forum

OISHII - UP UP MT. CAKE [Taiko]

posted
Total Posts
47
Topic Starter
Fallmorph
This beatmap was submitted using in-game submission on 27 января 2018 г. at 17:49:02

Artist: OISHII
Title: UP UP MT. CAKE
Source: osu!
Tags: nsm beatmapping contest badger featured artist chiptune creamcore electronic happy kirby nes adventure hype nintendo videogame
BPM: 185
Filesize: 4368kb
Play Time: 01:43
Difficulties Available:
  1. Futsuu (2,16 stars, 284 notes)
  2. Inner Oni (5,36 stars, 862 notes)
  3. Kantan (1,42 stars, 144 notes)
  4. Muzukashii (3,03 stars, 505 notes)
  5. Oni (4,2 stars, 701 notes)
Download: OISHII - UP UP MT. CAKE
Information: Scores/Beatmap Listing
---------------

#2 Ranked Beatmap


Todotrucks
Omg this is cool XD

Good luck with ranking :3 I love this inner jsdfdsafgs
Topic Starter
Fallmorph

Thousand wrote:

Omg this is cool XD

Good luck with ranking :3 I love this inner jsdfdsafgs
Oh, thanks! *0*
Protonori
From my modding queue~
Remember that these are mostly suggestions. Feel free to ignore them.

[Muzukashii]
AiMod: There's an unsnapped object at 01:41:430. There's also a "File missing" (all diffs) which may be related to the (WIP?) storyboard.

00:33:973 - Add d, so the pattern length matches 00:34:621?
00:39:162 - Add d to make pattern length match 00:39:811.

[Oni]
AiMod: There's an unsnapped object at 01:40:781.

00:09:162 (61,62,63,64,65) - dkdkd, like you used in Inner Oni? I think it matches the music.
00:19:541 (28,29,30,31,32) - ^
00:29:919 (28,29,30,31,32) - ^
...etc. I shouldn't repeat myself too much lol

01:06:567 (31) - d?


[Inner Oni]
Quick comment concerning the SV:
It was a bit hard to tell the difference between 1/6 and 1/4 [ex: 00:09:162]. I would suggest reducing SV when you use 1/6.

00:11:433 (9) - Use d instead?
00:14:270 (38) - k, to emphasize the pitch change at 00:14:352?
00:16:297 (6,7,8) - ddk? You used this pattern at 00:21:487, and there is no difference in the music. (It also sounds better than dkk imo).
00:29:676 (35,36) - Use kd instead?
00:33:000 (12,13,14) - Use kdk? The pitch for these triples is always [high, low, high], so I think they should all end in k. The only exception is:
00:33:649 (18,19,20) - this triple, where the pitch is simply ascending. You already used ddk, so I would suggest dkd for this.

Good luck with ranking this! :)
Vulkin
おいしい =w=
かわいいです

Kantan
Just curious, but are 2/1 Sliders OK? they seem a bit short to me .-.
1)00:25:378 (9) - k so its consistent with 00:15:000 (9) - ?
2)00:38:675 (12,13) - Ctrl+G? so the k shows its a higher pitch
3)01:06:891 (8) - maybe k so its consistent with 00:56:513 (12) -
4)01:20:188 (12,13) - same as 2
I think Kiai is a bit too early x), too intense right at the beginning without the 4/1 breaks, might want to nerf
If you decide so, then maybe try a different rhythm? like for ex. 00:10:460 - K_k_dkd_d___d_kdK_k_dkk_d_*slider* (the underscores are 1/1 blank spaces

Futsuu
I think kiai is a bit too hard just for the intro of a song, might want to nerf a bit?
1)00:41:594 - D kD 1/2 might be a bit too much for futsuu players to hit? I mean, sure these big notes are optional, but if a futsuu player wants to hit them perfectly?, not sure though, feel free to keep them :P
2)00:50:675 - might want to use ddk d kkd, so that 00:51:810 - doesnt feel empty with the drums
3)01:23:107 - same as 1
4)01:32:188 - same as 2

Will Continue later, Don't kudosu till im finished, im feeling really sleepy right now, and might mod like shit when im like that, sorry ;_;
Topic Starter
Fallmorph
Protonori's mod reply

Protonori wrote:

From my modding queue~
Remember that these are mostly suggestions. Feel free to ignore them.

[Muzukashii]
AiMod: There's an unsnapped object at 01:41:430. There's also a "File missing" (all diffs) which may be related to the (WIP?) storyboard. ✔ -
Fixed, thanks.


00:33:973 - Add d, so the pattern length matches 00:34:621? ✔ - Ok, I agree.
00:39:162 - Add d to make pattern length match 00:39:811. ✔ - ^

[Oni]
AiMod: There's an unsnapped object at 01:40:781. ✔ - Fixed, thanks again.

00:09:162 (61,62,63,64,65) - dkdkd, like you used in Inner Oni? I think it matches the music. ✔ - Yap, this pattern is cool. Changed.
00:19:541 (28,29,30,31,32) - ^ ✔ - ^
00:29:919 (28,29,30,31,32) - ^ ✔ - ^
...etc. I shouldn't repeat myself too much lol

01:06:567 (31) - d? ✖ - It doesn't correspond to consistency.


[Inner Oni]
Quick comment concerning the SV:
It was a bit hard to tell the difference between 1/6 and 1/4 [ex: 00:09:162]. I would suggest reducing SV when you use 1/6. ✖ - I like this SV change.

00:11:433 (9) - Use d instead? ✔ - Make dkkdk pattern here.
00:14:270 (38) - k, to emphasize the pitch change at 00:14:352? ✖ - This stream is mirrored. I used k in next similar stream.
00:16:297 (6,7,8) - ddk? You used this pattern at 00:21:487, and there is no difference in the music. (It also sounds better than dkk imo). ✔ - It was done for variation, but okay, changed.
00:29:676 (35,36) - Use kd instead? ✔ - Changed.
00:33:000 (12,13,14) - Use kdk? The pitch for these triples is always [high, low, high], so I think they should all end in k. The only exception is:
00:33:649 (18,19,20) - this triple, where the pitch is simply ascending. You already used ddk, so I would suggest dkd for this. ✖ - I like mirrored patterns, lul.

Good luck with ranking this! :)
Thank you so much, Protonori! :)

Vulkin wrote:

おいしい =w=
かわいいです

Kantan
Just curious, but are 2/1 Sliders OK? they seem a bit short to me .-.
1)00:25:378 (9) - k so its consistent with 00:15:000 (9) - ?
2)00:38:675 (12,13) - Ctrl+G? so the k shows its a higher pitch
3)01:06:891 (8) - maybe k so its consistent with 00:56:513 (12) -
4)01:20:188 (12,13) - same as 2
I think Kiai is a bit too early x), too intense right at the beginning without the 4/1 breaks, might want to nerf
If you decide so, then maybe try a different rhythm? like for ex. 00:10:460 - K_k_dkd_d___d_kdK_k_dkk_d_*slider* (the underscores are 1/1 blank spaces

Futsuu
I think kiai is a bit too hard just for the intro of a song, might want to nerf a bit?
1)00:41:594 - D kD 1/2 might be a bit too much for futsuu players to hit? I mean, sure these big notes are optional, but if a futsuu player wants to hit them perfectly?, not sure though, feel free to keep them :P
2)00:50:675 - might want to use ddk d kkd, so that 00:51:810 - doesnt feel empty with the drums
3)01:23:107 - same as 1
4)01:32:188 - same as 2

Will Continue later, Don't kudosu till im finished, im feeling really sleepy right now, and might mod like shit when im like that, sorry ;_;
All accepted! THANKS, VULKIN! :)
[R]
yo

[Kantan]
00:36:081 - change kat to emphasize don forward
00:50:027 - add note or 00:51:648 - delete, for a good build up

[Futsuu]
00:45:810 - u may change xx xx to xxx x to follow the drum
01:10:783 - change kat ?
00:10:135 - change don, to give difference between other kat (and emphasize note forward)

[Muzukashii]
00:19:865 - | 00:20:027 - delete, muzukashii need some 2/1 break once
00:30:243 - ^

[Oni]
00:10:135 - change don
00:33:973 - change don ?
00:36:162 - move 00:36:162 - to make drum sound more clear
00:36:243 - can change don if ^ applied
00:50:027 - delete ? the pitch you follow stop here

maybe just that from me
good luck
Topic Starter
Fallmorph
Answer to R's mod

[R] wrote:

yo

[Kantan]
00:36:081 - change kat to emphasize don forward ✔ - Ok, changed.
00:50:027 - add note or 00:51:648 - delete, for a good build up ✔ - Added d here.

[Futsuu]
00:45:810 - u may change xx xx to xxx x to follow the drum ✔ - Ok, I agree. Btw this makes more variability.
01:10:783 - change kat ? ✖ - This sound is the same as the previous one
00:10:135 - change don, to give difference between other kat (and emphasize note forward) ✖ - So strong sounds of drums.

[Muzukashii]
00:19:865 - | 00:20:027 - delete, muzukashii need some 2/1 break once ✔ - Changed.
00:30:243 - ^ ✔ - ^

[Oni]
00:10:135 - change don ✔ - Ok, changed it in all diffs.
00:33:973 - change don ? ✔ - Yes, it's better.
00:36:162 - move 00:36:162 - to make drum sound more clear ✔ - Changed to kkd pattern here.
00:36:243 - can change don if ^ applied ✔ - ^.
00:50:027 - delete ? the pitch you follow stop here ✔ - Agree. Btw this corresponds to consistency much better.

maybe just that from me
good luck
Your mod made this map even better. Thank you! :)
Raytoly
yo NM from my modding queue
sorry for short mod
high diffi
00:32:027 it's kdkk
00:37:216 it's kkdk
Muzukashii
00:31:378 I think it's dkk

Oni
00:31:378 dkk
01:40:620 oh look
look good
Inner Oni
00:00:730 change to dkd for opposite with before
00:19:297 (35,36) ctrl+G it's look better
00:21:487 dkd
00:26:676 and here
00:31:378 hey dkk
00:32:027 from here please try my pattern
goof luck :)
Topic Starter
Fallmorph

Cocoaaa wrote:

yo NM from my modding queue
sorry for short mod
high diffi
00:32:027 it's kdkk ✔ - Ok, changed.
00:37:216 it's kkdk ✔ - Ok.
Muzukashii
00:31:378 I think it's dkk ✔ - Changed it in all diffs.

Oni
00:31:378 dkk ✔ - ^
01:40:620 oh look ✔ - OH NO! *0*
look good
Inner Oni
00:00:730 change to dkd for opposite with before ✖ - Very strong kat at the end.
00:19:297 (35,36) ctrl+G it's look better ✔ - Yeah, looks good.
00:21:487 dkd ✖ - ^
00:26:676 and here ✖ - ^
00:31:378 hey dkk ✔ - ^
00:32:027 from here please try my pattern ✔ - Ok, it's better.
goof luck :)
Thank you, Cocoaaa! :)
salchow
NOICE CAT YOU HAVE IN DAT BG :) :) :) :) :) :) :) :) :)

accepted
Vulkin
2nd part of my horribly late mod

-Muzukashii-
00:18:081 (45) - Maybe k? so it makes contrast with the dkdkdk afterwards
00:28:459 (45) - ^
Can't say much about this one, its pretty good

-Oni-
00:09:162 - Maybe kdkdk ddk instead? its a bit easier to hit imo, and follows the pitch a bit better, maybe :P
00:19:541 - ^
00:29:919 - ^
Abundance of Mono-Triplet remind me of muzu diff x), maybe change a few of the ddd/kkk to ddk, kdk, etc?
01:01:053 - ddkkd kkd maybe? so it follows the dkdkdkd youre doing with the sound sample
01:11:432 - kkddk ddk for the same reason as above maybe?
01:43:622 (92) - Not sure about this note, maybe delete?

-Inner Oni-
00:31:135 - I think a k could fit here too owo
the 1/6 dkdkdkdkdkdkd they fit, but they also feel a bit odd for me, maybe kdkdkdkdk could work?

The diffs in general are too good imo
good luck!!
rew0825
Hello from my modding queue!

Oni
  1. 00:01:217 (8,9) - How about move to 00:01:136 and change to k both? Look it better follow the melody.
  2. 00:06:406 (41,42) - Same as above ^.
  3. 00:09:162 (61,62,63,64,65,66,67,68) - How about change to ddddk kkd? Look it better but is fine if you refuse because it my feeling :3.
  4. 00:11:433 (7,8,9,10) - 00:16:622 (7,8,9) - 00:21:811 (7,8,9) - 00:27:000 (7,8,9) - I want this change to similar like first ;w; It's look better because the start melody of this is instead more than finish melody and I want the note is opposite with the before note. (Ex. ddk kkd or dkd kdk)
  5. 00:48:405 (2) - How about change this to d and 00:48:946 (5,6) - change to kd. For make 00:48:405 to 00:49:378 opposite pattern? I think it's better.
  6. 00:52:946 (34,35,36) - 00:58:135 (7,8,9) - 01:03:324 (7,8,9) - 01:08:513 (7,8,9) - Same as heading (4) but I suggest to change notes like this. (Ex. ddk kdd or dkk kkd)
  7. 01:16:621 (27,28,29,30) - Change to k d d k? The note on (27) is highest sound, (28,29) I think melody is similar and (30) is different with (28,29) so It should change to that.
  8. 01:34:457 (34,35,36) - 01:39:647 (67,68,69) - Same as heading (4).

Muzukashii
  1. 00:18:081 (45) - Change to k? The melody is similar like before note.
  2. 00:28:459 (45) - Same as above ^.
  3. 01:21:810 (22,23) - Ctrl+g? I think first note sound is higher second.

Kantan
  1. 00:32:513 (2,3,4,5) - How about change to d dkd? Look it follow the melody as well.
  2. 01:14:026 (2,3,4,5) - Same as above ^.

That's all from me. Good luck :) Shoot star :3
salchow
NM mod from my queue

Kantan

00:02:676 (3,4,5,6,7,8) - I would probobly nerf this part just a bit, because there is kai part right after the begining.

00:46:459 (2) - You should consider removing k because there is no sound.

01:27:972 (2) - ^

00:58:459 (16,17,18,19,20) - Meh, bit unconsistant. Just copy paste this pattern 00:53:270 (7,8,9,10,11) But quite unsure.

01:08:837 (11,12,13,14,15) - ^

The ending part you can leave just as it is.


Futsuu

00:02:676 (6,7,8,9,10,11,12,13,14,15) - Like kantan, but you could add some breaks in there.

00:14:028 (13) - I would remove d and leave a break 24:406 (13) - ^

probably6 - you should probobly map this sound.

00:49:702 (5,6,7,8,9,10,11,12,13,14,15) - Right here you can make a build up instead (instructions):

00:49:378 : - use k 00:50:027 - use k 00:50:675 (6,7,8) - 1/1 kdk pattern 00:51:648 (13,14,15) - reverse the pattern to kkd

01:31:864 (8,9,10,11,12,13,14,15) - ^


Muzukashii

00:50:675 (13) - remove da k, cause it fits better to me.

01:32:188 (13) - ^


Oni

Cant play oni


Inner oni

Cant play inner oni
Topic Starter
Fallmorph
Vulkin's mod reply

Vulkin wrote:

2nd part of my horribly late mod

-Muzukashii-
00:18:081 (45) - Maybe k? so it makes contrast with the dkdkdk afterwards
00:28:459 (45) - ^
Can't say much about this one, its pretty good

-Oni-
00:09:162 - Maybe kdkdk ddk instead? its a bit easier to hit imo, and follows the pitch a bit better, maybe :P
00:19:541 - ^
00:29:919 - ^
Abundance of Mono-Triplet remind me of muzu diff x), maybe change a few of the ddd/kkk to ddk, kdk, etc?
01:01:053 - ddkkd kkd maybe? so it follows the dkdkdkd youre doing with the sound sample
01:11:432 - kkddk ddk for the same reason as above maybe?
01:43:622 (92) - Not sure about this note, maybe delete?

-Inner Oni-
00:31:135 - I think a k could fit here too owo
the 1/6 dkdkdkdkdkdkd they fit, but they also feel a bit odd for me, maybe kdkdkdkdk could work?

The diffs in general are too good imo
good luck!!
ALL ACCEPTED! I LOVE YOU, VULKIN! *0*
(except dkdk... pattern in Inner Oni diff.)

rew0825's mod reply

rew0825 wrote:

Hello from my modding queue!

Oni
  1. 00:01:217 (8,9) - How about move to 00:01:136 and change to k both? Look it better follow the melody. ✖ - Nah, don't like it.
  2. 00:06:406 (41,42) - Same as above ^. ✖ - ^
  3. 00:09:162 (61,62,63,64,65,66,67,68) - How about change to ddddk kkd? Look it better but is fine if you refuse because it my feeling :3. ✖ - Changed it to kdkdk ddk pattern.
  4. 00:11:433 (7,8,9,10) - 00:16:622 (7,8,9) - 00:21:811 (7,8,9) - 00:27:000 (7,8,9) - I want this change to similar like first ;w; It's look better because the start melody of this is instead more than finish melody and I want the note is opposite with the before note. (Ex. ddk kkd or dkd kdk) ✔ - Ok, I like your suggestion, but I change it a little different.
  5. 00:48:405 (2) - How about change this to d and 00:48:946 (5,6) - change to kd. For make 00:48:405 to 00:49:378 opposite pattern? I think it's better. ✖ - I think, pattern like this is a little difficult for Oni.
  6. 00:52:946 (34,35,36) - 00:58:135 (7,8,9) - 01:03:324 (7,8,9) - 01:08:513 (7,8,9) - Same as heading (4) but I suggest to change notes like this. (Ex. ddk kdd or dkk kkd) ✖ - No, I use a completely different logic here. I use K only on red lines and nowhere else.
  7. 01:16:621 (27,28,29,30) - Change to k d d k? The note on (27) is highest sound, (28,29) I think melody is similar and (30) is different with (28,29) so It should change to that. ✖ - Yes, but they are strong bass sounds.
  8. 01:34:457 (34,35,36) - 01:39:647 (67,68,69) - Same as heading (4). ✖ - ^

Muzukashii
  1. 00:18:081 (45) - Change to k? The melody is similar like before note. ✔ - Accepted.
  2. 00:28:459 (45) - Same as above ^. ✔ - ^
  3. 01:21:810 (22,23) - Ctrl+g? I think first note sound is higher second. ✖ - Strong sound of drum at 01:21:972 (23)

Kantan
  1. 00:32:513 (2,3,4,5) - How about change to d dkd? Look it follow the melody as well. ✔ - Yeah, it's better.
  2. 01:14:026 (2,3,4,5) - Same as above ^. ✔ - ^

That's all from me. Good luck :) Shoot star :3
Thank you so much! You helped me to make a more logical arrangement of notes in Oni diff. And special thanks for kudosu star! <3 ;)

salchow's mod reply

salchow wrote:

NM mod from my queue

Kantan

00:02:676 (3,4,5,6,7,8) - I would probobly nerf this part just a bit, because there is kai part right after the begining. ✔ - Yap, I did it.

00:46:459 (2) - You should consider removing k because there is no sound. ✖ - I add it to be consistant with 00:46:459 (2) - .

01:27:972 (2) - ^ ✖ - ^

00:58:459 (16,17,18,19,20) - Meh, bit unconsistant. Just copy paste this pattern 00:53:270 (7,8,9,10,11) But quite unsure. ✖ - I did this for more variability.

01:08:837 (11,12,13,14,15) - ^ ✖ - ^


The ending part you can leave just as it is.


Futsuu

00:02:676 (6,7,8,9,10,11,12,13,14,15) - Like kantan, but you could add some breaks in there. ✔ - ^.

00:14:028 (13) - I would remove d and leave a break 24:406 (13) - ^ ✔ - I removed this note.

probably6 - you should probobly map this sound. I don't understand, what should I map. Lul :D

00:49:702 (5,6,7,8,9,10,11,12,13,14,15) - Right here you can make a build up instead (instructions):

00:49:378 : - use k 00:50:027 - use k 00:50:675 (6,7,8) - 1/1 kdk pattern 00:51:648 (13,14,15) - reverse the pattern to kkd ✔ - I removed these notes to make build up: 00:49:702 (5,6)

01:31:864 (8,9,10,11,12,13,14,15) - ^ ✔ - ^


Muzukashii

00:50:675 (13) - remove da k, cause it fits better to me. ✔ - Accepted.

01:32:188 (13) - ^ ✔ - ^


Oni

Cant play oni


Inner oni

Cant play inner oni
Thank you, salchow! You really helped me with Kantan and Futsuu diffs! :)
Diva Days


[ Futsuu]

This diff is pretty well done.

00:41:270 (36) - the kat should be on 00:41:432
01:22:783 (36) - ^

additonal suggestion :

00:20:838 - the pattern for variety, but how about this : keep kkd, then change next triples to kdk

[ Oni]

This diff is pretty well done.

00:16:297 - kkd isn't match with song, although u did it for variety.
00:27:162 - ^
00:32:351 (7) - change to don, it's same sound as (6) like u did it on 01:13:702

i really can't find error, take my star!
Topic Starter
Fallmorph
Diva Gays' mod reply

Diva Days wrote:



[ Futsuu]

This diff is pretty well done.

00:41:270 (36) - the kat should be on 00:41:432 ✔ - Wow, it's cool rhythm! I like it.
01:22:783 (36) - ^ ✔ - ^

additonal suggestion :

00:20:838 - the pattern for variety, but how about this : keep kkd, then change next triples to kdk ✖ - kdk doesn't fit here, I think.

[ Oni]

This diff is pretty well done.

00:16:297 - kkd isn't match with song, although u did it for variety. ✔ - Ok, changed.
00:27:162 - ^ ✔ - ^
00:32:351 (7) - change to don, it's same sound as (6) like u did it on 01:13:702 ✔ - Changed.

i really can't find error, take my star!
Thank you for for mod, Diva Days! And special thanks for kudosu star :)
Backfire
[General]
The weird OD's are ok in practice but look funny to me, I'd say simple .5x variants are better than doing it through a format.
Why is the top open on the background? I don't feel like there is any need for it, you can just like, use normal background. I forget the term for it lmao

[Kantan]
00:46:459 - Kind of just personal preference but I like the d k d k difference, so changing this to d is better for me.
01:27:972 - ^

Not much to talk about with this diff, it's simple and fine. Fits spread well, it seems.

[Futsuu]
I kind of dislike a lot about this diff but not in the way that is constructive, I just personally hate this pattern (kdd) so it's not worth it for me to talk about it.
In a lot of spots I felt like it could have followed melody more properly instead of forcing kkd and kdd diversity, but it's ok. This is not a bad thing, and I am not complaining, just telling you why I won't mod this diff since it's not constructive for me to do so. Though I will say this -> OD4 is better than the odd number OD you have.

[Muzukashii]
00:50:675 - Moving this to 00:50:837 - matches the melody which you are mapping more properly
01:32:188 - Delete to match above?

[Oni]
00:00:082 - 00:10:460 - I feel like this section is not properly matching the intensity of the music. It starts off too fast, too dense. I recommend completely restructuring with heavy 1/2 instead, to transition into 1/4 at the kiai. Plus it just sounds awkward, how there is missing sections that start off as k k.

[Inner Oni]
Same goes as oni, for the intro.
I'm not a big fan of the wiggly notes in the beginning, I feel like they aren't going all-in (not crazy enough), so they seem pointless. It's just for fluff, I understand, but I dunno if I like it like I said. The ones later in the map are crazy enough, but rank-ability seems weird imo, not something I am good for talking about.

This was a really terrible mod because I think with these simplistic songs, it's impossible to map it very badly, especially when you've had a lot of mods already and you came second in the contest anyway. Just get it ranked lol
Topic Starter
Fallmorph
Backfire's mod reply

Backfire wrote:

[General]
The weird OD's are ok in practice but look funny to me, I'd say simple .5x variants are better than doing it through a format.
Why is the top open on the background? I don't feel like there is any need for it, you can just like, use normal background. I forget the term for it lmao
✔ - Changed OD to 3.8 in Futsuu diff and 5.3 in Oni diff.
[Kantan]
00:46:459 - Kind of just personal preference but I like the d k d k difference, so changing this to d is better for me.
01:27:972 - ^
✔ - OK, all accepted.
Not much to talk about with this diff, it's simple and fine. Fits spread well, it seems.

[Futsuu]
I kind of dislike a lot about this diff but not in the way that is constructive, I just personally hate this pattern (kdd) so it's not worth it for me to talk about it.
In a lot of spots I felt like it could have followed melody more properly instead of forcing kkd and kdd diversity, but it's ok. This is not a bad thing, and I am not complaining, just telling you why I won't mod this diff since it's not constructive for me to do so. Though I will say this -> OD4 is better than the odd number OD you have.
✖ - I like kdd pattern and OD grows by arithmetic progression to make spread better so I don't want to change it.

[Muzukashii]
00:50:675 - Moving this to 00:50:837 - matches the melody which you are mapping more properly
01:32:188 - Delete to match above?
✔ - Changed.

[Oni]
00:00:082 - 00:10:460 - I feel like this section is not properly matching the intensity of the music. It starts off too fast, too dense. I recommend completely restructuring with heavy 1/2 instead, to transition into 1/4 at the kiai. Plus it just sounds awkward, how there is missing sections that start off as k k.
✔ - Agree, I remaped this part.

[Inner Oni]
Same goes as oni, for the intro.
I'm not a big fan of the wiggly notes in the beginning, I feel like they aren't going all-in (not crazy enough), so they seem pointless. It's just for fluff, I understand, but I dunno if I like it like I said. The ones later in the map are crazy enough, but rank-ability seems weird imo, not something I am good for talking about.
✔ - Remaped intro and maked SV-changes less crazy.


This was a really terrible mod because I think with these simplistic songs, it's impossible to map it very badly, especially when you've had a lot of mods already and you came second in the contest anyway. Just get it ranked lol
Thank you so much, you helped me a lot! I'll mod your map this week. :)
Alwaysyukaz
hi!
birthday modding incoming *whuzz sfx
demn tfw 3 weeks can't do my modding list anymore *RIP myself with a lot of exam schedule ;;

Modding stuff
[General]

I think its pretty much reminds me when I do a collab with you in leprechaun since this song is have a lot of loop pattern so you can correct the same pattern and make some variation on it imo :/

for example in 00:10:460 - and 00:51:973 - , 00:31:216 - and 01:12:729 - , 01:33:485 - and 00:00:082 -

[Kantan]

00:15:649 - i think its needed finisher as you do in 00:10:460 -

00:26:027 - ^

00:42:892 - until 00:45:486 - you need to correct and keep the consistant from your pattern before

00:50:027 - i think this note isn't really needed since it doesn't have clear sounds that can approve this note

00:57:162 - add finisher

01:07:540 - ^


[Futsuu]

00:15:649 - add finisher

00:21:324 - change to kat,same as you do in previous pattern

00:26:027 - finisher again

00:36:405 - ^

00:56:513 - don? the pitch is down here imo

[Muzukashii]

00:15:649 - add finisher here,same as my suggestion above

00:17:270 - demn this is very long XD so...... It needs some gap here :/ how about to delete this note 00:18:081 - ?

00:26:027 - finisher again

00:28:459 - as my suggest before

ayy rip I can't do the rest of the crazy diff ;;

Good luck for ranked! :D
Nifty
add a period to the title, the actual metadata is UP UP MT. CAKE
Topic Starter
Fallmorph

Alwaysyukaz wrote:

hi!
birthday modding incoming *whuzz sfx
demn tfw 3 weeks can't do my modding list anymore *RIP myself with a lot of exam schedule ;;

Modding stuff
[General]

I think its pretty much reminds me when I do a collab with you in leprechaun since this song is have a lot of loop pattern so you can correct the same pattern and make some variation on it imo :/

for example in 00:10:460 - and 00:51:973 - , 00:31:216 - and 01:12:729 - , 01:33:485 - and 00:00:082 -

[Kantan]

00:15:649 - i think its needed finisher as you do in 00:10:460 - ✔ - Okay.

00:26:027 - ^ ✔ - ^

00:42:892 - until 00:45:486 - you need to correct and keep the consistant from your pattern before ✖ - I want to focus on the finishers and make more variability.

00:50:027 - i think this note isn't really needed since it doesn't have clear sounds that can approve this note ✔ - Removed.

00:57:162 - add finisher ✔ - Added.

01:07:540 - ^ ✔ - ^


[Futsuu]

00:15:649 - add finisher

00:21:324 - change to kat,same as you do in previous pattern ✖ - Variability

00:26:027 - finisher again

00:36:405 - ^

00:56:513 - don? the pitch is down here imo ✖ - I think it's up. :D

[Muzukashii]

00:15:649 - add finisher here,same as my suggestion above

00:17:270 - demn this is very long XD so...... It needs some gap here :/ how about to delete this note 00:18:081 - ? ✖ - I think that this is normal. But I will keep it in mind.

00:26:027 - finisher again

00:28:459 - as my suggest before ✖ - ^

ayy rip I can't do the rest of the crazy diff ;;

Good luck for ranked! :D
Thank you for modding! :)

Nifty wrote:

add a period to the title, the actual metadata is UP UP MT. CAKE
Oh, thank you very much, I did not notice before. :D
Stefan
[Inner Oni]
00:13:054 - 00:14:392 - I think the SVs could be reverted so it is slower first, then faster instead of the opposite. Also I would add additional SVs at 00:14:392 - and 00:13:014 - . In total this should look like this: https://derpovic.s-ul.eu/HMMUOSGF.png
00:46:216 (3) - I'd consider the note to be kept good at 00:46:702 - as don note. kat on 00:46:216 - is pretty strange and doesn't add up much.
00:51:284 - I think for this stream it'd be enough to remove this line since the peak of the SV stream is imo ugly and makes it look less pretty.
01:32:797 - ^
00:51:973 - 01:11:432 - Fantastic idea, really. That is a really smart idea to make use of that technique.

[Oni]
00:15:973 (2,3) - would have them swapped, the transistion from kat to don and back to kat (with 00:16:297 (4) - ) works more naturally.
00:21:162 (2) - could follow that idea and be don instead.
00:48:648 (3,5,7) - I don't see why they should be snapped on 1/4 when they are 1/3 and be in the oni difficulty after all.
01:30:161 (3,5,7) - ^
01:40:781 (44) - object isn't snapped. Either way I always suggest to make use of the 'Resnap all Notes' function, in the timing tab. Just be careful if you use that in Inner Oni.

[Futsuu]
01:17:918 (9) - Inner Oni ~ Muzukashii have used a finisher for that spot, I find it weird you didn't consider adding it here as well.


[Kantan]
00:36:405 (9) - I think it's safe to use a finisher note, like all other difficulties.
01:17:918 (9) - ^


call me back w
Topic Starter
Fallmorph
Stefan's mod reply

Stefan wrote:

[Inner Oni]
00:13:054 - 00:14:392 - I think the SVs could be reverted so it is slower first, then faster instead of the opposite. Also I would add additional SVs at 00:14:392 - and 00:13:014 - . In total this should look like this: https://derpovic.s-ul.eu/HMMUOSGF.png ✔ - Yes, it was originally so. I don't know why I changed it. (Fixed) But all the same I think that higher picks must be 1.00x SV.
00:46:216 (3) - I'd consider the note to be kept good at 00:46:702 - as don note. kat on 00:46:216 - is pretty strange and doesn't add up much. ✔ - It's really much better! Thank you!
00:51:284 - I think for this stream it'd be enough to remove this line since the peak of the SV stream is imo ugly and makes it look less pretty. ✔ - I agree, changed.
01:32:797 - ^ ✔ - ^
00:51:973 - 01:11:432 - Fantastic idea, really. That is a really smart idea to make use of that technique. Thanks ^_^

[Oni]
00:15:973 (2,3) - would have them swapped, the transistion from kat to don and back to kat (with 00:16:297 (4) - ) works more naturally. ✔ - Ok, changed it.
00:21:162 (2) - could follow that idea and be don instead. ✖ - I fixed those dk mistakes, so nah.
00:48:648 (3,5,7) - I don't see why they should be snapped on 1/4 when they are 1/3 and be in the oni difficulty after all. ✔ - This is already 1/3. :roll:
01:30:161 (3,5,7) - ^ ✔ - ^
01:40:781 (44) - object isn't snapped. Either way I always suggest to make use of the 'Resnap all Notes' function, in the timing tab. Just be careful if you use that in Inner Oni. ✔ - Oh, I didn't notice, thanks.

[Futsuu]
01:17:918 (9) - Inner Oni ~ Muzukashii have used a finisher for that spot, I find it weird you didn't consider adding it here as well. ✔ - Fixed.


[Kantan]
00:36:405 (9) - I think it's safe to use a finisher note, like all other difficulties. ✔ - Fixed.
01:17:918 (9) - ^ ✔ - ^


call me back w
Thanks you, Stefan! You fixed my map so much. :)
Stefan
One day I will climb a mountain of cake. And I will be happy.
neonat
Muzukashii

00:08:352 (39) - remove? To emphasize the music at 00:08:514 (40,41,42,43,44) -
00:30:730 (27) - shift to 00:30:405 - it's part of the music that rises up in the pitch alongside 00:30:567 (26) - also it will then separate 00:30:891 (28,29,30) - giving it more impact to lead up to the next section

Oni

00:48:405 (2) - this beat felt odd because the triplet rhythm started already, it would probably feel more natural if it already followed on the 1/3 lines like 00:48:621 (3,4,5,6,7,8) -
01:29:918 (2) - likewise here, similar to 00:48:405 (2)
Topic Starter
Fallmorph
neonat's mod reply

neonat wrote:

Muzukashii

00:08:352 (39) - remove? To emphasize the music at 00:08:514 (40,41,42,43,44) -
00:30:730 (27) - shift to 00:30:405 - it's part of the music that rises up in the pitch alongside 00:30:567 (26) - also it will then separate 00:30:891 (28,29,30) - giving it more impact to lead up to the next section

Oni

00:48:405 (2) - this beat felt odd because the triplet rhythm started already, it would probably feel more natural if it already followed on the 1/3 lines like 00:48:621 (3,4,5,6,7,8) -
01:29:918 (2) - likewise here, similar to 00:48:405 (2)
All accepted and changed. Thank you! :)
Also changed this part 00:48:405 (2) in Inner Oni like in Oni diff.
neonat
Alright
Surono
gratz, sorry I almost foget about it.. :"D
Namki
поздравляю!
Nardoxyribonucleic
Hello, I would like to point out the issue of consecutive mapping in Muzukashii.

Ranking Criteria wrote:

You should insert at least 1 rest moment that is 3/2 or longer after 16/1 to 20/1 of continuous mapping. Less frequent rest moments or shorter ones may put too much strain on intermediate players.
In Muzukashii, there are literally no 3/2 or longer breaks throughout the map, which is against the ranking criteria. I would suggest adding some rest moments to emphasize on certain parts as follows:

  • [Muzukashii]
  1. 00:07:703 (36,38,40) - remove to form a 2/1 break as Futsuu is rather simple here. Oni also contains only 1/2 notes so this would be a good spot for a rest before the densely mapped kiai.
  2. 00:42:405 (2) and 00:46:297 (2) - these notes could be removed for some 3/2 rests. By doing so the neighbouring finishes would attain greater impact as well.
  3. 01:23:918 (2) and 01:27:810 (2) - same as above
Raiden
hey guys please be more cautious! these things should not slip through proficient members of the BNG.
Topic Starter
Fallmorph
Due to the nickname change, I encountered some technical problems, so I cannot update the map.
I'll reload the map in a month, when I delete this one.
So sorry. :(
Poii

Fallmorph wrote:

Due to the nickname change, I encountered some technical problems, so I cannot update the map.
I'll reload the map in a month, when I delete this one.
So sorry. :(
dude
maybe this can help you
t/325639
Topic Starter
Fallmorph

Poii wrote:

dude
maybe this can help you
t/325639
Dude, THANK YOU SO MUCH! You helped me a lot! :) :) :)

Nardoxyribonucleic wrote:

Hello, I would like to point out the issue of consecutive mapping in Muzukashii.

Ranking Criteria wrote:

You should insert at least 1 rest moment that is 3/2 or longer after 16/1 to 20/1 of continuous mapping. Less frequent rest moments or shorter ones may put too much strain on intermediate players.
In Muzukashii, there are literally no 3/2 or longer breaks throughout the map, which is against the ranking criteria. I would suggest adding some rest moments to emphasize on certain parts as follows:

  • [Muzukashii]
  1. 00:07:703 (36,38,40) - remove to form a 2/1 break as Futsuu is rather simple here. Oni also contains only 1/2 notes so this would be a good spot for a rest before the densely mapped kiai. Sorry, I can't remove all of these notes, because of consistensy of difficulties. This part should be more complicated with each next diff. If I delete this, it will destroy the logic of the entire spread. Instead, I deleted these notes to simplify pre-KIAI part: 00:02:514 (13) and 00:07:703 (35).
  2. 00:42:405 (2) and 00:46:297 (2) - these notes could be removed for some 3/2 rests. By doing so the neighbouring finishes would attain greater impact as well. Ok, I deleted these two notes: 00:42:405 (2) and 00:45:000 (2).
  3. 01:23:918 (2) and 01:27:810 (2) - same as above Deleted 01:23:918 (2) and 01:26:513 (2).
Thank you for pointing out the mistakes. :)
Nardoxyribonucleic
Here are some additional modding regarding the difficulty progression in lower difficulties. You may kudosu this post instead of p/6430974 due to exemption.

  • [Kantan]
  1. 00:50:027 - you may add d here as the music is relatively dense. This would also spread better with Futsuu.
  2. 01:31:539 - same as 00:50:027 -
  • [Futsuu]
  1. From 00:31:216 to 00:41:594 - the difficulty jump from Kantan in this session is too big in my opinion. Kantan contains various 4/1 breaks but Futsuu does not even have any 2/1 ones. I would recommend removing 00:31:703 (3,12) and 00:36:892 (3,12) - so that the Kantan-Futsuu transition would be smoother and less abrupt.
  2. From 00:41:594 to 00:46:783 - similar to ^ , you may remove 00:42:081 (3) - 00:44:675 (3) and 00:46:459 (5) - as well. Snaps are relatively complicated in this session so simplification would be beneficial to beginner players.
  3. From 01:12:729 to 01:23:107 - same suggestion as 00:31:216 to 00:41:594 -
  4. From 01:23:107 to 01:28:296 - same suggestion as 00:41:594 to 00:46:783 -
  • [Muzukashii]

    It is good to see that there are at least some 3/2 rests throughout the difficulty. However, the overall density is constantly high that lacks emphasis to certain parts, making the map relatively plain to play. Therefore, I would suggest you to vary the density of some sessions to achieve the purpose.
  1. 00:03:000 (14,36,38) - by deleting these notes, the presence of 2/1 breaks would fit the atmosphere of the light prelude pretty well. This could make the dense kiai session more interesting too.
  2. From 00:10:460 to 00:31:216 - the gap between Futsuu and Muzukashii is too wide compared to how you mapped Oni. I would recommend you to shorten the 1/2 patterns to balance the spread by removing 00:11:271 (5,18) - 00:16:460 (5,17) - 00:21:649 (5,18) and 00:26:838 (5,17) -
  3. 00:31:378 (2,17,27) and 00:36:567 (2,17) - similar to ^ , you may delete these notes for the same reason.
  4. 01:12:891 (2) and 01:18:080 (2) - same as ^
  5. 01:36:403 (34,56,57,58,60) - same as 00:03:000 (14,36,38) -
You may call me back after that~ :D
Topic Starter
Fallmorph

Nardoxyribonucleic wrote:

Here are some additional modding regarding the difficulty progression in lower difficulties. You may kudosu this post instead of p/6430974 due to exemption.

  • [Kantan]
  1. 00:50:027 - you may add d here as the music is relatively dense. This would also spread better with Futsuu.
  2. 01:31:539 - same as 00:50:027 -
  • [Futsuu]
  1. From 00:31:216 to 00:41:594 - the difficulty jump from Kantan in this session is too big in my opinion. Kantan contains various 4/1 breaks but Futsuu does not even have any 2/1 ones. I would recommend removing 00:31:703 (3,12) and 00:36:892 (3,12) - so that the Kantan-Futsuu transition would be smoother and less abrupt.
  2. From 00:41:594 to 00:46:783 - similar to ^ , you may remove 00:42:081 (3) - 00:44:675 (3) and 00:46:459 (5) - as well. Snaps are relatively complicated in this session so simplification would be beneficial to beginner players. Instead of 00:46:459 (5), I deleted 00:46:135 (4), because it is more consistent and sounds better.
  3. From 01:12:729 to 01:23:107 - same suggestion as 00:31:216 to 00:41:594 -
  4. From 01:23:107 to 01:28:296 - same suggestion as 00:41:594 to 00:46:783 -
  • [Muzukashii]

    It is good to see that there are at least some 3/2 rests throughout the difficulty. However, the overall density is constantly high that lacks emphasis to certain parts, making the map relatively plain to play. Therefore, I would suggest you to vary the density of some sessions to achieve the purpose.
  1. 00:03:000 (14,36,38) - by deleting these notes, the presence of 2/1 breaks would fit the atmosphere of the light prelude pretty well. This could make the dense kiai session more interesting too. Sorry, but I really don't want to remove this 1/1 dkdk.. pattern. This is very well follow the music and emphasizes the increasing difficulty compared to Kantan diff.
  2. From 00:10:460 to 00:31:216 - the gap between Futsuu and Muzukashii is too wide compared to how you mapped Oni. I would recommend you to shorten the 1/2 patterns to balance the spread by removing 00:11:271 (5,18) - 00:16:460 (5,17) - 00:21:649 (5,18) and 00:26:838 (5,17) -
  3. 00:31:378 (2,17,27) and 00:36:567 (2,17) - similar to ^ , you may delete these notes for the same reason.
  4. 01:12:891 (2) and 01:18:080 (2) - same as ^
  5. 01:36:403 (34,56,57,58,60) - same as 00:03:000 (14,36,38) - ^
You may call me back after that~ :D
All fixed except for comments in red. Thank you so much! :)
Nardoxyribonucleic
A quick recheck here. (no kd)

  • [Muzukashii]
  1. 00:10:135 (43) - If you want to keep the 1/1 dkdk pattern, you may remove this note instead. This gives a 2/1 break right before the start of the dense kiai and spreads well with Oni. Make sure to remove the note in Futsuu as well for consistency.
Topic Starter
Fallmorph

Nardoxyribonucleic wrote:

A quick recheck here. (no kd)

  • [Muzukashii]
  1. 00:10:135 (43) - If you want to keep the 1/1 dkdk pattern, you may remove this note instead. This gives a 2/1 break right before the start of the dense kiai and spread well with Oni. Make sure to remove the note in Futsuu as well for consistency.
Ok, I like it! Changed.
Nardoxyribonucleic
Rechecked and confirmed that the aforementioned issue has been fixed.

Rebubbled~
Topic Starter
Fallmorph

Nardoxyribonucleic wrote:

Rechecked and confirmed that the aforementioned issue has been fixed.

Rebubbled~
Thank you, Nardo! You helped me a lot! :)
frukoyurdakul
I hope this is the last one
neonat
Back
Topic Starter
Fallmorph

neonat wrote:

Back
Thank you, neonat! <3
ASPIRIN
Красава братан!
BrokenArrow
One of the most fun ranked maps I've played in a while, good job!
Topic Starter
Fallmorph

ASPIRIN wrote:

Красава братан!

BrokenArrow wrote:

One of the most fun ranked maps I've played in a while, good job!
Thank you guys! ~ :)
Please sign in to reply.

New reply