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OISHII - UP UP MT. CAKE [Taiko]

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Topic Starter
Fallmorph
Backfire's mod reply

Backfire wrote:

[General]
The weird OD's are ok in practice but look funny to me, I'd say simple .5x variants are better than doing it through a format.
Why is the top open on the background? I don't feel like there is any need for it, you can just like, use normal background. I forget the term for it lmao
✔ - Changed OD to 3.8 in Futsuu diff and 5.3 in Oni diff.
[Kantan]
00:46:459 - Kind of just personal preference but I like the d k d k difference, so changing this to d is better for me.
01:27:972 - ^
✔ - OK, all accepted.
Not much to talk about with this diff, it's simple and fine. Fits spread well, it seems.

[Futsuu]
I kind of dislike a lot about this diff but not in the way that is constructive, I just personally hate this pattern (kdd) so it's not worth it for me to talk about it.
In a lot of spots I felt like it could have followed melody more properly instead of forcing kkd and kdd diversity, but it's ok. This is not a bad thing, and I am not complaining, just telling you why I won't mod this diff since it's not constructive for me to do so. Though I will say this -> OD4 is better than the odd number OD you have.
✖ - I like kdd pattern and OD grows by arithmetic progression to make spread better so I don't want to change it.

[Muzukashii]
00:50:675 - Moving this to 00:50:837 - matches the melody which you are mapping more properly
01:32:188 - Delete to match above?
✔ - Changed.

[Oni]
00:00:082 - 00:10:460 - I feel like this section is not properly matching the intensity of the music. It starts off too fast, too dense. I recommend completely restructuring with heavy 1/2 instead, to transition into 1/4 at the kiai. Plus it just sounds awkward, how there is missing sections that start off as k k.
✔ - Agree, I remaped this part.

[Inner Oni]
Same goes as oni, for the intro.
I'm not a big fan of the wiggly notes in the beginning, I feel like they aren't going all-in (not crazy enough), so they seem pointless. It's just for fluff, I understand, but I dunno if I like it like I said. The ones later in the map are crazy enough, but rank-ability seems weird imo, not something I am good for talking about.
✔ - Remaped intro and maked SV-changes less crazy.


This was a really terrible mod because I think with these simplistic songs, it's impossible to map it very badly, especially when you've had a lot of mods already and you came second in the contest anyway. Just get it ranked lol
Thank you so much, you helped me a lot! I'll mod your map this week. :)
Alwaysyukaz
hi!
birthday modding incoming *whuzz sfx
demn tfw 3 weeks can't do my modding list anymore *RIP myself with a lot of exam schedule ;;

Modding stuff
[General]

I think its pretty much reminds me when I do a collab with you in leprechaun since this song is have a lot of loop pattern so you can correct the same pattern and make some variation on it imo :/

for example in 00:10:460 - and 00:51:973 - , 00:31:216 - and 01:12:729 - , 01:33:485 - and 00:00:082 -

[Kantan]

00:15:649 - i think its needed finisher as you do in 00:10:460 -

00:26:027 - ^

00:42:892 - until 00:45:486 - you need to correct and keep the consistant from your pattern before

00:50:027 - i think this note isn't really needed since it doesn't have clear sounds that can approve this note

00:57:162 - add finisher

01:07:540 - ^


[Futsuu]

00:15:649 - add finisher

00:21:324 - change to kat,same as you do in previous pattern

00:26:027 - finisher again

00:36:405 - ^

00:56:513 - don? the pitch is down here imo

[Muzukashii]

00:15:649 - add finisher here,same as my suggestion above

00:17:270 - demn this is very long XD so...... It needs some gap here :/ how about to delete this note 00:18:081 - ?

00:26:027 - finisher again

00:28:459 - as my suggest before

ayy rip I can't do the rest of the crazy diff ;;

Good luck for ranked! :D
Nifty
add a period to the title, the actual metadata is UP UP MT. CAKE
Topic Starter
Fallmorph

Alwaysyukaz wrote:

hi!
birthday modding incoming *whuzz sfx
demn tfw 3 weeks can't do my modding list anymore *RIP myself with a lot of exam schedule ;;

Modding stuff
[General]

I think its pretty much reminds me when I do a collab with you in leprechaun since this song is have a lot of loop pattern so you can correct the same pattern and make some variation on it imo :/

for example in 00:10:460 - and 00:51:973 - , 00:31:216 - and 01:12:729 - , 01:33:485 - and 00:00:082 -

[Kantan]

00:15:649 - i think its needed finisher as you do in 00:10:460 - ✔ - Okay.

00:26:027 - ^ ✔ - ^

00:42:892 - until 00:45:486 - you need to correct and keep the consistant from your pattern before ✖ - I want to focus on the finishers and make more variability.

00:50:027 - i think this note isn't really needed since it doesn't have clear sounds that can approve this note ✔ - Removed.

00:57:162 - add finisher ✔ - Added.

01:07:540 - ^ ✔ - ^


[Futsuu]

00:15:649 - add finisher

00:21:324 - change to kat,same as you do in previous pattern ✖ - Variability

00:26:027 - finisher again

00:36:405 - ^

00:56:513 - don? the pitch is down here imo ✖ - I think it's up. :D

[Muzukashii]

00:15:649 - add finisher here,same as my suggestion above

00:17:270 - demn this is very long XD so...... It needs some gap here :/ how about to delete this note 00:18:081 - ? ✖ - I think that this is normal. But I will keep it in mind.

00:26:027 - finisher again

00:28:459 - as my suggest before ✖ - ^

ayy rip I can't do the rest of the crazy diff ;;

Good luck for ranked! :D
Thank you for modding! :)

Nifty wrote:

add a period to the title, the actual metadata is UP UP MT. CAKE
Oh, thank you very much, I did not notice before. :D
Stefan
[Inner Oni]
00:13:054 - 00:14:392 - I think the SVs could be reverted so it is slower first, then faster instead of the opposite. Also I would add additional SVs at 00:14:392 - and 00:13:014 - . In total this should look like this: https://derpovic.s-ul.eu/HMMUOSGF.png
00:46:216 (3) - I'd consider the note to be kept good at 00:46:702 - as don note. kat on 00:46:216 - is pretty strange and doesn't add up much.
00:51:284 - I think for this stream it'd be enough to remove this line since the peak of the SV stream is imo ugly and makes it look less pretty.
01:32:797 - ^
00:51:973 - 01:11:432 - Fantastic idea, really. That is a really smart idea to make use of that technique.

[Oni]
00:15:973 (2,3) - would have them swapped, the transistion from kat to don and back to kat (with 00:16:297 (4) - ) works more naturally.
00:21:162 (2) - could follow that idea and be don instead.
00:48:648 (3,5,7) - I don't see why they should be snapped on 1/4 when they are 1/3 and be in the oni difficulty after all.
01:30:161 (3,5,7) - ^
01:40:781 (44) - object isn't snapped. Either way I always suggest to make use of the 'Resnap all Notes' function, in the timing tab. Just be careful if you use that in Inner Oni.

[Futsuu]
01:17:918 (9) - Inner Oni ~ Muzukashii have used a finisher for that spot, I find it weird you didn't consider adding it here as well.


[Kantan]
00:36:405 (9) - I think it's safe to use a finisher note, like all other difficulties.
01:17:918 (9) - ^


call me back w
Topic Starter
Fallmorph
Stefan's mod reply

Stefan wrote:

[Inner Oni]
00:13:054 - 00:14:392 - I think the SVs could be reverted so it is slower first, then faster instead of the opposite. Also I would add additional SVs at 00:14:392 - and 00:13:014 - . In total this should look like this: https://derpovic.s-ul.eu/HMMUOSGF.png ✔ - Yes, it was originally so. I don't know why I changed it. (Fixed) But all the same I think that higher picks must be 1.00x SV.
00:46:216 (3) - I'd consider the note to be kept good at 00:46:702 - as don note. kat on 00:46:216 - is pretty strange and doesn't add up much. ✔ - It's really much better! Thank you!
00:51:284 - I think for this stream it'd be enough to remove this line since the peak of the SV stream is imo ugly and makes it look less pretty. ✔ - I agree, changed.
01:32:797 - ^ ✔ - ^
00:51:973 - 01:11:432 - Fantastic idea, really. That is a really smart idea to make use of that technique. Thanks ^_^

[Oni]
00:15:973 (2,3) - would have them swapped, the transistion from kat to don and back to kat (with 00:16:297 (4) - ) works more naturally. ✔ - Ok, changed it.
00:21:162 (2) - could follow that idea and be don instead. ✖ - I fixed those dk mistakes, so nah.
00:48:648 (3,5,7) - I don't see why they should be snapped on 1/4 when they are 1/3 and be in the oni difficulty after all. ✔ - This is already 1/3. :roll:
01:30:161 (3,5,7) - ^ ✔ - ^
01:40:781 (44) - object isn't snapped. Either way I always suggest to make use of the 'Resnap all Notes' function, in the timing tab. Just be careful if you use that in Inner Oni. ✔ - Oh, I didn't notice, thanks.

[Futsuu]
01:17:918 (9) - Inner Oni ~ Muzukashii have used a finisher for that spot, I find it weird you didn't consider adding it here as well. ✔ - Fixed.


[Kantan]
00:36:405 (9) - I think it's safe to use a finisher note, like all other difficulties. ✔ - Fixed.
01:17:918 (9) - ^ ✔ - ^


call me back w
Thanks you, Stefan! You fixed my map so much. :)
Stefan
One day I will climb a mountain of cake. And I will be happy.
neonat
Muzukashii

00:08:352 (39) - remove? To emphasize the music at 00:08:514 (40,41,42,43,44) -
00:30:730 (27) - shift to 00:30:405 - it's part of the music that rises up in the pitch alongside 00:30:567 (26) - also it will then separate 00:30:891 (28,29,30) - giving it more impact to lead up to the next section

Oni

00:48:405 (2) - this beat felt odd because the triplet rhythm started already, it would probably feel more natural if it already followed on the 1/3 lines like 00:48:621 (3,4,5,6,7,8) -
01:29:918 (2) - likewise here, similar to 00:48:405 (2)
Topic Starter
Fallmorph
neonat's mod reply

neonat wrote:

Muzukashii

00:08:352 (39) - remove? To emphasize the music at 00:08:514 (40,41,42,43,44) -
00:30:730 (27) - shift to 00:30:405 - it's part of the music that rises up in the pitch alongside 00:30:567 (26) - also it will then separate 00:30:891 (28,29,30) - giving it more impact to lead up to the next section

Oni

00:48:405 (2) - this beat felt odd because the triplet rhythm started already, it would probably feel more natural if it already followed on the 1/3 lines like 00:48:621 (3,4,5,6,7,8) -
01:29:918 (2) - likewise here, similar to 00:48:405 (2)
All accepted and changed. Thank you! :)
Also changed this part 00:48:405 (2) in Inner Oni like in Oni diff.
neonat
Alright
Surono
gratz, sorry I almost foget about it.. :"D
Namki
поздравляю!
Nardoxyribonucleic
Hello, I would like to point out the issue of consecutive mapping in Muzukashii.

Ranking Criteria wrote:

You should insert at least 1 rest moment that is 3/2 or longer after 16/1 to 20/1 of continuous mapping. Less frequent rest moments or shorter ones may put too much strain on intermediate players.
In Muzukashii, there are literally no 3/2 or longer breaks throughout the map, which is against the ranking criteria. I would suggest adding some rest moments to emphasize on certain parts as follows:

  • [Muzukashii]
  1. 00:07:703 (36,38,40) - remove to form a 2/1 break as Futsuu is rather simple here. Oni also contains only 1/2 notes so this would be a good spot for a rest before the densely mapped kiai.
  2. 00:42:405 (2) and 00:46:297 (2) - these notes could be removed for some 3/2 rests. By doing so the neighbouring finishes would attain greater impact as well.
  3. 01:23:918 (2) and 01:27:810 (2) - same as above
Raiden
hey guys please be more cautious! these things should not slip through proficient members of the BNG.
Topic Starter
Fallmorph
Due to the nickname change, I encountered some technical problems, so I cannot update the map.
I'll reload the map in a month, when I delete this one.
So sorry. :(
Poii

Fallmorph wrote:

Due to the nickname change, I encountered some technical problems, so I cannot update the map.
I'll reload the map in a month, when I delete this one.
So sorry. :(
dude
maybe this can help you
t/325639
Topic Starter
Fallmorph

Poii wrote:

dude
maybe this can help you
t/325639
Dude, THANK YOU SO MUCH! You helped me a lot! :) :) :)

Nardoxyribonucleic wrote:

Hello, I would like to point out the issue of consecutive mapping in Muzukashii.

Ranking Criteria wrote:

You should insert at least 1 rest moment that is 3/2 or longer after 16/1 to 20/1 of continuous mapping. Less frequent rest moments or shorter ones may put too much strain on intermediate players.
In Muzukashii, there are literally no 3/2 or longer breaks throughout the map, which is against the ranking criteria. I would suggest adding some rest moments to emphasize on certain parts as follows:

  • [Muzukashii]
  1. 00:07:703 (36,38,40) - remove to form a 2/1 break as Futsuu is rather simple here. Oni also contains only 1/2 notes so this would be a good spot for a rest before the densely mapped kiai. Sorry, I can't remove all of these notes, because of consistensy of difficulties. This part should be more complicated with each next diff. If I delete this, it will destroy the logic of the entire spread. Instead, I deleted these notes to simplify pre-KIAI part: 00:02:514 (13) and 00:07:703 (35).
  2. 00:42:405 (2) and 00:46:297 (2) - these notes could be removed for some 3/2 rests. By doing so the neighbouring finishes would attain greater impact as well. Ok, I deleted these two notes: 00:42:405 (2) and 00:45:000 (2).
  3. 01:23:918 (2) and 01:27:810 (2) - same as above Deleted 01:23:918 (2) and 01:26:513 (2).
Thank you for pointing out the mistakes. :)
Nardoxyribonucleic
Here are some additional modding regarding the difficulty progression in lower difficulties. You may kudosu this post instead of p/6430974 due to exemption.

  • [Kantan]
  1. 00:50:027 - you may add d here as the music is relatively dense. This would also spread better with Futsuu.
  2. 01:31:539 - same as 00:50:027 -
  • [Futsuu]
  1. From 00:31:216 to 00:41:594 - the difficulty jump from Kantan in this session is too big in my opinion. Kantan contains various 4/1 breaks but Futsuu does not even have any 2/1 ones. I would recommend removing 00:31:703 (3,12) and 00:36:892 (3,12) - so that the Kantan-Futsuu transition would be smoother and less abrupt.
  2. From 00:41:594 to 00:46:783 - similar to ^ , you may remove 00:42:081 (3) - 00:44:675 (3) and 00:46:459 (5) - as well. Snaps are relatively complicated in this session so simplification would be beneficial to beginner players.
  3. From 01:12:729 to 01:23:107 - same suggestion as 00:31:216 to 00:41:594 -
  4. From 01:23:107 to 01:28:296 - same suggestion as 00:41:594 to 00:46:783 -
  • [Muzukashii]

    It is good to see that there are at least some 3/2 rests throughout the difficulty. However, the overall density is constantly high that lacks emphasis to certain parts, making the map relatively plain to play. Therefore, I would suggest you to vary the density of some sessions to achieve the purpose.
  1. 00:03:000 (14,36,38) - by deleting these notes, the presence of 2/1 breaks would fit the atmosphere of the light prelude pretty well. This could make the dense kiai session more interesting too.
  2. From 00:10:460 to 00:31:216 - the gap between Futsuu and Muzukashii is too wide compared to how you mapped Oni. I would recommend you to shorten the 1/2 patterns to balance the spread by removing 00:11:271 (5,18) - 00:16:460 (5,17) - 00:21:649 (5,18) and 00:26:838 (5,17) -
  3. 00:31:378 (2,17,27) and 00:36:567 (2,17) - similar to ^ , you may delete these notes for the same reason.
  4. 01:12:891 (2) and 01:18:080 (2) - same as ^
  5. 01:36:403 (34,56,57,58,60) - same as 00:03:000 (14,36,38) -
You may call me back after that~ :D
Topic Starter
Fallmorph

Nardoxyribonucleic wrote:

Here are some additional modding regarding the difficulty progression in lower difficulties. You may kudosu this post instead of p/6430974 due to exemption.

  • [Kantan]
  1. 00:50:027 - you may add d here as the music is relatively dense. This would also spread better with Futsuu.
  2. 01:31:539 - same as 00:50:027 -
  • [Futsuu]
  1. From 00:31:216 to 00:41:594 - the difficulty jump from Kantan in this session is too big in my opinion. Kantan contains various 4/1 breaks but Futsuu does not even have any 2/1 ones. I would recommend removing 00:31:703 (3,12) and 00:36:892 (3,12) - so that the Kantan-Futsuu transition would be smoother and less abrupt.
  2. From 00:41:594 to 00:46:783 - similar to ^ , you may remove 00:42:081 (3) - 00:44:675 (3) and 00:46:459 (5) - as well. Snaps are relatively complicated in this session so simplification would be beneficial to beginner players. Instead of 00:46:459 (5), I deleted 00:46:135 (4), because it is more consistent and sounds better.
  3. From 01:12:729 to 01:23:107 - same suggestion as 00:31:216 to 00:41:594 -
  4. From 01:23:107 to 01:28:296 - same suggestion as 00:41:594 to 00:46:783 -
  • [Muzukashii]

    It is good to see that there are at least some 3/2 rests throughout the difficulty. However, the overall density is constantly high that lacks emphasis to certain parts, making the map relatively plain to play. Therefore, I would suggest you to vary the density of some sessions to achieve the purpose.
  1. 00:03:000 (14,36,38) - by deleting these notes, the presence of 2/1 breaks would fit the atmosphere of the light prelude pretty well. This could make the dense kiai session more interesting too. Sorry, but I really don't want to remove this 1/1 dkdk.. pattern. This is very well follow the music and emphasizes the increasing difficulty compared to Kantan diff.
  2. From 00:10:460 to 00:31:216 - the gap between Futsuu and Muzukashii is too wide compared to how you mapped Oni. I would recommend you to shorten the 1/2 patterns to balance the spread by removing 00:11:271 (5,18) - 00:16:460 (5,17) - 00:21:649 (5,18) and 00:26:838 (5,17) -
  3. 00:31:378 (2,17,27) and 00:36:567 (2,17) - similar to ^ , you may delete these notes for the same reason.
  4. 01:12:891 (2) and 01:18:080 (2) - same as ^
  5. 01:36:403 (34,56,57,58,60) - same as 00:03:000 (14,36,38) - ^
You may call me back after that~ :D
All fixed except for comments in red. Thank you so much! :)
Nardoxyribonucleic
A quick recheck here. (no kd)

  • [Muzukashii]
  1. 00:10:135 (43) - If you want to keep the 1/1 dkdk pattern, you may remove this note instead. This gives a 2/1 break right before the start of the dense kiai and spreads well with Oni. Make sure to remove the note in Futsuu as well for consistency.
Topic Starter
Fallmorph

Nardoxyribonucleic wrote:

A quick recheck here. (no kd)

  • [Muzukashii]
  1. 00:10:135 (43) - If you want to keep the 1/1 dkdk pattern, you may remove this note instead. This gives a 2/1 break right before the start of the dense kiai and spread well with Oni. Make sure to remove the note in Futsuu as well for consistency.
Ok, I like it! Changed.
Nardoxyribonucleic
Rechecked and confirmed that the aforementioned issue has been fixed.

Rebubbled~
Topic Starter
Fallmorph

Nardoxyribonucleic wrote:

Rechecked and confirmed that the aforementioned issue has been fixed.

Rebubbled~
Thank you, Nardo! You helped me a lot! :)
frukoyurdakul
I hope this is the last one
neonat
Back
Topic Starter
Fallmorph

neonat wrote:

Back
Thank you, neonat! <3
ASPIRIN
Красава братан!
BrokenArrow
One of the most fun ranked maps I've played in a while, good job!
Topic Starter
Fallmorph

ASPIRIN wrote:

Красава братан!

BrokenArrow wrote:

One of the most fun ranked maps I've played in a while, good job!
Thank you guys! ~ :)
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