The valid stuff that repeated I fixed, but the rest I think you misunderstood. I'm focusing on bass > melody > drums in that order. If either one is present on top of the other that gets mapped and the rest is passive. That's why for the most part drums get ignored unless they clearly stand out when in 1/3 and those specific bongos on 1/4. I adjusted a couple of parts but the main idea of focusing melody over drums still stands.Halfslashed wrote:
That's definitely a big seagull, alright.
[Marigold]
More of a general issue, but the spaced 1/4 in the kiais just seem incoherently spaced overall. An example is how large the spacing is to kicks at 01:00:517 (2,3) - compared to your spacing to the more prominent guitar on 00:59:722 (3,4) -. In terms of angles, there doesn't seem to be a pattern to when you're
using sharper angles or wider angles for the same instrument such as 01:10:177 (1,2,3) - 01:06:767 (2,3,4) - 01:07:449 (1,2,3) - .To fix this you'd need to figure out some concept for the 1/4 jumps within the same instrument. - ended up emphasizing snares where i could
00:12:790 (1,2,1,2) - Since you map the 1/3 actively later, I think it'd be better if you used a rhythm like this for setup purposes, since the repeats this early on give the wrong impression due to the intensity of the drums here. - gonna do some adjustments to this and other areas
00:13:927 (1,2,3) - This rhythm ends up out of place since you had a drum focus in the previous measure, and for some reason you end up having the strongest drums on passive beats. Try a rhythm like this instead. - because that rhythm sucks to emphasize the bass to the fullest, which is the main "interesting instrument" in the song. I mostly ignore drums in favor of bass anyways cuz screw drums, passively mapping them is as far as i'll go
00:14:722 (1,2) - I think changing this into a 1/4 slider would fit the strong held sound on 1, which works better than having 2 as a circle since right now you're giving 00:15:063 (4) - too much emphasis with this stack and taking away emphasis from 00:14:949 (3) - which is quite an important melody beat. - i'm not following the melody or the drums here, it's all put on the slap bass in the back. That emphasis is intentional because spacing into stacked stream already gives the 1 a lot of emphasis
00:21:086 (1,2,3,4) - This rhythm doesn't seem to prioritize any sort of drums or melody, while you pretty much had a melody focus in the rest of the section before this. - again, it's to the bass, while faint it does play that rhythm
00:20:404 (3,1) - It's alright to introduce 1/4 jumps in this measure, but this one feels awkward since the melody beat in this section is on 3 as opposed to 1. I recommend having the jump and NC to 3 as opposed to 1. - A g a i n I m M a p p i n g W i t h F o c u s O n T h e B a s s
00:20:858 (3,1) - I don't think this cursor movement works very well given how strong 1 is, so I recommend increasing the spacing to 1. - did
00:21:086 (1,2,3,4) - Not sure what you were going for with this rhythm, since the drums are only strong on 1,3 and you had a melody focus for the entire section before this. Try something like this. - no i did not, i think you completely misunderstand what im going for
00:25:631 (1,2,3,1,2,3,1,2,3,1,2,3,1) - Several things can be improved here: The 1/3 placements feel unintuitive since you have direction changes to weaker beats, and the 1/4 on 00:26:086 (1,2,3) - introduce more awkward rhythm transitioning than necessary, since you're focusing on the drums. To fix the first one, I recommend a placement along these lines to remove the direction changes, and to handle the rhythm, I recommend you to change 00:26:086 (1,2,3) - into a 1/4 repeat + circle to give the player a break from the 1/3 drums. - the stack there and nc should be enough to handle the switch to 1/4, i don't think it's really that hard to see coming. the only jumps spaced this highly and nc'd in this manner are 1/3 so it should be fairly obvious when they happen later in the map, I did however do something about the 1/3 direction change thing
00:28:358 (1,2,1,2) - In skyshards there was a similar drum pattern where you placed jumps here to emphasize the drum and melody transitions, and I recommend you do the same here, since it feels awkward to only emphasize the drums when you have focused the 3/4 melody up to this point. - did something edgier
00:29:267 (1,2,3,4,5,1) - It's awkward that you decide to ignore the more complex percussion backing in this section, since although the kicks are on all of the white ticks, the drums on 00:29:495 - 00:30:063 - 00:30:404 - are being either blended together in triples or passively represented. The reason this ends up problematic is because you chose to focus these types of drums earlier on when they were 1/3 and 1/4, but here you're not really giving them any sort of recognition, which hurts the overall structure of your map. One way you could try to fix this is by changing 1,2 into a circle + 1/4 slider separated by a 1/2 gap, and 5,1 into a 1/4 slider + circle separated by a 1/2 gap. - im not focusing on those drums in the presence of the melody which takes over from here, that's why they get put on passive beats. this not only happens here but in the beginning, and in the kiai, and in the bass part... everywhere. this actually is the most consistent thing in the entire map in that i don't focus on the drums where they don't blatantly take over in 1/3 i adjusted some where there was no melody but the stuff at the beginning you mention is intentional
00:33:813 (1,2) - This slider end stack creates an unnecessary pace drop that just makes for awkward movement without actually emphasizing a change in the song. I recommend using your typical 1/4 spacing here instead. - yeah decided to just stack
00:36:086 (3,4) - I think you should stick to your 1/4 DS here like you did at 00:32:677 (3,4,1) - to fit the guitar more appropriately. - ye
00:59:040 (4,1) - I recommend circle + 1/4 slider + circle here instead to better fit the guitar, since you seemed to want to do that based off of what you did for 00:58:358 (1) -.
01:01:086 (1,2) - 01:08:358 (1,2) - Circles placed this closely to the slider bodies of the previous slider create large pace drops since the player abuses slider leniency to hit the circle early, and this is particularly problematic since you do this right before large 1/4 jumps. - yeah did something about these
01:07:961 - Skipping the yellow tick guitar makes me sad due to how prominent it is in this section. I recommend starting a 1/4 slider here and deleting 01:08:017 (4) - or just adding a circle here for a 1/8 triple. - that'd death the guitar in both cases esp. with the 1/8 triple cuz the recovery time after that is way too low, it's already being pushed with the 1/8 into 1/3 parts i'd rather not go more than that. did a 1/8 reverse for now until i think of something better
01:39:381 (2,3,4) - The rest of the section suggests that this should actually be a back and forth of sorts, so I recommend doing that instead. - there's a distinctly different sound to the bass here, it's more muted than others so i stopped movement instead of encouraged it
Most issues repeat, I think I'll stop here. Good luck!
Thanks for the mod!