Hi.
[Hard]
Overall this is a really interesting difficulty but I wonder how it can so much underrated considering how dense is the rhythm lol.
00:10:581 (1,2,3) - This doesn't make much sense. You increase SV but the stack makes the pattern lack of movement, which might confuse players (including me, I got confused lol). You may want to rework this one.
00:19:838 (5,6) - Not stacked properly
00:56:523 (3,4) - This is a Hard diff. Stacking them like you did for 01:02:009 (3,4) - 01:03:381 (5,6) - would improve consistency and make this much easier to sightread. Same applies for 02:51:723 (4,5) -
01:03:895 (1,2,4) - Having them overlapped is a bit annoying actually
01:12:295 (1,2) - 1/2 was unpredictable here, I thought it was 1/4. You may want to end 01:11:952 (8) - on red tick to prevent that from happening.
01:17:095 (3) - What does it cover exactly ? Better replacing it by a circle or extending it to 01:17:609 - imo. Same goes for 03:23:266 (3) - Even an 1/1 like here 01:50:009 (3) - would be acceptable.
01:35:266 (3) - You should create some variety by using reverse sliders instead of those 1/1 that look like the others. Having a different shape is not enough to represent the music well.
01:36:981 - This section feels really undermapped considering how dense the map is overall. Rhythm like this
http://puu.sh/yoxJP/4316c38ac8.jpg could work better.
02:03:809 (4,5,1) - I don't really get why spacing is inconsistent here. It really ruins 02:04:409 (1) -'s emphasis.
02:01:666 (1,2,3,4,1,2) - Minor, but having consistent spacing between 02:01:666 (1,2) - and 02:02:352 (3,4) - and 02:03:038 (1,2) - would be appreciable.
03:15:381 - 03:18:123 - ??? Really subjective but I don't really like the idea, and I doubt that any player will tbh lol (+ spacing is inconsistent). What does it bring ?
By the way, why are rhythm different here 01:45:209 - and here 03:12:981 - ? You use consistency a lot in your diff, especially with rhythms, so you should make them consistent.
03:21:895 (3,4) - Their shapes should be similar, this currently looks unpolished.
03:29:438 (1,2,3) - Most players will just hold them since following their paths make the flow really annoying and doesn't fit a Hard difficulty. I don't think it was your intention. Same here 03:43:153 (3,4,5) -
03:41:781 (3) - Seems to work better with 2 circles instead, since 03:41:952 - deserves to be clickable aswell because it has the same intensity.
03:43:838 (5,6,1,2,3,4,5,1,2,3,4,5) - This feels really clustered and this 03:44:095 (6,1,2,3) - makes that section really too dense for a Hard difficulty. Needs a nerf.
04:03:038 (3,4) - This could be read as 1/2. Slighty spacing out circle and slider should work.
[Uplift]
Great map and concepts.
00:10:923 (2,1) - Line them up ? Looks better
00:57:895 (1,2,3,4,1) - Flow could be improved here. The current antiflow makes that kickslider a bit annoying to play.
00:48:981 (3,4,1,2) - I can't stop telling myself this is so underwhelming btw lol, especially if you compare it with 00:54:466 (3,4,1,2,3,4) -
01:16:409 - Silent the slider ends. Same goes for 01:49:323 -
01:38:695 (3,4,1) - Reverse (3) instead. That circle doesn't provide a good lead-in for the stream, it is a bit awkward.
02:08:095 (3) - Why is this clickable exactly ? I mean, yeah I understand why, but you should neglect that sound (nobody would notice it since it's less intense than the others)) and use an 1/2 slider instead. Works so much better.
03:18:466 (1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5,1) - Idk, this looks a bit unpolished and seems to lack of structure.
03:59:266 (1) - Hey, could look better lol
That should be all. Good luck !