I don't remember exactly how I got this request, but I do remember there was a very emotional story that went with it, something about searching endlessly for MATs and never being able to find them, so here I am. Either that, or you're some random person that got lucky.
[General]- You have a custom hitcircle, so you also need a custom approach circle to go with it. The default one is okay.
- You have custom score numbers, so you need to add the files score-comma.png, score-dot.png, score-percent.png, and score-x.png. Here, the default ones won't work, you should have some custom ones to go with the score numbers.
- Combobursts should be kept within the dimensions of 500 x 767, please adjust your combobursts as needed.
- I don't think you need playfield.png, it's also a very big file so I'd advise removing it.
- I'm pretty sure hitcircleselect.png is only used in the editor, so it's not necessary as a skin element, you should delete it.
- 123321.png has a bit of unnecessary transparency, so you can instead use this one.
- The filesize of your map is pretty large (11.7 MB), so I'd strongly suggest just using one background for the osu!standard difficulties, preferably 1024 x 768.
- Speaking of backgrounds, your taiko background should probably be in proper taiko format. I made this, but it wasn't working correctly for me. Try it out, and if it doesn't work for you let me know and we'll figure it out.
- I really don't know about the timing at the end of the beatmap, but I don't think it's correct currently. You'll need to find someone better at timing to help you fix this part. Remember, red timing sections need to be consistent on all difficulties!
- The ending of the first kiai time on the Taiko difficulty is different from the other difficulties. If I may suggest something, end the kiai on 01:05:963 like in the Taiko. Then, "drag" the break to 01:05:963 as shown in this screenshot. Just put your cursor over where the break starts until it lets you adjust it on the timeline, if you do this the break will start at exactly the point where the kiai time ends if you follow through with the first suggestion of making the osu!standard kiai times the same as the Taiko ones. I'd actually advise you do this even if you don't change the kiai times, because that's where the music really changes into more of a "break" feel. Again, just a suggestion, do what you'd like.
- You don't need so many spaces between your tags, just one space between each tag is fine. I don't think this should cause any problems, but I'd feel more comfortable if you fixed it anyways.
- This part of the description confused me: "Normal~By latias380 & latios3813" because there are no users registered with the name latios3813. So, could you explain that?
- I'd advise fixing your thread title to "ZUN - Haigoku Lullaby".
[Lunatic] - I'm not sure about the Stack Leniency you used, causing some objects to be placed directly under other objects. Stacking is used to prevent this by moving one of the objects slightly to make it more readable. Not sure if this needs to be fixed or not...
- A lot of the map used 1/4 streams where there didn't seem to be 1/4 represented in the song, known as overmapping. It's okay for now, but I'd strongly advise avoiding it in the future.
- Your new combos seemed placed rather inconsistently, I usually advise adding one per measure (large white tick) to create a more consistent new combo pattern.
- (By the way, this reminds me a lot of my first map.)
00:24:424 (1,2) - These sliders don't line up perfectly. Hold Shift to temporarily disable Grid Snap and do your best to make them both end at the exact some place, or try a different pattern.
00:34:617 (10,1) - Just a small issue, but patterns like this are almost impossible to read on Hidden. The reason for this is that when the (1) is completely covered by the end of (10), it fades by the time (10) is gone and you can't see (1) anymore, making you very likely to miss it.
00:54:040 (6,1) - Very, very confusing spacing here, players would likely expect these to have a 1/4 distance in time when in fact the distance in time is 1/2. Please space these more consistently, meaning putting (1) farther away from (6), I think you understand.
01:18:078 (2) - This note goes into the HP bar a little bit, so I'd advise moving it down. Make it symmetrical with (1), as a suggestion.
01:23:270 (1) - The very fast repeats of this slider don't fit the song at all, please use a simpler pattern here following notes more clearly represented by the music.
01:47:501 (1,2,3,4,5) - The ends of (1) and (5) don't line up perfectly, so I'd advise using the same trick about disabling Grid Snap as mentioned earlier.
02:00:578 (5,6) - Same thing as 00:34:617 (10,1) - about being very difficult to read on Hidden.
02:31:155 (4,5,6,7,8) - Hm, this pattern is rather messy and doesn't line up perfectly (I keep saying that, I know) so maybe try to use a different pattern that doesn't involve so much overlapping.
[Hard] - The start of the first kiai time is unsnapped by three milliseconds. Please carefully snap it to the downbeat at 00:45:194.
- You should be careful not to make [Hard] a bit like an easier [Insane], there should be a more clear difference. For this reason I suggest removing 1/4 triplets/streams on this difficulty to improve the difficulty spread.
- Something I notice is that you use a lot of kicksliders and spinners, both things I like to avoid because kicksliders are just holding your cursor in one spot, as well as for a sometimes hard to predict amount of time, and your spinner placement is such that it feels like the spinners are "interrupting" the map rather than flowing with it. I guess this is just a tip for future maps.
01:23:270 (1) - Same suggestion about avoiding this unfitting slider as on [Lunatic].
01:39:424 (3,1) - Hm, not sure about this. The Slider Velocity does slow down here, but it's sort of unexpected for the spacing to decrease before the slowdown actually happens. So, I'd advise spacing these as one normally would without the slowdown, and then the player can read the sliderticks to figure out what to do after starting the slider.
02:29:040 (1,2,3,1,2,3) - Approach Rate on this map is sort of low, so this pattern could be very easily confusing, if someone thinks (2) is the slider and (3) is the note. Probably rearrange these in a less confusing manner.
02:42:501 (8,1) - Here I have the same slowdown suggestion as 01:39:424 (3,1) -
[Normal] - Slider Tick Rate 3 is definitely inappropriate for this song. The song mainly uses a Beat Snap Divisor of 1/2, so Tick Rate 2 should be used in this case as with the other difficulties. Tick Rate 3 is only for use in songs using a Beat Snap Divisor of 1/3, which are fairly rare, but you can see a lot of examples of them
here.
- I really really disapprove of shortening easier difficulties. It's not too much effort to map it to the end, and you want players of any skill level to be able to enjoy the full song. Finish the difficulty, definitely. (Oh, this applies to the Taiko too, I just didn't want to make a separate section for it.)
- For future reference, I'd advise always setting the Slider Velocity high enough so that your patterns won't have lots of overlap when using Distance Spacing 1.0x.
- Also, kicksliders on easier difficulties are generally not a good idea. It's better to follow simpler rhythms, rather than use fast repeating sliders to follow the more difficult rhythms for more difficult difficulties. I know I mentioned this earlier, but it's the same thing with spinners as on [Hard], especially so for easier difficulties because it'll tire out newer players.
- As I got to this difficulty, I noticed that your spread is sort of like Easy - Hard - Insane, with the Hard being a bit too hard in the first place. It can pass if you really need it to, but it probably wouldn't be a bad idea to make a difficulty between the current [Normal] and [Hard] and get it modded once or twice.
00:35:963 (1) - This note is missing a new combo, even though it's marked with (1). You'll have to manually apply one.
00:45:963 (1) - ^
00:56:732 (1) - ^
01:15:194 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - The difficulty increases a lot during this section. Probably make it easier to be more consistent with the rest of the difficulty.
01:25:194 (1) - Missing new combo again!
01:44:424 (5) - Here's another example of why kicksliders are bad on easier difficulties; it repeats more times than most of the other ones. So, beginners expecting those sorts of sliders to always have the same amount of repeats can get confused. It's good to keep easier difficulties very friendly for new players so they can enjoy any song.
01:48:655 (4,5) - I'd advise against stacking notes under sliders on easier difficulties, new players can get confused when notes are hidden like that. I don't advise doing this in general because I think it looks sort of messy and breaks up the flow of the map, anyway.
Oh god, that mod ended up a lot longer than expected. Don't forget to Full Submit after fixes! Forum PM me for a re-check, and/or if you have any questions. Lastly, it wouldn't hurt to get a few more mods in the meantime, seeing how this is your first map and all. Good luck!