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posted

pinataman wrote:

Hi. Here for M4M from your queue. Hope this helps!



[General]

The video from the anime would be nice to have
Aaaah, maybe I'll add it later

[Normal]

00:04:817 (1,2,3) – Visaul spacing here isn't ideal. Try making these DS's the same: http://puu.sh/xYbHS/2d807ff2b4.jpg
oke

00:26:406 (1,2,3) – I was a bit confused why the first part is slow with the reverse slider and then the second part is fast with notes. That speed up wasn't intuitive. Consider using two sliders which is more even in intensity: http://puu.sh/xYbOf/3fc925c5f5.jpg
yeah

00:29:771 (3,4) – Overlap is here is very weak. Big overlaps would look fine, but small overlaps that just barely touch look odd. I'd prefer if you avoid this, especially since overlaps like this aren't an incorporated component of the map.
removed this overlap while fixing previous thing
00:31:733 (5,6) – I don't really have the perspective of a new player, but the (5) note is on a pretty weak sound in the music, so it may not be obvious what you're doing or why you're doing it, which might be a problem on a ½ rhythm. In other words, it felt like I wasn't meeting the rhythm half-way, it was more like I had to stretch out of my normal thoughts towards the song to make the rhythm make sense because (5) is a weak sound.
I think they'll be able to recognize and pass it after this pattern 00:29:490 (2,3) -
00:32:574 (1,2,3) – This breaks time-distance equality. This pattern felt unintuitive because I slowed down to get the (2) circle, which really makes me focus on slow 1/1 rhythms, but then I have to go really fast to get to (3) on a ½ rhythm, and the visual cues don't do much for me when stacking used to mean something else.
Oh, fixed
00:43:789 (6,8) – Stacks like this can be confusing for someone who just started playing the game. Players who have never played osu before really suck a lot. It'd be nice if you can find a way to avoid it.
uuuh, I think it's fine
00:50:518 (1,1) – The break in between these objects is necessary, but it's kind of awkward to not play the start of the cool kiai section. I'd prefer a rhythm that allows me to play that, so that makes me like a slider like this: http://puu.sh/xYcAn/b266797779.png . The sharp change in flow kind of acts like you are doing something at that time, so it reflects the note at 00:51:359 – nicely imo.
I think I need more opinions about this
00:55:845 (4) – Delete this and test it out. The (3) slider before it makes me really focus on the drums and white ticks, so I was expecting a 1/1 pause after (3) like you did at 00:59:490 (6,1) -
oke
01:02:855 (4,5,6) – equal visual spacing would be nice.
but it's equal oO

01:05:098 – circle would be nice here
1/2 slider is better

01:24:163 (1,2) – As long as you're aware that this stack is different from stacks at 00:29:490 (2,3) - , I'm fine with it.
okay, I'll change it

[Hard]

00:03:135 (2) – I didn't like the slider, felt better as a circle. The gameplay of a ¼ slider doesn't match that piano echo sound to me because ¼ slider feel fast, but I hate most ¼ sliders in a lot of map so yeah.
00:05:378 (2) - ^
00:33:696 (2) - ^
Uuh, but this 1/4 slider create cool effect and also fit piano well imo

00:09:023 (4,5,1,2,3) – All the different DS's and angles make the aesthetics look odd. Like, you know how 00:11:266 (4,5,6,7) – makes a trapezoid? That's a geometric shape I can recognize and appreciate it's look. I can't really see what aesthetic 00:09:023 (4,5,1,2,3) – is going for, so it just looks like a bunch of objects, which I'm saying could look more appealing somehow.
00:10:144 (1,2,3) - b-but I can see a triangle here oO
00:25:845 (7,1,2,3,4,5,6) – I like the increasing DS's, but I didn't believe you when you told me (1,2) is supposed to be weak in the music. I'm jumping so far from (7) to (1) that I feel stimulated and intense about the (1) note, so it didn't make sense to decrease so much. Try a smaller increase into (1); I liked this: http://puu.sh/xYdRi/114cab07dd.png .
00:25:845 (7,1,2,3,4,5,6) – That gets to another thing. I like the increasing DS's, but I think you can pack a bigger punch towards the end. Making a smaller jump into (1) will allow you to put more emphasis on (5) and (6) by increasing the DS's there to make those increases more noticeable and stand out more. http://puu.sh/xYfGx/13e202eb10.png
It fit background bell sounds well
00:36:920 (5,1) – There's only one note here. It might be a little earlier than your white tick for some reason (to me it sounds like it's at 00:36:941 – ) but it feels pretty inappropriate to have a ¼ rhythm.
Delete these notes, please, and listen it on 25% rate carefully
00:52:761 – I really want this to be clickable, consider ending your spinner early
It's a secret russian mapping techniques
00:59:210 (7,1) – (1) felt like a strong downbeat in the music, so consider making a jump between these.
This one too

Good luck!

EijiKuinbii wrote:

чек аимод
да
00:54:444 (7) - может поднять его чуть выше чтобы он не задевал 00:53:042 (1,2,3) - этот трипл?
оке
снова чек аимод
да
01:19:958 (2) - я думаю будет лучше если убрать репит, скопировать слайдер и поставить его 01:20:518 - сюда, предварительно удалив 01:20:799 (3) - эту ноту
Я думаю что этот репит тут хорошо заходит, перекликается с быстрыми ревёрсами в харде
01:22:201 (2,3) - ^
^

мод как всегда короткий, но все остальное мне нравится
thanks~
posted
Hi m4m from ur queue
Sorry if I'm too inexperienced as a modder,
00:50:518 (1) - There's a 1/1 rythm after the spinner you're ignoring and it sounds weird. You can choose to make 00:52:761 (1) - not clickable cause it's a normal difficulty but ignoring 00:53:322 (1) - is pretty bad because it might confuse the player when music will sound the same but the sounds will be mapped
(i don't know if I were very clear about this sorry)
I never was interested in mapping normal difficulties sorry if I couldn't point out some other issues
Couldn't find any big issue, nice diff :)
00:06:219 (5) - slider velocity seems a bit too high cause the song is pretty calm, maybe consider lowering a bit general slider velocity
might be just me
00:23:602 (2) - I would make a small jump here cause this sound is strong
00:54:163 (6,7,8,1) - i don't understand why spacing is so large suddenly and then we never see that kind of spacing in the map again.
i think you should either lower spacing in this part or increase it in all the kiai
00:56:687 (5,6,1) - I had the feeling that vocals were mapped as main instrument and trumpet? sounds as fillers so I think this should be more spaced than 00:55:565 (2,3,4) - However it makes sense if you're only mapping trumpet? here but I think it would be weird considering the previous mapping
00:59:210 (7,1) - You've already been told that, but I really think a jump will fit better here because of strong sound (since you didn't argue more than secret russian mapping technique I'm putting it back here lol). A jump between those notes and 00:59:490 (1) - being a slider going down would fit better imo
01:03:976 (5,6,7) - Spacing should be a bit larger according to what I said earlier, I know the vocal is quite low here but a small jump would look better here, at least to my mind
01:14:911 (3,1) - Spacing between those is a bit too large jsut decrease it a little

I hope this won't be useless to you lol
posted
UFO

Hard
- 00:16:313 (6) - it makes more sense to me to ctrl+g this slider. mostlye because this one is stand-outly different to your other flow
- 00:33:696 (2) - imo 1/4 slider does more harm than good in this part. No audible distinct sound on the blue tick & awkward to play tbh
- 00:49:677 - I'm sure this break doesn't snapped proprely lol
- 00:52:761 - it'd be nice to make this clickable too
- 01:14:911 (3) - place it somewhere else to make a sharp angle jump instead? You've been doing t sharp this whole section http://puu.sh/yfhPs/d5eaf89e29.jpg

Tryhard's Advanced
- 00:20:238 (5,6) - It makes more sense to me if you swap the rhythm http://puu.sh/yfhRQ/449b7a0539.jpg this way, the "hold vocal" (in a way) represented better
posted
  • [Hard]
  1. 00:03:135 (2,3) - меня сильно беспокоит не очень прямой фоллоу поинт здесь и дальше
  2. 00:06:219 (5) - тут до следующего слайдера x1.11, а тут 00:08:743 (3) - x1.22, жду равноправия
  3. 00:12:387 (8,1) - вот бы нк местами поменять, а тут 00:14:630 (3) - поставить
  4. 00:23:602 (2) - не вижу x5 спейсинга на даунбит
  5. 00:46:032 - о нет это же кастом брейк. в начале может и нормально ещё, но перед спиннером не очень
  6. 00:54:163 (6,7) - это как понимать

    [Trynna]
  7. 01:06:219 (1) - some kind of better spacing empha si ze would be good

    [Normal]
  8. 01:25:845 (3) - нк можно наверное
posted

IsomirDiYandere wrote:

Hi m4m from ur queue
Sorry if I'm too inexperienced as a modder,
00:50:518 (1) - There's a 1/1 rythm after the spinner you're ignoring and it sounds weird. You can choose to make 00:52:761 (1) - not clickable cause it's a normal difficulty but ignoring 00:53:322 (1) - is pretty bad because it might confuse the player when music will sound the same but the sounds will be mapped
(i don't know if I were very clear about this sorry)

I never was interested in mapping normal difficulties sorry if I couldn't point out some other issues

I need to keep 2 beats after spinner as a recovery time in normals for newbies' comfort
00:06:219 (5) - slider velocity seems a bit too high cause the song is pretty calm, maybe consider lowering a bit general slider velocity
might be just me
hm, okay, I'll change it
00:23:602 (2) - I would make a small jump here cause this sound is strong
Small spacing can give a good contrast too, sometimes I prefer to emphasize storng sounds in that way
00:54:163 (6,7,8,1) - i don't understand why spacing is so large suddenly and then we never see that kind of spacing in the map again.
i think you should either lower spacing in this part or increase it in all the kiai
Because this place sounds special for me..
00:56:687 (5,6,1) - I had the feeling that vocals were mapped as main instrument and trumpet? sounds as fillers so I think this should be more spaced than 00:55:565 (2,3,4) - However it makes sense if you're only mapping trumpet? here but I think it would be weird considering the previous mapping
Yeah, I mapped vocal in this place. This spacing make a good contrast with previous and next parts, so I think it's fine
00:59:210 (7,1) - You've already been told that, but I really think a jump will fit better here because of strong sound (since you didn't argue more than secret russian mapping technique I'm putting it back here lol). A jump between those notes and 00:59:490 (1) - being a slider going down would fit better imo
Anti-jumps can emphasize strong sounds well, like a big spacing did. Thats what I talked about when I said "russian mapping technique"
01:03:976 (5,6,7) - Spacing should be a bit larger according to what I said earlier, I know the vocal is quite low here but a small jump would look better here, at least to my mind
Same as I said before
01:14:911 (3,1) - Spacing between those is a bit too large jsut decrease it a little
oke

I hope this won't be useless to you lol

Yohanes wrote:

UFO

Hard
- 00:16:313 (6) - it makes more sense to me to ctrl+g this slider. mostlye because this one is stand-outly different to your other flow
Uhh, but I prefer my current cursor movement..
- 00:33:696 (2) - imo 1/4 slider does more harm than good in this part. No audible distinct sound on the blue tick & awkward to play tbh
true
- 00:49:677 - I'm sure this break doesn't snapped proprely lol
oops
- 00:52:761 - it'd be nice to make this clickable too
But spinner needs a sound for it's end .o.
- 01:14:911 (3) - place it somewhere else to make a sharp angle jump instead? You've been doing t sharp this whole section http://puu.sh/yfhPs/d5eaf89e29.jpg
I want to have smth special in the end of this part so here it is

tokiko wrote:

  • [Hard]
  1. 00:03:135 (2,3) - меня сильно беспокоит не очень прямой фоллоу поинт здесь и дальше
    ой
  2. 00:06:219 (5) - тут до следующего слайдера x1.11, а тут 00:08:743 (3) - x1.22, жду равноправия
    нацист..
  3. 00:12:387 (8,1) - вот бы нк местами поменять, а тут 00:14:630 (3) - поставить
    они тут под вокал же
  4. 00:23:602 (2) - не вижу x5 спейсинга на даунбит
    антиджампы круто
  5. 00:46:032 - о нет это же кастом брейк. в начале может и нормально ещё, но перед спиннером не очень
    это да
  6. 00:54:163 (6,7) - это как понимать
    весело же

    [Normal]
  7. 01:25:845 (3) - нк можно наверное
    ага
Thanks guys :)
posted
@yohanes fixd
@tokiko i'm not bein so picky with emphasis so i will keep for now

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 1173
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28088
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Ruru(tv-size)
TitleUnicode:ルル(tv-size)
Artist:Yakushimaru Etsuko
ArtistUnicode:やくしまるえつこ
Creator:PandaHero
Version:Trynna's Advanced
Source:電波女と青春男
Tags:Trynna Ground Control to Psychoelectric Girl Denpa Onna to Seishun Otoko ED Ending Theme Tica·α ティカ・α Kenji Kondo 近藤研二
BeatmapID:1445758
BeatmapSetID:680707

[Difficulty]
HPDrainRate:4.6
CircleSize:3.9
OverallDifficulty:5.6
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Touwa.Erio.full.581608.jpg",0,0
//Break Periods
2,46032,49543
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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84163,-83.3333333333333,4,2,1,90,0,0
84724,-83.3333333333333,4,2,0,90,0,0


[Colours]
Combo1 : 157,255,155
Combo2 : 156,249,254
Combo3 : 254,156,188
Combo4 : 203,156,254

[HitObjects]
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posted
m4m

[- - Normal - -]
  1. 00:04:817 (1,2,3,4) - These sliders' placements are kinda not polished enough based off how the structure here is being executed. The flow is solidly okay to me personally, but the visuals here isn't very appealing at all. I would rather prefer tweaking these out, maybe changing the sliding positions of 00:04:817 (1,4) - or flip/rotate them out slightly in order to make a cleaner view of the pattern.
  2. 00:42:668 - I have slim-to-no idea about the hitsounding with the soft finishes and normal hits though. But hey, shouldn't that also be added here as well? It seems so, for audibility of course.
  3. 00:53:883 (1) - 01:02:855 (4) - Speaking about rhythm, the slider tails over these two sliders have quite a big note landing there and the vocal track stresses it up intensely. I would think replacing this slider into two circles to make them clickable, although you've made a consistency with a lot of 1/2 circles around the difficulty, so yeah... You might wanna spice things up a little bit more for sure over these. It's alright, it won't spike up the difficulty afterwards.

[- - Trynna - -]
  1. 00:25:565 (5,1) - 00:39:023 (6,1) - Why not space these two parts out? You've done quite some tiny jumps throughout the first sections of the difficulty, so maybe you could do the same on these as well by just extending them a little more to emphasize much better.
  2. 00:52:761 (1,2,3) - I would actually prefer circle (2) to be stacked on slider (3)'s head instead of the current one right after the spinner. As far as I see, the music here sounds more prominent that it might need a lot of pacings like this downbeat for example. So yeah, stack circe (2) on the slider's head I guess.
  3. 01:11:827 (3,4) - 01:18:556 (3,4) - Well, those manual stacks seems a bit oddly-placed at some point. Even on the playfield, it kinda doesn't look like it's barely noticeable or something that causes visual issues or whatever. Rather than unstacking, you might either want to align the slider tail and circle slightly to preserve the flow much smoother. Because right now, it looks a bit weird when viewing it out.

[- - Hard - -]
  1. 00:03:135 (2) - 00:05:378 (2) - Honestly, there's literally no 1/4 snapping on the music track at all over this intro section, not even a single hi-hats lands there but so few piano notes. So there's no reason to pull this one out with two slider kicks. I would recommend replacing them into singular circles.
  2. 00:09:023 (4,5,1,2,3) - I kinda this the distance spacing around this part is in complete other way around than the current gaps of spacing. I would probably say that the part on 00:09:023 (4,5,1) - sounds much higher than 00:10:144 (1,2,3) - in comparison to the song track's pitch and snares. Maybe you'll need to reconsider making the first part having a bigger spacing than the next one though.
  3. 00:36:500 (4,5,1) - The manual stack here kinda delays the emphasis quite a lot on this part, especially because the circles here were manually stacked up. It doesn't really represent the rhythm or the song track as well, so you might wanna do something more interesting than stacks here onward.
  4. 00:58:930 (6,7,1) - 01:02:855 (3,4,5) - 01:07:621 (7,8,1) - I have no idea what are the purpose of these sudden anti-jumps appearing in such random times. Although the downbeats here is way intense enough to have jumps like the rest of the sections. Hence, you could've consist them out throughout the difficulty.
  5. 01:08:462 (1,2,3,4) - Ehh, almost the same thing about the odd stackings from the previous difficulty. But this one's a little bit bearable because it's a "hard" difficulty, so yeah... Quite uncertain about it.
  6. 01:24:163 (1,2,3,1) - Well, this structuring is way too linear and probably not appealing too visually. It's not a bad pattern, but also not a good choice of executing the end of the difficulty. I kinda think you might need to do some sort of a shape pattern or at least something that is aesthetically good in structural flow. Perhaps, a polygon/triangle shape at least? Or you could try your way to polish this part if you prefer that.

seems solid ya
ok
posted

Cerulean Veyron wrote:

m4m

[- - Normal - -]
  1. 00:04:817 (1,2,3,4) - These sliders' placements are kinda not polished enough based off how the structure here is being executed. The flow is solidly okay to me personally, but the visuals here isn't very appealing at all. I would rather prefer tweaking these out, maybe changing the sliding positions of 00:04:817 (1,4) - or flip/rotate them out slightly in order to make a cleaner view of the pattern.
    Oke, I tried to make it less random
  2. 00:42:668 - I have slim-to-no idea about the hitsounding with the soft finishes and normal hits though. But hey, shouldn't that also be added here as well? It seems so, for audibility of course.
    It sounds bad here, I'll put soft whistle instead
  3. 00:53:883 (1) - 01:02:855 (4) - Speaking about rhythm, the slider tails over these two sliders have quite a big note landing there and the vocal track stresses it up intensely. I would think replacing this slider into two circles to make them clickable, although you've made a consistency with a lot of 1/2 circles around the difficulty, so yeah... You might wanna spice things up a little bit more for sure over these. It's alright, it won't spike up the difficulty afterwards.
    done

[- - Hard - -]
  1. 00:03:135 (2) - 00:05:378 (2) - Honestly, there's literally no 1/4 snapping on the music track at all over this intro section, not even a single hi-hats lands there but so few piano notes. So there's no reason to pull this one out with two slider kicks. I would recommend replacing them into singular circles.
    You're right, these piano sounds are not 1/4, it's 1/6 (:
  2. 00:09:023 (4,5,1,2,3) - I kinda this the distance spacing around this part is in complete other way around than the current gaps of spacing. I would probably say that the part on 00:09:023 (4,5,1) - sounds much higher than 00:10:144 (1,2,3) - in comparison to the song track's pitch and snares. Maybe you'll need to reconsider making the first part having a bigger spacing than the next one though.
    Uhh, I mapped a vocal line here, this song have no vocals from 00:09:584 to 00:10:144, so I decided to make less spacing here
  3. 00:36:500 (4,5,1) - The manual stack here kinda delays the emphasis quite a lot on this part, especially because the circles here were manually stacked up. It doesn't really represent the rhythm or the song track as well, so you might wanna do something more interesting than stacks here onward.
    I think that anti-jumps represent music in this part better than regular jumps
  4. 00:58:930 (6,7,1) - 01:02:855 (3,4,5) - 01:07:621 (7,8,1) - I have no idea what are the purpose of these sudden anti-jumps appearing in such random times. Although the downbeats here is way intense enough to have jumps like the rest of the sections. Hence, you could've consist them out throughout the difficulty.
    00:58:930 (6,7,1) - 01:07:621 (7,8,1) - I did it for making a contrast between end of measure and beginning of the next one, I think that anti-jumps is perfectly fit this purpose. As for 01:02:855 (3,4,5) - vocal on 01:03:976 (5,6,7) just sounds quieter than usual, so I decided to make spacing smaller
  5. 01:08:462 (1,2,3,4) - Ehh, almost the same thing about the odd stackings from the previous difficulty. But this one's a little bit bearable because it's a "hard" difficulty, so yeah... Quite uncertain about it.
    My main instrument here is vocal, while sounds on 01:09:303 (2,4) - are represent an additional instrument, that's why I hide these notes under the slider's end
  6. 01:24:163 (1,2,3,1) - Well, this structuring is way too linear and probably not appealing too visually. It's not a bad pattern, but also not a good choice of executing the end of the difficulty. I kinda think you might need to do some sort of a shape pattern or at least something that is aesthetically good in structural flow. Perhaps, a polygon/triangle shape at least? Or you could try your way to polish this part if you prefer that.
    Hey, it's good for ctb xd Also this pattern is a continuation of the previous one, I think it's not bad idea

seems solid ya
ok
Thanks ~
posted
@Cerulean_Veyron those were not meant to be manual in the first place, that was an error by my side, i'm sorry. I guess it's fixed, i'm bad with stacking on tails to be quite honest here. The first two points were fixed sucessfully tho

osu file format v14

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Title:Ruru(tv-size)
TitleUnicode:ルル(tv-size)
Artist:Yakushimaru Etsuko
ArtistUnicode:やくしまるえつこ
Creator:PandaHero
Version:Trynna's Advanced
Source:電波女と青春男
Tags:Trynna Ground Control to Psychoelectric Girl Denpa Onna to Seishun Otoko ED Ending Theme Tica·α ティカ・α Kenji Kondo 近藤研二
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posted
lower your volumes by 10% everywhere except kiai, now hitsound feel too loud
spinner in your hard has less than 1 beat after it, so it is breaking the guidline, but we can just rename trynnas into hard and call last diff as insane haha im genius

Hard
00:10:425 (2) - flow change would be cool here https://delusional.s-ul.eu/oUnMAyQa now flow of 00:09:864 (5,1,2) - feel connected but music they are mapped to isn't
00:17:154 (2) - again, flow change would make things more enjoyable i think https://delusional.s-ul.eu/7friaBga doing a circle movement from 00:16:313 (3) - feels meh
00:36:920 (5,1) - ctr+down and left once
00:41:546 (1) - sharp slidershape would be nice for that sound https://delusional.s-ul.eu/3MMs3yML or ctr+h
00:43:789 - nc maybe
00:58:369 (4,5) - a jump from those two would be more fun to play https://delusional.s-ul.eu/hiMOKNjX
01:12:107 (1) - don't want this to be spaced so much, because it is not supported by music, would rather make a jump on 01:10:705 (1,2) - https://delusional.s-ul.eu/STrZ3ymP
01:14:350 (1) - anti flow would work cool here https://delusional.s-ul.eu/tCJrMX7A that sound on slider is suggesting something like this
01:16:032 (4) - stacking this under 01:15:752 (3) - will make 01:16:313 - stand out more and bring some variety, also that small no-vocal section starting on 01:15:752 (3) - will have some pattern on it

Trynna's Advanced
00:20:238 (5,6,7,1) - keep visual spacing no need to emphasis dude it's not as hard as 00:23:602 (1) -
00:42:107 - this overmap threw me off lol, at least cover it with repeating 00:41:546 (1) - if you want to
00:42:387 (2,3,4) - also if you won't change that by the time you read it pls something like https://delusional.s-ul.eu/4dQlcelG xd
00:50:518 (1) - end it on 00:52:201 - because guidline about recovery time on hard diffs(i'm considering this diff as a hard already, yeah)
01:19:677 (1) - holy thats a big jump, could you nerf it somehow, like at least 1,4 ds? also aiming 01:19:958 (2) - with no flow change after that huge jump is dick to play ok

Normal
00:07:901 (1) - avoid ds changes, also remove nc
00:15:472 - remove nc, it gives too much hp to the player
00:35:939 (6,7) - 1/1 ds stack and 1/2 just after 00:38:462 (2,3) - could confuse newbies, better to unstack 1/1 as you use 1/2 stacks much
00:41:546 (2) - that slider is leading into 00:42:668 (4) - and ar allows you to see it while still holding (2), newcomers may click it first instead of circle, make things more linear here

Easy
00:42:668 - place a whistle, feels empty
01:20:799 (2,3) - make flow on them more linear, like https://delusional.s-ul.eu/RVw6QFk6 so it's easier to know which circle is next
01:23:883 - could start your spinner here, so it's at least close to 4 beats, which is a minimum lenght of spinner for easy difficulty
posted

Mirash wrote:

lower your volumes by 10% everywhere except kiai, now hitsound feel too loud
spinner in your hard has less than 1 beat after it, so it is breaking the guidline, but we can just rename trynnas into hard and call last diff as insane haha im genius
I agree that we need to rename it, will see what Trynna think about it

Hard
00:10:425 (2) - flow change would be cool here https://delusional.s-ul.eu/oUnMAyQa now flow of 00:09:864 (5,1,2) - feel connected but music they are mapped to isn't
00:17:154 (2) - again, flow change would make things more enjoyable i think https://delusional.s-ul.eu/7friaBga doing a circle movement from 00:16:313 (3) - feels meh
00:36:920 (5,1) - ctr+down and left once
00:41:546 (1) - sharp slidershape would be nice for that sound https://delusional.s-ul.eu/3MMs3yML or ctr+h
00:43:789 - nc maybe
00:58:369 (4,5) - a jump from those two would be more fun to play https://delusional.s-ul.eu/hiMOKNjX
but stack works so cool with lyrics here (these "ta-ta" are repeated, you know)
01:12:107 (1) - don't want this to be spaced so much, because it is not supported by music, would rather make a jump on 01:10:705 (1,2) - https://delusional.s-ul.eu/STrZ3ymP
01:14:350 (1) - anti flow would work cool here https://delusional.s-ul.eu/tCJrMX7A that sound on slider is suggesting something like this
uh, sorry, but I prefer current placement because I want to keep connection between these patterns - 01:10:705 (1,2,3,4,5) and 01:12:948 (1,2,3,4,5) -
01:16:032 (4) - stacking this under 01:15:752 (3) - will make 01:16:313 - stand out more and bring some variety, also that small no-vocal section starting on 01:15:752 (3) - will have some pattern on it
I think that 01:16:032 (4) is more connected to 5, than to 3, so I prefer to put it closer to 5, not 3

Normal
00:07:901 (1) - avoid ds changes, also remove nc
00:15:472 - remove nc, it gives too much hp to the player
00:35:939 (6,7) - 1/1 ds stack and 1/2 just after 00:38:462 (2,3) - could confuse newbies, better to unstack 1/1 as you use 1/2 stacks much
00:41:546 (2) - that slider is leading into 00:42:668 (4) - and ar allows you to see it while still holding (2), newcomers may click it first instead of circle, make things more linear here
Remade this place already

Easy
00:42:668 - place a whistle, feels empty
01:20:799 (2,3) - make flow on them more linear, like https://delusional.s-ul.eu/RVw6QFk6 so it's easier to know which circle is next
01:23:883 - could start your spinner here, so it's at least close to 4 beats, which is a minimum lenght of spinner for easy difficulty
No reply = fix

Thanks a lot :3
posted
everything done and nerfed 01:19:677 (1,2) -, also rotated 01:18:556 (3,4) - to make 01:19:397 (4,1) - closer
posted
itoko
posted
When
posted
soon
posted
Waiting for ailv chan :)
posted
i need to pop, because stupid new rules ;w; ,change title to Ruru (TV Size)


trynna

00:34:257 (6) - add maybe hs on head? feels missing
00:56:126 (3) - i guess this is stronger than 00:56:406 (4) - so stacking those would have more sense imo
01:07:901 (5,1) - would flows better if you rearrange it like this https://osu.ppy.sh/ss/11091560
01:11:827 (3) - shouldn't be normal sample with soft adds on end?
01:18:556 (3) - nc, because it's like 01:09:584 (1) - at some point imo

last diff

00:03:135 (2,2) - maybe silence a bit their ends, they sounds kinda out of place
00:26:687 (1,1,1) - they sounds really off to me, better check this
00:27:948 (1) - whistle?

ye, im kinda aware of 00:26:687 (1,1,1) - offset seems kinda late, call me when u fix stuff and change meta
posted
Oh, 500th post

Kalibe wrote:

i need to pop, because stupid new rules ;w; ,change title to Ruru (TV Size)

okie-okie

last diff

00:03:135 (2,2) - maybe silence a bit their ends, they sounds kinda out of place
I set 10% volume on it
00:26:687 (1,1,1) - they sounds really off to me, better check this
thanks Mirashi-san for new timing lines
00:27:948 (1) - whistle?
yeah

ye, im kinda aware of 00:26:687 (1,1,1) - offset seems kinda late, call me when u fix stuff and change meta
Thanks uwu
posted
stack on 00:55:565 (2,3) - gives more impact and relevance to the beat since you suddenly need to stop, so i think it's fine
i'm not sure about the hs thing you mentioned on 01:11:827 (3) - cuz hs isn't mine, maybe pandahero can make sure it's fine or whatever

everything else fixd

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 1173
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28088
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Ruru (TV Size)
TitleUnicode:ルル (TV Size)
Artist:Yakushimaru Etsuko
ArtistUnicode:やくしまるえつこ
Creator:PandaHero
Version:Trynna's Hard
Source:電波女と青春男
Tags:Trynna Ground Control to Psychoelectric Girl Denpa Onna to Seishun Otoko ED Ending Theme Tica·α ティカ・α Kenji Kondo 近藤研二
BeatmapID:1445758
BeatmapSetID:680707

[Difficulty]
HPDrainRate:4.6
CircleSize:3.9
OverallDifficulty:5.6
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
2,46032,49543
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted

PandaHero wrote:

Waiting for ailv chan :)
u waited for kalib chan ><
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