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KASAI HARCORES - Cycle Hit [OsuMania]

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Total Posts
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Topic Starter
Leniane
This beatmap was submitted using in-game submission on Tuesday, 13 November 2018 at 23:53:10

Artist: KASAI HARCORES
Title: Cycle Hit
Tags: dj genki genkianamei かめりあ kamelcamellia cametek camellia c-show ep2 episode of pro allstars baseball 葛西西高校 nishi high school m3-39 marathon FAMoss
BPM: 175
Filesize: 11596kb
Play Time: 05:08
Difficulties Available:
  1. Out Of The Park - 4Key (4,92 stars, 3531 notes)
Download: KASAI HARCORES - Cycle Hit
Information: Scores/Beatmap Listing
---------------
I would delete this but since so many people helped with this I don't wanna let that go to waste but this is it I'm not going to map for ranked a while, I'm really done with the ranked section right now.

Check out my newest mapset: Trinity Homerun

FAMoss Thank you so much for hitsounding this!!
Redownload the map when you've downloaded it before 7-22-2018


Special Thanks
ig188 for letting me use the combined background he made.
Penda, mijkolsmith and [ Junko ] for the +1 star *.*
CoffeeLatte- for the +3 stars!!!!
DrawdeX for the +5 stars!!! omg
Lastopia for helping with the sv's.
Jakads for testing, suggesting sv's and helping with the sv's on stream.
Dreamwalker helping a lot with making the patterns harder.
Chouyaa for giving more accurate hitsounds.
LordRaika for the hitsound library.
_MMMMMM_MMMMMM_
Well there go my first osu!mania mod. You can ignore my suggestions if you want. Also o!m editor in fallback ver. sucks, so probably you'll feel weird my selections...

1) This section (00:01:187 - to 00:10:672 - ) is a bit unbalanced, adds notes in the following points (It would be more logical to agree with the melody imo):

00:02:100 -
00:02:786 -
00:03:129 -
00:04:500 -
00:04:843 -
00:05:529 -
00:05:872 -
00:07:243 - (like you did at 00:01:757 - ?)
00:07:586 -
00:08:272 -
00:08:614 -
00:08:957 -
00:09:643 -
00:09:986 -
00:10:329 -

2) 00:28:157 (28157|0,28157|1,28243|3,28329|0,28329|2,28414|1) - ??? I don't see reason to put these notes, there isn't sounds. You can put a long note here 00:28:157 - until 00:28:414 - or 00:28:500 -

3) 00:32:443 - why 2 notes here? isn't it the same like 00:32:100 - and next 00:32:786 - ?

4) 00:33:214 - add note here

5) 00:33:814 - same as 3).

6)00:33:900 - add note here (if you want, I think it's not very necessary)

7) 00:35:014 - add note here? like you did at 00:34:672 - and 00:34:329 - ?

8) same as 7) 00:35:014 -

9) 00:35:357 - Hmm, from this point you started to put double notes being that last section sounds the same. You can stil using single notes or change to doubles since 00:33:986 -

10) 00:44:700 - add note here?

11) 01:01:414 - Since this section I think you can add some notes (following your logic at the beginning of the map, and like you did at 01:06:900 - ):

01:02:100 -
01:02:786 -
01:03:129 -
01:03:472 -
01:04:157 -
01:04:843 -
01:05:529 -
01:05:872 -
01:06:214 -
01:07:586 -

12) add notes here: 01:20:272 - ; 01:21:643 - and 01:22:929 -

13 01:28:843 - exactly the same as 9); If you feel that these patterns are very linear or repetitive you could try something different, but still be according to the music.

14) 02:20:443 (140443|0,140443|3,140614|1) - Reverse this selection, the claps sounds at 02:20:614 - , not at 02:20:443 -

15) 02:35:872 - why 2 notes here? isn't it the same sound to 02:35:186 - (you put 1 note here) ? I think you need to check the entire section.

16) Add notes here:
03:35:272 -
03:35:614 -
03:35:957 -
03:36:643 -
03:36:986 -
03:37:672 -
03:42:900 -

17) 04:14:786 - I think this section of doubles begins here: 04:13:414 -

18) Add notes here: 04:21:300 - ; 04:32:272 -

19) 04:57:300 - Same as 17)

Well that's all from my part, in general is a fun map, so good luck! :D

Don't forget to give me kudos if I helped you ~
Leviqy
greets~ from #modrequest

Note: I mod this to give it a better flow. Of course you don't have to listen to me - it's your map lul

1 / 2 / 3 / 4


1. I would re-style this part - it should be more... "symmetrical"
Part 00:12:043 - - 00:21:643 -

a> 00:12:729 (12729|0) - Extend this LN till 00:12:900 - . It fits to the long sound in the music

b> 00:13:414 (13414|2) - shorten it to 00:13:586 - , move to 00:13:414 - at 4 and then add another LN from 00:13:586 - at 3 till 00:13:757 -

c> 00:14:272 (14272|2,14272|3) - remove this chord and add LNs in 00:14:100 - at 3 and 4 till 00:14:443 . Also add a note here 00:14:443 - at 2

d> 00:14:614 (14614|2) - remove note here

e> 00:14:786 - - 00:15:300 - I would do the same style as in 00:12:043 - - 00:12:557 - .

f> 00:17:186 (17186|1) - remove note here and again extend this LN 00:16:843 (16843|1) - till 00:17:186 -

g> 00:17:357 (17357|3) - remove note here

h> 00:17:529 - - 00:18:043 - read f> above^

2. mmmh...
Part 00:27:814 (27814|3,27814|2,27814|1,27900|0,27986|3,27986|1,28072|2,28243|3,28329|0,28329|2,28414|1) - - 00:28:500 -

Well, if you are not going to put fitting hitsound here I would recommend to delete the notes^ and add LNs from 00:27:814 - at 3 and 4 till 00:28:157 -

(Optional) 00:28:500 - at 1 and 2 put Notes here

3.
01:44:057 (104057|2,104057|3,104143|1,104143|0,104229|3,104229|2,104314|1,104314|0,104400|3,104400|2,104486|1,104486|0,104572|3,104572|2,104657|1,104657|0,104743|2,104743|3,104829|1,104829|0,104914|2,104914|3,105000|0,105000|1,105086|2,105086|3,105172|1,105172|0,105257|2,105257|3) -

1. Move them at 1/8 Divider 1 column up

2. 01:45:300 (105300|0,105300|1) - delete those

3. 01:45:300 (105300|2) - make this to a LN from 01:45:300 - till 01:45:643 -

fine tuning
a> 00:50:786 (50786|1) - I highly suggest to remove this note. It's a bit confusing
b> 00:58:414 (58414|2,58500|0,58586|1) - I would remove them and do something different here since it's hard to start the double trill at 00:58:672 - with those
c>01:00:043 (60043|0,60129|0) - found a minijack that will definetely combobreak 3/4 of the people. Simple solution would be: remove note at 01:00:043 (60043|0) -
d>01:12:043 - add notes here so it fits to the music
e> 01:35:014 (95014|2) - How should I say... "ugly note" lol
f> 02:12:214 (132214|3) - move this to 2

From 02:15 till end I didn't found something suspicious (or I was just too tired ...)

Great map I love it :thumbsup: :D
Topic Starter
Leniane

un-plugged wrote:

Well there go my first osu!mania mod. You can ignore my suggestions if you want. Also o!m editor in fallback ver. sucks, so probably you'll feel weird my selections...

1) This section (00:01:187 - to 00:10:672 - ) is a bit unbalanced, adds notes in the following points (It would be more logical to agree with the melody imo):

00:02:100 -
00:02:786 -
00:03:129 -
00:04:500 -
00:04:843 -
00:05:529 -
00:05:872 -
00:07:243 - (like you did at 00:01:757 - ?)
00:07:586 -
00:08:272 -
00:08:614 -
00:08:957 -
00:09:643 -
00:09:986 -
00:10:329 -

2) 00:28:157 (28157|0,28157|1,28243|3,28329|0,28329|2,28414|1) - ??? I don't see reason to put these notes, there isn't sounds. You can put a long note here 00:28:157 - until 00:28:414 - or 00:28:500 -

3) 00:32:443 - why 2 notes here? isn't it the same like 00:32:100 - and next 00:32:786 - ?

4) 00:33:214 - add note here

5) 00:33:814 - same as 3).

6)00:33:900 - add note here (if you want, I think it's not very necessary)

7) 00:35:014 - add note here? like you did at 00:34:672 - and 00:34:329 - ?

8) same as 7) 00:35:014 -

9) 00:35:357 - Hmm, from this point you started to put double notes being that last section sounds the same. You can stil using single notes or change to doubles since 00:33:986 -

10) 00:44:700 - add note here?

11) 01:01:414 - Since this section I think you can add some notes (following your logic at the beginning of the map, and like you did at 01:06:900 - ):

01:02:100 -
01:02:786 -
01:03:129 -
01:03:472 -
01:04:157 -
01:04:843 -
01:05:529 -
01:05:872 -
01:06:214 -
01:07:586 -

12) add notes here: 01:20:272 - ; 01:21:643 - and 01:22:929 -

13 01:28:843 - exactly the same as 9); If you feel that these patterns are very linear or repetitive you could try something different, but still be according to the music.

14) 02:20:443 (140443|0,140443|3,140614|1) - Reverse this selection, the claps sounds at 02:20:614 - , not at 02:20:443 -

15) 02:35:872 - why 2 notes here? isn't it the same sound to 02:35:186 - (you put 1 note here) ? I think you need to check the entire section.

16) Add notes here:
03:35:272 -
03:35:614 -
03:35:957 -
03:36:643 -
03:36:986 -
03:37:672 -
03:42:900 -

17) 04:14:786 - I think this section of doubles begins here: 04:13:414 -

18) Add notes here: 04:21:300 - ; 04:32:272 -

19) 04:57:300 - Same as 17)

Well that's all from my part, in general is a fun map, so good luck! :D

Don't forget to give me kudos if I helped you ~

Leviqy wrote:

greets~ from #modrequest

Note: I mod this to give it a better flow. Of course you don't have to listen to me - it's your map lul

1 / 2 / 3 / 4


1. I would re-style this part - it should be more... "symmetrical"
Part 00:12:043 - - 00:21:643 -

a> 00:12:729 (12729|0) - Extend this LN till 00:12:900 - . It fits to the long sound in the music

b> 00:13:414 (13414|2) - shorten it to 00:13:586 - , move to 00:13:414 - at 4 and then add another LN from 00:13:586 - at 3 till 00:13:757 -

c> 00:14:272 (14272|2,14272|3) - remove this chord and add LNs in 00:14:100 - at 3 and 4 till 00:14:443 . Also add a note here 00:14:443 - at 2

d> 00:14:614 (14614|2) - remove note here

e> 00:14:786 - - 00:15:300 - I would do the same style as in 00:12:043 - - 00:12:557 - .

f> 00:17:186 (17186|1) - remove note here and again extend this LN 00:16:843 (16843|1) - till 00:17:186 -

g> 00:17:357 (17357|3) - remove note here

h> 00:17:529 - - 00:18:043 - read f> above^

2. mmmh...
Part 00:27:814 (27814|3,27814|2,27814|1,27900|0,27986|3,27986|1,28072|2,28243|3,28329|0,28329|2,28414|1) - - 00:28:500 -

Well, if you are not going to put fitting hitsound here I would recommend to delete the notes^ and add LNs from 00:27:814 - at 3 and 4 till 00:28:157 -

(Optional) 00:28:500 - at 1 and 2 put Notes here

3.
01:44:057 (104057|2,104057|3,104143|1,104143|0,104229|3,104229|2,104314|1,104314|0,104400|3,104400|2,104486|1,104486|0,104572|3,104572|2,104657|1,104657|0,104743|2,104743|3,104829|1,104829|0,104914|2,104914|3,105000|0,105000|1,105086|2,105086|3,105172|1,105172|0,105257|2,105257|3) -

1. Move them at 1/8 Divider 1 column up

2. 01:45:300 (105300|0,105300|1) - delete those

3. 01:45:300 (105300|2) - make this to a LN from 01:45:300 - till 01:45:643 -

fine tuning
a> 00:50:786 (50786|1) - I highly suggest to remove this note. It's a bit confusing
b> 00:58:414 (58414|2,58500|0,58586|1) - I would remove them and do something different here since it's hard to start the double trill at 00:58:672 - with those
c>01:00:043 (60043|0,60129|0) - found a minijack that will definetely combobreak 3/4 of the people. Simple solution would be: remove note at 01:00:043 (60043|0) -
d>01:12:043 - add notes here so it fits to the music
e> 01:35:014 (95014|2) - How should I say... "ugly note" lol
f> 02:12:214 (132214|3) - move this to 2

From 02:15 till end I didn't found something suspicious (or I was just too tired ...)

Great map I love it :thumbsup: :D


Thank you both for the mods!!!
Leviqy

Leniane wrote:

Thank you both for the mods!!!
boi you can do it, it's a pretty fun map :)

good luck for rank :D
_MMMMMM_MMMMMM_
Thank you both for the mods!!!
Yw and thanks for kudos! Hope it get ranked soon, is a really fun map ~
Lastopia
Lastopia's Home Run Mod
NM from #modreqs

Columns:|1|2|3|4|

[General]
  1. Audio file bitrate is higher than 192kbps. So I have changed the bitrate of the audio file to 192kbps.
    Download this. Change the audio file to this file.
[Out Of The Park]
  1. Adjust the number of notes according to the type of drum sound. This is not just an action to go to the ranked, But to further increase the fun.
  2. 00:01:072 - ~ 00:10:672 - 00:01:072 (1072|3,1072|0,1757|3,1757|1,2443|2,2443|0) - I do not know why these notes exist, and I do not recommend patterns that follow unimportant sounds.
    I recommend putting a pattern to follow the main melody here.
  3. 00:32:443 - add to 4
  4. 00:33:129 (33129|1,33214|0) -To put this pattern, 00: 32: 786 - and 00: 33: 472 - you'll have to put the same pattern here.
  5. 00:33:643 - Add 2 notes.
  6. 00:36:729 (36729|3,36772|2,36814|0,36857|1,36900|3,36943|2,36986|0,37029|1,37072|3,37114|2,37157|0,37200|1,37243|3,37286|2,37329|0,37372|1,37414|3,37457|2,37500|0,37543|1,37586|3,37629|2,37672|0,37714|1,37757|3,37800|2,37843|0,37886|1,37929|3,37972|2,38014|0,38057|1) - As shown in this picture, The pitch was raised from the half portion, I want you to express it as a pattern change.
    If you accept this, 01: 00: 043 - like here, you have to fix all the similar parts.
  7. 00:39:129 - Add LN. 00: 39: 214 - until.
  8. 00:52:843 - , 00:55:586 - Similar sounds should have similar patterns. A little before, it kept well, but here it is not.
    00: 40: 500 - Like this, put the LNs here.
  9. 00:58:672 (58672|3,58757|0,58757|2,58843|3,58843|1,58929|0,58929|2,59014|1,59014|3,59100|0,59100|2,59186|3,59186|1,59272|0,59272|2,59357|1,59357|3,59443|2,59443|0,59529|3,59529|1,59614|0,59614|2,59700|1,59700|3,59786|0,59786|2,59872|1,59872|3,59957|2,59957|0) - This is gonna be really uncomfortable to play lmao change it to make it easier.
  10. 01:03:557 - ~ 01:08:014 - Can you explain why the volume is going up and down by 20% and 40%?
  11. 01:42:900 - Inconsistent with 01: 37: 414 -. Choose a pattern and unify it.
  12. 02:34:672 - ~ 02:40:157 - 2 notes in the correct position for the sound of the drum.
  13. 03:42:729 (222729|0,222729|1) - delete 1 note and 03:42:900 - add 2 notes.
  1. The biggest problem with this map is SV, and I think you knew.
    To get a smooth SV, you have to do a light mathematical calculation.

    For example, in the SV at 01: 35: 014 -, 2.25x When the time at which the speed is maintained is 1, the time at which the speed is maintained at 1x is 3.

    {(2.25*1)+(1*3)}/4(In this case, 4 is the number obtained by adding 1 and 3.)

    At this time, when the expression is solved, the number emerged is 1.3125, and this is called the average value.
    When this average value is 1, the smoothest SV can be obtained.

    However, it is not necessary to set the unconditional average value to 1.
    You can adjust the average value as you feel.

    And there is one more important way to use the average value.
    In situations such as Slowjam, which is kept at a low speed, such as 0.75x, you have to adjust the average value to that speed.

    Now, let me add a little opinion about SV.
  2. 01:35:014 - I think it would be better to change it to 3.2 0.6. The average value of this SV is 1.25, I feel like music is running fast in this part, so I set it to this value.
  3. 01:35:700 - This place does not need to be fast. Put 1/16 1.9 0.1 SV to until 01: 35: 979 - and 01:36:000 - 1.9 01:36:022 - 3.0 01:36:043 - 1.0.
  4. There are a lot of things that need to be fixed. Use this expression to find the optimal value.
Overall it was a fun map. But SV problem and loopholes are hidden in many places. I believe that improving this will result in a better map.
Good Luck :)
Topic Starter
Leniane

Lastopia wrote:

Lastopia's Home Run Mod
NM from #modreqs

Columns:|1|2|3|4|

[General]
  1. Audio file bitrate is higher than 192kbps. So I have changed the bitrate of the audio file to 192kbps.
    Download this. Change the audio file to this file.
[Out Of The Park]
  1. Adjust the number of notes according to the type of drum sound. This is not just an action to go to the ranked, But to further increase the fun.
  2. 00:01:072 - ~ 00:10:672 - 00:01:072 (1072|3,1072|0,1757|3,1757|1,2443|2,2443|0) - I do not know why these notes exist, and I do not recommend patterns that follow unimportant sounds.
    I recommend putting a pattern to follow the main melody here.
  3. 00:32:443 - add to 4
  4. 00:33:129 (33129|1,33214|0) -To put this pattern, 00: 32: 786 - and 00: 33: 472 - you'll have to put the same pattern here.
  5. 00:33:643 - Add 2 notes.
  6. 00:36:729 (36729|3,36772|2,36814|0,36857|1,36900|3,36943|2,36986|0,37029|1,37072|3,37114|2,37157|0,37200|1,37243|3,37286|2,37329|0,37372|1,37414|3,37457|2,37500|0,37543|1,37586|3,37629|2,37672|0,37714|1,37757|3,37800|2,37843|0,37886|1,37929|3,37972|2,38014|0,38057|1) - As shown in this picture, The pitch was raised from the half portion, I want you to express it as a pattern change.
    If you accept this, 01: 00: 043 - like here, you have to fix all the similar parts.
  7. 00:39:129 - Add LN. 00: 39: 214 - until.
  8. 00:52:843 - , 00:55:586 - Similar sounds should have similar patterns. A little before, it kept well, but here it is not.
    00: 40: 500 - Like this, put the LNs here.
  9. 00:58:672 (58672|3,58757|0,58757|2,58843|3,58843|1,58929|0,58929|2,59014|1,59014|3,59100|0,59100|2,59186|3,59186|1,59272|0,59272|2,59357|1,59357|3,59443|2,59443|0,59529|3,59529|1,59614|0,59614|2,59700|1,59700|3,59786|0,59786|2,59872|1,59872|3,59957|2,59957|0) - This is gonna be really uncomfortable to play lmao change it to make it easier.
  10. 01:03:557 - ~ 01:08:014 - Can you explain why the volume is going up and down by 20% and 40%?
  11. 01:42:900 - Inconsistent with 01: 37: 414 -. Choose a pattern and unify it.
  12. 02:34:672 - ~ 02:40:157 - 2 notes in the correct position for the sound of the drum.
  13. 03:42:729 (222729|0,222729|1) - delete 1 note and 03:42:900 - add 2 notes.
  1. The biggest problem with this map is SV, and I think you knew.
    To get a smooth SV, you have to do a light mathematical calculation.

    For example, in the SV at 01: 35: 014 -, 2.25x When the time at which the speed is maintained is 1, the time at which the speed is maintained at 1x is 3.

    {(2.25*1)+(1*3)}/4(In this case, 4 is the number obtained by adding 1 and 3.)

    At this time, when the expression is solved, the number emerged is 1.3125, and this is called the average value.
    When this average value is 1, the smoothest SV can be obtained.

    However, it is not necessary to set the unconditional average value to 1.
    You can adjust the average value as you feel.

    And there is one more important way to use the average value.
    In situations such as Slowjam, which is kept at a low speed, such as 0.75x, you have to adjust the average value to that speed.

    Now, let me add a little opinion about SV.
  2. 01:35:014 - I think it would be better to change it to 3.2 0.6. The average value of this SV is 1.25, I feel like music is running fast in this part, so I set it to this value.
  3. 01:35:700 - This place does not need to be fast. Put 1/16 1.9 0.1 SV to until 01: 35: 979 - and 01:36:000 - 1.9 01:36:022 - 3.0 01:36:043 - 1.0.
  4. There are a lot of things that need to be fixed. Use this expression to find the optimal value.
Overall it was a fun map. But SV problem and loopholes are hidden in many places. I believe that improving this will result in a better map.
Good Luck :)

Thank you so much for the mod!
Lastopia
PLEASE CHECK THE OFFSET
Topic Starter
Leniane
Did you redownload the map?
Lastopia
oh I didn't redownload it :? sorry!
[MTF] Wolfette
This might be editor lag on my end, but I think the timing is slightly off.

00:37:502 (37502|3,37545|2,37588|1,37631|0,37674|3,37717|2,37760|1,37802|0,37845|3,37888|2,37931|1,37974|0,38017|3,38060|2,38102|1,38145|0) - This pattern should remain consistent to the last one

That's all I got
Topic Starter
Leniane

AsrielDr33murr wrote:

This might be editor lag on my end, but I think the timing is slightly off.

00:37:502 (37502|3,37545|2,37588|1,37631|0,37674|3,37717|2,37760|1,37802|0,37845|3,37888|2,37931|1,37974|0,38017|3,38060|2,38102|1,38145|0) - This pattern should remain consistent to the last one

That's all I got
Thanks for the mod!

And indeed the timing was -00:00:007 off, good ears!
mijkolsmith
dutch irc mod
2017-11-23 21:33 mijkolsmith: oke ten eerste een hele kleine vraag waar deze note voor is: 00:01:838 (1838|2) -
2017-11-23 21:33 mijkolsmith: (laten we gelijk beginnen)
2017-11-23 21:33 mijkolsmith: die mag je best houden daarnietvan
2017-11-23 21:33 mijkolsmith: maar ik snap m nie helemaal
2017-11-23 21:34 mijkolsmith: 00:05:953 (5953|2) - anders deze miss ook dubbel enzo
2017-11-23 21:34 mijkolsmith: 00:10:067 (10067|2) - ik zou vanaf hier een 1/4 stream starten voor de zachtere kicks
2017-11-23 21:34 Leniane: 00:01:838 - daar is een iets harder geluid
2017-11-23 21:35 mijkolsmith: 00:03:210 (3210|0) - en bij deze en die 05:953 niet?
2017-11-23 21:35 mijkolsmith: de opbouw sectie sla ik voor nu even over trouwens
2017-11-23 21:35 mijkolsmith: doe ik richting t eind wel ff in een keer
2017-11-23 21:36 Leniane: oki
2017-11-23 21:36 mijkolsmith: 00:21:038 (21038|3) - er is hier ook een drumroll trouwens
2017-11-23 21:36 mijkolsmith: miss gemist
2017-11-23 21:37 mijkolsmith: 00:23:095 (23095|3) - het is raar dat deze triple zijn, en 00:28:581 (28581|2) - deze niet
2017-11-23 21:37 mijkolsmith: terwijl die latere kwa geluid intenser zijn
2017-11-23 21:37 mijkolsmith: 00:27:895 (27895|2) - en deze moet ook consistent
2017-11-23 21:37 mijkolsmith: (dat t lns zijn is oke tho)
2017-11-23 21:38 mijkolsmith: de drop sectie is eigk gewoon heel goed
2017-11-23 21:39 mijkolsmith: 00:50:524 (50524|0) - deze ln miss korter
2017-11-23 21:39 mijkolsmith: 00:51:724 (51724|0) - dit zouden 2 notes moeten zijn
2017-11-23 21:39 mijkolsmith: 00:39:553 (39553|3) - en 00:51:895 (51895|1) - zouden consistent moetten zijn
2017-11-23 21:40 mijkolsmith: wacht ik bedoel
2017-11-23 21:40 mijkolsmith: 00:39:553 (39553|2) - en 00:51:895 (51895|2) -
2017-11-23 21:40 mijkolsmith: als ik te snel ga moet je t zeggen trouwens
2017-11-23 21:40 Leniane: nee ik volg het wel
2017-11-23 21:40 mijkolsmith: 00:54:038 (54038|1) - deze note?
2017-11-23 21:41 mijkolsmith: 00:56:181 (56181|3) - ?
2017-11-23 21:41 mijkolsmith: 00:56:010 (56010|0) - deze moet ook consistent zijn met die andere
2017-11-23 21:42 mijkolsmith: oke de sectie hierna zou ik een beetje veranderen, maar hoeft niet per sé, wat ik zou doen is alle geluiden zoals 01:02:010 (62010|1) - double maken
2017-11-23 21:42 mijkolsmith: en alle overbodige notes zoals 01:03:724 (63724|1,63895|0) - weghalen
2017-11-23 21:43 mijkolsmith: als je dat niet wel zou ik iigg 01:04:581 (64581|0) - en 01:05:267 (65267|2) - weghalen
2017-11-23 21:43 mijkolsmith: 01:08:181 (68181|2) - de doubles verdwijnen ook, in dit deel, wat raar is
2017-11-23 21:43 mijkolsmith: 01:11:095 (71095|2) - de drumroll hier weer
2017-11-23 21:43 mijkolsmith: 01:11:781 (71781|2) - maybe jumpstream stukje
2017-11-23 21:44 mijkolsmith: 01:12:467 (72467|3) - triple?
2017-11-23 21:44 mijkolsmith: 01:17:953 (77953|1) - hier weer, dit stuk zijn triples, en erna met de drums zijn het doubles.
2017-11-23 21:44 mijkolsmith: 01:20:353 (80353|2) - ?
2017-11-23 21:44 mijkolsmith: 01:21:724 (81724|2) -
2017-11-23 21:45 mijkolsmith: 01:22:838 (82838|2) - add
2017-11-23 21:45 mijkolsmith: waarom dit stukje: 01:27:724 (87724|1) - anders dan dit stukje: 00:33:210 (33210|1) -
2017-11-23 21:46 mijkolsmith: 01:39:895 (99895|0) - 01:34:410 (94410|0) - deze twee geluiden zijn hettzelfde maar extreem anders gemapped
2017-11-23 21:47 mijkolsmith: 01:56:353 (116353|3) - miss beter om dit gelijk al zoals de rest van de sectie te mappen
2017-11-23 21:48 Leniane: wat bedoel je met die?
2017-11-23 21:48 mijkolsmith: sec
2017-11-23 21:48 mijkolsmith: screen incoming
2017-11-23 21:49 mijkolsmith: https://puu.sh/ysbK5/bc81974b10.jpg
2017-11-23 21:49 mijkolsmith: dit is een hele goeie sectie trouwens
2017-11-23 21:49 mijkolsmith: but:
2017-11-23 21:50 mijkolsmith: 02:07:324 (127324|1) - ik zou dit echt allemaal doubles doen man
2017-11-23 21:50 mijkolsmith: ik mis hier best veel terwijl het rustig stukje is
2017-11-23 21:50 mijkolsmith: 02:12:381 (132381|2) - vooral dit is echt best moeilijk
2017-11-23 21:51 Leniane: ja
2017-11-23 21:51 Leniane: oki doubles it is
2017-11-23 21:51 mijkolsmith: 02:16:924 (136924|0) - hoewel ik de musical relevance van deze note snap, ik zou hier jumpstream doen voor de consistency
2017-11-23 21:51 mijkolsmith: maar das meer persoonlijke keuze
2017-11-23 21:51 mijkolsmith: 02:27:210 (147210|3) - nog een roll
2017-11-23 21:52 mijkolsmith: 02:30:295 (150295|1) - add note (let op de tijd van deze verwijzing)
2017-11-23 21:52 mijkolsmith: 02:34:753 (154753|3) - ik zou hierna niet de vocals negeren, die btw weer triples zijn in de sectie hiervoor
2017-11-23 21:53 mijkolsmith: wat ik vooral bedoel met die vocals, je hoeft ze niet doubles te maken, maar maak ze dan ook triples in de build-up
2017-11-23 21:53 mijkolsmith: dus consistency
2017-11-23 21:53 mijkolsmith: 02:37:324 (157324|2,157410|1) - double
2017-11-23 21:53 mijkolsmith: 02:40:067 (160067|1,160153|1) - same
2017-11-23 21:54 mijkolsmith: 02:42:981 (162981|2) - deze sectie klopt niet met de muziek
2017-11-23 21:54 mijkolsmith: 02:45:553 (165553|0) - add
2017-11-23 21:55 mijkolsmith: 02:46:238 (166238|2) - deze drop zou ik veel moeilijker maken, preferably precies zoals je het in de laatste drop doet: 04:46:924 (286924|2) -
2017-11-23 21:55 mijkolsmith: het is minst leuke van de drie maar in de laatste drop is ie veel leuker imo
2017-11-23 21:56 mijkolsmith: de laatste drop en t einde zijn echt super ttrouwens
2017-11-23 21:56 Leniane: hehe
2017-11-23 21:56 mijkolsmith: oke je mapt de build echt op 5verschillende manieren ofzo
2017-11-23 21:56 mijkolsmith: 00:13:495 (13495|2) - deze ln komt alleen hier voor
2017-11-23 21:57 mijkolsmith: of nja, 00:13:495 (13495|1,13667|0) - deze bedoel ik
2017-11-23 21:57 mijkolsmith: 00:14:181 (14181|2) - deze dubbele ook
2017-11-23 21:57 mijkolsmith: die zou ik alledrie gewoon weghalen
2017-11-23 21:57 mijkolsmith: 00:16:924 (16924|1) - deze moet kort
2017-11-23 21:57 mijkolsmith: 00:17:267 (17267|0) - hier een lange
2017-11-23 21:57 mijkolsmith: en als we nou naar de andere buildups kijken, eigk precies tzelfde doen
2017-11-23 21:58 mijkolsmith: 02:18:981 (138981|0) - wutface
2017-11-23 21:58 mijkolsmith: 02:20:353 (140353|1) - deze 1 lange
2017-11-23 21:58 mijkolsmith: 02:21:038 (141038|1) - deze ln weg
2017-11-23 21:58 mijkolsmith: 02:23:438 (143438|3) - een lange
2017-11-23 21:59 mijkolsmith: 02:23:781 (143781|1) - weg
2017-11-23 21:59 mijkolsmith: 03:41:267 (221267|0) - weer
2017-11-23 21:59 mijkolsmith: 03:43:324 (223324|0) - weg
2017-11-23 21:59 mijkolsmith: 03:45:724 (225724|2) - 1 lange
2017-11-23 21:59 mijkolsmith: 03:46:067 (226067|3) - weg
2017-11-23 21:59 mijkolsmith: 03:51:553 (231553|0) - weg
2017-11-23 21:59 mijkolsmith: 03:51:553 (231553|2) - triple
2017-11-23 22:00 mijkolsmith: 03:50:181 (230181|2,230353|1) - hier is een soortvan roll
2017-11-23 22:00 mijkolsmith: 03:50:181 (230181|2) - van hier tot 03:50:524 (230524|0) - hier
2017-11-23 22:00 mijkolsmith: 03:50:695 (230695|3) - langs deze ln
2017-11-23 22:00 mijkolsmith: 03:50:953 (230953|2) - deze note weg
2017-11-23 22:00 mijkolsmith: dan klopt ie
2017-11-23 22:00 mijkolsmith: 03:51:553 (231553|2) - deze moet eigk een triple zijn
2017-11-23 22:01 mijkolsmith: maar das moeilijk, keuze voor of tegen minijack
2017-11-23 22:01 mijkolsmith: 03:54:295 (234295|3) - weg
2017-11-23 22:01 mijkolsmith: 03:57:038 (237038|3) - weg
2017-11-23 22:01 mijkolsmith: 04:00:467 (240467|2) - en dan op deze roll na
2017-11-23 22:01 mijkolsmith: heb je dan eigk alle inconsistencies
2017-11-23 22:02 mijkolsmith: 00:12:124 (12124|0) - oke en ik heb zojuist eigk gezegd dat je al dit soort longnotes weg moet halen
2017-11-23 22:02 mijkolsmith: maar als je ze consistent terug plaatst is het ook goed
2017-11-23 22:02 mijkolsmith: ik bedoel, wilde t eerst gewoon even consistentt houden
2017-11-23 22:02 mijkolsmith: maar, dat is de mod
2017-11-23 22:03 mijkolsmith: nog opmerkingen? haha
2017-11-23 22:03 Leniane: nog niet echt
2017-11-23 22:03 Leniane: ik zit zelf nu een beetje er doorheen nogsteeds te gaan
2017-11-23 22:03 Leniane: alleen soms added er random noten
2017-11-23 22:04 mijkolsmith: je moet dan ff kijken naar de ttijd
2017-11-23 22:04 mijkolsmith: de hyperlink werkt dan niet
2017-11-23 22:04 Leniane: ah
Topic Starter
Leniane

mijkolsmith wrote:

dutch irc mod
2017-11-23 21:33 mijkolsmith: oke ten eerste een hele kleine vraag waar deze note voor is: 00:01:838 (1838|2) -
2017-11-23 21:33 mijkolsmith: (laten we gelijk beginnen)
2017-11-23 21:33 mijkolsmith: die mag je best houden daarnietvan
2017-11-23 21:33 mijkolsmith: maar ik snap m nie helemaal
2017-11-23 21:34 mijkolsmith: 00:05:953 (5953|2) - anders deze miss ook dubbel enzo
2017-11-23 21:34 mijkolsmith: 00:10:067 (10067|2) - ik zou vanaf hier een 1/4 stream starten voor de zachtere kicks
2017-11-23 21:34 Leniane: 00:01:838 - daar is een iets harder geluid
2017-11-23 21:35 mijkolsmith: 00:03:210 (3210|0) - en bij deze en die 05:953 niet?
2017-11-23 21:35 mijkolsmith: de opbouw sectie sla ik voor nu even over trouwens
2017-11-23 21:35 mijkolsmith: doe ik richting t eind wel ff in een keer
2017-11-23 21:36 Leniane: oki
2017-11-23 21:36 mijkolsmith: 00:21:038 (21038|3) - er is hier ook een drumroll trouwens
2017-11-23 21:36 mijkolsmith: miss gemist
2017-11-23 21:37 mijkolsmith: 00:23:095 (23095|3) - het is raar dat deze triple zijn, en 00:28:581 (28581|2) - deze niet
2017-11-23 21:37 mijkolsmith: terwijl die latere kwa geluid intenser zijn
2017-11-23 21:37 mijkolsmith: 00:27:895 (27895|2) - en deze moet ook consistent
2017-11-23 21:37 mijkolsmith: (dat t lns zijn is oke tho)
2017-11-23 21:38 mijkolsmith: de drop sectie is eigk gewoon heel goed
2017-11-23 21:39 mijkolsmith: 00:50:524 (50524|0) - deze ln miss korter
2017-11-23 21:39 mijkolsmith: 00:51:724 (51724|0) - dit zouden 2 notes moeten zijn
2017-11-23 21:39 mijkolsmith: 00:39:553 (39553|3) - en 00:51:895 (51895|1) - zouden consistent moetten zijn
2017-11-23 21:40 mijkolsmith: wacht ik bedoel
2017-11-23 21:40 mijkolsmith: 00:39:553 (39553|2) - en 00:51:895 (51895|2) -
2017-11-23 21:40 mijkolsmith: als ik te snel ga moet je t zeggen trouwens
2017-11-23 21:40 Leniane: nee ik volg het wel
2017-11-23 21:40 mijkolsmith: 00:54:038 (54038|1) - deze note?
2017-11-23 21:41 mijkolsmith: 00:56:181 (56181|3) - ?
2017-11-23 21:41 mijkolsmith: 00:56:010 (56010|0) - deze moet ook consistent zijn met die andere
2017-11-23 21:42 mijkolsmith: oke de sectie hierna zou ik een beetje veranderen, maar hoeft niet per sé, wat ik zou doen is alle geluiden zoals 01:02:010 (62010|1) - double maken
2017-11-23 21:42 mijkolsmith: en alle overbodige notes zoals 01:03:724 (63724|1,63895|0) - weghalen
2017-11-23 21:43 mijkolsmith: als je dat niet wel zou ik iigg 01:04:581 (64581|0) - en 01:05:267 (65267|2) - weghalen
2017-11-23 21:43 mijkolsmith: 01:08:181 (68181|2) - de doubles verdwijnen ook, in dit deel, wat raar is
2017-11-23 21:43 mijkolsmith: 01:11:095 (71095|2) - de drumroll hier weer
2017-11-23 21:43 mijkolsmith: 01:11:781 (71781|2) - maybe jumpstream stukje
2017-11-23 21:44 mijkolsmith: 01:12:467 (72467|3) - triple?
2017-11-23 21:44 mijkolsmith: 01:17:953 (77953|1) - hier weer, dit stuk zijn triples, en erna met de drums zijn het doubles.
2017-11-23 21:44 mijkolsmith: 01:20:353 (80353|2) - ?
2017-11-23 21:44 mijkolsmith: 01:21:724 (81724|2) -
2017-11-23 21:45 mijkolsmith: 01:22:838 (82838|2) - add
2017-11-23 21:45 mijkolsmith: waarom dit stukje: 01:27:724 (87724|1) - anders dan dit stukje: 00:33:210 (33210|1) -
2017-11-23 21:46 mijkolsmith: 01:39:895 (99895|0) - 01:34:410 (94410|0) - deze twee geluiden zijn hettzelfde maar extreem anders gemapped
2017-11-23 21:47 mijkolsmith: 01:56:353 (116353|3) - miss beter om dit gelijk al zoals de rest van de sectie te mappen
2017-11-23 21:48 Leniane: wat bedoel je met die?
2017-11-23 21:48 mijkolsmith: sec
2017-11-23 21:48 mijkolsmith: screen incoming
2017-11-23 21:49 mijkolsmith: https://puu.sh/ysbK5/bc81974b10.jpg
2017-11-23 21:49 mijkolsmith: dit is een hele goeie sectie trouwens
2017-11-23 21:49 mijkolsmith: but:
2017-11-23 21:50 mijkolsmith: 02:07:324 (127324|1) - ik zou dit echt allemaal doubles doen man
2017-11-23 21:50 mijkolsmith: ik mis hier best veel terwijl het rustig stukje is
2017-11-23 21:50 mijkolsmith: 02:12:381 (132381|2) - vooral dit is echt best moeilijk
2017-11-23 21:51 Leniane: ja
2017-11-23 21:51 Leniane: oki doubles it is
2017-11-23 21:51 mijkolsmith: 02:16:924 (136924|0) - hoewel ik de musical relevance van deze note snap, ik zou hier jumpstream doen voor de consistency
2017-11-23 21:51 mijkolsmith: maar das meer persoonlijke keuze
2017-11-23 21:51 mijkolsmith: 02:27:210 (147210|3) - nog een roll
2017-11-23 21:52 mijkolsmith: 02:30:295 (150295|1) - add note (let op de tijd van deze verwijzing)
2017-11-23 21:52 mijkolsmith: 02:34:753 (154753|3) - ik zou hierna niet de vocals negeren, die btw weer triples zijn in de sectie hiervoor
2017-11-23 21:53 mijkolsmith: wat ik vooral bedoel met die vocals, je hoeft ze niet doubles te maken, maar maak ze dan ook triples in de build-up
2017-11-23 21:53 mijkolsmith: dus consistency
2017-11-23 21:53 mijkolsmith: 02:37:324 (157324|2,157410|1) - double
2017-11-23 21:53 mijkolsmith: 02:40:067 (160067|1,160153|1) - same
2017-11-23 21:54 mijkolsmith: 02:42:981 (162981|2) - deze sectie klopt niet met de muziek
2017-11-23 21:54 mijkolsmith: 02:45:553 (165553|0) - add
2017-11-23 21:55 mijkolsmith: 02:46:238 (166238|2) - deze drop zou ik veel moeilijker maken, preferably precies zoals je het in de laatste drop doet: 04:46:924 (286924|2) -
2017-11-23 21:55 mijkolsmith: het is minst leuke van de drie maar in de laatste drop is ie veel leuker imo
2017-11-23 21:56 mijkolsmith: de laatste drop en t einde zijn echt super ttrouwens
2017-11-23 21:56 Leniane: hehe
2017-11-23 21:56 mijkolsmith: oke je mapt de build echt op 5verschillende manieren ofzo
2017-11-23 21:56 mijkolsmith: 00:13:495 (13495|2) - deze ln komt alleen hier voor
2017-11-23 21:57 mijkolsmith: of nja, 00:13:495 (13495|1,13667|0) - deze bedoel ik
2017-11-23 21:57 mijkolsmith: 00:14:181 (14181|2) - deze dubbele ook
2017-11-23 21:57 mijkolsmith: die zou ik alledrie gewoon weghalen
2017-11-23 21:57 mijkolsmith: 00:16:924 (16924|1) - deze moet kort
2017-11-23 21:57 mijkolsmith: 00:17:267 (17267|0) - hier een lange
2017-11-23 21:57 mijkolsmith: en als we nou naar de andere buildups kijken, eigk precies tzelfde doen
2017-11-23 21:58 mijkolsmith: 02:18:981 (138981|0) - wutface
2017-11-23 21:58 mijkolsmith: 02:20:353 (140353|1) - deze 1 lange
2017-11-23 21:58 mijkolsmith: 02:21:038 (141038|1) - deze ln weg
2017-11-23 21:58 mijkolsmith: 02:23:438 (143438|3) - een lange
2017-11-23 21:59 mijkolsmith: 02:23:781 (143781|1) - weg
2017-11-23 21:59 mijkolsmith: 03:41:267 (221267|0) - weer
2017-11-23 21:59 mijkolsmith: 03:43:324 (223324|0) - weg
2017-11-23 21:59 mijkolsmith: 03:45:724 (225724|2) - 1 lange
2017-11-23 21:59 mijkolsmith: 03:46:067 (226067|3) - weg
2017-11-23 21:59 mijkolsmith: 03:51:553 (231553|0) - weg
2017-11-23 21:59 mijkolsmith: 03:51:553 (231553|2) - triple
2017-11-23 22:00 mijkolsmith: 03:50:181 (230181|2,230353|1) - hier is een soortvan roll
2017-11-23 22:00 mijkolsmith: 03:50:181 (230181|2) - van hier tot 03:50:524 (230524|0) - hier
2017-11-23 22:00 mijkolsmith: 03:50:695 (230695|3) - langs deze ln
2017-11-23 22:00 mijkolsmith: 03:50:953 (230953|2) - deze note weg
2017-11-23 22:00 mijkolsmith: dan klopt ie
2017-11-23 22:00 mijkolsmith: 03:51:553 (231553|2) - deze moet eigk een triple zijn
2017-11-23 22:01 mijkolsmith: maar das moeilijk, keuze voor of tegen minijack
2017-11-23 22:01 mijkolsmith: 03:54:295 (234295|3) - weg
2017-11-23 22:01 mijkolsmith: 03:57:038 (237038|3) - weg
2017-11-23 22:01 mijkolsmith: 04:00:467 (240467|2) - en dan op deze roll na
2017-11-23 22:01 mijkolsmith: heb je dan eigk alle inconsistencies
2017-11-23 22:02 mijkolsmith: 00:12:124 (12124|0) - oke en ik heb zojuist eigk gezegd dat je al dit soort longnotes weg moet halen
2017-11-23 22:02 mijkolsmith: maar als je ze consistent terug plaatst is het ook goed
2017-11-23 22:02 mijkolsmith: ik bedoel, wilde t eerst gewoon even consistentt houden
2017-11-23 22:02 mijkolsmith: maar, dat is de mod
2017-11-23 22:03 mijkolsmith: nog opmerkingen? haha
2017-11-23 22:03 Leniane: nog niet echt
2017-11-23 22:03 Leniane: ik zit zelf nu een beetje er doorheen nogsteeds te gaan
2017-11-23 22:03 Leniane: alleen soms added er random noten
2017-11-23 22:04 mijkolsmith: je moet dan ff kijken naar de ttijd
2017-11-23 22:04 mijkolsmith: de hyperlink werkt dan niet
2017-11-23 22:04 Leniane: ah
Dankje voor de mod ^^
Elzix
00:14:524 (14524|1,14867|2) - why no slider on that beat?
Topic Starter
Leniane

- Nico wrote:

00:14:524 (14524|1,14867|2) - why no slider on that beat?

Because it's a clap sound and there is nothing behind it
[MTF] Wolfette
Lower the HP please

Here’s why:


(Go to 4:41 if you want to skip everything else)
Arzenvald
hrrgh saw it on vsrg charting server, those lns <3
will take a look later

[4K]
> first, again, i really love how you put ln to highlight the synthesizers
overall structure is nice too, only few things i noticed while playing

> folder thingies, bg size ok, hitsound samples good too (the hitfinish is close, but not under 100ms which is ok)

> for the storyboard / osb, remove the double line at line 13
also i think you can make a simple Move animation for each bg? its really minor but it would spice up the storyboard better

> for hitsounding, it can be a little bit more improved with removing duplicate hitsounds like 00:20:010 (20010|2,20010|1,20010|3) - this triple claps https://puu.sh/zidZG/02464a398b.png while some other only use double or even single, making the hitsound volume not consistent.

> for chart :

00:14:524 (14524|1) - you can add 1 more note or anything to emphasize this big beat, to make a contrast from 00:14:867 (14867|2) -
00:17:267 (17267|0) - ^

01:39:381 (99381|0,99553|1,99895|0) - switch to 2 1 2, making different flow from 01:39:210 (99210|1,99210|3) -

01:46:153 (106153|2,106238|1,106324|3,106410|2,106410|0,106495|1,106581|2,106667|3) - i think a pseudo 1 hand trill would highlight the intensity of this synthesizer, to make a different contrast with 01:35:095 (95095|3) -

02:20:695 (140695|1,140695|0) - same suggestion, like at 00:14:524 -

02:58:581 (178581|0,178924|1,179095|3,179267|2) - need more emphasis imo

03:42:981 (222981|0) - add 1 more? same suggestion, like at 00:14:524 -

04:16:238 (256238|3) - 05:00:124 (300124|0) - try this? https://puu.sh/ziegL/7b59752959.png the burst intensity is increasing towards the end of the burst, i think some emphasis would be great to highlight them

04:38:181 (278181|2) - 04:13:495 (253495|2) - don't you think this casual js pattern is, um.. old school, and being frequently used? there's so many other instrument you can highlight instead of monotone 12 34 12 34 pattern you use for the drums / percussion, at least from what i see.

that's it i think, good luck!
Topic Starter
Leniane

Arzenvald wrote:

hrrgh saw it on vsrg charting server, those lns <3
will take a look later

[4K]
> first, again, i really love how you put ln to highlight the synthesizers
overall structure is nice too, only few things i noticed while playing

> folder thingies, bg size ok, hitsound samples good too (the hitfinish is close, but not under 100ms which is ok)

> for the storyboard / osb, remove the double line at line 13
also i think you can make a simple Move animation for each bg? its really minor but it would spice up the storyboard better

> for hitsounding, it can be a little bit more improved with removing duplicate hitsounds like 00:20:010 (20010|2,20010|1,20010|3) - this triple claps https://puu.sh/zidZG/02464a398b.png while some other only use double or even single, making the hitsound volume not consistent.

> for chart :

00:14:524 (14524|1) - you can add 1 more note or anything to emphasize this big beat, to make a contrast from 00:14:867 (14867|2) -
00:17:267 (17267|0) - ^

01:39:381 (99381|0,99553|1,99895|0) - switch to 2 1 2, making different flow from 01:39:210 (99210|1,99210|3) -

01:46:153 (106153|2,106238|1,106324|3,106410|2,106410|0,106495|1,106581|2,106667|3) - i think a pseudo 1 hand trill would highlight the intensity of this synthesizer, to make a different contrast with 01:35:095 (95095|3) -

02:20:695 (140695|1,140695|0) - same suggestion, like at 00:14:524 -

02:58:581 (178581|0,178924|1,179095|3,179267|2) - need more emphasis imo

03:42:981 (222981|0) - add 1 more? same suggestion, like at 00:14:524 -

04:16:238 (256238|3) - 05:00:124 (300124|0) - try this? https://puu.sh/ziegL/7b59752959.png the burst intensity is increasing towards the end of the burst, i think some emphasis would be great to highlight them

04:38:181 (278181|2) - 04:13:495 (253495|2) - don't you think this casual js pattern is, um.. old school, and being frequently used? there's so many other instrument you can highlight instead of monotone 12 34 12 34 pattern you use for the drums / percussion, at least from what i see.

that's it i think, good luck!
Thank you for the mod! ^^
DrawdeX
owo please rankt (/>w<)/
Topic Starter
Leniane

DrawdeX wrote:

owo please rankt (/>w<)/
OwO thanks for the kudos <3
Umo-
hi

00:06:295 (6295|0) - um why is there a finish? SHouldn't it be W like other notes?
00:01:838 (1838|2,1838|0) - you don't need double hitsounds like these. If you want to make them louder you can just make their audio higher
00:13:667 (13667|0) - I don't really see the point of this LN here. IT doesen't have any perticular sound that it follows. I understand that you followed that high pitch noise but on that LN the noise is really low so its not really noticable. This would follow the music alot better https://osu.ppy.sh/ss/10264992
00:29:181 - 00:30:553 - there are some clear drum sounds on those notes. It would be cool if you followed them like you did at 00:33:295 (33295|0) -
00:58:838 - meybe map this part of the song like this part 00:55:324 - since it still contains most of those sounds
01:25:410 - 01:26:781 - 01:28:153 - same as before, you could definetly map those sounds to make the map a bit more fun
01:34:924 - I think SVs on this part are a bit too sudden. People won't really expect any SVs because you had non in the previous kiai. Meybe add some slowdowns on the start of the map or something so that players know that the map contains SVs
01:37:153 - could add a note here on 2 since it contains a similar drum sound as 01:36:124 -
02:12:124 (132124|1,132295|1) - this shield is a bit random compared trough the rest of this section. You didn't had any before plus the sound does not support it at all 02:12:295 (132295|1) - I'd move this note to 3 to fix it
02:46:581 (166581|3) - I guess you could move this to 1 so that it can be the same pattern as 02:46:238 (166238|2,166238|0) - since their sound is litearlly the same without any changes
02:53:438 (173438|0,173438|1,173610|2,173610|3) - you could place those in the same column like you did at 02:49:838 - since their sound is repetitive so it would represent the music really nicely
03:04:924 - this is actully 1/4 if you listen closely
03:58:581 (238581|2) - move to 2 to avoid anchor 03:58:410 (238410|2,238581|2,238753|2,238924|2) -

gl
Topic Starter
Leniane

Umo- wrote:

hi

00:06:295 (6295|0) - um why is there a finish? SHouldn't it be W like other notes?
00:01:838 (1838|2,1838|0) - you don't need double hitsounds like these. If you want to make them louder you can just make their audio higher
00:13:667 (13667|0) - I don't really see the point of this LN here. IT doesen't have any perticular sound that it follows. I understand that you followed that high pitch noise but on that LN the noise is really low so its not really noticable. This would follow the music alot better https://osu.ppy.sh/ss/10264992
00:29:181 - 00:30:553 - there are some clear drum sounds on those notes. It would be cool if you followed them like you did at 00:33:295 (33295|0) - I didn't do this because for the build up
00:58:838 - meybe map this part of the song like this part 00:55:324 - since it still contains most of those sounds I'd rather stay with the drums here
01:25:410 - 01:26:781 - 01:28:153 - same as before, you could definetly map those sounds to make the map a bit more fun Again I didn't map it like that because of the build up
01:34:924 - I think SVs on this part are a bit too sudden. People won't really expect any SVs because you had non in the previous kiai. Meybe add some slowdowns on the start of the map or something so that players know that the map contains SVs Okay to explain the kiai's for this song here is that I gave each artist(dj genki/camellia/c-show) their own gimmick with giving genki short hold, camellia sv's and c-show long notes
01:37:153 - could add a note here on 2 since it contains a similar drum sound as 01:36:124 -
02:12:124 (132124|1,132295|1) - this shield is a bit random compared trough the rest of this section. You didn't had any before plus the sound does not support it at all 02:12:295 (132295|1) - I'd move this note to 3 to fix it
02:46:581 (166581|3) - I guess you could move this to 1 so that it can be the same pattern as 02:46:238 (166238|2,166238|0) - since their sound is litearlly the same without any changes
02:53:438 (173438|0,173438|1,173610|2,173610|3) - you could place those in the same column like you did at 02:49:838 - since their sound is repetitive so it would represent the music really nicely
03:04:924 - this is actully 1/4 if you listen closely
03:58:581 (238581|2) - move to 2 to avoid anchor 03:58:410 (238410|2,238581|2,238753|2,238924|2) -

gl
Thank you so much for the mod ^^
Tailsdk
Sorry for delay
Break some kneecaps
00:14:867 - missed a LN
00:16:067 (16067|0,16238|1,16410|0,16581|1,16753|0,16924|1) - to me it feels weird that you put all these Ln's on one side instead of spreading them out a bit more
00:17:267 - 00:17:610 - more missed Ln's (there is probaly more but i will stop mentioning them from now on in case it's intentional)
00:21:038 (21038|3,21124|2,21210|3,21295|2) - would spread out a bit more. A thing you could do here is not map the LN's 00:21:038 (21038|1,21381|3) - and make a pattern like this https://osu.ppy.sh/ss/10283121. This way you would also be able to add this sound 00:21:638 -
00:24:124 (24124|0) - remove the single notes in between they make it feel weird since you dont follow them here 00:23:267 - 00:23:695 - and so on
00:29:781 (29781|2,29781|0) - 00:31:153 (31153|3,31153|2) - why are these doubles?
00:34:153 (34153|2,34238|1,34324|0,34410|1,34410|3,34495|2,34581|1,34667|0,34753|1,34753|3,34838|2,34924|1,35010|0) - mix this up a little becomes too much the same
00:38:867 (38867|3) - wouldn't this one end here 00:39:210 -
00:48:895 (48895|2,48981|1,49067|2) - would also make these 3 LN's
00:54:638 - missed LN
00:58:410 (58410|0,58410|3,58495|1,58581|0,58667|2) - re listen to this the LN's are in wrong snaps
01:01:153 - change back to 4 3 1 2 patterns like 00:37:838 -
01:31:667 - this transition could use some work maybe something like this would work better for it https://osu.ppy.sh/ss/10283195
01:32:695 - change to 1 2 3 4 or if you did the example above 4 3 2 1 same reasoning as before
01:34:067 - if 00:39:210 - wasn't a mistake do the same thing here
01:41:267 (101267|2) - remove or change the end point to 01:41:438 - there is no sound there
01:47:095 (107095|2) - remove this one
01:55:753 - from here to 01:56:095 - change to 1 2 3 4
02:17:267 (137267|2,137267|1,137267|3) - make this a double dont see why its a triple
02:20:353 - missed LN's here again not mentioning more this section same reason as above
02:27:210 - ^
02:29:267 - why did you do this section with Ln's but all the other sections like this one with out 01:17:953 - 00:23:095 - 04:02:524 -
02:45:381 (165381|1,165381|3,165381|2,165724|0,165810|1,165895|2) - ehm dont really know what sounds the LN represent
02:57:210 (177210|3,177210|1) - extend to 02:57:467 - like these 02:51:724 (171724|1,171724|3,171895|2) -
03:01:667 - missed this sound
03:37:753 (217753|2,217838|3,217881|2) - again gotta work on this transition maybe something like this https://osu.ppy.sh/ss/10283304
from 03:38:524 - to 03:38:867 - change to 4 3 1 2 or if you followed my suggestion before 1 2 4 3
03:43:324 - missed LN

rest of the mod will come sometime soon (very sleepy. took longer than expected)
Topic Starter
Leniane

tailsdk wrote:

Sorry for delay
Break some kneecaps
00:14:867 - missed a LN
00:16:067 (16067|0,16238|1,16410|0,16581|1,16753|0,16924|1) - to me it feels weird that you put all these Ln's on one side instead of spreading them out a bit more
00:17:267 - 00:17:610 - more missed Ln's (there is probaly more but i will stop mentioning them from now on in case it's intentional)
00:21:038 (21038|3,21124|2,21210|3,21295|2) - would spread out a bit more. A thing you could do here is not map the LN's 00:21:038 (21038|1,21381|3) - and make a pattern like this https://osu.ppy.sh/ss/10283121. This way you would also be able to add this sound 00:21:638 -
00:24:124 (24124|0) - remove the single notes in between they make it feel weird since you dont follow them here 00:23:267 - 00:23:695 - and so on
00:29:781 (29781|2,29781|0) - 00:31:153 (31153|3,31153|2) - why are these doubles? There is a dum dum sound
00:34:153 (34153|2,34238|1,34324|0,34410|1,34410|3,34495|2,34581|1,34667|0,34753|1,34753|3,34838|2,34924|1,35010|0) - mix this up a little becomes too much the same
00:38:867 (38867|3) - wouldn't this one end here 00:39:210 -
00:48:895 (48895|2,48981|1,49067|2) - would also make these 3 LN's
00:54:638 - missed LN
00:58:410 (58410|0,58410|3,58495|1,58581|0,58667|2) - re listen to this the LN's are in wrong snaps
01:01:153 - change back to 4 3 1 2 patterns like 00:37:838 -
01:31:667 - this transition could use some work maybe something like this would work better for it https://osu.ppy.sh/ss/10283195
01:32:695 - change to 1 2 3 4 or if you did the example above 4 3 2 1 same reasoning as before
01:34:067 - if 00:39:210 - wasn't a mistake do the same thing here
01:41:267 (101267|2) - remove or change the end point to 01:41:438 - there is no sound there
01:47:095 (107095|2) - remove this one
01:55:753 - from here to 01:56:095 - change to 1 2 3 4
02:17:267 (137267|2,137267|1,137267|3) - make this a double dont see why its a triple
02:20:353 - missed LN's here again not mentioning more this section same reason as above
02:27:210 - ^
02:29:267 - why did you do this section with Ln's but all the other sections like this one with out 01:17:953 - 00:23:095 - 04:02:524 -
02:45:381 (165381|1,165381|3,165381|2,165724|0,165810|1,165895|2) - ehm dont really know what sounds the LN represent
02:57:210 (177210|3,177210|1) - extend to 02:57:467 - like these 02:51:724 (171724|1,171724|3,171895|2) -
03:01:667 - missed this sound
03:37:753 (217753|2,217838|3,217881|2) - again gotta work on this transition maybe something like this https://osu.ppy.sh/ss/10283304
from 03:38:524 - to 03:38:867 - change to 4 3 1 2 or if you followed my suggestion before 1 2 4 3
03:43:324 - missed LN

rest of the mod will come sometime soon (very sleepy. took longer than expected)
Thank you for the mod tails! ^^
FAMoss
NM req o/

00:13:495 - add a note here, for two hitsound samples, you can divide it into 2 parts

00:14:181 - same above

00:15:553 (15553|3) - i dont know why you using two sample of W. The music still sounds the same, no violence

00:16:238 - the hitsound sample above is very scary ._.

00:30:124 (30124|0) - really you want using this single note? his sound is so loud and the same as below

00:30:467 (30467|1,30810|2) - same above

very confusing me to modding this, you need a good hitsound adjustment, among them there is an upside between W and C, and something you do not add.
Tailsdk
Part 2
03:51:553 - 03:54:295 - 03:57:038 - missed LN and so on
04:13:495 - would remove the doubles in it and make it more like all the other burst
04:16:238 - you could change it to something like this https://osu.ppy.sh/ss/10302512 would atleast remove the doubles and you can make the ending of the burst 1/12 since it gets even faster
04:19:495 (259495|1,259581|2) - this is only 1 LN
04:21:638 (261638|2) - just keep this as a normal note
04:23:695 (263695|1) - ^
04:31:581 (271581|2) - this LN should end here 04:31:753 - this actually counts for all 3/4 long LN's in this section almost
04:33:553 (273553|0,273724|0,273895|0,274067|0,274238|0,274410|0) - very tough on the left hand rearrange a bit
04:48:295 (288295|2,288295|3,288638|3,288638|2) - ehm this is pretty tough would rearrange it a bit
04:55:667 (295667|3) - just noticed here at the end that this is a ghost sound i would make this a normal note in all these sections because it doesn't fit as a LN
04:57:381 - would make it like this https://osu.ppy.sh/ss/10302606 untill 04:58:753 - here i would begin the jumptrill so it isnt that long
05:00:810 - remember to change direction here
05:02:181 (302181|2,302181|0,302181|3) - i don't like this one so much i would include the drum at 05:02:524 -

That was it for the mod no kds for this part and GL with the map
Topic Starter
Leniane

FAMoss wrote:

NM req o/

00:13:495 - add a note here, for two hitsound samples, you can divide it into 2 parts

00:14:181 - same above

00:15:553 (15553|3) - i dont know why you using two sample of W. The music still sounds the same, no violence

00:16:238 - the hitsound sample above is very scary ._.

00:30:124 (30124|0) - really you want using this single note? his sound is so loud and the same as below

00:30:467 (30467|1,30810|2) - same above

very confusing me to modding this, you need a good hitsound adjustment, among them there is an upside between W and C, and something you do not add.
Thank you for the mod ^^

It's my first time "trying" to hitsound and I don't know anything about hitsounding a map
Topic Starter
Leniane

tailsdk wrote:

Part 2
03:51:553 - 03:54:295 - 03:57:038 - missed LN and so on
04:13:495 - would remove the doubles in it and make it more like all the other burst
04:16:238 - you could change it to something like this https://osu.ppy.sh/ss/10302512 would atleast remove the doubles and you can make the ending of the burst 1/12 since it gets even faster
04:19:495 (259495|1,259581|2) - this is only 1 LN
04:21:638 (261638|2) - just keep this as a normal note
04:23:695 (263695|1) - ^
04:31:581 (271581|2) - this LN should end here 04:31:753 - this actually counts for all 3/4 long LN's in this section almost
04:33:553 (273553|0,273724|0,273895|0,274067|0,274238|0,274410|0) - very tough on the left hand rearrange a bit
04:48:295 (288295|2,288295|3,288638|3,288638|2) - ehm this is pretty tough would rearrange it a bit
04:55:667 (295667|3) - just noticed here at the end that this is a ghost sound i would make this a normal note in all these sections because it doesn't fit as a LN
04:57:381 - would make it like this https://osu.ppy.sh/ss/10302606 untill 04:58:753 - here i would begin the jumptrill so it isnt that long
05:00:810 - remember to change direction here
05:02:181 (302181|2,302181|0,302181|3) - i don't like this one so much i would include the drum at 05:02:524 -

That was it for the mod no kds for this part and GL with the map
Again thanks for the mod! ^^
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