should stack 4 onto 3 just to match 00:16:851 (1,2). Editor pls

00:19:851 (1) - I suggest spacing this slider farther from 00:19:498 (3) but it’s not necessary because of the sv change. I will keep it

00:46:145 (5,6) - Space 6 farther away from 5 to create emphasis on the downbeat. Increased the Spacing a little bit

00:50:116 - There is a missing note here. You should make this clickable since there’s a hi hat sound on this tick. Maybe look something like this on the timeline: Example Applied

00:50:910 (1) - You should space this slider farther away from 00:50:557 (6) to have emphasis on the downbeat. Done

00:51:528 - Same issue as 00:50:116. This one i will keep it on the current state

00:51:969 (6,7) - You should space these farther away from 00:51:616 (3,4,5) to have an emphasis on the downbeat for 6 and on the vocal for 7. Personally I would space 7 closer to 6 since the the vocal is more “calm” than the downbeat of 6. Made some changes

00:52:322 (1) - Recurring spacing issue similar to 00:50:910 (1). You should space this slider farther away from 00:52:145 (7) to have emphasis on the downbeat. Done i guess

00:52:939 - Same issue as 00:50:116 and 00:51:528. Fixed

00:55:498 (2) - Space this farther away from 00:55:145 (1) to create emphasis on the downbeat. Fixed

00:55:675 (3) - This is a recurring issue. The song has a consistent audible sound here but you’re not putting anything that is clickable or at the least an object. If you want to keep this as a jump, replace this single note with a short ¼ slider. Looks better now

00:56:909 (2) - Recurring spacing issue similar to 00:55:498 (2). Fixed too

00:57:086 (3) - Same issue as 00:55:675 (3). Fixed too

00:57:616 (7) - Recurring spacing issue similar to 00:55:498 (2) and 00:56:909 (2). Tried something

00:58:586 - Missing a clickable note or object. Same issue as the previous five timestamps I provided. I will keep this part untouched

00:59:998 - Same issue as 00:58:586 Same as before

01:02:557 - Make this clickable instead of having a slider end on this. You can probably just CTRL+G 01:02:381 (1,2) so it looks like this. Example I will keep it to maintain the pattern


Good luck
Topic Starter
Megapcmx

Mitsuna- wrote:

[Easy]

00:23:734 - and 00:26:557 - and 00:27:969 - why there are nothing ? :( It feels weird to play and I didn't hear anything in the music that justifies this (there is some others moments like this) Well, there are sliders now :3

Check Distance Snap with AiMod There are some issues that can be ignored (i guess)


[Hard]

00:00:087 (1,2,1,2,3,4,5,1,2,3,4,1,2) - You should use the same beginning as in the DominiGG's Hard diff and just revert it mmmh, i will keep the current ones


[GENERAL]

Other diffs are clean enough to me, I really like the storyboard, good luck on ranking ! Thanks~ ^-^
Mitsuna-

Mitsuna- wrote:

[Hard]

00:00:087 (1,2,1,2,3,4,5,1,2,3,4,1,2) - You should use the same beginning as in the DominiGG's Hard diff and just revert it mmmh, i will keep the current ones
I mean't you shouldn't* xd
Chihara Minori
@mitsuna to cut off the combo start from kiai start that gap will be neccesary so ill keep it
saggi
Hard
_Epreus' mod

00:00:087 (1,2,3,4) - I think you can make this pattern to get more distance in progress of time since the music gets more bigger. gonna keep it aesthetic
00:09:969 (2) - remove hitwhistle on sliderbody ok
00:47:734 (4,1) - you could use same slidershape here :3fixed
00:48:086 (1) - stack sliderend to 00:47:557 (3) - here? fixed

Insane
_Epreus' mod

00:25:145 (5) - here is strong sound but distance between 00:24:792 (4,5) - here is closer than distance 00:25:145 (5,6) - here. fixed
00:29:734 (1,2,3) - I think they should have same distance since they all have strong sound just made the triangle, fixed

Gottagof4st's mod

00:16:322 (4,5) - there is a super clear sound on 00:16:586 - but you stop the reverse at 00:16:498 - :( fixed a bit
00:20:557 (5) - also starting sliders on nothing and ending them on a loud clap isn't really great imo its impossible to change it rn, i should remap whole diff then, its mapped for vocal and the beat equally so i think its comfortable and looks pretty good.
00:21:616 (2,3,4,5,6,7) - don't see how this reflects the music well, the loud sounds are on 00:21:616 (2,5,6) - but I can't see that from how its mapped
also most of the places where the emphasis on the vocals is switched to piano or the other way it's not really done that great and by switching this much you aren't really emphasizing anything for example: as i said again, if i change it, i would remap the half of the song to fit it anywhere. i know it isnt perfect part, but playable and it fits music so.
00:32:910 (6) - vocals but one is on a reverse for some reason idk on the sliderend the vocal ends and next u can hear the music thats why i put the single notes there
tbh, just focusing more on 1 or 2 things and ignoring all the rest would make it a lot better ill remember it. thanks

Cheri
.
saggi
\o/
Cheri

Hailie wrote:

From my queue - Hey ya show me this map in-game and I haven't even realized it was 1 of the maps in my Modding Q XD

Looks like I am just modding the hard difficulty - Haven't seen much in neither of the insanes to point out anything

  • General
  1. In Musunde~! - I think HP 5 is a tad low (may just be fine) having it raise to 6 seems cool or if you prefer it low maybe just 5.5

  • Hard
  1. 00:02:734 (4,5,1) - could you lower this a little down so it wouldn't be touching 00:01:675 (2) - (A bit of a nazi)
  2. 00:04:675 (2) - bringing the slider head up would help the flow just a bit better
I know it is a minor mod but I didn't like the idea of ignoring ur request :c

Here is a star and GL :)
aw looking at my old modding makes me cringe :cry:



  • Musunde~!
  1. 00:02:557 (1) - this beat sounds more like it goes together with 00:02:204 (5) - like the previous patterns - so it would make sense to remove this nc and have the nc just at 00:02:734 (2) - since this is a new sound and not the other 1
  2. 00:04:322 (1) - maybe give this a bigger jump than currently since I felt the beat right here should be more emphasis a bit than currently
  3. 00:06:439 - - hmm I find this NC unnessary and don't particular make much sense in a way (if ya did it right here 00:06:616 - maybe but still) - it doesn't really add any emphasis expecially since if that where the case you should add 1 right here 00:05:028 - (just using it as to make a point so don't actually add a nc to keep the other 1 :c) - also another thing I like to mention is that I feel that the jump is slightly too high and a bit uncomfortable for a note that not strong really and I suggestion reducing that spacing here as well.
  4. 00:42:175 (1) - to here 00:43:763 - it seems better to just mapped the beats around here than to have the spinner go over them like this and bring more emphasis to them before the kiai starts would be great and just end the spinner at the preview point instead 00:42:175 (1) - what makes this even stranger why ya didn't mapped this is when I looked at the lower difficulty such as your hard - ya did so lol
  5. 00:49:851 (2,3,4,5,6) - I believe changing the rhythm here to something like https://puu.sh/zug94/6fdd27bac9.png
    works better with the beat around here and plays better too - like wise with 00:52:675 (2,3,4,5,6) - as well
  6. 01:01:322 - to around here 01:01:675 - why did ya suddently stop mapped the blue ticks? I feels inconsistent with the others and it feels pretty lame and underwhelming to stick with just a slider
    same goes around here 01:02:734 - to around here 01:03:086 -


  • DominiGG's Insane
  1. 00:21:792 (3,4) - for right - the beat at 00:21:969 (4) - is so weak and unnoticable I almost feel that it shouldn't even be clickable right here and possible just leave a pause or turn 00:21:792 (3) - into a slider so it wouldn't be just all circles and emphasis the beat there as well more than currently
  2. 00:24:439 (2) - I think it be better to remove this and add a circle here 00:24:439 (2) - and 1 here 00:24:616 - to emphasis it more because I think the current rhythm here is kind of weak and doing it the other way works better with the song and this difficulty imo
  3. 00:24:792 (4) - similar situation like above - this feels pretty weak to not emphasis the beats 00:24:969 - While I do understand this is lower insane and all but I still kind of this difficulty didn't undermapped in areas where it truly doesn't have to do so
  4. 00:30:792 (5) - hmm I think it be cool if you just remove this and just map the 2 clickable beats at 00:30:792 - and 00:30:881 - it wouldn't really be anymore challenging consider moving forward we see something like this 00:41:028 (1,2,3,4,5,6,7,8,1,2,3,4,5) - and this would actually help the player be more prepare for it actually.
  5. 00:55:763 - forgot a note?


  • DominiGG's Hard
  1. 00:29:734 (1,2,3,1,2,3,4,5) - I understand this 00:29:734 (1,2,3) - and I guess it ain't that hard but 00:30:439 (1,2,3,4,5) - this is pretty too challenging and looking at the other hard being much simpler and less challenging - I feel this should be the same way being the lower hard difficulty and having to take consideration how much this has been simplify on the advanced difficulty
  2. 00:41:734 (3,4,5,6,7) - basically pointing out the same as above ^
  3. 00:43:145 - why not mapped this like ya do in your insane difficulty? there isn't no harm on doing so and isn't gonna suddenly make this map any more challenging than it already it is really.
  4. 00:51:439 (4) - why not mapped the triple and make a repeating slider like the others times? seems better fit for the music then to suddenly go change it to a slider that doesn't really make it any more interested or less repetitive in some sense,
  5. 00:54:439 (3) - spacing this out not have it exactly stack under the slider end 00:54:086 (2) - - this is can get pretty difficulty and confusing for someone of this level and have to take consideration of that


  • Hard
  1. 00:19:498 (3) - not snapped to anything - fixed this
  2. 00:41:028 (1) - hmmm I find having this spinner ignoring the clearly strong beats here pretty weak expecially considering you have a lower hard difficulty and such where there shouldn't be an excuse to not mapped it in some form and it would better to do so as it would also help the player around this level to be more prepare for the challenging kiai and the top difficulties considering how harder this part is on them and this being a spinner doesn't help
  3. 01:01:322 (3,4) - 01:02:381 (3,4) - same point as I made in the top difficulty really




  • General
  1. SB\white.jpg - soft-hitwhistle1.wav - MA is saying these aren't being used - if they aren't, delete them or used them


I like the set tbh and don't mind nominating it but idk about pushing it currently as it is mainly towards the top difficulties so maybe possibly have some mods from some experienced modders. May ask me to recheck after so anytime


Btw, I did had a look at the lower difficulties and they look pretty average to me and i'll check those in the next time I look at this set (would had done so now but that would take forever and I wanna move on to other sets :c)
Chihara Minori
Placehold mod
Topic Starter
Megapcmx

Hailie wrote:


  • Musunde~!
  1. 00:02:557 (1) - this beat sounds more like it goes together with 00:02:204 (5) - like the previous patterns - so it would make sense to remove this nc and have the nc just at 00:02:734 (2) - since this is a new sound and not the other 1 Done
  2. 00:04:322 (1) - maybe give this a bigger jump than currently since I felt the beat right here should be more emphasis a bit than currently I will keep it, there's a blanket here 00:03:969 (5,1) - but i will see later
  3. 00:06:439 - - hmm I find this NC unnessary and don't particular make much sense in a way (if ya did it right here 00:06:616 - maybe but still) - it doesn't really add any emphasis expecially since if that where the case you should add 1 right here 00:05:028 - (just using it as to make a point so don't actually add a nc to keep the other 1 :c) - also another thing I like to mention is that I feel that the jump is slightly too high and a bit uncomfortable for a note that not strong really and I suggestion reducing that spacing here as well. Alright Fixed the NC and the spacing from this part, i guess...
  4. 00:42:175 (1) - to here 00:43:763 - it seems better to just mapped the beats around here than to have the spinner go over them like this and bring more emphasis to them before the kiai starts would be great and just end the spinner at the preview point instead 00:42:175 (1) - what makes this even stranger why ya didn't mapped this is when I looked at the lower difficulty such as your hard - ya did so lol Removed Spinner, added some patterns
  5. 00:49:851 (2,3,4,5,6) - I believe changing the rhythm here to something like https://puu.sh/zug94/6fdd27bac9.png
    works better with the beat around here and plays better too - like wise with 00:52:675 (2,3,4,5,6) - as well Placed Circles instead of Sliders
  6. 01:01:322 - to around here 01:01:675 - why did ya suddently stop mapped the blue ticks? I feels inconsistent with the others and it feels pretty lame and underwhelming to stick with just a slider
    same goes around here 01:02:734 - to around here 01:03:086 - This ending also appears on the Hard diff made by me, is a kind of Star that i wanted to add since i really like this pattern, maybe i will remove it later, but still thinking that i want to keep this



  • Hard
  1. 00:19:498 (3) - not snapped to anything - fixed this Whoops, I forgot a greenline here, Fixed
  2. 00:41:028 (1) - hmmm I find having this spinner ignoring the clearly strong beats here pretty weak expecially considering you have a lower hard difficulty and such where there shouldn't be an excuse to not mapped it in some form and it would better to do so as it would also help the player around this level to be more prepare for the challenging kiai and the top difficulties considering how harder this part is on them and this being a spinner doesn't help Replaced Spinner
  3. 01:01:322 (3,4) - 01:02:381 (3,4) - same point as I made in the top difficulty really Yeah, is the same as i mentioned before



  • General
  1. SB\white.jpg I completely forgot what is this doing on the mapset, Removed - soft-hitwhistle1.wav Removed too - MA is saying these aren't being used - if they aren't, delete them or used them


I like the set tbh and don't mind nominating it but idk about pushing it currently as it is mainly towards the top difficulties so maybe possibly have some mods from some experienced modders. May ask me to recheck after so anytime


Btw, I did had a look at the lower difficulties and they look pretty average to me and i'll check those in the next time I look at this set (would had done so now but that would take forever and I wanna move on to other sets :c)

Gonna get more mods ^-^
Jabba
hey, m4m
general
any source for meta? idk if it has been answered already lo
easy
hp3 when the other easy has hp1? pls do smth about this, like, do 2 on both diffs
00:00:792 (2,1) - stack pls
00:25:498 (1,2,3) - these overlap by a tiny bit, consider spacing them a lil bit more (move (2) and (3) to the right)
00:30:439 (4) - same, ds is smaller here
00:33:969 (3) - same lol, but I guess that's unavoidable unless you remove the sv change. also i'm unsure if SV changes (even by 0.1x) are allowed in easy diffs
00:40:675 - put a circle here since the beat is stronger than on 00:36:792 (1,2) - ?
gd easy
00:03:969 (2) - two circles to emphasize 00:03:969 (2) - ?
00:11:381 (1,2) - those two have the same visual spacing as the previous sliders but the gap is not 1/1, consider increasing the spacing
00:17:028 (1) - unaesthetical af if you ask me
00:19:145 (2,1) - same point as above, similar visual spacing but different gaps in timeline
00:21:263 (1) - why extend this slider? 00:22:675 (1) - this is more legit since it has a slight vocal on the sliderend
00:34:322 (2,3,4) - pls don't stack (4) on those, looks too cramped
00:54:439 (2,3,1) - why is (1) spaced less than (3)?
00:59:734 (1,2) - no overlap pls
ok overall I feel like this diff is easy rhythm-wise but more like a normal or even hard gameplay-wise, it utilizes many sv changes which is, again, afair not allowed in lower diffs, the difference in spacing through the diff would be hard to read for beginner players. idk I'd even say that this diff deserves a remap since you'd basically have to change the whole map to fix what I said above
normal
cs3 ar4 to fit the spread?
00:11:381 (1) - nice
00:14:204 (3) - nc to indicate the new vocal line?
clean enough
advanced
this diff could probs use ar6 or smth since the object density is already quite high
00:05:381 (7,8,1) - consider moving those closer to (6) bcs stacking
00:21:263 (4) - curve this a bit less pls so that it won't overlap with (3)
00:32:557 (4,5) - y u no blanket
00:35:381 (4) - ds broke a bit here
00:35:381 (4,5) - y u no blanket [2]
00:56:204 (3,4,5) - would make more sense to stack (3) and (4) instead imo, since (5) has a vocal line as well (unlike previous patterns like this)
01:00:616 (9,1) - yep same
01:03:263 (1) - maybe silence this sliderslide? felt too loud if you ask me
gd hard
ehhhh ar8.5 why, 8 would do just fine
00:14:028 (4,5) - I'd move those away bcs vocals
00:14:204 (5) - if I got the whistle patterning correctly, this slider shouldn't have one
00:17:028 (2) - bad. move the first anchor to smth like 307 225 and the second one to 240 223 and you'll get yourself a nice looking slider
00:19:851 (3) - nc?
00:22:675 (1) - any reason to lower the SV from here on?
00:32:557 - you can delete those xd
00:39:616 (1,2,3,4,5,6) - kinda tricky to read for a hard diff imo. also I hear nothing in the music to space 00:40:675 (7,8) - like that
00:48:086 (5) - nc?
00:53:028 (3,4) - rip blanket
00:54:086 (2,3) - consider spacing those a bit since it's a bit too difficult to read for a 3.5* map
hard
00:22:675 (1) - same as previous diff, idk why would you do lower SV here
00:50:204 (1) - why break your pattern of ncing?
00:51:969 (1) - same
actually after looking at insane I'd consider hailie's suggestion about the spinner since insane already has a stream at that part
good
gd insane
00:18:086 (1,2) - blanket
00:21:969 (4) - overmapped tbh
00:23:910 (7) - reduce this jump pls, its a weak sound compared to (5) and (6)
00:48:439 (2,7) - rip stack
00:49:145 (6) - this clap is spaced less than the rest of claps in this section, perhaps increase the spacing a bit?
00:49:498 (1) - on the contrary, this breaks the pattern of low spacing on downbeats
01:00:439 (8,9,1) - same
01:03:263 (8) - I expected a jump on this tbh
the hell is musunde
00:03:969 (5,2) - overlapss
00:06:086 (2,3) - zzzzzz
00:06:969 (4) - also idk why is this spaced more than (3)
00:55:675 (3,4,5,6) - pretty unintuitive to play since there's a big 1/4 jump outta nowhere
01:03:086 (2,3) - just a suggestion, but idk as this is the highest diff I'd try to put a flow break here to emphasize (3)

higher diffs are good, lower diffs need some more polishing
gl!
gary00737
@Jabba no change the cs ar ,
@Megapcmx help me 00:14:204 (3) - nc , thank you :D
Topic Starter
Megapcmx
Updated Storyboard again, applied mods and removed unused files, still waiting for xIchbinvale
Topic Starter
Megapcmx

Jabba wrote:

hey, m4m
general
any source for meta? idk if it has been answered already lol yeah, got it from here

Song source: https://soundcloud.com/miraie/nagi

Meta/lyrics: Nagi no Asu kara – Yanagi Nagi – Mitsuba no Musubime Lyrics

also i asked for metadata check on a queue and got nothing yet :u

easy
hp3 when the other easy has hp1? pls do smth about this, like, do 2 on both diffs Both diffs have HP2 now
00:00:792 (2,1) - stack pls Editor pls, Fixed
00:25:498 (1,2,3) - these overlap by a tiny bit, consider spacing them a lil bit more (move (2) and (3) to the right) Done
00:30:439 (4) - same, ds is smaller here Fixed too
00:33:969 (3) - same lol, but I guess that's unavoidable unless you remove the sv change. also i'm unsure if SV changes (even by 0.1x) are allowed in easy diffs Should be fine for now, there are 2 long sliders and 2 short sliders in this part
00:40:675 - put a circle here since the beat is stronger than on 00:36:792 (1,2) - ? Alright~

hard
00:22:675 (1) - same as previous diff, idk why would you do lower SV here Seems fine to me
00:50:204 (1) - why break your pattern of ncing? Removed the NC
00:51:969 (1) - same ^
actually after looking at insane I'd consider hailie's suggestion about the spinner since insane already has a stream at that part
good Yeah, i already changed this spinner

the hell is musunde
00:03:969 (5,2) - overlapss It should not be a problem
00:06:086 (2,3) - zzzzzz ^
00:06:969 (4) - also idk why is this spaced more than (3) Already changed this part
00:55:675 (3,4,5,6) - pretty unintuitive to play since there's a big 1/4 jump outta nowhere I see, but also seems like is fine for now
01:03:086 (2,3) - just a suggestion, but idk as this is the highest diff I'd try to put a flow break here to emphasize (3) Im not really sure about this, I'll keep an eye on this

higher diffs are good, lower diffs need some more polishing
gl! Ty~
Chihara Minori
@Jabba i dont like blanket either AI Mods, and the stack issue is nothing remembering its an advance so varity will not hurt anyone, and its on kiai btw. Ofc i keep in mind that the stacks keep cognizing the pattern. I may reconsider the ar change tho but for now no change

@mega I'm fking done with forum mod I just write bunch of stuff and once I post the page refresh. PM me in game, irc if you have time. seriously gonna kms

edit:
Aright my mood just calmed, will recheck again
cosmic
from q

Hard

00:06:263 (3,4) - imo 4 should start where 3 is, and 3 should be where the tail of 4 is to highlight the gap in the song
00:39:616 (1,2,3,4,5,6,7,8) - this might be confusing for a hard as it looks a lot like the 1/4 rhythm, consider changing
00:50:116 - I think including this circle in the rhythm would be fine for a hard as long as you overlap the stack under the sliders before the 1/4 rhythms
00:51:528 - ^
00:52:586 - ^
you get the idea ^

DominiGG's Insane

00:06:439 (3) - imo this circle should be here as there is no significant sound on this tick, unlike how 00:06:616 (4,5,6) represent important sounds
00:21:969 (4) - same ^. I think 3 should be a 1/2 slider to highlight the vocal and the gap in percussion rhythm
00:23:381 (4) - same
00:55:763 - why is this not mapped apart of the stream like the previous 1/2 streams in the kiai?

msunde

00:50:028 - why is there no circle here? the 1/2 sounds start here but your stream starts on the blue tick instead. You map on the red tick here 00:52:851 , so why not there?
00:51:528 - no circle here as well?
00:58:586 - ^

Good Luck :D
Affirmation
Q
long time no see v1 map :D

[Musunde]
  1. 00:05:734 (1,2) - this pattern's intense are lower than other patterns like 00:04:322 (1,2) - 00:02:910 (1,2) - , even if you set consistent hitsound volume. I suggest setting jump here, too.
  2. 00:07:498 (2,3) - how about add NC here? this part has 1/1 rhythm gap, so players can be confused to read this pattern like 1/2 in 00:07:145 (1,2,3,4) - this pattern.
  3. 00:29:734 (1,2,3,4) - this pattern can be pentagon(star-shaped) pattern, putting 00:30:439 (1) - at 254.220 can be helpful for better pattern's shape.
  4. 00:31:851 (3,4,5,6) - 00:33:263 (2,3,4,5) - 00:34:675 (2,3,4,5) - 00:36:086 (2,3,4,5) - tbh this part's intense is same, but your jump and DS in inconsistent,. that is not so good for music following, could you set this patterns as same DS?
  5. 01:01:675 - from this part, vocal and drum is changed, but you set consistent pattern with 01:00:792 (1,2,1,2) - . It feels weird for music flow. You can consider other rhythm patterns for divide this song's music part. suggestion
[DominiGG's Insane]
  1. 00:04:322 (1) - Unnecessary 3/4 slider, It has similar flow with 00:02:910 (1,2) - 00:05:734 (1,2) - , so this 3/4 can be bad for consistency of rhythms.
  2. 00:14:028 (1,2) - You can stack them, since you stacked at 00:15:439 (1,2) - , stacking can be better for consistency of structure.
  3. 00:20:557 (5,6) - replace them into circles, you added circles for emphasizing that musics at 00:21:969 (4,5,6,7) - 00:23:381 (4,5,6,7) - which has same musics.
  4. 00:30:969 - could you add this part's beat? this part has drum sound, too. and this 3/4 rhythm gap looks little bit weird since this map doesn't have that gaps.
  5. 00:39:616 (1,2,3,4,1,2,3,4) - NC term doesn't follow the music, You added finish 1st, 4th, 7th notes, It means you divided this song as 3/3/2 rhythms. try this NC term.
  6. 00:58:498 (3,4,5,6,7) - Ctrl G can make smooth flow, cursor's movement will going circular.
[Hard]
  1. 00:06:263 (3,4) - you followed that keysounds, then swapping rhythm could be better for expressions.
  2. 00:24:616 (1,2,3) - the song's intense low, then this triplet is not fit considering it's hard diff. I suggest you 1/4 reverse slider.
  3. 00:54:086 (1,2,3) - Is this pattern in Hard diff? Most of hard diff players can't play this 1/4slider pattern well, Just make reverseslider for better play ability.
[Easy]
  1. 00:02:204 (4,1) - check DS, It's too close.
  2. 00:06:439 (2,3) - check DS, It's too close.
  3. 00:17:028 (1,2) - why this is overlapped? Easy diff's DS must be consistent, Don't change DS.
  4. 00:19:145 (1) - I know you wanted to express this part's intense, but Easy diff's Multiple SV is not allowed now, Set consistent SV with others.
GL
Topic Starter
Megapcmx
Placehold for mod response (still waiting for xbin)

has been 5 months since the last xIchBinVale's response, well let's see if i don't end dropping his diff

gonna update the map later tho

Edit: Moving to Moddingv2
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