Hi. Here for M4M from your queue. Hope this helps!
The video from the anime would be nice to have
Aaaah, maybe I'll add it later
00:04:817 (1,2,3) – Visaul spacing here isn't ideal. Try making these DS's the same: http://puu.sh/xYbHS/2d807ff2b4.jpg
00:26:406 (1,2,3) – I was a bit confused why the first part is slow with the reverse slider and then the second part is fast with notes. That speed up wasn't intuitive. Consider using two sliders which is more even in intensity: http://puu.sh/xYbOf/3fc925c5f5.jpg
00:29:771 (3,4) – Overlap is here is very weak. Big overlaps would look fine, but small overlaps that just barely touch look odd. I'd prefer if you avoid this, especially since overlaps like this aren't an incorporated component of the map.
removed this overlap while fixing previous thing
00:31:733 (5,6) – I don't really have the perspective of a new player, but the (5) note is on a pretty weak sound in the music, so it may not be obvious what you're doing or why you're doing it, which might be a problem on a ½ rhythm. In other words, it felt like I wasn't meeting the rhythm half-way, it was more like I had to stretch out of my normal thoughts towards the song to make the rhythm make sense because (5) is a weak sound.
I think they'll be able to recognize and pass it after this pattern 00:29:490 (2,3) -
00:32:574 (1,2,3) – This breaks time-distance equality. This pattern felt unintuitive because I slowed down to get the (2) circle, which really makes me focus on slow 1/1 rhythms, but then I have to go really fast to get to (3) on a ½ rhythm, and the visual cues don't do much for me when stacking used to mean something else.
00:43:789 (6,8) – Stacks like this can be confusing for someone who just started playing the game. Players who have never played osu before really suck a lot. It'd be nice if you can find a way to avoid it.
uuuh, I think it's fine
00:50:518 (1,1) – The break in between these objects is necessary, but it's kind of awkward to not play the start of the cool kiai section. I'd prefer a rhythm that allows me to play that, so that makes me like a slider like this: http://puu.sh/xYcAn/b266797779.png . The sharp change in flow kind of acts like you are doing something at that time, so it reflects the note at 00:51:359 – nicely imo.
I think I need more opinions about this
00:55:845 (4) – Delete this and test it out. The (3) slider before it makes me really focus on the drums and white ticks, so I was expecting a 1/1 pause after (3) like you did at 00:59:490 (6,1) -
01:02:855 (4,5,6) – equal visual spacing would be nice.
but it's equal oO
01:05:098 – circle would be nice here
1/2 slider is better
01:24:163 (1,2) – As long as you're aware that this stack is different from stacks at 00:29:490 (2,3) - , I'm fine with it.
okay, I'll change it
00:03:135 (2) – I didn't like the slider, felt better as a circle. The gameplay of a ¼ slider doesn't match that piano echo sound to me because ¼ slider feel fast, but I hate most ¼ sliders in a lot of map so yeah.
00:05:378 (2) - ^
00:33:696 (2) - ^
Uuh, but this 1/4 slider create cool effect and also fit piano well imo
00:09:023 (4,5,1,2,3) – All the different DS's and angles make the aesthetics look odd. Like, you know how 00:11:266 (4,5,6,7) – makes a trapezoid? That's a geometric shape I can recognize and appreciate it's look. I can't really see what aesthetic 00:09:023 (4,5,1,2,3) – is going for, so it just looks like a bunch of objects, which I'm saying could look more appealing somehow.
00:10:144 (1,2,3) - b-but I can see a triangle here oO
00:25:845 (7,1,2,3,4,5,6) – I like the increasing DS's, but I didn't believe you when you told me (1,2) is supposed to be weak in the music. I'm jumping so far from (7) to (1) that I feel stimulated and intense about the (1) note, so it didn't make sense to decrease so much. Try a smaller increase into (1); I liked this: http://puu.sh/xYdRi/114cab07dd.png .
00:25:845 (7,1,2,3,4,5,6) – That gets to another thing. I like the increasing DS's, but I think you can pack a bigger punch towards the end. Making a smaller jump into (1) will allow you to put more emphasis on (5) and (6) by increasing the DS's there to make those increases more noticeable and stand out more. http://puu.sh/xYfGx/13e202eb10.png
It fit background bell sounds well
00:36:920 (5,1) – There's only one note here. It might be a little earlier than your white tick for some reason (to me it sounds like it's at 00:36:941 – ) but it feels pretty inappropriate to have a ¼ rhythm.
Delete these notes, please, and listen it on 25% rate carefully
00:52:761 – I really want this to be clickable, consider ending your spinner early
It's a secret russian mapping techniques
00:59:210 (7,1) – (1) felt like a strong downbeat in the music, so consider making a jump between these.
This one too
00:54:444 (7) - может поднять его чуть выше чтобы он не задевал 00:53:042 (1,2,3) - этот трипл?
океснова чек аимод
01:19:958 (2) - я думаю будет лучше если убрать репит, скопировать слайдер и поставить его 01:20:518 - сюда, предварительно удалив 01:20:799 (3) - эту ноту
Я думаю что этот репит тут хорошо заходит, перекликается с быстрыми ревёрсами в харде
01:22:201 (2,3) - ^
мод как всегда короткий, но все остальное мне нравится