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posted

Cerulean Veyron wrote:

m4m

[- - Normal - -]
  1. 00:04:817 (1,2,3,4) - These sliders' placements are kinda not polished enough based off how the structure here is being executed. The flow is solidly okay to me personally, but the visuals here isn't very appealing at all. I would rather prefer tweaking these out, maybe changing the sliding positions of 00:04:817 (1,4) - or flip/rotate them out slightly in order to make a cleaner view of the pattern.
    Oke, I tried to make it less random
  2. 00:42:668 - I have slim-to-no idea about the hitsounding with the soft finishes and normal hits though. But hey, shouldn't that also be added here as well? It seems so, for audibility of course.
    It sounds bad here, I'll put soft whistle instead
  3. 00:53:883 (1) - 01:02:855 (4) - Speaking about rhythm, the slider tails over these two sliders have quite a big note landing there and the vocal track stresses it up intensely. I would think replacing this slider into two circles to make them clickable, although you've made a consistency with a lot of 1/2 circles around the difficulty, so yeah... You might wanna spice things up a little bit more for sure over these. It's alright, it won't spike up the difficulty afterwards.
    done

[- - Hard - -]
  1. 00:03:135 (2) - 00:05:378 (2) - Honestly, there's literally no 1/4 snapping on the music track at all over this intro section, not even a single hi-hats lands there but so few piano notes. So there's no reason to pull this one out with two slider kicks. I would recommend replacing them into singular circles.
    You're right, these piano sounds are not 1/4, it's 1/6 (:
  2. 00:09:023 (4,5,1,2,3) - I kinda this the distance spacing around this part is in complete other way around than the current gaps of spacing. I would probably say that the part on 00:09:023 (4,5,1) - sounds much higher than 00:10:144 (1,2,3) - in comparison to the song track's pitch and snares. Maybe you'll need to reconsider making the first part having a bigger spacing than the next one though.
    Uhh, I mapped a vocal line here, this song have no vocals from 00:09:584 to 00:10:144, so I decided to make less spacing here
  3. 00:36:500 (4,5,1) - The manual stack here kinda delays the emphasis quite a lot on this part, especially because the circles here were manually stacked up. It doesn't really represent the rhythm or the song track as well, so you might wanna do something more interesting than stacks here onward.
    I think that anti-jumps represent music in this part better than regular jumps
  4. 00:58:930 (6,7,1) - 01:02:855 (3,4,5) - 01:07:621 (7,8,1) - I have no idea what are the purpose of these sudden anti-jumps appearing in such random times. Although the downbeats here is way intense enough to have jumps like the rest of the sections. Hence, you could've consist them out throughout the difficulty.
    00:58:930 (6,7,1) - 01:07:621 (7,8,1) - I did it for making a contrast between end of measure and beginning of the next one, I think that anti-jumps is perfectly fit this purpose. As for 01:02:855 (3,4,5) - vocal on 01:03:976 (5,6,7) just sounds quieter than usual, so I decided to make spacing smaller
  5. 01:08:462 (1,2,3,4) - Ehh, almost the same thing about the odd stackings from the previous difficulty. But this one's a little bit bearable because it's a "hard" difficulty, so yeah... Quite uncertain about it.
    My main instrument here is vocal, while sounds on 01:09:303 (2,4) - are represent an additional instrument, that's why I hide these notes under the slider's end
  6. 01:24:163 (1,2,3,1) - Well, this structuring is way too linear and probably not appealing too visually. It's not a bad pattern, but also not a good choice of executing the end of the difficulty. I kinda think you might need to do some sort of a shape pattern or at least something that is aesthetically good in structural flow. Perhaps, a polygon/triangle shape at least? Or you could try your way to polish this part if you prefer that.
    Hey, it's good for ctb xd Also this pattern is a continuation of the previous one, I think it's not bad idea

seems solid ya
ok
Thanks ~
posted
@Cerulean_Veyron those were not meant to be manual in the first place, that was an error by my side, i'm sorry. I guess it's fixed, i'm bad with stacking on tails to be quite honest here. The first two points were fixed sucessfully tho

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 1173
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28088
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Ruru(tv-size)
TitleUnicode:ルル(tv-size)
Artist:Yakushimaru Etsuko
ArtistUnicode:やくしまるえつこ
Creator:PandaHero
Version:Trynna's Advanced
Source:電波女と青春男
Tags:Trynna Ground Control to Psychoelectric Girl Denpa Onna to Seishun Otoko ED Ending Theme Tica·α ティカ・α Kenji Kondo 近藤研二
BeatmapID:1445758
BeatmapSetID:680707

[Difficulty]
HPDrainRate:4.6
CircleSize:3.9
OverallDifficulty:5.6
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted
lower your volumes by 10% everywhere except kiai, now hitsound feel too loud
spinner in your hard has less than 1 beat after it, so it is breaking the guidline, but we can just rename trynnas into hard and call last diff as insane haha im genius

Hard
00:10:425 (2) - flow change would be cool here https://delusional.s-ul.eu/oUnMAyQa now flow of 00:09:864 (5,1,2) - feel connected but music they are mapped to isn't
00:17:154 (2) - again, flow change would make things more enjoyable i think https://delusional.s-ul.eu/7friaBga doing a circle movement from 00:16:313 (3) - feels meh
00:36:920 (5,1) - ctr+down and left once
00:41:546 (1) - sharp slidershape would be nice for that sound https://delusional.s-ul.eu/3MMs3yML or ctr+h
00:43:789 - nc maybe
00:58:369 (4,5) - a jump from those two would be more fun to play https://delusional.s-ul.eu/hiMOKNjX
01:12:107 (1) - don't want this to be spaced so much, because it is not supported by music, would rather make a jump on 01:10:705 (1,2) - https://delusional.s-ul.eu/STrZ3ymP
01:14:350 (1) - anti flow would work cool here https://delusional.s-ul.eu/tCJrMX7A that sound on slider is suggesting something like this
01:16:032 (4) - stacking this under 01:15:752 (3) - will make 01:16:313 - stand out more and bring some variety, also that small no-vocal section starting on 01:15:752 (3) - will have some pattern on it

Trynna's Advanced
00:20:238 (5,6,7,1) - keep visual spacing no need to emphasis dude it's not as hard as 00:23:602 (1) -
00:42:107 - this overmap threw me off lol, at least cover it with repeating 00:41:546 (1) - if you want to
00:42:387 (2,3,4) - also if you won't change that by the time you read it pls something like https://delusional.s-ul.eu/4dQlcelG xd
00:50:518 (1) - end it on 00:52:201 - because guidline about recovery time on hard diffs(i'm considering this diff as a hard already, yeah)
01:19:677 (1) - holy thats a big jump, could you nerf it somehow, like at least 1,4 ds? also aiming 01:19:958 (2) - with no flow change after that huge jump is dick to play ok

Normal
00:07:901 (1) - avoid ds changes, also remove nc
00:15:472 - remove nc, it gives too much hp to the player
00:35:939 (6,7) - 1/1 ds stack and 1/2 just after 00:38:462 (2,3) - could confuse newbies, better to unstack 1/1 as you use 1/2 stacks much
00:41:546 (2) - that slider is leading into 00:42:668 (4) - and ar allows you to see it while still holding (2), newcomers may click it first instead of circle, make things more linear here

Easy
00:42:668 - place a whistle, feels empty
01:20:799 (2,3) - make flow on them more linear, like https://delusional.s-ul.eu/RVw6QFk6 so it's easier to know which circle is next
01:23:883 - could start your spinner here, so it's at least close to 4 beats, which is a minimum lenght of spinner for easy difficulty
posted

Mirash wrote:

lower your volumes by 10% everywhere except kiai, now hitsound feel too loud
spinner in your hard has less than 1 beat after it, so it is breaking the guidline, but we can just rename trynnas into hard and call last diff as insane haha im genius
I agree that we need to rename it, will see what Trynna think about it

Hard
00:10:425 (2) - flow change would be cool here https://delusional.s-ul.eu/oUnMAyQa now flow of 00:09:864 (5,1,2) - feel connected but music they are mapped to isn't
00:17:154 (2) - again, flow change would make things more enjoyable i think https://delusional.s-ul.eu/7friaBga doing a circle movement from 00:16:313 (3) - feels meh
00:36:920 (5,1) - ctr+down and left once
00:41:546 (1) - sharp slidershape would be nice for that sound https://delusional.s-ul.eu/3MMs3yML or ctr+h
00:43:789 - nc maybe
00:58:369 (4,5) - a jump from those two would be more fun to play https://delusional.s-ul.eu/hiMOKNjX
but stack works so cool with lyrics here (these "ta-ta" are repeated, you know)
01:12:107 (1) - don't want this to be spaced so much, because it is not supported by music, would rather make a jump on 01:10:705 (1,2) - https://delusional.s-ul.eu/STrZ3ymP
01:14:350 (1) - anti flow would work cool here https://delusional.s-ul.eu/tCJrMX7A that sound on slider is suggesting something like this
uh, sorry, but I prefer current placement because I want to keep connection between these patterns - 01:10:705 (1,2,3,4,5) and 01:12:948 (1,2,3,4,5) -
01:16:032 (4) - stacking this under 01:15:752 (3) - will make 01:16:313 - stand out more and bring some variety, also that small no-vocal section starting on 01:15:752 (3) - will have some pattern on it
I think that 01:16:032 (4) is more connected to 5, than to 3, so I prefer to put it closer to 5, not 3

Normal
00:07:901 (1) - avoid ds changes, also remove nc
00:15:472 - remove nc, it gives too much hp to the player
00:35:939 (6,7) - 1/1 ds stack and 1/2 just after 00:38:462 (2,3) - could confuse newbies, better to unstack 1/1 as you use 1/2 stacks much
00:41:546 (2) - that slider is leading into 00:42:668 (4) - and ar allows you to see it while still holding (2), newcomers may click it first instead of circle, make things more linear here
Remade this place already

Easy
00:42:668 - place a whistle, feels empty
01:20:799 (2,3) - make flow on them more linear, like https://delusional.s-ul.eu/RVw6QFk6 so it's easier to know which circle is next
01:23:883 - could start your spinner here, so it's at least close to 4 beats, which is a minimum lenght of spinner for easy difficulty
No reply = fix

Thanks a lot :3
posted
everything done and nerfed 01:19:677 (1,2) -, also rotated 01:18:556 (3,4) - to make 01:19:397 (4,1) - closer
posted
itoko
posted
When
posted
soon
posted
Waiting for ailv chan :)
posted
i need to pop, because stupid new rules ;w; ,change title to Ruru (TV Size)


trynna

00:34:257 (6) - add maybe hs on head? feels missing
00:56:126 (3) - i guess this is stronger than 00:56:406 (4) - so stacking those would have more sense imo
01:07:901 (5,1) - would flows better if you rearrange it like this https://osu.ppy.sh/ss/11091560
01:11:827 (3) - shouldn't be normal sample with soft adds on end?
01:18:556 (3) - nc, because it's like 01:09:584 (1) - at some point imo

last diff

00:03:135 (2,2) - maybe silence a bit their ends, they sounds kinda out of place
00:26:687 (1,1,1) - they sounds really off to me, better check this
00:27:948 (1) - whistle?

ye, im kinda aware of 00:26:687 (1,1,1) - offset seems kinda late, call me when u fix stuff and change meta
posted
Oh, 500th post

Kalibe wrote:

i need to pop, because stupid new rules ;w; ,change title to Ruru (TV Size)

okie-okie

last diff

00:03:135 (2,2) - maybe silence a bit their ends, they sounds kinda out of place
I set 10% volume on it
00:26:687 (1,1,1) - they sounds really off to me, better check this
thanks Mirashi-san for new timing lines
00:27:948 (1) - whistle?
yeah

ye, im kinda aware of 00:26:687 (1,1,1) - offset seems kinda late, call me when u fix stuff and change meta
Thanks uwu
posted
stack on 00:55:565 (2,3) - gives more impact and relevance to the beat since you suddenly need to stop, so i think it's fine
i'm not sure about the hs thing you mentioned on 01:11:827 (3) - cuz hs isn't mine, maybe pandahero can make sure it's fine or whatever

everything else fixd

osu file format v14

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Title:Ruru (TV Size)
TitleUnicode:ルル (TV Size)
Artist:Yakushimaru Etsuko
ArtistUnicode:やくしまるえつこ
Creator:PandaHero
Version:Trynna's Hard
Source:電波女と青春男
Tags:Trynna Ground Control to Psychoelectric Girl Denpa Onna to Seishun Otoko ED Ending Theme Tica·α ティカ・α Kenji Kondo 近藤研二
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412,20,61733,6,0,P|356:20|312:48,1,107.999996704102,4|2,1:2|0:0,0:0:0:0:
256,120,62294,2,0,P|200:120|156:92,1,107.999996704102,2|2,1:2|0:0,0:0:0:0:
68,36,62855,1,4,0:3:0:0:
76,124,63135,1,2,0:0:0:0:
28,212,63415,1,0,1:0:0:0:
132,200,63695,1,2,0:0:0:0:
232,248,63976,6,0,L|236:136,2,107.999996704102,4|2|0,1:3|0:0|1:0,0:0:0:0:
296,316,64817,1,2,0:0:0:0:
372,244,65098,2,0,P|425:230|480:236,1,107.999996704102,4|2,0:3|0:0,0:0:0:0:
504,320,65658,1,0,1:0:0:0:
477,235,65939,1,2,0:0:0:0:
448,152,66219,6,0,B|432:104|432:104|440:48,1,107.999996704102,4|2,1:2|0:0,0:0:0:0:
512,96,66780,1,0,1:0:0:0:
348,136,67060,1,2,0:0:0:0:
348,136,67341,2,0,L|240:139,1,107.999996704102,4|2,0:3|0:0,0:0:0:0:
164,200,67901,2,0,P|143:150|154:98,1,107.999996704102,0|2,1:0|0:0,0:0:0:0:
280,232,68462,6,0,P|284:292|152:324,1,215.999993408203,4|0,1:2|1:3,0:0:0:0:
208,264,69303,1,2,0:0:0:0:
84,380,69584,6,0,B|58:326|86:275|86:275|116:224|84:168,1,215.999993408203,4|0,1:2|1:0,0:0:0:0:
16,220,70425,1,2,0:0:0:0:
88,80,70705,6,0,P|140:64|196:80,1,107.999996704102,6|2,0:0|0:0,0:0:0:0:
316,156,71266,2,0,P|264:172|208:156,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
348,71,71827,2,0,P|448:93|481:191,1,215.999993408203,6|2,0:0|0:0,0:0:0:0:
481,191,72668,1,2,0:0:0:0:
484,296,72948,6,0,P|432:280|376:292,1,107.999996704102,6|2,0:0|0:0,0:0:0:0:
268,352,73509,2,0,P|283:298|272:244,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
208,156,74070,2,0,B|152:128|104:156|104:156|56:184|0:160,1,215.999993408203,6|2,0:0|1:2,0:0:0:0:
52,88,74911,1,2,0:0:0:0:
156,228,75191,6,0,L|156:348,1,107.999996704102,4|2,1:2|0:0,0:0:0:0:
236,380,75752,1,0,1:0:0:0:
304,316,76032,1,2,0:0:0:0:
408,368,76313,2,0,P|460:375|510:356,1,107.999996704102,4|2,0:3|0:0,0:0:0:0:
508,252,76873,2,0,P|458:233|405:240,1,107.999996704102,0|2,1:0|0:0,0:0:0:0:
304,288,77434,6,0,B|308:244|296:212|296:212|320:152|320:152|304:120|308:72,1,215.999993408203,4|0,1:2|1:0,0:0:0:0:
307,79,78275,1,2,0:0:0:0:
93,45,78556,6,0,P|135:111|216:39,1,215.999993408203,4|0,1:2|1:0,0:0:0:0:
216,39,79397,1,2,0:0:0:0:
168,192,79677,5,4,0:0:0:0:
134,274,79958,2,0,P|78:286|26:278,1,107.999996704102,2|4,0:0|0:3,0:0:0:0:
222,302,80518,2,0,P|278:290|330:298,1,107.999996704102,2|4,0:0|0:3,0:0:0:0:
414,234,81079,1,2,0:0:0:0:
421,342,81359,2,0,L|413:222,1,107.999996704102,8|0,0:3|0:0,0:0:0:0:
487,159,81920,5,4,0:0:0:0:
399,55,82201,2,0,P|455:67|507:59,1,107.999996704102,2|4,0:0|0:3,0:0:0:0:
311,83,82761,2,0,P|255:71|203:79,1,107.999996704102,2|4,0:0|0:3,0:0:0:0:
119,15,83322,1,2,0:0:0:0:
112,123,83602,2,0,L|120:3,1,107.999996704102,8|0,0:3|0:0,0:0:0:0:
59,199,84163,6,0,B|115:227|163:199|163:199|215:167|267:191,1,215.999993408203,2|2,0:0|1:2,0:0:0:0:
265,190,85285,1,4,0:0:0:0:
171,307,85845,5,4,0:3:0:0:
posted

PandaHero wrote:

Waiting for ailv chan :)
u waited for kalib chan ><
posted

Kalibe wrote:

u waited for kalib chan ><
aww, thanks cute girl Kalibe-chan :)
posted
:3 owo uwu ^-^
posted
аниме owo uwu :3 nnya kawaii^_^
posted
Oh, totally missed it.
Gratz :D
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