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Yousei Teikoku - Hafuri Uta

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Topic Starter
IsomirDiAngelo
This map has been deleted on the request of its creator. It is no longer available.
PandaHero
M4m from my queue

Aaaa, I like this song q_q

[General]
1. There are some problems with your timing lines, probably hitsounds samplesets/volume lvl/kiai confilicts

Modding assistant wrote:

00:39:520 (hitsound set) (kiai)
03:59:221 (volume level)
04:09:791 (volume level)
04:10:123 (volume level)
04:12:286 (volume level)
04:15:672 (volume level)
04:16:035 (volume level)
04:16:892 (volume level)
04:19:892 (volume level)
2. I think offset should be 257 (dont forget to move all greenlines), on the first loud piano sound, also time signature is 3/4, not 4/4. Also ask someone who more expirienced in multitiming about timing in the end.


[Insane]
00:16:998 (1) - is this nc really necessary here? o.o I would like to remove it and stack this note 00:17:544 (4) with - 00:16:816 (2,2), so this pattern will be more logical and predictable
00:18:816 (5,7) - I would like to make this sliders parallel to 00:17:725 (1,3) for better visuals
00:30:816 (1) - hm, what about ctrl+g on this sider for better movement from previous pattern?
00:31:907 (1,2) - make it as a slider? I hear the same word in this place like was here 00:30:816 (1), so I think it will be cool to map it in similar way
00:31:907 (1,2,3,4,5,6) - actually will be cool if you repeat whole 00:30:816 (1,2,3,4,5) - pattern here
00:33:725 (2) - can't hear any sound under this slider oO
00:49:338 (4,5,6) - hm, I think this placement will looks better
00:50:429 (1) - I think it's not bad to have changes of cursor moving in new pattern https://osu.ppy.sh/ss/9382241
01:01:338 (1) - possibly offscreen, check it with 1024x768 screen resolution
01:09:520 (1,2,3) - this angle looks a bit random, maybe will be better to make it smaller? https://osu.ppy.sh/ss/9382256
01:59:883 (6) - ctrl+g?
02:20:610 (4) - ^
02:25:701 (1,2,3,4,5,6) - uuh, what about similar spacing in this stream?
04:23:492 (2) - I would like to map it as a one note, 1/4 slider feels strange here

[Funeral Poem]
01:25:883 (2,1) - this jump is too big for this calm music..
01:49:095 (3,1) - a bit uncomfortable movement, I would like to ctrl+g 1 slider
02:16:429 (4) - missed nc here?
02:25:338 (7,1) - I don't recommend you to stack slider's end and the beginning of stream, even expirienced players can missread it
03:09:338 (3) - 03:11:520 (3) - 03:13:701 (3) - will be cool if you'll continue to map these sounds as a notes like you did in the beginning - 00:10:634 (5,6,7)
03:17:701 (2) - nc?
03:50:429 (1,1,1) - it's okay if you'll map it as a 1/3 stream, players on this lvl can defeat it
04:02:493 (5) - what about note, note a 1/4 slider? It will fit vocal better imo
04:23:492 (1) - same like in insane diff

That's all from me, good luck~
Topic Starter
IsomirDiAngelo
Thanks for mod

PandaHero wrote:

M4m from my queue

Aaaa, I like this song q_q A pleasure to spread my tastes lol

[General]
1. There are some problems with your timing lines, probably hitsounds samplesets/volume lvl/kiai confilicts ???

Modding assistant wrote:

00:39:520 (hitsound set) (kiai)
03:59:221 (volume level)
04:09:791 (volume level)
04:10:123 (volume level)
04:12:286 (volume level)
04:15:672 (volume level)
04:16:035 (volume level)
04:16:892 (volume level)
04:19:892 (volume level)
2. I think offset should be 257 (dont forget to move all greenlines), on the first loud piano sound, also time signature is 3/4, not 4/4. Also ask someone who more expirienced in multitiming about timing in the end. Yeah seems like I went too quick on timing some important thins. Ty


[Insane]
00:16:998 (1) - is this nc really necessary here? o.o I would like to remove it and stack this note 00:17:544 (4) with - 00:16:816 (2,2), so this pattern will be more logical and predictable Changed
00:18:816 (5,7) - I would like to make this sliders parallel to 00:17:725 (1,3) for better visuals Changed
00:30:816 (1) - hm, what about ctrl+g on this sider for better movement from previous pattern? Indeed it feels better
00:31:907 (1,2) - make it as a slider? I hear the same word in this place like was here 00:30:816 (1), so I think it will be cool to map it in similar way Changed
00:31:907 (1,2,3,4,5,6) - actually will be cool if you repeat whole 00:30:816 (1,2,3,4,5) - pattern here I don't think so because vocal is growing in intensity so I mapped it differently
00:33:725 (2) - can't hear any sound under this slider oO There's actually a barely noticeable small sound, that's why I mapped it like this
00:49:338 (4,5,6) - hm, I think this placement will looks better You're right
00:50:429 (1) - I think it's not bad to have changes of cursor moving in new pattern https://osu.ppy.sh/ss/9382241 Changed
01:01:338 (1) - possibly offscreen, check it with 1024x768 screen resolution Was very slighty off, I moved it a bit
01:09:520 (1,2,3) - this angle looks a bit random, maybe will be better to make it smaller? https://osu.ppy.sh/ss/9382256 I had changed it but didnt update the map lul
01:59:883 (6) - ctrl+g? Feels better yeah
02:20:610 (4) - ^ Here I disagree, I think it represents better the 'pause' of instruments
02:25:701 (1,2,3,4,5,6) - uuh, what about similar spacing in this stream? Vocals has increasing intensity during the stream so I prefer like this
04:23:492 (2) - I would like to map it as a one note, 1/4 slider feels strange here Changed

[Funeral Poem]
01:25:883 (2,1) - this jump is too big for this calm music.. Why is (2) even placed here lol must've missclicked
01:49:095 (3,1) - a bit uncomfortable movement, I would like to ctrl+g 1 slider Will wait if anyone else tells me that cause I think it goes well
02:16:429 (4) - missed nc here? ehh... no ?
02:25:338 (7,1) - I don't recommend you to stack slider's end and the beginning of stream, even expirienced players can missread it Changed
03:09:338 (3) - 03:11:520 (3) - 03:13:701 (3) - will be cool if you'll continue to map these sounds as a notes like you did in the beginning - 00:10:634 (5,6,7) I think this part should be more relaxing after those intense jumps so I don't want to change this
03:17:701 (2) - nc? Yeah
03:50:429 (1,1,1) - it's okay if you'll map it as a 1/3 stream, players on this lvl can defeat it Yeah, of course they can achieve it. But I really think it's a bad idea to do a 1/3 stream at the end of the song, I'm not sadistic. I know that players my level who can almost fc this map can pass 1/3 stream but sometimes miss on it because not used to 1/3 streaming and tapping too quickly
04:02:493 (5) - what about note, note a 1/4 slider? It will fit vocal better imo I don't know. Gonna think about it later
04:23:492 (1) - same like in insane diff Fixed

That's all from me, good luck~ Thank you very much :)
Cheri
Hey from my queue - Count this as NM because I took too long

Modding 1 difficulty only and speedmodding this because I am a bit lazy

  • General
  1. Turn off widescreen support



  • Funeral Poem
  1. 00:17:766 - the normal hitsounds is too loud consider how low the vocals is and I suggest using the soft hitsounds for this section
  2. 00:39:069 (1,1,1,1) - I feel this would be more comfortable if you rotate this about 5-10 degrees (adjustments to sliders/circle after it will be needed)
  3. 00:45:743 (1,2) - I understand what you trying to emphasize here but I still say that the spacing is still just a bit high and suggest reducing a little bit
  4. 02:28:293 (7,8) - here I felt there should be a nc because the vocals stops here 02:28:111 (6) - and it just the strong beat of the instrument (minor and you don't have to do)
  5. 03:22:111 (1,2,1,2,1,2) - oh although I did mention the spacing a bit too high previous time - why is the spacing this low compared to the previous kiai sections? This kiai is the final kiai is more stronger than the previous one so if you are sticking the that high space jump pattern - it should be similar to the others at least
Nice map ya have there

k all I am doing and GL
Topic Starter
IsomirDiAngelo
Thanks for mod

Hailie wrote:

Hey from my queue - Count this as NM because I took too long I can still try to mod ur map

Modding 1 difficulty only and speedmodding this because I am a bit lazy

  • General
  1. Turn off widescreen support
Did it but what does it change ?




  • Funeral Poem
  1. 00:17:766 - the normal hitsounds is too loud consider how low the vocals is and I suggest using the soft hitsounds for this section Did it for now but I'm gonna try to find better custom hitsounds for this part
  2. 00:39:069 (1,1,1,1) - I feel this would be more comfortable if you rotate this about 5-10 degrees (adjustments to sliders/circle after it will be needed) Didn't do quite what you said but I sure changed it cause it wasn't comfortable indeed
  3. 00:45:743 (1,2) - I understand what you trying to emphasize here but I still say that the spacing is still just a bit high and suggest reducing a little bit Yeah seemed a bit large now xd
  4. 02:28:293 (7,8) - here I felt there should be a nc because the vocals stops here 02:28:111 (6) - and it just the strong beat of the instrument (minor and you don't have to do) I don't know for the nc but I'm gonna do a flow change here to emphasize the instrument (you gave me the idea)
  5. 03:22:111 (1,2,1,2,1,2) - oh although I did mention the spacing a bit too high previous time - why is the spacing this low compared to the previous kiai sections? This kiai is the final kiai is more stronger than the previous one so if you are sticking the that high space jump pattern - it should be similar to the others at least For this one I tried many things that looked ugly with higher spacing but same pattern, still gonna try it
Nice map ya have there Thank you :)

k all I am doing and GL
Nyukai
~General~

  1. I assume this is WIP yet, because I'm really missing a Hard difficulty here.
  2. The first difficulty of the mapset should have less than 2 stars, I'm afraid you need to add another difficulty or remap Normal instead.
~Funeral Poem~

  1. 00:23:221 (5,6,7) - I would try something different, this kind of overlaps are very unclean at least for me.
  2. 00:26:130 (5,6) - I agree with anti-jumps, but I can't see any reason to put one here.
  3. 00:40:312 (3,4,5) - What I said about overlapping, I won't say it again, if you think it can be kept I will understand.
  4. 00:46:470 (2) - I bet the flow can be improved by adding Ctrl+G here since I can't see any reason to force the fact you wanted to increase spacing here.
  5. 01:10:470 - I would start break here, no need to add more notes, just make the break start here~ Because it's when the music starts again.
  6. 02:22:111 (9) - The finish hitsound makes me feel I'm missing one NC here.
  7. 03:16:657 (1) - I bet a finish hitsound fits better here instead of using clap.
  8. 04:23:696 (1) - Music is practically silent here, so if you don't try to reduce volume on the whole spinner it might sound a bit noisy.
~Insane~

  1. 02:18:837 (2,3,1,2,1) - Very unclean part I would say, even when it's Insane, I agree with the rhythms, but not how notes are placed.
  2. 02:20:656 (4) - For patterns like this I would just add NC when SV is changing, because it can be harder to read unless you make it in a way that can be noticed.
~Normal~

  1. 00:38:705 (1) - I wouldn't definitely do this in a Normal difficulty.
  2. 00:55:924 (1,2,1,2) - This is spacing is quite big and bpm a bit high for doing such rhythms. As a Normal diff, I don't really agree with it... Unless you can consider it more like an Advanced. Since it is not finished, I would recommend a remap.
Top diff is really cool, but I would say that the whole mapset can be improved in many things.
Topic Starter
IsomirDiAngelo
Thanks for mod

Nyukai wrote:

~General~

  1. I assume this is WIP yet, because I'm really missing a Hard difficulty here. WIP as u said
  2. The first difficulty of the mapset should have less than 2 stars, I'm afraid you need to add another difficulty or remap Normal instead.Remap might be a better option I'm a bit lazy to do another normal diff
~Funeral Poem~

  1. 00:23:221 (5,6,7) - I would try something different, this kind of overlaps are very unclean at least for me. I think those are fine but I can change it if someone else says me so
  2. 00:26:130 (5,6) - I agree with anti-jumps, but I can't see any reason to put one here. 00:26:312 (6) - only has a drum sound whereas the two notes before were covered with drums and piano so I "stacked" these to represent this one. I did the same thing for the next similar sound so it is logical
  3. 00:40:312 (3,4,5) - What I said about overlapping, I won't say it again, if you think it can be kept I will understand. This is done on purpose here so I don't think I'm going to change it
  4. 00:46:470 (2) - I bet the flow can be improved by adding Ctrl+G here since I can't see any reason to force the fact you wanted to increase spacing here. I reduced 00:45:924 (2,1) - spacing instead
  5. 01:10:470 - I would start break here, no need to add more notes, just make the break start here~ Because it's when the music starts again. Done
  6. 02:22:111 (9) - The finish hitsound makes me feel I'm missing one NC here. Finish hitsound ? Where oO ? Anyway I agree
  7. 03:16:657 (1) - I bet a finish hitsound fits better here instead of using clap. Gonna look for better hitsounds and hitsound the whole set later
  8. 04:23:696 (1) - Music is practically silent here, so if you don't try to reduce volume on the whole spinner it might sound a bit noisy.Yep
~Insane~

  1. 02:18:837 (2,3,1,2,1) - Very unclean part I would say, even when it's Insane, I agree with the rhythms, but not how notes are placed. Changed it
  2. 02:20:656 (4) - For patterns like this I would just add NC when SV is changing, because it can be harder to read unless you make it in a way that can be noticed.You're right
~Normal~

  1. 00:38:705 (1) - I wouldn't definitely do this in a Normal difficulty.
  2. 00:55:924 (1,2,1,2) - This is spacing is quite big and bpm a bit high for doing such rhythms. As a Normal diff, I don't really agree with it... Unless you can consider it more like an Advanced. Since it is not finished, I would recommend a remap.
Definetely gonna remap this one

Top diff is really cool, but I would say that the whole mapset can be improved in many things.
Thank you, I'm gonna work on it
Parachute
Helloo, here the mod as requeste in the modding q :3

General
04:15:591 - Until here you dont need ANY new timing points. bpm is correct, offset feels too early and should be about 9046.

Normal
General comment, from 00:39:574 (1) - you really hear the sliderslide sound too much and it rlly bothers me, consider adding a silent file with soft sliderslide to make it silent.
00:23:210 (3,4) - 00:36:301 (2,3) - 01:05:739 (1,2) - 01:29:028 (4,1,2) - 01:33:028 (1,2) - All these overlaps look rlly meh, they make the map seem unorganized. I would try to clear them up (enable stacking for that, one of them was because objects stacked over another), but also you should try to make the distance to all objects the same (not only distance spacing, but literally the objects to themself, it will make it look way more organized)
02:01:393 (2,1) - especially that, uff that looks rlly meh >.<

00:55:934 (1,2,3) - Such rhythms is too complex for your easiest diff and i actually dont know what your following in the music with this x: If you really want this then make it just 2 sliders, the first one being repeating like: https://osu.ppy.sh/ss/10257975

02:50:464 (1,2) - if you wanna make this special then do it like https://osu.ppy.sh/ss/10257996 , fits better and looks way better if you ask me :3

02:58:828 (1,2) - This is hard to guess for beginners, you should make that a slider..

03:46:109 (3,1,2,3,4) - Ufff... x: this is sudden and i dont think you should use that rhythm rlly, make something easier or make it full sliders at least.

02:54:604 (4) - wrongly snapped.


Hard
Here too your aesthetics sometimes are off like 00:18:301 (2,3) - make them not touch.
00:31:210 (2) - if you wanna make increasing spacing then at least dont make this nearly touch with 1, looks weird
01:09:756 (1,2) - Again should be more emphesized imo, maybe also with something else instead of spacing only. It just feels like normal mapped and it just doesnt fit the super special sounds that you hear here imo.. ^^
01:32:665 (3,1) - weird touching sliders
02:08:301 (2,3,4) - I dont think anyone in a hard will ever expect, or even read an anti jump like this. The least you can do is add ncs for every object, but then again i dont think this even fits the music here much. Id really do something else here :/


Mourn
00:16:119 (2,3,4,1,2,3,4,5,6) - Whats that, that doesnt fit to the music at all. At least make it low spacing.
00:38:483 (1,2,3,1,1,1) - snapping.

00:45:029 (1,2,1,2,1,2) - Overall these pp jumps i really dislike them. If you really wanna have jumps here at least make the first one the biggest and make them scaling down since at the beginning her singing is the most intense. But what i rlly find weird is that here they fit at least, however theyre still less spaced than 00:43:210 (6,7,8,9) - which are jumps with actual no musical reason, or at least waaaaayy less reason to make jumps than you did here.
But overalll your spacing emphasis seems rlly off often in this map. 00:46:847 (4,5) - This is so low spacied together like nothing + 2 sliders so super easy to play, even though it is nearly the same as the jump pp pattern you just had.
Then again 00:47:574 (1,2,3) - wwhat are these jumps when the violin begins at 00:47:210 (5) - ? the beats are way too silent in the song to actually reproduce them in the song if you ask me, especially with this spacing x:
00:50:847 (1,2,3,4,5,6,7,8,9,10) - This is again a random pp jump pattern. You can rlly do better and more fun stuff than this :/

00:58:483 (2,3,4) - For example here again. Why is 2 only a slider and 3 4 big jumps when its literally the same music wise. It just makes no sense to make such a high spacing here. Then 5 is just a slider again. Id just make other complex stuff instead of just.. a jump for nothing if id say it like that >.<
01:03:574 (4,5,6,7,1,2,1,2,1,2,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Literally the only thing that fits here is the last 2 circles. And they wont get acknowledged as super special part of this song because the whole spacing is overdone like this. If you make it normal with just some jumps or just highen up the spacing in general with emphasis on the last 2 circles it will become much better. (its the same for the last diffs btw, the hard is fine spacing wise mostly i guess but the insane has the same problem.)


Anyways, ill keep it at these 2 diffs. I think normal stuff is mostly aesthetics, most stuff there feels fine already.
The harder ddffs however, i really think spacing emphasis is off in many places. Jumps in random places that just push the * rating (even if its not intentional), where you could do way better stuff, but then actual important sounds not emphasized due to overusing high(er), or lets say, similar spacings.
Besides this i think its just minor things you could improve, but you should focus on the important things first.

Your ideas were pretty good in some places of the map. I love how you used the combo colors and they fit rlly good, your rhythm mostly is fine also (besides some small things in the normal) Aesthetics seem rlly good most of the time, besides some overlaps/weird spacing between objects that make your map look weird at some little places.

Edit nvm you especially asked for mod on hard diff added that too (;

Anyways, Hitsounds seem improveable too at some points. On your new hard they seem fine for the most part already though, so if you compare your other diffs to that youll not go wrong for sure. Sometimes you just used whistles to emphasize your jumps and i honestly dont think this is the way to go with hitsounding.. but oh well. I love this song so i hope youll be able to rank it one day.
Best of luck, thanks for using the q and i rlly hope i could help you with this mod :3
Topic Starter
IsomirDiAngelo

Parachute wrote:

Helloo, here the mod as requeste in the modding q :3

General
04:15:591 - Until here you dont need ANY new timing points. bpm is correct, offset feels too early and should be about 9046.Timing is weird in this song, i'll see what I can do

Normal
General comment, from 00:39:574 (1) - you really hear the sliderslide sound too much and it rlly bothers me, consider adding a silent file with soft sliderslide to make it silent. played with map with my skin so couldn't hear this ugly sound xd
00:23:210 (3,4) - 00:36:301 (2,3) - 01:05:739 (1,2) - 01:29:028 (4,1,2) - 01:33:028 (1,2) - All these overlaps look rlly meh, they make the map seem unorganized. I would try to clear them up (enable stacking for that, one of them was because objects stacked over another), but also you should try to make the distance to all objects the same (not only distance spacing, but literally the objects to themself, it will make it look way more organized) They aren't overlapped?? I swear stacking is enabled they are really close but not overlapping to me. Anyway I spaced them a little bit more

02:01:393 (2,1) - especially that, uff that looks rlly meh >.< this kind of overlapping doesn't bother me so much... i guess i'll change anyway

00:55:934 (1,2,3) - Such rhythms is too complex for your easiest diff and i actually dont know what your following in the music with this x: If you really want this then make it just 2 sliders, the first one being repeating like: https://osu.ppy.sh/ss/10257975 you're right

02:50:464 (1,2) - if you wanna make this special then do it like https://osu.ppy.sh/ss/10257996 , fits better and looks way better if you ask me :3 agreed

02:58:828 (1,2) - This is hard to guess for beginners, you should make that a slider.. I hate Normal diffs so much xd (gonna change)

03:46:109 (3,1,2,3,4) - Ufff... x: this is sudden and i dont think you should use that rhythm rlly, make something easier or make it full sliders at least. Yep, going for full sliders

02:54:604 (4) - wrongly snapped.oops, there was another one wrongly snapped right after too


Hard
Here too your aesthetics sometimes are off like 00:18:301 (2,3) - make them not touch. Doesn't touch??
00:31:210 (2) - if you wanna make increasing spacing then at least dont make this nearly touch with 1, looks weird
01:09:756 (1,2) - Again should be more emphesized imo, maybe also with something else instead of spacing only. It just feels like normal mapped and it just doesnt fit the super special sounds that you hear here imo.. ^^ Changed the direction of the jump but I don't really get why it doesn't fit here
01:32:665 (3,1) - weird touching sliders Spaced them a little
02:08:301 (2,3,4) - I dont think anyone in a hard will ever expect, or even read an anti jump like this. The least you can do is add ncs for every object, but then again i dont think this even fits the music here much. Id really do something else here :/ Gonna wait to see others' opinions


Mourn
00:16:119 (2,3,4,1,2,3,4,5,6) - Whats that, that doesnt fit to the music at all. At least make it low spacing.Too jumpy for a slow part
00:38:483 (1,2,3,1,1,1) - snapping. oops

00:45:029 (1,2,1,2,1,2) - Overall these pp jumps i really dislike them. If you really wanna have jumps here at least make the first one the biggest and make them scaling down since at the beginning her singing is the most intense.But this I disagree, it's growing in intensity But what i rlly find weird is that here they fit at least, however theyre still less spaced than 00:43:210 (6,7,8,9) - which are jumps with actual no musical reason, or at least waaaaayy less reason to make jumps than you did here. I see your point, gonna try to rearrange all this
But overalll your spacing emphasis seems rlly off often in this map. 00:46:847 (4,5) - This is so low spacied together like nothing + 2 sliders so super easy to play, even though it is nearly the same as the jump pp pattern you just had.
Then again 00:47:574 (1,2,3) - wwhat are these jumps when the violin begins at 00:47:210 (5) - ? the beats are way too silent in the song to actually reproduce them in the song if you ask me, especially with this spacing x: Honestly I can't see any problem here as I map the drum
00:50:847 (1,2,3,4,5,6,7,8,9,10) - This is again a random pp jump pattern. You can rlly do better and more fun stuff than this :/ Gonna try something else

00:58:483 (2,3,4) - For example here again. Why is 2 only a slider and 3 4 big jumps when its literally the same music wise. It just makes no sense to make such a high spacing here. Then 5 is just a slider again. Id just make other complex stuff instead of just.. a jump for nothing if id say it like that >.< Yep
01:03:574 (4,5,6,7,1,2,1,2,1,2,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Literally the only thing that fits here is the last 2 circles. And they wont get acknowledged as super special part of this song because the whole spacing is overdone like this. If you make it normal with just some jumps or just highen up the spacing in general with emphasis on the last 2 circles it will become much better. (its the same for the last diffs btw, the hard is fine spacing wise mostly i guess but the insane has the same problem.)
I think I'm gonna remap all the kiais in Mourn and Insane


Anyways, ill keep it at these 2 diffs. I think normal stuff is mostly aesthetics, most stuff there feels fine already.
The harder ddffs however, i really think spacing emphasis is off in many places. Jumps in random places that just push the * rating (even if its not intentional), where you could do way better stuff, but then actual important sounds not emphasized due to overusing high(er), or lets say, similar spacings.
Besides this i think its just minor things you could improve, but you should focus on the important things first.

Your ideas were pretty good in some places of the map. I love how you used the combo colors and they fit rlly good, your rhythm mostly is fine also (besides some small things in the normal) Aesthetics seem rlly good most of the time, besides some overlaps/weird spacing between objects that make your map look weird at some little places. Thank you, but the overlap thing is often something done on purpose cause I like it, but I know most people don't :/

Edit nvm you especially asked for mod on hard diff added that too (;

Anyways, Hitsounds seem improveable too at some points. On your new hard they seem fine for the most part already though, so if you compare your other diffs to that youll not go wrong for sure. Sometimes you just used whistles to emphasize your jumps and i honestly dont think this is the way to go with hitsounding.. but oh well. I love this song so i hope youll be able to rank it one day.
Best of luck, thanks for using the q and i rlly hope i could help you with this mod :3

Thanks for mod :)
polka
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38483
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17735,39574,109259,166065,170429
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Hafuri Uta
TitleUnicode:葬詩
Artist:Yousei Teikoku
ArtistUnicode:妖精帝國
Creator:IsomirDiYandere
Version:Mourn
Source:
Tags:pax vesania fairy empire das feenreich hafuriuta
BeatmapID:1489483
BeatmapSetID:681668

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9.2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1835782-1366x768-[DesktopNexus.com].jpg",0,0
//Break Periods
2,70480,78327
2,179572,187418
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 41,90,103
Combo3 : 117,141,183
Combo4 : 84,60,104
Combo5 : 145,107,175
Combo6 : 199,22,22

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28,181,193806,2,0,L|30:248,2,52.5000020027161
111,207,194351,1,0,0:0:0:0:
81,35,194533,38,0,L|148:17,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
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303,44,196351,2,0,P|309:83|327:108,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
403,320,196715,53,12,0:0:0:0:
250,313,197806,5,8,0:0:0:0:
45,184,197988,1,0,0:0:0:0:
132,329,198169,1,8,0:0:0:0:
151,317,198260,1,0,0:0:0:0:
172,291,198351,1,0,0:0:0:0:
187,259,198442,1,0,0:0:0:0:
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138,194,198624,1,0,0:0:0:0:
103,221,198715,1,0,0:0:0:0:
99,261,198806,1,0,0:0:0:0:
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198,105,199806,1,0,0:0:0:0:
314,332,199988,2,0,P|343:304|345:247,1,83.9999974365235
149,170,200351,1,0,0:0:0:0:
232,353,200533,1,0,0:0:0:0:
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241,230,200897,1,0,0:0:0:0:
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265,50,201442,1,0,0:0:0:0:
294,301,201624,1,0,0:0:0:0:
373,22,201806,2,0,P|366:84|344:118,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
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192,292,202351,1,0,0:0:0:0:
123,45,202533,5,0,0:0:0:0:
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144,344,203079,1,0,0:0:0:0:
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334,293,204897,1,0,0:0:0:0:
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145,204,205260,1,0,0:0:0:0:
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128,149,205442,70,0,P|98:208|106:260,1,83.9999974365235,14|0,0:0|0:0,0:0:0:0:
312,117,205806,1,0,0:0:0:0:
143,65,205988,1,0,0:0:0:0:
186,263,206169,2,0,P|161:304|107:326,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
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81,301,208351,2,0,P|131:277|157:248,1,83.9999974365235,10|0,0:0|0:0,0:0:0:0:
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256,43,210169,1,0,0:0:0:0:
192,306,210351,1,0,0:0:0:0:
386,99,210533,2,0,P|357:64|315:37,1,83.9999974365235,10|0,0:0|0:0,0:0:0:0:
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112,302,211442,1,0,0:0:0:0:
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185,357,211806,1,0,0:0:0:0:
40,73,211988,5,14,0:0:0:0:
54,104,212079,1,0,0:0:0:0:
76,134,212169,1,0,0:0:0:0:
110,149,212260,1,0,0:0:0:0:
151,147,212351,1,0,0:0:0:0:
180,131,212442,1,0,0:0:0:0:
207,100,212533,1,0,0:0:0:0:
220,67,212624,1,0,0:0:0:0:
232,28,212715,69,10,0:0:0:0:
262,63,212806,1,0,0:0:0:0:
285,104,212897,1,0,0:0:0:0:
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265,244,213169,1,0,0:0:0:0:
266,293,213260,1,0,0:0:0:0:
283,340,213351,1,0,0:0:0:0:
319,373,213442,5,10,0:0:0:0:
475,29,213624,1,0,0:0:0:0:
144,106,213806,69,8,0:0:0:0:
508,211,213988,1,0,0:0:0:0:
101,229,214169,22,0,B|144:209|163:183|204:159|204:159|177:209,1,167.999994873047,14|0,0:0|0:0,0:0:0:0:
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111,235,215260,5,2,0:0:0:0:
328,64,215442,1,0,0:0:0:0:
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232,83,218351,1,0,0:0:0:0:
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298,24,219079,1,0,0:0:0:0:
403,249,219260,1,0,0:0:0:0:
479,74,219442,1,0,0:0:0:0:
247,111,219624,2,0,P|272:160|303:184,1,83.9999974365235
512,242,219988,5,0,0:0:0:0:
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211,276,220897,1,0,0:0:0:0:
284,38,221079,1,0,0:0:0:0:
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113,95,221442,69,8,0:0:0:0:
446,262,221624,1,0,0:0:0:0:
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192,24,222169,69,8,0:0:0:0:
393,321,222351,1,0,0:0:0:0:
372,16,222533,5,8,0:0:0:0:
220,315,222715,1,0,0:0:0:0:
186,27,222897,70,0,B|190:62|210:76|210:76|232:95|232:95|235:124|235:124|254:129|264:170,1,167.999994873047,14|0,0:0|0:0,0:0:0:0:
308,348,223442,1,0,0:0:0:0:
369,148,223624,1,8,0:0:0:0:
209,277,223806,1,0,0:0:0:0:
331,57,223988,1,0,0:0:0:0:
300,240,224169,1,0,0:0:0:0:
104,199,224351,5,0,0:0:0:0:
284,12,224533,1,0,0:0:0:0:
204,282,224715,2,0,B|175:339|175:339|154:298,1,83.9999974365235,10|0,0:0|0:0,0:0:0:0:
54,126,225079,69,8,0:0:0:0:
304,82,225260,1,0,0:0:0:0:
135,311,225442,1,0,0:0:0:0:
201,25,225624,5,8,0:0:0:0:
302,229,225806,1,0,0:0:0:0:
45,116,225988,1,0,0:0:0:0:
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223,338,226351,1,0,0:0:0:0:
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106,29,226715,1,8,0:0:0:0:
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61,240,227079,1,0,0:0:0:0:
330,4,227260,1,14,0:0:0:0:
374,42,229442,5,14,0:0:0:0:
401,132,230533,6,2,B|436:131|478:100,2,60.6666638895672
376,210,230897,6,2,P|339:203|310:183,2,60.6666638895672
381,285,231260,6,2,B|415:282|448:256,2,60.6666638895672
316,362,231624,5,14,0:0:0:0:
205,122,231806,1,0,0:0:0:0:
106,293,231988,1,0,0:0:0:0:
106,293,232079,1,0,0:0:0:0:
106,293,232169,1,0,0:0:0:0:
292,246,232351,5,0,0:0:0:0:
115,206,232533,1,0,0:0:0:0:
115,206,232624,2,0,P|90:208|63:198,2,41.9999987182618
86,137,232897,1,0,0:0:0:0:
86,137,232988,2,0,P|69:112|64:82,2,41.9999987182618
132,82,233260,1,0,0:0:0:0:
169,56,233351,1,0,0:0:0:0:
207,30,233442,1,0,0:0:0:0:
220,70,233533,1,0,0:0:0:0:
233,108,233624,1,0,0:0:0:0:
246,152,233715,1,0,0:0:0:0:
256,192,233806,5,14,0:0:0:0:
256,192,233988,12,0,238897,0:0:0:0:
165,116,239274,6,0,L|236:137,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
372,167,239637,1,0,0:0:0:0:
372,167,239819,2,0,L|303:186,1,52.5000020027161
147,210,240183,1,0,0:0:0:0:
194,311,240364,6,0,L|226:253,1,52.5000020027161
210,134,240728,1,0,0:0:0:0:
291,298,240910,2,0,L|302:226,1,52.5000020027161
281,91,241274,1,0,0:0:0:0:
449,65,241455,6,0,P|434:80|392:95,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
253,118,241819,1,0,0:0:0:0:
406,166,242001,2,0,P|376:161|344:130,1,52.5000020027161
294,46,242364,1,0,0:0:0:0:
302,192,242546,2,0,P|311:216|327:237,1,52.5000020027161
121,324,243612,6,0,L|137:267,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
36,246,243936,38,0,L|56:308,2,52.5000020027161
17,157,244481,1,0,0:0:0:0:
71,80,244663,1,0,0:0:0:0:
152,232,245026,1,0,0:0:0:0:
212,38,245390,1,0,0:0:0:0:
223,211,245754,2,0,P|236:186|252:99,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
138,88,246481,1,0,0:0:0:0:
307,62,246845,2,0,B|333:57|347:47|347:47|368:49|368:49|388:35|423:44,1,105.000004005432
381,184,247572,1,0,0:0:0:0:
370,219,247936,5,2,0:0:0:0:
348,249,248299,1,0,0:0:0:0:
259,315,248481,1,0,0:0:0:0:
147,295,248663,2,0,L|111:339,2,52.5000020027161
145,55,249845,5,0,0:0:0:0:
147,85,250177,1,2,0:0:0:0:
165,115,250540,2,0,P|175:150|169:180,2,52.5000020027161
224,57,251086,1,0,0:0:0:0:
300,30,251267,2,0,P|303:70|254:133,1,105.000004005432
270,123,252340,6,0,L|289:184,2,52.5000020027161,2|0|0,0:0|0:0|0:0,0:0:0:0:
226,246,252885,1,0,0:0:0:0:
354,258,253067,2,0,L|283:253,1,52.5000020027161
383,182,253430,1,0,0:0:0:0:
432,242,253612,1,0,0:0:0:0:
405,317,253794,2,0,L|478:321,1,52.5000020027161
505,210,254158,2,0,L|503:269,1,52.5000020027161
486,130,254521,38,0,B|449:142|420:139|420:139|412:159|412:159|383:184,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
399,170,255726,6,0,L|343:183,1,52.5000020027161
252,115,256089,6,0,L|229:176,1,52.5000020027161
146,179,256517,6,0,L|171:234,1,52.5000020027161
145,300,256946,38,0,B|178:316|210:305|210:305|243:338|243:338|259:310|259:310|266:308|266:308|267:301|267:301|272:297|272:297|274:290|274:290|280:286|280:286|280:278|280:278|288:272|288:272|283:258,1,210.000008010865,2|0,0:0|0:0,0:0:0:0:
359,327,258446,5,0,0:0:0:0:
353,239,258946,2,0,P|386:281|381:339,1,105.000004005432
353,239,259946,6,0,B|379:192|379:192|395:166|436:154|436:154|432:120|432:120|435:93|457:69,1,210.000008010865,2|0,0:0|0:0,0:0:0:0:
245,57,261746,6,0,B|308:61|309:32|309:32|346:49|371:28|371:28,1,140
256,192,263546,1,6,0:0:0:0:
256,192,263696,12,0,269546,0:0:0:0:

Through the first kiai!!! Ill check the rest in a while!
Parachute
Here too your aesthetics sometimes are off like 00:18:301 (2,3) - make them not touch. Doesn't touch??
Well it is https://osu.ppy.sh/ss/10283406 instead of https://osu.ppy.sh/ss/10283409.
They werent actually touching yet but it just seems so off that 2 of these sliders seem so spaced together. I guess hearing it now it might be that you did it because of the higher singing she does there, but id just keep it at the higher spacing you chose here anyways because imo at least it doesnt look sooo good and it would be just better to make everything spaced correctly to each other, if you know what i mean now ^^


Then again 00:47:574 (1,2,3) - wwhat are these jumps when the violin begins at 00:47:210 (5) - ? the beats are way too silent in the song to actually reproduce them in the song if you ask me, especially with this spacing x: Honestly I can't see any problem here as I map the drum
Yea but compared to the rest of the kiai this has a rlly high spacing for the reason of bg drums, which you mapped anyways more often. If it was normal spacing or just low intensity mapped there would be no problem with this but playing this is intense and i dont rlly see how the music right here is so intense. I mean i could be wrong. If you hear anything intense here then tell me but i rlly dont ^^

Yea just wanted to clear that up in case you didnt understand me or i maybe cant explain the things good enough sometimes. Gl :3
Azzedd
Top diff

00:18:129 (2,3) - pourquoi t'as stacked ici et pas pour la suite alors que t'as la même structure?
00:27:948 (7) - nc
00:34:857 (3,4) - cette angle est moyen, peut être tu pourrais les deplacer 00:34:857 (3,4) - pour les mettre de tels sortes comme 00:34:129 (1,2,1,2) -
00:44:675 (3) - ce slider est bizarre, car tu indiques une direction, mais tu vas a l'opposé
00:51:211 (3) - la blanket peut être mieux ici
00:56:675 - 00:57:038 - tu pourrais tenter de reduire le spacing ici
01:00:311 (1,2,3,4,5) - not a perfect star https://i.imgur.com/mf3JvWD.jpg
01:03:220 (4) - ce slider a le droit aussi a sa forme comme 01:01:402 (1) - étant donné que c'est un 3/4 surtout pour montrer en direction de 01:03:584 (1) -
01:23:766 (2,3,4) - il faut que ceux la est la même structure qu'avant 01:24:129 (4) - supprime celui la et emphasis celui la 01:23:947 (3) - comme avant
01:27:948 (2,3) - pareil qu'au début pour le stack
01:29:766 (1,2,3,4) - tu ne dois pas mêler ces notes au patern suivants 01:29:765 - ici une nouvelle partie commence donc une partie différente
01:32:311 - je pense que tu devrais rendre cliquable cette note
01:35:948 (3,4) - tu peux stack les deux la, les deux sons sont relativement similaire
01:36:857 (2,3,4) - c'est trop compacte ici, essaye de suivre la direction de ton slider
01:41:765 - reverse 1/2 ici comme la 01:40:675 (1) -
01:48:311 - ce rythme passe aussi pas mal https://i.imgur.com/l6qmiTn.png
02:13:402 (1,2,3,4,5) - tu pourrais faire une star ici aussi, ça y ressemble pas mal ^^
02:20:311 (2) - le stack ici ne va pas du tout, peut être tu voulais le stack sur le sliderend du slide 02:19:948 (1) -
02:23:584 (3,4,5,6) - je pense que tu devrais un peu, juste un peu baisser le spacing ici, pour bien accentuer le jump qui suit
02:25:039 (5,6) - stack ou met un slide ici 02:25:038 -
02:28:658 - c'est ici qui tu dois baisser en intensité et non la 02:29:765 -
02:32:311 (2) - pourquoi le nc?
02:41:764 - 02:42:310 - ici c'est la même partie qu' ici pratiquement 02:42:855 - 02:43:401 - je comprend pas pourquoi ta structure n'est pas la même
02:43:946 (5) - nc
02:45:401 (4,5,6,7,1) - tu pourrais soigner sa de telle sorte a avoir une étoile parfaite sa y ressemble ^^
02:46:675 (5) - pourquoi un kick slider ici et pas la 02:47:219 - 02:47:764 -
03:15:583 (4) - nc
03:37:401 (1,2,3,4,5) - pareil ici https://i.imgur.com/7jc7Je9.jpg
03:41:764 (1,2,1,2,1,2) - ici tu devrais recaler ton patern de jump allez retour, car tu l'utilise sur toute la map sauf ici
03:45:037 (1,2,3,1,2) - star
03:59:637 (2,3) - pareil qu'avant
04:02:546 (5) - ce slide doit suivre la même direction en changeant de rotation comme 04:01:455 (1,3) -
04:08:663 (4) - des touches ici serait plus adapté je pense
04:10:540 (3) - pas de reverse ici car depuis ici 04:03:612 - tu suis les vocals et que ici il y en a pas 04:10:904 -
04:13:430 - reverse comme ici 04:12:340 -
Topic Starter
IsomirDiAngelo
Merci

Azzedd wrote:

Top diff

00:18:129 (2,3) - pourquoi t'as stacked ici et pas pour la suite alors que t'as la même structure? C'est vrai lol
00:27:948 (7) - nc
00:34:857 (3,4) - cette angle est moyen, peut être tu pourrais les deplacer 00:34:857 (3,4) - pour les mettre de tels sortes comme 00:34:129 (1,2,1,2) - Pas compris je te demanderai par mp
00:44:675 (3) - ce slider est bizarre, car tu indiques une direction, mais tu vas a l'opposé C'était le but à la base mais ça fait bizarre, je change ça!
00:51:211 (3) - la blanket peut être mieux ici Fixé
00:56:675 - 00:57:038 - tu pourrais tenter de reduire le spacing ici Pas convaincu que ça soit mieux
01:00:311 (1,2,3,4,5) - not a perfect star https://i.imgur.com/mf3JvWD.jpg Il est vrai
01:03:220 (4) - ce slider a le droit aussi a sa forme comme 01:01:402 (1) - étant donné que c'est un 3/4 surtout pour montrer en direction de 01:03:584 (1) - ok
01:23:766 (2,3,4) - il faut que ceux la est la même structure qu'avant 01:24:129 (4) - supprime celui la et emphasis celui la 01:23:947 (3) - comme avant ok
01:27:948 (2,3) - pareil qu'au début pour le stack yep
01:29:766 (1,2,3,4) - tu ne dois pas mêler ces notes au patern suivants 01:29:765 - ici une nouvelle partie commence donc une partie différente j'ai changé
01:32:311 - je pense que tu devrais rendre cliquable cette note Je préfère comme ça
01:35:948 (3,4) - tu peux stack les deux la, les deux sons sont relativement similaire Ca me plait mieux comme c'est
01:36:857 (2,3,4) - c'est trop compact ici, essaye de suivre la direction de ton slider J'ai changé
01:41:765 - reverse 1/2 ici comme la 01:40:675 (1) - Sa voix est plus forte ici donc j'ai mis des cercles à la place de sliders
01:48:311 - ce rythme passe aussi pas mal https://i.imgur.com/l6qmiTn.png Je sais pas trop, je verrai
02:13:402 (1,2,3,4,5) - tu pourrais faire une star ici aussi, ça y ressemble pas mal ^^
02:20:311 (2) - le stack ici ne va pas du tout, peut être tu voulais le stack sur le sliderend du slide 02:19:948 (1) - Je vois pas trop en quoi c'est gênant
02:23:584 (3,4,5,6) - je pense que tu devrais un peu, juste un peu baisser le spacing ici, pour bien accentuer le jump qui suit c'est vrai
02:25:039 (5,6) - stack ou met un slide ici 02:25:038 - euh... non ?
02:28:658 - c'est ici qui tu dois baisser en intensité et non la 02:29:765 - bien vu
02:32:311 (2) - pourquoi le nc? pour annoncer le ralentissement, je verrai si je laisse comme ça ou pas
02:41:764 - 02:42:310 - ici c'est la même partie qu' ici pratiquement 02:42:855 - 02:43:401 - je comprend pas pourquoi ta structure n'est pas la même fixé
02:43:946 (5) - nc fixé
02:45:401 (4,5,6,7,1) - tu pourrais soigner sa de telle sorte a avoir une étoile parfaite sa y ressemble ^^ ok
02:46:675 (5) - pourquoi un kick slider ici et pas la 02:47:219 - 02:47:764 - je trouve que ça casse une chaine de notes qui n'a pas à être brisée
03:15:583 (4) - nc ok
03:37:401 (1,2,3,4,5) - pareil ici https://i.imgur.com/7jc7Je9.jpg C'en est une, à une petit angle près, je me souviens l'avoir fait avec l'outil
03:41:764 (1,2,1,2,1,2) - ici tu devrais recaler ton patern de jump allez retour, car tu l'utilise sur toute la map sauf ici Cette partie est spéciale, je trouve que c'est mieux comme ça
03:45:037 (1,2,3,1,2) - star ok
03:59:637 (2,3) - pareil qu'avant ok
04:02:546 (5) - ce slide doit suivre la même direction en changeant de rotation comme 04:01:455 (1,3) - y'a rien qui suit donc je trouve ça mieux comme ça
04:08:663 (4) - des touches ici serait plus adapté je pense bof
04:10:540 (3) - pas de reverse ici car depuis ici 04:03:612 - tu suis les vocals et que ici il y en a pas 04:10:904 - MA - SU - E - GA - OU
04:13:430 - reverse comme ici 04:12:340 -pareil qu'avant
TheKingHenry
Hello M4M of sorts from my queue~
Did it in-game chattin
log here
20:44 TheKingHenry: well anyways lets begin
20:45 TheKingHenry: w8 wat
20:45 IsomirDiYandere: ok
20:45 TheKingHenry: sliderwhistle
20:45 TheKingHenry: what does that hs even do
20:45 TheKingHenry: can you put whistle on slide
20:45 TheKingHenry: lol
20:45 IsomirDiYandere: ye
20:45 IsomirDiYandere: x)
20:45 IsomirDiYandere: it's just a muted sound
20:46 IsomirDiYandere: cause it was whistling on every slider that had whistle
20:46 IsomirDiYandere: but i realized i could unselect slider body later x)
20:46 TheKingHenry: lol
20:46 TheKingHenry: >.<
20:46 TheKingHenry: so its basically useless lul
20:46 TheKingHenry: well anyways
20:47 TheKingHenry: i see the timings sort of interesting
20:47 TheKingHenry: but nevertheless avoid stuff like
20:47 IsomirDiYandere: ye ill probably delete it
20:47 TheKingHenry: point at 02:09:402 - for example
20:47 TheKingHenry: where the incorrect time signature position continues for more than couple hits
20:48 TheKingHenry: same with 02:19:220 -
20:48 IsomirDiYandere: does it sound bad ?
20:48 TheKingHenry: and so on, if you need metronote resets and shit, try to make em so that they keep the signature fit for the music
20:48 TheKingHenry: well so far it doesnt really sound bad
20:49 IsomirDiYandere: well i placed a timing point where the timing shifted and where it was back to normal
20:49 TheKingHenry: i know
20:50 IsomirDiYandere: oh i didnt see what you meant sorry
20:50 IsomirDiYandere: x)
20:50 TheKingHenry: lol
20:50 IsomirDiYandere: you mean that i should place another point so the big white tick is correct ?
20:50 TheKingHenry: yeah for example
20:50 IsomirDiYandere: ok lol mb x)
20:51 TheKingHenry: is this kind of timing here 04:15:726 (1,2,1) -
20:51 TheKingHenry: on the piano or vocals?
20:51 TheKingHenry: 04:15:726 - seems to be vocal
20:52 TheKingHenry: but the following 2 timing points are way too early for the vocal
20:52 TheKingHenry: little too early for the piano too
20:52 IsomirDiYandere: ok ill change it
20:53 TheKingHenry: note though that the current timing is fairly accurate again at 04:18:446 -
20:53 TheKingHenry: also add one point at 04:22:946 - for the further slow down towards the last note
20:53 TheKingHenry: even though its spinner
20:54 TheKingHenry: its about 1/8-1/4 too early depending on if you want the piano or vocal
20:54 IsomirDiYandere: Oh yeah
20:54 IsomirDiYandere: I used to place the note 1/8 later
20:54 IsomirDiYandere: but with timing snap it went back to 1/1
20:54 TheKingHenry: lol preferably time it instead
20:55 IsomirDiYandere: yeah i got lazy here i admit xà
20:55 IsomirDiYandere: x)*
20:55 TheKingHenry: :)
20:55 TheKingHenry: 00:23:220 (3,4) - avoid visual spacing like this
20:55 TheKingHenry: you should keep visual spacing somewhat stable in low diff like this too, similarly to playing DS
20:55 TheKingHenry: this can seem like a lower distance while its not
20:56 TheKingHenry: also it doesnt look so good heh
20:56 IsomirDiYandere: where should be then ? i'm kinda noob to visual spacing
20:56 IsomirDiYandere: should it*
20:57 IsomirDiYandere: around x:376 y:116 is alright?
20:57 TheKingHenry: visual spacing about equals to DS when the visually closest part to the object is the part the distance spacing gets calculated from
20:57 TheKingHenry: like here itd be the sliderend to the circle
20:58 TheKingHenry: i mean yeah what you said is about where it's better
20:58 IsomirDiYandere: ok ty
20:59 TheKingHenry: your NCing seems to be kinda inconsisnte from the beginning of the kiai, first having longer combo then changin like every couple objects
20:59 TheKingHenry: why not use more consistent one like NC every 2 measures or similar? would work fairly well
20:59 IsomirDiYandere: oops
20:59 TheKingHenry: the music waltz has stronger emphasis every other measure too
21:00 IsomirDiYandere: I think I forgot to NC 00:41:766 (4) -
21:00 TheKingHenry: ¯\_(ツ)_/¯
21:00 TheKingHenry: you should also avoid important sounds under sliderends unless there are proper reasons to do so
21:00 TheKingHenry: see for example 00:58:493 (1) -
21:01 IsomirDiYandere: ye maybe change it to a slider on 00:58:493 (1) - and place a circle before
21:01 IsomirDiYandere: on 00:58:856 -
21:02 IsomirDiYandere: i meant
21:02 TheKingHenry: like just remove the reverse and circle the end is fine, not exactly sure what you mean
21:03 IsomirDiYandere: ok
21:04 TheKingHenry: btw most of what i say applies to multiple places just note it
21:04 TheKingHenry: since we lack time here ill mostly just example of things you could look for
21:04 TheKingHenry: for example theres plenty of those visual spacings that could be more clean
21:05 IsomirDiYandere: well good news i got 15 more minutes before i got to leave
21:06 TheKingHenry: :)
21:06 TheKingHenry: w8 holy shit im in first diff and time almost gone
21:06 TheKingHenry: wew
21:06 IsomirDiYandere: lol
21:06 TheKingHenry: well just overall visuals could be tuned more since more clean ones would fit the songs atmosphere better than little crude ones
21:07 TheKingHenry: like the classic blanket stuff for example
21:07 IsomirDiYandere: i thought i did blankets where i could
21:08 TheKingHenry: i mean doing blanekt doesnt necessary mean the blanket is perfect ^^
21:08 IsomirDiYandere: maybe i forgot to verify them all cause i recently learned to use approach circles
21:08 TheKingHenry: yeah thats good
21:08 TheKingHenry: also i dont think doing overlaps like 03:21:037 (1,2) - is really preferable in low diff like this
21:09 TheKingHenry: btw i felt this when playing the 2 highest diffs, and it kinda looks like it on the lower ones too
21:09 TheKingHenry: the low intensity sections with mostly the vocalist
21:09 TheKingHenry: they feel too dense (clicking-wise) for the song
21:09 IsomirDiYandere: ok
21:10 TheKingHenry: like for example stuff like 03:21:037 (1,2) - in insane
21:10 TheKingHenry: sounds being there or not aside, it feels too much for the intensity of the section
21:10 TheKingHenry: just cut off some circle 1/2 with sliders for example and such
21:11 IsomirDiYandere: well there are loud drum sounds 03:21:583 (2,3) - here
21:11 IsomirDiYandere: is it bad to map them ?
21:12 TheKingHenry: wtf i fucke up my link
21:13 TheKingHenry: smh couldnt find what i last was gonna link
21:13 TheKingHenry: but for example 00:30:493 (7,8,1,2,3,4,5,1,2,3,4,5) -
21:13 TheKingHenry: a lot of 1/2 as circles for what the music is
21:13 TheKingHenry: also as a mapset thingy the top diff felt kinda meh
21:14 TheKingHenry: not to the point where id straight recommend you to remove it
21:14 TheKingHenry: but it feels like it has nothing to offer more than insane in terms of the song
21:14 TheKingHenry: and it kinda feels like its the insane but with spacing
21:14 TheKingHenry: even though there are some things that are clearly done in more extra way there
21:15 IsomirDiYandere: what should i do then ? like i mapped the song... idk
21:15 TheKingHenry: i mean yeah
21:15 TheKingHenry: this is kinda subjective impression i got while playing
21:15 TheKingHenry: i think you're best off keeping it with hte others and improving em all
21:16 TheKingHenry: i mean not like its wrong, but personally i woulda probalby stopped this set at the insane since it feels more fitting for the song
21:17 IsomirDiYandere: it feels overmapped?
21:17 IsomirDiYandere: or just overspaced
21:17 TheKingHenry: sort of both
21:17 TheKingHenry: hmm gimme sec maybe i can explain it better with some examples
21:18 TheKingHenry: like the song isnt very dense, so similarly to what i said about the less intense sections
21:19 TheKingHenry: in similar way in the more intense sections stuff like 01:54:857 (1,2,1,2,1,2) - or02:01:766 (6,7,8,9) -
21:19 TheKingHenry: like, theres lot of highly spaced 1/2 while the song is most of the time basing on 1/1
21:21 TheKingHenry: like that kind of stuff fits for example the solo section with 1/2
21:22 TheKingHenry: you catch my drift?
21:22 IsomirDiYandere: there are sounds but not important enough you mean
21:23 IsomirDiYandere: if i understood well
21:23 TheKingHenry: yeah most of the time the red tick 1/2 are barely audible, thats what i mean with it basing mostly on 1/1
21:23 IsomirDiYandere: so how should i map this ? slider spam or very low spacing?
21:24 IsomirDiYandere: both ?
21:24 TheKingHenry: kinda hard to say straight away, id probably think a while for what to do
21:24 TheKingHenry: but with this short time to think id probably do smth like fairly low SV and density but not really massively small spacing considering the hits are still quite strong
21:25 TheKingHenry: but i dont really think youre well off going for mapset remap here uh
21:25 TheKingHenry: so i think its better if you just go with what you have now and improve that
21:25 TheKingHenry: if it comes to it that youre not satisfied with this and want to remap you can always then do that
21:26 IsomirDiYandere: i feel like correcting each little problem makes my map look like a mess
21:26 TheKingHenry: >.<
21:26 IsomirDiYandere: like i remapped all kiais in top diff 2 weeks ago
21:26 TheKingHenry: oh shit
21:27 TheKingHenry: like stuff like 00:45:039 (1,1,1) - i like already, seems fit for example
21:27 IsomirDiYandere: i think i'd rather had remapped the whole diff
21:27 TheKingHenry: btw with prolonged sliders like this silence the ends
21:27 TheKingHenry: or make em quiet
21:28 TheKingHenry: oh that link was in insane btw
21:28 TheKingHenry: smh i dont even know in what diff im in anymore
21:28 IsomirDiYandere: oh ok i didnt understand lol
21:28 TheKingHenry: what part
21:29 IsomirDiYandere: i didnt understand talking about sliders cause i was still on top diff with the 1 2 jumps
21:29 TheKingHenry: ah
21:29 TheKingHenry: lol
21:30 TheKingHenry: prolonged sliders like those in the link (as in these sldiers where you made them 1/4 longer so they have 1/4 gap to the next one)
21:30 TheKingHenry: youd be better off silencing their sliderends
21:30 TheKingHenry: or making really quiet
21:30 TheKingHenry: or something similar
21:30 TheKingHenry: with green lines
21:30 IsomirDiYandere: yeah i probably just got lazy it's more logical this way x)
21:30 TheKingHenry: unless they fit the rhythms in the song, which tehy dont relaly do here
21:30 TheKingHenry: :)
21:31 TheKingHenry: you got time anymore?
21:31 IsomirDiYandere: oh shity
21:31 IsomirDiYandere: well cya
21:31 IsomirDiYandere: x)
21:31 TheKingHenry: cya :)
21:31 TheKingHenry: ill post this log in the thread
21:31 TheKingHenry: hopefully this was helpful on some level
21:31 TheKingHenry: feels kinda lackluster
Kinda short and light due lack of time, but hopefully it was helpful in some way.
Good luck!
EDIT: another box of chat we did today (some more useless stuff that is)
log (here too)
12:27 IsomirDiYandere: Hi, as we ran out of time yesterday, do you have time to continue the irc mod ?
12:27 TheKingHenry: hmm not much but yeah
12:28 TheKingHenry: i mentioned some larger lines yesterday so ill just get some lighter stuff this time around
12:28 *TheKingHenry is editing [https://osu.ppy.sh/b/1548803 Yousei Teikoku - Hafuri Uta [Hard]]
12:28 IsomirDiYandere: ok
12:29 TheKingHenry: 00:26:129 (1) - preferably the reverse point would be clicked instead (and NCd in this case)
12:30 TheKingHenry: btw this probably applies to the top diffs as well (dont know if i mentioned it)
12:30 TheKingHenry: but 00:30:857 (1,2,3,4,1,2,3,4,1) -
12:30 IsomirDiYandere: yes it's more logical
12:31 TheKingHenry: dont apply vocal rhythms like this if the vocal is clearly not on time
12:31 IsomirDiYandere: oh yeah
12:31 IsomirDiYandere: i see
12:33 TheKingHenry: 02:23:947 (1) - simlarly this end should be clicked instead
12:33 TheKingHenry: also the green point there seems to be unsnapped
12:34 TheKingHenry: 02:32:310 (1,1) - why are these NCs when they aint one of those 1/4 gapped sliders
12:34 IsomirDiYandere: idk
12:34 IsomirDiYandere: no reason apparently
12:35 TheKingHenry: 02:50:492 (1,2,3,4,5,6,1,2,1,2,3,1,2,3,1,2,3) - this is 3/4 maybe NC according to it?
12:35 TheKingHenry: well thats kind of patterned like 4/4 style too but oh well
12:35 TheKingHenry: 02:57:037 (1,1,1,1,1) - i dont thin kthese need the NC spam eitehr
12:36 IsomirDiYandere: these are very fast so idk
12:36 TheKingHenry: but they are still 1/2 and your usage of NC spam has been for 1/4 gapped sliders is what im gettin at
12:36 TheKingHenry: like, stuff like 03:30:855 (1,1,1) -
12:37 IsomirDiYandere: yeah
12:37 IsomirDiYandere: that makes sense
12:38 TheKingHenry: btw the hitsound set you use for sections like 00:09:039 -
12:38 TheKingHenry: could be more quiet if not different at all
12:38 TheKingHenry: oh lookin at teh folder ya dont seem to have hitnormal for the set?
12:39 TheKingHenry: better add one since atleast with my skin the sound aint fittin at all there
12:39 TheKingHenry: so normal-hitnormal of your desire it is
12:40 TheKingHenry: movin on to insane
12:40 IsomirDiYandere: well mine was quiet, i thought i had added all my skin's normal hitsounds meh
12:42 TheKingHenry: okay so id like to mention quite many visual things around but couple more overall examples
12:42 TheKingHenry: you know hte classic blankets i mentioend them yesterday too
12:42 IsomirDiYandere: ok
12:42 TheKingHenry: but you are also using qutie many unique uncommon slidershapes and not really all of them look too appealin
12:42 TheKingHenry: also you are using a lot of overlaps, some of which look quite messy
12:43 TheKingHenry: pattern like 02:01:038 (3,4,5,6,7,8,9) - for example doesnt look qutie what you probably wanted
12:44 IsomirDiYandere: yeah this pattern kinda sucks
12:44 TheKingHenry: there aint sound at 02:21:492 (2) -
12:45 IsomirDiYandere: yeah
12:46 TheKingHenry: 02:35:947 (1,2,3) - these double are kinda at wrong place if you listen to the drums
12:46 TheKingHenry: sec ill puush ya
12:47 TheKingHenry: rhythm like http://puu.sh/zFejN/f5adc6d1c7.jpg is more accurate with the drum hits
12:47 TheKingHenry: basically where those sliders now are there are the hits of hte doubles
12:47 TheKingHenry: apply this to top diff too
12:48 IsomirDiYandere: talking about top diff
12:48 IsomirDiYandere: is it rankable after some rework or should i just remoove it ?
12:48 TheKingHenry: btw, if you want to have the stronger (latter) sounds of hte doubles clicked just do them with circles or circle+slider of 1/2+circle or some stuff like that
12:48 IsomirDiYandere: ok
12:49 TheKingHenry: i mean map being rankable doesnt mean its good
12:49 TheKingHenry: or vice versa
12:49 TheKingHenry: frankly i think this mapset overall is going to need a lot of tuning before it has shots at getting ranked, top diff aside
12:49 TheKingHenry: so who knows
12:50 TheKingHenry: like, hard to say what it woudl feel like if it was in top condition with the ideas it has now
12:50 TheKingHenry: but lets go on with the mod stuff
12:50 IsomirDiYandere: ok
12:51 IsomirDiYandere: i'm starting to realize that insane is too old, like i mapped it 3 months ago without touching it almost
12:51 IsomirDiYandere: and visuals sucks lo
12:51 IsomirDiYandere: lol*
12:52 TheKingHenry: 02:46:674 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - you could pattern it somehow so that it follows the guitar with some idea
12:52 IsomirDiYandere: isn't it?
12:52 TheKingHenry: like beginning stream for the beginning of new guitar whatever-you-call-it 02:46:674 (3,8,2) -
12:52 TheKingHenry: for exmaple
12:53 TheKingHenry: now the middle is with kickslider
12:53 TheKingHenry: others with stream
12:54 TheKingHenry: did i mention this NCing already? was it on hard?
12:54 TheKingHenry: anyways 02:50:492 (1,2,3,4,5,6,1,2,3,1) -
12:54 IsomirDiYandere: yeah
12:54 TheKingHenry: hol up what is 03:17:946 (2,3,4) -
12:54 TheKingHenry: lol
12:55 IsomirDiYandere: ?
12:56 TheKingHenry: looks like accidentally reversed order in stack
12:56 TheKingHenry: anyways to top diff
12:57 IsomirDiYandere: oh shit
12:57 IsomirDiYandere: didnt see
12:57 TheKingHenry: 00:39:099 (1,1,1,1) - no need to NC spam, remove from others except 00:39:220 (1) -
12:58 IsomirDiYandere: ok
12:58 TheKingHenry: 01:48:675 (1,1,1) - while this aint bad pattern for 1/3, this is clearly emphasised as 3+3 in the drums department so usage of circles in some way is better
13:00 TheKingHenry: k my net is dying and im running out of time great
13:00 TheKingHenry: 02:19:584 (1,2) - i think you did these with kicksliders in the insane? woulda been better as 1/2 there as well considering there aint 1/4 to map
13:01 TheKingHenry: 02:31:948 (1,1) - deja vu again but no need for these NCs
13:01 TheKingHenry: add NC at 02:46:128 (8) -
13:01 IsomirDiYandere: ok
13:02 IsomirDiYandere: are you on top diff?
13:02 TheKingHenry: 02:46:128 (8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - overall this is kinda lacking in expressing the guitar part (not like its wrong not to though i guess)
13:02 TheKingHenry: yes i am
13:02 IsomirDiYandere: oh yeah
13:03 TheKingHenry: this is better off as kicksliders or just 1/2, the sounds on the guitar (which you are following i presume) are pretty ambigious and its not very solid 1/4
13:03 TheKingHenry: 02:49:946 (8,9,10,11,12) -
13:04 TheKingHenry: NC is kinda mess 02:52:674 (1,2,1,2,1,2,3,1,2,3,4) -
13:04 IsomirDiYandere: i understand
13:05 TheKingHenry: either 6+6 is cool or 3+3+3+3
13:05 TheKingHenry: well, the first has slider so it will be one smaller
13:05 IsomirDiYandere: i see
13:06 TheKingHenry: 03:52:583 (3,5) - strongest sounds in the drum fill are in the reverses of these sliders, preferably pattern is other way
13:07 TheKingHenry: for example similar like this but so that the lone circles are on those sounds
13:08 IsomirDiYandere: yeah you're right
13:08 TheKingHenry: well thats about it for another piece of mod
13:09 TheKingHenry: visuals are probably the messiest part of this atm so workin on that will give it good change
13:09 IsomirDiYandere: Thank you for the mod
13:09 TheKingHenry: no problem, hopefully this helped
Stack
lol, modding this 28 days after posting in my queue

Mourn

00:32:675 (5,6) - would change this into a slider to reflect the similarity between this and 00:31:584 (4) -

00:34:857 (1,2) - this angle change is kinda weird and breaks the 12 moevement up and down you were using to reflect the vocals so I would continue that or just use sliders instead but that could be kinda boring

00:38:857 (3) - wouldn't nc this to put more emphasis on the stream NC spam right after

The chorus kinda has this problem where it feels really slow due to the low base SV and the fact that you aren't really bumping up the SV in the kiai sections.
So every slider feels like a massive slowdown and you lose out on alot of patterns where cool sliders could be used but the low SV doesn't give you an opportunity to

00:52:301 (6,2,1) - I can see an aesthetic attempted with these overlaps throughout the map but you should try and be consistent with howmuch they overlap or it doesn't get the clean and organzied effect you want it to have

(00:56:675 (1,2,3,4) - purely subjective but you could up/lower the spacing here for to reflect the pitch in drum tones)

01:43:948 (1,2,1,2,1,2) - same thing as the other 1-2 pattern at the start

01:48:675 (1,1) - the sound on the tails here are more prominent than the ones on the sliderhead so do some shenanigans and change the rhythm here to make the tails clickable instead

01:57:039 (4) - Sliders like this require almost no movement so if used in wrong spots they kinda feel like speedbumps and are just way too easy, straight sliders or slightly curved ones would prob fit better here

02:14:129 (5,6) - would try and make these stand out some more cause you use the vocals to map jumps to for 02:14:492 (1,2,1,2,1,2) - and making only those vocals stand out is kinda weird

02:19:948 (1,2) - woudln't use this pattern as its not used before and also has like 0 movement as you just need to move back a bit to hit it

02:25:401 (7) - this slider is weird to hit cause you extend it over the start of the stream at 02:25:583 - , so just end it there and start the stream on blue

02:33:037 (1) - don't see the reason for lowering SV here, just use a normal 1/1 slider as that would look visually different than all the short sliders in this section

02:35:947 (1,2,3) - woudl fill in the rhythm gaps on 1/4 between these as the stream is still going, you could do this by doing something like this https://osu.ppy.sh/ss/10486297

02:38:478 (4) - this downbeat should deserve some more spacing than just this small amount of spacing

02:41:764 (1,2,3,4) - woudl just use circles on 1/2 or 2 1/4 slider to emphasize the guitar more as the sounds on blue are quieter and not guitar-related

03:18:492 (7) - NC this like you NC'd other sharp angles in streams?

03:33:037 (5) - stream stops on downbeat so just use 1/2 circles past these and don't keep the stream going

(03:47:219 (8) - NC for coolness?)

03:50:855 (1,1) - these don't need NC's, also would kjeep visual distance between them the same

03:52:583 (3,5) - these reverses aren't great cause you play them and the heaviest sounds are on the reverses meaning you don't really feel them while playing, would remap the stream with white tick emphasis instead

Love the song, it's so good :)
Gl with the map
BanchoBot
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