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Draper - Men & Machines

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Topic Starter
Fursum
This beatmap was submitted using in-game submission on Wednesday, February 28, 2018 at 12:38:33 AM

Artist: Draper
Title: Men & Machines
Tags: refaller
BPM: 140
Filesize: 6062kb
Play Time: 03:00
Difficulties Available:
  1. Advanced (2.85 stars, 339 notes)
  2. Automation (4.93 stars, 671 notes)
  3. Insane (4.18 stars, 606 notes)
  4. Normal (1.79 stars, 221 notes)
  5. ReFaller's Hard (3.19 stars, 411 notes)
Download: Draper - Men & Machines
Information: Scores/Beatmap Listing
---------------

im ready
Rem is my waifu
Yo, I'm from the queue!

[Automation]
00:42:193 (3,4,5,6) - The jump from the slider to the triples felt a bit big - didn't really expect it and the music doesn't especially ramp up there or anything so I think you should make it a bit more intuitive in terms of the distance.
00:43:050 (1,2) - Beforehand, you were using a lot of flow that kind of went back on itself, especially with the sliders here: 00:41:336 (1,2,3) - ; therefore, I think that one of these should go in a different direction to carry on with that idea of moving one way and then back the other way.
01:20:229 (4,1,2,3,4,1) - It would be a lot neater if you made this mini stream go from the tail to the head of the slider like you kinda did 01:13:050 (1,2,3,4,1,2,3,4,1) - .
01:24:622 (2,1,2,1,2,1,2,1,2,1,2,1,2,3) - There are sounds (albeit quiet) on the red ticks - I think that you should try to map them as you could also show that the ones on the white ticks are stronger with varying spacing, hitsounding etc.; 01:29:336 (1,2,3) - I also don't like how all the other notes are in pairs but this is in three, like, when you select them all, it's the odd one out which feels a bit off, maybe move it or stack it(?)
01:52:479 (1,2,3,4) - I feel as if this should emphasise 3 with the spacing, not 2 or 4 because it's when the clap happens in the song.

[Hard]
Due to my inexperience, I couldn't find anything specific, that being said, I think there are wayyyy too many 1/4 beats in here for a hard, considering the guidelines say mostly 1/2 beats and *occasional* 1/4 beats - 01:10:050 (6) - I don't know if this is allowed or not but yeah, maybe cut down on the 1/4 beats :]

This was an amazing mapset, had a lot of cool mapping ideas and I'll try to learn from it!

I hope this helps but yeah, good luck!
Topic Starter
Fursum

Rem is my waifu wrote:

Yo, I'm from the queue!

[Automation]
00:42:193 (3,4,5,6) - The jump from the slider to the triples felt a bit big - didn't really expect it and the music doesn't especially ramp up there or anything so I think you should make it a bit more intuitive in terms of the distance. if anything, id say it was too small because you dont have to follow the slider all the way and they are very close together if you think of that as a normal 1/2
00:43:050 (1,2) - Beforehand, you were using a lot of flow that kind of went back on itself, especially with the sliders here: 00:41:336 (1,2,3) - ; therefore, I think that one of these should go in a different direction to carry on with that idea of moving one way and then back the other way. i dont really get what you mean but i think a little variety in terms of flow of sliders is fine because they arent the same notes everytime
01:20:229 (4,1,2,3,4,1) - It would be a lot neater if you made this mini stream go from the tail to the head of the slider like you kinda did 01:13:050 (1,2,3,4,1,2,3,4,1) - . well yeah but the second point has two different curved bursts inside each other so it doesnt have any issues with readability, however the first point has a long curved slider so it doesnt have any space for that kind of structure, i just made it so it was a bit bigger then the previous stream
01:24:622 (2,1,2,1,2,1,2,1,2,1,2,1,2,3) - There are sounds (albeit quiet) on the red ticks - I think that you should try to map them as you could also show that the ones on the white ticks are stronger with varying spacing, hitsounding etc.; 01:29:336 (1,2,3) - I also don't like how all the other notes are in pairs but this is in three, like, when you select them all, it's the odd one out which feels a bit off, maybe move it or stack it(?) it should be fine as it is the transition to the groups of 3 while the sound slowly turns from echos to the synth. also i didnt map the 1/2 because it is the calmest part of the song and i wanted to create some contrast
01:52:479 (1,2,3,4) - I feel as if this should emphasise 3 with the spacing, not 2 or 4 because it's when the clap happens in the song. i think it is called a break but idk i think it is okay as the spacing is contrasted so it already gives an emphasis on 3 with the small spacing while the other notes are spaced higher

[Hard]
Due to my inexperience, I couldn't find anything specific, that being said, I think there are wayyyy too many 1/4 beats in here for a hard, considering the guidelines say mostly 1/2 beats and *occasional* 1/4 beats - 01:10:050 (6) - I don't know if this is allowed or not but yeah, maybe cut down on the 1/4 beats :]

i think you mean refallers diff but it is mostly filling the spread between my hard and insane

This was an amazing mapset, had a lot of cool mapping ideas and I'll try to learn from it!

I hope this helps but yeah, good luck!
thanks owo
Lafayla
This style reminds me soo much of Seni >

mod>Automation
00:49:908 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - such huge spacing, there are other ways to make emphasis besides just making spacing 2.5 x average, the kiai section that follows it feels insignificant because its overlapping concept contrasts heavily with spacing used in the build up, I see you implement the wide spacing kiai section later but I think the first build up uses spacing too large for the kiai that follows it
mod> Insane
00:29:765 (2) - so the guitar note is left for this objects slider tail but you emphasize it for 00:30:622 (5) - , I don't understand the emphasis pattern
00:34:050 (5) - same thing for this one, I just don't understand, either make some other kind of emphasis with the note on the slider tail or don't emphasize it at all, personally I would do something else with that slider
I'm just looking at this whole section and saying rip guitar, its a shame its been left in the dust. I see sometimes you actively map it, and sometimes you leave it alone, which sucks because its the most unique instrument in this section imo
I can see the hard work you put into forming these sliders, gj
02:09:622 - I believe this section needs more emphasis, I wouldn't make spacing bigger though, I would use wider angles.
and ya gl with mapset mate
Topic Starter
Fursum

Lafayla wrote:

This style reminds me soo much of Seni > seni mod pls

mod>Automation
00:49:908 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - such huge spacing, there are other ways to make emphasis besides just making spacing 2.5 x average, the kiai section that follows it feels insignificant because its overlapping concept contrasts heavily with spacing used in the build up, I see you implement the wide spacing kiai section later but I think the first build up uses spacing too large for the kiai that follows it
hmm, as you said it contrasts but the music is pretty different too. noted tho want to wait another pointer before doing something

mod> Insane
00:29:765 (2) - so the guitar note is left for this objects slider tail but you emphasize it for 00:30:622 (5) - , I don't understand the emphasis pattern im not following the guitar lol
00:34:050 (5) - same thing for this one, I just don't understand, either make some other kind of emphasis with the note on the slider tail or don't emphasize it at all, personally I would do something else with that slider
I'm just looking at this whole section and saying rip guitar, its a shame its been left in the dust. I see sometimes you actively map it, and sometimes you leave it alone, which sucks because its the most unique instrument in this section imo it is mostly overlaps with the violin thing probably,
but ye rip i guess

I can see the hard work you put into forming these sliders, gj owo
02:09:622 - I believe this section needs more emphasis, I wouldn't make spacing bigger though, I would use wider angles. the angles are already wide kek
and ya gl with mapset mate
thanks for the free mod :p
Wishkey
yow o/

Auto
  1. 00:28:050 (2,3,4,5) - would move this a bit up so you dont have this linear stuff at 00:27:622 (1,2) - since it feels out of place in the section
  2. 00:48:622 (2,3,4) - would reduce the spacing here a bit, still buildup for this [ 00:49:908 (1,2,3,4) - section but it kinda place the same fast movement which kinda takes away from that jump section
  3. 00:55:050 (1,1) - ah man this felt a bit empty here since you got like 2 breaks but only the second has a complete stop of instruments, maybe try to make a gimmicky low sv slider at 00:55:050 (1) - for that sound would fit nicely I think
  4. 01:08:765 (1,2,3) - smoothen the flow a bit here, rotating 01:08:765 (1) - by -30 would help alot for example
  5. 01:21:193 (2) - NC to keep consistent with the rest of these
  6. 01:47:550 (5,6) - really harsh angle for the easy part, if you could make (6) same direction as 01:46:908 (2) - It'd play a lot smoother
  7. 02:09:622 (4,5,6) - stop and go linear flow, played really forced here, would place (4) either on head of 02:08:336 (1) - or somewhere near 96/176 depending on what angle you prefer
  8. 02:29:979 (1) - would rotate by -30 on the spot to keep the circular momentum a bit more going,
  9. 02:42:300 (1,2) - holy that caught me offguard, maybe NC 02:42:622 (2) - so show that this is a different rhythm gap compared to all the other 1/4 circle jumps
  10. 02:43:050 (1,2,3,4,5,6,7,8) - NC somewhere would be cool
Insane
  1. 00:51:407 (4,1) - holy that was quite the anti flow, momentum goes back to 00:51:193 (3) - due to the zigzag pattern, maybe make the zigzag pattern cicle flow like the others? would help alot here
  2. 00:55:050 (1) - if you did top diff thingy would do it here too
  3. 01:12:622 (2) - try 2 1/4 sliders here, fits what you're following alot better
  4. 01:40:479 (3,4,5) - make the visual ds a bit more noticable here for that rhythm gap
  5. 02:19:908 (1) - try control + g here for bit better lead in from 02:19:693 (3,1) -
  6. 02:25:908 (1,2,3,1) - would place 02:26:550 (3) - out of the low from (1,2) like you did similar at ^ combo, that kinda stop and go felt really off while playing and made it hard to determnine the rhythm
gl man!
Topic Starter
Fursum

Wishkey wrote:

yow o/

Auto
  1. 00:28:050 (2,3,4,5) - would move this a bit up so you dont have this linear stuff at 00:27:622 (1,2) - since it feels out of place in the section changed stuff
  2. 00:48:622 (2,3,4) - would reduce the spacing here a bit, still buildup for this [ 00:49:908 (1,2,3,4) - section but it kinda place the same fast movement which kinda takes away from that jump section done
  3. 00:55:050 (1,1) - ah man this felt a bit empty here since you got like 2 breaks but only the second has a complete stop of instruments, maybe try to make a gimmicky low sv slider at 00:55:050 (1) - for that sound would fit nicely I think yea sure
  4. 01:08:765 (1,2,3) - smoothen the flow a bit here, rotating 01:08:765 (1) - by -30 would help alot for example done
  5. 01:21:193 (2) - NC to keep consistent with the rest of these ye
  6. 01:47:550 (5,6) - really harsh angle for the easy part, if you could make (6) same direction as 01:46:908 (2) - It'd play a lot smoother hmm not sure what to do about that also i think it is fairly smooth as it is
  7. 02:09:622 (4,5,6) - stop and go linear flow, played really forced here, would place (4) either on head of 02:08:336 (1) - or somewhere near 96/176 depending on what angle you prefer idk why this one stood out for you, its well within the structure i built for the section
  8. 02:29:979 (1) - would rotate by -30 on the spot to keep the circular momentum a bit more going, well doesn't really play different but looks better aesthetically so why not
  9. 02:42:300 (1,2) - holy that caught me offguard, maybe NC 02:42:622 (2) - so show that this is a different rhythm gap compared to all the other 1/4 circle jumps increased the spacing a bit and added nc
  10. 02:43:050 (1,2,3,4,5,6,7,8) - NC somewhere would be cool sure
Insane
  1. 00:51:407 (4,1) - holy that was quite the anti flow, momentum goes back to 00:51:193 (3) - due to the zigzag pattern, maybe make the zigzag pattern cicle flow like the others? would help alot here changed stuff around with more antiflow heh
  2. 00:55:050 (1) - if you did top diff thingy would do it here too done
  3. 01:12:622 (2) - try 2 1/4 sliders here, fits what you're following alot better not convinced, different rythm and patterns stand out better with the lack of percussion here opposing to 01:19:050 -
  4. 01:40:479 (3,4,5) - make the visual ds a bit more noticable here for that rhythm gap adjusted a bit
  5. 02:19:908 (1) - try control + g here for bit better lead in from 02:19:693 (3,1) - couldnt really adjust the pattern also the flow looks fine to me so i guess ill not change it
  6. 02:25:908 (1,2,3,1) - would place 02:26:550 (3) - out of the low from (1,2) like you did similar at ^ combo, that kinda stop and go felt really off while playing and made it hard to determnine the rhythm done
gl man!
thanks dude! bubble when xd
Log Off Now
hi

[General]

you need low diffs but you know that

[Hard]

00:18:836 - feels a bit odd to skip this note since you follow that instrument here 00:18:193 (3) -
00:19:050 (1) - any reason for the extended slider here? their isn't any long held notes in the music, i get you wanted it for consistency with 00:15:622 (1) - 00:20:765 (1) - 00:22:479 (1) - but since there is nothing in the music to support it i think it would be better mapped as 2 sliders
00:22:265 - same as 00:18:836 - (you get the point)
00:25:908 (1) - same as 00:20:765 (1) -
00:28:908 (1) - remove nc
00:42:836 - you should definitely add a note here since this is building up into the next section, and you make this sound at least audible hitsound wise in the previous part
00:59:765 (3,1) - nazi but can you make it so these two circles follow the arrow line that would exist if it wasn't nc'd? tyyy
01:03:193 (3) - the ending sound on this slider is different to the previous two sounds which is fine, but the previous two sounds are from the drum fill which starts on the red tick of the previous slider end and mashing them both up here feels a bit odd imo, i would try a rhythm like this so you follow the drums and put emphasis on the weird sound aswell
01:17:336 (1,2) - not a fan of this aesthetic and seems a bit out of place considering you previous useage of sliders like these, would prefer it if they looked similar to 01:13:908 (1,2) - for example
01:20:765 (1,2) - yea ^ the visual spacing difference from your previous usage seems a bit odd
01:23:979 - i think you can add another kickslider here to finish off this stream. feels a bit odd to stop following this here when its the climax of this section
01:34:479 (1) - pls make this downbeat clickable instead of spinner end
02:54:408 (3,1) - slider edge and circle overlap slightly on default skin ree

[Refallers Hard]

why two hard diffs lol

00:47:336 (3,4,5) - visual spacing here can be improved i think , 5 looks a bit too close to 4 when compared to the previous 3 sliders
00:54:193 (2) - i would nc this for better readability (also RShields suggested doing this so its even easier image
00:58:479 (1,2) - this could potentially be misread because the visual spacing is pretty similar to 00:57:622 (3,4) - but has a different time gap between notes, i would suggest spacing it out more
01:05:979 (1) - remove the nc here since this is still part of the same phrase as 01:05:336 (1,2) - (and every other time this happens)
01:10:050 (6) - would also nc this for same reason as 00:54:193 (2) -

nice so far

[Insane]

aa i dont like the perfect stacks but i think itll be ok

00:51:407 (4) - move this lower for a perfect trapezium (i think this was the shape you was going for? lmfao)
00:51:622 (1,2,3,4) - any reason for this sudden change to linear flow in this jump section when you havent used one before? seems a bit odd to just put one in there
01:10:050 (3) - i would nc this for consistency with 01:03:300 (1) -
01:13:479 (6) - maybe nc this too because its a difference in pitch drop compared to the previous part?
01:34:479 (1) - downbeat again
02:29:336 (1,2,3,1,2,3,1,2,3) - this is a huge jump in difficulty that is kinda hard to read because the spacing is similar to what you normally have, would suggest making this a little more obvious that its different by changing up how you pattern this, maybe try something like this?
02:32:336 (4) - nc thing again

[Automation]

aa perfect stacking

00:57:193 (1) - i would make this slider a little bigger so its more obvious theres another slider after the previous one, the slider edges almost overlap on default skin
01:00:193 (1) - same
01:04:050 (1) - same (and basically same for the rest of the patterns similar to this)
01:08:122 (2) - would nc this because its a different speed to 01:07:478 (1) - and i would also give this slider a more unique shape so its less likely to be misread as a fast slider (like i did)
01:21:836 (2) - nc for same reason as above but the slider design here is much better and intuitive
01:23:872 (2) - mmm i dont rly like the sudden switch to follow the vocal because of how much of the previous stream you followed, would suggest keeping to following the stream
01:45:622 (1,2,3,4) - maybe make this a back and forth pattern like 00:16:479 (3,4,5,6) - or pattern it similar to 01:49:050 (3,4,5,6) - ? ik its different musically but i found it hard to read because this is the first time this concept is used in the map and its a bit strange to introduce it halfway through a section similar to one thats already been played
02:38:979 (2,3,4) - make this a perfect line pls, motion feels wonky going slightly up and then a weird wide angle change upwards imo

cool map! gl
Topic Starter
Fursum

Log Off Now wrote:

hi hi

[General]

you need low diffs but you know that zz

[Hard]

00:18:836 - feels a bit odd to skip this note since you follow that instrument here 00:18:193 (3) - wanted to have a gap because of the short multi repeat slider also to reduce density
00:19:050 (1) - any reason for the extended slider here? their isn't any long held notes in the music, i get you wanted it for consistency with 00:15:622 (1) - 00:20:765 (1) - 00:22:479 (1) - but since there is nothing in the music to support it i think it would be better mapped as 2 sliders why not, i dont want to change the rythm for a small difference, also easier to build on the rythm without too much density
00:22:265 - same as 00:18:836 - (you get the point)
00:25:908 (1) - same as 00:20:765 (1) -
00:28:908 (1) - remove nc
00:42:836 - you should definitely add a note here since this is building up into the next section, and you make this sound at least audible hitsound wise in the previous part i left the vocal transition thing blank intentionally, so it adds emphasis *shiirn intensifies*, well because i had prioritized it in the other diffs i wanted to do something about it in this as well
00:59:765 (3,1) - nazi but can you make it so these two circles follow the arrow line that would exist if it wasn't nc'd? tyyy i didnt get what you mean but changed the sliders end side to emphasize the thing
01:03:193 (3) - the ending sound on this slider is different to the previous two sounds which is fine, but the previous two sounds are from the drum fill which starts on the red tick of the previous slider end and mashing them both up here feels a bit odd imo, i would try a rhythm like this so you follow the drums and put emphasis on the weird sound aswell i dont get exactly what you mean but i added a circle on the blue tick and kept the reverse slider
01:17:336 (1,2) - not a fan of this aesthetic and seems a bit out of place considering you previous useage of sliders like these, would prefer it if they looked similar to 01:13:908 (1,2) - for example changed stuff
01:20:765 (1,2) - yea ^ the visual spacing difference from your previous usage seems a bit odd
01:23:979 - i think you can add another kickslider here to finish off this stream. feels a bit odd to stop following this here when its the climax of this section same thing with vocal transition above
01:34:479 (1) - pls make this downbeat clickable instead of spinner end ok
02:54:408 (3,1) - slider edge and circle overlap slightly on default skin ree fixed

[Refallers Hard]

why two hard diffs lol cause better spread :d

[Insane]

aa i dont like the perfect stacks but i think itll be ok

00:51:407 (4) - move this lower for a perfect trapezium (i think this was the shape you was going for? lmfao) ye ok xd
00:51:622 (1,2,3,4) - any reason for this sudden change to linear flow in this jump section when you havent used one before? seems a bit odd to just put one in there how2emphasize circle
01:10:050 (3) - i would nc this for consistency with 01:03:300 (1) - done
01:13:479 (6) - maybe nc this too because its a difference in pitch drop compared to the previous part? nc'd both triples
01:34:479 (1) - downbeat again
02:29:336 (1,2,3,1,2,3,1,2,3) - this is a huge jump in difficulty that is kinda hard to read because the spacing is similar to what you normally have, would suggest making this a little more obvious that its different by changing up how you pattern this, maybe try something like this? your suggestion is even harder kek, changed the pattern so it looks prettier too
02:32:336 (4) - nc thing again

[Automation]

aa perfect stacking

00:57:193 (1) - i would make this slider a little bigger so its more obvious theres another slider after the previous one, the slider edges almost overlap on default skinbut i spent some time on them ;;
01:00:193 (1) - same
01:04:050 (1) - same (and basically same for the rest of the patterns similar to this)
01:08:122 (2) - would nc this because its a different speed to 01:07:478 (1) - and i would also give this slider a more unique shape so its less likely to be misread as a fast slider (like i did) added some red anchors but i dont feel like nc is necessary
01:21:836 (2) - nc for same reason as above but the slider design here is much better and intuitive
01:23:872 (2) - mmm i dont rly like the sudden switch to follow the vocal because of how much of the previous stream you followed, would suggest keeping to following the stream well i did remove the 1/8 but wanna do the 1/2 slider because i followed the vocal everywhere else
01:45:622 (1,2,3,4) - maybe make this a back and forth pattern like 00:16:479 (3,4,5,6) - or pattern it similar to 01:49:050 (3,4,5,6) - ? ik its different musically but i found it hard to read because this is the first time this concept is used in the map and its a bit strange to introduce it halfway through a section similar to one thats already been played added manual stacks
02:38:979 (2,3,4) - make this a perfect line pls, motion feels wonky going slightly up and then a weird wide angle change upwards imo adjusted the pattern but i think the curved spaced triple is fine, just changed the sliders

cool map! gl
thanks!
ReFaller

Log Off Now wrote:

hi elo

[Refallers Hard]

why two hard diffs lol he wanted me to make any difficulty for it and i picked hard because it's my favourite one to map

00:47:336 (3,4,5) - visual spacing here can be improved i think , 5 looks a bit too close to 4 when compared to the previous 3 sliders i like how it looks in current state
00:54:193 (2) - i would nc this for better readability (also RShields suggested doing this so its even easier image if nc can help with it why not, personally i don't need this, but suggestion from RShields could ruin my own aestethics, so i will just NC
00:58:479 (1,2) - this could potentially be misread because the visual spacing is pretty similar to 00:57:622 (3,4) - but has a different time gap between notes, i would suggest spacing it out more i guess you just watching this on editor without testing how approach rate work for it, however i am not against adding spacing to 00:59:122 (2)
01:05:979 (1) - remove the nc here since this is still part of the same phrase as 01:05:336 (1,2) - (and every other time this happens) well, these circles are copy/pasted with NCs and i'm keeping it for not having too edgy followpoint
01:10:050 (6) - would also nc this for same reason as 00:54:193 (2) - yeeee

nice so far
thanks

if you could mod my new parts when i will finish whole difficulty would be nice

No update because i will do it when finish everything on it.

Edit:
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 97908
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1908,15622,29336,43050,56765,84193,97908,111622,125336,139050,163050,166479,180193
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Men & Machines
TitleUnicode:Men & Machines
Artist:Draper
ArtistUnicode:Draper
Creator:Fursum
Version:ReFaller's Hard
Source:
Tags:
BeatmapID:1443196
BeatmapSetID:680658

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"men machine.jpg",0,0
//Break Periods
2,84393,93729
2,163250,165729
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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15836,-133.333333333333,4,2,0,25,0,0
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176,256,103050,5,2,0:3:0:0:
272,248,103479,1,2,0:3:0:0:
184,352,103907,5,2,0:3:0:0:
88,360,104336,1,8,0:0:0:0:
72,344,104550,1,2,0:0:0:0:
56,328,104765,5,4,1:0:0:0:
32,208,105193,1,4,0:0:0:0:
152,248,105622,1,8,0:0:0:0:
128,128,106050,1,4,0:0:0:0:
272,48,106479,5,2,0:3:0:0:
248,168,106907,1,2,0:3:0:0:
368,128,107336,1,2,0:3:0:0:
344,248,107764,1,8,0:0:0:0:
328,264,107979,1,2,0:0:0:0:
312,280,108193,5,0,0:0:0:0:
168,248,108622,1,4,0:0:0:0:
200,104,109050,1,8,0:0:0:0:
344,136,109479,1,4,0:0:0:0:
200,104,109908,5,2,0:0:0:0:
176,112,110122,1,2,0:0:0:0:
152,120,110336,1,2,0:0:0:0:
128,128,110550,1,2,0:0:0:0:
104,136,110765,2,2,L|72:128,7,28.1250010728836
56,136,111622,6,0,B|24:192|48:248,1,112.500004291535,0|4,1:0|0:0,0:0:0:0:
160,320,112479,2,0,B|192:264|168:208,1,112.500004291535,2|4,1:3|0:0,0:0:0:0:
200,136,113122,1,0,0:0:0:0:
200,136,113336,2,0,B|248:128|312:128,1,112.500004291535,0|2,1:0|0:0,0:0:0:0:
448,168,114193,1,2,1:3:0:0:
416,272,114515,1,0,0:0:0:0:
416,272,114622,1,2,0:0:0:0:
352,312,114836,1,2,0:0:0:0:
272,320,115050,6,0,L|152:328,1,112.500004291535,0|4,1:0|0:0,0:0:0:0:
72,352,115693,1,0,0:0:0:0:
72,352,115908,2,0,B|32:304|56:240,1,112.500004291535,2|4,1:3|0:0,0:0:0:0:
200,216,116765,2,0,B|224:152|184:104,1,112.500004291535,0|2,1:0|0:0,0:0:0:0:
112,96,117408,1,0,0:0:0:0:
112,96,117622,2,0,L|48:104,1,56.2500021457673,2|0,1:3|0:0,0:0:0:0:
188,109,118050,2,0,L|243:102,1,56.2500021457673,8|0,0:0|0:0,0:0:0:0:
352,136,118479,6,0,B|368:176|368:176|348:242,1,112.500004291535,4|4,1:0|0:0,0:0:0:0:
224,320,119336,2,0,B|208:280|208:280|227:213,1,112.500004291535,2|4,1:3|0:0,0:0:0:0:
264,136,119979,1,0,0:0:0:0:
184,144,120193,2,0,L|72:160,1,112.500004291535,0|2,1:0|0:0,0:0:0:0:
32,296,121050,1,2,1:3:0:0:
136,272,121372,1,0,0:0:0:0:
136,272,121479,1,2,0:0:0:0:
208,280,121693,1,2,0:0:0:0:
272,320,121908,6,0,L|392:312,1,112.500004291535,0|8,1:0|0:0,0:0:0:0:
448,264,122550,1,0,0:0:0:0:
448,264,122765,2,0,B|456:240|456:208,1,56.2500021457673,4|0,1:2|0:0,0:0:0:0:
392,160,123193,2,0,B|368:152|344:120,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
280,88,123622,2,0,L|160:96,1,112.500004291535,0|0,1:0|0:0,0:0:0:0:
96,128,124265,1,0,0:0:0:0:
96,128,124480,2,0,B|88:160|104:184,1,56.2500021457673,4|0,1:2|0:0,0:0:0:0:
72,272,124908,2,0,B|128:264,1,56.2500021457673,8|0,0:0|0:0,0:0:0:0:
224,280,125336,5,4,1:0:0:0:
224,280,125550,2,0,B|248:224|208:168,1,112.500004291535
144,120,126193,2,0,L|72:136,1,56.2500021457673,0|2,1:0|0:0,0:0:0:0:
211,173,126621,2,0,L|266:161,1,56.2500021457673,0|2,1:0|0:0,0:0:0:0:
352,184,127050,2,0,B|400:144|464:160,1,112.500004291535,0|0,1:0|1:0,0:0:0:0:
512,232,127693,2,0,L|504:296,1,56.2500021457673,0|0,0:0|1:0,0:0:0:0:
400,320,128121,1,2,0:0:0:0:
400,320,128335,2,0,L|406:264,1,56.2500021457673,0|0,1:0|0:0,0:0:0:0:
320,224,128764,5,4,1:0:0:0:
320,224,128979,2,0,B|208:232,1,112.500004291535
120,240,129622,2,0,L|104:304,1,56.2500021457673,0|2,1:0|0:0,0:0:0:0:
24,248,130050,2,0,L|8:184,1,56.2500021457673,0|2,1:0|0:0,0:0:0:0:
32,104,130479,2,0,B|80:64|136:80,1,112.500004291535,0|0,1:0|1:0,0:0:0:0:
208,144,131121,2,0,B|160:184|104:168,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
24,216,131764,2,0,L|32:272,1,56.2500021457673,0|0,1:0|0:0,0:0:0:0:
112,336,132193,5,4,1:0:0:0:
112,336,132407,1,0,1:0:0:0:
224,352,132621,1,0,1:0:0:0:
224,352,132836,1,0,1:0:0:0:
240,240,133050,1,0,1:0:0:0:
240,240,133264,1,0,1:0:0:0:
128,224,133479,1,0,1:0:0:0:
128,224,133693,1,0,1:0:0:0:
240,240,133908,6,0,L|312:232,1,56.2500021457673,0|0,1:0|1:0,1:0:0:0:
352,128,134336,2,0,L|296:134,1,56.2500021457673,0|0,1:0|1:0,1:0:0:0:
200,32,134765,2,0,L|255:25,1,56.2500021457673,0|0,1:0|1:0,1:0:0:0:
199,131,135193,2,0,L|143:137,1,56.2500021457673,0|0,1:0|1:0,1:0:0:0:
24,168,135622,5,0,1:0:0:0:
32,256,135836,1,0,1:0:0:0:
120,248,136050,1,0,1:0:0:0:
320,232,136372,1,0,1:0:0:0:
320,232,136479,1,0,1:0:0:0:
408,240,136693,1,0,1:0:0:0:
400,328,136907,1,0,1:0:0:0:
312,320,137122,1,0,1:0:0:0:
408,336,137336,5,4,1:3:0:0:
408,336,139050,6,0,B|440:312|448:264,1,82.5000025177003,4|0,1:0|0:0,0:0:0:0:
456,176,139479,1,0,1:0:0:0:
456,176,139586,1,0,3:0:0:0:
456,176,139693,1,0,0:0:0:0:
368,216,139908,2,0,B|336:192|328:144,1,82.5000025177003,8|0,1:0|1:0,0:0:0:0:
344,56,140336,1,0,3:0:0:0:
344,56,140443,1,0,3:0:0:0:
264,88,140658,1,0,3:0:0:0:
264,88,140765,6,0,L|96:72,1,165.000005035401,0|0,1:0|0:0,0:0:0:0:
24,24,141408,1,0,3:0:0:0:
8,112,141622,2,0,B|0:160|32:192,1,82.5000025177003,8|0,1:0|0:0,0:0:0:0:
136,240,142050,2,0,B|144:192|112:160,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
99,72,142479,6,0,L|195:56,1,82.5000025177003,4|0,1:0|0:0,0:0:0:0:
272,40,142908,1,4,1:0:0:0:
272,40,143015,1,0,0:0:0:0:
272,40,143122,1,0,3:0:0:0:
240,136,143336,2,0,L|336:120,1,82.5000025177003,8|0,1:0|1:0,0:0:0:0:
413,104,143765,1,0,3:0:0:0:
413,104,143872,1,0,3:0:0:0:
432,192,144086,1,0,3:0:0:0:
432,192,144193,6,0,B|448:256|416:312,1,123.75000377655,0|0,1:0|0:0,0:0:0:0:
416,336,144622,2,0,L|320:320,1,82.5000025177003,0|0,1:0|3:0,0:0:0:0:
200,368,145050,1,8,1:0:0:0:
120,320,145265,2,0,L|80:312,3,41.2500012588501,0|0|8|0,1:0|1:0|1:0|1:0,1:0:0:0:
232,232,145908,6,0,B|248:192|248:192|240:152,1,82.5000025177003,4|0,1:0|0:0,0:0:0:0:
240,64,146336,1,0,1:0:0:0:
240,64,146443,1,0,3:0:0:0:
240,64,146550,1,0,0:0:0:0:
152,96,146765,2,0,B|136:136|136:136|144:176,1,82.5000025177003,8|0,1:0|1:0,0:0:0:0:
144,264,147193,1,0,3:0:0:0:
144,264,147300,1,0,3:0:0:0:
232,232,147515,1,0,3:0:0:0:
232,232,147622,6,0,B|296:216|352:264,2,123.75000377655,0|0|0,1:0|1:0|1:0,0:0:0:0:
160,296,148479,1,8,1:0:0:0:
160,296,148586,2,0,B|211:340|275:324,1,123.75000377655,0|8,1:0|1:0,0:0:0:0:
368,352,149122,1,0,0:0:0:0:
347,260,149336,6,0,B|320:224|331:180,1,82.5000025177003,4|0,1:0|0:0,0:0:0:0:
432,216,149765,2,0,B|459:252|448:296,1,82.5000025177003,0|0,1:0|0:0,0:0:0:0:
368,352,150193,1,8,1:0:0:0:
275,324,150408,2,0,B|192:312|112:320,1,165.000005035401
24,352,151050,6,0,B|-16:272|8:192,1,165.000005035401,0|0,1:0|0:0,0:0:0:0:
64,120,151693,1,0,1:0:0:0:
144,160,151908,2,0,B|184:144|240:144,1,82.5000025177003,4|0,1:2|1:0,0:0:0:0:
240,152,152229,1,0,1:0:0:0:
256,160,152336,6,2,L|280:168,6,20.6250006294251,6|2|2|2|2|2|2,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
296,176,152765,6,0,L|384:168,1,82.5000025177003,4|2,1:0|0:0,0:0:0:0:
472,176,153193,1,0,1:0:0:0:
472,176,153300,1,0,0:0:0:0:
472,176,153408,1,2,0:0:0:0:
464,272,153622,2,0,L|376:264,1,82.5000025177003,8|0,1:0|1:0,0:0:0:0:
296,280,154050,1,0,3:0:0:0:
296,280,154158,1,0,3:0:0:0:
208,296,154372,1,0,3:0:0:0:
208,296,154479,6,0,B|144:232|176:144,1,165.000005035401,0|0,1:0|0:0,0:0:0:0:
128,64,155122,1,2,0:3:0:0:
216,64,155336,2,0,L|304:56,1,82.5000025177003,8|2,1:0|0:3,0:0:0:0:
346,144,155765,2,0,L|264:152,1,82.5000025177003,0|2,0:0|0:3,0:0:0:0:
152,184,156193,6,0,B|136:224|160:264,1,82.5000025177003,4|2,1:0|0:0,0:0:0:0:
224,352,156622,1,4,1:0:0:0:
224,352,156729,1,0,0:0:0:0:
224,352,156836,1,2,0:0:0:0:
320,344,157050,2,0,B|336:304|312:264,1,82.5000025177003,8|0,1:0|1:0,0:0:0:0:
256,192,157479,1,0,3:0:0:0:
256,192,157586,1,0,3:0:0:0:
344,184,157800,1,0,3:0:0:0:
344,184,157908,6,0,B|408:208|480:168,1,123.75000377655,0|0,1:0|0:0,0:0:0:0:
480,184,158336,2,0,L|496:104,1,82.5000025177003,0|0,1:0|0:0,0:0:0:0:
416,8,158765,1,8,1:0:0:0:
328,24,158979,2,0,L|288:16,3,41.2500012588501,0|0|8|0,1:0|1:0|1:0|1:0,1:0:0:0:
256,192,159622,6,0,B|224:208|224:208|176:200,1,82.5000025177003,4|2,1:0|0:0,0:0:0:0:
88,200,160050,1,0,1:0:0:0:
88,200,160157,1,0,0:0:0:0:
88,200,160264,1,2,0:0:0:0:
120,112,160479,2,0,B|152:96|152:96|200:104,1,82.5000025177003,8|0,1:0|1:0,0:0:0:0:
288,104,160907,1,0,3:0:0:0:
288,104,161014,1,0,3:0:0:0:
344,176,161229,1,0,3:0:0:0:
344,176,161336,6,0,B|472:160,2,123.75000377655,0|0|0,1:0|1:0|1:0,0:0:0:0:
288,264,162193,1,8,1:0:0:0:
288,264,162300,2,0,B|410:248,1,123.75000377655,0|4,0:0|1:2,0:0:0:0:
504,264,162836,1,0,1:0:0:0:
480,352,163050,5,4,1:0:0:0:
136,80,166479,6,0,B|104:64|56:72,1,75,4|0,1:0|0:0,0:0:0:0:
16,152,166908,2,0,B|48:168|90:159,1,75,0|0,1:0|0:0,0:0:0:0:
176,160,167336,1,8,1:3:0:0:
256,192,167550,2,0,B|328:168|408:184,1,150,0|0,1:0|0:0,0:0:0:0:
424,192,168086,1,0,1:0:0:0:
440,200,168193,2,0,L|464:48,1,150,4|2,3:0|0:0,0:0:0:0:
463,51,169050,1,8,1:3:0:0:
48,112,169908,6,0,B|40:152|72:184,1,75,0|0,1:0|0:0,0:0:0:0:
160,192,170336,2,0,B|168:152|136:120,1,75,0|0,1:0|0:0,0:0:0:0:
104,40,170765,1,8,1:3:0:0:
152,120,170979,2,0,L|301:134,1,150,4|0,0:3|0:0,0:0:0:0:
320,224,171622,2,0,B|312:264|344:296,1,75,4|0,3:0|0:0,0:0:0:0:
408,232,172050,2,0,B|416:192|384:160,1,75,4|0,3:0|0:0,0:0:0:0:
301,134,172479,1,8,1:3:0:0:
16,232,173336,6,0,B|48:216|90:224,1,75,4|0,1:0|0:0,0:0:0:0:
62,313,173765,2,0,B|104:320|136:304,1,75,4|0,1:2|0:0,0:0:0:0:
176,224,174193,1,8,1:3:0:0:
224,296,174407,2,0,B|376:312,1,150,0|0,1:0|0:0,0:0:0:0:
392,320,174943,1,0,1:0:0:0:
408,328,175050,2,0,B|456:264|432:184,1,150,4|2,1:3|0:0,0:0:0:0:
432,185,175907,1,8,1:3:0:0:
216,96,176765,6,0,B|184:128|176:160,1,75,0|0,1:0|0:0,0:0:0:0:
296,288,177193,2,0,B|328:256|336:224,1,75,0|0,1:0|0:0,0:0:0:0:
312,144,177622,1,8,1:3:0:0:
312,144,177836,2,0,B|256:144|256:240|200:240,1,150,4|0,0:3|0:0,0:0:0:0:
205,239,178479,2,0,L|128:248,1,75,4|0,3:0|0:0,0:0:0:0:
296,288,178908,2,0,B|370:281,1,75,4|0,3:0|0:0,0:0:0:0:
205,145,179336,2,0,B|125:137,1,75,4|0,1:2|0:0,0:0:0:0:
296,96,179765,2,0,B|370:102,1,75,4|0,1:2|0:0,0:0:0:0:
256,192,180193,5,4,1:0:0:0:
Log with Off Now for new parts
03:05 ReFaller: hello
03:05 *Log Off Now is away: if you need me ping me on discord
03:05 Log Off Now: h e l l o t h e r e
03:05 ReFaller: you modded 2 days ago one of my hards, guess which?
03:05 Log Off Now: ya, the draper one lol
03:06 Log Off Now: it was unfinished and i didnt notice at the time lol
03:06 ReFaller: [http://puu.sh/y6quf/9a4099e7c4.osz i already finished it]
03:06 Log Off Now: oi nice
03:07 ReFaller: meantime i will try to SS it no mode and hidden
03:09 Log Off Now: 02:50:336 (2,4) - wat happened to this stack lol
03:10 ReFaller: i didn't stack it
03:10 Log Off Now: 02:57:836 (4) - this looks kinda hard to read since it doesnt match your current spacing usage
03:10 Log Off Now: meaning you dont use overlaps for 1/1 gaps previously in this part
03:10 Log Off Now: so might be har d to read
03:10 Log Off Now: 02:50:979 (4) - and can u stack this? looks like a weird mistake
03:12 ReFaller: [http://puu.sh/y6qPd/e551161c18.jpg i would aim for more like this]
03:12 Log Off Now: ye trhat looks much bvetter
03:12 Log Off Now: that* better*
03:13 ReFaller: 02:56:765 (1,2,3,4) - this one i will keep because it just looks hard to read
03:14 ReFaller: but in practise it isn't
03:14 Log Off Now: no, that part of the pattern is fine
03:14 Log Off Now: 02:58:479 (5) - its this pattern that might be hard to read
03:14 Log Off Now: since you dont use overlaps like that for 1/1 gaps inthis section of the diff
03:14 Log Off Now: would pr1/2 gaps*
03:14 Log Off Now: 1/2 gaps*
03:14 Log Off Now: i'd space it more like 02:58:908 (6,7,8) - are
03:15 ReFaller: well, 02:58:479 (5,6,7,8) - this pattern is kinda like finisher of my map
03:16 Log Off Now: yeah, but i think because of how 5 is overlapped on 4
03:16 Log Off Now: looks kinda hard to read since you dont use that kind of visuals before for that gap in this part
03:16 Log Off Now: so i would move all those down or something until 5 doesnt overlap on 02:57:836 (4) -
03:17 ReFaller: 02:56:765 (1,2,3,4) - i't intended to be symmetric
03:17 Log Off Now: yeah that part is ok
03:17 Log Off Now: 02:58:479 (5) - its how this is offstacked under 02:57:836 (4) -
03:17 ReFaller: 02:58:479 (5,6,7,8) - this also
03:17 Log Off Now: and you you dont use that visual pattern for that rhythm gap before
03:17 ReFaller: but this second part i can change
03:18 Log Off Now: i would rather 5 be moved so it doesnt stack under 4
03:18 Log Off Now: https://i.gyazo.com/2347257082254c17f19de4d0cb4a671e.jpg like this or something
03:18 Log Off Now: to do that i moved the whole pattern though
03:18 Log Off Now: https://i.gyazo.com/9c0f4a6bda44dd7a2dbd673acc6b9518.jpg
03:19 ReFaller: i think
03:19 ReFaller: i will just overlap 02:58:479 (5) with 02:57:836 (4) -
03:20 ReFaller: with 02:57:836 (4)
03:21 Log Off Now: oki
timemon
mod
General/Modding Assist
  1. Silence those slider tracks perhaps?
Automation
  1. 01:37:908 (1,2) - try to avoid overlap like this one, it doesn't look good at all. 01:41:336 (1,2) - and so on
  2. 02:12:193 - this is the only jump section where I feel like the spacing is all over the place. 02:12:193 (1,2,3,4,5,6) - the spacing slowly increases here but 02:13:479 (7,8) - the spacing suddenly shrinks when there is no change in the music. at 00:49:908 - at least the spacing is consistent.
  3. 02:18:193 (1,2,3,4,5,6,7,8) - this is very cool, but the objects are not snapped to the sound. (Well it's impossible unless you do some insane red line magic) Due to the fact that it isn't snapped accurately, wouldn't it make sense to use sliders instead to get rid of the accuracy burden on the player?
  4. 02:22:050 (2) - stack
  5. 02:27:622 (1,2,1,2,1,2,1) - the NC spam looks really bad here
  6. 02:28:479 (2,1) - I think you introduce this type of 1/4 gimmick way too late into the map. this is probably the hardest pattern in the map. It has large spacing and very awkward to hit. I actually like 01:16:693 (1,2,3) - more, as it's not as awkward
  7. 02:25:265 (1) - I don't think there is a need to NC here, you often NC once every pair of objects unless it's a slider. and I haven't seen you doing this again at all.
Insane
  1. 01:12:622 (2) - I think mapping this as 2 circles would highlight the new sound better or 2 1/4 sliders
  2. 02:09:408 (8,1) - I think you misemphasized a note here, the emphasis and NC should be on (8) not (1)
ReFaller's Hard
  1. 00:24:193 - why did you skip such a strong sound here? it'd be better to actually move 00:24:193 (5,6) - to the downbeat. this looks like you missnaped a note
  2. 02:01:050 (5,6,7,8) - this is just awkward to play and looks confusing due to the 3/4 gap. If you want to keep it you can just change 5 to a slider to get rid of the weird gap.
I ran out of fuel, I'm not very good at modding gimmick maps.
GL
Topic Starter
Fursum

timemon wrote:

mod
General/Modding Assist
  1. Silence those slider tracks perhaps? well they arent really audible and i dont think it would make much difference
Automation
  1. 01:37:908 (1,2) - try to avoid overlap like this one, it doesn't look good at all. 01:41:336 (1,2) - and so on that i could call subjective, it is structured as well. noted though
  2. 02:12:193 - this is the only jump section where I feel like the spacing is all over the place. 02:12:193 (1,2,3,4,5,6) - the spacing slowly increases here but 02:13:479 (7,8) - the spacing suddenly shrinks when there is no change in the music. at 00:49:908 - at least the spacing is consistent. the buildup starts there so i show it by increasing the spacing in the first pattern then the string verse changes so i change the pattern while still increasing the spacing, shrinkage isnt really a problem because i switch to wide angles there, then the first verse repeats then i swap back to back and forths and spacing is the highest at the climax
    thats my structure hope you liked it dont forget to smash that subscribe button
  3. 02:18:193 (1,2,3,4,5,6,7,8) - this is very cool, but the objects are not snapped to the sound. (Well it's impossible unless you do some insane red line magic) Due to the fact that it isn't snapped accurately, wouldn't it make sense to use sliders instead to get rid of the accuracy burden on the player? its snapped with the electronic sound but not the vocals atleast. i had sliders at first but it looked too crowded so i swapped to circles also i think sliders do more of a notelock than circles
  4. 02:22:050 (2) - stack yes
  5. 02:27:622 (1,2,1,2,1,2,1) - the NC spam looks really bad here moved the ncs to each double instead, so the it helps the next point you mentioned
  6. 02:28:479 (2,1) - I think you introduce this type of 1/4 gimmick way too late into the map. this is probably the hardest pattern in the map. It has large spacing and very awkward to hit. I actually like 01:16:693 (1,2,3) - more, as it's not as awkward so it depends on which spaced 1/4 you accept as a gimmick noted. changed some ncs so it stands out much more
  7. 02:25:265 (1) - I don't think there is a need to NC here, you often NC once every pair of objects unless it's a slider. and I haven't seen you doing this again at all. removed
Insane
  1. 01:12:622 (2) - I think mapping this as 2 circles would highlight the new sound better or 2 1/4 sliders changed to circle + 1/4 slider
  2. 02:09:408 (8,1) - I think you misemphasized a note here, the emphasis and NC should be on (8) not (1) changed the next pattern
I ran out of fuel, I'm not very good at modding gimmick maps.
GL
wew a longer mod
thanks!
ignorance
cool map

kds plz
ReFaller

timemon wrote:

mod

ReFaller's Hard
  1. 00:24:193 - why did you skip such a strong sound here? it'd be better to actually move 00:24:193 (5,6) - to the downbeat. this looks like you missnaped a note listen what sounds i'm following
  2. 02:01:050 (5,6,7,8) - this is just awkward to play and looks confusing due to the 3/4 gap. If you want to keep it you can just change 5 to a slider to get rid of the weird gap. i guess you must learn how to play it
no changes
Topic Starter
Fursum
got the blessing of ignorance lets go
_handholding

Fursum wrote:

got the blessing of ignorance lets go
looooool
bite you death
hello im bite you death

Normal
  1. why didnt u map the beginning of this diff? u did it on every other diff and yea
Insane
  1. 00:01:908 (1,2,3) - could make this parallel like this, it would fit better and look better.
  2. 00:18:193 (3,4) - you could make all of these sliders go back and forth like all the circles in this section
  3. 00:45:622 (4) - tbh u can replace this with 2 circles to fit this part more, since in all the previous parts you've stuck to the upscaling of it. in the first part from 00:15:622 - to 00:29:336 - you only used sliders, then in the next part you used circles and sliders, and in this part you use only circles, except for here.
  4. 00:49:908 (1,2,3,4) - any reason for these being stacked like this? it doesnt really fit the map aesthetically, imo
  5. 00:53:336 (5) - nc xd
  6. 01:40:800 (4) - replace this with 2 circles? there's a very audible sound at 01:40:908 -, which you made clickable at 01:44:336 - so yea
  7. 02:18:193 (1) - change to circle; there's no sound at 02:18:247 -. the glitchy-ish sound starts at 02:18:300 -
  8. 02:18:622 (1) - i think the sv slowdown should start here cause its the start of slowdown of the glitchy-ish sound
  9. 02:19:050 (1) - the speed of this slider makes it seem kinda like a 1/2 slider, it makes sense but the transition is pretty sudden imo, and it could be made a bit more readable by lowering sv multiplier
  10. 02:31:908 (1,2,3,1) - same sound as 02:18:193 (1,2,3,4,1,2,3,4,1) - yet you mapped it so differently. i get that you're following the other sounds here but you could still change the circles at 02:32:122 (2,3) - into 1/8 sliders
  11. 02:38:979 (2,3,4,5) - tbh kinda iffy spot to introduce a 4 note stream, just make it 3 or 5 circles long pls
  12. 02:46:479 - for this part maybe you can use the same spacing for triplets as you used at the start at 00:29:336 - since it sounds about the same; if not weaker
Topic Starter
Fursum

bite you death wrote:

hello im bite you death

Normal
  1. why didnt u map the beginning of this diff? u did it on every other diff and yea i found it very hard to emphasize the buildup without making it too overcrowded, plus theres the kiai as well so instead of undermapping it very severely i just didnt map :d
Insane
  1. 00:01:908 (1,2,3) - could make this parallel like this, it would fit better and look better. i do overlap :c idk i think its fine
  2. 00:18:193 (3,4) - you could make all of these sliders go back and forth like all the circles in this section all of the 1/4 sounds except last 5-burst have low movement in contrast to the 1/2 spam so i guess its fine to have them different
  3. 00:45:622 (4) - tbh u can replace this with 2 circles to fit this part more, since in all the previous parts you've stuck to the upscaling of it. in the first part from 00:15:622 - to 00:29:336 - you only used sliders, then in the next part you used circles and sliders, and in this part you use only circles, except for here. good point
  4. 00:49:908 (1,2,3,4) - any reason for these being stacked like this? it doesnt really fit the map aesthetically, imo unstacced
  5. 00:53:336 (5) - nc xd nc
  6. 01:40:800 (4) - replace this with 2 circles? there's a very audible sound at 01:40:908 -, which you made clickable at 01:44:336 - so yea going the other way and making it not clickable for more empasis on the 1/1 gaps also i have 2 unclickable claps, made that one to highlight the vocal but i guess it works better like this
  7. 02:18:193 (1) - change to circle; there's no sound at 02:18:247 -. the glitchy-ish sound starts at 02:18:300 - sounds worse and makes the pattern weird so ill keep it
  8. 02:18:622 (1) - i think the sv slowdown should start here cause its the start of slowdown of the glitchy-ish sound thats nazi boi idk i cba kek
  9. 02:19:050 (1) - the speed of this slider makes it seem kinda like a 1/2 slider, it makes sense but the transition is pretty sudden imo, and it could be made a bit more readable by lowering sv multiplier rite
  10. 02:31:908 (1,2,3,1) - same sound as 02:18:193 (1,2,3,4,1,2,3,4,1) - yet you mapped it so differently. i get that you're following the other sounds here but you could still change the circles at 02:32:122 (2,3) - into 1/8 sliders yea its gud
  11. 02:38:979 (2,3,4,5) - tbh kinda iffy spot to introduce a 4 note stream, just make it 3 or 5 circles long pls 3 note
  12. 02:46:479 - for this part maybe you can use the same spacing for triplets as you used at the start at 00:29:336 - since it sounds about the same; if not weaker triple sounds themselves are the same however the section is less dense without the organ thing so makes sense to have less overall spacing
thanks
Mittenss
chest size: purple

thank you, have a nice day
Topic Starter
Fursum

Mittenss wrote:

chest size: purple

thank you, have a nice day
sen d pic
Einja
mEmEs AnD mAcHiNeS
15:50 Einja: let's start with your top diff
15:50 Einja: because everyone loves that
15:50 Fursum: ok
15:50 Einja: 00:13:050 (3) - 1/2 reverse?
15:51 Fursum: hmm
15:51 Fursum: ran out of screen space for next objects
15:51 Einja: still feels very undermapped
15:52 Fursum: o
15:52 Fursum: hmm
15:52 Fursum: i read that wrong
15:52 Einja: nice
15:53 Einja: 01:23:872 (2,1,2) - bad stack
15:53 Fursum: ok reverse
15:53 Fursum: what
15:53 Fursum: o
15:53 Fursum: you mean
15:53 Einja: yes
15:53 Fursum: 01:23:872 (2) - and 01:25:050 (1) -
15:53 Einja: ya
15:55 Einja: 00:54:944 (4,1) - maybe space away from each other for emphasis
15:55 Einja: (mainly i wanna this to be a little more techy)
15:55 Einja: also felt underemphasized the way it is
15:55 Fursum: hmm
15:55 Fursum: sure
15:56 Einja: 01:02:229 (2) - shouldn't this be lower sv b/c of pitch>
15:56 Fursum: it is higher pitched?
15:56 Einja: it's lower pitched
15:57 Fursum: well
15:57 Fursum: hard to tell actually
15:57 Einja: 01:01:908 (1,2,3) - this goes in a C B A pattern descending
15:57 Fursum: i didnt use sv on the second one
15:57 Fursum: so i can equalize both
15:57 Einja: 01:01:908 (1) - this is 1x
15:57 Einja: 01:02:229 (2) - this is 1.1x
15:57 Fursum: yea
15:57 Einja: 01:02:550 (3) - this is 0.6x (which makes sense)
15:57 Fursum: ill just delet 1.1
15:57 Einja: works for me
15:58 Einja: 01:22:479 (1,2,1,2) - slider tails should be clickable imo
15:58 Einja: it's part of a 1/4 stream after all
15:59 Fursum: but then i cant really emphasize the main bass thing
15:59 Einja: true
15:59 Einja: 01:23:122 (1,2,3,4,5) - dis stream look ugly
16:00 Fursum: dont want to make hanzer strim
16:00 Einja: 01:40:479 (3) - feels underemphasized and overlap looks unclean
16:00 Einja: hanzer streams aren't bad XDDDDDDDDDDDDDDDDDDD
16:00 Fursum: xDDDDDDDDDDDdddddddddD
16:01 Einja: http://prntscr.com/hqpvph i tried to make it a little more neat
16:02 Fursum: fuc
16:02 Einja: is it okay with u
16:02 Fursum: ok i make small hanzer spacing
16:03 Einja: 01:23:336 (3) - or you could just nc this
16:03 Einja: 01:40:479 (3) - btw
16:03 Einja: that reverse hold feels underemphasize imo
16:04 Fursum: i can add
16:04 Fursum: 1/4 slider
16:04 Einja: 2 1/4 sliders are fine
16:04 Einja: 02:18:193 (1,2,3,4,1,2,3,4) - THIS IS SUPER COOl
16:05 Fursum: idk looks cluttered in gameplay
16:05 Fursum: xd
16:05 Einja: 'what part r u talking about
16:05 Fursum: those 1/8s
16:06 Einja: oh
16:06 Einja: (that's all i got for this diff really)
16:06 Fursum: alrite
16:06 Einja: onto normal
16:07 Einja: 00:23:765 (3,4) - why is there nothing between these
16:07 Einja: you could just put a filler circle because it feels flowbreaking
16:07 Fursum: hm
16:08 Fursum: alrite
16:08 Einja: 01:23:550 (2,3) - this was a bit weird to read
16:08 Einja: ds wise
16:09 Einja: 02:50:979 (3,4) - also a small ds issue
16:09 Fursum: whats up with the first one
16:10 Einja: 01:22:479 (1) - normally after this note, i would've expected a blue tick note
16:10 Einja: but since the song acts up like that
16:11 Fursum: hmm
16:11 Fursum: i think ill change the rythm then
16:11 Einja: i would just do something like this http://prntscr.com/hqq0fm
16:11 Einja: might not be much emphasis
16:11 Einja: but it definetely is much easier to read
16:12 Fursum: yea thats what i did
16:12 Einja: nice
16:12 Einja: that's all i have for normal
16:12 Einja: and really all i have for this mapset
16:12 Einja: it's a good set
16:13 Fursum: nice
Yahuri
oof sorry for delay
meme 4 meme https://osu.ppy.sh/beatmapsets/610758/#osu/1289517 i will be updating the mp3/skin in a bit dont mod yet ready

Advanced
00:20:765 (1,3) - fix stack
00:28:908 (1) - NC not necessary
00:29:336 (1,3) - fix blanket
00:30:193 (3,4) - ^
00:43:908 (3,4) - ^
00:51:193 (4,1) - ^
02:15:622 (1,2) - ^
01:01:479 (2) - cute
01:41:765 (2,4) - stack?
01:38:765 (3) - 01:51:622 - it kinda looks like ur doing more horizontal placements in this section, so clean it up a bit. ex. this 01:43:907 (6) should be moved down to y:93 to match with 01:43:478 (5)

ReFaller's Hard
01:03:300 (7,1,2) - why does the DS change? 1 and 2 have the same sound on them
00:56:765 - 01:22:479 - i think the amount of kiais in this section is too much. theres 3-4 seconds in between each start so its kinda spammy
02:48:193 (6,7) - fix stack
02:55:050 (6,7) - ^
02:58:479 (5,7,1) - the close visual spacing makes this look awkward. i would stack 1 on 5

Insane
01:17:015 (7,1) - fix stack
01:23:872 (5) - you could make this more symmetrical (or blanket 3 better)
01:50:765 (6,7,8,9,1) - not perfectly overlapped, 6 and 7 are off by a bit
01:51:193 (1,1) - fix stack
02:01:050 (3,5) - ^

not much to say really, its a good map
ReFaller

Yahuri wrote:

ReFaller's Hard
01:03:300 (7,1,2) - why does the DS change? 1 and 2 have the same sound on them maybe, but 01:03:622 (1,2) is on kiai and i'm putting more emphasize on them
00:56:765 - 01:22:479 - i think the amount of kiais in this section is too much. theres 3-4 seconds in between each start so its kinda spammy kiais are LC styled - i'm using them for fountain shoot and it fits to this music
02:48:193 (6,7) - fix stack they are not stacks
02:55:050 (6,7) - ^ too
02:58:479 (5,7,1) - the close visual spacing makes this look awkward. i would stack 1 on 5 i want to have end of map on middle screen this time
soo, yeaaa
Topic Starter
Fursum

Yahuri wrote:

oof sorry for delay
meme 4 meme https://osu.ppy.sh/beatmapsets/610758/#osu/1289517 i will be updating the mp3/skin in a bit dont mod yet ready

Advanced
00:20:765 (1,3) - fix stack t
00:28:908 (1) - NC not necessary h
00:29:336 (1,3) - fix blanket a
00:30:193 (3,4) - ^ a
00:43:908 (3,4) - ^ a
00:51:193 (4,1) - ^ a
02:15:622 (1,2) - ^ a
01:01:479 (2) - cute n
01:41:765 (2,4) - stack? k
01:38:765 (3) - 01:51:622 - it kinda looks like ur doing more horizontal placements in this section, so clean it up a bit. ex. this 01:43:907 (6) should be moved down to y:93 to match with 01:43:478 (5) what im trying to do is tilting more as the background thing rises in sound but ill put the first one on the grid for increased effect

Insane
01:17:015 (7,1) - fix stack y
01:23:872 (5) - you could make this more symmetrical (or blanket 3 better) reduced the wave strength for both
01:50:765 (6,7,8,9,1) - not perfectly overlapped, 6 and 7 are off by a bit e
01:51:193 (1,1) - fix stack s
02:01:050 (3,5) - ^ s

not much to say really, its a good map uwo
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