forum

Coda - BLOODY STREAM

posted
Total Posts
17
Topic Starter
Landwii
This beatmap was submitted using in-game submission on lunes, 27 de noviembre de 2017 at 10:44:24 p. m.

Artist: Coda
Title: BLOODY STREAM
Source: JoJo's Bizarre Adventure
Tags: Anime ジョジョの奇妙な冒険 Joseph Joestar ジョセフ・ジョースター Part 2 Battle Tendency opening jojos
BPM: 132
Filesize: 24485kb
Play Time: 01:29
Difficulties Available:
  1. Hard (2.95 stars, 190 notes)
  2. Normal (2.21 stars, 95 notes)
  3. OH MY GOD! (4.05 stars, 354 notes)
Download: Coda - BLOODY STREAM
Download: Coda - BLOODY STREAM (no video)
Information: Scores/Beatmap Listing
---------------
SHIZZZZAAAAAAAAAAAAA!!!! :3

So, yea.... map, the spread is quite horrible.
Normal is no longer a try-hard....

I used an older map for reference in Timing points, Imma link it: HERE
pacsu
hi my mod
first : I LOVE THIS SONG
next : SON OF A BITCH!!!

00:02:788 (4) - use the same rythm than before , this note shouldnt be here
00:02:674 (3,4,5,6,7,8) - yep all the section is wrong
00:02:220 - and you miss a note here
00:04:151 (5) - use ctrl h , and replace it , beter for the flow
00:05:288 - you can place a note here and do the spiner 1 tic after
00:13:242 (1) - which sound is representing this slider ?
00:14:151 - there is a big sound here dont place it at the end of a slider
00:16:197 (2) - you miss the "tatchiii" place a note here and the slider 1 tic after
00:17:788 (4) - when u use a diferent type of slider it s suposed to represent a specific sound
00:20:174 (2,3) - make more distance it s hard to read
00:20:515 (4,5) - same
00:32:106 (4,5) - blanket
00:38:242 (1) - use a long slider like before and not a reverse
00:39:833 (6,7) - blanket
00:43:470 - lel , you dont want to map this part ?
00:58:015 (2,3) - blanket
01:05:515 (1,2,3,4,5,6,7,8,9) - ugly stream ,
01:06:651 (10) - make this slider go the down to the up
01:18:697 (1,2) - stack theme
01:20:174 (9) - remove this note , there is no sound here , you can use a slider for the 8*

NORMAL:
im bad for normal diff so...
just remember , your map for normal and easy must be readable for newbies


hope this mod will help
cia
O D P A D
Son of a bitch:
00:20:061 (1,2,3,4,5,6) - more spcing

Hard is ok.

Normal is ok too.
Topic Starter
Landwii
MODS

pacsu wrote:

hi my mod
first : I LOVE THIS SONG YAY!
next : SON OF A BITCH!!!

00:02:788 (4) - use the same rythm than before , this note shouldnt be here
00:02:674 (3,4,5,6,7,8) - yep all the section is wrong
Made the rhythm more similar!
00:02:220 - and you miss a note here
Added note
00:04:151 (5) - use ctrl h , and replace it , beter for the flow
Done!
00:05:288 - you can place a note here and do the spiner 1 tic after
I don't feel like this has an impact and it breaks part of the map dynamics
00:13:242 (1) - which sound is representing this slider ?
Slight Pitch change
00:14:151 - there is a big sound here dont place it at the end of a slider
Changed
00:16:197 (2) - you miss the "tatchiii" place a note here and the slider 1 tic after
Changed
00:17:788 (4) - when u use a diferent type of slider it s suposed to represent a specific sound
This sound is pretty different since is one of the few sounds from the singer that ends roughly, but I'll take this into account.
00:20:174 (2,3) - make more distance it s hard to read
Oka
00:20:515 (4,5) - same
Meh?
00:32:106 (4,5) - blanket
Well spotted
00:38:242 (1) - use a long slider like before and not a reverse
00:43:470 - lel , you dont want to map this part ?
This part of the song is quite slow, thus not so interesting to play/map, I tried to make it more interesting.
00:39:833 (6,7) - blanket
Not supposed to be one
00:58:015 (2,3) - blanket
Greato Daze!
01:05:515 (1,2,3,4,5,6,7,8,9) - ugly stream
01:06:651 (10) - make this slider go the down to the up
Changed, but I wanna keep the spacing/release
01:18:697 (1,2) - stack theme
Getting ready for large spacing
01:20:174 (9) - remove this note , there is no sound here , you can use a slider for the 8*
Righto!

NORMAL:
im bad for normal diff so...
just remember , your map for normal and easy must be readable for newbies


hope this mod will help
cia

Gibcio wrote:

Son of a bitch:
00:20:061 (1,2,3,4,5,6) - more spcing
Repeat from last mod
Hard is ok.
Greato Daze!
Normal is ok too.
Greato Daze X2!
Thanks for mods! :)
BlakeIsMyWaifu
From my modding Q

Normal
00:12:333 (3) - Slider velocity change like this on a normal? Only change slider velocity in different sections
00:20:061 (1,2,3,4) - ^
00:26:197 (2) - That slider is off screen
00:47:788 (1,1,1) - No need to spam NC
00:52:106 (2,3,4,1) - This flows weirdly
01:03:697 (1,1) - You want to leave 2 beat gap after a spinner
01:13:583 (2) - Another off screen slider + don't snap to blue ticks like this

Hard
00:05:288 (1,1) - Spinner recovery time should be at least 1 beat
00:12:333 (6) - Curl this slider so they wont slider break on this unexpected slider velocity change
01:03:697 (5,6) - Not a huge fan of 1/4 jumps in hard
01:17:788 (3,1) - Could have been a nice blanket
01:27:106 (1) - I would NC here not 01:27:561 (2)

SON OF A BITCH
00:20:061 (1,2,3,4,5,6) - Make them equally spaced
00:50:629 (8) - Make a 1/2 slider

In the whole mapset you had unneeded slider velocity changed that were only there for the sake of it. There is no reason to have it and it will just catch new players out on the hard, they will feel cheated by it. Good luck with mapset!
Topic Starter
Landwii

BlakeBestWaifu wrote:

From my modding Q

Normal
00:12:333 (3) - Slider velocity change like this on a normal? Only change slider velocity in different sections
I feel like I wanna show new players slider speed changes, but I will take it down a bit
00:20:061 (1,2,3,4) - ^
Shortened the sliders
00:26:197 (2) - That slider is off screen
There we go!
00:47:788 (1,1,1) - No need to spam NC
Pretty colors stimulate the mind, New players also don't mind NCs too much
00:52:106 (2,3,4,1) - This flows weirdly
I see, my testers didn't have any problems with that, but I'll do a thing
01:03:697 (1,1) - You want to leave 2 beat gap after a spinner
Ending it in white tick there seems appropiate
01:13:583 (2) - Another off screen slider + don't snap to blue ticks like this
Moved On screen, lemme check if I wanna keep it in blue or not

Hard
00:05:288 (1,1) - Spinner recovery time should be at least 1 beat
Not necessary, thinking bout it
00:12:333 (6) - Curl this slider so they wont slider break on this unexpected slider velocity change
Could work
01:03:697 (5,6) - Not a huge fan of 1/4 jumps in hard
Not either, the distance is too small to call Jump really
01:17:788 (3,1) - Could have been a nice blanket
These are too far away to Blanket them nicely, but I made it look like it
01:27:106 (1) - I would NC here not 01:27:561 (2)
No much difference, and would be an unexplainable 3 Actives combo

SON OF A BITCH
00:20:061 (1,2,3,4,5,6) - Make them equally spaced
The song gets more intense, this creates a buildup and it's effective at transmitting the song
00:50:629 (8) - Make a 1/2 slider
Doesn't have the same effect because the song goes silent after, there is no impact.

In the whole mapset you had unneeded slider velocity changed that were only there for the sake of it. There is no reason to have it and it will just catch new players out on the hard, they will feel cheated by it. Good luck with mapset!
This song is really, REALLY exaggerated, I felt like exaggerating even in hard diff makes it display the song almost perfectly.
Thanks 4 mod :3 Will keep trying to improve! :?
Saltssaumure
Hi from my modqueue.

[SON OF A BITCH!!!]
Lol that diff name, not 100% sure if it's suitable for rank bc swears and "think of the children1!!1".
Watch where you put NC, it's almost always more appropriate for them to be on long white ticks rather than red/blue ticks.
00:00:061 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - This section is quite difficult to read and play because of the clicks on blue ticks. To make this easier to read, put new combos on white ticks only to signify when the rhythm is back to "normal". Also note that if you want to use sliders to show strong sound ->weak sounds (00:00:515 (4)), you shouldn't then also use them to show strong sound->no sound (00:01:083 (6)).
00:03:697 (1,2,3,4,5) - Make the stream lead smoothly into the slider.
00:20:061 (1,2,3,4,5,6) - I'd map these as stacked doubles for readability. You can then increase the spacing between each pair to show growing emphasis.
00:26:311 (3,4,5,1,2,3) - neatness changes:
00:29:833 (3,4) - Move 4 to the left so that it flows smoother from 3.
00:34:606 (1,2,3,4,5,6,7,8,9,10,11,12) - Stream shape could be improved. Make 00:35:061 (5,6,7,8,9) more rounded, and make the direction change here 00:35:515 (9,10,11,12) more drastic, otherwise it just looks sort of lumpy. NC on 9 would also help with reading the length the of the stream, and would make the unusual NC after the stream unnecessary.
00:42:561 (6,7,8,9) - Blanketing
00:43:470 - Why is this section not mapped? It seems a strange place to have a break.
00:49:151 (1,2,3,4,5,6,7,8) - This section is not very comfortable to play because of the wide jump angles. Something around 30-60 degrees between circles would be more comfortable.
00:53:242 (3,4,5) - Extremely uncomfortable flow here, as 3 forces the player to do an awkward jump down to 4 instead of smooth circular movement. I'd more 3 and 5 so this makes a smooth horseshoe shape.
00:53:924 (1) - Remove NC and add NC here 00:54:606 (4) instead. Try to mainly NC on long white ticks, unless the song strongly supports otherwise.
00:54:606 (4,5,6) - This angle should be the same as 00:52:788 (1,2,3) this angle, or vice versa.
01:05:515 (1,2,3,4,5,6,7,8,9,10) - Turns should only happen on strong beats (in this case, 5 is a strong beat). Make the end of the stream blanket 10.
01:07:788 (3,4) - Stack.
01:09:606 (3,4) - ^
01:18:697 (1,2) - ^
01:08:470 (6,7,8) - This could be made into a symmetrical triangle pattern.
01:15:401 (6,7) - Make this jump angle sharper.
01:28:697 (7,8,9) - Make this the same shape as previous triples.

[Hard]
This should start 1/2 later.
00:10:970 (1,2,3) - As 00:07:333 (1,2,3) follows circular flow, so should this part, as it's the same rhythmically.
00:12:333 - The 1.5x slider speed here doesn't represent the music as it isn't particularly hype.
00:15:288 (3,4) - Blanket
00:20:061 (1,2,3) - Increase the spacing here so that it visually looks more like the spacing here 00:20:742 (3,4)
00:27:788 (6,1,2) - Move stuff around so more blanketing happens, and 2 doesn't overlap 6.
00:35:742 (4) - Use a different slider shape here as this is a very different sound.
00:36:424 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - Long curved sliders are a pretty outdated slider shape, as they aren't very interesting to look at or play.
00:53:242 (3) - Ctrl+G, this is too misleading for Hard diff.
00:55:061 (3) - ^ and also make the angles the same as ^
00:53:242 (3,4,5) - Blanket
01:01:879 (6,1,2) - The gap between 6,1 looks larger than the gap between 1,2, even though 6,1 is a 1/4 and 1,2 is a 1/2. Change the pattern so that the rhythm is more clear.
01:03:697 (5) - Silence the sliderend.

[Normal]
SV changes are not recommended at Normal diff as new players can't read it. If you feel that the kiai section or some other hype part really needs a higher SV, make it a slight change, ie. 1.0 to 1.1, not 0.8 to 1.4.
I would increase AR to 4-5, as it currently is causing lots of accidental overlaps.
OD and HP should be increased to 3-4.
00:11:651 (2) - This object goes offscreen.
00:15:288 (4) - 1/4 slider not recommended at Normal diff.
00:20:061 (1,2,3) - Replace these with a 3/4 reversing slider.
00:48:242 (1,1) - Remove NC.

This is a pretty neat song, I'd be up to make an Easy/low Normal gd. Good luck!
Topic Starter
Landwii
Thanks a lot for BIG mod!
Have a Cat face
:3


Saltssaumure wrote:

SON OF A BITCH!!!
Lol that diff name, not 100% sure if it's suitable for rank bc swears and "think of the children1!!1".
Hehe, will change it if its necessary
Watch where you put NC, it's almost always more appropriate for them to be on long white ticks rather than red/blue ticks.
I am fully aware of that, I should totally be more carefull with NCs
00:00:061 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - This section is quite difficult to read and play because of the clicks on blue ticks. To make this easier to read, put new combos on white ticks only to signify when the rhythm is back to "normal". Also note that if you want to use sliders to show strong sound ->weak sounds (00:00:515 (4)), you shouldn't then also use them to show strong sound->no sound (00:01:083 (6)).
Seems logical
00:03:697 (1,2,3,4,5) - Make the stream lead smoothly into the slider.
It doesn't? Ok.
00:20:061 (1,2,3,4,5,6) - I'd map these as stacked doubles for readability. You can then increase the spacing between each pair to show growing emphasis.
I put these closer together cause stacks are boring
00:26:311 (3,4,5,1,2,3) - neatness changes
Look what you made me do...
00:29:833 (3,4) - Move 4 to the left so that it flows smoother from 3.
Alright
00:34:606 (1,2,3,4,5,6,7,8,9,10,11,12) - Stream shape could be improved. Make 00:35:061 (5,6,7,8,9) more rounded, and make the direction change here 00:35:515 (9,10,11,12) more drastic, otherwise it just looks sort of lumpy. NC on 9 would also help with reading the length the of the stream, and would make the unusual NC after the stream unnecessary.
EXAGERATEDED
00:42:561 (6,7,8,9) - Blanketing
Blanketed
00:43:470 - Why is this section not mapped? It seems a strange place to have a break.
It's not mapped because the section is que slow and I can't seem to find a way it would be interesting
00:49:151 (1,2,3,4,5,6,7,8) - This section is not very comfortable to play because of the wide jump angles. Something around 30-60 degrees between circles would be more comfortable.
Alright
00:53:242 (3,4,5) - Extremely uncomfortable flow here, as 3 forces the player to do an awkward jump down to 4 instead of smooth circular movement. I'd more 3 and 5 so this makes a smooth horseshoe shape.
Made it stack like... well everywhere else
00:53:924 (1) - Remove NC and add NC here 00:54:606 (4) instead. Try to mainly NC on long white ticks, unless the song strongly supports otherwise.
I thought of this, but then players don't realise the lyric emphasis as much as I'd wish
00:54:606 (4,5,6) - This angle should be the same as 00:52:788 (1,2,3) this angle, or vice versa.
Done!
01:05:515 (1,2,3,4,5,6,7,8,9,10) - Turns should only happen on strong beats (in this case, 5 is a strong beat). Make the end of the stream blanket 10.
The image feels to play 1234512345 rather than 123123123 as the song would suggest
01:07:788 (3,4) - Stack.
01:09:606 (3,4) - ^
01:18:697 (1,2) - ^
Bloo-dy stone
01:08:470 (6,7,8) - This could be made into a symmetrical triangle pattern.
Attempted to
01:15:401 (6,7) - Make this jump angle sharper.
This was changed before mod
01:28:697 (7,8,9) - Make this the same shape as previous triples.
Drum is a sharper instrument than the rest

Hard
This should start 1/2 later.
A previous mod said otherwise, so I'll just go with what I like
00:10:970 (1,2,3) - As 00:07:333 (1,2,3) follows circular flow, so should this part, as it's the same rhythmically.
Look what you made me do (again)
00:12:333 - The 1.5x slider speed here doesn't represent the music as it isn't particularly hype.
I changed this literally yesterday, I'm gonna confirm its not a bug of some sorts, tho why would it be?
00:15:288 (3,4) - Blanket
Blanketed
00:20:061 (1,2,3) - Increase the spacing here so that it visually looks more like the spacing here 00:20:742 (3,4)
There we go, the spacing was the same but the arrow wasn't effective and I just didn't mind this, I will now mind about those.
00:27:788 (6,1,2) - Move stuff around so more blanketing happens, and 2 doesn't overlap 6.
Well spotted
00:35:742 (4) - Use a different slider shape here as this is a very different sound.
Made a slidyslader (Snake)
00:36:424 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - Long curved sliders are a pretty outdated slider shape, as they aren't very interesting to look at or play.
I changed somethings around, as I said, the song is so slow there and I'm not good at those speeds yet
00:53:242 (3) - Ctrl+G, this is too misleading for Hard diff.
00:55:061 (3) - ^ and also make the angles the same as ^
Alrighty
00:53:242 (3,4,5) - Blanket
Greato daz3
01:01:879 (6,1,2) - The gap between 6,1 looks larger than the gap between 1,2, even though 6,1 is a 1/4 and 1,2 is a 1/2. Change the pattern so that the rhythm is more clear.
White arrow problem again
01:03:697 (5) - Silence the sliderend.
The AAAAAAAAAAAAAH is still sounding

Normal
SV changes are not recommended at Normal diff as new players can't read it. If you feel that the kiai section or some other hype part really needs a higher SV, make it a slight change, ie. 1.0 to 1.1, not 0.8 to 1.4.
I would increase AR to 4-5, as it currently is causing lots of accidental overlaps.
OD and HP should be increased to 3-4.
00:11:651 (2) - This object goes offscreen.
00:15:288 (4) - 1/4 slider not recommended at Normal diff.
00:20:061 (1,2,3) - Replace these with a 3/4 reversing slider.
00:48:242 (1,1) - Remove NC.
THIS DIFFICULTY IS AN ASSSSSSSSSS IN REGARDS OF DIFFICULTY So, it's horrible to increase AR and HO/OD and I've made the changes you suggested HOPEFULLY, IT'S FIXED K thanks
voynich
hi

SON OF A BITCH!!
title may need changing (peppy's rule of <12 for names)
from your skill level,this song is a bit advanced. i recommend an easier song like this (less rhythmically intense)
your use of stack is confusing and commonly led to combo breaks. please use time-distance equality in your mapping.
i.e 00:01:651 (9) is a whole two ticks before 00:01:879 (1) but uses the same stack as 00:02:220 (2,3)
you seem to understand rhythm itself well. good,this is a good starting point for someone at your skill level. however,you aren't often consistent.
i.e 00:00:061 (1,2,3,4,5,6,7,8,9) - this is well and good,but 00:01:879 (1,2,3,4,5,6,7,8) immediately after it breaks a good rhythm. please stay consistent with rhythm,especially on a map like this.
use tighter angles. your maps flow too poorly because of this.
00:05:288 (1) - this could've easily been a slider.
00:35:970 - you skip over a few beats here.
the lack of circular flow bothers me.
please don't skip beats.
Shanipika
(Edit to say Hi cuz I forgot somehow x) )
Hi from modqueue owo

[Top diff that I wont name]
(And that you should definitly change? Thats not a diff name lol)

  1. 00:01:879 (1) - Not sure why this one is a repeat slider and those are three circle. The repeat slider with the small ''jump'' after give a lot more emphasis to this note
  2. I dont wanna go into what you're doing with hitsounding cuz I'm not too sure globally of the rhythm choices in the first place but I'm pretty sure there shouldnt be a clap on this slider end 00:04:151 (5) -
  3. 00:05:288 (1) - I feel a slider would prolly be more appropriate here as a spinner start doesnt give any click emphasizing and that note is pretty strong. Atleast if you really want to do a spinner start it 00:05:401 - and put down a circle to click the note, but really a slider would do this really well imo
  4. 00:07:333 (1,2,3) - If you really wanna map the instruments and start with a triple here, I'd recommand just cutting the spinner earlier and map the drum sounds from 00:06:424 - so that you map this short 5 note burst. There is no sound on 00:07:447 (2) - and 1 is the start of an held vocal so I'd change 00:07:333 (1) - to a 1/2 slider and make 00:07:788 - clickable since its also a stronger sound than the slider head here.
  5. 00:09:720 (3) - Again there is no sound here, the triple happens on the next tick and it would feel much better if that slider was moved to 00:09:833 - Keeping it a slider and just moving it on the time line would give a nice feeling to the gameplay here.
  6. 00:10:856 (5) - No sound here, I'd just delete that circle really no point in having random triple, the music has really cool rhythm but it feels like you mapped a lot of things kinda randomly :/
  7. 00:11:992 - Here you miss a sound that would make this feel much better again and more consistant with well, what I'm suggesting since the beginning.
  8. 00:12:106 (5) - Here you make this a 1/4 slider but you made it a 1/2 here 00:10:289 (3) - and thats just not coherent again. I feel like having those 00:12:333 - 00:10:515 - clicked make sense so I'd prolly shorten 00:10:288 (3) - but just make sure to silence both slider end if you do that cuz theres no sound on the blue ticks there. Other wise just making those two slider, circle would keep the strong snare beat clicked and emphasized properly.
  9. 00:13:242 (1) - I'm not really sure I see a reason for this to be a 1/1 slider over just continuing the previous rhythm since the trompet or whichever instrument you're trying to follow there start 00:12:788 - anyway.
  10. 00:14:606 (1,2,3,4,5,6,7) - If you want to follow the vocals here 00:15:742 (7) - this note should be 00:15:856 - If you really want to catch the sound on 00:15:742 - you should prolly make both those circles 00:15:401 (5,6) - into 1/4 slider instead
    From now on I'll stop repeating the rhythm problems when they are the same as before I think you get the idea, you're kinda making up rhythm where theres no need to do so really? I'm not really sure why tho, if there was deeper reasoning as to why not mapping the song made sense than maybe I'm wrong but clearly its not mapped to the sounds I can hear in the song.
  11. 00:29:606 (1,2,3) - Welp again this should not be a triple if you're tring to follow the vocal 00:29:833 (3) - should be moved to the blue tick here 00:29:947 - And even if you'd say you're not following the vocal, the blue tick should still be mapped there most probably.
  12. 00:30:288 (4) - Not making this slider a repeat would give the possibility to make this 00:30:515 - clickable to emphasize the vocal better.
  13. 00:43:697 - I dont think this break is justified? The music just continue, nothing changes you just put a break to try to put some sort of emphasis on the sounds after but the break just make you stop playing in the middle of a vocal line litterally its just really weird and awkward
  14. 00:51:424 (1) - Could be interessting to make this slider and extrended slider to the blue tick and then mapping the drums here to give a cool build up to the kiai but thats more a suggestion, keeping actual rhythm can work too.
  15. 00:57:106 (7) - Slider skipping vocal randomly Q-Q
  16. 01:03:697 (1) - Really not sure of those spinner. They kinda work but also skip over the strong vocal note and generally feel a bit weird to me but meh
  17. Ok just wanna point out I kinda like the idea of that stream 01:05:515 (1,2,3,4,5,6,7,8,9) - lol
  18. 01:21:879 - From here I'd say rhythm work but a lot of things I didnt point out before share similar problem as to what I've pointed out before.
Generally really hard to follow what you're mapping in the song. It feels like you change idea between mapping vocal and instruments all the time and so you have started burst stream as triples that just arent completed and vocals line that are started super emphasized with doubles and stuff that.. arent even mapped at the end of the vocal line. Rhythm choices in this diff are like I said really awkward for me to understand. I might be missing something here, like some weird intention of not mapping what the song suggest but I don't think its intentional, the rhythm in this song is just really irregular and its probably not an easy song to map for a beginner.

Usually I would mod all diffs but I feel like you've got plenty to think about with just this and I dont want to make too much of a wall mod. Also, you can prolly notice how I dont mention much of note placement and stuff but I feel like if the map get the rhythm rework it would need imo, it would prolly change a lot anyway so pointing out spacing and stuff would be pretty pointless imo.
Topic Starter
Landwii
Thanks for mods! Now: For my depression
I mapped it guys! I mapped the place that was not mapped!! I saved the world!

-Nishiki- wrote:

hi

SON OF A BITCH!!
title may need changing (peppy's rule of <12 for names)
Yep, I guess so
from your skill level,this song is a bit advanced. i recommend an easier song like this (less rhythmically intense)
Thanks for the suggestion but I really feel like mapping harder songs is the right way to go, more when it's a song that I like more.
your use of stack is confusing and commonly led to combo breaks. please use time-distance equality in your mapping.
i.e 00:01:651 (9) is a whole two ticks before 00:01:879 (1) but uses the same stack as 00:02:220 (2,3)
there really isn't a good way to fix this at this point, might as well leave the beatmap and go map a simple song just to get a ranked map!
Of course that is not my roll. Furthermore, the map itself show the player at the beginning that the rythm has its "bang" and that both things can happen,
it's not hard to look at Aproach Circles + Everytime this happens it's after a 1/4 slider

you seem to understand rhythm itself well. good,this is a good starting point for someone at your skill level. however,you aren't often consistent.
i.e 00:00:061 (1,2,3,4,5,6,7,8,9) - this is well and good,but 00:01:879 (1,2,3,4,5,6,7,8) immediately after it breaks a good rhythm. please stay consistent with rhythm,especially on a map like this.
00:35:970 - you skip over a few beats here.
please do not skip beats.
You do notice that these contradict each other, I just added one circle to represent a new sound in a logical way that wasn't there in the 1st combo
use tighter angles. your maps flow too poorly because of this.
I know of this, yet there are multiple places where angles are wider to represent different parts of the music
00:05:288 (1) - this could've easily been a slider.
But the spinner feels better
00:35:970 - you skip over a few beats here.
I do not know what beats i'm skipping, or you are referring to beats that are pretty unoticable
the lack of circular flow bothers me.
I tried fixing this, as the video states, flow is different between people.(I believe it's not like I watch the video everytime I want to make a map flow)

Shanipika wrote:

(Edit to say Hi cuz I forgot somehow x) ) Hi :3
Hi from modqueue owo

Top diff that I wont name
  1. 00:01:879 (1) - Not sure why this one is a repeat slider and those are three circle. The repeat slider with the small ''jump'' after give a lot more emphasis to this note
    This are different sounds so different shapes.
  2. I dont wanna go into what you're doing with hitsounding cuz I'm not too sure globally of the rhythm choices in the first place but I'm pretty sure there shouldnt be a clap on this slider end 00:04:151 (5) -
    Neither do I
  3. 00:05:288 (1) - I feel a slider would prolly be more appropriate here as a spinner start doesnt give any click emphasizing and that note is pretty strong. Atleast if you really want to do a spinner start it 00:05:401 - and put down a circle to click the note, but really a slider would do this really well imo
    The spinner feels better
  4. 00:07:333 (1,2,3) - If you really wanna map the instruments and start with a triple here, I'd recommand just cutting the spinner earlier and map the drum sounds from 00:06:424 - so that you map this short 5 note burst. There is no sound on 00:07:447 (2) - and 1 is the start of an held vocal so I'd change 00:07:333 (1) - to a 1/2 slider and make 00:07:788 - clickable since its also a stronger sound than the slider head here.
    I don't understand what you are trying to say here, I removed a note that played at no sound and despite the slider ending on a strong sound, the song has no strong sounds there
  5. 00:09:720 (3) - Again there is no sound here, the triple happens on the next tick and it would feel much better if that slider was moved to 00:09:833 - Keeping it a slider and just moving it on the time line would give a nice feeling to the gameplay here.
    Nice feeling? I'm just gonna say that after I did it, it came out disgusting, however, there was no sound on the blue tick
  6. 00:10:856 (5) - No sound here, I'd just delete that circle really no point in having random triple, the music has really cool rhythm but it feels like you mapped a lot of things kinda randomly :/
    Yup, nothing was mapped randomly, I just made some mistakes
  7. 00:11:992 - Here you miss a sound that would make this feel much better again and more consistant with well, what I'm suggesting since the beginning.
    Changeded
  8. 00:12:106 (5) - Here you make this a 1/4 slider but you made it a 1/2 here 00:10:289 (3) - and thats just not coherent again. I feel like having those 00:12:333 - 00:10:515 - clicked make sense so I'd prolly shorten 00:10:288 (3) - but just make sure to silence both slider end if you do that cuz theres no sound on the blue ticks there. Other wise just making those two slider, circle would keep the strong snare beat clicked and emphasized properly.
    Again, this breaks the whole thing and doesn't make sense, there is a stronger sound that just took over and your explanation is really bad
  9. 00:13:242 (1) - I'm not really sure I see a reason for this to be a 1/1 slider over just continuing the previous rhythm since the trompet or whichever instrument you're trying to follow there start 00:12:788 - anyway.
    Slight pitch change, emphasis that those sounds just took over
  10. 00:14:606 (1,2,3,4,5,6,7) - If you want to follow the vocals here 00:15:742 (7) - this note should be 00:15:856 - If you really want to catch the sound on 00:15:742 - you should prolly make both those circles 00:15:401 (5,6) - into 1/4 slider instead
    From now on I'll stop repeating the rhythm problems when they are the same as before I think you get the idea, you're kinda making up rhythm where theres no need to do so really? I'm not really sure why tho, if there was deeper reasoning as to why not mapping the song made sense than maybe I'm wrong but clearly its not mapped to the sounds I can hear in the song.
    Yup, I pretty much do not understand your mod, I've tried to fix these rithm problems but most times I end up finding a reason why I did X or Y and notice it sounds better in some points. So now I've gone through the whole map and fixed everything I noticed.
  11. 00:29:606 (1,2,3) - Welp again this should not be a triple if you're tring to follow the vocal 00:29:833 (3) - should be moved to the blue tick here 00:29:947 - And even if you'd say you're not following the vocal, the blue tick should still be mapped there most probably.
  12. 00:30:288 (4) - Not making this slider a repeat would give the possibility to make this 00:30:515 - clickable to emphasize the vocal better.
    I did a thing here
  13. 00:43:697 - I dont think this break is justified? The music just continue, nothing changes you just put a break to try to put some sort of emphasis on the sounds after but the break just make you stop playing in the middle of a vocal line litterally its just really weird and awkward
    REMOVED! PARTY PARTY! YEA!!!
  14. 00:51:424 (1) - Could be interessting to make this slider and extrended slider to the blue tick and then mapping the drums here to give a cool build up to the kiai but thats more a suggestion, keeping actual rhythm can work too.
    Mapped the drums
  15. 00:57:106 (7) - Slider skipping vocal randomly Q-Q
    Fixed
  16. 01:03:697 (1) - Really not sure of those spinner. They kinda work but also skip over the strong vocal note and generally feel a bit weird to me but meh
    The song vocal is literally long sliders... not much fun.
  17. Ok just wanna point out I kinda like the idea of that stream 01:05:515 (1,2,3,4,5,6,7,8,9) - lol
    Thanks!
  18. 01:21:879 - From here I'd say rhythm work but a lot of things I didnt point out before share similar problem as to what I've pointed out before.
    I just wanted to keep the player entertained instead of... well, again, long sliders.
Generally really hard to follow what you're mapping in the song.
It feels like you change idea between mapping vocal and instruments all the time and so you have started burst stream as triples that just arent completed and vocals line that are started super emphasized with doubles and stuff that.. arent even mapped at the end of the vocal line. Rhythm choices in this diff are like I said really awkward for me to understand. I might be missing something here, like some weird intention of not mapping what the song suggest but I don't think its intentional, the rhythm in this song is just really irregular and its probably not an easy song to map for a beginner.
It is a hard map, but I go big or go home. I tried fixing these mistakes and hopefully, it's better now

Usually I would mod all diffs but I feel like you've got plenty to think about with just this and I dont want to make too much of a wall mod. Also, you can prolly notice how I dont mention much of note placement and stuff but I feel like if the map get the rhythm rework it would need imo, it would prolly change a lot anyway so pointing out spacing and stuff would be pretty pointless imo.
Do point these out in future mods, I might get annoyed or frustrated, but Not knowing what was done wrong leads me to keep doing it wrong and I feel like it just makes me learn too slowly.
Shanipika
If you dont understand my explanation simply because my English is not good enough for you then I'm sorry, I can give simpler explanation for you to understand. I only give explanation in my mods to try to help the mapper understand the reasoning of why things should be different in my opinion instead of just saying ''Do this its better''.

Also the reason as to why I dont point out visual and other stuff is because first of all, visuals for the most part dont affect gameplay and arent super necessary and then, I feel the emphasis problem of this map are mainly in the rhythm choices not into the spacing. I can't mod spacing if the rhythm is flawed in the first place and since you don't seem to understand why its flawed and wont fix it, then the spacing doesnt matter because the rhythm doesnt work in the first place.

After all osu! is a rhythm game.

Also Im not trying to be mean but just trying to help. You seem to have taken my mod pretty harshly...
TaliNation
Hey, mod because you ask to. Sorry for being late, it took few time to do ^^

Normal
Avoid strong slider velocity (SV) changes in a Normal difficulty ! If you really want to change it then no more than
0.9x and 1.1x

00:11:651 (2) - Off-screen object, object have not to touch the score or HP bar of the player.

00:13:924 (6) - Put this note more at the right so that it flow better

00:18:924 (2,3,1) - You shall think of another structure for these 3 objects because it do not flow very well :/

00:20:061 (1) - Avoid reverse slider that have more than 1 arrow in a Normal diff, it's way too confusing

00:26:197 (2) - Off-screen again

00:26:879 (3) - This tiny slider with the red tick do not look really well imo. Don't make the your life harder and
put a normal curved slider like this one 00:23:243 (3) - instead ;)

00:54:606 (5) - You shall put a new combo (NC) here, in general noob players have trouble with spacing so I make the
pattern more readable + 00:54:606 (5) - it emphasize this slider which translate a very strong vocal sound :)

00:58:470 (1,2,3,4) - This pattern is not really consistent with its visuals. 1, 2, 3 start as a square but 4 seem out
of the place, I would have organised the object like this: https://puu.sh/y5iDL/37eaf07632.PNG

00:59:606 (4) - It's too bad that a sound that important is mapped with a slider end. I mean that this sound introduce
a new section of the vocals + it's the first sound of a 4 beat section (the big white tick in the timeline). I would have
done something like this https://puu.sh/y5iSn/8125a63a4d.PNG because it's more consistent with the previous jump and it enable the strong sound to be
mapped with a slider head which have better impact.

01:01:651 (3) - Look like a circle is missing here

01:13:583 (2) - Off-screen slider !!!!

01:14:606 (3,4) - These 2 sliders can flow way better, here players have to go back to click slider 4, not good for a
normal diff


Hard
00:08:015 (3) - A straight slider look better than a curved one here imo (for visual and gameplay)
00:11:651 (4) - ^


00:09:606 (2,3) - These 2 slider have no real reason to exist and don't feel good to play because of the 1/4 gap
between. Just replace them with normal 1/2.
00:50:401 (6,7) - ^


00:13:470 (2) - Don't curve this slider that much ! :o

00:13:924 (3,4) - Try to avoid 1/4 jumps when you don't know how to handle them. Here for example there is a 1/4 gap
between these 2 objects but here 00:13:470 (2,3) - it's a 1/2 jump for almost the same spacing

00:20:061 (1,2,3) - Why is the spacing between 1 and 2 is different than the one between 2 and 3. It too bad because the idea
behind these were really cool :(

00:21:083 (4) - As I say avoid sliders with a lot of reverse arrows. You can put some if you make the player expect
when he have to release the key (in general thanks to the spacing between the slider and the next object), here it's just
confusing

00:22:561 (3) - Can you tell why did you place this slider at this place ?

00:30:061 (5) - why does this slider have a different angle than the previous one ? I would have been cool visually
if they were the same ;)

00:34:606 (1,2,3,4) - These sliders don't look good at all. 4 reverse sliders with 1 arrows each look better and are more representative
of the song imo ;)

00:39:833 (1,2) - This spacing is the exact same as this one 00:40:061 (2,3) , but one is a 1/2 gap and the other a 1/1
:\. Don't try something original when it make the map more confusing, or at least put a NC on 3.

00:41:424 (5,6,1) - Spacing between 5 and 6 is different than the one between 6 and 1, but the gap is the same (1/2).
Added to the NC players will thing that these 2 jumps are different and they will miss, and that's not the goal. Keep the same
spacing and change remove the NC

00:54:379 (6,1) - First, I don't think 1 deserve to be emphasized with a NC, but maybe it's just me. And second, if
you want to emphasize 1, then use spacing emphasis: Make the spacing between 6 ans 1 bigger to highlight the note. Because
it look like you want to emphasize 1, but because of spacing emphasis it look like 2 is the most important note in the
pattern.

00:55:401 (4) - Try to emphasize this note (with NC or spacing) since it's the climax of the vocal.

01:00:061 (5) - The new section of vocal start at this point, put the NC here instead of the next circle

01:00:516 (2) - Rotate this slider so that it flows better with the previous and next object

01:01:197 (4) - NC here

01:03:697 (5,6) - These 2 sliders are overlapping, it don't look really good, Try to make it visually more attractive

01:08:129 (4,3) - Smart move with these 2 sliders, really good visually :D

01:14:606 (1,3,5) - Instead of making 3 different sliders you should have copy pasted 1 slider 3 time, it would have
looked better.


OH MY GOD
00:04:151 (5) - The slider is kinda killing the flow created by the stream, put it more on the left so that it plays
more smoothly

00:10:970 (5) - A NC here seem more appropriate since you have this strong guitar sound you also have 00:09:151 (1)

00:12:333 (7) - Try to make this slider flow better with the previous stream

00:12:788 (8,1) - Can you explain why you put a big spacing emphasis with a NC here ? I do not hear any sort of
important sound

00:17:788 (2) - This slider shape... meh

00:20:061 (1,2,3,4,5,6) - The gap between 4 and 5 is ok because 3 and 4 point at 5 so it make the flow more comfortable.
However, 1 and 2 point at 4, so it force the player to go back to click 3, then quickly replace himself into the flow to
click 4, in short it's really uncomfortable. Uncomfortable pattern are ok if they are justified and if they are consistent
with the rest of the map, and this is not the case. You shall put 3 4 5 and 6 more on the right so that 1 and 2 point at 3.
Also you should have copy and pasted 1 and 2 to make 5 and 6 so that it look better and it's more consistent.

00:21:879 (1) - This slider flow better with the stream than the previous ones :)

00:29:947 (3) - This reverse slider don't really translate the vocals, a single slider would be enough

00:40:061 (7,1) - This 1/1 gap is confusing because when you look at the spacing it looks like a regular 1/2 gap, once
again be careful with spacing, they are important for you map's readability

00:44:379 (5) - Wow weird slider right here Oo, something more simple is enough

00:49:151 (1,2,3,4,5,6,7,8) - I like the crescendo here, it's a good use of spacing emphasis

00:53:924 (1,2,3,4) - These objects looks randomly placed, try to add more structure and consistence to your patterns
00:55:970 (2,3,4,5,6) - Same thing here, I would have done something like this: https://puu.sh/y5jDL/d0e09d244f.PNG , it flows way better imo

01:05:515 (1,2,3,4,5,6,7,8,9) - I like the effect you put on you stream to separate every 3 circles, good stuff

01:06:651 (10) - I don't think such a SV change is necessary here, mainly with this loud sound

01:09:606 (3,4) - These 2 notes are horrible, look at the movement the player have to do to get them :o, make it
more comfortable

01:13:356 (2) - Remove this circle and put slider 3 at this point, better translate the strong sounds
01:16:992 (4) - ^

01:15:288 (5) - Remove this circle: It isn't really mapping any sounds and the jump between 5 and 6 will bet a 1/2
which is better

01:18:015 (7,8,9,10,11) - Try to find an alternative for this stream, because it don't translate the song at all

01:20:061 (8) - A simple circle is enough

01:22:106 (3,4) - Remove circle 3 and put 4 in the blue tick before
And to end this mod, here are few advices, hope they will help for the future :D :
  1. Be careful with the flow, I insist about this but if your flow and your visuals are good, every shit map can at least look decent
  2. Be efficient with the editor !!!!!!! The editor have so much good tools that you don't even use like copy/paste, symmetry, rotations... I redirect you to this video for a tutorial https://youtu.be/2k8s0gBg9yU
That it, good luck with mapping :D
ShinodaYuu
Hi, from my queue

[OH MY GOD]
AR 7,5 is too low. Minimum is 8.5 imo
My main suggestin is to make only 3 1/4 stacked, cause it can be extremaly confusing for players if you mix them with 1/2
00:01:879 (1,2,3) - This distance doesn't represent time gap
00:15:970 (1,2,3) - ^
00:30:742 (6,7) - ^
00:35:515 (9) - That's not anything inproper I just want to mention it rather doesn't have any big reason behind and it breaks flow here
00:40:742 - Fill
01:03:697 (1) - Map normally

Hope will be hepful :)
Topic Starter
Landwii
Thanks for mods! have a catface as always: :3
I actually Passed the mods backwards, so sorry if I say "Again" for the 1st time and don't say anything the last.

TaliNation wrote:

Hey, mod because you ask to. Sorry for being late, it took few time to do ^^

Normal
Avoid strong slider velocity (SV) changes in a Normal difficulty ! If you really want to change it then no more than
0.9x and 1.1x
I know about this, the SV change is pretty much only .10 at a time and my testers seem to have no problem with it.

00:11:651 (2) - Off-screen object, object have not to touch the score or HP bar of the player.
It took me a while, but I did it! I accepted the note will never flow into the next like that.

00:13:924 (6) - Put this note more at the right so that it flow better
Changed

00:18:924 (2,3,1) - You shall think of another structure for these 3 objects because it do not flow very well :/
Did

00:20:061 (1) - Avoid reverse slider that have more than 1 arrow in a Normal diff, it's way too confusing
did

00:26:197 (2) - Off-screen again
Again, again, again. Actually, you just gave me an idea on what to map next!

00:26:879 (3) - This tiny slider with the red tick do not look really well imo. Don't make the your life harder and put a normal curved slider like this one 00:23:243 (3) - instead ;)
I want to show new players that different sounds may use different sliders

00:54:606 (5) - You shall put a new combo (NC) here, in general noob players have trouble with spacing so I make the
pattern more readable + 00:54:606 (5) - it emphasize this slider which translate a very strong vocal sound :)
While again, NCs don't emphasize, I changed it because of the spacing

00:58:470 (1,2,3,4) - This pattern is not really consistent with its visuals. 1, 2, 3 start as a square but 4 seem out of the place, I would have organised the object like this: https://puu.sh/y5iDL/37eaf07632.PNG
While that is a good idea, that breaks Distance-time for no noticeable reason

00:59:606 (4) - It's too bad that a sound that important is mapped with a slider end. I mean that this sound introduce
a new section of the vocals + it's the first sound of a 4 beat section (the big white tick in the timeline). I would have
done something like this https://puu.sh/y5iSn/8125a63a4d.PNG because it's more consistent with the previous jump and it enable the strong sound to be mapped with a slider head which have better impact.
Used circles instead

01:01:651 (3) - Look like a circle is missing here
Sadly, this makes the rhythm too dense, and then osu! puts the map on hard.

01:13:583 (2) - Off-screen slider !!!!
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAT?

01:14:606 (3,4) - These 2 sliders can flow way better, here players have to go back to click slider 4, not good for a normal diff
Made the sliders more like half-circles


Hard
00:08:015 (3) - A straight slider look better than a curved one here imo (for visual and gameplay)
00:11:651 (4) - ^
Same movement but then the slider doesn't lead to the next note and well, that is awful


00:09:606 (2,3) - These 2 slider have no real reason to exist and don't feel good to play because of the 1/4 gap between. Just replace them with normal 1/2.
Changed this to make the second slider just 1 note
00:50:401 (6,7) - ^
These however are separate sounds


00:13:470 (2) - Don't curve this slider that much ! :o
It is no problem to have very curve, curve is fine, but changed cause maybe i no understand reason

00:13:924 (3,4) - Try to avoid 1/4 jumps when you don't know how to handle them. Here for example there is a 1/4 gap between these 2 objects but here 00:13:470 (2,3) - it's a 1/2 jump for almost the same spacing
This is a mistake, rather than not knowing

00:20:061 (1,2,3) - Why is the spacing between 1 and 2 is different than the one between 2 and 3. It too bad because the idea behind these were really cool :(
The last mod told me about 1 and 2 needing more spacing, so it just slipped my mind that 2 and 3 should also need more spacing

00:21:083 (4) - As I say avoid sliders with a lot of reverse arrows. You can put some if you make the player expect
when he have to release the key (in general thanks to the spacing between the slider and the next object), here it's just
confusing
Hard difficulty players know how to recognize when to stop clicking

00:22:561 (3) - Can you tell why did you place this slider at this place ?
Copy pasted the pattern from before and rotated it, looks weird but works fine

00:30:061 (5) - why does this slider have a different angle than the previous one ? I would have been cool visually if they were the same ;)
Is it not?

00:34:606 (1,2,3,4) - These sliders don't look good at all. 4 reverse sliders with 1 arrows each look better and are more representative
of the song imo ;)
I like the feel these sliders make, but I'll check up if I change this.

00:39:833 (1,2) - This spacing is the exact same as this one 00:40:061 (2,3) , but one is a 1/2 gap and the other a 1/1
:\. Don't try something original when it make the map more confusing, or at least put a NC on 3.
Can we can say original by saying that I'm stupid?

00:41:424 (5,6,1) - Spacing between 5 and 6 is different than the one between 6 and 1, but the gap is the same (1/2).
Added to the NC players will thing that these 2 jumps are different and they will miss, and that's not the goal. Keep the same
spacing and change remove the NC
Changed spacing?, not removing the NC because there is no need and it's not confusing

00:54:379 (6,1) - First, I don't think 1 deserve to be emphasized with a NC, but maybe it's just me. And second, if
you want to emphasize 1, then use spacing emphasis: Make the spacing between 6 ans 1 bigger to highlight the note. Because
it look like you want to emphasize 1, but because of spacing emphasis it look like 2 is the most important note in the
pattern.
2 is supposed to be the emphasised note and 1 is new combo because NCs often go on Large White thicks.

00:55:401 (4) - Try to emphasize this note (with NC or spacing) since it's the climax of the vocal.
NC aren't any good for emphasis and there really isn't need to emphasise it because the vocal stretches

01:00:061 (5) - The new section of vocal start at this point, put the NC here instead of the next circle
Did

01:00:516 (2) - Rotate this slider so that it flows better with the previous and next object
Moved a bit. not 180.

01:01:197 (4) - NC here
No need, not a white thick and makes spacing less evident

01:03:697 (5,6) - These 2 sliders are overlapping, it don't look really good, Try to make it visually more attractive
I overlap these so it's clear that that is a 1/8 gap, not overlapping these would make the player believe that it's a 1/4

01:08:129 (4,3) - Smart move with these 2 sliders, really good visually :D
I was actually expecting mods to tell me to change it... But apparently not!

01:14:606 (1,3,5) - Instead of making 3 different sliders you should have copy pasted 1 slider 3 time, it would have looked better.
Did that


OH MY GOD
00:04:151 (5) - The slider is kinda killing the flow created by the stream, put it more on the left so that it plays more smoothly
Everybody mentions this slider but it's just a flow issue that doesn't affect every player, I will keep in mind to see if change it

00:10:970 (5) - A NC here seem more appropriate since you have this strong guitar sound you also have 00:09:151 (1) It sounds correct! (Wait that is a guitar?)

00:12:333 (7) - Try to make this slider flow better with the previous stream
Did a thing

00:12:788 (8,1) - Can you explain why you put a big spacing emphasis with a NC here ? I do not hear any sort of important sound
While there is a pitch change, there is no need for the long distance NC.

00:17:788 (2) - This slider shape... meh
Meh indeed?

00:20:061 (1,2,3,4,5,6) - The gap between 4 and 5 is ok because 3 and 4 point at 5 so it make the flow more comfortable.
However, 1 and 2 point at 4, so it force the player to go back to click 3, then quickly replace himself into the flow to
click 4, in short it's really uncomfortable. Uncomfortable pattern are ok if they are justified and if they are consistent
with the rest of the map, and this is not the case. You shall put 3 4 5 and 6 more on the right so that 1 and 2 point at 3.
Also you should have copy and pasted 1 and 2 to make 5 and 6 so that it look better and it's more consistent.
Move 2 so it points to 3 and and makes a better triangular pattern

00:21:879 (1) - This slider flow better with the stream than the previous ones :)
This might be because it's the only Stream I hadn't have to change

00:29:947 (3) - This reverse slider don't really translate the vocals, a single slider would be enough
You are right! now the flow is different from the rest of the map, but i'll let it be

00:40:061 (7,1) - This 1/1 gap is confusing because when you look at the spacing it looks like a regular 1/2 gap, once again be careful with spacing, they are important for you map's readability
I see what you mean here, There was distance, but a pretty small one

00:44:379 (5) - Wow weird slider right here Oo, something more simple is enough
The voice is too smooth for a normal slider

00:49:151 (1,2,3,4,5,6,7,8) - I like the crescendo here, it's a good use of spacing emphasis
There was an overlap here.

00:53:924 (1,2,3,4) - These objects looks randomly placed, try to add more structure and consistence to your patterns
00:55:970 (2,3,4,5,6) - Same thing here, I would have done something like this: https://puu.sh/y5jDL/d0e09d244f.PNG , it flows way better imo
I'm dying, it's the exact same thing just backwards, changing this would just make 4 be in the way to 3 creating a whole bunch of other problems and the flow would barely be different

01:06:651 (10) - I don't think such a SV change is necessary here, mainly with this loud sound
Not changing the SV would make this note like... not different. Let's keep in mind that all the other instruments stoped. This feels like the right way to make this sound be above the rest

01:09:606 (3,4) - These 2 notes are horrible, look at the movement the player have to do to get them :o, make it more comfortable
What do you mean more comfortable? I find it fine with the amount of triangles I used for the map.

01:13:356 (2) - Remove this circle and put slider 3 at this point, better translate the strong sounds
01:16:992 (4) - ^
This would just change the whole mechanics of the map and not emphasise the Red Ticks

01:15:288 (5) - Remove this circle: It isn't really mapping any sounds and the jump between 5 and 6 will bet a 1/2 which is better
Took me a while to understand the second part, but I got it

01:18:015 (7,8,9,10,11) - Try to find an alternative for this stream, because it don't translate the song at all
I'm not a fan of this, it's either a stream or 2, bring, sliders.

01:20:061 (8) - A simple circle is enough
This sound doesn't just stop, and moving the cursor a little is not really a major problem

01:22:106 (3,4) - Remove circle 3 and put 4 in the blue tick before
Changed
And to end this mod, here are few advices, hope they will help for the future :D :
  1. Be careful with the flow, I insist about this but if your flow and your visuals are good, every shit map can at least look decent
  2. Be efficient with the editor !!!!!!! The editor have so much good tools that you don't even use like copy/paste, symmetry, rotations... I redirect you to this video for a tutorial https://youtu.be/2k8s0gBg9yU
I'm aware of these flow issues and I know I don't use copy-paste and rotate and things like that a lot, but I do use them where I see fitting,
you shouldn't have the need to put a tutorial cause I use all of the symmetry rotation and all that in the map already, but still, thanks!


That it, good luck with mapping :D

Milar001 wrote:

Hi, from my queue

[OH MY GOD]
AR 7,5 is too low. Minimum is 8.5 imo
A high level player actually got a bit angry because it was 8.7 so Insane diff players would be EXTRA angry
My main suggestin is to make only 3 1/4 stacked, cause it can be extremaly confusing for players if you mix them with 1/2
Can be!
00:01:879 (1,2,3) - This distance doesn't represent time gap
00:15:970 (1,2,3) - ^
00:30:742 (6,7) - ^
You should have noticed the similarity in all of them: They all are 1/4 slider, circle, 1/2 slider
00:35:515 (9) - That's not anything inproper I just want to mention it rather doesn't have any big reason behind and it breaks flow here
The sound is different from the rest of the sounds in the stream. I guess it breaks flow for some players, I shall name it: Bloody Stream...

BADABUM TZZZ
00:40:742 - Fill
No need, there isn't a noticeable sound and makes the map boring
01:03:697 (1) - Map normally
"Normally" would be 2 sliders or weird instrumental break... i don't think that is too fitting

Hope will be helpful :)
As you see, Your mod didn't quite help, thank you! But I'll take a look at giving you Kudosu
Peter
Normal
00:11:424 (1,2) - Fix Distance snap
00:17:788 (4,1) - https://osu.ppy.sh/ss/9566860 place and reshape like that
01:13:470 (2) - Fix Distance snap

Hard
01:04:379 (6) - its unsnapped vocal starts on red tick

Insane
00:16:311 (3,4) - weird jump slider is faced too much to the right
Topic Starter
Landwii
Thanks for mod :3

PeterEU wrote:

Normal
00:11:424 (1,2) - Fix Distance snap
Attempted to
00:17:788 (4,1) - https://osu.ppy.sh/ss/9566860 place and reshape like that
Alrighty!
01:13:470 (2) - Fix Distance snap
Oka!

Hard
01:04:379 (6) - its unsnapped vocal starts on red tick
Aware of this, It sounds like it is, but if you move it, it sounds off, human mistake.

Insane
00:16:311 (3,4) - weird jump slider is faced too much to the right This is to make the slider look familiar to the others
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply