SPOILER
15:19 Neoskylove: I heard you discussed with MaridiuS.
15:19 Neoskylove: Is your vetoing finished?
15:19 Mir: hold on
15:19 Mir: can we discuss too? i mean i already know what maridius said but
15:19 Mir: i want to hear it from you
15:20 Mir: referring to p/6537491
15:20 Neoskylove: 23:19 inKorean time lol. can little bit.
15:20 Mir: it shouldn't take too long
15:20 Neoskylove: yes.
15:20 Mir: so with the first point when i mean 1/1 gap i meant in clicking
15:21 Neoskylove: Yes.
15:21 Mir: 00:05:776 (3,4) - is a 1/1 gap so this is okay
15:21 Mir: but the thing with your map is that these sliders only have 1 1/1 gap in a long stretch of map
15:21 Neoskylove: I requested testplaying for more than 10 people,
15:21 Mir: so the majority of it is clicking 1/2
15:21 Neoskylove: They said it doesn't matter at all
15:22 Mir: maybe to them it doesnt matter and yes this works but it would be better i think to make the rhythm less 1/2 heavy and use more 1/1 clicking gaps
15:22 Neoskylove: MaridiuS recommended that rhythm with bagpipes?
15:22 Mir: mainly since tapping the same rhythm in 1/2 for so often gets boring
15:23 Neoskylove: Didn't MaridiuS say? Its pattern is complex so not so boring even if my rhythm looks like that
15:24 Mir: its pattern isn't complex, its hexgrid
15:24 Mir: its very predictable in where the notes will land so patterning doesn't really vary that much either
15:24 Mir: seeing as the whole map is hexgrid i didn't suggest to change that since it would be remapping
15:24 Mir: thats why i suggested more 1/2 sliders in various parts to make it less the same all the time
15:26 Neoskylove: All players sait doen't need that 1/2 slider.
15:28 Neoskylove: Current pattern doesn't matter and some of players said slider could be more weird.
15:28 Mir: idk when i was playing i wished there were more 1/2 sliders
15:28 Mir: and when lasse/mao played it they said it was really monotonous too
15:31 Neoskylove: You DQed and vetoing because of this only one thing?
15:31 Mir: essentially yes,
15:32 Mir: it may be "just one thing" but it has a big part in how engaging the map is to play
15:33 Mir: you can convince me otherwise but just saying "it doesn't contrast as well" when it clearly would like maridius said doesnt convince me
15:34 Neoskylove: Well? Most of map doesn't have any engaging patterns
15:34 Neoskylove: Ah
15:34 Mir: that's part of the problem.. but since the whole map is like that changing it would be remapping which is why i didnt mention it
15:34 Neoskylove: engaging=attractive the word?
15:34 Mir: yeah
15:35 Neoskylove: wanna make it sure.
15:35 Mir: engaging = fun
15:35 Mir: fun, interesting, not boring
15:36 Neoskylove: Then you couldn't catch my and maridiuS' saying?
15:36 Mir: what do you mean by couldn't catch?
15:37 Neoskylove: wait for wordsearch
15:37 Neoskylove: poor my English QwQ
15:37 Mir: its alright dw :s
15:38 Neoskylove: Ah you didn't convinced that
15:38 Mir: yeah its not enough reasoning to change my mind
15:39 Neoskylove: what's the problem? Just engaging issue?
15:39 Mir: pretty much
15:39 Mir: i dont much mind the hexgrid, that's fine for the most part but the lack of variation is..
15:39 Mir: to put it simply: boring
15:41 Neoskylove: I'm saying variation about 3 times.
15:41 Neoskylove: variation<<<<<<<<consistency for me.
15:41 Mir: mm but you can have consistent variation
15:42 Mir: variation and consistency are not mutually exclusive.. uh that's to say
15:42 Mir: you can have both
15:42 Mir: its not either variation OR consistency
15:42 Mir: it's variation AND consistency
15:42 Mir: if that makes sense
15:45 Neoskylove: All mapset have perfect consistency then? Variations can be just make it worse.
15:46 Mir: well that's not really the point.. it doesnt have to be perfect but it should be fairly good - and variation can also be good if executed properly
15:46 Neoskylove: You mean just remapping...
15:47 Mir: i don't mean remapping
15:47 Mir: just changing some circles into sliders would be enough
15:47 Neoskylove: btw could you post it on forum if you have more about that? Wanna sleep. 23:47 in Korean time QwQ
15:47 Mir: like 00:05:455 (1,2) - as a 1/2 slider would be fine
15:47 Neoskylove: Good night
15:47 Mir: o
15:47 Mir: okay i'll try
15:19 Neoskylove: Is your vetoing finished?
15:19 Mir: hold on
15:19 Mir: can we discuss too? i mean i already know what maridius said but
15:19 Mir: i want to hear it from you
15:20 Mir: referring to p/6537491
15:20 Neoskylove: 23:19 inKorean time lol. can little bit.
15:20 Mir: it shouldn't take too long
15:20 Neoskylove: yes.
15:20 Mir: so with the first point when i mean 1/1 gap i meant in clicking
15:21 Neoskylove: Yes.
15:21 Mir: 00:05:776 (3,4) - is a 1/1 gap so this is okay
15:21 Mir: but the thing with your map is that these sliders only have 1 1/1 gap in a long stretch of map
15:21 Neoskylove: I requested testplaying for more than 10 people,
15:21 Mir: so the majority of it is clicking 1/2
15:21 Neoskylove: They said it doesn't matter at all
15:22 Mir: maybe to them it doesnt matter and yes this works but it would be better i think to make the rhythm less 1/2 heavy and use more 1/1 clicking gaps
15:22 Neoskylove: MaridiuS recommended that rhythm with bagpipes?
15:22 Mir: mainly since tapping the same rhythm in 1/2 for so often gets boring
15:23 Neoskylove: Didn't MaridiuS say? Its pattern is complex so not so boring even if my rhythm looks like that
15:24 Mir: its pattern isn't complex, its hexgrid
15:24 Mir: its very predictable in where the notes will land so patterning doesn't really vary that much either
15:24 Mir: seeing as the whole map is hexgrid i didn't suggest to change that since it would be remapping
15:24 Mir: thats why i suggested more 1/2 sliders in various parts to make it less the same all the time
15:26 Neoskylove: All players sait doen't need that 1/2 slider.
15:28 Neoskylove: Current pattern doesn't matter and some of players said slider could be more weird.
15:28 Mir: idk when i was playing i wished there were more 1/2 sliders
15:28 Mir: and when lasse/mao played it they said it was really monotonous too
15:31 Neoskylove: You DQed and vetoing because of this only one thing?
15:31 Mir: essentially yes,
15:32 Mir: it may be "just one thing" but it has a big part in how engaging the map is to play
15:33 Mir: you can convince me otherwise but just saying "it doesn't contrast as well" when it clearly would like maridius said doesnt convince me
15:34 Neoskylove: Well? Most of map doesn't have any engaging patterns
15:34 Neoskylove: Ah
15:34 Mir: that's part of the problem.. but since the whole map is like that changing it would be remapping which is why i didnt mention it
15:34 Neoskylove: engaging=attractive the word?
15:34 Mir: yeah
15:35 Neoskylove: wanna make it sure.
15:35 Mir: engaging = fun
15:35 Mir: fun, interesting, not boring
15:36 Neoskylove: Then you couldn't catch my and maridiuS' saying?
15:36 Mir: what do you mean by couldn't catch?
15:37 Neoskylove: wait for wordsearch
15:37 Neoskylove: poor my English QwQ
15:37 Mir: its alright dw :s
15:38 Neoskylove: Ah you didn't convinced that
15:38 Mir: yeah its not enough reasoning to change my mind
15:39 Neoskylove: what's the problem? Just engaging issue?
15:39 Mir: pretty much
15:39 Mir: i dont much mind the hexgrid, that's fine for the most part but the lack of variation is..
15:39 Mir: to put it simply: boring
15:41 Neoskylove: I'm saying variation about 3 times.
15:41 Neoskylove: variation<<<<<<<<consistency for me.
15:41 Mir: mm but you can have consistent variation
15:42 Mir: variation and consistency are not mutually exclusive.. uh that's to say
15:42 Mir: you can have both
15:42 Mir: its not either variation OR consistency
15:42 Mir: it's variation AND consistency
15:42 Mir: if that makes sense
15:45 Neoskylove: All mapset have perfect consistency then? Variations can be just make it worse.
15:46 Mir: well that's not really the point.. it doesnt have to be perfect but it should be fairly good - and variation can also be good if executed properly
15:46 Neoskylove: You mean just remapping...
15:47 Mir: i don't mean remapping
15:47 Mir: just changing some circles into sliders would be enough
15:47 Neoskylove: btw could you post it on forum if you have more about that? Wanna sleep. 23:47 in Korean time QwQ
15:47 Mir: like 00:05:455 (1,2) - as a 1/2 slider would be fine
15:47 Neoskylove: Good night
15:47 Mir: o
15:47 Mir: okay i'll try
we talked a bit but he had to sleep
What I'm referring to is not remapping at all, I'm merely suggesting more 1/2 sliders to break up the constant 1/2 clicking rhythm that persists throughout these 10 seconds. All of those parts in the song equate to roughly 22% of the song itself so 1/2 clicking the same rhythm for 22% of the map seems really monotonous.
It really is the same rhythm..MaridiuS wrote:
The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - is repeated 4 times from 00:05:455 - 00:15:723 - and twice more in 01:07:059 -. It appears in a lot of parts as the same but that's not really a problem. It's more from 00:05:455 where my issue lies.
Possible ways to input some variation without changing the core of what is being followed:
- 00:05:455 (1,2) - 1/2 slider for all of these to emphasize the downbeat and start off the bagpipe noise.
- 00:09:626 (3,4,5) - 00:14:760 (3,4,5) - ctrl+g this rhythm so there's emphasis on the 1/1 finishes of the drums. Still follows the bagpipes due to being majorly 1/2 rhythm.
Again, the point of this is not to remap it's just to rearrange some patterns to accommodate for slightly different rhythm. If you want to discuss this tomorrow or whenever I'm always free to be PM'd (referring to Neoskylove).