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Zun -Haigoku Lullaby

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Dino99
Request from my queue~ :D

[Easy]

  1. 00:29:041 (3) - Finish
  2. 00:37:119 (3) - 往下2格
  3. 01:24:433 (1) - 怎麼突然跳了一下=w= 排成這樣吧 http://osu.ppy.sh/ss/190581
    304,264,84433,5,4
    304,264,84818,1,0
    304,128,85202,1,0
    168,128,85587,2,0,B|168:296,2,140
    168,56,86741,5,4

    建議Slider彎一下.............
[Normal]

  1. 00:27:887 (2) - Finish
  2. 00:32:119 (3,4) - 沒疊到.....
  3. 01:52:129 (2,3) - 沒疊到~ 試試這樣吧(間距拉大) http://osu.ppy.sh/ss/190585
    240,200,112129,2,0,B|328:200,1,70,4|0
    344,264,112514,2,0,B|256:264,1,70
    384,200,112898,1,4
  4. 01:53:283 (1,2) - ^
  5. 02:03:669 (1) - 到02:04:823就好
[Lunatic]

  1. 00:42:313 (6) - 往上一格
  2. 01:19:817 (1,2,3,4) - 排好點~~ http://osu.ppy.sh/ss/190587
  3. 01:47:513 (1) - 往右一格
  4. 01:47:513 (1) & 01:48:667 (3) - 讓這兩個slider的折返疊到~ 這樣 http://osu.ppy.sh/ss/190588
    320,136,107513,6,0,B|320:176|344:208|364:232|396:248,2,140,4|0|0
    396,136,108475,1,2
    468,136,108667,2,0,B|468:176|444:208|424:232|392:248,2,140,4|0|0
  5. 01:55:014 (5,6,7,8,9) - 往左一格
  6. 02:03:669 (1) - 到02:04:823就好
  7. 02:19:440 (5) - 往上一格
  8. 02:53:482 (5) - 拉到02:54:444
  9. 02:54:636 (1) - 從02:54:829開始吧!!~
加油~
Good Luck!!
Shana Aisaka
Hi ~ >~<" A request from My Modding Queue ~ :)

Purple - Map seems okay~
Pink - Suggestion

[Hard]
00:24:041(1,2) = remove clap ( The sound doesn't fit it ) combo 1 use whistle
00:26:541(x) = add note
00:36:927(x) = ^
00:48:467(x) = ^
02:05:785(x) = ^


[Insane]
02:54:059(5) = make a little shorter ? >w<" http://puu.sh/9GGw
02:54:444(x) = add note


Sorry, That's all ~ >~<"
L_P
halo
我很喜歡這首歌!!!
但是!!!bpm走了。。哪有人用155.98的啊,根本是156啊!!
Lunatic
這圖。。。可以rank,都沒啥大問題,給你一些建議吧
感覺好像不夠跳。。。太簡單了?(對lunatic Insane來說
我覺得你需要去找一個clap sound.....類似音樂中的鼓聲
因為你現在用的soft是default hit sound,(normal除了烏鴉有點搞笑之外。。。。
找一個類似大鼓、什麽東東之類的吧,rank圖會占優勢。。吧
我又注意到你好像不大會用whistle之類的。。。其實最好是要找一個律動,就好像每一個四拍中的第三拍是whistle之類的。。。那樣比較好
slider怎麼都直挺挺的。。。男子漢大丈夫的作圖法嗎
話說我覺得彎的比較好啦

00:45:967 (3) - 這裡好像不大適合
00:46:736 (1) - 同上
有一些地方,如果注意到hitsound的問題,會大大加分的,好像
00:52:506 (2,3) - 這兩個slider的頭都有鼓聲,還是建議你加個hitsound吧
00:53:660 (5,6) - 這裡也是
01:20:971 (1,2,3,4,5,6) - 這裡可以比上一個combo的spacing大一點
01:22:125 (1,1) - 好像這裡。。你可以用層疊手法。。。開始小聲,漸大,如果有鼓聲。。更好
01:51:167 (5,6) - 建議這裡可以跟著音樂走
就差不多是這類建議吧。。。等你作圖做到很好的時候。。。自然會修改修改,所以就。。。建議咯!!!
我真的希望你能找到hitsound叻,感覺kiai的時候如果有那種hitsound就能振奮人心!!
這裡不做詳細的mod因為。。。我知道你自己會慢慢改的。。。寫太多好像於事無成(誒?我寫了很多嗎


good luck!!
kosiga
hi~

from my queue ~

here my mod ~

[General]
  1. Song folder - Only BG(4) size 800*513 ><; plz make 800*600 size
  2. Why is all diff the same slider velocity? You should change it if possible. (ex. Normal 1.00,Hard 1.40 Insane 1.80)
[Normal]
I think that a slider velocity is very fast. ><
  1. HD,AR,OD -2 (It is too high in Normal)
  2. 01:19:809 (1,2,1) - this kick slider is very difficult for a beginner >:( try http://puu.sh/9LsI
  3. 01:24:809 (1) - remove circle. A forthcoming note is fast after a spinner
  4. 01:25:578 (3,1) - spacing too far.use DS 0.5x plz ><;
  5. 01:37:117 (3) - Finish instead of a whistle
  6. 02:05:963~02:56:347 - I think that I should add something in the same way as other diff
[Hard]
  1. HD,AR,OD -2 (It is too high in Hard)
  2. 00:35:963 (3,4) - try rhythm http://puu.sh/9Lup
  3. 00:40:578 (4) - grid x312,y136
  4. 00:56:732 (3) - unrankable. When reverse hides, do not see it by a hitburst
  5. 02:07:501 (6) - not kick slider><. change one repeat slider.
[Lunatic]
  1. OD -1 (It is too high)
  2. 01:36:732 (3) - When reverse hides, do not see it by a hitburst
That's all ~
Good luck~
Leorda
Hi there

General
* Your timing is off, try find a MAT for checking the timing
* The MP3 is cutted suddenly
* Please set the preferred skin to default
* Also, please add this word to Creator's Words "Skin by chirs2972". Since he make a 12.3 skin
* Resize the BG(4).jpg to 800x600, it's highly recommended
* These are list of missing skin files and unused image files http://puu.sh/9LXn (I got it from AIBat)
* Inonsistent kiai times for each diff. Please make it consistent http://puu.sh/9LXA (I got it from AIBat, again)
* Inconsistency in uninherited (red) timing sections http://puu.sh/9LXO (I got it from AIBat, again)
* Remove 1st kiai, since it's not chorus

-------------------------------------------------------------------

Normal
* The Slider Velocity is is too high for normal diff, and it's difficult to trace for beginners. Please reduce the SV. Once you reduce it, you have to re-arrange the slider

* There's some spinner are short (e.g. 00:33:655 (1)), because of high BPM and spinner lengths. Please extend as possible

00:40:578 (3) - New combo for stanza, like other pattern combo
01:01:347 (T) - Remove this inherited points, it's unnecesary
01:02:117 (T) - Remove this inherited points, it's unnecesary

-------------------------------------------------------------------

Hard

00:37:117 (1) - Not stack perfectly with tail slider
00:37:501 (2) - ^
00:37:886 (3) - ^ (Overlapped D:)
01:00:963 (3) - ^
01:20:194 (3) - Not stack with 01:19:809 (1)
01:23:270 (1) - I feel that 1/8 repeating slider are inappropriate for hard diff, since this slider are kinda rough for me. I suggest you to change this slider. But, just my feeling, though
01:40:578 (4) - New combo for 0,5x section
02:26:732 (1) - Not sure if too close from spinner is not good for hard diff. Just my feeling D:

-------------------------------------------------------------------

Insane
* AR 9? I don't think it's fits, try AR -1

00:58:270 (2) - Not stack perfectly with tail slider
02:18:270 (5) - ^

-------------------------------------------------------------------

Needs more works of map, don't be lazy, latias380! Keep going! And good luck!
L_P
ok, you are the 2nd good map in my que(the best map has too many stars**)
get a STAR~!and you need one too...although the bpm was off.
mochi
Try adding these timing points:

BPM: 74
Offset: 168655
BPM: 74
Offset: 171945

I'm not very confident though :l
Maya-kira
hi latias ^^ your username is my favorite pokemon, but lets keep that aside.

Mod from queue~

-general-

1) this map looks like seas of finish hitsounds and spinner ._.;;

-normal-

00:25:194- (2) I personally don't think that the sudden soft hitsound change here fit (since the custom normal sounds pretty calm) my suggestion : something like.. this http://i41.tinypic.com/mj4vbk.jpg
00:37:117- (3) add finish here to keep your finish consistency ><;;
00:38:270- (1) ^
01:16:732- (5,6,...6) I personally think this pattern is too hard for normal. consider making them more visible?
01:40:578- (5) at least new combo here for new slider speed change orz
01:56:347- (3) new combo for new melody
01:57:886- (5) finish here for consistency -_-;;

pretty good xD try avoiding linear pattern next time~

-hard-

00:28:944- (5) I think it sounds less overmapped if you delete this note.
00:32:501- (4) add finish in the start
00:37:886- (3) remove finish ._. doesn't match the pattern.
00:42:886- (4) I can't see the reverse arrow, which means this is unrankable ><;; (if you want a quick solution, click ctrl + r while selecting this slider)
00:48:463- (8) remove note, doesn't follow anything.
01:00:194- (1,2,3,1) I think it'll sounds a little bit similar to the normal diff if you add finish in each start of slider.
01:02:501- (3) new combo for sv change orz
01:20:963- (1,2,...6) so hard to read orz consider changing them?
02:05:963- (T) consider lowering the volume here?

pretty good xD next time, try avoiding slider end stacked with slider start pattern ><

-lunatic-
Its somewhat overmapped, and the hitsounds you use are not that consistent-- ><;; but.. yeah.. I'll try to point out some stuffs.

00:24:040- (6,8) I personally think soft-clap doesn't suit here. please remove it.
01:16:347- (4) new combo?

uh.. there are a lot of other points here T_T;; like hitsounds and spacing. let me suggest some patterns you could use. (ps: don't pay attention to the timelines ><

like these:

they suits this map imo, but ofc you can browse for more patterns ><

good luck!~
Happy606510
這個圖基本上沒什麼大問題, 可以rank
太鼓圖是我做的, 已找人mod

Lunatic沒什麼大問題
只是重複的符號有點怪
GabrielRKF
First map? Really?? I think we got some great quality map here, sir!

hm... I see that you changed a little bit the stacks... Well, I think you shouldn't. Don't worry, it's perfectly visible and I play it on hidden mode just fine. I'll tell a few things that you should change, some of them might be those stacks, ok?

Normal
00:37:886 (4,1) - Usually I'm not picky at all about stuff like this, but I really would like to see these 2 notes in a perfect line.
00:57:886 (3,4) - Since they are all on the same combo color, I would like you to keep the same distance that you used between the (1) and (2) and between the (2) and (3).
01:00:194 (1,2) - [nazi] Not a big fan of this combo, I gotta say. You would be better off without this one.
01:27:501 (2,3,4) - That (4)... mark everything between 01:29:040 and 01:33:270 (4,5,6,1,2,3,4) then you move everybody in order to place the first (4) right under de (2) at 01:27:501. This way you can fix the position of the (4) without changing the rest of the pattern.
01:52:886 (4,5) - Unecessary jump, imo.
01:54:040 (6) - move it 1(one) square to the right using the Level 3 Grid.
01:58:655 (4,1) - move both (4) and (1) one square down using the Level 3 Grid.

Hard
00:24:041 (1,2) - Move both (1) and (2) one square up using the Level 3 Grid.
00:27:887 (2) - Allign with (1). Don't forget to move the notes after this one too. [Moving the (3),the (4), the (5), the (6) and the (7) should be enough]
00:37:117 (1) - Remove New Combo, maybe?
00:47:501 (7,8) - Align the (7) with the (6) and place the (8) right under the (6) too.
00:57:886 (4) - Place it right under the (2).
01:44:424 (5) - Move it one square up using the Level 3 Grid inorder to allign it with the (1).
01:47:501 (1,2,3,4,5) - Take a better look. The distance between these notes is not the same. I would like you to make it perfect.
02:07:501 (6) - [nazi] I think it would look better pointed to the North or to the South.

Lunatic - Ugh. Silent notes!! I hate silent notes!! D:<
Also, some streams are too random, but they are fun, so I won't complain.
02:48:463 (4,5) - Move both to the right in order to allign with the (3).
02:54:330 (6) - I'm a big fan of jumps. But I don't really like this one :/

Cool map!! Good luck!!
jossieP
unrequested offset check, why? because the current is not good ):

1st Timeline
BPM: 156,000
Offset: 15175

2nd Timeline (Im not sure if it is absolutely necesary but)
BPM: 74,000
Offset: 167482

@quilliam if you are not sure about a timing dont post it =v=
Kei
Hi!!

[Normal]

00:27:886 (1) - Spacing.
00:40:578 (1) - Again. But this one looks intentionally. Changing spacing in a Normal difficulty it's not a good idea imo.
01:27:886 (3,4) - Move 01:27:886 (3) to x:392 y:96, after that, place 01:29:040 (4) where 01:27:501 (2) was.
01:29:809 (5) - If you did what I told you above, fix spacing of (5), then place 01:30:194 (6) at x:120 y:96.
01:31:347 (1) - Place this note where 01:29:809 (5) was.
01:32:117 (2,3) - Place this note where 01:29:040 (4) was and after that, place 01:32:501 (3) at the center (x:256 y:80)
01:33:270 (4) - Place this note at the center too :3
01:47:501 (3) - Spacing.
01:48:655 (4) - Place this slider where 01:46:732 (2) was.
01:49:809 (5) - Place this note where 01:45:963 (1) was.
01:54:040 (6) - Again. Same as I told you before in 00:40:578 (1).

[Hard]

Nothing to say about this difficulty.. only that you should worked a little more on design.

[Lunatic]

Same as I told you in Hard.

________________________


That's all. Good luck!
wmfchris
[General]
More tags:
rin kaenbyou orin Subterranean Animism
01:05:963 - you can start the break here artificially (by editing .osu) instead of starting break then remove kiai.
excellent soundwork, but remind that if a slider is mute both for slidertick and sliderslide, it's unrankable.

[Lunatic]
01:00:386 (3,5) - down 1 grid to make it symmetrical
01:40:194 (6) - the finish does not sound well here
01:50:386 (1,2,3,4) - quite unrankble here as I feel the middle one totally mute. If you want to make a 2-2 pattern just remove the middle one and that's fine. But putting the middle one but muted would be odd.
02:01:155 (6) - remove whistle, it sounds like downgoing tone.
02:35:194 (3~9) - odd sounding as well. remove note or remove mute. I don't know why these notes are muted as well.
[same for the coming muted notes. I won't say ^ again]
02:48:655 (5) - down 1 grid

[Hard]
00:24:040 (1,2) - right 1 grid
00:48:655 (8,1) - finish at beginning
00:52:117 (5) - ^
01:56:732 (3) - left 1 grid
02:44:040 (3) - right 1 grid
02:51:898 (1,2,3) - spacing : <

[Taiko]
00:24:617 - that's a long note from the music so this triplet is not necessary.
00:36:347 - k k
00:37:501 - kkddkkd
00:39:040 - k
00:39:232 - does not sound good :<
00:53:463 - ddk kkd
00:57:117 - k
01:03:655 - d then leave 1/2 blank and spinner
Not going to mod the whole diff because it's overmapped. try to follow the melody and don't spam notes which covers the whole melody and the environment don't seems to fit the song : <
remove more 1/4s then ask for rechecks?
Takos
Hi~ >w</
from my modding queue
All Suggestions

Lunatic
00:21:348 (2,3,4,5,1) - Why not make a pentagon instead?
00:25:195 (3,4,5,1,2,3) - Make the triangle look better, you can use grid level 4 or remove grid snap.
00:25:963 (1) - Remove NC
00:26:732 (4) - NC
00:27:886 (1) - Remove NC
00:33:270 (1,2,3,4,5) - (1) is not in aa straight line
00:35:194 (1) - This note is hard to read because it's under the repeat sign
00:55:963 (1,2,3,4,5,6,7) - Make this run through the center/y-axis?
01:18:655 (4) - NC
02:19:424 (5) - Spacing
02:40:963 (2,3,4) - Sounds weird

Taiko

I can't mod taiko.

Hard

00:37:501 (7,8) - Use repeat slider instead?
02:52:100 - Add note?

Normal

01:40:578 (1) - Try not to change slider velocity in the easiest diff

I love Touhou!
Good Luck!
Lucy-Kaede
Modding from my queue :)

General


Normal
01:23:270 (1,1) - The note after this spinner may be a little (very litte :3) hard to hit. I played around with a curved slider, that could be used instead. But I DO think that the spinner is better. I would wait to see if anyone else mentions this.
01:47:501 (3,4) - I would look at unstacking these sliders, new/easy players may find this a little confusing, thinking its just one big slider.
01:53:655, 01:54:040 - It seemed to me like there should have been notes here but weren't. You could turn 01:53:270 (5) - 02:00:194 (2) - The distance between notes suddenly doubles, I would advise against this in an Easy mode. (Probably get away with it in normal)
02:02:501 (1) - ^ Here too, but this one wasn't as hard as the slider - slider jump.

Hard
00:38:270 (1,2,3) - This is totally your decision, but I think these sliders look nicer less pointy ^^
SPOILER

  1. I moved the center part towards the center 3 grids
01:30:194 (1) -
:3

128,56,90194,6,0,B|88:72|64:104|40:176|40:264|40:320,1,280,4|0
01:33:655 (8) - Make the end of this slider soft:75%
01:36:732 (5) - Do the same for this hit circle

I like the end of this one :)

Lunatic
Don't think I found anything of not here ;)


Hopefully I've been of some help xD
Edit: My appologies, I noticed what I thought was 'easy' was normal, and 'normal' was hard xD, but being 2.6 stars, I still think what I said about those jumps are right.
Chewin
Hi, from my queue :)

General:
  1. OMG the "MEEEEOW" of the spinner doesn't sound good
Normal:
  1. Use distance snap? Elements aren't snapped D:
  2. 00:33:655 (1) - This spinner is hard for a normal diff.. End it at 00:35:194 and remove the circle (1)? Or remove the spinner and make something
  3. 00:39:424 (2) - The waypoints D: Fix it using grid snap please
  4. 00:40:578 (1) - ^
  5. 00:57:886 (2) - ^ :\ Take a look to all sliders and fix the waypoints with grid snap :\
  6. 00:54:424 (1) - The same^ Spinner so short.. Try to end it at 00:55:963 and remove the next circle
  7. 01:03:655 (1) - End it at 01:05:963..
  8. 01:29:809 (5) - New combo
  9. 01:56:732 (2) - waypoints with grid snap..
Hard:
  1. CS 4
  2. 00:35:963 (3) - start it with finish
  3. 00:37:117 (6) - ^
  4. 00:46:732 (4,5,6) - Overlap with 00:48:655 (8)
  5. 00:49:809 (1) - Finish
  6. 00:56:732 (3) - new combo
  7. 01:03:655 (1) - the same of normal^
  8. 01:56:732 (3) - new combo
  9. 02:33:270 (8) - 1 grid left
Lunatic:
  1. If you use this AR I think it's better if you set CS 4
  2. 00:25:387 (4) - move it at x176 y184
  3. 00:25:578 (5) - x288 y184
  4. 00:25:963 (6) - x232 y32
  5. 00:26:155 (7) - x144 y112
  6. 00:26:347 (8) - x320 y112
  7. 01:56:732 (5) - new combo
Good luck with it ;)
aston_old
[Normal]
00:37:117 (2) - 2.05x distance snapping, lower this and adjust everything to ~1.0x with .1x room for error
00:42:886 (3,4,5) - ^, select all 3 and move 8 to right
01:00:194 (1) - 2x distance, too large
01:01:347 (2) - 3x distance, orz, lower to ~1.5x max
01:57:886 (3) - 1.84x, lower to ~1.3x
finish mapping to ~2:40 - 2:50, length doesn't match other diffs

[Hard]
00:35:194 (1) - 2 to right
02:16:732 (1,2) - 1 up

[Insane]
Nothing, looks like a lot of work went into this.

★ for actually mapping a good touhou song and having a good mapstyle, good job o/
Shinkuu
整体完成度相当高
看了一遍,大概是mod不出什么了
所以给个星星好了 ;)
Scorpiour
Hi there~~ mod from queue

似乎可以用中文?那麼方便多了:)

General:
皮膚文件缺少reversearrow.png,請補上。。。然後nazi一下。。我看你的皮膚部件有不少很眼熟。。所以請記得如果使用他人製作的皮膚的話則務必要獲得對方的授權才可以。

可以考慮將地靈殿的英文名 Subterranean Animism 加入到tag中,這個隨意啦:)

感覺你的Hitsound中,soft finish用的略顯吵,或者說有些用太多了,試試用whistle看看?我覺得值得變動的地方我下面詳細寫了以供參考:)

另外建議你添加/去掉note或者折返的地方基本是因為節奏和音樂不合拍的緣故,或者是可以讓你的節奏更乾淨:)

Normal:
OD-1。。。一般來說,OD是要求比AR值低的,否則MAT可能會認為你的圖Unrankable
CS-1。。。 個人覺得最低難度用最大號的圈就可以了


00:26:733 (4) - 試試用whistle取代finish,我覺得效果更好一點
00:31:347 (3) - 在起始點加whistle
00:32:501 (4) - 這個也換成whistle吧……

00:33:655 (1) - spinner建議結束在00:34:809 -

00:37:117 (2) - 建議用綠線將音量下調至60%左右(僅此note)

00:38:270 (1) - whistle
00:39:424 (2) - 只保留第一下的hit sound並且修正成whistle

00:54:424 (1) - spinner建議結束在00:55:578 - 並下調收尾音量

01:16:347 (4,5,6) - 這三個的音效建議和前面保持一致,及N:hit, S:hit,S:Whis。後面6個也是建議保持同樣的節奏順序……

01:19:809 (1,2,3) - 這三個建議在結尾加入whistle

01:39:424 (2,3,4) - 建議使用whistle
02:00:194 (2) - 同上
02:02:501 (1,2,3) - 同上

01:55:963 - 建議在這裡加入一個note


後面沒有做完麼?如果可以的話盡量和Lunatic難度保持一致吧,否則對無法打高難度的玩家而言很不公平


Hard:
OD-1,理由同Normal

00:24:041 (1,2) - 鼓聲我覺得保留一個就好……

00:28:751 (3,4) - 這裡突然放進來一個1.0x間距的1/4二連真的沒問題麼……

00:39:232 (2) - 建議刪掉,聽著很彆扭

00:45:963 (1,2,3,4,5,6) - 建議在3和6上加whistle

00:59:809 (7) - 建議用whistle
01:00:194 (1,2,3) - 同上,並且建議將音效移動到紅線(結尾)

01:19:617 (4,1,2,3,4,5,6,1,2,3,4,5,6,1) - omg從這裡開始出現讀圖鴨梨。。。這種循環小跳遮擋應該只是insane難度特有的吧……感覺overmap了……

01:23:270 (1) - 同樣的。。1/8折返用在hard難度。。真沒問題麼……

01:27:694 (2) - 建議刪掉……

01:29:905 (5,6,7) - 1.0x ds stream接在2個slider中間,對於hard來說太難了,建議只保留中間紅線的一個note,或者乾脆都刪掉

01:30:194 (1) - 一般來說我不喜歡評論排列或者形狀之類的。。。但是這個slider確實拉的太難看了。。請重新調整一下吧。我個人的經驗是如果用單個描點拉曲線的話,利用slidertick來盡量找准slider中部,而長條slider則建議用雙描點拉曲線,這樣會更好看一些。

點擊這裡來看一下如何畫常用的slider形狀

01:31:347 (2,3,4) - 這三個reverse slider完全沒有跟在節奏上,聽起來有些莫名其妙,建議節奏:

slider note slider note blank note

01:39:232 (2) - 建議刪掉

01:44:424 (5) - 建議只折返5次(白線到白線)

01:48:367 (2,3,4) - 同前面所說,這種stream盡量不要用吧

01:52:886 (4) - 刪掉finish,另外這種遮擋我不確認是否會被unrank
01:54:040 (3) - 同上

01:59:809 (7) - 這裡用一個note會比較好吧

02:17:501 (3) - 建議去掉finish
02:18:655 (1) - 同上

02:20:386 (2) - 建議去掉折返

02:25:578 (1) - 建議用slider...這spinner略違和

02:29:424 (2,3) - 02:30:770 (3) - 這種擺放也是可能會unrankable的

02:48:463 - 這裡感覺少個note...

02:49:871 (1) - 這聲貓叫沒必要吧,就保留最後一個吧


Lunatic:
OD-1,理由同前
建議HP-1。。

00:21:925 (5) - 建議刪掉

00:22:695 (2) - 打擊音效好像不太對?建議把後面那個綠線挪到這裡

00:25:195 (3,4) - 建議換下位置

00:28:463 (6) - 建議去掉reverse

00:31:732 (2,3) - 這裡建議用soft whistle。。。normal有點嚇人……後面那裡也一樣。。所有連續兩聲“咚咚”的地方都建議這樣改。。或者至少去掉一個。。現在從這裡開始這一大段聽起來都非常的吵鬧。。本來應該是相對比較安靜平和的音樂的感覺完全被破壞掉了

00:52:117 (1,2,3,4,5) - slider首尾連接的時候沒有疊好,請調整一下

01:29:809 (1) - 這裡的鼓聲太突兀了,建議換掉吧

01:38:847 (2) - 建議去掉折返

01:40:194 (6) - 建議換whistle

01:53:270 (3) - 這裡的鼓聲也是不太好聽,建議換掉

02:01:155 (6) - 建議刪掉

02:02:501 (3) - 呃。。意義不明的減速。。。音樂沒有變化也不是特別的長音……

02:20:963 (3) - 只留一個finish就好了……

02:22:117 (1) - finish去掉。。。

呃……連續的幾個finish/clap這種雖然節奏會聽的比較清楚。。但實際上是很吵鬧的,在遊戲中反而會讓音樂變得很難聽,所以除非特殊地方,否則慎用吧。如果一定要用的話,稍微做一點音量上的變化也好

02:29:040 (1) - 這裡的鼓聲最多留一個就好,而且盡量降低點音量吧
02:30:194 (3) - 同上

02:33:463 (2) - 建議刪掉

02:41:732 (5) - 去掉多餘的finish

02:42:694 (6) - 建議刪掉

02:49:871 (1) - 這裡的貓叫也是建議去掉吧

02:53:519 (5) - slider缩到前面紅線停止



差不多就這樣了……一下子寫了好多……感覺整體的問題就是hitsound的節奏太過混亂了~~建議稍微整理一下吧,加油~
Elly-chan
Call me back in a month. If this still doesn't have a bubble, i'll mod it.
athiota33
From M a n a's modding queue
Sorry late.. ;A;

[Normal]

SPOILER
02:06:059~02:49:668 - The break is too long.
02:51:290~02:54:533 - Add something?

[Hard]

SPOILER
01:23:270 (1) - I think its not follow anything
01:33:655 (8) - Add finish in the begining?
01:49:809 (6) - NC?
01:50:963 (1) - Add whistle in the begining and the end?
02:15:194 (1) - Add finish?
02:24:424 (9) - NC?
02:31:347~02:35:578 - I suggest to add some hitsound

[Lunatic]

SPOILER
01:23:270 (1) - I think its not follow anything

Thats all~
Good luck :D
ertyukjh010
Ertyukjh010's modding ><"

收到Metallugy這個壞蛋的拜托,所以來做1個詳盡的mod~

綜合

☆ Finish太多太響,將音效聲量下降至60~70%左右?

Normal

AR+1~2 OD+1 SliderTickRate-1
00:24:424 (1) - 可以放Finish
00:28:270 (x) - add circle
00:29:040 (3) - 開頭的Finish太響,刪掉;如果真的想放,就放在00:30:194
00:30:578 (x) - add circle
00:33:655 (1) - 我個人覺得這裡放轉盤好奇怪;結尾連續2個Finish太響,刪掉轉盤結尾的Finish
00:37:117 (2) - 刪掉Finish;您Finish放太多了= =不是長白線就要放.....
00:39:424 (2) - 第1,Finish太響,全刪掉;第2,您用了錯誤的方法來放Hitsound
正確的方法是點Circle,直到它變成紅色來放;您是直接點Slider放
老實的全部檢查一次~ :)
00:54:424 (1) - 結尾刪掉Finish
01:01:734 (2) - ^
01:15:194 - 這裡一小段Distance突然變了= =不過,我覺得整張圖都用這個距離比較好
01:16:732 (5) - 向左移動1格
01:17:117 (6) - 向左下方移動1格
01:27:886 (3) - 刪掉Finish
01:32:501 (3) - 距離錯誤,留意右上方的座標距離應接近1.00x

01:39:424 (2,3,4) - 全刪Finish ><
01:47:501 (3) - http://osu.ppy.sh/ss/202182
01:52:886 (4) - 距離太遠,Normal別搞Jump
01:54:424 (1) - 向右移動2格
02:00:194 (2) - 除了開頭,全刪Finish
02:01:347 (2) - 向上移動1格
02:02:886 (2,3) - 刪Finish

Mod完,我的耳都覺得不好受= =
Okay,我好像明白您怎麼放一堆Finish,試試用這個方法放一些Clap

如果您覺得我的mod有幫助,又有需要的話
給我短消息,或者遊戲中密我,我可以幫您remod全部難度;
當然您必須先刪掉那些接二連三的Finish= =

加油!GoodLuck!


hoLysoup
hi :>

[Lunatic]
00:54:040 (6,1) - 這兩個不要疊在一起比較好?節奏比較難懂
01:02:309 (2) - NC, 因為SV又換了
02:24:040 (5) - NC
02:47:501 (3,4,5) - spacing 修好一下
02:48:655 (5) - NC, SV換了

[Hard]
00:32:117 (3,4) - 不容易分辨哪一個是圈, 哪一個是silder
01:00:578 (2,3) - slider頭的finish去掉, 個人的建議而已, 覺得有點大聲
01:22:117 (1) - 這個沒疊好
01:33:655 (8) - NC, 因為repeat數不一樣
01:50:194 (7) - NC, 01:50:963 (1) - 去掉NC
02:00:194 (8) - NC
02:00:578 (9,10) - finish去掉
02:35:194 (3,4) - spacing


沒了
mancuso_JM_
Hi! Mod Request as Modding Queue :P. Sorry for delay

General:
-Tags: Check the spacing between Metallugy-fysh555 and fish555-latios381, you have 2 blank space in all difficulties, try to make only 1 space blank (so, Metallugy fysh555 latios381)
- In Lunatic the Stack Lecency is too low. I suggest to use 7 like another difficulties
- 01:04:905: Drag the break to 01:05:963, looks better

Normal:
Overall Difficulty: +1
Approach Rate: +1
Hmm... Slider Tick Rate 2 feels to much in this diff. I suggest to change to 1 in this difficulty
01:00:001 (3,1): Spacing (It's not recommended has spacing problems in this difficulties). Don't forget to move the next notes
01:29:809 (5): New Combo plays well with rythm
01:40:578 (T): I suggest to don't use the Speed Down in your Easier diff, it's quite difficult to read to new players
01:44:424 (5): Kick Slider with more than 2 reverse arrows in Normal?? Hmm... It's not a good idea. I suggest to this slider ends in 01:44:809 (White Tick) and after that add a reverse arrow
01:49:617 (4,5): Try to don't Stack notes in in this difficulties. It's quite difficult to read to New Players
01:52:694 (3,4): Spacing. Don't forget to move the next notes
01:52:886 (4): The rythm change here, so, a New Combo plays well
01:54:424 (1): Following the music, this slider and the next note (2) belongs to preview pattern, so, I suggest to Remove New Combo here
01:58:270 (3,4): Spacing. Don't forget to move the next notes
02:06:155-02:48:463: WOW!!! This break is TOOOOOOO LOOOOONG!!! , for consistency and looking your other difficulties map all break, at least, if you don't want to map all break, try to decrease the break time to 15 seconds
02:51:898 (x): What about to add a big Slider that starts here and ends in 02:54:330, because the distance between Spinners (in Time) is too high. I suggest to use soft hitsounds here and after that add Normal Hitsounds at the beginning of Spinner

Hard:
Circle Size: -1
Approach Rate: +1
Overall Difficulty: +1
00:30:001 (6): I think that looks better if you add a New Combo here and Remove New Combo in 00:31:347 (1)
00:49:809 (1): Following the rythm, I suggest to Remove New Combo here and add a New Combo in 00:50:578 (2)
01:29:905 (5): Well, in this note the music change, so I think that you have to add a New Combo here, Remove New Combo in 01:30:194 (1) and New Combo in 01:31:347 (2)
01:30:194 (1): This slider looks really weird, You have to make another shape
02:03:655 (T): I suggest to add a Inherited Time (Green Line) and add a Normal hitsound for consistency with previous kiai
02:09:424 (8): The music change here, so, a New Combo plays well
02:24:424 (9): (^)
02:32:309 (5): (^)

Lunatic:
02:03:655 (T): The same in Hard diff
02:20:963 (3): You can use a Hitfinish in all Slider
02:42:886 (7): I suggest to use a New Combo here to be more predictable the change of Slider Velocity

Happy606510's Taiko:
-You have to map all song.
-Maybe you can add the word Oni in the title
-It's a good idea if you add a Taiko BG
- This difficulty is quite overmapped, try to follow the rythm/music the next time.

Well, That's all.
Good Luck with your map ;)
SapphireGhost
I don't remember exactly how I got this request, but I do remember there was a very emotional story that went with it, something about searching endlessly for MATs and never being able to find them, so here I am. Either that, or you're some random person that got lucky.

[General]
  1. You have a custom hitcircle, so you also need a custom approach circle to go with it. The default one is okay.
  2. You have custom score numbers, so you need to add the files score-comma.png, score-dot.png, score-percent.png, and score-x.png. Here, the default ones won't work, you should have some custom ones to go with the score numbers.
  3. Combobursts should be kept within the dimensions of 500 x 767, please adjust your combobursts as needed.
  4. I don't think you need playfield.png, it's also a very big file so I'd advise removing it.
  5. I'm pretty sure hitcircleselect.png is only used in the editor, so it's not necessary as a skin element, you should delete it.
  6. 123321.png has a bit of unnecessary transparency, so you can instead use this one.
  7. The filesize of your map is pretty large (11.7 MB), so I'd strongly suggest just using one background for the osu!standard difficulties, preferably 1024 x 768.
  8. Speaking of backgrounds, your taiko background should probably be in proper taiko format. I made this, but it wasn't working correctly for me. Try it out, and if it doesn't work for you let me know and we'll figure it out.
  9. I really don't know about the timing at the end of the beatmap, but I don't think it's correct currently. You'll need to find someone better at timing to help you fix this part. Remember, red timing sections need to be consistent on all difficulties!
  10. The ending of the first kiai time on the Taiko difficulty is different from the other difficulties. If I may suggest something, end the kiai on 01:05:963 like in the Taiko. Then, "drag" the break to 01:05:963 as shown in this screenshot. Just put your cursor over where the break starts until it lets you adjust it on the timeline, if you do this the break will start at exactly the point where the kiai time ends if you follow through with the first suggestion of making the osu!standard kiai times the same as the Taiko ones. I'd actually advise you do this even if you don't change the kiai times, because that's where the music really changes into more of a "break" feel. Again, just a suggestion, do what you'd like.
  11. You don't need so many spaces between your tags, just one space between each tag is fine. I don't think this should cause any problems, but I'd feel more comfortable if you fixed it anyways.
  12. This part of the description confused me: "Normal~By latias380 & latios3813" because there are no users registered with the name latios3813. So, could you explain that?
  13. I'd advise fixing your thread title to "ZUN - Haigoku Lullaby".
[Lunatic]
- I'm not sure about the Stack Leniency you used, causing some objects to be placed directly under other objects. Stacking is used to prevent this by moving one of the objects slightly to make it more readable. Not sure if this needs to be fixed or not...
- A lot of the map used 1/4 streams where there didn't seem to be 1/4 represented in the song, known as overmapping. It's okay for now, but I'd strongly advise avoiding it in the future.
- Your new combos seemed placed rather inconsistently, I usually advise adding one per measure (large white tick) to create a more consistent new combo pattern.
- (By the way, this reminds me a lot of my first map.)
00:24:424 (1,2) - These sliders don't line up perfectly. Hold Shift to temporarily disable Grid Snap and do your best to make them both end at the exact some place, or try a different pattern.
00:34:617 (10,1) - Just a small issue, but patterns like this are almost impossible to read on Hidden. The reason for this is that when the (1) is completely covered by the end of (10), it fades by the time (10) is gone and you can't see (1) anymore, making you very likely to miss it.
00:54:040 (6,1) - Very, very confusing spacing here, players would likely expect these to have a 1/4 distance in time when in fact the distance in time is 1/2. Please space these more consistently, meaning putting (1) farther away from (6), I think you understand.
01:18:078 (2) - This note goes into the HP bar a little bit, so I'd advise moving it down. Make it symmetrical with (1), as a suggestion.
01:23:270 (1) - The very fast repeats of this slider don't fit the song at all, please use a simpler pattern here following notes more clearly represented by the music.
01:47:501 (1,2,3,4,5) - The ends of (1) and (5) don't line up perfectly, so I'd advise using the same trick about disabling Grid Snap as mentioned earlier.
02:00:578 (5,6) - Same thing as 00:34:617 (10,1) - about being very difficult to read on Hidden.
02:31:155 (4,5,6,7,8) - Hm, this pattern is rather messy and doesn't line up perfectly (I keep saying that, I know) so maybe try to use a different pattern that doesn't involve so much overlapping.

[Hard]
- The start of the first kiai time is unsnapped by three milliseconds. Please carefully snap it to the downbeat at 00:45:194.
- You should be careful not to make [Hard] a bit like an easier [Insane], there should be a more clear difference. For this reason I suggest removing 1/4 triplets/streams on this difficulty to improve the difficulty spread.
- Something I notice is that you use a lot of kicksliders and spinners, both things I like to avoid because kicksliders are just holding your cursor in one spot, as well as for a sometimes hard to predict amount of time, and your spinner placement is such that it feels like the spinners are "interrupting" the map rather than flowing with it. I guess this is just a tip for future maps.
01:23:270 (1) - Same suggestion about avoiding this unfitting slider as on [Lunatic].
01:39:424 (3,1) - Hm, not sure about this. The Slider Velocity does slow down here, but it's sort of unexpected for the spacing to decrease before the slowdown actually happens. So, I'd advise spacing these as one normally would without the slowdown, and then the player can read the sliderticks to figure out what to do after starting the slider.
02:29:040 (1,2,3,1,2,3) - Approach Rate on this map is sort of low, so this pattern could be very easily confusing, if someone thinks (2) is the slider and (3) is the note. Probably rearrange these in a less confusing manner.
02:42:501 (8,1) - Here I have the same slowdown suggestion as 01:39:424 (3,1) -

[Normal]
- Slider Tick Rate 3 is definitely inappropriate for this song. The song mainly uses a Beat Snap Divisor of 1/2, so Tick Rate 2 should be used in this case as with the other difficulties. Tick Rate 3 is only for use in songs using a Beat Snap Divisor of 1/3, which are fairly rare, but you can see a lot of examples of them here.
- I really really disapprove of shortening easier difficulties. It's not too much effort to map it to the end, and you want players of any skill level to be able to enjoy the full song. Finish the difficulty, definitely. (Oh, this applies to the Taiko too, I just didn't want to make a separate section for it.)
- For future reference, I'd advise always setting the Slider Velocity high enough so that your patterns won't have lots of overlap when using Distance Spacing 1.0x.
- Also, kicksliders on easier difficulties are generally not a good idea. It's better to follow simpler rhythms, rather than use fast repeating sliders to follow the more difficult rhythms for more difficult difficulties. I know I mentioned this earlier, but it's the same thing with spinners as on [Hard], especially so for easier difficulties because it'll tire out newer players.
- As I got to this difficulty, I noticed that your spread is sort of like Easy - Hard - Insane, with the Hard being a bit too hard in the first place. It can pass if you really need it to, but it probably wouldn't be a bad idea to make a difficulty between the current [Normal] and [Hard] and get it modded once or twice.
00:35:963 (1) - This note is missing a new combo, even though it's marked with (1). You'll have to manually apply one.
00:45:963 (1) - ^
00:56:732 (1) - ^
01:15:194 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - The difficulty increases a lot during this section. Probably make it easier to be more consistent with the rest of the difficulty.
01:25:194 (1) - Missing new combo again!
01:44:424 (5) - Here's another example of why kicksliders are bad on easier difficulties; it repeats more times than most of the other ones. So, beginners expecting those sorts of sliders to always have the same amount of repeats can get confused. It's good to keep easier difficulties very friendly for new players so they can enjoy any song.
01:48:655 (4,5) - I'd advise against stacking notes under sliders on easier difficulties, new players can get confused when notes are hidden like that. I don't advise doing this in general because I think it looks sort of messy and breaks up the flow of the map, anyway.

Oh god, that mod ended up a lot longer than expected. Don't forget to Full Submit after fixes! Forum PM me for a re-check, and/or if you have any questions. Lastly, it wouldn't hurt to get a few more mods in the meantime, seeing how this is your first map and all. Good luck!
x847606653
又拉出来了,有时间来Mod。加油._.
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