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TeddyLoid feat. Bonjour Suzuki - Pipo Password

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Total Posts
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Topic Starter
niyuji
This beatmap was submitted using in-game submission on 2017 m. gruodžio 30 d., šeštadienis at 01:20:24

Artist: TeddyLoid feat. Bonjour Suzuki
Title: Pipo Password
Source: 宇宙パトロールルル子
Tags: tv size space uchuu patrol luluco ending Kujinn Suzuki Suzuki_1112 1112 Atsuro Lulu Lulu- My Angel Kanan 1112deng
BPM: 90
Filesize: 5372kb
Play Time: 01:26
Difficulties Available:
  1. Atsuro's Hard (2,9 stars, 188 notes)
  2. Collab Easy (1,06 stars, 54 notes)
  3. Frontier (5,19 stars, 270 notes)
  4. Kujinn's Standard (1,71 stars, 120 notes)
  5. Suzuki's Insane (4,25 stars, 184 notes)
Download: TeddyLoid feat. Bonjour Suzuki - Pipo Password
Information: Scores/Beatmap Listing
---------------

Collab Easy - Lulu- & My Angel Kanan
Normal - Kujinn
Hard - Atsuro
Insane - Suzuki_1112
Frontier - Me

lyrics here
Gloria Guard
Hello From my queue.

[General]

■ 00:21:702 - 00:41:202 - this part is sound really loud. I recommend the change S:C1 custom sounds here. because this part a low atmosphere and vocal is really quiet

Can you choice this mapset combo color? the normal combo color is weird :O

[Kujinn's Normal]

■ 00:36:035 (3,4,5,1,2) - The overlap slider patterns shape and after 00:36:702 (4,5,1) is flow a little awwkward. i think you can more improve pattern flow and shape if you change this patterns, you see this patterns suggestion.
■ 01:10:702 (3) - The 1/1 slider rhythm not suitable. because there is a drum rhythm between these sliders. so you should follow on drum this part rhythms. ■ amd 01:21:369 (1) same.


[Atsuro's Hard]

■ 00:35:035 (7) - switch NC this note and 00:40:369 (7) same
■ 01:10:369 (1) - remove NC this


[1112's Insane]

■ 00:20:202 (4,5,6) - This is patterns flow a little weird. why you make a back move slider this 00:20:702 (5) i think the slider flow a make sense really bad so It is recommended to make this a normal flow.
■ 01:12:035 (3) - Hmm.. really solid this slider flow. Can you make a curve slider this? i think the change this slider with curve is better


[Frontier]

■ 00:05:702 (1) - Can you try more improve slider art? it's a little make sense is not good x.x
■ 01:23:035 (7) - switch NC this note.


Good luck ~
gary00737
M4M from my Q
my map : https://osu.ppy.sh/s/645142


i think this map is good

about some problem with top diff



00:05:702 (1) - https://i.imgur.com/5DHDm7Y.png here i think not good
00:26:369 (3) - i think you can try this https://i.imgur.com/6ufVd60.png
00:30:535 - i think here can click
01:02:869 (1,2,3,4,1,2,3,4) - too big spacing here
01:14:369 (1,2,1,2) - i think you can try this https://osu.ppy.sh/ss/9338074


good luck









牛逼1112 牛逼1112 牛逼1112 牛逼1112 牛逼1112 牛逼1112 牛逼1112
Asuka_-
super quick m4m from my q
my map: https://osu.ppy.sh/s/681010

easy
seems fine

normal
01:10:869 - why you skipped this big sound?

hard
01:13:369 (4,1) - bit ugly, you can blancket here.

insane
00:32:369 (1,1,2,3,1,1,2,1,1,1,2,3,1,1,2,3,4) - it's fine? lol
cuz hard diff is a harder rhythm than this whole the part o/

top
several objects are touching hp bar. you should avoid that.

clean set
gl!
Topic Starter
niyuji

Gloria Guard wrote:

■ 00:21:702 - 00:41:202 - this part is sound really loud. I recommend the change S:C1 custom sounds here. because this part a low atmosphere and vocal is really quiet actually it's not loud (maybe it's just your skin/settings)

Can you choice this mapset combo color? the normal combo color is weird :O will look forward into that

[Frontier]

■ 00:05:702 (1) - Can you try more improve slider art? it's a little make sense is not good x.x okay I will
■ 01:23:035 (7) - switch NC this note. unnecessary

gary00737 wrote:

i think this map is good
about some problem with top diff
00:05:702 (1) - https://i.imgur.com/5DHDm7Y.png here i think not good okay I'll fix this slider
00:26:369 (3) - i think you can try this https://i.imgur.com/6ufVd60.png no thanks, it's completely fine as it is right now, no need to overmap it
00:30:535 - i think here can click why when you have 00:30:369 (3) - slider here which concludes those two sounds
01:02:869 (1,2,3,4,1,2,3,4) - too big spacing here it's on purpose to bring the emphasis of this drums before the kiai part
01:14:369 (1,2,1,2) - i think you can try this https://osu.ppy.sh/ss/9338074 don't really like that idea, it breaks the current emphasis of the high vocal pitch

Asuka_- wrote:

super quick m4m from my q
top
several objects are touching hp bar. you should avoid that. it depends on which aspect ratio and what type of skin are you using. i don't think that there are objects that touch the bar, even if there are (as you said), it's not a big deal
clean set
gl!
Log Off Now
this song is actually pretty nice

m4m from my q

[General]

seemsgoodman

[Easy]

00:00:369 (1,2) - i kinda wish that these slider ends were soft hitsounds since theres no real sound on the end of them and the normal hitsound seems a bit out of place imo
00:16:369 (1) - aesthetics, but maybe you could turn this into a wave slider that blankets the top of 00:15:035 (4) - ?
00:45:702 (3) - aesthetics, but maybe you could make the red tick here line up with the vocal switch that happens around 00:46:035 - ?
00:56:369 (3,4) - make these the same shape?
01:01:702 (3) - maybe angle this more aggresively since its such a big change in the music? maybe something like this
01:15:035 (1) - similar suggestion to 00:45:702 (3) - where you could make the red tick line up with the snare hit here 01:15:702 -
01:23:369 (1) - idk why, ik this spinner lines up to the end of the vocal but i think it plays better if you extend it to the white tick and also matches the top diff

[Normal]

00:21:035 (4) - i would turn this into a single circle so there is a clear differentiation between where the kiai ends and the vocal part starts
01:04:369 (1,2) - nazi blanket
01:21:369 (1) - remove nc
01:25:369 (1) - soft hitsound slider end?

nice

[Hard]

00:35:035 (7) - nc
01:00:369 (5) - nc
01:10:369 (1) - remove nc
01:16:702 (6,7) - maybe make the angle of 7's slider blanket (6)'s?

nice aswell

[Insane]

00:09:535 (1,2) - make (2) the opposite angle of (1) for better visuals?
00:12:035 (4) - i feel like this slider end should be clickable since the music puts a lot more emphasis on the blue tick compared to the red tick, and you seem to follow this emphasis everywhere else in this section
00:16:869 (2,3) - i would ctrl + g this rhythm so you get more emphasis on the vocal switch whilst still making the drum beats clickable
00:38:869 (1,2) - this is easy to misread since it uses similar visual spacing to 00:36:202 (1,2) - i would suggest spacing it out more
00:52:702 (3) - i would move this higher so you can get a straight angle to (1), like this?
01:02:869 (1,2) - same as 00:09:535 (1,2) -
01:04:369 (1,3) - visual spacing can be improved here
01:09:702 (1,2) - shape and blanket can be improved
01:15:035 (1,3) - visual spacing again
01:20:369 (1,2) - same as 01:09:702 (1,2) -

idk if i agree with the build up being the hardest part of the song

[Frontier]

00:05:702 (1) - slider end interferes with the body of the slider in default skin
00:26:369 (3,1) - this could easily be misread because its the same spacing as 00:25:702 (1,2,3) -
00:27:369 (3) - i think you can extend this slider to the blue tick since the vocal supports it and theres nothing going off in the music
i think you overuse nc's too much in this section, 00:43:035 - for example this 00:44:202 (1) - nc can be removed since its part of the same phrase, same with 00:46:869 (1) - 00:49:535 (1) - etc etc

cool song! gl!
Cheri
From my queue -

  • Frontier
  1. 00:10:202 - there is no sound here for this note
  2. 00:11:369 (3) - this note would flow better at X: 63 Y:44 imo
  3. 00:14:369 (4) - this note is a strong note so I say bring it down some more for more spacing (maybe something else ya may have in mind)
  4. 01:03:535 - no sound for this note
  5. 01:06:535 (5) - imo this spacing on this note is way to high since there is nothing to really emphasis for this note (it be a different case if ya was following the vocals here 01:06:702 - )
Short mod so GL
Topic Starter
niyuji

Log Off Now wrote:

this song is actually pretty nice

m4m from my q

[General]

seemsgoodman

[Frontier]

00:05:702 (1) - slider end interferes with the body of the slider in default skin changing this slider (will be updated soon)
00:26:369 (3,1) - this could easily be misread because its the same spacing as 00:25:702 (1,2,3) - altho it's the same spacing it also changes the pattern and my idea was based on stacks, don't really want to ruin it considering it in the whole map
00:27:369 (3) - i think you can extend this slider to the blue tick since the vocal supports it and theres nothing going off in the music there's no need to do that because the vocalist stops at 00:27:702 - where exact slider tail is. it's like taking previous parts like 00:22:369 (3) - 00:25:035 (3) - . i could map the blue tick to emphasize another instrument, however, my main goal is to bring out the vocal at the first place
i think you overuse nc's too much in this section, 00:43:035 - for example this 00:44:202 (1) - nc can be removed since its part of the same phrase, same with 00:46:869 (1) - 00:49:535 (1) - etc etc fixed. leaving 00:45:369 (1,2) - 00:47:702 (1,2) - for the vocal ehmphasis

cool song! gl!

Hailie wrote:

From my queue -

  • Frontier
  1. 00:10:202 - there is no sound here for this note there are drums playing super quietly, listen again
  2. 00:11:369 (3) - this note would flow better at X: 63 Y:44 imo moving this slider would break the structure - 00:11:369 (3,6) - blanket + 00:11:702 (4,5,6) - perfect triangle
  3. 00:14:369 (4) - this note is a strong note so I say bring it down some more for more spacing (maybe something else ya may have in mind) brought it down a little
  4. 01:03:535 - no sound for this note ^ as I said above
  5. 01:06:535 (5) - imo this spacing on this note is way to high since there is nothing to really emphasis for this note (it be a different case if ya was following the vocals here 01:06:702 - ) 01:06:369 (4) - stands for the vocal, 01:06:535 (5) - spacing for the vocal at the 01:06:702 - but this wasn't the main point. i wanted to make it further because of the synth instrument playing in the background which isn't as important as the vocal, however, it has some atmospheric feel in it especially when you listen at the slower speed you can tell that it transfers the sound from the center to the left a little creating that extensive surround illusion
Short mod so GL
Ryuusei Aika
m4m
my map

General
seems this map has some problem in Kujinn's Normal and 1112's Insane : after updating, the whole difficulty turn into blank. idk if you changed something but maybe you need to re-update your map to avoid this problem (remember to make a backup first)
combo colors are not set

Collab Easy
00:03:035 (2) - make it symmetry may looks better
00:32:369 (1,3) - try to avoid stack in easy diff

Kujinn's Normal
00:31:035 (1) - remove the whistle sound at the sliderbody
01:20:369 (1) - remove nc

Atsuro's Hard
sv feels like 80km/h on the street
01:10:369 (1) - remove nc
01:16:369 (5,6) - nazi blanket

1112's Insane
00:03:035 (1,1) - 你可以摆成类似这样:
00:53:952 (3) - snap歪了
00:55:202 (2,3) - 这里没必要那么大间距,可以nerf一下
00:57:869 (2,3) - ^
01:09:702 (1,2) - 求你blanket
01:20:368 (1,2) - ^
01:13:369 (4,1) - 这俩也overlap上呗
undermap pro

Frontier
00:05:702 (1) - you can move the end of this slider out a bit to avoid the tiny overlap
00:10:202 (3,4,1) - ctrl+g can improve the flow (like at 01:03:369 (2,3,4,1) - )
feels a little too jumpy

have fun :3
Lulu-

Log Off Now wrote:

[Easy]

00:00:369 (1,2) - i kinda wish that these slider ends were soft hitsounds since theres no real sound on the end of them and the normal hitsound seems a bit out of place imo did something
00:16:369 (1) - aesthetics, but maybe you could turn this into a wave slider that blankets the top of 00:15:035 (4) - ? cool
01:15:035 (1) - similar suggestion to 00:45:702 (3) - where you could make the red tick line up with the snare hit here 01:15:702 - ya
01:23:369 (1) - idk why, ik this spinner lines up to the end of the vocal but i think it plays better if you extend it to the white tick and also matches the top diff done

Ryuusei Aika wrote:

Collab Easy
00:03:035 (2) - make it symmetry may looks better fixed
thank
Otosaka-Yu

Gloria Guard wrote:

Hello From my queue.


[1112's Insane]

■ 00:20:202 (4,5,6) - This is patterns flow a little weird. why you make a back move slider this 00:20:702 (5) i think the slider flow a make sense really bad so It is recommended to make this a normal flow. I think there should be no problem
■ 01:12:035 (3) - Hmm.. really solid this slider flow. Can you make a curve slider this? i think the change this slider with curve is better
Sorry, this is my personal style lol

Good luck ~
thx~

gary00737 wrote:

牛逼1112 牛逼1112 牛逼1112 牛逼1112 牛逼1112 牛逼1112 牛逼1112
係新一代Skystar嘅gary

Asuka_- wrote:

insane
00:32:369 (1,1,2,3,1,1,2,1,1,1,2,3,1,1,2,3,4) - it's fine? lol
cuz hard diff is a harder rhythm than this whole the part o/
ok i remap this :)
clean set
gl!
ありがとう~

Log Off Now wrote:

[Insane]

00:09:535 (1,2) - make (2) the opposite angle of (1) for better visuals? is ok
00:12:035 (4) - i feel like this slider end should be clickable since the music puts a lot more emphasis on the blue tick compared to the red tick, and you seem to follow this emphasis everywhere else in this section fixed
00:16:869 (2,3) - i would ctrl + g this rhythm so you get more emphasis on the vocal switch whilst still making the drum beats clickable is ok
00:38:869 (1,2) - this is easy to misread since it uses similar visual spacing to 00:36:202 (1,2) - i would suggest spacing it out more remap this part
00:52:702 (3) - i would move this higher so you can get a straight angle to (1), like this? I'll not move higher, but I'll make the spacing bigger
01:02:869 (1,2) - same as 00:09:535 (1,2) - is ok
01:04:369 (1,3) - visual spacing can be improved here fixed
01:09:702 (1,2) - shape and blanket can be improved Sorry, this is my personal style lol
01:15:035 (1,3) - visual spacing again fixed
01:20:369 (1,2) - same as 01:09:702 (1,2) - Sorry, this is my personal style lol

idk if i agree with the build up being the hardest part of the song

cool song! gl!
thx~

Ryuusei Aika wrote:

1112's Insane
00:03:035 (1,1) - 你可以摆成类似这样: 之前做的太急了,反正就是随便糊出来的图,改了
00:53:952 (3) - snap歪了 哪啊我看不见(
00:55:202 (2,3) - 这里没必要那么大间距,可以nerf一下 好好,nerf了owo
00:57:869 (2,3) - ^ 我觉得海星
01:09:702 (1,2) - 求你blanket 就是逼死强迫症!!1!!!!11!!
01:20:368 (1,2) - ^ ^
01:13:369 (4,1) - 这俩也overlap上呗
undermap pro 对 就是要 un derma p 不爽不 要 玩!111!!!!

have fun :3
你就当我疯了吧,这回摸已经显得我精神有点不正常了!!1!11!!1!!!
谢摸!
update thx o/
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64258
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11035,21702,32368,43035,53702,64369,75035
DistanceSpacing: 2.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Pipo Password
TitleUnicode:Pipo Password
Artist:TeddyLoid feat. Bonjour Suzuki
ArtistUnicode:TeddyLoid feat. ボンジュール鈴木
Creator:niyuji
Version:1112's Insane
Source:宇宙パトロールルル子
Tags:tv size space uchuu patrol luluco ending Kujinn Suzuki Suzuki_1112 1112 Atsuro Lulu Lulu- My Angel Kanan
BeatmapID:1442572
BeatmapSetID:682185

[Difficulty]
HPDrainRate:5.7
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.7
SliderMultiplier:2.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pipobg.jpg",0,0
//Break Periods
2,21902,31724
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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369,-200,4,1,1,35,0,0
2702,-200,4,1,1,5,0,0
3035,-200,4,1,1,35,0,0
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64035,-100,4,1,11,75,0,0
64369,-76.9230769230769,4,1,5,80,0,1
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85035,-100,4,1,5,15,0,0
85702,-100,4,1,5,10,0,0
86369,-100,4,1,5,5,0,0


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Atsuro
Added the ncs i forgot (everyone pointed out those lol) and improved a blanket
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64258
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Pipo Password
TitleUnicode:Pipo Password
Artist:TeddyLoid feat. Bonjour Suzuki
ArtistUnicode:TeddyLoid feat. ボンジュール鈴木
Creator:niyuji
Version:Atsuro's Hard
Source:宇宙パトロールルル子
Tags:tv size space uchuu patrol luluco ending Kujinn Suzuki Suzuki_1112 1112 Atsuro Lulu Lulu- My Angel Kanan
BeatmapID:1442560
BeatmapSetID:682185

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:2.2
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nextplay

Log Off Now wrote:

this song is actually pretty nice

m4m from my q

[General]

seemsgoodman

[Easy]

00:45:702 (3) - aesthetics, but maybe you could make the red tick here line up with the vocal switch that happens around 00:46:035 - ? fixed
00:56:369 (3,4) - make these the same shape? actually they are
01:01:702 (3) - maybe angle this more aggresively since its such a big change in the music? maybe something should be okay for now? and even the angle would fit with the music here imo because the angle here goes down here the vocal stops toolike this

cool song! gl!

Ryuusei Aika wrote:

m4m
my map

General
seems this map has some problem in Kujinn's Normal and 1112's Insane : after updating, the whole difficulty turn into blank. idk if you changed something but maybe you need to re-update your map to avoid this problem (remember to make a backup first)
combo colors are not set

Collab Easy
00:32:369 (1,3) - try to avoid stack in easy diff should be okay because the stack is not visible in-game

have fun :3
Has Lulu's and my updated version
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64258
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11035,21702,32368,43035,53702,64369,75035
DistanceSpacing: 2.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Pipo Password
TitleUnicode:Pipo Password
Artist:TeddyLoid feat. Bonjour Suzuki
ArtistUnicode:TeddyLoid feat. ボンジュール鈴木
Creator:niyuji
Version:Collab Easy
Source:宇宙パトロールルル子
Tags:tv size space uchuu patrol luluco ending Kujinn Suzuki Suzuki_1112 1112 Atsuro Lulu Lulu- My Angel Kanan
BeatmapID:1442563
BeatmapSetID:682185

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2.5
ApproachRate:2.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pipobg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
369,666.666666666667,4,1,1,35,1,0
11035,-100,4,1,5,80,0,1
13035,-100,4,1,1,80,0,1
21702,-100,4,1,5,70,0,0
23702,-100,4,1,1,70,0,0
32369,-100,4,1,1,70,0,0
43035,-100,4,1,5,70,0,0
45035,-100,4,1,1,70,0,0
61702,-100,4,1,5,70,0,0
64369,-100,4,1,5,80,0,1
65035,-100,4,1,1,80,0,1
75035,-100,4,1,5,80,0,1
77035,-100,4,1,1,80,0,1
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Kujinn
No Reply means applied ~

Gloria Guard wrote:

Hello From my queue.

[General]

[Kujinn's Normal]

■ 00:36:035 (3,4,5,1,2) - The overlap slider patterns shape and after 00:36:702 (4,5,1) is flow a little awwkward. i think you can more improve pattern flow and shape if you change this patterns, you see this patterns suggestion.
■ 01:10:702 (3) - The 1/1 slider rhythm not suitable. because there is a drum rhythm between these sliders. so you should follow on drum this part rhythms. ■ amd 01:21:369 (1) same. That drum is on a blue tick ..........



Good luck ~

Asuka_- wrote:

super quick m4m from my q
my map: https://osu.ppy.sh/s/681010
normal
01:10:869 - why you skipped this big sound?

gl!

Log Off Now wrote:

this song is actually pretty nice

[Normal]

00:21:035 (4) - i would turn this into a single circle so there is a clear differentiation between where the kiai ends and the vocal part starts
01:04:369 (1,2) - nazi blanket
01:21:369 (1) - remove nc
01:25:369 (1) - soft hitsound slider end?

nice

cool song! gl!

Ryuusei Aika wrote:

Kujinn's Normal
00:31:035 (1) - remove the whistle sound at the sliderbody
01:20:369 (1) - remove nc
There's an Update bug on my diff, I dunno whether its just for me but deleting diff and re-uploading may fix it.

panda
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64258
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11035,21702,32368,43035,53702,64369,75035
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Pipo Password
TitleUnicode:Pipo Password
Artist:TeddyLoid feat. Bonjour Suzuki
ArtistUnicode:TeddyLoid feat. ボンジュール鈴木
Creator:niyuji
Version:Kujinn's Normal
Source:宇宙パトロールルル子
Tags:tv size space uchuu patrol luluco ending Kujinn Suzuki Suzuki_1112 1112 Atsuro Lulu Lulu- My Angel Kanan
BeatmapID:1442573
BeatmapSetID:682185

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pipobg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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newton-
from q

[collab easy]
  1. hi dads
  2. 00:16:369 (1,2) - would prefer to follow implied slider flow here, would make this way comfier for beginners
  3. 00:32:369 (1,3) - might be a bit confusing especially since 1 hasnt fully faded out? i think you should unstack just in case
  4. 01:09:702 (1,3) - new players might think to hit 3 first since that's where 1 points directly towards - make 2 more apparent
  5. 01:13:702 - circle might fit here, the 2/1 gap feels like an intensity killer for the kiai
[kujinn's normal]
  1. 00:24:369 - circle here since downbeat is still kinda important and also because 3/2 gaps are awkward
  2. 00:31:035 (1) - this nc might have been an accident (just like me haHAA) but either way i think you should remove nc to follow that nc per measure thing - you didnt do the nc on the "ooh" at 00:41:702 (2) - so i dont see why you should do it here
  3. 00:46:369 (2,3) - im not sure new players know how to read 3/4 properly
  4. 00:59:702 (2,3) - blanket pls
  5. 01:10:869 (3) - p sure vocal starts on the red tick before it
  6. 01:12:369 (1,2) - only 3/4 stack in the map ever, new players might not expect this to be 3/4. maybe space out?
[atsuro's hard]
  1. solid
  2. sv feels kinda fast for a hard, maybe it's just me
  3. 00:21:702 - having a break here seems unnecessary, especially when this is just tv size anyway
  4. 01:22:369 (6,7) - people won't expect a 1.5x jump when the entire map is dsed, move these closer or sth
[1112's insane]
  1. 00:21:702 - breaks in tv size are zzzzzz
  2. 00:44:202 (1,2) - looks like 1/4 or sth since this is spaced lower than that 3/4 gap earlier so they dont look similar in rhythm, 00:49:035 (2,1,2) - is more appropriate
  3. 00:47:202 (2,3) - the above makes this look like 3/4 instead of 1/4 too
  4. 01:03:869 (3,4,1) - make them equidistant maybe. would look nicer
  5. 01:21:702 (1,2,3) - same here. (1,3) looks cramped
[frontier]
  1. 00:13:369 (5,6,1) etc - compared to the other jumps in this section these are so sharp, consider widening the angle a bit on the sharp jumps in this section so it's consistently wide
  2. 00:31:035 (2,3) // 00:41:535 (1) - maybe make these sliders look a bit more special, the aah/ooh sound on them is unique
  3. 00:48:035 (2,1) - space out more, right now this has the same spacing as 00:47:702 (1,2) - which is way weaker
  4. 01:08:202 (1,5) - all the sliders in the kiai follow implied slider slow except for these, reposition so these don't get accidental emphasis through flow
good luck!
Atsuro

newton- wrote:

from q

[atsuro's hard]
  1. solid
  2. sv feels kinda fast for a hard, maybe it's just me imo it's really fitting for when the song drops after being slow most of the time
  3. 00:21:702 - having a break here seems unnecessary, especially when this is just tv size anyway I like these kind of intro breaks myself, and it's really short anyways
  4. 01:22:369 (6,7) - people won't expect a 1.5x jump when the entire map is dsed, move these closer or sth I got similar 1/1 jumps on other parts, and since it's 1/1 it's perfectly readable.
Thank
Lulu-

newton- wrote:

from q

[collab easy]
  1. hi dads :eyes:
  2. 00:16:369 (1,2) - would prefer to follow implied slider flow here, would make this way comfier for beginners shouldn't be a problem at this bpm imo
  3. 01:09:702 (1,3) - new players might think to hit 3 first since that's where 1 points directly towards - make 2 more apparent fixed
  4. 01:13:702 - circle might fit here, the 2/1 gap feels like an intensity killer for the kiai added reverse arrow to 3
good luck!
kanan: no change

uwu
Topic Starter
niyuji

newton- wrote:

from q
[frontier]
  1. 00:13:369 (5,6,1) etc - compared to the other jumps in this section these are so sharp, consider widening the angle a bit on the sharp jumps in this section so it's consistently wide the idea behind this was to emphasize the peak of the vocal and a very strong downbeat. also because of it being a sharp jump it adds some spice to the map and makes it more interesting to play
  2. 00:31:035 (2,3) // 00:41:535 (1) - maybe make these sliders look a bit more special, the aah/ooh sound on them is unique changed 00:31:035 (2,3) -
  3. 00:48:035 (2,1) - space out more, right now this has the same spacing as 00:47:702 (1,2) - which is way weaker ok
  4. 01:08:202 (1,5) - all the sliders in the kiai follow implied slider slow except for these, reposition so these don't get accidental emphasis through flow ok
good luck! thank you
Yusomi
hii nm from my queue c: nice song !

frontier
00:03:035 (1) - if you stack the 2nd red anchor on top of the first it will look more beautiful :)
00:05:702 (1) - i know aesthetic mods are lame, but i think this could be made more pretty, especially the curve between the red anchors
00:26:869 (1) - i think this should be spaced more as it's too similar to how you are spacing the 1/4 gaps between these 00:26:035 (2,3) -
00:47:702 (1,2) - why such a decrease in spacing here?
01:10:035 (3,4,5,6,1) - flows a little awkward here maybe something like this would be better -

1112's insane
00:37:535 (4,1,2) - i am in love with this pattern
00:51:702 (2) - maybe space it a little more to match 00:50:869 (4,1) - ?
this map is too perfect for noob like me to discuss

couldn't find much to talk about here, good luck !
Nyukai
~Frontier~

  1. 00:09:535 (1) - I'm pretty sure this can flow way more better if you add Ctrl+G here.
  2. 00:26:702 - Are you sure you are not missing something important here? Feels a bit weird finishing it so early and with only a slider.
  3. 01:23:035 (7) - NC according to the current consistency through the whole map?
~1112's Insane~

  1. 00:53:035 (1) - This NC seems a bit unnecessary for me.
  2. 01:00:369 (1,2,3,4,5,6,7,8) - Considering the last diff didn't even bother doing the same (plus it sounds a bit overmapped), you might want to just add little jumps here with circles.
~Atsuro's Hard~

  1. 00:00:369 (1,2,3,4,5,6,7,8,9,10) - Any reason not to bother adding some NC, at least on the first sliders? This seems really long even with slow patterns.
Lowest diffs are totally fine for me, great map :3
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