Cerulean Veyron wrote:
[- - Normal - -]
- 00:04:817 (1,2,3,4) - These sliders' placements are kinda not polished enough based off how the structure here is being executed. The flow is solidly okay to me personally, but the visuals here isn't very appealing at all. I would rather prefer tweaking these out, maybe changing the sliding positions of 00:04:817 (1,4) - or flip/rotate them out slightly in order to make a cleaner view of the pattern.
Oke, I tried to make it less random
- 00:42:668 - I have slim-to-no idea about the hitsounding with the soft finishes and normal hits though. But hey, shouldn't that also be added here as well? It seems so, for audibility of course.
It sounds bad here, I'll put soft whistle instead
- 00:53:883 (1) - 01:02:855 (4) - Speaking about rhythm, the slider tails over these two sliders have quite a big note landing there and the vocal track stresses it up intensely. I would think replacing this slider into two circles to make them clickable, although you've made a consistency with a lot of 1/2 circles around the difficulty, so yeah... You might wanna spice things up a little bit more for sure over these. It's alright, it won't spike up the difficulty afterwards.
[- - Hard - -]
- 00:03:135 (2) - 00:05:378 (2) - Honestly, there's literally no 1/4 snapping on the music track at all over this intro section, not even a single hi-hats lands there but so few piano notes. So there's no reason to pull this one out with two slider kicks. I would recommend replacing them into singular circles.
You're right, these piano sounds are not 1/4, it's 1/6 (:
- 00:09:023 (4,5,1,2,3) - I kinda this the distance spacing around this part is in complete other way around than the current gaps of spacing. I would probably say that the part on 00:09:023 (4,5,1) - sounds much higher than 00:10:144 (1,2,3) - in comparison to the song track's pitch and snares. Maybe you'll need to reconsider making the first part having a bigger spacing than the next one though.
Uhh, I mapped a vocal line here, this song have no vocals from 00:09:584 to 00:10:144, so I decided to make less spacing here
- 00:36:500 (4,5,1) - The manual stack here kinda delays the emphasis quite a lot on this part, especially because the circles here were manually stacked up. It doesn't really represent the rhythm or the song track as well, so you might wanna do something more interesting than stacks here onward.
I think that anti-jumps represent music in this part better than regular jumps
- 00:58:930 (6,7,1) - 01:02:855 (3,4,5) - 01:07:621 (7,8,1) - I have no idea what are the purpose of these sudden anti-jumps appearing in such random times. Although the downbeats here is way intense enough to have jumps like the rest of the sections. Hence, you could've consist them out throughout the difficulty.
00:58:930 (6,7,1) - 01:07:621 (7,8,1) - I did it for making a contrast between end of measure and beginning of the next one, I think that anti-jumps is perfectly fit this purpose. As for 01:02:855 (3,4,5) - vocal on 01:03:976 (5,6,7) just sounds quieter than usual, so I decided to make spacing smaller
- 01:08:462 (1,2,3,4) - Ehh, almost the same thing about the odd stackings from the previous difficulty. But this one's a little bit bearable because it's a "hard" difficulty, so yeah... Quite uncertain about it.
My main instrument here is vocal, while sounds on 01:09:303 (2,4) - are represent an additional instrument, that's why I hide these notes under the slider's end
- 01:24:163 (1,2,3,1) - Well, this structuring is way too linear and probably not appealing too visually. It's not a bad pattern, but also not a good choice of executing the end of the difficulty. I kinda think you might need to do some sort of a shape pattern or at least something that is aesthetically good in structural flow. Perhaps, a polygon/triangle shape at least? Or you could try your way to polish this part if you prefer that.
Hey, it's good for ctb xd Also this pattern is a continuation of the previous one, I think it's not bad idea
seems solid ya