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OISHII - UP UP MT. CAKE [Taiko]

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neonat
Alright
Surono
gratz, sorry I almost foget about it.. :"D
Namki
поздравляю!
Nardoxyribonucleic
Hello, I would like to point out the issue of consecutive mapping in Muzukashii.

Ranking Criteria wrote:

You should insert at least 1 rest moment that is 3/2 or longer after 16/1 to 20/1 of continuous mapping. Less frequent rest moments or shorter ones may put too much strain on intermediate players.
In Muzukashii, there are literally no 3/2 or longer breaks throughout the map, which is against the ranking criteria. I would suggest adding some rest moments to emphasize on certain parts as follows:

  • [Muzukashii]
  1. 00:07:703 (36,38,40) - remove to form a 2/1 break as Futsuu is rather simple here. Oni also contains only 1/2 notes so this would be a good spot for a rest before the densely mapped kiai.
  2. 00:42:405 (2) and 00:46:297 (2) - these notes could be removed for some 3/2 rests. By doing so the neighbouring finishes would attain greater impact as well.
  3. 01:23:918 (2) and 01:27:810 (2) - same as above
Raiden
hey guys please be more cautious! these things should not slip through proficient members of the BNG.
Topic Starter
Fallmorph
Due to the nickname change, I encountered some technical problems, so I cannot update the map.
I'll reload the map in a month, when I delete this one.
So sorry. :(
Poii

Fallmorph wrote:

Due to the nickname change, I encountered some technical problems, so I cannot update the map.
I'll reload the map in a month, when I delete this one.
So sorry. :(
dude
maybe this can help you
t/325639
Topic Starter
Fallmorph

Poii wrote:

dude
maybe this can help you
t/325639
Dude, THANK YOU SO MUCH! You helped me a lot! :) :) :)

Nardoxyribonucleic wrote:

Hello, I would like to point out the issue of consecutive mapping in Muzukashii.

Ranking Criteria wrote:

You should insert at least 1 rest moment that is 3/2 or longer after 16/1 to 20/1 of continuous mapping. Less frequent rest moments or shorter ones may put too much strain on intermediate players.
In Muzukashii, there are literally no 3/2 or longer breaks throughout the map, which is against the ranking criteria. I would suggest adding some rest moments to emphasize on certain parts as follows:

  • [Muzukashii]
  1. 00:07:703 (36,38,40) - remove to form a 2/1 break as Futsuu is rather simple here. Oni also contains only 1/2 notes so this would be a good spot for a rest before the densely mapped kiai. Sorry, I can't remove all of these notes, because of consistensy of difficulties. This part should be more complicated with each next diff. If I delete this, it will destroy the logic of the entire spread. Instead, I deleted these notes to simplify pre-KIAI part: 00:02:514 (13) and 00:07:703 (35).
  2. 00:42:405 (2) and 00:46:297 (2) - these notes could be removed for some 3/2 rests. By doing so the neighbouring finishes would attain greater impact as well. Ok, I deleted these two notes: 00:42:405 (2) and 00:45:000 (2).
  3. 01:23:918 (2) and 01:27:810 (2) - same as above Deleted 01:23:918 (2) and 01:26:513 (2).
Thank you for pointing out the mistakes. :)
Nardoxyribonucleic
Here are some additional modding regarding the difficulty progression in lower difficulties. You may kudosu this post instead of p/6430974 due to exemption.

  • [Kantan]
  1. 00:50:027 - you may add d here as the music is relatively dense. This would also spread better with Futsuu.
  2. 01:31:539 - same as 00:50:027 -
  • [Futsuu]
  1. From 00:31:216 to 00:41:594 - the difficulty jump from Kantan in this session is too big in my opinion. Kantan contains various 4/1 breaks but Futsuu does not even have any 2/1 ones. I would recommend removing 00:31:703 (3,12) and 00:36:892 (3,12) - so that the Kantan-Futsuu transition would be smoother and less abrupt.
  2. From 00:41:594 to 00:46:783 - similar to ^ , you may remove 00:42:081 (3) - 00:44:675 (3) and 00:46:459 (5) - as well. Snaps are relatively complicated in this session so simplification would be beneficial to beginner players.
  3. From 01:12:729 to 01:23:107 - same suggestion as 00:31:216 to 00:41:594 -
  4. From 01:23:107 to 01:28:296 - same suggestion as 00:41:594 to 00:46:783 -
  • [Muzukashii]

    It is good to see that there are at least some 3/2 rests throughout the difficulty. However, the overall density is constantly high that lacks emphasis to certain parts, making the map relatively plain to play. Therefore, I would suggest you to vary the density of some sessions to achieve the purpose.
  1. 00:03:000 (14,36,38) - by deleting these notes, the presence of 2/1 breaks would fit the atmosphere of the light prelude pretty well. This could make the dense kiai session more interesting too.
  2. From 00:10:460 to 00:31:216 - the gap between Futsuu and Muzukashii is too wide compared to how you mapped Oni. I would recommend you to shorten the 1/2 patterns to balance the spread by removing 00:11:271 (5,18) - 00:16:460 (5,17) - 00:21:649 (5,18) and 00:26:838 (5,17) -
  3. 00:31:378 (2,17,27) and 00:36:567 (2,17) - similar to ^ , you may delete these notes for the same reason.
  4. 01:12:891 (2) and 01:18:080 (2) - same as ^
  5. 01:36:403 (34,56,57,58,60) - same as 00:03:000 (14,36,38) -
You may call me back after that~ :D
Topic Starter
Fallmorph

Nardoxyribonucleic wrote:

Here are some additional modding regarding the difficulty progression in lower difficulties. You may kudosu this post instead of p/6430974 due to exemption.

  • [Kantan]
  1. 00:50:027 - you may add d here as the music is relatively dense. This would also spread better with Futsuu.
  2. 01:31:539 - same as 00:50:027 -
  • [Futsuu]
  1. From 00:31:216 to 00:41:594 - the difficulty jump from Kantan in this session is too big in my opinion. Kantan contains various 4/1 breaks but Futsuu does not even have any 2/1 ones. I would recommend removing 00:31:703 (3,12) and 00:36:892 (3,12) - so that the Kantan-Futsuu transition would be smoother and less abrupt.
  2. From 00:41:594 to 00:46:783 - similar to ^ , you may remove 00:42:081 (3) - 00:44:675 (3) and 00:46:459 (5) - as well. Snaps are relatively complicated in this session so simplification would be beneficial to beginner players. Instead of 00:46:459 (5), I deleted 00:46:135 (4), because it is more consistent and sounds better.
  3. From 01:12:729 to 01:23:107 - same suggestion as 00:31:216 to 00:41:594 -
  4. From 01:23:107 to 01:28:296 - same suggestion as 00:41:594 to 00:46:783 -
  • [Muzukashii]

    It is good to see that there are at least some 3/2 rests throughout the difficulty. However, the overall density is constantly high that lacks emphasis to certain parts, making the map relatively plain to play. Therefore, I would suggest you to vary the density of some sessions to achieve the purpose.
  1. 00:03:000 (14,36,38) - by deleting these notes, the presence of 2/1 breaks would fit the atmosphere of the light prelude pretty well. This could make the dense kiai session more interesting too. Sorry, but I really don't want to remove this 1/1 dkdk.. pattern. This is very well follow the music and emphasizes the increasing difficulty compared to Kantan diff.
  2. From 00:10:460 to 00:31:216 - the gap between Futsuu and Muzukashii is too wide compared to how you mapped Oni. I would recommend you to shorten the 1/2 patterns to balance the spread by removing 00:11:271 (5,18) - 00:16:460 (5,17) - 00:21:649 (5,18) and 00:26:838 (5,17) -
  3. 00:31:378 (2,17,27) and 00:36:567 (2,17) - similar to ^ , you may delete these notes for the same reason.
  4. 01:12:891 (2) and 01:18:080 (2) - same as ^
  5. 01:36:403 (34,56,57,58,60) - same as 00:03:000 (14,36,38) - ^
You may call me back after that~ :D
All fixed except for comments in red. Thank you so much! :)
Nardoxyribonucleic
A quick recheck here. (no kd)

  • [Muzukashii]
  1. 00:10:135 (43) - If you want to keep the 1/1 dkdk pattern, you may remove this note instead. This gives a 2/1 break right before the start of the dense kiai and spreads well with Oni. Make sure to remove the note in Futsuu as well for consistency.
Topic Starter
Fallmorph

Nardoxyribonucleic wrote:

A quick recheck here. (no kd)

  • [Muzukashii]
  1. 00:10:135 (43) - If you want to keep the 1/1 dkdk pattern, you may remove this note instead. This gives a 2/1 break right before the start of the dense kiai and spread well with Oni. Make sure to remove the note in Futsuu as well for consistency.
Ok, I like it! Changed.
Nardoxyribonucleic
Rechecked and confirmed that the aforementioned issue has been fixed.

Rebubbled~
Topic Starter
Fallmorph

Nardoxyribonucleic wrote:

Rechecked and confirmed that the aforementioned issue has been fixed.

Rebubbled~
Thank you, Nardo! You helped me a lot! :)
frukoyurdakul
I hope this is the last one
neonat
Back
Topic Starter
Fallmorph

neonat wrote:

Back
Thank you, neonat! <3
ASPIRIN
Красава братан!
BrokenArrow
One of the most fun ranked maps I've played in a while, good job!
Topic Starter
Fallmorph

ASPIRIN wrote:

Красава братан!

BrokenArrow wrote:

One of the most fun ranked maps I've played in a while, good job!
Thank you guys! ~ :)
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