Thanks for the mod!Stratos wrote:
M4M from your queue.
00:42:867 (1) - maybe emphasize this a little bit more by putting it on the slider end of 00:42:191 (2) - and move this a little bit more up to the left 00:43:137 (2) - something like this - https://stratos.s-ul.eu/pFeiTXFW While the idea ain't bad and not like it couldn't hurt to have some additional emphasis for that, I think it's better as is. It's lining up with the patterning of the previous ones not only with blankets and that kind of shit but also what's important it's having similar spacing which is the main point here considering it's to indicate the rhythm similarity (which differs from most rhythms in these sections)
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01:00:434 (2) - move this circle where the 01:00:569 (3) - is and then put the 01:00:569 (3) - on this slider head 00:59:488 (2) - something like this for example https://stratos.s-ul.eu/6NyO44ez No? First of all using same spacing for different rhythms would not only play meh compared to this but also have way less emphasis at them.
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02:10:164 (5) - maybe emphasize this a little more by overlapping it with this 02:08:002 (3) - and then move the reverse slider a little bit more down so you emphasize both sounds a little more,
and move 02:09:488 (2) - to the reverse slider tail? something like this for example https://stratos.s-ul.eu/TrNCTtFZ Not necessary. There are specific places where 1/4 gaps are emphasised enough for spacings (mostly for other reasons than the sound itself actually) and this works better this way, the spacing of the jumps is enough so I'll avoid buffing the spacing to the jump itself (the relation to the object you wanted it stacked with is also pretty damn hollow lol
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03:01:786 (1) - overlap with the slider end of 02:59:218 (2) - looks better Not really any difference, the objects ain't visible compared to each other at any level, and thus this is more positioned according to what'd play better (and this lines up better with that than going off the path with the stack which wouldn't even be visible at any point)
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03:28:677 (3) - move this a bit more to the left so it looks better like this for example https://stratos.s-ul.eu/ZIAZr0mW Literally no matter lol (so why not move heh?) but current (on the current side = right) it keeps the DS of the previous and next object with less differences and I prefer that >.<
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03:41:786 (1) - overlap this with the slider end of 03:40:434 (3) - so it fits the last pattern more, and you're going for the stacking sliders in this part so it makes more sense to me. like this for example https://stratos.s-ul.eu/KvvMAete Tested but sorry, it looks worse. It's important that these slider patterns all have the same spacings and positions and angles compared to their paired counterparts and keeping that while stacking that with waht you said and keeping the stack of the other made the position actually look very meh (with also additiona confliciting stacks with following patterns) and thus this looks like a more peaceful option after all
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03:55:029 (1,2) - change this a little bit up so it emphasizes the sound on 03:55:299 (1) - a little more, something like this for example 03:55:299 (1) - something like this for example https://stratos.s-ul.eu/WwONDcx1 Not really necessary, but nothing really holding back here either so moved little some way
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03:55:840 (1) - stack this with 03:55:029 (1) - you can just move the pattern and then stack it again with 03:56:380 (1,2,1,2,1,2,1,2,1,2) - this part and then 03:58:812 (2,4) - this. No idea what you're on with the later suggestions and the first one is done already lul
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05:58:676 (3) - stack this with the slider tail of 05:56:649 (1) - so it emhpasizes it a little bit more and looks better in the blanket. Not supposed to be in the blanket, it's supposed to be low spacing sparse rhythm into higher spacing denser rhythm just like is used a lot with the 1/1 and 1/2 (so it's not supposed to completely stop here
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07:35:969 (2,1,2) - why not make this into a visually better triangle like this for example https://stratos.s-ul.eu/LasPFzSg looks better Because it's supposed to be groups of 2 (so 2+2 here) and triangle doesn't fit into that
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07:53:537 (6) - stack with slider end on 07:54:753 (2) - Why not actually. Moved both though to avoid having massive spacing on the circles (well it got buffed anyways though)
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08:17:185 (3) - rotate by ten degrees and the stack the slider head on 08:17:185 (3) - , and move these a little down so it doesn't have a ugly overlap with 08:17:185 (3) - like this for example https://stratos.s-ul.eu/4fsvYAts Pretty sure you fucked up some links, anyways looking your pic I think I know what you're about here, and it's not really necessary, the overlap doesn't really exist on editor even, much less in gameplay for that matter so there isn't really any point in shaking the status quo
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08:43:807 (1,2) - fix stack ¯\_(ツ)_/¯ True enough (you fucked up your links again though)
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08:59:618 (1,2) - stack with 08:57:455 (1,2) - Duuuuude there's like 2 seconds and couple dozen objects between them, no matter lol, placements are fine as is
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09:01:239 (2) - maybe make the slider stack better with 09:00:158 (5,6) - like this for example https://stratos.s-ul.eu/4tUbLlYT looks better Not necessary, the relation between objects is shallow and their relative spacings to surroundings are more important.
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Good map, Honestly not many things I could point out but hopefully I was helpful in any way. If I would describe this map in one word it would be triangle heaven. Indeed there were couple little things I accepted here, but to be fair have to mention that most of the time there isn't any point stacking objects with distinct time and object differences between them (like counting in seconds) especially in readily structured map. The relations between the to-be-stacked objects are trifling with gaps like that especially when the relative objects' immediate surroundings have usually way more relation to them, further restricting insignificant tunings like that. As you saw from couple examples, there were places with possibly executable ones too, but this time this way.