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ALiCE'S EMOTiON - Sweet Love

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Total Posts
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Topic Starter
RVMathew
This beatmap was submitted using in-game submission on Saturday, November 04, 2017 at 12:42:43 PM

Artist: ALiCE'S EMOTiON
Title: Sweet Love
Source: 東方妖々夢 ~ Perfect Cherry Blossom
Tags: REDALiCE Sakaue Nachi 坂上なち ZUN Touhou 7 Toho Project ALiCE'S EMOTiON OverDrive Comiket 83 c83 Youmu Konpaku 広有射怪鳥事 ~ Till When? Hiroari Shoots a Strange Bird Stage 5 Boss
BPM: 128
Filesize: 7426kb
Play Time: 04:31
Difficulties Available:
  1. Hard (3.17 stars, 674 notes)
  2. Lunatic (3.7 stars, 730 notes)
  3. Normal (1.82 stars, 403 notes)
Download: ALiCE'S EMOTiON - Sweet Love
Information: Scores/Beatmap Listing
---------------
Beatmap #3
Current Status: Being remapped


Dedicated to my Bhenchod nitr0f
Background found by nitr0f (Thanks mate!)

Final track from the album 'OverDrive'
Composed by REDALiCE, with vocals by Nachi Sakaue and lyrics by Ayumi Nomiya.
Original Song: 広有射怪鳥事 ~ Till When? (Hiroari Shoots a Strange Bird ~ Till When?)


All difficulties by me.



Modifications
Uploaded 14/10/2017
- Added Hard (WIP)

Uploaded 17/10/2017
- Updated Hard
- Updated Metadata
- Added custom combo colours.

Uploaded 17/10/2017
- Added Lunatic Lite (WIP)

Uploaded 21/10/2017
- Updated Lunatic Lite (WIP)

Uploaded 22/10/2017
- Renamed Lunatic Lite to Lunatic (Updated)
- Replaced Audio (320 -> 192 kbps)

Uploaded 23/10/2017
- Updated Lunatic
- Added Normal (WIP)

Uploaded 24/10/2017
- Added Hitsounds (WIP)
- Updated Lunatic

ploaded 25/10/2017
- Updated Hitsounds (Rhythm + Added new sounds)
- Updated Normal

Uploaded 26/10/2017
- Update (GreenHue)

Uploaded 27/10/2017
- Update (october)
- Added Hitsounds
- Added Hard
- Updated Normal (Hitsounding)

Uploaded 27/10/2017
- Update (July - San)

Uploaded 28/10/2017
- Update (Zul)

Uploaded 28/10/2017
- Updated Hard)

Uploaded 31/10/2017
- Update (Eggsgone & Timemon)
- Removed Easy
- Added hitsounds.

Uploaded 02/11/2017
- Update (Undeadcapulet)

Uploaded 05/11/2017
- Update (Akitoshi)

Thank You!
Nitrof - Providing mp3 + background
_83 - Testplay
GreenHue - Mod
october - Mod
July - San - Mod
greenhue
Normal

00:08:524 This major sound is missing something!

00:23:524 ^

00:26:337 may have been something I did, but this slider should go all the way to the white tick

00:44:852 make the wave slider like this! it looks much nicer! https://imgur.com/a/kaKhY

01:14:618 if you are not making an easy diff, this would be hard for new players to read:)

03:18:719 3,4,5,6,7 might also be hard to read

04:02:430 could use something here!


Hard

00:04:657 slider is too angled

00:31:962 remember to make these wave sliders look a little nicer!

02:48:133 slightly too confusing for a hard diff\


Lunatic

00:39:462 this voice line should be expressed with a slider

02:39:227 spacing on this jump is a little big

04:17:430 this is a direct overlay!

This is SUCH an aesthetically pleasing map. I LOVE the hard diff. all diffs look amazing.
Topic Starter
RVMathew

GreenHue wrote:

Normal

00:08:524 This major sound is missing something! Problem is that by adding it, the combo chain becomes too long. I may probably add it there provided I can make an easy diff. Otherwise, the normal (even if it is below 2 stars which is maximum for the easiest diff) will be too hard (note density) and I won't be able to add it

00:23:524 ^ See above

00:26:337 may have been something I did, but this slider should go all the way to the white tick There is something off here but I won't change anything yet. There may be a small offset issue so I will hold judgement on that till the timing has been confirmed

00:44:852 make the wave slider like this! it looks much nicer! https://imgur.com/a/kaKhY Small discussion on wave sliders. I will see if I can clean it up

01:14:618 if you are not making an easy diff, this would be hard for new players to read:) This should be fine. It is pretty clear to see

03:18:719 3,4,5,6,7 might also be hard to read This though will be changed

04:02:430 could use something here! Spinner Recovery must be at least 2/1 or 3/1 for normal.


Hard

00:04:657 slider is too angled Kept the same

00:31:962 remember to make these wave sliders look a little nicer! Same

02:48:133 slightly too confusing for a hard diff\ I do not understand what you mean by that exactly.


Lunatic

00:39:462 this voice line should be expressed with a slider Applied

02:39:227 spacing on this jump is a little big did not reduce the distance.

04:17:430 this is a direct overlay! Still should be fine to read imo

This is SUCH an aesthetically pleasing map. I LOVE the hard diff. all diffs look amazing. :)
Thanks for the mod. Updated
october
NM from #modreqs
Amazing song choice, I hope this gets ranked. Good luck with the mapset.

Lunatic
Have you tried considering higher Approach Rates? Something like AR8.3 would probably suit the map a bit better for the technical parts.

00:05:243 (5) - Major sound at the end of the slider, Consider using something similar to this? : 00:27:743 (5,6,1) -
00:58:212 - Maybe a jump section here? there is a constant drum in the background that you can map to, seems like a waste for lunatic.
01:26:337 (1) - Slider here would make more sense
01:56:219 (1) - really awkward note rhythm wise, might throw some people off, consider a slider?
02:15:087 - There is a major sound in the middle of that slider, try a reversing the slider on it? or at least something similar to 02:18:837 (1) -
02:28:212 - same as 00:58:212 -
02:31:962 - This part seems to lack sliders, kind of makes it unconsistent
02:50:008 (6,7,8) - this flows a bit weird
04:22:469 (1,2,3,4,5,6,7,8,9,10) - this seems a bit hard to read, but I guess its playable
Topic Starter
RVMathew

october wrote:

NM from #modreqs
Amazing song choice, I hope this gets ranked. Good luck with the mapset. Thank you for the kind words.

Lunatic]
Have you tried considering higher Approach Rates? Something like AR8.3 would probably suit the map a bit better for the technical parts. Hmm. I never really thought of increasing approach rate, however I am perplexed that there are supposedly 'technical' parts in the map.

00:05:243 (5) - Major sound at the end of the slider, Consider using something similar to this? : 00:27:743 (5,6,1) - Applied to every instance
00:58:212 - Maybe a jump section here? there is a constant drum in the background that you can map to, seems like a waste for lunatic. Will do
01:26:337 (1) - Slider here would make more sense 2 Reasons why I will not change it.
1) I lose the cool triangle pattern
2) The vocals at this part fit better with circles; 1 circle per syllable

01:56:219 (1) - really awkward note rhythm wise, might throw some people off, consider a slider? I will keep for now, but if someone else voices the same thing I will change it
02:15:087 - There is a major sound in the middle of that slider, try a reversing the slider on it? or at least something similar to 02:18:837 (1) -
02:28:212 - same as 00:58:212 - Following the held vocal, so a long 1/1 slider fits more
02:31:962 - This part seems to lack sliders, kind of makes it unconsistent *inconsistent. But it still fits with the song.
02:50:008 (6,7,8) - this flows a bit weird Changed it a bit
04:22:469 (1,2,3,4,5,6,7,8,9,10) - this seems a bit hard to read, but I guess its playable I will revert back to using the 1/4 slider, because it will be easier to play, and the current pattern will throw people off, especially when I introduce this at the very end of the map.
Thanks for the mod.
July - San
hii!
From Mod req!
M4M
My map: https://osu.ppy.sh/s/597903

Easy

00:15:087 (3) - (add Hitsound "Finish" Maybe sounds better)

00:05:712 (1) - (add Hitsound "Finish" Too)

00:13:212 (1) - (Add "Finish")

00:20:712 (1) - (Add "Finish")

00:45:087 (4) - (extend this to 00:46:024 - )

01:01:962 (1,2) - - (Try to do this)
03:31:962 (1,2) - (This too)
02:31:962 (1,2) - (This too)


01:15:790 (4) - (Extend this to 01:16:493 - )

02:26:337 (3) - (Add "FInish")

Normal

It's good for me :)

Hard

00:04:305 (3) - (Extend this to 00:04:540 - )

00:06:180 (3) - (Extend this to 00:06:415 - )

00:09:930 (3) - (Extend this to 00:10:165 - )

00:21:180 (3) - (Extend this to 00:21:415 - )

00:26:805 (3) - (Extend this to 00:27:040 - )

00:48:837 (1) - (Add Hitsound "Whistle" )

00:50:712 (1) - (Add Hitsound "Whistle" )

04:06:180 (3) - (Extend this to 04:06:415 - )

04:11:805 (3) - (Extend this to 04:12:040 - )

04:28:680 (3) - (Extend this to 04:28:915 - )

04:31:962 - (Put a circle with hitsound "Whistle" )

That's all, i guess..
(In Lunatic are the same things as in the hard)
Good Map And good song dude!
Good luck! :D :D
Topic Starter
RVMathew

July - San wrote:

hii!
From Mod req!
M4M
My map: https://osu.ppy.sh/s/597903

Easy

00:15:087 (3) - (add Hitsound "Finish" Maybe sounds better) Added

00:05:712 (1) - (add Hitsound "Finish" Too) No obvious finish sound, so no change

00:13:212 (1) - (Add "Finish") Same

00:20:712 (1) - (Add "Finish") Same

00:45:087 (4) - (extend this to 00:46:024 - ) Sure. Applied to another area as well.

01:01:962 (1,2) - - (Try to do this)
03:31:962 (1,2) - (This too)
02:31:962 (1,2) - (This too)
[img]https://puu.sh/y7WTf/360eb0dbd9.png

I am trying to capture the vocals, and the current pattern allows me to do that without making the rhythm more dense.
[/img]

01:15:790 (4) - (Extend this to 01:16:493 - ) No thanks; following the vocals.

02:26:337 (3) - (Add "FInish") No obvious finish sound

Normal

It's good for me :)

Hard

00:04:305 (3) - (Extend this to 00:04:540 - ) This part I am trying to follow the melody which is 1/4 apart. The 1/4 slider captures that.

00:06:180 (3) - (Extend this to 00:06:415 - ) Same

00:09:930 (3) - (Extend this to 00:10:165 - )Same

00:21:180 (3) - (Extend this to 00:21:415 - )Same

00:26:805 (3) - (Extend this to 00:27:040 - )Same

00:48:837 (1) - (Add Hitsound "Whistle" ) No change

00:50:712 (1) - (Add Hitsound "Whistle" ) No change

04:06:180 (3) - (Extend this to 04:06:415 - )Same

04:11:805 (3) - (Extend this to 04:12:040 - )Same

04:28:680 (3) - (Extend this to 04:28:915 - ) Same

04:31:962 - (Put a circle with hitsound "Whistle" ) The strong beat ends at 04:31:727 (1); it feels weird adding an extra note at the time you mentioned.

That's all, i guess..
(In Lunatic are the same things as in the hard)
Good Map And good song dude!
Good luck! :D :D
I did make a tiny change or 2 and even though I did deny the rest of the mod, I still appreciate you for checking over the map.
Thanks for the mod.
Zyl
NM via Modreqs


General


  1. The size of the BG must be 1366x768
  2. The Normal difficulty has unsnapped objects
    UO
    00:02:781 - Slider repeat
    00:03:719 - Slider end
    00:04:656 - Slider repeat
    00:06:531 - Slider repeat
    00:07:469 - Slider repeat
    00:10:281 - Slider repeat
    00:11:219 - Slider end
    00:12:156 - Slider repeat
    00:14:031 - Slider repeat
    00:14:969 - Slider repeat
    00:15:907 - Circle
    00:16:141 - Slider start
    00:17:781 - Slider repeat
    00:18:719 - Slider end
    00:19:656 - Slider repeat
    00:21:531 - Slider repeat
    00:22:469 - Slider repeat
    00:25:281 - Slider repeat
    00:26:219 - Slider end
    00:27:156 - Slider repeat
    00:29:031 - Slider repeat
    00:29:969 - Slider repeat
    00:30:907 - Circle
    00:31:141 - Slider start
    00:54:813 - Slider repeat
    00:56:688 - Slider repeat
    01:47:781 - Slider repeat
    01:48:719 - Slider end
    01:49:656 - Slider repeat
    01:51:531 - Slider repeat
    01:52:469 - Slider repeat
    01:55:281 - Slider repeat
    01:56:219 - Slider end
    01:57:156 - Slider repeat
    01:59:031 - Slider repeat
    01:59:969 - Slider repeat
    02:00:907 - Circle
    02:01:141 - Slider start
    02:24:813 - Slider repeat
    02:26:688 - Slider repeat
    04:03:719 - Slider end
    04:04:656 - Slider repeat
    04:06:531 - Slider repeat
    04:07:469 - Slider repeat
    04:10:281 - Slider repeat
    04:11:219 - Slider end
    04:12:156 - Slider repeat
    04:14:031 - Slider repeat
    04:14:969 - Slider repeat
    04:15:907 - Circle
    04:16:141 - Slider start
    04:17:781 - Slider repeat
    04:18:719 - Slider end
    04:19:656 - Slider repeat
    04:21:531 - Slider repeat
    04:22:469 - Slider repeat
    04:25:281 - Slider repeat
    04:26:219 - Slider end
    04:27:156 - Slider repeat
    04:29:031 - Slider repeat
    04:29:969 - Slider repeat
    04:30:907 - Circle
    04:31:141 - Slider start
  3. Change combo colour 2, it mess it up with the slider arrow.
Hard


  1. 00:07:469 (1,2,3,4,5) - While gameplay this feels really bad, try to use another pattern for it.
  2. 00:14:969 (1,2,3,4,5) - While gameplay this feels really bad, try to use another pattern for it.
  3. 00:22:469 (1,2,3,4,5) - While gameplay this feels really bad, try to use another pattern for it.
  4. 00:29:969 (1,2,3,4,5) - While gameplay this feels really bad, try to use another pattern for it.
  5. 00:34:540 (3,4,5) - Looks really bad, try to stack it.
  6. 00:38:290 (3,4,5) - Looks really bad, try to stack it.
  7. 00:51:649 (3) - Keep it on the screen.
  8. 00:58:915 (2) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  9. 00:59:852 (3) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  10. 01:02:899 (3) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  11. 01:04:774 (3) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  12. 01:10:399 (3) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  13. 01:12:274 (3) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  14. 01:17:899 (5) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  15. 01:19:774 (5) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  16. 01:25:399 (5) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  17. 01:28:212 (1) - Keep it on the screen.
  18. 01:52:469 (1,2,3,4,5) - From here i will not say anythin more, please keep consistency like you did here with this kind of patterns 01:46:962 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
  19. 02:14:149 (3) - Just move it a little bit for keep it on the screen.
  20. 02:20:008 (4) - Try to change the combo colour, because it's really confusing with the slider arrow.
  21. 02:32:899 (5) - From here i will not mention this white tick noteless problems, from here you can analyze it for yourself, remember it's a pretty strong beat, those beats you must add a note at least.
  22. 02:35:712 (5) - Keep it on the screen.
  23. 02:44:149 (3) - Why to add a slider arrow if you doesn't kept it consistent here 02:43:212 (1) - ?.
  24. 02:53:055 (2) - Try to do the slider body to overlap, not their heads.
  25. 03:21:415 (2) - Keep it on the screen.
  26. The last part feels like a really lazy Copy+Paste, please if you are going to copy and paste something at least use Ctrl+H (I recommend doing a new final kiai)
  27. 04:20:243 (4,5,1,2) - It seems kind of a mess, please copy 4 & 5 and reuse it for a better looking same effect.
I wanted to mod the Insane too but it will be too much... :?
At least i love the song :) !

+1
Topic Starter
RVMathew

Zyl wrote:

NM via Modreqs


General


  1. The size of the BG must be 1366x768 New ranking criteria allows up to 1920*1200. Also thanks for the new bg fix.
  2. The Normal difficulty has unsnapped objects Weird: osu! Ai mod does not report any problems, but I resnapped every note just in case.
    UO
    00:02:781 - Slider repeat
    00:03:719 - Slider end
    00:04:656 - Slider repeat
    00:06:531 - Slider repeat
    00:07:469 - Slider repeat
    00:10:281 - Slider repeat
    00:11:219 - Slider end
    00:12:156 - Slider repeat
    00:14:031 - Slider repeat
    00:14:969 - Slider repeat
    00:15:907 - Circle
    00:16:141 - Slider start
    00:17:781 - Slider repeat
    00:18:719 - Slider end
    00:19:656 - Slider repeat
    00:21:531 - Slider repeat
    00:22:469 - Slider repeat
    00:25:281 - Slider repeat
    00:26:219 - Slider end
    00:27:156 - Slider repeat
    00:29:031 - Slider repeat
    00:29:969 - Slider repeat
    00:30:907 - Circle
    00:31:141 - Slider start
    00:54:813 - Slider repeat
    00:56:688 - Slider repeat
    01:47:781 - Slider repeat
    01:48:719 - Slider end
    01:49:656 - Slider repeat
    01:51:531 - Slider repeat
    01:52:469 - Slider repeat
    01:55:281 - Slider repeat
    01:56:219 - Slider end
    01:57:156 - Slider repeat
    01:59:031 - Slider repeat
    01:59:969 - Slider repeat
    02:00:907 - Circle
    02:01:141 - Slider start
    02:24:813 - Slider repeat
    02:26:688 - Slider repeat
    04:03:719 - Slider end
    04:04:656 - Slider repeat
    04:06:531 - Slider repeat
    04:07:469 - Slider repeat
    04:10:281 - Slider repeat
    04:11:219 - Slider end
    04:12:156 - Slider repeat
    04:14:031 - Slider repeat
    04:14:969 - Slider repeat
    04:15:907 - Circle
    04:16:141 - Slider start
    04:17:781 - Slider repeat
    04:18:719 - Slider end
    04:19:656 - Slider repeat
    04:21:531 - Slider repeat
    04:22:469 - Slider repeat
    04:25:281 - Slider repeat
    04:26:219 - Slider end
    04:27:156 - Slider repeat
    04:29:031 - Slider repeat
    04:29:969 - Slider repeat
    04:30:907 - Circle
    04:31:141 - Slider start
  3. Change combo colour 2, it mess it up with the slider arrow. Changed combo 2 to 141,141,141 (darker shade should be easier to read)
Hard


  1. 00:07:469 (1,2,3,4,5) - While gameplay this feels really bad, try to use another pattern for it.
  2. 00:14:969 (1,2,3,4,5) - While gameplay this feels really bad, try to use another pattern for it.
  3. 00:22:469 (1,2,3,4,5) - While gameplay this feels really bad, try to use another pattern for it.
  4. 00:29:969 (1,2,3,4,5) - While gameplay this feels really bad, try to use another pattern for it.
    1) With this pattern: using doubles instead of 1/4 sliders will be hard for the diff and I am trying to follow the melody. The stacks are there because I am trying to achieve a stop-start motion. No change
  5. 00:34:540 (3,4,5) - Looks really bad, try to stack it.
  6. 00:38:290 (3,4,5) - Looks really bad, try to stack it.
    2) When you stack it and try and tuck underneath other notes, the whole pattern becomes worse to look at.
  7. 00:51:649 (3) - Keep it on the screen.
    3) In the playfield it is visible; the editor and gameplay field is slightly different (gameplay field is a little bit wider)
  8. 00:58:915 (2) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  9. 00:59:852 (3) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  10. 01:02:899 (3) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  11. 01:04:774 (3) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  12. 01:10:399 (3) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  13. 01:12:274 (3) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  14. 01:17:899 (5) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  15. 01:19:774 (5) - Use this beat, try to use it like you did here 01:21:415 (2) - .
  16. 01:25:399 (5) - Use this beat, try to use it like you did here 01:21:415 (2) - .
    4) The reason why I don't map the parts on the white ticks is that because it feels too much; I was focusing on the vocals and after the last vocal, I wanted to have a 1/1 break between the vocals. This will apply
  17. 01:28:212 (1) - Keep it on the screen. See point 2
  18. 01:52:469 (1,2,3,4,5) - From here i will not say anythin more, please keep consistency like you did here with this kind of patterns 01:46:962 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - See point 1
  19. 02:14:149 (3) - Just move it a little bit for keep it on the screen. Fixed it a tiny bit
  20. 02:20:008 (4) - Try to change the combo colour, because it's really confusing with the slider arrow. Changed the combo colours
  21. 02:32:899 (5) - From here i will not mention this white tick noteless problems, from here you can analyze it for yourself, remember it's a pretty strong beat, those beats you must add a note at least. See Point 4
  22. 02:35:712 (5) - Keep it on the screen. Again this is still fine in the gameplay field
  23. 02:44:149 (3) - Why to add a slider arrow if you doesn't kept it consistent here 02:43:212 (1) - ?. The latter reflects a held vocal, the former doesn't; it reflects the syllable + melody
  24. 02:53:055 (2) - Try to do the slider body to overlap, not their heads. Did some editing, but I cannot overlap as much as you want me to due to DS.
  25. 03:21:415 (2) - Keep it on the screen. Again editor field vs gameplay field
  26. The last part feels like a really lazy Copy+Paste, please if you are going to copy and paste something at least use Ctrl+H (I recommend doing a new final kiai) It is a straight copy paste; because the first kiai has the same rhythm and vocals as this kiai. Therefore it is justifiable to straight up copy-paste.
  27. 04:20:243 (4,5,1,2) - It seems kind of a mess, please copy 4 & 5 and reuse it for a better looking same effect.
I wanted to mod the Insane too but it will be too much... :? Tis alright
At least i love the song :) ! :D

+1
Thanks for the mod though!
Topic Starter
RVMathew
Edit for above post: Redid final Kiai for hard.
Jonis221
  • [Easy]
  1. 00:28:212 (1) - You can move slider on x:245 y:192 to make triangle pattern with previous sliders.
  2. 00:48:837 (3,5) - Stacks like this would hard to read for new players.
  3. 02:18:837 (3,5) - ^
  4. 01:18:837 (2,1) - Sliderbody is a bit too close to slider (2).
  5. 03:48:837 (2,1) - ^
  6. 02:07:587 (3) - You can move red points more to the middle to create symmetrical shape.
  7. 02:10:868 (3,4) - I think this slider is too short for overlapping.
  8. 03:20:712 (1,2) - Slidertail is a bit overlapped.
  9. 03:37:587 (3) - Touching hp bar.

    [Normal]
  10. 00:08:055 (5,6) - 00:23:055 (5,6) - etc.. I would add here some more rhythm.
  11. 00:13:680 (2,3) - Slider could be less overlapped.
  12. 00:15:907 (5) - 1/2 gap. has stronger sound.
  13. 00:38:290 (5,6,7) - Pattern looks a bit too shrink.
  14. 00:58:212 (1,2,3,4) - To make this neater just copy 1,2 circle in to 3,4.
  15. 01:26:337 (5,6) - 02:52:352 (4,5) - Slidertail overlapped. (I think it would better for starter players to see slider tail more for better reading)
  16. 02:08:290 (5,6,7) - Slidertail could be less overlapped.
  17. 02:53:993 (7,8,1) - ^
  18. 02:15:790 (5,6) - Stacks on 1/2 would cause confusion in my opinion.
  19. 02:21:649 (2,3,4) - Here's almost half of the sliderhead are overlapped by sliderbodies.
  20. 02:56:337 (5) - Maybe make this curve same angle as 02:56:805 (6) -
  21. 03:16:962 (1) - To emphasize calm part you could make this slider 1/1 without repeat.
  22. 03:18:837 (4) - ^
  23. 04:13:212 (8) - NC?
  24. 04:16:962 (4) - ^
  25. 04:15:907 (1) - remove NC (Ok, ending combos is a bit inconsistent with beginning).

    [Hard]
  26. 01:58:680 (2) - Rotate this slider more to the left to align more with next slider.
  27. 02:46:962 (1,2,3,4) - 02:48:837 (1,2,3,4) - How about to make a bigger pattern here instead of stacking. (sth like this https://i.imgur.com/9s8GjJ7.png )
  28. 02:52:352 (1,2) - Slidertail could be not overlapped.

    [Lunatic]
  29. 00:04:305 (3,4) - Stack?
  30. 00:11:805 (3,4,5,6,1) - Probably this part is stacked too much.
  31. 00:19:305 (3,4) - improve blanket.
  32. 00:46:962 (1,2) - You can blanket this more.
  33. 00:48:837 (1,2) - ^
  34. 00:50:712 (1) - Improve sliderwave to look more symmetrical.
  35. 01:01:727 (3,1) - 1/4 jump would be too hard in my opinion.
  36. 01:49:071 (2,3) - Blanket it more.
  37. 02:22:118 (4) - Ctrl+g I think would make more interesting pattern. And also try to blanket with this 02:20:712 (1) - slider more.
  38. 02:39:227 (8,1) - This jump is really big in my opinion.
  39. 03:16:727 (1,2,3,4) - Could make something more attractive and pattern is prety identical in hard diff.

    If you wish modding my beatmap here it is https://osu.ppy.sh/s/603769
timemon
mod

Lunatic
  1. 00:07:469 (1,2,3,4,5,6,7) - I don't quite like how you map this rhythm for the entire section.
    Playability: 00:07:704 (2,3) - the gap between object is 1/2 like most stuff but in reality, 1/4 sliders are too short to be held by players they will treat them like a circle. If you only count the head, the gap is actually 3/4 which is incredibly awkward to play.
    Density: Because you undermap the doubles, this effectively reduce the density of clickable rhythms in this section massively. All the slider head and slider end are snapped to the sound, but due to the nature of sliderends, They're not clickable. Which means the actual feedback the player will receive is not what you intend.
    Emphasis: 00:07:704 (2) - the sliderhead is weaker than the slider end but you make the head clickable instead. Also at 00:08:993 - there is clearly a new pattern of sound here and here 00:09:227 - . but you still follow the double rhythm when this one is very loud and is clearly stealing the spotlight. You should switch the layer to reflect that

    My suggestion: Make them all circles, that's it. The player will recieve the feedback exactly like the rhythm from the song, plus increased density making it harder and more lively. and make 00:08:993 - and 00:09:227 (7) - a jump to reflect the change in the music.

    This applies to all the similar parts.
  2. 00:14:969 (1,2,3,4,5,6,7) - I think it's not a good idea to continue following your usual rhythm when the music is clearly showing a sudden change. and to skip a cymbal sound which is obviously much stronger than your rhythms is very questionable. I recommend you ignore your usual rhythm and go for the jumpy pattern here instead to reflect a change in the song. 00:15:790 - you can go back to your usual rhythm here. Also increase the spacing a bit lol there is no intensity and spacing emphasis.
  3. 00:39:227 (8,1) - why is the spacing so small? It's finish.
  4. 00:58:212 (1,2,3,4) - This map lacks intensity, you seem to just pick a layer (in this case, vocal) and just keep following it forever. This is when the song increases its intensity (The kick sound is speeding up to 1/2) but you decided to follow the calm vocal..... Your map does a poor job of reflecting the music even though it follows the rhythm perfectly. However at 01:00:087 (1,2,3) - this is very good because the song is calming down and following the vocal here is
    a good idea. My suggestion: switch to the kick sound and map these as jumps
  5. 01:29:618 (4,5) - why is the spacing so small spread them all apart for emphasis.
  6. 02:38:524 (4,8) - the sliderend is too close, doesn't look good imo. tilt the slider a bit
  7. 02:58:212 (1,2,3,4,5) - the copy pasting is so obvious at least flip it....
  8. The kiais are fine, it's just that you need to hide your copy pasting a bit better, rotate them a bit, flip them, change the orders etc etc. You don't even bother to do any of that and it's really showing. Players will definitely notice this.
Hard
  1. 01:02:899 - this is hard diff, why does the kiai have so many holes in them? it should be constant 1/2. Simply nudge this slider 01:02:430 (2) - to the red tick and add a circle before it to make it constant 1/2 https://i.imgur.com/6xQzs7z.png applies to similar parts. This is just weird that the kiai is full of 1/1 gaps while normal section like 02:01:962 - is on constant 1/2 24/7
Normal
  1. 01:07:118 (3) - the chain is long enough, no need to map instrument when you are following the vocal especially on normal
  2. 01:10:633 (3,4) - this is weird because from looking at your map, you are clearly very good at differentiating layers and only follow vocal during kiai (you did it very consistently too) but suddenly on normal you just switch layers around randomly. i suggest this rhythm: https://i.imgur.com/MeqbtNB.png this rhythm prioritizes only vocal which your insane and hard do.
  3. 01:22:118 (4) - remove this too you get the idea

    I actually like the kiai here for normal. a lot of normals I have seen don't even bother following the music.
  4. 00:13:680 (2,3) - try to avoid overlaps like this in Normal if u can.
  5. 00:37:352 (4,5,6) - Do not backtrack on normal unless you're forced by a reverse arrow. BNs will definitely point this out. Basically don't force overlaps or backtrack unless you're FORCED to do so (getting stuck in a corner, reverse arrow etc etc)
Hard and Normal are fine their issues are easily fixable and not major. The Lunatic in my opinion is undermapped by quite a lot and needs more work.

Good luck!
Topic Starter
RVMathew

EggsGone wrote:

  • [Easy]
  1. 00:28:212 (1) - You can move slider on x:245 y:192 to make triangle pattern with previous sliders. Nice idea
  2. 00:48:837 (3,5) - Stacks like this would hard to read for new players. This should be fine imo.
  3. 02:18:837 (3,5) - ^ This should be fine imo.
  4. 01:18:837 (2,1) - Sliderbody is a bit too close to slider (2). Fixed
  5. 03:48:837 (2,1) - ^ Fixed
  6. 02:07:587 (3) - You can move red points more to the middle to create symmetrical shape. Fixed
  7. 02:10:868 (3,4) - I think this slider is too short for overlapping. You are right. Fixed
  8. 03:20:712 (1,2) - Slidertail is a bit overlapped. No change, was done intentionally.
  9. 03:37:587 (3) - Touching hp bar. Fixed

    [Normal]
  10. 00:08:055 (5,6) - 00:23:055 (5,6) - etc.. I would add here some more rhythm. Combo chains will be too long, so I have to ignore some parts in order to keep a short-medium combo chain.
  11. 00:13:680 (2,3) - Slider could be less overlapped. Seems fine imo
  12. 00:15:907 (5) - 1/2 gap. has stronger sound. Got it. Applied
  13. 00:38:290 (5,6,7) - Pattern looks a bit too shrink. Made them more spread out.
  14. 00:58:212 (1,2,3,4) - To make this neater just copy 1,2 circle in to 3,4. Meant to be irregular
  15. 01:26:337 (5,6) - 02:52:352 (4,5) - Slidertail overlapped. (I think it would better for starter players to see slider tail more for better reading) Fixed
  16. 02:08:290 (5,6,7) - Slidertail could be less overlapped. For this one, the sliderhead is still visible enough and enough of the slidertail is visible so it can still be played fine.
  17. 02:15:790 (5,6) - Stacks on 1/2 would cause confusion in my opinion. Applied
  18. 02:21:649 (2,3,4) - Here's almost half of the sliderhead are overlapped by sliderbodies. Again enough of the sliderhead is visible
  19. 02:53:993 (7,8,1) - ^ Same
  20. 02:56:337 (5) - Maybe make this curve same angle as 02:56:805 (6) - Done
  21. 03:16:962 (1) - To emphasize calm part you could make this slider 1/1 without repeat.Nice idea
  22. 03:18:837 (4) - ^ Nice idea
  23. 04:13:212 (8) - NC?
  24. 04:16:962 (4) - ^
  25. 04:15:907 (1) - remove NC (Ok, ending combos is a bit inconsistent with beginning). Lack of NC's were an oversight. Fixed

    [Hard]
  26. 01:58:680 (2) - Rotate this slider more to the left to align more with next slider. Fixed
  27. 02:46:962 (1,2,3,4) - 02:48:837 (1,2,3,4) - How about to make a bigger pattern here instead of stacking. (sth like this https://i.imgur.com/9s8GjJ7.png ) I like the back and forth jumps since I do not do it much in this diff.
  28. 02:52:352 (1,2) - Slidertail could be not overlapped. Removed the overlap and moved some parts to make the pattern clean.

    [Lunatic]
  29. 00:04:305 (3,4) - Stack? Didn't notice that. Fixed
  30. 00:11:805 (3,4,5,6,1) - Probably this part is stacked too much. Changed it
  31. 00:19:305 (3,4) - improve blanket. Fixed
  32. 00:46:962 (1,2) - You can blanket this more. Fixed
  33. 00:48:837 (1,2) - ^ Fixed
  34. 00:50:712 (1) - Improve sliderwave to look more symmetrical. It is symmetrical though.
  35. 01:01:727 (3,1) - 1/4 jump would be too hard in my opinion. Should be fine for insane type difficulties
  36. 01:49:071 (2,3) - Blanket it more.
  37. 02:22:118 (4) - Ctrl+g I think would make more interesting pattern. And also try to blanket with this 02:20:712 (1) - slider more.
  38. 02:39:227 (8,1) - This jump is really big in my opinion. Reversed 1, so it should be easier to hit.
  39. 03:16:727 (1,2,3,4) - Could make something more attractive and pattern is prety identical in hard diff. Sure. Will make a new pattern

    If you wish modding my beatmap here it is https://osu.ppy.sh/s/603769 Will do it tomorrow
Thanks for the mod.

timemon wrote:

mod

Lunatic
  1. 00:07:469 (1,2,3,4,5,6,7) - I don't quite like how you map this rhythm for the entire section.
    Playability: 00:07:704 (2,3) - the gap between object is 1/2 like most stuff but in reality, 1/4 sliders are too short to be held by players they will treat them like a circle. If you only count the head, the gap is actually 3/4 which is incredibly awkward to play.
    Density: Because you undermap the doubles, this effectively reduce the density of clickable rhythms in this section massively. All the slider head and slider end are snapped to the sound, but due to the nature of sliderends, They're not clickable. Which means the actual feedback the player will receive is not what you intend.
    Emphasis: 00:07:704 (2) - the sliderhead is weaker than the slider end but you make the head clickable instead. Also at 00:08:993 - there is clearly a new pattern of sound here and here 00:09:227 - . but you still follow the double rhythm when this one is very loud and is clearly stealing the spotlight. You should switch the layer to reflect that

    My suggestion: Make them all circles, that's it. The player will recieve the feedback exactly like the rhythm from the song, plus increased density making it harder and more lively. and make 00:08:993 - and 00:09:227 (7) - a jump to reflect the change in the music.

    This applies to all the similar parts. All applied, except for the parts where I change the rhythm; that part only follows a 4 note pattern (2x 1/4 note and a 1/4 slider). In addition other parts will have doubles in order to add variety.

  2. 00:14:969 (1,2,3,4,5,6,7) - I think it's not a good idea to continue following your usual rhythm when the music is clearly showing a sudden change. and to skip a cymbal sound which is obviously much stronger than your rhythms is very questionable. I recommend you ignore your usual rhythm and go for the jumpy pattern here instead to reflect a change in the song. 00:15:790 - you can go back to your usual rhythm here. Also increase the spacing a bit lol there is no intensity and spacing emphasis. Why not both? I just added the note, and increased the spacing for this section. If I chose your way, something would have felt off. In addition I have added the triple idea to the hard as well.
  3. 00:39:227 (8,1) - why is the spacing so small? It's finish. Made it a jump
  4. 00:58:212 (1,2,3,4) - This map lacks intensity, you seem to just pick a layer (in this case, vocal) and just keep following it forever. This is when the song increases its intensity (The kick sound is speeding up to 1/2) but you decided to follow the calm vocal..... Your map does a poor job of reflecting the music even though it follows the rhythm perfectly. However at 01:00:087 (1,2,3) - this is very good because the song is calming down and following the vocal here is a good idea. My suggestion: switch to the kick sound and map these as jumps Fixed. Made the 2nd set of 4 notes have larger spacing than the first 4 notes in order to show emphasis.
  5. 01:29:618 (4,5) - why is the spacing so small spread them all apart for emphasis. Got it
  6. 02:38:524 (4,8) - the sliderend is too close, doesn't look good imo. tilt the slider a bit Fixed
  7. 02:58:212 (1,2,3,4,5) - the copy pasting is so obvious at least flip it.... I intended to copy-paste and leave it as it is because the kiai is exactly the same. :P. I will see if I can make some nice changes to differentiate it a bit from the first kiai, but I will flip the last kiai at the very least.
  8. The kiais are fine, it's just that you need to hide your copy pasting a bit better, rotate them a bit, flip them, change the orders etc etc. You don't even bother to do any of that and it's really showing. Players will definitely notice this.
Hard
  1. 01:02:899 - this is hard diff, why does the kiai have so many holes in them? it should be constant 1/2. Simply nudge this slider 01:02:430 (2) - to the red tick and add a circle before it to make it constant 1/2 https://i.imgur.com/6xQzs7z.png applies to similar parts. This is just weird that the kiai is full of 1/1 gaps while normal section like 02:01:962 - is on constant 1/2 24/7
Another modder above mentioned this too. I will fix this.

Normal
  1. 01:07:118 (3) - the chain is long enough, no need to map instrument when you are following the vocal especially on normal
  2. 01:10:633 (3,4) - this is weird because from looking at your map, you are clearly very good at differentiating layers and only follow vocal during kiai (you did it very consistently too) but suddenly on normal you just switch layers around randomly. i suggest this rhythm: https://i.imgur.com/MeqbtNB.png this rhythm prioritizes only vocal which your insane and hard do.
  3. 01:22:118 (4) - remove this too you get the idea

    I actually like the kiai here for normal. a lot of normals I have seen don't even bother following the music.
  4. 00:13:680 (2,3) - try to avoid overlaps like this in Normal if u can.
  5. 00:37:352 (4,5,6) - Do not backtrack on normal unless you're forced by a reverse arrow. BNs will definitely point this out. Basically don't force overlaps or backtrack unless you're FORCED to do so (getting stuck in a corner, reverse arrow etc etc)
Hard and Normal are fine their issues are easily fixable and not major. The Lunatic in my opinion is undermapped by quite a lot and needs more work. Buffing lunatic as we speak

Good luck!
Working on the post as I go on, but this mod is very detailed. Thanks for the help.

Edit: Updated
UndeadCapulet
at your req:

lunatic

  1. 01:01:962 (1,2) - this stacking is a really weak way to start the kiai, the player doesn't move their cursor at all after snapping to here so all feeling of intensity seems lost, really think you should use a different slider arrangement here.
  2. 01:16:962 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - these long jump arranges are way harder to hit than anything else in the kiai despite occuring only once at a not-more-intense point in the song. imo you should really stick to your sliderbased arranges like you do at every other similar vocal line. same thing for 02:31:962 (1,2,3,4,5,6,7) - , 02:46:962 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - , etc.
last kiai is literally a complete copypaste of the first, which is really boring, and not at all seen as rankable at all nowadays. you will need to actually map that differently if you want to successfully push this forward. if you're having trouble thinking of ideas for the final kiai, perhaps this is where you can start implementing those big jump arranges i mentioned earlier, for a nice climactic feeling.

---

hard

kiai is really really easy and weakfeeling overall because you don't have much spacing for the 1/1 gaps like 01:02:430 (2,3) - , 01:04:305 (2,3) - . those are still very close together. i know it's all ds'd or w/ev but hard-level players will still be reaching those 1/1gapped objects really early and you should space them more to compensate (at least for the ones that come after a slider like 01:02:430 (2,3) - , slider leniency is pretty abused by a lot of hardlevel players. the onese like 01:17:665 (4,5) - aren't as big of an issue)

---

normal

prob do ar6 bc rc writers have found it's better for normal-level players in testing. you also have stuff like 01:09:930 (2,3,4) - which is overly tricky at the lower ar
(and while i'm here i think you should use ar5 for the lowest diff)

this diff also has a lot of long copypasted sections like 01:54:462 (1,2,3,4,5,6,7,1,2,3,4) - , and the entire third kiai is a copy of the first kiai again. please don't do that, making new arranges isn't that difficult

  1. 00:08:758 (6,7) - not following the melody for just these 2 is really weirdfeeling, try https://puu.sh/yb9jK/8c5345e829.png (same for all similar points where you stray away from the melodyline, like 00:23:055 (5,6,7) - , etc.
  2. 00:37:352 (4,5) - this kind of stack isnt rankable in a normal diff, it's very difficult to see the circle coming and moving straight back to the head isn't intuitive enough
  3. 03:23:993 (5) - you can prob delete this circle, this whole section is just vocal rhythming except for it, and its causing a lot of clicking for a calm section
---

easy

this diff is honestly not at all needed for the set. normal is well easy enough for new players. but even if you want an easy just for the sake of it, this diff is inappropriate. the sv is way, way too low, making 1/1 sliders scrunch up so sliderends overlap, and making 1/2 sliders have almost no visible sliderbody at all. those 1/2 sliders will confuse new players since they almost look like 2 circles, and the rest of the map is too slow in playing for basically anyone to have a good time. remember your song is 128bpm, you need to use a higher-than-normal base sv to compensate. something like 1.0 is more fitting.
you also overly spam 1/2 reverse arrows, which isn't recommended at all for an easy. new players don't take that kindly to short repeat sliders. using them to highlight special parts of the song is ok, but you use them as the base of your map's rhythming, which is no good.
think it'd be best if you just delete this diff and roll with the normal as lowest. ofc feel free to remap a new easy if you truly wish, but use a higher sv and stick to 1/1 or 2/1 rhythming primarily

---
best of luck
Topic Starter
RVMathew

UndeadCapulet wrote:

at your req:

lunatic

  1. 01:01:962 (1,2) - this stacking is a really weak way to start the kiai, the player doesn't move their cursor at all after snapping to here so all feeling of intensity seems lost, really think you should use a different slider arrangement here. Will alter
  2. 01:16:962 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - these long jump arranges are way harder to hit than anything else in the kiai despite occuring only once at a not-more-intense point in the song. imo you should really stick to your sliderbased arranges like you do at every other similar vocal line. same thing for 02:31:962 (1,2,3,4,5,6,7) - , 02:46:962 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - , etc. Rip the best bits of the map. I will see what I can do
last kiai is literally a complete copypaste of the first, which is really boring, and not at all seen as rankable at all nowadays. you will need to actually map that differently if you want to successfully push this forward. if you're having trouble thinking of ideas for the final kiai, perhaps this is where you can start implementing those big jump arranges i mentioned earlier, for a nice climactic feeling. Did rework some parts of the kiai. I might be able to do more.

---

hard

kiai is really really easy and weakfeeling overall because you don't have much spacing for the 1/1 gaps like 01:02:430 (2,3) - , 01:04:305 (2,3) - . those are still very close together. i know it's all ds'd or w/ev but hard-level players will still be reaching those 1/1gapped objects really early and you should space them more to compensate (at least for the ones that come after a slider like 01:02:430 (2,3) - , slider leniency is pretty abused by a lot of hardlevel players. the onese like 01:17:665 (4,5) - aren't as big of an issue) Was solved in an earlier mod, but it was not updated as I was working on the rest of the mod before I uploaded everything.

---

normal

prob do ar6 bc rc writers have found it's better for normal-level players in testing. you also have stuff like 01:09:930 (2,3,4) - which is overly tricky at the lower ar
(and while i'm here i think you should use ar5 for the lowest diff) Applied AR6

this diff also has a lot of long copypasted sections like 01:54:462 (1,2,3,4,5,6,7,1,2,3,4) - , and the entire third kiai is a copy of the third kiai again. please don't do that, making new arranges isn't that difficult The rhythm is pretty much similar except in parts for 1st and 2nd kiai. I did rework the patterns so it looks a lot better.

  1. 00:08:758 (6,7) - not following the melody for just these 2 is really weirdfeeling, try https://puu.sh/yb9jK/8c5345e829.png (same for all similar points where you stray away from the melodyline, like 00:23:055 (5,6,7) - , etc. Current one feels fine to me.
  2. 00:37:352 (4,5) - this kind of stack isnt rankable in a normal diff, it's very difficult to see the circle coming and moving straight back to the head isn't intuitive enough Fixed
  3. 03:23:993 (5) - you can prob delete this circle, this whole section is just vocal rhythming except for it, and its causing a lot of clicking for a calm section Fixed


---

easy

this diff is honestly not at all needed for the set. normal is well easy enough for new players. but even if you want an easy just for the sake of it, this diff is inappropriate. the sv is way, way too low, making 1/1 sliders scrunch up so sliderends overlap, and making 1/2 sliders have almost no visible sliderbody at all. those 1/2 sliders will confuse new players since they almost look like 2 circles, and the rest of the map is too slow in playing for basically anyone to have a good time. remember your song is 128bpm, you need to use a higher-than-normal base sv to compensate. something like 1.0 is more fitting.
you also overly spam 1/2 reverse arrows, which isn't recommended at all for an easy. new players don't take that kindly to short repeat sliders. using them to highlight special parts of the song is ok, but you use them as the base of your map's rhythming, which is no good.
think it'd be best if you just delete this diff and roll with the normal as lowest. ofc feel free to remap a new easy if you truly wish, but use a higher sv and stick to 1/1 or 2/1 rhythming primarily

Removed Easy. But if I need to bring it back when it comes to ranking, I will come up with a remapped easy.
---
best of luck Thanks BC
Edit: Updated
Akitoshi
General
  1. I was about to say you might need easy because Normal's density is kinda hard for lowest diff but ye i read the previous post so good luck w
Normal
  1. 00:08:055 (5) - isn't should be ended at blue tick? same on 00:23:055 (5) -
  2. 01:01:727 (7,1) - 01:09:227 (6,1) - 01:16:727 (8,1) - 01:24:227 (7,1) - 01:29:618 (4,5) - i prefer unstack these since it's kiai anyways, and also it might help to show the intensity difference from others by unstacking since you did something like 00:38:290 (5,6,7) - earlier so it wouldn't hurt imo
  3. ^Repeat on other similar verse and choruses cuz you're consistent on rhythm
  4. 03:16:962 (1) - nc is kinda unnecessary lol
  5. 04:03:368 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2) - actually you can delete this for consistent break with your 1st part, also 04:00:087 (1,1) - plays kinda weird ;3
Hard
  1. OD 5.5 or 6?
  2. HP is kinda low for Hard, try increase like 5
  3. 00:08:290 (4,5) - copying the rhythm from 00:08:876 (6,7) - is much better for rhythm as it'll make 00:08:407 - clickable, same goes to 00:23:290 (4,5) - and other related parts
  4. 00:14:969 (5,1,2,3,4) - kinda worried on 1/2 stack > 1/4 stack pattern, 00:15:087 (1,2) - this can be just 1/2 slider for less confusion. same with 00:29:969 (5,1,2,3,4) - and other related parts
  5. 01:17:665 (4) - i rather not to stack with 01:17:196 (2) - for the sake of readability, this pattern feels more natural than back-and-forth, same on 02:32:665 (4) - 02:47:430 (3,4) - , or else pls at least increase stack leniency lolz
Lunatic
  1. 00:07:704 (2,3,5,6,8,9) - it would be fun if you mess up the spacing with the melody's pitch
  2. 00:23:876 (8,9) - previous 8,9 isn't stacked lo
  3. ^ on similar parts @ ending part
  4. 01:28:094 - there's actually have some vocal rhythm, try put triple on 01:27:977 (6,1) - ? same goes to 03:58:094 - (btw if you're going to apply this pls dont triple on 02:58:094 - cuz vocal rhythm is bit different)
simple and good stuff, goodluck
Topic Starter
RVMathew

Akitoshi wrote:

General
  1. I was about to say you might need easy because Normal's density is kinda hard for lowest diff but ye i read the previous post so good luck w
Normal
  1. 00:08:055 (5) - isn't should be ended at blue tick? same on 00:23:055 (5) - Will fix.
  2. 01:01:727 (7,1) - 01:09:227 (6,1) - 01:16:727 (8,1) - 01:24:227 (7,1) - 01:29:618 (4,5) - i prefer unstack these since it's kiai anyways, and also it might help to show the intensity difference from others by unstacking since you did something like 00:38:290 (5,6,7) - earlier so it wouldn't hurt imo
  3. ^Repeat on other similar verse and choruses cuz you're consistent on rhythm Will fix it
  4. 03:16:962 (1) - nc is kinda unnecessary lol I wanted to keep the NC so I could be consistent with having a new combo around every 8 measures.
  5. 04:03:368 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2) - actually you can delete this for consistent break with your 1st part, also 04:00:087 (1,1) - plays kinda weird ;3 Reduces note density too.
Hard
  1. OD 5.5 or 6? Sure will change to 6.
  2. HP is kinda low for Hard, try increase like 5 Sure
  3. 00:08:290 (4,5) - copying the rhythm from 00:08:876 (6,7) - is much better for rhythm as it'll make 00:08:407 - clickable, same goes to 00:23:290 (4,5) - and other related parts. I want to keep the ladder style pattern, which is why I will not change it. Also the improvement in rhythm is negligible.
  4. 00:14:969 (5,1,2,3,4) - kinda worried on 1/2 stack > 1/4 stack pattern, 00:15:087 (1,2) - this can be just 1/2 slider for less confusion. same with 00:29:969 (5,1,2,3,4) - and other related parts The idea behind the stack is to have a stop start motion.
  5. 01:17:665 (4) - i rather not to stack with 01:17:196 (2) - for the sake of readability, this pattern feels more natural than back-and-forth, same on 02:32:665 (4) - 02:47:430 (3,4) - , or else pls at least increase stack leniency lolz

    Two part change:
    1) Increased AR from 7 to 8. This will allow the back and forth jumps to be more readable.
    2) Reduced Stack leniency from 0.2 to 0.4. With AR8, 1/2 stacks are not perfect so they won't be hard to hit.

Lunatic
  1. 00:07:704 (2,3,5,6,8,9) - it would be fun if you mess up the spacing with the melody's pitch Changed the spacing even more, and did that on similar parts.
  2. 00:23:876 (8,9) - previous 8,9 isn't stacked lo If I autostack, it stacks 9 but not 8. Fixed it.
  3. ^ on similar parts @ ending part Fixed whatever possible
  4. 01:28:094 - there's actually have some vocal rhythm, try put triple on 01:27:977 (6,1) - ? same goes to 03:58:094 - (btw if you're going to apply this pls dont triple on 02:58:094 - cuz vocal rhythm is bit different) Although the sound is there, when I add a note to make the triple, or use the equivalent it sounds off somehow.
simple and good stuff, goodluck
Thanks for the mod. Updated.
Lasse
saw this in 👀

lunatic
00:15:087 (1,2) - ctrlg on this rhythm would be nicer since melody-cymbal-melody triple is really weird
00:29:618 (5,6) - here it might actually be nice to ignore blue tick melody and map the 1/2 cymbal stuff instead since that is what makes it stand out from before
both of these also apply when this part repeats later

00:39:462 (1,2) - even with considering slider leniency spacing here feel really overdone suddenly
00:45:555 (2,7,1) - no idea if this is intentional or not
01:01:727 (3) -02:31:727 (3) - 03:22:352 (1) - 03:31:727 (1) - whistle?
01:07:352 - 01:22:352 - 01:16:727 - seem to be missing whistle in every chorus

01:03:133 (4) - this is so disappointing after the intro focused on blue tick rhythms, now you ignore 01:03:016 - :c I think something like https://i.imgur.com/WKQZgxO.jpg or even https://i.imgur.com/B1y7VJ6.jpg (yes it's overmapped) would work really well here
similarly things like 01:08:524 (4,5,6,7) - would be much nicer as doubles imo
things like 01:15:087 (1,2) - seem alright (basically when they focus on vocals) but for most of the others I think following the blue tick rhythm would express the song so much better and provide a more engaging gameplay experience
this basically happens throughout the whole chorus and when it repeats

02:07:352 (1,3,4,5) - looks like you wanted to adjust for autostacking but messed up



map started out interesting but kiai parts felt too simplified for what the song offers so I didn't really feel like doing more than this short post :/


from a quick look it seems like hard basically does the same thing
Topic Starter
RVMathew

Lasse wrote:

saw this in 👀

lunatic
00:15:087 (1,2) - ctrlg on this rhythm would be nicer since melody-cymbal-melody triple is really weird Fixed
00:29:618 (5,6) - here it might actually be nice to ignore blue tick melody and map the 1/2 cymbal stuff instead since that is what makes it stand out from before. both of these also apply when this part repeats later

With the new remap:
00:02:430 (3,4,5) and other areas: 1x note, 1x 1/4 slider and a 3/4 slider 1/4 apart. This way 3 and 4 plays as a double while still capturing the sound 00:02:665. Might be a little bit overmapped but it will be more fun.



00:39:462 (1,2) - even with considering slider leniency spacing here feel really overdone suddenly Fixed
00:45:555 (2,7,1) - no idea if this is intentional or not Non intentional, will be fixed.
01:01:727 (3) -02:31:727 (3) - 03:22:352 (1) - 03:31:727 (1) - whistle?
01:07:352 - 01:22:352 - 01:16:727 - seem to be missing whistle in every chorus Will be redoing the hitsound pattern.
I will probably change the hitsounding pattern.

01:03:133 (4) - this is so disappointing after the intro focused on blue tick rhythms, now you ignore 01:03:016 - :c I think something like https://i.imgur.com/WKQZgxO.jpg or even https://i.imgur.com/B1y7VJ6.jpg (yes it's overmapped) would work really well here
similarly things like 01:08:524 (4,5,6,7) - would be much nicer as doubles imo Got it.
things like 01:15:087 (1,2) - seem alright (basically when they focus on vocals) but for most of the others I think following the blue tick rhythm would express the song so much better and provide a more engaging gameplay experience
this basically happens throughout the whole chorus and when it repeats
Got it

02:07:352 (1,3,4,5) - looks like you wanted to adjust for autostacking but messed up Fixed



map started out interesting but kiai parts felt too simplified for what the song offers so I didn't really feel like doing more than this short post :/ ..... :s


from a quick look it seems like hard basically does the same thing
Topic Starter
RVMathew
Beatmap Plan (As of 01/02/2018)
1) Remap Lunatic: Redoing the kiai sections and reduce vocal mapping to a minimum, and make the non kiai sections unique where applicable.
2) Change the current lunatic difficulty to Lunatic lite: I can edit the kiai sections a bit more.
3) Fix Hard
4) Create a new hitsound pattern, and try and find new hitsounds wherever possible.
5) (Not guaranteed): If I can find my easy diff, rework it.

New diff spread: (Easy), Normal, Hard, Lunatic Lite, Lunatic.
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