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Igorrr & Ruby My Dear - Figue Folle [Taiko]

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Topic Starter
-Kazu-

mancuso_JM_ wrote:

Hagamos esto! En español, paso de hablar en inglés una vez que puedo jeje.

[General]

  1. Tags:
    1. Me parece redundante tener "electronic" en los tags, veo que estás usando los mismos tags que este mapa pero como puedes ver en el género esto ya aparece. tienes razonó
    2. Quizás quieras agregar algunos tags como -Anhedonia- y Kazukisinx. Tus antiguos usernames con los que tienes dificultades rankeadas. No me parece necesario, no creo que cambiarme el nombre deberia condenarme a usar estos tags en cualquiera de mis mapas, mas razonable me pareceria hacer un listado de mis mapas subidos a osu en mi user page xd
[Kantan]

Settings:

  1. Yo utilizaría HP 8 acá. La densidad del mapa no es tan baja y la duración del mapa es bastante larga.
Mapping:

  1. 00:14:743 (8) - Esta nota debería ser un kat. Agregaste uno donde me parece menos necesario (en 00:12:190 (5) - ), por eso no tiene sentido tener esta nota como un simple don.no me tinca la verdad
  2. 00:16:658 (10,11,12) - Sugiero que utilices k d k/d d k acá. Me parece mejor para enfatizar 00:17:934 (12) - donde el cambio en la música es bastante grande, teniendo un kat antes no le da a esta nota el énfasis suficiente en mi opinion. ddk it is
  3. 00:23:998 (19,20) - Sinceramente intentaría un k k/d k en este patrón. El sonido del background se merece un kat.se, esta nota es k en todas las diffs xD
  4. 00:49:529 (52) - Creo que esta nota podría ser un kat también, ya que usaste muchos dons antes de esta nota y acá en algún punto existe un cambio en la música. O quizás en (51).. who knows xD nah, asi esta bien
  5. 01:16:656 (x) - Dejar un downbeat sin notas es generalmente arriesgado, en este caso quizas lo hiciste para dejar un momento de descanso mayor pero personalmente no estoy de acuerdo en este punto, hay otros downbeats donde podrías evitar agregar algo pero en este caso el cambio de múisica es muy evidente y necesita ser remarcado. Te recomiendo agregar una nota aquí, preferentemente un don. ok~
  6. 02:22:401 (29) - El sonido es un poco más agudo en esta nota. ¿Por qué no la transformamos en kat mejor? nah, queda mil veces mejor como d
  7. 02:25:593 (33) - (^) x.x
  8. 02:29:422 (37) - (^). Además en este caso te saca un poco de la monotonía, en la nota anterior y en la posterior el sonido no es lo mismo y viendo la distancia que existe entre ambos te permite jugar un poco con esto. tampoco me gusta mucho, creo que te perdiste un poco de lo que intentaba hacer aca, que es marcar notas mas relevantes con esos d
  9. 02:33:890 (42) - Realmente te recomiendo eliminar esta nota. El uso de finishers debe ser tan cuidadoso como los momentos de descanso que hay que dejar en un Kantan, viendo el previo uso de finishers (que encima es un K D), siento que los nuevos jugadores precisan un pequeño descanso aquí. razonable..
  10. 02:49:529 (4,7) - Finisher pls c: (((((y e s)))))
  11. 03:06:444 (22) - Este sonido aparece muchas veces en la canción y siempre lo representaste con un don, no veo la razón de usar un kat acá a pesar de que quieras usar un poco de variedad. Intenta cambiarlo a don como a las otras partes nomas, suena mejor y es más consistente. Si quieres, puedes usar un kat en (23). oka~
  12. 03:09:795 (27) - Es la primera y única vez que usas una nota sobre el tick rojo y sinceramente no creo que juegue del todo bien. En esta dificultad te recomiendo eliminarla, además le da un mejor énfasis a 03:10:273 (28) - . se, a mi tampoco me gusta mucho
  13. 03:21:763 (38) - Creo que agregar un finisher en esta nota es bastante conveniente, debido al nuevo sonido que aparece en el instrumental. La don grande juega muy bien acá, ya que lo estarías agregando para seguir bien la canción y en una zona del mapa donde el uso de notas es reducido. ni idea por que no lo hice finisher desde un principio xd
  14. 03:28:146 (46,47,48) - Creo que con este patrón simplificaste demasiado esta sección del mapa. Entiendo que lo quisiste hacer así porque es un Kantan, pero piensa que usaste el kiai en esta sección de la canción porque es una de las más importantes. Por eso te recomiendo algo un poquito más "complejo" para representar el cambio de la música y todo lo ya mencionado anteriormente. Te dejo dos patrones distintos, puedes elegir el que más te guste (además puedes elegir la composición del patrón a tu gusto).
    1. Aquí tienes la primera opción
    2. Aquí la segunda. En ambos me basé en las distintas tonalidades del instrumental, pero como no fui capaz de decidirme por una, te dejo a vos que te encargues de eso jeje :P
    la verdad no me gustaron ninguna de las dos, simplemente pienso que 03:28:146 - inicia un patron que tambien inicia en 03:29:103 - , solo que hay otra nota que me gustó seguir que es el kat en 03:29:422 - , solo eso
  15. 03:39:635 (x) - Como mencioné anteriormente, siempre dejar un downbeat vacío tiene su cuota de riesgo. Yo que tú agrego una nota en este lugar. no, malinterpretaste esta parte para ser sincero, creo que los kats marcan notas bastante enfatizadas en la seccion y agregar notas cambia completamente el proposito de esos kats

    - En general no está mal en mi opinión. Solo recuerda que como es un Kantan, a veces tienes que complementar algunos sonidos con los cambios de kat a don y viceversa porque no puedes agregar más notas. En parte mi mod se basó en eso y también en algún que otro ritmo por ahí.
[Futsuu]

Settings:

  1. HP7 pls.. Mismo razonamiento que en Kantan.
Mapping:

  1. 00:20:487 (27,28,29,30,31,32,33) - En mi opinión, este patrón es bastante incómodo de jugar, creo entender lo que quisiste seguir en la canción pero como no es lo principal (como por ejemplo en 00:16:179 (20,21,22,23) - ) este patrón se vuelve extraño tanto en el juego como ritmicamente. Decidí hacer algunos cambios siguiendo un poco más lo principal de la canción, pero sin desviarme tanto de tu idea principal. Click aquí para ver mi idea No me gusta pero para nada la verdad, creo que lo que hice refleja razonablemente bien la cancion por muy enredado que parezca (la cancion es asi, /me shrugs*)
  2. 00:26:870 (45) - Hmm.. Un kat juega mejor acá por el nuevo sonido que aparece. ¿Qué te parece? esta bien~
  3. 00:49:688 (x) - Estuve rato observando y testeando esta sección del kiai, pero nada de lo que usé me terminó de convencer, creo que lo único extraño en esta parte es la canción. De todas manera, me parece que una nota (posiblemente un kat) cumpla una buena función acá porque queda un poco vacío. La verdad siento que una nota ahi no molesta, pero me parece contraproducente debido a que poner una nota aca seria practicamente para que el proximo modder venga y me diga oye sabes que pusiste dos notas aca por que no las pones todas nomas xD
  4. 01:03:890 (122,123,124,125,126,127,128,129,130) - Sinceramente no me gusta como suena ni juega este ritmo. Intenté algunas variantes y me parece que esta suena bastante rica hehe. Me gusta bastante :000000
  5. 01:10:593 (139) - Siento como que esta nota está sobrando acá ya que no hay un sonido tan fuerte como para seguir algo. Eliminar esta nota no afecta a la jugabilidad del mapa y te ayudará a seguir la música más de cerca. Mmph.. No me convence completamente, creo que por ahora no la sacaré
  6. 01:11:869 (143,144,145,146,147) - Este 5-plet se ve inconsistente con el resto del mapa, si fuese tú los guardaría para la sección de 01:46:018 ~ 01:51:124 - la cual es una sección importante de la canción (observando el kiai), por tanto, ¿te importaría eliminar alguna de las notas aquí? queria sacar 143 y 146 pero creo que si saco 146 alguien mas va a venir a pedir que la ponga de vuelta, asi que solo sacaré 143
  7. 01:18:412 (164) - Creo que el sonido en (165) es más agudo, para remarcar un poco esto podrías usar un don en lugar de un kat aquí. suena razonable
  8. 01:21:763 (T) - Siento que el cambio de velocidad es algo brusco, creo que los jugadores van a pensar que es un k k k d (en 1/2) en lugar de un k k k x d. Deberías agregar alguna línea verde para que no se note el cambio o simplemente eliminar el cambio de velocidad, aunque no creo que quieras hacer eso xD. hice alguna linea verde ahi para que no cambie justo ahi la velocidad
  9. 02:00:061 (1) - Emm.. ¿No debería tener un finisher? Juega excelente ahí. sip
  10. 02:10:433 (27) - Por consistencia con el anterior (23) deberías usar un kat, ademas me gusta como fluye. no tengo idea por que no lo hice k desde un principio XD
  11. 02:13:305 (33) - Por el sonido que aparece en la canción esta nota también debería ser un kat hehe. nah, no me convence, siento que es mas bien dos notas mas o menos silenciosas imo
  12. 02:16:497 (40) - No entendí demasiado el uso de esta nota. Siento que si la eliminas le dará un mejor énfasis a la próxima nota. se, aunque la verdad la saco por que siento que queda media rara mas que por enfasis a la otra nota
  13. 02:18:252 (44) - Yo si fuese tú movería esta nota 1/1 hacia adelante. Básicamente por que el sonido más fuerte está allí y es una pena ignorarlo, a su vez no veo esta nota tan necesaria donde está actualmente. creo que no entendi que quieres decir, en 1/1 mas adelante suena horrible
  14. 02:21:124 (50,51,52) - ¿Qué te parece k d k en estas notas? El sonido agudo principalmente en (52) es muy evidente, no me parece conveniente que sea un don, en (50) se siente un pequeño cambio en el instrumental el cual puede ser remarcado con un kat y (51) no es tan necesario remarcarlo con un kat en mi opinión personal. creo que esto es demasiado rebuscado, a mi me parece bien asi
  15. 02:49:529 (4,7) - Finisher por favor. No son dificiles para la dificultad y se siente bastante "chato" sin ellos. ok
  16. 03:34:848 (116,117) - Yo usaría kats en ambas notas ya que siguen de forma correcta el instrumental. la verdad no lo hubiese aceptado si no hubiese cambiado estas mismas notas a k en el inner xD

    - Tengo que decir que algunos ritmos no me convencieron al 100%, intenté mencionarlos a todos en mi mod. Después algún que otro error de consistencia, nada mayor.
[Muzukashii]

  1. 00:11:551 (14,15,16) - Lo más cercano a esto es un kdk imo, como es una Muzu yo usaría kkk ya que se adapta mejor al tono de la canción. Quizás buscabas algo de variedad, viendo que usaste muchos kkk en esta primera parte pero sinceramente creo que cubrís mejor la canción. Nah, la verdad aca juego con el hecho de que esta parte es mucho mas baja en pitch que la de 00:12:190 -, asi que hago una especie de "abekobe" rancio por ahi
  2. 00:12:190 (18) - Si fuese tú, movería esta nota 1/2 hacia atrás ya que va mejor con el ritmo principal de la canción. estas en lo cierto xD
  3. 00:24:636 (80,81,82) - Se siente solitario este 3-plet y por esta razón no fluye del todo correcto. Quizás no sea del todo necesario tener un 3-plet acá, yo creo que puedes eliminar (81) y transformar a (82) en un kat. Creo que si este no fuera mi mapa, yo habria modeado exactamente lo mismo, pero a mi me gusta como suena eso ahi y creo que lo dejaré
  4. 00:38:359 (x) - Hmm.. tienes una nota en Kantan en esta posición, no veo una razón concreta para no agregarla aquí también. Si lo haces aquí, también hazlo en Futsuu :P La verdad preferiría sacarle la nota al Kantan, creo que haré eso
  5. 00:45:380 (140) - Esta nota tranquilamente podría tener un finisher. Juega bien y suena mejor.Creo que siempre termino aceptando los finishers XD
  6. 00:57:507 (192,193,194,195,196) - La fluidez del mapa se corta bastante, especialmente en el traspaso del 1/4 + 1/1 + 1/4 después nuevamente. Además creo que el 3-plet entre (193,194,195) no esta correctamente ubicado ya que no se enfatiza la parte más importante de la canción. Intentando distintos patrones,este es el que más me convenció La verdad no me gusta como queda con una nota ahí, yo creo que mas bien es bastante necesario un silencio para dar una sensación de "hold" en esta parte
  7. 01:04:210 (230,231,232) - Creo que kkk cubre mejor la canción en esta sección (un verso sin esfuerzo :o) me agrada~
  8. 01:14:582 (273,274) - Con respecto a (273), en mi opinión debería ser un kat. Si comparas el sonido con el de 01:13:944 (269) - es prácticamente el mismo y tiene más sentido que sea un kat. Con respecto a (274) creo que es mejor eliminar esa nota ya que tienes dos 3-plets casi consecutivos y me parece que es mejor dejar una pequeña pausa en 1/2 para que los jugadores de este tipo de dificultades se puedan recuperar. Creo que lo aplique como dices tu, pero algo raro hice aca
  9. 02:08:359 (409,410,411,412,413,414) - El cambio repentino de 1/3 a 1/2 puede ser algo complicado de seguir acá, me parece. En los otros lugares siempre dejaste un espacio y me parece lo más conveniente aunque la música vaya algo distinta. Creo que eliminando (413) el patrón va a ser igual de bueno y evitarías estos problemas. ok
  10. 02:09:635 (415,416,417,418,419,420) - Lo mismo que el punto anterior. Acá deberías eliminar (419)ok~.
- No mucho más para decir. Creo que los cambios de polaridad son algo grande, pero no se puede hacer mucho con eso, ya que la canción es así.

[Oni]

  1. 00:12:509 (27,28,29,30,31) - Intenta hace kdkkd este patrón (simplemente tienes que cambiar (30) a kat xD). Te va a servir para enfatizar mejor el don que aparece en (31) y ademas sigue el instrumental de mejor manera en mi opinión. Creo que voy a necesitar una segunda opinion en esto, por que la verdad es que no se si enfatizar el d de 00:12:828 - vale el no apegarse al kdkd de 00:12:509 (27,28,29,30) - que en mi opinion es bastante claro
  2. 00:22:722 (82) - Intenta agregar un finisher por el sonido del background, lo hiciste en el Muzu si no me equivoco. Y tambien en el Inner XD
  3. 00:45:380 (195) - Deberías agregar un finisher acá. Misma explicación que en el Muzu. bueno ~
  4. 00:46:976 (x) - Este patrón fluiría bastante mejor si agregas un don acá. Siento como que el 2-plet anterior corta toda la emoción en el kiai. no sé la verdad, solo sé que por ahora voy a añadir una nota pero va a ser un kat...
  5. 00:57:507 (257,258,259) - Esta sección debería ser un poco más densa en mi opinión, incluso en Muzu agregaste un 3-plet por ahí. El flow se corta demasiado cuando tienes una buena sección en la canción en la que puedes mapear. Mi idea es que intentes hacer algo más o menos así, quizas se te ocurra otra cosa que funcione también. [A partir de 00:57:507 - , hice ddk d ddk, creo que funciona mucho mejor y sigue tu idea de no bajar tanto la densidad de repente.
  6. 01:03:252 (295) - Creo que podrías agregar un finisher ahí. Sigue muy bien el sonido que aparece en la canción. sip nwn
  7. 01:06:284 (x) - Existe un sonido largo que empieza en 01:05:805 - y termina aquí, donde se transforma en un sonido "seco" por así decirlo (no se como explicarlo mejor xD). Bueno, a lo que iba es que para representar este sonido puedes agregar una nota aquí (preferentemente un kat) ya que se siente vacío sin nada. me agrada la idea
  8. 01:13:784 ~ 01:13:944 - Creo que te perdiste la oportunidad de agregar algun que otro objeto en esta pequeña sección, un kdk juega muy bien con el sonido del instrumental que allí aparece. Deberías probarlo. Creo que añadire notas, pero solo d k, creo que seria lo mejorcito aqui
  9. 02:01:736 - 02:01:816 (x-x) - Sinceramente agregaría notas en esos dos lugares, otra vez el vacío que se escucha afecta el flow en esta dificultad. Quizás puedas agregar un dk, un 4-plet juega muy bien ahí. Otra vez no estoy completamente seguro, en 25% pienso que si necesito poner notas en 02:01:497 - y 02:01:736 - (pero no en 02:01:816 - como dices tu) pero luego lo reviso en 100% y no me gusta como suena D:
  10. 02:23:039 (651) - Creo que con un kat enfatizas mejor esta parte de la canción. ok~
  11. 02:49:529 (10) - Finisher por favor! D: se me fue XD
  12. 03:09:795 (122) - ¿Por qué Kat? Siempre representaste ese sonido con Big Dons :thinking: tienes razon~
  13. 03:20:965 (193,194,195,196,197,198) - En esta sección te recomiendo que bajes considerablemente el volumen. Sinceramente, si no eliminaba las notas, pensaba que no había ningún sonido y no entendía lo que estabas siguiendo con esas notas. Algo alrededor de 50% quizás sirva.bueno :3
- La verdad en general no me disgustó. Solo que a veces el flow se cortaba muy de golpe sin motivos, porque siempre habían posibilidades de agregar notas, por eso intenté mencionar esto en mi mod. Después algún que otro problema de consistencia.

[Inner Oni]

  1. 00:24:317 (129,130,131,132,133) - Entiendo tu idea pero no estás siguiendo totalmente el sonido de la canción, te hacen falta alguna que otra nota más todavía. Primero que nada elimina (133) y despues deberías agregar kats en 00:24:530 - y en 00:24:583 - con esas notas adicionales cubrirás por completo el sonido en el instrumental. Para qué te voy a argumentar que queda muy dificil si ese es el punto en esta diff XD
  2. 00:58:305 (x) - Hmm.. me pareció raro no tocar nada en este lugar, creo que podrías agregar un don ahí. no creo que sea un cambio realmente necesario, en esta parte sigue sonando el platillo de 00:58:146 - que es bastante silencioso por lo demas. De hecho, esta parte siento que es como quedarse dormido en 00:58:146 - y despertar de golpe en 00:58:465 (121) - , no sé, ideas locas que tengo al mapear.
  3. 01:14:210 (x) - Este 2-plet en 1/6 me pareció extraño sinceramente. Una nota en 01:14:210 - es bastante necesaria, fluye mejor el patrón. Te recomiendo que escuches cada sección en 25% playback rate para determinar si hay sonido o no en estas secciones, en mi opinión no hay un silencio, sino lo que hay es un sonido distinto que lo puedes compensar con un don. Mmm.. espero que me explique a mi mismo con lo que voy a decir: En verdad, aca deberían haber dos notas (01:14:103 - y 01:14:263 - ). Puesto que la nota en 01:14:156 - es solo una reverberación de la primera nota, pero eso no va mas alla de este punto y por eso pienso que si debería haber un silencio en 01:14:210 - .
  4. 02:09:263 (x) - Misma razón que la anterior, yo agregaría una nota acá también. creo que aca es bastante claro que el zumbido suena bastante separado de las notas subsiguientes, tampoco me tinca mucho.
  5. 02:12:614 (101) - El sonido en este 2-plet es similar a los otros anteriores, por eso no entiendo el uso de un don acá. Deberías usar un kat. Toda la razón, compadre.
  6. 02:23:039 (172) - Al igual que en Oni, beneficiaría el uso de un kat acá. bueno ~
  7. 02:51:390 (23,24) - Siento que el sonido en estas notas es distinto comparándolas con (25). ¿Por qué no haces un k k d mejor? Tienes razon, son distintas, pero al revés, la ultima es mas aguda asi que lo pondre como d d k (y es la misma que 02:51:843 - asi que tambien la cambiaré a k)
  8. 03:20:327 (250,251,252,253,254,255,256,257,258,259) - Digo exactamente lo mismo que dije en Oni. Debes reducir el volumen considerablemente en estas notas. me gustan los cambios de volumen :0

    - No creo que haya GRANDES problemas en esta dificultad. Quizás algún que otro ritmo pueda mejorar por aquí y por allá pero en general seguiste bien la canción (es la humilde opinión de un veterano oxidado xD). èWé
[]

|Spread|

Bueno, decidí escribir esto aparte porque tengo que decir que la diferencia en cuanto a dificultad entre Oni - Inner Oni es demasiado grande. Ya se que el spread entre estas dificultades se mira un poco menos que entre Kantan-Futsuu-Muzu-Oni, pero aún asi es demasiado en mi opinión.
El Inner Oni esta lleno de objetos en 1/6, largos streams, mientras que Oni se basa especialmente en streams cortos (máx. 7 notas aproximadamente) y el uso de 1/6 es mínimo (casi nulo).
Aumentar la dificultad en Oni o Reducirla un poco en Inner Oni no es una opción en mi opinión, necesitarías alguna otra dificultad entre medio de ambas. Deberías consultar esto con un BN/QAT ya que ellos están más metidos en el tema, yo recién estoy volviendo y algunas cositas quizás se me pasan todavia (tu sabes hehe :P).
El resto en cuanto al spread me parece correcto en general, el Kantan es algo más dificil de lo que debería ser pero eso no está mal escuchando este tipo de canciones, de todas maneras aplica bien como la dificultad mas fácil del mapa. Después la progresión entre el resto de las dificultades me parece aceptable.

[]

Uff.. me cansé xD.
Espero que este mod sea de ayuda (la próxima vez mapea algo más corto xD /me runs)
Todavía pienso que puedes trabajar algo más antes de llevarlo al ranked, pero aún asi que no decaiga (te dejo una estrellita mostrándote mi apoyo :D)
¡Mucha Suerte!
Muchisimas gracias por tu mod mancu, te vi todo el dia ahi dandole pelea sos un grande xDDD
Backfire
[Inner Oni]

16179,-95.2380952380952,4,1,0,55,0,0
16339,-90.9090909090909,4,1,0,55,0,0
16498,-86.9565217391304,4,1,0,55,0,0
16658,-83.3333333333333,4,1,0,55,0,0
16817,-80,4,1,0,55,0,0
16977,-76.9230769230769,4,1,0,55,0,0
17136,-74.0740740740741,4,1,0,55,0,0
17296,-71.4285714285714,4,1,0,55,0,0
These are the 1.05-1.40, I think smoothing them out so it ends at 1.25 would help you. Do it like .03 and .04 intervals to achieve it.

00:28:998 -
00:29:210 -

00:30:274 -
00:30:487 -

and so on, use smaller slider changes (so like .98, 965, .95 (I was told before the specific numbers like 965 do work, even if it rounds up to 7)). This will provide a "smooth" sv change.


01:15:380 - Do like 97, 94, 91, 88, 85 instead, and accordingly shift the next stream if you want it to shift upwards (this can be easy, you can just go up .01 for each note, add some more green lines so it's more smooth)

01:22:933 - Imo, do .60, so we can increase it later here 01:31:337 - .67 and 01:31:976 - .75 then 01:39:316 - .90 (smoother transition)

01:44:901 - Like previous, do it so this increases to 1.25, not 1.4, I think it will still be readable and fun

01:46:018 - I have issues with how this entire thing is structured I guess, I think you could make it way more fun in the triplets were on the white ticks ( like 01:46:337 - 01:46:976 - 01:47:614 - 01:47:933 - 01:48:252 - 01:48:890 - 01:49:529 - 01:50:167 - 01:50:486 - 01:50:646 - 01:50:805 - are what I put, it's kdd on mine). Try it out, I think it sounds better and fits what I hear I guess

You want a similarly smooth transition like this on the k k k kkkkk stuff too after the kiai.

02:39:848 - Start the sv slow down way faster like .95, add green lines here 02:39:954 - (.925) and here 02:40:061 - (.90) and go down like .85, .80, so on.

02:48:518 (10,21,37,50) - and 03:01:284 - to me these are kinda unnecessary and there isnt really much sound there. It's more impactful when you delete them because of this.

03:08:039 - Just start this slower and transition similarly (1.25)

03:40:912 - I think it'd be cool if it went like 1.25, 03:41:151 - 1.5, 03:41:390 - 1.75, 03:41:630 - 2, 03:41:869 - 2.5
Or something similar, maybe less harsh.

And that's it!
frukoyurdakul
Recheck.

Side note: Apparently I forgot to update Kantan and Muzukashii, so if something doesn't make sense, just skip okay? lol. And a proper reply is required on Backfire's mod.

[Inner Oni]
  1. 01:05:167 - I don't think 1/6 suits here, the sound comes like 1/8 (not sure) and since I won't suggest using 1/8 except the build-up part a simple 1/4 kkd may work. To create some variation, 01:05:566 (183) - you can change this to don if you accept the first one.
  2. 02:11:231 - What are you following here? I think the sound starts early at 02:11:151 - this point and since you used odd rhythms that starting on blue tick,
    I think you can use one here too. Of course, this will require to change the pattern to 1/4. Starting from 02:11:151 - here, I suggest dkkkkd. If you don't accept adding a note, at least consider the snapping changing to 1/4 because I can't really hear a specific 1/3 sound there.
  3. 02:25:593 ~ 02:26:231 - I don't think there should be a gap there, there is a sound that I can't really explain, which goes on 1/3 that can be mapped as dons like you did on 02:26:444 (194,195,196) - these ones for example.
  4. 02:31:976 (231,232,233,234) - I'm still not comfortable with these finishers. Same sounds are mapped as normal notes before, putting finishers on them are not neccessary because of this reason. Also, removing finishers on them will help you to emphasize 02:32:614 (237) - this one more, since on every hit some reverb remains for a slight time.
  5. 02:48:518 - Uhh... why did you delete this? And every occurence until 03:01:284 (83) - this spot? The keyboard is hearable there and with the 1/3 stop it seems like there is something missing. Please add them back :)
[Oni]
  1. 00:55:593 (248) - Finisher here? To make it consistent with Inner.
  2. 01:40:912 - 01:43:465 - I think finishers like these are too much for an Oni. Try to make harder patterns: it will make more sense than putting all finishers on this spot.
  3. 01:51:124 - Starting from here I don't think what are the patterns follow to be honest. Also there is a huge difference between this and Inner Oni. Spread may not be as strict as others but it's still relevant.
  4. 02:25:593 - I don't think 1/6 should be introduced on Oni, especially a pattern that is going with 1/3 snapping afterwards. Try removing the middle note.
  5. 02:28:252 - 02:30:167 - Removing these are also a good idea, since 1/3 is already hard considering the difficulty and reducing it to maximum 5-plets will provide a better and understandable structure. 02:32:082 - Also same. 02:35:273 - Yeah. 02:38:890 - Same also.
  6. 02:43:146 - I think you can add a note here.
  7. 02:48:093 - On patterns like these, I strongly suggest 1/3. 1/4 seems really weird and reducing 1/6 with 1/4 is mostly not a good idea. It can be done for some buzzing sounds, but this is actually 1/6 keyboard so, I suggest 1/3 on all of them.
  8. 03:07:720 - Finisher is neccessary on this sound.
  9. 03:29:741 - This should be don to make the difference not ambiguous between 1/4 and 1/3 snapping.
  10. 03:31:257 (255) - Before a long pattern like 03:31:497 - this, I think you should keep the patterns a bit easy, so removing this note will help you there.
  11. 03:36:523 (290) - Also delete this note, this pattern is too long and inconsistent for an Oni.
[Muzukashii]
  1. 00:49:529 - I think starting from here a slider would work well until 00:50:167 - this spot.
  2. 01:06:444 - On this section, the difference between Muzukashii and Oni is really big. While Oni has 1/4 5-plet patterns muzukashii doesn't even have 1/4,
    which it should have. Mapset must follow the same thing, I can tell you are following the bass sounds on this but middle sounds should be followed in some way to keep the spread good.
  3. 01:40:912 - Finisher thingy mentioned in Oni.
  4. 01:51:124 - As mentioned in Oni, after you apply the fix, remember to adjust this diff too. (This is general so I'm not gonna mention it again)
  5. 02:33:890 (494,495,496,497,498) - I think hitting these on Muzukashii level might be hard. Even though I'm not sure about this usage and asking it around, I definitely suggest removing the finishers on kats.
[Futsuu]
  1. 01:50:965 - Since you increased the difficulty on Muzukashii at the 2nd part, I think adding a note here will create a difference and increase the pace as the music does.
  2. 02:18:252 - I think you should move that note to 02:18:571 - here since it doesn't emphasize anything right now, it sounds a bit weird.
  3. 03:01:976 - Uhh, the sounds are on blue ticks and I don't really think moving this one to 03:02:055 - here will cause such problem. Like this, it's between two sounds which doesn't make sense. Kantan has the same issue too.
  4. 03:41:550 - 03:41:763 - I think these two spots can be filled since it's the ending.
[Kantan]
  1. 02:48:093 (3) - These kind of sliders seem to be short to me, so you can change them by putting notes to the beginning and the end of the sliders,
    and the issue will be resolved. Applies to all occurences.
  2. 03:41:869 - I think you can add a note here since it's the ending.
Due to the song, Futsuu and Kantan are really interesting, and Inner Oni is fine except the issues I stated above. Although to move this map a bit further, I need one more opinion on the usages of 1/3 at Muzukashii, general spread and breaks on lower diffs while they don't exist on higher diffs. If you get one more clarification (or nomination), you may call me.
Topic Starter
-Kazu-

frukoyurdakul wrote:

Recheck.

Side note: Apparently I forgot to update Kantan and Muzukashii, so if something doesn't make sense, just skip okay? lol. And a proper reply is required on Backfire's mod.

[Inner Oni]
  1. 01:05:167 - I don't think 1/6 suits here, the sound comes like 1/8 (not sure) and since I won't suggest using 1/8 except the build-up part a simple 1/4 kkd may work. To create some variation, 01:05:566 (183) - you can change this to don if you accept the first one. I actually like this one
  2. 02:11:231 - What are you following here? I think the sound starts early at 02:11:151 - this point and since you used odd rhythms that starting on blue tick,
    I think you can use one here too. Of course, this will require to change the pattern to 1/4. Starting from 02:11:151 - here, I suggest dkkkkd. If you don't accept adding a note, at least consider the snapping changing to 1/4 because I can't really hear a specific 1/3 sound there. I strongly believe that it sounds much better as it is right now, in 1/4 it sound like a trilling pattern on a wavy sound so it doesnt fit it much better so I really can't accept this one
  3. 02:25:593 ~ 02:26:231 - I don't think there should be a gap there, there is a sound that I can't really explain, which goes on 1/3 that can be mapped as dons like you did on 02:26:444 (194,195,196) - these ones for example. I really like how these sound like they're creeping on you so I decided not to map them, as a second reason, if I were to map these notes they'd be 1/6 snapped ddddd ddd and that would be too complicated for a rather calm section. Let's just keep it as a mapper decision
  4. 02:31:976 (231,232,233,234) - I'm still not comfortable with these finishers. Same sounds are mapped as normal notes before, putting finishers on them are not neccessary because of this reason. Also, removing finishers on them will help you to emphasize 02:32:614 (237) - this one more, since on every hit some reverb remains for a slight time. Okay it got requested so often that I'll just ehh... ok
  5. 02:48:518 - Uhh... why did you delete this? And every occurence until 03:01:284 (83) - this spot? The keyboard is hearable there and with the 1/3 stop it seems like there is something missing. Please add them back :)I deleted them on the calm part because on that specific section, the last note of these wavy sounds are really loud and emphasized, which I think Backfire was right about the notes I deleted kind of made them just part of the wavy sound instead of a single, strong note at the end of each of these. After that, later on the song where these kind of patterns also appear the last note isn't as much emphasized and the break of flow it has really messes a lot with how the last part is structured so I think is good enough only on that calm part
[Oni]
  1. 00:55:593 (248) - Finisher here? To make it consistent with Inner. okay
  2. 01:40:912 - 01:43:465 - I think finishers like these are too much for an Oni. Try to make harder patterns: it will make more sense than putting all finishers on this spot.
  3. 01:51:124 - Starting from here I don't think what are the patterns follow to be honest. Also there is a huge difference between this and Inner Oni. Spread may not be as strict as others but it's still relevant. I made it so I follow the 1/3 *tribal* drums that Marm suggested on his mod, skipping a few notes to avoid making it too far from Muzukashii
  4. 02:25:593 - I don't think 1/6 should be introduced on Oni, especially a pattern that is going with 1/3 snapping afterwards. Try removing the middle note. tbh it doesn't sounds so bad without the middle note, okay
  5. 02:28:252 - 02:30:167 - Removing these are also a good idea, since 1/3 is already hard considering the difficulty and reducing it to maximum 5-plets will provide a better and understandable structure. 02:32:082 - Also same. 02:35:273 - Yeah. 02:38:890 - Same also. Ok so, first of all I wanna clarify a point here. It isn't really harder just because the main snapping is 1/3 now, because as the whole section is mapped on 1/3 we can easily just consider this section to be different BPM (141 like before). So, considering that, and the fact that this is still an Oni regardless of what this community wanted to define it as, it's still a demon-ish diff, so slowing down on bpm (because constant 1/3 isnt harder than mixed 1/2+1/4) isn't really making it too "omg hard pls nerf". Please consider that. Now that I mentioned that, I still think it sounds better removing 02:28:252 - and 02:38:890 - , the other just mess up the flow so much that I don't think it'd be wise to also delete them
  6. 02:43:146 - I think you can add a note here. though you didn't suggest the same for any of the other diffs and all of them lack a note here, but well, talking specificly about this diff, I think the gap between last note and this one would make so the player feels on a break already so cutting it for a single note doesn't feel as worth enough to consider it.
  7. 02:48:093 - On patterns like these, I strongly suggest 1/3. 1/4 seems really weird and reducing 1/6 with 1/4 is mostly not a good idea. It can be done for some buzzing sounds, but this is actually 1/6 keyboard so, I suggest 1/3 on all of them. ok
  8. 03:07:720 - Finisher is neccessary on this sound.ok
  9. 03:29:741 - This should be don to make the difference not ambiguous between 1/4 and 1/3 snapping.ok
  10. 03:31:257 (255) - Before a long pattern like 03:31:497 - this, I think you should keep the patterns a bit easy, so removing this note will help you there. okay~
  11. 03:36:523 (290) - Also delete this note, this pattern is too long and inconsistent for an Oni.ok
[Muzukashii]
  1. 00:49:529 - I think starting from here a slider would work well until 00:50:167 - this spot. ok
  2. 01:06:444 - On this section, the difference between Muzukashii and Oni is really big. While Oni has 1/4 5-plet patterns muzukashii doesn't even have 1/4,
    which it should have. Mapset must follow the same thing, I can tell you are following the bass sounds on this but middle sounds should be followed in some way to keep the spread good.I added new patterns because indeed this part looked identical to Futsuu
  3. 01:40:912 - Finisher thingy mentioned in Oni. okay
  4. 01:51:124 - As mentioned in Oni, after you apply the fix, remember to adjust this diff too. (This is general so I'm not gonna mention it again) 1/3 snapped notes aaaaaaa
  5. 02:33:890 (494,495,496,497,498) - I think hitting these on Muzukashii level might be hard. Even though I'm not sure about this usage and asking it around, I definitely suggest removing the finishers on kats.its okay on the first, on the last I just can't because of the kind of holding sound that note has
[Futsuu]
  1. 01:50:965 - Since you increased the difficulty on Muzukashii at the 2nd part, I think adding a note here will create a difference and increase the pace as the music does.
  2. 02:18:252 - I think you should move that note to 02:18:571 - here since it doesn't emphasize anything right now, it sounds a bit weird. to be honest it is snapped to these weird placed snare sounds at this spot, so yeah, sounds weird because its intended to be weird
  3. 03:01:976 - Uhh, the sounds are on blue ticks and I don't really think moving this one to 03:02:055 - here will cause such problem. Like this, it's between two sounds which doesn't make sense. Kantan has the same issue too. okay I really needed that clarification
  4. 03:41:550 - 03:41:763 - I think these two spots can be filled since it's the ending.added notes on 03:41:390 - and 03:41:869 -
[Kantan]
  1. 02:48:093 (3) - These kind of sliders seem to be short to me, so you can change them by putting notes to the beginning and the end of the sliders,
    and the issue will be resolved. Applies to all occurences. I can't really think of a way to make this look not as forced as it does when I try to do it, either feels like too complicated or like it doesnt make sense :/
  2. 03:41:869 - I think you can add a note here since it's the ending. added last note~
Due to the song, Futsuu and Kantan are really interesting, and Inner Oni is fine except the issues I stated above. Although to move this map a bit further, I need one more opinion on the usages of 1/3 at Muzukashii, general spread and breaks on lower diffs while they don't exist on higher diffs. If you get one more clarification (or nomination), you may call me.
Thank you for your recheck ~<3 gonna practice my ritual chants for fruko summoning now
frukoyurdakul
Recheck.

[General]
00:04:530 - Umm, the spinner usages throughout the diffs are not consistent, so you can make them similiar I guess. End the first spinner at 00:04:370 - here and start the other one at 00:04:530 - this spot and end it 00:09:158 - here.

00:28:147 ~ 00:33:253 - Between these, I don't think Kantan-Futsuu-Muzukashii should be exactly same. Addition of notes on Futsuu and Muzukashii will create a better spread between those spots.

[Kantan]
  1. 00:21:126 - You should add a note here considering the hard rhythm on Futsuu, to keep the spread.
[Futsuu]
  1. 00:25:594 ~ 00:26:870 - I think one or two notes can be added between these spots, there is no difference between this and Kantan but this from Muzukashii the spread doesn't look good.
[Muzukashii]
  1. 00:10:514 - You can delete this note on this or add one on Oni to keep the spread balanced.
These are quick notifications about the map, no kudos for that. Situations about the spread exist throughout the mapset, so be sure checking all of them with Modding Assistant (a very useful program) to fix those kinds of issues by yourself.
Topic Starter
-Kazu-

frukoyurdakul wrote:

Recheck.

[General]
00:04:530 - Umm, the spinner usages throughout the diffs are not consistent, so you can make them similiar I guess. End the first spinner at 00:04:370 - here and start the other one at 00:04:530 - this spot and end it 00:09:158 - here. Yeah you're probably right, I don't think these spinners really should different for spread purposes (I originally tried to modify them closer to the next note/ only having 1 for that purpose) so I'll make them identical

00:28:147 ~ 00:33:253 - Between these, I don't think Kantan-Futsuu-Muzukashii should be exactly same. Addition of notes on Futsuu and Muzukashii will create a better spread between those spots. Added a note per loop on Futsuu, two on Muzu. tbh I didnt really want to add too much notes because the section itself is supposed to be as calm as possible to emphasize the immediate following section as slightly less calm

[Kantan]
  1. 00:21:126 - You should add a note here considering the hard rhythm on Futsuu, to keep the spread. Yeah it feels kinda empty here but I don't really think adding a note here suits the style I wanted it to have so I just made it as 1/1 dd d ddkd instead
[Futsuu]
  1. 00:25:594 ~ 00:26:870 - I think one or two notes can be added between these spots, there is no difference between this and Kantan but this from Muzukashii the spread doesn't look good.added k kd
[Muzukashii]
  1. 00:10:514 - You can delete this note on this or add one on Oni to keep the spread balanced.I will delete the note, though I'm a bit skeptical about how important this really is. Reason is that to be honest the difference from Muzukashii and Oni, when both has 1/4 notes is that the Muzukashii has simple rhythms which can be modified in order to make its 1/4 notes simplified (as ddd or kkk triplets). Doing this makes it so stuff that is a 1/4 triplet on Muzukashii may be a 1/2 on Oni but Oni has like a multiple colors triplet right before and after the place
These are quick notifications about the map, no kudos for that. Situations about the spread exist throughout the mapset, so be sure checking all of them with Modding Assistant (a very useful program) to fix those kinds of issues by yourself. I also feel a little bit skeptical about this because of how minimal these things can be but I made some changes on Futsuu and Kantan following your tip.
Stefan
[Inner Oni]
00:40:433 (219,220,221) - could have a smoother SV transistion, 0.8x, 0.85x and 0.9x should be good to go.
01:46:018 - 01:51:124 - I am very skeptical about the 1/8 triplets here. dunno if they really add up much to the song but I guess there were no problems so far.
03:40:593 (432,433,434,435,436) - the SV increase should be constant since the jump from 1.00x to 1.25x is a bit hard to read. Add 1.02~0.8x for 03:40:593 (432,433,434,435) - . That should make it more readable.

[Oni]
00:16:339 - use 1.07x and..
00:16:498 - use 1.08x. The SV transistion is much smoother.
00:33:040 - here again, use 1.07x to make the SV transistion smoother and better lookin, just repeat that for similar cases.
01:21:763 - place the SV drop at 01:23:039 - , no need to exclude 01:21:763 (436) - from the rest.

[Muzukashii]
Similar SV adjustments that were mentioned before should be done here too.
02:48:093 (3) - honestly, I wish to have ooo o. I understand that Oni uses ooooo 1/3 yet the drum slider by their lenght feels awful to play.

[Futsuu]
I was already wondering about the SV in the map when I saw it is 1.20x. I don't think it's urgently necessary because 188 pretty okay to go with 1.40x. Feel free to keep it but the map is pretty light as futsuu because of the nature of the song, so 1.40x should work.
00:16:658 - I would only use SV changes to optimize the BPM changes. I strongly recommened to remove any non-bpm related SV alterations from the difficulty.

[Kantan]
same stuff about SV like Futsuu
Topic Starter
-Kazu-

Stefan wrote:

[Inner Oni]
00:40:433 (219,220,221) - could have a smoother SV transistion, 0.8x, 0.85x and 0.9x should be good to go. I don't really know why I never saw this one w
01:46:018 - 01:51:124 - I am very skeptical about the 1/8 triplets here. dunno if they really add up much to the song but I guess there were no problems so far. I guess, yeah. I think 1/8 should be also in other points in this section if I'm using them at all but I think its fine like that, about not using them uhhh well, I tried other stuff before and nothing really worked better for me in there so if nobody had complains up until now, I think they're okay, I wanted to put in this section the feeling that the BPM itself was doubled, using the snapping and the SV to make it look faster.
03:40:593 (432,433,434,435,436) - the SV increase should be constant since the jump from 1.00x to 1.25x is a bit hard to read. Add 1.02~0.8x for 03:40:593 (432,433,434,435) - . That should make it more readable. done

[Oni]
00:16:339 - use 1.07x and..
00:16:498 - use 1.08x. The SV transistion is much smoother.
00:33:040 - here again, use 1.07x to make the SV transistion smoother and better lookin, just repeat that for similar cases.
01:21:763 - place the SV drop at 01:23:039 - , no need to exclude 01:21:763 (436) - from the rest.
All Applied
[Muzukashii]
Similar SV adjustments that were mentioned before should be done here too.
02:48:093 (3) - honestly, I wish to have ooo o. I understand that Oni uses ooooo 1/3 yet the drum slider by their lenght feels awful to play.
All applied
[Futsuu]
I was already wondering about the SV in the map when I saw it is 1.20x. I don't think it's urgently necessary because 188 pretty okay to go with 1.40x. Feel free to keep it but the map is pretty light as futsuu because of the nature of the song, so 1.40x should work.
00:16:658 - I would only use SV changes to optimize the BPM changes. I strongly recommened to remove any non-bpm related SV alterations from the difficulty. okay but I'm keeping the one at 00:19:211 - because I like that note going slower, and the one at 01:46:018 - to keep that feeling of "higher BPM" through the mapset

[Kantan]
same stuff about SV like Futsuukept the same ones than in Futsuu
Thank you Stefan > <!
Stefan
🥖
Ulqui
nwn
Weber
Niec
frukoyurdakul
I was gonna rebubble it anyway since the mod took longer than I expected and some of the suggestions require double-check.

[General]
00:38:359 - On Oni and below, is there any particular reason to skip the music? Because on Inner Oni the part didn't seem to be that hard and on lower diffs I don't understand the reason of giving a break like this.

[Inner Oni]
  1. 02:11:231 - I don't think I can hear some particular 1/3 sound here so I recommend you to change it to 1/4 kkkkd instead.
[Muzukashii]
  1. 00:25:115 - Maybe you can remove this to provide a small amount of break. The parts from the beginning to here seems a bit intense.
  2. 02:48:146 (3,4,5) - 02:50:699 (9,10,11) - 02:53:252 (18,19,20) - I think patterns are like that should be kats only, considering what you've done on Oni.
  3. 03:16:976 - Kat would suit better with the snare hit.
[Futsuu]
  1. 02:18:252 - I'm not sure of this note. It doesn't really emphasize anything and the main snapping around that section is 1/3 so you should either move it to 02:18:359 - here or remove it completely. You already used 2/3 snappings anyway, it shouldn't cause a problem.
  2. 02:26:390 - 02:26:710 - Same as above, you should align those to purple ticks.
  3. 02:59:422 - This note can be kat (also same on Kantan) because of the higher difficulties.
[Kantan]
  1. 00:20:487 - You should remove the finisher on it. It doesn't emphasize anything and it's inconsistent with other diffs.
  2. 00:38:359 - Remove this note since you don't have any on Futsuu and Muzukashii. It will be consistent to stop the patterning on low keysound like you did on futsuu and muzu.
  3. 03:01:976 - Either remove this or move to blue tick: sounds pretty off. Musical structure is more important than the snapping itself. Note: After getting more opinions I also confirmed that it will be better.
  4. 03:19:848 - Kat would work well here. And since Futsuu is way more dense compared to Kantan, I think it will be good to have one or two long patterns on this.
Topic Starter
-Kazu-

frukoyurdakul wrote:

I was gonna rebubble it anyway since the mod took longer than I expected and some of the suggestions require double-check.

[General]
00:38:359 - On Oni and below, is there any particular reason to skip the music? Because on Inner Oni the part didn't seem to be that hard and on lower diffs I don't understand the reason of giving a break like this. ok I'm mapping the section on Kantan and Futsuu

[Inner Oni]
  1. 02:11:231 - I don't think I can hear some particular 1/3 sound here so I recommend you to change it to 1/4 kkkkd instead.changed to dkkk as we discussed in PM
[Muzukashii]
  1. 00:25:115 - Maybe you can remove this to provide a small amount of break. The parts from the beginning to here seems a bit intense.
  2. 02:48:146 (3,4,5) - 02:50:699 (9,10,11) - 02:53:252 (18,19,20) - I think patterns are like that should be kats only, considering what you've done on Oni.
  3. 03:16:976 - Kat would suit better with the snare hit.
[Futsuu]
  1. 02:18:252 - I'm not sure of this note. It doesn't really emphasize anything and the main snapping around that section is 1/3 so you should either move it to 02:18:359 - here or remove it completely. You already used 2/3 snappings anyway, it shouldn't cause a problem. moved it then
  2. 02:26:390 - 02:26:710 - Same as above, you should align those to purple ticks.
  3. 02:59:422 - This note can be kat (also same on Kantan) because of the higher difficulties.
[Kantan]
  1. 00:20:487 - You should remove the finisher on it. It doesn't emphasize anything and it's inconsistent with other diffs.
  2. 00:38:359 - Remove this note since you don't have any on Futsuu and Muzukashii. It will be consistent to stop the patterning on low keysound like you did on futsuu and muzu.
  3. 03:01:976 - Either remove this or move to blue tick: sounds pretty off. Musical structure is more important than the snapping itself. Note: After getting more opinions I also confirmed that it will be better.
  4. 03:19:848 - Kat would work well here. And since Futsuu is way more dense compared to Kantan, I think it will be good to have one or two long patterns on this.
all applied tbhhh thanks!!
frukoyurdakul
Issues were adressed, back.

Note: On lower diffs, 01:21:763 ~ 01:39:635 - between these sections they were blank before, now they are mapped.
Stefan

Stefan wrote:

🥖
LittleFox
Congrats!

PS: I hate you
Nardoxyribonucleic
Hey there, may I know the rationale of using 1.6x as the base slider velocity in Inner Oni?
Topic Starter
-Kazu-

Nardoxyribonucleic wrote:

Hey there, may I know the rationale of using 1.6x as the base slider velocity in Inner Oni?
the usage of 1.6 is because the complexity of the patterrns in that diff made it really harder to understand sometimes, so I had to upper it a bit and compensate the SV's I had. Not much of a big deal I'd say considering is even perfectly HR readable
Nwolf
#makemapshardtoreadagain

(nah I like the map)
Topic Starter
-Kazu-

Nwolf wrote:

#makemapshardtoreadagain

(nah I like the map)
b-but its literally the other way around ;_;
it's easier now ;W;
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