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posted

Backfire wrote:

[General]
The weird OD's are ok in practice but look funny to me, I'd say simple .5x variants are better than doing it through a format.
Why is the top open on the background? I don't feel like there is any need for it, you can just like, use normal background. I forget the term for it lmao
✔ - Changed OD to 3.8 in Futsuu diff and 5.3 in Oni diff.
[Kantan]
00:46:459 - Kind of just personal preference but I like the d k d k difference, so changing this to d is better for me.
01:27:972 - ^
✔ - OK, all accepted.
Not much to talk about with this diff, it's simple and fine. Fits spread well, it seems.

[Futsuu]
I kind of dislike a lot about this diff but not in the way that is constructive, I just personally hate this pattern (kdd) so it's not worth it for me to talk about it.
In a lot of spots I felt like it could have followed melody more properly instead of forcing kkd and kdd diversity, but it's ok. This is not a bad thing, and I am not complaining, just telling you why I won't mod this diff since it's not constructive for me to do so. Though I will say this -> OD4 is better than the odd number OD you have.
✖ - I like kdd pattern and OD grows by arithmetic progression to make spread better so I don't want to change it.

[Muzukashii]
00:50:675 - Moving this to 00:50:837 - matches the melody which you are mapping more properly
01:32:188 - Delete to match above?
✔ - Changed.

[Oni]
00:00:082 - 00:10:460 - I feel like this section is not properly matching the intensity of the music. It starts off too fast, too dense. I recommend completely restructuring with heavy 1/2 instead, to transition into 1/4 at the kiai. Plus it just sounds awkward, how there is missing sections that start off as k k.
✔ - Agree, I remaped this part.

[Inner Oni]
Same goes as oni, for the intro.
I'm not a big fan of the wiggly notes in the beginning, I feel like they aren't going all-in (not crazy enough), so they seem pointless. It's just for fluff, I understand, but I dunno if I like it like I said. The ones later in the map are crazy enough, but rank-ability seems weird imo, not something I am good for talking about.
✔ - Remaped intro and maked SV-changes less crazy.


This was a really terrible mod because I think with these simplistic songs, it's impossible to map it very badly, especially when you've had a lot of mods already and you came second in the contest anyway. Just get it ranked lol

Thank you so much, you helped me a lot! I'll mod your map this week. :)
posted
hi!
birthday modding incoming *whuzz sfx
demn tfw 3 weeks can't do my modding list anymore *RIP myself with a lot of exam schedule ;;

[General]

I think its pretty much reminds me when I do a collab with you in leprechaun since this song is have a lot of loop pattern so you can correct the same pattern and make some variation on it imo :/

for example in 00:10:460 - and 00:51:973 - , 00:31:216 - and 01:12:729 - , 01:33:485 - and 00:00:082 -

[Kantan]

00:15:649 - i think its needed finisher as you do in 00:10:460 -

00:26:027 - ^

00:42:892 - until 00:45:486 - you need to correct and keep the consistant from your pattern before

00:50:027 - i think this note isn't really needed since it doesn't have clear sounds that can approve this note

00:57:162 - add finisher

01:07:540 - ^


[Futsuu]

00:15:649 - add finisher

00:21:324 - change to kat,same as you do in previous pattern

00:26:027 - finisher again

00:36:405 - ^

00:56:513 - don? the pitch is down here imo

[Muzukashii]

00:15:649 - add finisher here,same as my suggestion above

00:17:270 - demn this is very long XD so...... It needs some gap here :/ how about to delete this note 00:18:081 - ?

00:26:027 - finisher again

00:28:459 - as my suggest before

ayy rip I can't do the rest of the crazy diff ;;

Good luck for ranked! :D
posted
add a period to the title, the actual metadata is UP UP MT. CAKE
posted

Alwaysyukaz wrote:

hi!
birthday modding incoming *whuzz sfx
demn tfw 3 weeks can't do my modding list anymore *RIP myself with a lot of exam schedule ;;

[General]

I think its pretty much reminds me when I do a collab with you in leprechaun since this song is have a lot of loop pattern so you can correct the same pattern and make some variation on it imo :/

for example in 00:10:460 - and 00:51:973 - , 00:31:216 - and 01:12:729 - , 01:33:485 - and 00:00:082 -

[Kantan]

00:15:649 - i think its needed finisher as you do in 00:10:460 - ✔ - Okay.

00:26:027 - ^ ✔ - ^

00:42:892 - until 00:45:486 - you need to correct and keep the consistant from your pattern before ✖ - I want to focus on the finishers and make more variability.

00:50:027 - i think this note isn't really needed since it doesn't have clear sounds that can approve this note ✔ - Removed.

00:57:162 - add finisher ✔ - Added.

01:07:540 - ^ ✔ - ^


[Futsuu]

00:15:649 - add finisher

00:21:324 - change to kat,same as you do in previous pattern ✖ - Variability

00:26:027 - finisher again

00:36:405 - ^

00:56:513 - don? the pitch is down here imo ✖ - I think it's up. :D

[Muzukashii]

00:15:649 - add finisher here,same as my suggestion above

00:17:270 - demn this is very long XD so...... It needs some gap here :/ how about to delete this note 00:18:081 - ? ✖ - I think that this is normal. But I will keep it in mind.

00:26:027 - finisher again

00:28:459 - as my suggest before ✖ - ^

ayy rip I can't do the rest of the crazy diff ;;

Good luck for ranked! :D
Thank you for modding! :)

Nifty wrote:

add a period to the title, the actual metadata is UP UP MT. CAKE
Oh, thank you very much, I did not notice before. :D
posted
[Inner Oni]
00:13:054 - 00:14:392 - I think the SVs could be reverted so it is slower first, then faster instead of the opposite. Also I would add additional SVs at 00:14:392 - and 00:13:014 - . In total this should look like this: https://derpovic.s-ul.eu/HMMUOSGF.png
00:46:216 (3) - I'd consider the note to be kept good at 00:46:702 - as don note. kat on 00:46:216 - is pretty strange and doesn't add up much.
00:51:284 - I think for this stream it'd be enough to remove this line since the peak of the SV stream is imo ugly and makes it look less pretty.
01:32:797 - ^
00:51:973 - 01:11:432 - Fantastic idea, really. That is a really smart idea to make use of that technique.

[Oni]
00:15:973 (2,3) - would have them swapped, the transistion from kat to don and back to kat (with 00:16:297 (4) - ) works more naturally.
00:21:162 (2) - could follow that idea and be don instead.
00:48:648 (3,5,7) - I don't see why they should be snapped on 1/4 when they are 1/3 and be in the oni difficulty after all.
01:30:161 (3,5,7) - ^
01:40:781 (44) - object isn't snapped. Either way I always suggest to make use of the 'Resnap all Notes' function, in the timing tab. Just be careful if you use that in Inner Oni.

[Futsuu]
01:17:918 (9) - Inner Oni ~ Muzukashii have used a finisher for that spot, I find it weird you didn't consider adding it here as well.


[Kantan]
00:36:405 (9) - I think it's safe to use a finisher note, like all other difficulties.
01:17:918 (9) - ^


call me back w
posted

Stefan wrote:

[Inner Oni]
00:13:054 - 00:14:392 - I think the SVs could be reverted so it is slower first, then faster instead of the opposite. Also I would add additional SVs at 00:14:392 - and 00:13:014 - . In total this should look like this: https://derpovic.s-ul.eu/HMMUOSGF.png ✔ - Yes, it was originally so. I don't know why I changed it. (Fixed) But all the same I think that higher picks must be 1.00x SV.
00:46:216 (3) - I'd consider the note to be kept good at 00:46:702 - as don note. kat on 00:46:216 - is pretty strange and doesn't add up much. ✔ - It's really much better! Thank you!
00:51:284 - I think for this stream it'd be enough to remove this line since the peak of the SV stream is imo ugly and makes it look less pretty. ✔ - I agree, changed.
01:32:797 - ^ ✔ - ^
00:51:973 - 01:11:432 - Fantastic idea, really. That is a really smart idea to make use of that technique. Thanks ^_^

[Oni]
00:15:973 (2,3) - would have them swapped, the transistion from kat to don and back to kat (with 00:16:297 (4) - ) works more naturally. ✔ - Ok, changed it.
00:21:162 (2) - could follow that idea and be don instead. ✖ - I fixed those dk mistakes, so nah.
00:48:648 (3,5,7) - I don't see why they should be snapped on 1/4 when they are 1/3 and be in the oni difficulty after all. ✔ - This is already 1/3. :roll:
01:30:161 (3,5,7) - ^ ✔ - ^
01:40:781 (44) - object isn't snapped. Either way I always suggest to make use of the 'Resnap all Notes' function, in the timing tab. Just be careful if you use that in Inner Oni. ✔ - Oh, I didn't notice, thanks.

[Futsuu]
01:17:918 (9) - Inner Oni ~ Muzukashii have used a finisher for that spot, I find it weird you didn't consider adding it here as well. ✔ - Fixed.


[Kantan]
00:36:405 (9) - I think it's safe to use a finisher note, like all other difficulties. ✔ - Fixed.
01:17:918 (9) - ^ ✔ - ^


call me back w

Thanks you, Stefan! You fixed my map so much. :)
posted
One day I will climb a mountain of cake. And I will be happy.
posted
Muzukashii

00:08:352 (39) - remove? To emphasize the music at 00:08:514 (40,41,42,43,44) -
00:30:730 (27) - shift to 00:30:405 - it's part of the music that rises up in the pitch alongside 00:30:567 (26) - also it will then separate 00:30:891 (28,29,30) - giving it more impact to lead up to the next section

Oni

00:48:405 (2) - this beat felt odd because the triplet rhythm started already, it would probably feel more natural if it already followed on the 1/3 lines like 00:48:621 (3,4,5,6,7,8) -
01:29:918 (2) - likewise here, similar to 00:48:405 (2)
posted

neonat wrote:

Muzukashii

00:08:352 (39) - remove? To emphasize the music at 00:08:514 (40,41,42,43,44) -
00:30:730 (27) - shift to 00:30:405 - it's part of the music that rises up in the pitch alongside 00:30:567 (26) - also it will then separate 00:30:891 (28,29,30) - giving it more impact to lead up to the next section

Oni

00:48:405 (2) - this beat felt odd because the triplet rhythm started already, it would probably feel more natural if it already followed on the 1/3 lines like 00:48:621 (3,4,5,6,7,8) -
01:29:918 (2) - likewise here, similar to 00:48:405 (2)

All accepted and changed. Thank you! :)
Also changed this part 00:48:405 (2) in Inner Oni like in Oni diff.
posted
Alright
posted
gratz, sorry I almost foget about it.. :"D
posted
поздравляю!
posted
Hello, I would like to point out the issue of consecutive mapping in Muzukashii.

Ranking Criteria wrote:

You should insert at least 1 rest moment that is 3/2 or longer after 16/1 to 20/1 of continuous mapping. Less frequent rest moments or shorter ones may put too much strain on intermediate players.
In Muzukashii, there are literally no 3/2 or longer breaks throughout the map, which is against the ranking criteria. I would suggest adding some rest moments to emphasize on certain parts as follows:

  • [Muzukashii]
  1. 00:07:703 (36,38,40) - remove to form a 2/1 break as Futsuu is rather simple here. Oni also contains only 1/2 notes so this would be a good spot for a rest before the densely mapped kiai.
  2. 00:42:405 (2) and 00:46:297 (2) - these notes could be removed for some 3/2 rests. By doing so the neighbouring finishes would attain greater impact as well.
  3. 01:23:918 (2) and 01:27:810 (2) - same as above
posted
hey guys please be more cautious! these things should not slip through proficient members of the BNG.
posted
Due to the nickname change, I encountered some technical problems, so I cannot update the map.
I'll reload the map in a month, when I delete this one.
So sorry. :(
posted

Fallmorph wrote:

Due to the nickname change, I encountered some technical problems, so I cannot update the map.
I'll reload the map in a month, when I delete this one.
So sorry. :(
dude
maybe this can help you
t/325639
posted

Poii wrote:

dude
maybe this can help you
t/325639
Dude, THANK YOU SO MUCH! You helped me a lot! :):):)

Nardoxyribonucleic wrote:

Hello, I would like to point out the issue of consecutive mapping in Muzukashii.

Ranking Criteria wrote:

You should insert at least 1 rest moment that is 3/2 or longer after 16/1 to 20/1 of continuous mapping. Less frequent rest moments or shorter ones may put too much strain on intermediate players.
In Muzukashii, there are literally no 3/2 or longer breaks throughout the map, which is against the ranking criteria. I would suggest adding some rest moments to emphasize on certain parts as follows:

  • [Muzukashii]
  1. 00:07:703 (36,38,40) - remove to form a 2/1 break as Futsuu is rather simple here. Oni also contains only 1/2 notes so this would be a good spot for a rest before the densely mapped kiai. Sorry, I can't remove all of these notes, because of consistensy of difficulties. This part should be more complicated with each next diff. If I delete this, it will destroy the logic of the entire spread. Instead, I deleted these notes to simplify pre-KIAI part: 00:02:514 (13) and 00:07:703 (35).
  2. 00:42:405 (2) and 00:46:297 (2) - these notes could be removed for some 3/2 rests. By doing so the neighbouring finishes would attain greater impact as well. Ok, I deleted these two notes: 00:42:405 (2) and 00:45:000 (2).
  3. 01:23:918 (2) and 01:27:810 (2) - same as above Deleted 01:23:918 (2) and 01:26:513 (2).
Thank you for pointing out the mistakes. :)
posted
Here are some additional modding regarding the difficulty progression in lower difficulties. You may kudosu this post instead of p/6430974 due to exemption.

  • [Kantan]

  1. 00:50:027 - you may add d here as the music is relatively dense. This would also spread better with Futsuu.
  2. 01:31:539 - same as 00:50:027 -
  • [Futsuu]

  1. From 00:31:216 to 00:41:594 - the difficulty jump from Kantan in this session is too big in my opinion. Kantan contains various 4/1 breaks but Futsuu does not even have any 2/1 ones. I would recommend removing 00:31:703 (3,12) and 00:36:892 (3,12) - so that the Kantan-Futsuu transition would be smoother and less abrupt.
  2. From 00:41:594 to 00:46:783 - similar to ^ , you may remove 00:42:081 (3) - 00:44:675 (3) and 00:46:459 (5) - as well. Snaps are relatively complicated in this session so simplification would be beneficial to beginner players.
  3. From 01:12:729 to 01:23:107 - same suggestion as 00:31:216 to 00:41:594 -
  4. From 01:23:107 to 01:28:296 - same suggestion as 00:41:594 to 00:46:783 -
  • [Muzukashii]

    It is good to see that there are at least some 3/2 rests throughout the difficulty. However, the overall density is constantly high that lacks emphasis to certain parts, making the map relatively plain to play. Therefore, I would suggest you to vary the density of some sessions to achieve the purpose.

  1. 00:03:000 (14,36,38) - by deleting these notes, the presence of 2/1 breaks would fit the atmosphere of the light prelude pretty well. This could make the dense kiai session more interesting too.
  2. From 00:10:460 to 00:31:216 - the gap between Futsuu and Muzukashii is too wide compared to how you mapped Oni. I would recommend you to shorten the 1/2 patterns to balance the spread by removing 00:11:271 (5,18) - 00:16:460 (5,17) - 00:21:649 (5,18) and 00:26:838 (5,17) -
  3. 00:31:378 (2,17,27) and 00:36:567 (2,17) - similar to ^ , you may delete these notes for the same reason.
  4. 01:12:891 (2) and 01:18:080 (2) - same as ^
  5. 01:36:403 (34,56,57,58,60) - same as 00:03:000 (14,36,38) -


You may call me back after that~ :D
posted

Nardoxyribonucleic wrote:

Here are some additional modding regarding the difficulty progression in lower difficulties. You may kudosu this post instead of p/6430974 due to exemption.

  • [Kantan]

  1. 00:50:027 - you may add d here as the music is relatively dense. This would also spread better with Futsuu.
  2. 01:31:539 - same as 00:50:027 -
  • [Futsuu]

  1. From 00:31:216 to 00:41:594 - the difficulty jump from Kantan in this session is too big in my opinion. Kantan contains various 4/1 breaks but Futsuu does not even have any 2/1 ones. I would recommend removing 00:31:703 (3,12) and 00:36:892 (3,12) - so that the Kantan-Futsuu transition would be smoother and less abrupt.
  2. From 00:41:594 to 00:46:783 - similar to ^ , you may remove 00:42:081 (3) - 00:44:675 (3) and 00:46:459 (5) - as well. Snaps are relatively complicated in this session so simplification would be beneficial to beginner players. Instead of 00:46:459 (5), I deleted 00:46:135 (4), because it is more consistent and sounds better.
  3. From 01:12:729 to 01:23:107 - same suggestion as 00:31:216 to 00:41:594 -
  4. From 01:23:107 to 01:28:296 - same suggestion as 00:41:594 to 00:46:783 -
  • [Muzukashii]

    It is good to see that there are at least some 3/2 rests throughout the difficulty. However, the overall density is constantly high that lacks emphasis to certain parts, making the map relatively plain to play. Therefore, I would suggest you to vary the density of some sessions to achieve the purpose.

  1. 00:03:000 (14,36,38) - by deleting these notes, the presence of 2/1 breaks would fit the atmosphere of the light prelude pretty well. This could make the dense kiai session more interesting too. Sorry, but I really don't want to remove this 1/1 dkdk.. pattern. This is very well follow the music and emphasizes the increasing difficulty compared to Kantan diff.
  2. From 00:10:460 to 00:31:216 - the gap between Futsuu and Muzukashii is too wide compared to how you mapped Oni. I would recommend you to shorten the 1/2 patterns to balance the spread by removing 00:11:271 (5,18) - 00:16:460 (5,17) - 00:21:649 (5,18) and 00:26:838 (5,17) -
  3. 00:31:378 (2,17,27) and 00:36:567 (2,17) - similar to ^ , you may delete these notes for the same reason.
  4. 01:12:891 (2) and 01:18:080 (2) - same as ^
  5. 01:36:403 (34,56,57,58,60) - same as 00:03:000 (14,36,38) - ^


You may call me back after that~ :D
All fixed except for comments in red. Thank you so much! :)
posted
A quick recheck here. (no kd)

  • [Muzukashii]

  1. 00:10:135 (43) - If you want to keep the 1/1 dkdk pattern, you may remove this note instead. This gives a 2/1 break right before the start of the dense kiai and spreads well with Oni. Make sure to remove the note in Futsuu as well for consistency.
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