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Hanasaka Yui (CV: M.A.O) - Harumachi Clover (TV Size) [OsuMa

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Topic Starter
Couil
This beatmap was submitted using in-game submission on den 28 september 2018 at 18:31:03

Artist: Hanasaka Yui (CV: M.A.O)
Title: Harumachi Clover (TV Size)
Source: OneRoom
Tags: riu riunosk Kantoku カントク TYPHOON GRAPHICS ワンルーム One Room
BPM: 142
Filesize: 2025kb
Play Time: 00:30
Difficulties Available:
  1. EZ - 4Key (1,45 stars, 131 notes)
  2. HD - 4Key (2,39 stars, 241 notes)
  3. NM - 4Key (1,93 stars, 192 notes)
  4. riu's MX - 4Key (3,12 stars, 324 notes)
Download: Hanasaka Yui (CV: M.A.O) - Harumachi Clover (TV Size)
Information: Scores/Beatmap Listing
---------------


osu!mania Anime Series (1/?) Stay hyped for the next map in the series guys !

osu! needs more Harumachi Clover!

Thanks riu for the GD! (and check out his harumachi sv map aswell tbh)

If you want something more akin to fuego, check out this map

Mod list
Acnos
riunosk
Saoky
FadillSan
FAMoss
[ BAD ]
Ayachi Meme
Tofu1222
[ Vento ]
error_exe777
Murumoo
Ryu Sei
NishiwakiAyaka
Virtue-
[Ashley]
SpectorDG
Tofu1222
Protastic101
Asherz007
Akunosu
From my queue


0|1|2|3

General :
  1. the length is worrying
 EZ :
  1. 00:02:820 (2820|3,2925|2,3031|1) - maybe it'd be better for a EZ don't have stairs 1/4 u.u
  2. 00:06:305 (6305|2) - ^
  3. 00:16:446 (16446|2) - ^
  4. 00:28:383 (28383|0) - this LN would be better if it finish here 00:30:496 -
 NM :
  1. 00:28:383 (28383|0) - same the previous in EZ
 HD :
  1. 00:28:383 (28383|3,28383|2,28383|0) - same the previous too

that's all
GL!
riunosk
oh hey look i modded the same song just a few days ago
ez af
having only 1 LN, ODHP should be higher than 6 and since it's a little bit too low, i'd suggest OD 7.5 and HP7
00:02:820 (2820|3,2925|2,3031|1) - 1/4 should generally not be in easy diffs as newbies will find it rather hard to pull it off
00:06:200 (6200|1,6305|2,6411|3) - same goes for the rest of the chart (if there's more)
short and sweet
normally doable
also having only one LN, suggested ODHP values would be OD 7.5 and HP 7.5
00:14:228 (14228|0,14334|1,14439|2,14545|0,14651|3,14756|1) - might want to make this more flowy
tasty chart
hardd?
having yet another low LN chart, and since its the final diff, suggested ODHP values would be OD 8.5 and HP 8.5
00:14:017 (14017|2,14228|2,14439|2,14651|2,14862|2) - anchor
yum

hoho
great chart overall
great song choice
gud luk for renk

can i make a gd for this :d
Saoky
Just to clarify this, if i say something about |0|1|2|3|, i mean the 4 keys you are using for playing.

EZ
00:02:820 (2820|3,2925|2,3031|1) - I think it's complicated for beginners.
00:06:200 (6200|1,6305|2,6411|3) - //
00:16:341 (16341|3,16446|2,16552|1) - //

NM
00:20:566 (20566|1,20672|3,20777|0) - Move from |1|3|0| to |3|0|2|
00:28:383 (28383|3,28383|0) - Ctrl+H

HD
00:00:496 (496|3,707|2,918|1,1129|0) - Move from |3|2|1|0| to |0|3|2|1| Has more rhythm and is not so complicated to hit.

I hope it will be useful uwu

osu! needs more Harumachi Clover! ~ needs more ワンルーム!

Topic Starter
Couil

riunosk wrote:

can i make a gd for this :d
sure if you want. Mb make a actually "hard" map lol. Sorry for the late response btw, osu didn't notify me via email :upside_down:

Gonna check the mods soon, been busy so haven't been able to do anything today : (
Topic Starter
Couil

Acnos wrote:

From my queue


0|1|2|3

General :
  1. the length is worrying
Think this is okey since this song has std, ctb and taiko maps. + It's over 30s ingame.
 EZ :
  1. 00:02:820 (2820|3,2925|2,3031|1) - maybe it'd be better for a EZ don't have stairs 1/4 u.u u prolly right, felt a bit weird when i played it compared to the rest of the chart. Gonna change it to 1/2s instead.
  2. 00:06:305 (6305|2) - ^ ^
  3. 00:16:446 (16446|2) - ^ ^
  4. 00:28:383 (28383|0) - this LN would be better if it finish here 00:30:496 - Nah, the sound starts fading where the LN currently ends.

 NM :
  1. 00:28:383 (28383|0) - same the previous in EZ same answer
 HD :
  1. 00:28:383 (28383|3,28383|2,28383|0) - same the previous too

that's all
GL!
Thanks for the mod, prolly the easiest kudosu ever xd.
Topic Starter
Couil

riunosk wrote:

oh hey look i modded the same song just a few days ago LOL ye i saw that, didn't check the mod req before mine :upside_down:
ez af
having only 1 LN, ODHP should be higher than 6 and since it's a little bit too low, i'd suggest OD 7.5 and HP7 hmm . . . its still a EZ diff though, so i wouldn't want to make it too high. Can change it to like 7.2 and 6.8 though (and then increase the others as well).
00:02:820 (2820|3,2925|2,3031|1) - 1/4 should generally not be in easy diffs as newbies will find it rather hard to pull it off yeah fixed in previous mod.
00:06:200 (6200|1,6305|2,6411|3) - same goes for the rest of the chart (if there's more) ^
short and sweet like my . . . wait wat
normally doable
also having only one LN, suggested ODHP values would be OD 7.5 and HP 7.5 changin em to 7.9 and 7.5
00:14:228 (14228|0,14334|1,14439|2,14545|0,14651|3,14756|1) - might want to make this more flowy think this is fine as it is since it represents the music the in the best way (imo).
tasty chart
hardd?
having yet another low LN chart, and since its the final diff, suggested ODHP values would be OD 8.5 and HP 8.5 LN = not ranked sorry : ( but for real doe, gonna change it to like 8.6 and 8.3 to continue the progression from the previous diffs.
00:14:017 (14017|2,14228|2,14439|2,14651|2,14862|2) - anchor ye thats intentional
yum

hoho
great chart overall
great song choice
gud luk for renk

can i make a gd for this :d
danks for the mod man!
Topic Starter
Couil
I don't know how you found this map, but I aint complaining lol.

Saoky wrote:

Just to clarify this, if i say something about |0|1|2|3|, i mean the 4 keys you are using for playing.

EZ
00:02:820 (2820|3,2925|2,3031|1) - I think it's complicated for beginners. All fixed in previous mods!
00:06:200 (6200|1,6305|2,6411|3) - //
00:16:341 (16341|3,16446|2,16552|1) - //

NM
00:20:566 (20566|1,20672|3,20777|0) - Move from |1|3|0| to |3|0|2| nah this would make it awkward imo, + this is more representable of the music since this trill sound is different from all the other ones.
00:28:383 (28383|3,28383|0) - Ctrl+H gonna add another LN here to progress from 1 LN in the EZ diff to 2 in the NM diff to 3 in the HD diff.

HD
00:00:496 (496|3,707|2,918|1,1129|0) - Move from |3|2|1|0| to |0|3|2|1| Has more rhythm and is not so complicated to hit. it might be easier to hit,
but it doesn't represent the pitches very well so won't change.

I hope it will be useful uwu

osu! needs more Harumachi Clover! ~ needs more ワンルーム!

Thanks for the mod! Don't know if i can give kudosu for this, but I'll let the mods remove the kudosu if I can't.
riunosk
https://pastebin.com/raw/HjtHAkBf < GD made in under 15 mins
http://puu.sh/y2hEd/8856fa46d3.jpg < BG that i used, don't forget to download it and input
FadillSan
Hello~
NM req from my queue~
| 1 | 2 | 3 | 4 |

MX
00:04:298 (4298|1,4298|0) - should be triple
00:14:017 (14017|3,14017|1,14017|0) - add one more note
00:17:820 (17820|3,17820|0) - triple
00:20:989 (20989|3) - double
00:21:411 (21411|3) - double
00:22:256 (22256|0) - double
Hope that's help~ :3
Good luck~
riunosk

FadillSan wrote:

Hello~
NM req from my queue~
| 1 | 2 | 3 | 4 |

MX
00:04:298 (4298|1,4298|0) - should be triple woops forgot about this one
00:14:017 (14017|3,14017|1,14017|0) - add one more note poot
00:17:820 (17820|3,17820|0) - triple why do i keep forgetting these notes
00:20:989 (20989|3) - double no vocal here
00:21:411 (21411|3) - double hnngrh forgot about this one too
00:22:256 (22256|0) - double fuq this too
Hope that's help~ :3 yes it did
Good luck~
oh it hit 3* < update
Topic Starter
Couil

riunosk wrote:

FadillSan wrote:

Hello~
NM req from my queue~
| 1 | 2 | 3 | 4 |

MX
00:04:298 (4298|1,4298|0) - should be triple woops forgot about this one
00:14:017 (14017|3,14017|1,14017|0) - add one more note poot
00:17:820 (17820|3,17820|0) - triple why do i keep forgetting these notes
00:20:989 (20989|3) - double no vocal here
00:21:411 (21411|3) - double hnngrh forgot about this one too
00:22:256 (22256|0) - double fuq this too
Hope that's help~ :3 yes it did
Good luck~
oh it hit 3* < update
Updated owo)b
FAMoss
owo desu ~

EZ
beginning suggestion

00:24:580 (24580|3,24791|2) - ctrl + g
add more ln

NM
00:07:151 - add note 2
00:28:066 (28066|2,28172|1,28277|2) - you can delete this note and change with LN from this 00:27:960 -
lmao this is cool
Topic Starter
Couil
Green = Applied, Blue = Unsure about it/changed it a bit, Red = Not applied

FAMoss wrote:

owo desu ~ OwO

EZ
beginning suggestion
I don't mind this suggestion but don't think it's a good idea to only add it to the EZ diff, might add in the NM/HD diff doe
00:24:580 (24580|3,24791|2) - ctrl + g hmm . . would be wierd to do this since the doubles in the former/latter ones are for the crash sound. Though i noticed that the pattern after it was a bit weird since it contains a jack. Changed that one.
add more ln

NM
00:07:151 - add note 2 Since i don't have any notes here for the other diffs i think it would be kinda weird to put a note in only this diff. + Wanna keep it to 1 3-note burst per measure in the NM diff to make it easier to hit. Might add it to the HD diff though.
00:28:066 (28066|2,28172|1,28277|2) - you can delete this note and change with LN from this 00:27:960 - ehhh, I personally don't like this. I guess it's doable since the second set of drum hits are a bit louder, but it feels so weird to me. no change.
lmao this is cool
Thanks for the mod!
AHHHHHHHHHHHHHH
NM as requested in here
0|1|2|3
EZ
00:04:510 - Add a note here
00:07:679 (7679|3,8101|3,8524|3) - This is unhealthy
00:09:369 (9369|3,9791|3,10214|3) - ^
00:21:411 - Add a note here
00:25:636 - ^. Even though there is a 1/4 stream here, it is still a sound and can represent by 1/2 stream or LN
00:27:327 - ^
Not really a fan of the song so I mod only 1 diff. Hope this help and gl for ranking :)
Topic Starter
Couil
Green = Applied, Blue = Unsure about it/changed it a bit, Red = Not applied

[B A D] wrote:

NM as requested in here
0|1|2|3
EZ
00:04:510 - Add a note here doesn't map this sound here in the higher diffs so won't do it here either. (since that would be too inconsistent TBH)
00:07:679 (7679|3,8101|3,8524|3) - This is unhealthy I'm guessing you mean the anchors (kinda a weird calling it unhealthy doe ;-;), but ye was an oversight on my part.
00:09:369 (9369|3,9791|3,10214|3) - ^ ^
00:21:411 - Add a note here Would make it to hard for a EZ + variety.
00:25:636 - ^. Even though there is a 1/4 stream here, it is still a sound and can represent by 1/2 stream or LN hmm.. i guess i can change it here to add more variety to the chart.
00:27:327 - ^ this is fine as it is.
Not really a fan of the song so I mod only 1 diff. Hope this help and gl for ranking :)
Thanks for the mod! sorry if i sound angry, I'm tired af xd.
Ayachi Meme
hi
from mod q
1\2\3\4

ez
honestly its so short i cant say much about it
but 00:27:327 - i think u should add note here

nm
00:09:369 (9369|2,9580|3) - u could ctrl + g on this because i think its more comfortable

hd
00:28:383 (28383|0,28383|2,28383|3) - i think 1 or 2 of these lns should end here 00:29:334 -

aa thats all no help = no kds
Shima Rin
Hi, Mod Request from My Modding Queue.

4K:1|2|3|4


[NM]
  1. 00:06:305 (6305|1) - I think it is better to move this to col1 so you can mirror the pattern of 00:02:820 (2820|1,2925|3,3031|1) - . You may take a look at this for a more complete rearrangement: http://osu.ppy.sh/ss/9483468
  2. 00:09:686 (9686|1) - Why not move this to col1 to mirror the pattern of 00:07:890 (7890|0,7996|3,8101|1,8101|0) - ?
  3. From 00:14:228 - to 00:14:862 - you may wanna try a different pattern to follow the upper-moving scale of these synth sounds. Try this: http://osu.ppy.sh/ss/9483470
  4. 00:20:672 (20672|3,20777|0,20989|3,20989|0) - In my opinion this pattern is a little bit confusing for starters of osu!mania. How about this: http://osu.ppy.sh/ss/9483475
[HD]
  1. 00:14:017 (14017|2,14228|2,14439|2,14651|2,14862|2) - This stack needs to be avoided, and you can do that in this way: https://osu.ppy.sh/ss/9483480
  2. As what you did in 00:22:679 - and 00:24:369 -, you need a double note at 00:26:059 - as well.
  3. 00:27:115 - to the end, how about this way: https://osu.ppy.sh/ss/9483486? This can help you reduce stacks, which reduce the hand pressure at the end here.
[riu's MX]
  1. 00:14:228 - As this is the hardest diff, you may want to make something harder than HD here, maybe like this: http://osu.ppy.sh/ss/9483496
  2. 00:19:932 - You suddenly turn into quadraple note only here, but for previous similar parts like 00:18:242 - and 00:08:101 - I do think here you still need to keep consistent, so may just delete the note here on col1 or col4.
  3. 00:24:052 - Don't you miss a note here? You may take a look at other diffs to confirm, and if you agree, after you add one note on this line, add one too on 00:24:158 - so you can keep consistent on the note amount just like previous patterns such as 00:22:256 (22256|0,22256|3,22362|1,22467|0,22467|2,22467|3) -

That's all I want to say about this set. Good luck! ;)
Topic Starter
Couil
Sorry for not checking the mods, didn't get emails about them so didn't know I had gotten em :( Will check both a bit later!
Topic Starter
Couil
Green = Applied, Blue = Unsure about it/changed it a bit, Red = Not applied

Ayachi Meme wrote:

hi
from mod q
1\2\3\4

ez
honestly its so short i cant say much about it yeeee ik, easiet maps to get ranked doe ; )
but 00:27:327 - i think u should add note here sure, feels good.

nm
00:09:369 (9369|2,9580|3) - u could ctrl + g on this because i think its more comfortable ehh, imo they're about that same, some could argue that a split jump here could be more intuitive to play but i don't think it matters too much.

hd
00:28:383 (28383|0,28383|2,28383|3) - i think 1 or 2 of these lns should end here 00:29:334 - ye ended the left hand one at 00:29:228 - since thats easier for newer players to play (since thats who's most likely to play this)

aa thats all no help = no kds owo)b, doe it helped so will give kds
Thanks for the mod ! ! sorry for the delay again : (

Tofu1222 wrote:

Hi, Mod Request from My Modding Queue.

4K:1|2|3|4


[NM]
  1. 00:06:305 (6305|1) - I think it is better to move this to col1 so you can mirror the pattern of 00:02:820 (2820|1,2925|3,3031|1) - . You may take a look at this for a more complete rearrangement: http://osu.ppy.sh/ss/9483468 this would create a 3 note anchor in col1 which I wanted to avoid while mapping this, though it may seem to give better structure in this specific section it actually veers of from the rest of the maps complete structure.
  2. 00:09:686 (9686|1) - Why not move this to col1 to mirror the pattern of 00:07:890 (7890|0,7996|3,8101|1,8101|0) - ? sure. Had to rearrange the pattern at 00:07:890 (7890|0,7996|3,8101|1,8101|0) - though since it didn't have a 2 note anchor which this change makes. It plays a lot better with this anchor in place though.
  3. From 00:14:228 - to 00:14:862 - you may wanna try a different pattern to follow the upper-moving scale of these synth sounds. Try this: http://osu.ppy.sh/ss/9483470 That's what i did though, with the 3 first notes indicating a rise in pitch while the 3 last notes shifts the focus off of the synth and back into the drums, making the transition smoother. No change.
  4. 00:20:672 (20672|3,20777|0,20989|3,20989|0) - In my opinion this pattern is a little bit confusing for starters of osu!mania. How about this: http://osu.ppy.sh/ss/9483475 hmmm. . . I can agree that it might be a bit complicated for someone that's a complete beginner or to someone that's only played a few days, but I personally think that this is okay in a NM diff as long as it's not overused, and since this is literally the only form of deviation in the song in terms of possible jack usage i think it's okey. Though if someone else points this out, i'll change it to something easier.
[HD]
  1. 00:14:017 (14017|2,14228|2,14439|2,14651|2,14862|2) - This stack needs to be avoided, and you can do that in this way: https://osu.ppy.sh/ss/9483480 It's intentionally mapped like this to continue with the jack pattern were introduced at 00:13:172. Though i can agree that i could've possible made it smoother with a split-hand jumptrill instead but that would probably just make it harder for people to play in all honesty. Also the pattern you suggested would create a overload on the left hand as you'd have to press 8 consecutive 1/4 beats in a row, compared to only 5 on the right hand in my pattern. Sorry if I sounds like a know-it-all or smth, i just want to give as much reasoning as possible : (
  2. As what you did in 00:22:679 - and 00:24:369 -, you need a double note at 00:26:059 - as well. Following vocals there and there aren't any vocals playing at 00:26:059 -
  3. 00:27:115 - to the end, how about this way: https://osu.ppy.sh/ss/9483486? This can help you reduce stacks, which reduce the hand pressure at the end here.
    ehhh this patterns feels a bit weird to me, but i do agree that it's kinda mapped poorly from my side (using the same jump twice in a row). So changed it a bit to ease up the pressure a bit.
That's all I want to say about this set. Good luck! ;)

Thanks for the mod! ! 8-)
riunosk

Tofu1222 wrote:

Hi, Mod Request from My Modding Queue.

4K:1|2|3|4


[riu's MX]
  1. 00:14:228 - As this is the hardest diff, you may want to make something harder than HD here, maybe like this: http://osu.ppy.sh/ss/9483496 applied with modification
  2. 00:19:932 - You suddenly turn into quadraple note only here, but for previous similar parts like 00:18:242 - and 00:08:101 - I do think here you still need to keep consistent, so may just delete the note here on col1 or col4. i can't make the second one a quad since that'll greatly affect playability // the quads are there due to the vocal
  3. 00:24:052 - Don't you miss a note here? You may take a look at other diffs to confirm, and if you agree, after you add one note on this line, add one too on 00:24:158 - so you can keep consistent on the note amount just like previous patterns such as 00:22:256 added a note // 00:22:467 (22467|2,22467|0,22467|3) - this is actually a softer snare if you couldn't hear it(22256|0,22256|3,22362|1,22467|0,22467|2,22467|3) -

That's all I want to say about this set. Good luck! ;)
thanky for moddy
update
Topic Starter
Couil
Updated owo)b
Vent
So I noticed some form of odd focus on the right hand in the MX difficulty.
0|1|2|3
MX
Generally it seems like 23 is used very frequently?
00:14:862 (14862|0) - From here on you used the same pattern for hands three times in a row. Namely [023].
00:16:974 (16974|1) - And for the next hand right after the three copies, you're again using 23. This time in [123]
I'm worried 23 might be getting overused in general. Don't consider this a mod, I'm just trying to raise some concerns I'm having with the map.
It flows well and feels smooth to play, but I'm worried that it might not be too well balanced between the left and right hands.
riunosk

[ Vento ] wrote:

So I noticed some form of odd focus on the right hand in the MX difficulty.
0|1|2|3
MX
Generally it seems like 23 is used very frequently? not really?
00:14:862 (14862|0) - From here on you used the same pattern for hands three times in a row. Namely [023]. slightly altered some notes
00:16:974 (16974|1) - And for the next hand right after the three copies, you're again using 23. This time in [123] seems as smooth as i feel like i can make it
I'm worried 23 might be getting overused in general. Don't consider this a mod, I'm just trying to raise some concerns I'm having with the map.
It flows well and feels smooth to play, but I'm worried that it might not be too well balanced between the left and right hands.
slight changes
Topic Starter
Couil

riunosk wrote:

[ Vento ] wrote:

So I noticed some form of odd focus on the right hand in the MX difficulty.
0|1|2|3
MX
Generally it seems like 23 is used very frequently? not really?
00:14:862 (14862|0) - From here on you used the same pattern for hands three times in a row. Namely [023]. slightly altered some notes
00:16:974 (16974|1) - And for the next hand right after the three copies, you're again using 23. This time in [123] seems as smooth as i feel like i can make it
I'm worried 23 might be getting overused in general. Don't consider this a mod, I'm just trying to raise some concerns I'm having with the map.
It flows well and feels smooth to play, but I'm worried that it might not be too well balanced between the left and right hands.
slight changes
updated owo)b
error_exe777
modded using modding v2 because im evil
Topic Starter
Couil

error_exe777 wrote:

modded using modding v2 because im evil
>:( so mean

ill take a look at it soon : )
riunosk
https://pastebin.com/raw/dvUhDgyA
slight hitsound update
Topic Starter
Couil

riunosk wrote:

https://pastebin.com/raw/dvUhDgyA
slight hitsound update
00:14:862 - idk if u accidentally deleted a HS here or not (all the other diffs have a F here). Uploaded the version you gave me, tell me if i should add one there or not : )
riunosk

Couil wrote:

riunosk wrote:

https://pastebin.com/raw/dvUhDgyA
slight hitsound update
00:14:862 - idk if u accidentally deleted a HS here or not (all the other diffs have a F here). Uploaded the version you gave me, tell me if i should add one there or not : )
mine seems to have F already there
Topic Starter
Couil

riunosk wrote:

mine seems to have F already there
hmmm.. weird, oh well updat..

wait.. mine does too?? wth. must've been tired yesterday lol

sorry about that :?
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