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posted

wcx19911123 wrote:

I hope you can find more taiko mod , I'm not sure the 2 short spinners are rankble or not
time to go after this ^
chris just indicate to delete 1

wmfchris wrote:

Not much problem except the short spinner~
posted

wcx19911123 wrote:

[Lunet]
01:07:048 (1,2) - use N:S1 hitsound here is better imo I want to no change because it's different sound 01:07:048 and 01:19:200 (in my ears)
01:19:200 - kiai should end at here , on heavy beats fixed
01:25:656 - ^ fixed
02:26:036 (1,2) - use N:S1 hitsound here is better imo same as 01:07:048
02:38:188 - same here fixed
02:46:922 - ^ fixed
Download: Chata - Prism (hoLysoup) [Lunet].osu
posted
ok
bubbled
posted
Request taken from #modreqs (given by someone else =P)

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Correct offset should be 972 (stanza fix). It's fine to have notes before the first line. In music, there can be uncomplete measures before the first one - they're called anacrouses - and that's the case here. I'd also prefer if you started all maps at the same point (that is, at 00:00:972 - ) for consistency.
  2. The score and difficulty spread are terrible. Normal has 1.6 million points and Lunet's diff has 8 millions. You need a Hard (a real Hard) in between these two scores.


Easy
  • Nothing to say. Diff settings are a bit high to my tastes, but that's just a personal thing. =P


Normal
  • This is pretty hard for a Normal. I'd tone the AR down and use bigger circles, but it's up to you to decide.
  1. 00:11:416 (1) - This slider could be much prettier. Make it blanket a circle ! =o


Lunet
  1. Rename no Lunet's Insane.
  2. Lots of self-overlapping patterns that make the map confusing at times and look rather bad sometimes too.
  3. Hitsounds need to be much louder for the Soft sampleset. I couldn't hear them at all.
  4. 00:22:238 (1,2) - For all patterns like this one: silencing beats like that is unrankable. There's no point in adding an unnecessary 1/4 which you silence anyway. It adds nothing to the gameplay and is confusing.
  5. 00:37:428 (3) - I'd recommend to move this slider elsewhere, because it's hidden under 00:36:289 (3) - and its hitburst.
  6. 01:00:023 (4) - This slider is hidden under 00:58:694 (4) - this slider's hitburst.
  7. 01:25:276 (6) - This note was pretty confusing because I didn't expect it at all. Remove it ?
  8. 01:53:378 (1) - Hidden under 01:52:238 (1,1) - these circles' hitbursts.
  9. 02:19:580 (5) - Hidden under 02:18:441 (1,2) - these circles' hitbursts.
  10. 02:28:124 (1) - Hidden under 02:27:555 (3,4) - these circles' hitbursts.
  11. 02:44:264 (6) - Same as 01:25:276 -


Insane
  1. wow the circles feel so SMALL o.o I thought it was CS6
  2. 01:03:251 (5,6) - Make this a jump ? Because 01:01:732 (1,2) - is a jump too


i_k's Taiko
  1. At least add "Oni" to the name...
  2. 00:07:238 (1) - I don't think short spinners like that are allowed. They're too fast and quite confusing. Delete it and replace 00:07:048 (1) - with kkkkk ? (1/4)
  3. 00:59:454 - The lack of note here felt weird to me. Add a d ?
  4. 01:37:713 (1) - To have some symmetry with the beginning, replace this with a d ?
  5. 01:48:821 (1,1,1,1,2,1,2,3,1,2) - That was awfully confusing here. Why such rhythm ? There's nothing like that in the song. You've been using only triples so far, why change ? D: it completely breaks your flow
  6. 02:10:466 (1,2) - These don't go with the lyrics and sound really weird. Move them 1/2 forward and delete 02:11:036 (3) - ?
  7. 02:22:523 - Add a d here for symmetry with 02:20:719 (2,3,4,5,1) -
  8. 02:26:036 (1) - Again the issue with the very short spinner. I suggest to just replace it with d d k (1/2).
  9. 02:36:099 (2) - This sounds weird where it is. To go with the vocals, move it 1/2 later ?
posted

Odaril wrote:

i_k's Taiko
  1. At least add "Oni" to the name... sorry I dont wanna add "Oni" to my taiko diffs, why? I dont know about tatsujin criteria, also there are many taiko diffs witouth the "Oni", plus I wanna keep this type of name to my taiko diffs >
  2. 00:07:238 (1) - I don't think short spinners like that are allowed. They're too fast and quite confusing. Delete it and replace 00:07:048 (1) - with kkkkk ? (1/4) =3= ok Im not using shorts spinners again, also dont wanna add non object where this spinner is
  3. 00:59:454 - The lack of note here felt weird to me. Add a d ? I was trying to follow an effect on song, but I though vocals are moar noticable
  4. 01:37:713 (1) - To have some symmetry with the beginning, replace this with a d ? O_o
  5. 01:48:821 (1,1,1,1,2,1,2,3,1,2) - That was awfully confusing here. Why such rhythm ? There's nothing like that in the song. You've been using only triples so far, why change ? D: it completely breaks your flow I was trying to give some variation here, any suggest?
  6. 02:10:466 (1,2) - These don't go with the lyrics and sound really weird. Move them 1/2 forward and delete 02:11:036 (3) - ? ok =3=
  7. 02:22:523 - Add a d here for symmetry with 02:20:719 (2,3,4,5,1) - what o.o? irc explain >3<
  8. 02:26:036 (1) - Again the issue with the very short spinner. I suggest to just replace it with d d k (1/2). k but I preffer a little slider here
  9. 02:36:099 (2) - This sounds weird where it is. To go with the vocals, move it 1/2 later ? for my ears, this is going with vocals changes >: dont know why you hear it so weird
Edit: after irc explain >_<

Download: Chata - Prism (hoLysoup) [i_k's Taiko].osu
posted

Odaril wrote:

Request taken from #modreqs (given by someone else =P)

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Correct offset should be 972 (stanza fix). It's fine to have notes before the first line. In music, there can be uncomplete measures before the first one - they're called anacrouses - and that's the case here. I'd also prefer if you started all maps at the same point (that is, at 00:00:972 - ) for consistency. fixed the offset~
  2. The score and difficulty spread are terrible. Normal has 1.6 million points and Lunet's diff has 8 millions. You need a Hard (a real Hard) in between these two scores.
sigh, i'll make one

Easy
  • Nothing to say. Diff settings are a bit high to my tastes, but that's just a personal thing. =P

lowered AR
Normal
  • This is pretty hard for a Normal. I'd tone the AR down and use bigger circles, but it's up to you to decide.
  1. 00:11:416 (1) - This slider could be much prettier. Make it blanket a circle ! =o
fixed some stuffs

Insane
  1. wow the circles feel so SMALL o.o I thought it was CS6 lol
  2. 01:03:251 (5,6) - Make this a jump ? Because 01:01:732 (1,2) - is a jump too
it's fine
posted
As requested in game about checking hard diff:

Hard:
Issue
some unused timing sections you may want to delete.

Beatmap design/suggestion
00:11:415 (1) - maybe a combo for slider speed change?

Hitsound
01:29:073 (1) - maybe silence the end of this spinner too?
02:23:756 (1) - I think finish is better than whistle here, because whistle feels a little weak here, and you may want to make the volumn louder a little too?


yeah these are all I got, good job!
posted

Nymph wrote:

As requested in game about checking hard diff:

Hard:
Issue
some unused timing sections you may want to delete.

Beatmap design/suggestion
00:11:415 (1) - maybe a combo for slider speed change?

Hitsound
01:29:073 (1) - maybe silence the end of this spinner too?
02:23:756 (1) - I think finish is better than whistle here, because whistle feels a little weak here, and you may want to make the volumn louder a little too?


yeah these are all I got, good job!

全fix~! :> 感謝!

Melophobia wrote:

thanks for your request~
just suggestion, so you dont have to change what you disagree with.

[Hard]
00:03:630 (6) - whistle
00:05:528 (2) - whistle to the end
00:08:377 (4) - ^
00:09:706 (2) - whistle
00:10:085 (4) - whistle to the end
00:11:225 (2) - whistle
ALL fixed!!
01:13:883 (1) - i think this slider is not suitable, also this part lacks of clap..
try to make another rhythm to add clap constantly?
01:16:921 (1) - ^
私怠け者です。 www
02:26:415 - unused green line fixed
02:26:604 - ^fixed
or, make the rhythm like 01:07:047 (1,2) or something else ?

02:32:870 (1) - same as 01:13:883 (1)
02:35:908 (1) - ^same as before

nice><!
chata is moe

超thanks!!! :>

Kawayi Rika wrote:

Has per your request in - game,only check hard diff ~

[Hard]

  1. 00:18:725 - Try Add a note here. 不行會太難
  2. 00:38:756 - Add a note will be better,have vocal here.fixed
  3. 02:42:934 - ^. fixed
  4. 01:04:769 (1) - Add finish. fixed
  5. 01:24:326 (4) - Stack on 01:23:946 (2,3). 可能有點眼花吧 暫時留著
  6. 02:15:972 (4) - ^02:15:592 (2,3). ^

That's all ~ /me eats chata ~ dame.

>< fight ~

/me licks Rika :>
posted
thanks for your request~
just suggestion, so you dont have to change what you disagree with.

[Hard]
00:03:630 (6) - whistle
00:05:528 (2) - whistle to the end
00:08:377 (4) - ^
00:09:706 (2) - whistle
00:10:085 (4) - whistle to the end
00:11:225 (2) - whistle

01:13:883 (1) - i think this slider is not suitable, also this part lacks of clap..
try to make another rhythm to add clap constantly?
01:16:921 (1) - ^

02:26:415 - unused green line
02:26:604 - ^
or, make the rhythm like 01:07:047 (1,2) or something else ?

02:32:870 (1) - same as 01:13:883 (1)
02:35:908 (1) - ^

nice><!
chata is moe
posted
Has per your request in - game,only check hard diff ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Hard]

  1. 00:18:725 - Try Add a note here.
  2. 00:38:756 - Add a note will be better,have vocal here.
  3. 02:42:934 - ^.
  4. 01:04:769 (1) - Add finish.
  5. 01:24:326 (4) - Stack on 01:23:946 (2,3).
  6. 02:15:972 (4) - ^02:15:592 (2,3).

That's all ~ /me eats chata ~

>< fight ~
posted
Please give this another chance.:-(
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